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Taldrenites => Dynaverse II Experiences => Topic started by: KBF-Soth on March 20, 2005, 11:49:59 pm

Title: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 20, 2005, 11:49:59 pm
SUB and KWV don't lay NSM other than that  so far so good
Title: Re: GW5 Test-Stuff You've Noticed
Post by: deadmansix on March 21, 2005, 05:55:30 am

 have noted that repares being done that I have not ordered thats about it
Title: Re: GW5 Test-Stuff You've Noticed
Post by: madelf on March 21, 2005, 06:02:07 am
SUB and KWV don't lay NSM other than that  so far so good

That's because they're "doner" ships (for the fighters), and didn't come with a NSM.  Whoever is doing the shiplist for gw5 should be able to manually add them (I think).
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 21, 2005, 09:01:24 am
SUB and KWV don't lay NSM other than that  so far so good

That's because they're "doner" ships (for the fighters), and didn't come with a NSM.  Whoever is doing the shiplist for gw5 should be able to manually add them (I think).

Nope, it don't work.   The NSM is hardcoded into the game.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 21, 2005, 05:16:35 pm
bump, I have started my list, please post all issues here so I can collect them.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kaz on March 21, 2005, 08:28:33 pm
LK and I were in a "Base assault" I was in an SUB and using R-GSM fighters (16 of them) game crashed upon releaseing fighters. Tried it twice with same results.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 21, 2005, 08:35:56 pm
What is a GSM firghter? It ain't in the list. Can you launch these fighters in other missions without crashing, like a patrol?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 21, 2005, 08:46:36 pm
I think they were GSF fighters
I was in th first mission (my draft of LK and KAz)
Fighters stayed in the mission after Kaz went boom.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 21, 2005, 08:59:52 pm
Weird, wonder if he can launch anyother fighters in anyother missions. I double checked and all Rom fighters point to the exact same model. Thus if he can launch any fighters it isn't a model or model pointer issue.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Strafer on March 21, 2005, 09:01:24 pm
I just checked with DH; myself using the 6MB Pesty installer I am short one FTR folder in DH123\MODELS\.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 21, 2005, 09:02:18 pm
Pesty's installer doesnt point the Rom fighters to the right model folder
They work for me (I usee DH's POS installer, ) but everyone having issues
used Pesty's.

If he hadn't offered to get me some Dr Who stuff I'd say it was a Fed plot....  :P

Actually who am I kidding, Ill say it's a Fed plot anyway.
Sent a PM to Pesty (if he somehow misses it here)

Really, I'd blame DH for not being able to do a better installer anyway.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 21, 2005, 09:06:30 pm
Pesty's installer does not install the fighter models.

Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 21, 2005, 09:07:08 pm
My Bad.. I'll run a check on the fighter models.. I didn't take into account the ftrlist..

My apologies.
 
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 21, 2005, 09:11:50 pm
My Bad.. I'll run a check on the fighter models.. I didn't take into account the ftrlist..

My apologies.
 

Don't apologize, tell DH to smarten up.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 21, 2005, 09:39:16 pm
OK.. located the folders for FTR and zpf in the ftrlist that I had accidentally removed.. I am rebuilding the installer now and will replace the existing one when done and post back here when complete...

This should correct any problems with the fighters...

This will also increase the installer size, however it should be smaller than 8 MB

Hope that this helps.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 21, 2005, 09:53:04 pm
Uninstall previous versions of my installer using the GW5_Uninstall.exe then install this revised package.

Here is the URL for the installer.. Now 8.32 MB

http://sfcx.no-ip.com/downloads/mirrors/Pestalence/GW5_Install.exe



Total Adjustments to original installer:

Installer will only install if OP + is installed first.. message gives DL location of OP + v4.0 and reason GW 5 installer not being able to install

MetaAssets install was ignored in the original installer, corrected.. shiplist and ftrlistlist files now installed to both MetaAssets and Assets\Specs

2 stock scripts were included which were not necessary, scripts removed for space

Batch files did not take into account the fact that a player may have NW scripts already installed, scripts are now backed up

Renamed desktop shortcuts for clairity

Dual installer compalation to get smallest possible size...

Tested for proper install/uninstall with the batch files and installer / uninstaller files

Installer will now auto setup the game to be in GW 5 mode when complete

desktop shortcuts now recognize which mode game is in and only swap files after checking mode

Added background image and first panel image into installer.. images stolen from Kroma's site.

Removed invalid models from the original package.

Changed the file from Models_Credit.txt to model.siz for the OP + check as to be compatible with both the Modeled and Non Modeled package of OP +. Installer will still check to see if OP + is installed.


Changes :

Original installer size reduced from 14.6 MB to 8.32 MB, a 6.28 MB savings on installer size.

Fighter Models Crossed checked with ftrlist and all models for fighters are now incorporated correctly per install.



Errors found in the shiplist:

Error: model is MISSING: assets/models/Andro/ships/acl.mod    A-VIK2

this should be

DH123/MODELS/Andro/ships/acl.mod    A-VIK2
Title: Re: GW5 Test-Stuff You've Noticed
Post by: RFA-Wraith on March 21, 2005, 09:57:57 pm
I have been using an earlier installer. Do I just install this on top of the eralier one or do I need to uninstall then reinstall?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 21, 2005, 10:02:19 pm
Uninstall using the GW5_Uninstall.exe then install this revised package.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: RFA-Wraith on March 21, 2005, 10:04:21 pm
Easy. Thanks.  :)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 22, 2005, 09:52:51 am
Roms CA  (I tried various) draw nothing but Gorn DNs.


On the Rom SUB I loaded it with Rom fighters. WHen I launched them I CTD.  (Maybe it's supposed to hold PFs, I dunno)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 22, 2005, 10:00:52 am
Roms CA  (I tried various) draw nothing but Gorn DNs.


On the Rom SUB I loaded it with Rom fighters. WHen I launched them I CTD.  (Maybe it's supposed to hold PFs, I dunno)

Fighter issue was about 6 posts back,
AI draw is kinda weird.
In a Shrike I've gotten a bunch of NCL's, a NHK drew a DN.
RHK/SUB seem to draw appropriate (if a bit light) AI.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 22, 2005, 10:04:50 am
Roms CA  (I tried various) draw nothing but Gorn DNs.


On the Rom SUB I loaded it with Rom fighters. WHen I launched them I CTD.  (Maybe it's supposed to hold PFs, I dunno)

This turned out to be a problem with Pesty's installer, but has been corrected. To fix it, you'll have to re-download the installer...
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 22, 2005, 10:12:06 am
I just downloaded it for the first time last night ,. . .

 ???
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Strafer on March 22, 2005, 10:14:42 am
How late last night? Around 10PM the problem was identified. Pesty got on it soon after.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 22, 2005, 10:16:56 am
Ah, that explains it then. 
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 22, 2005, 10:18:32 am
Bastard . . .   ;D
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 22, 2005, 05:18:00 pm
That the server dropped at 6:15 pm EST... :-\
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Butcher on March 22, 2005, 05:24:50 pm
That the server dropped at 6:15 pm EST... :-\


 :(    >:(    :cuss:     ;D
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 22, 2005, 05:29:19 pm
That the server dropped at 6:15 pm EST... :-\


 :(    >:(    :cuss:     ;D

back up.   
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KDS-KYTARH on March 23, 2005, 07:17:03 am
Captain Die Hard says we should back up.

Roger that. Engine room full reverse!

Aye Captain!

Lights flicker , colision alarm sounds, sounds of crushing metal and things breaking.

KYTARH, picks himself up off the floor. What the hell just happened??!!

Sir ship decloaking dead astern Sir! We rammed it when we backed up, it must have been right behind us!

We are being hailed. Putting it on the main viewer.

Admiral Hexx appears on the screen.

Hexx! What the hell are you doing following right behind me with a cloaked ship??!!!

Well the last time I was in a mission with you and you could SEE my ship you dropped 6 T-Bombs in my face!

Sound of laughter breaks out on both ships.

Title: Re: GW5 Test-Stuff You've Noticed
Post by: Marikar on March 23, 2005, 03:30:15 pm
Are we ever going to get away from being assigned c or s class ships when we lose a ship.

Was assigned a G-BC (I was a little surprised that the Battle cruiser is not ob ship) from outset, lost it and was given a G-sBDD+f (some battle destroyer with pf's)

Also started out in Fed neutral zone,  A long way away from Gorn space.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 23, 2005, 04:30:15 pm
Are we ever going to get away from being assigned c or s class ships when we lose a ship.

I doubt it, this isn't that easy to control. You just need to sell it in the shipyard.

Quote
Was assigned a G-BC (I was a little surprised that the Battle cruiser is not ob ship) from outset,

A G-BC is a standard Gorn heavy cruiser with all refits, the equavilent of a F-CAR+ or R-FHK. Not even a command cruiser let alone a OOB BCH. Don't let the Gorn naming convention fool you. In fact the G-BC isn't even the best unrestricted cruiser you can fly, those would be the MCC or CCH.

Quote
Also started out in Fed neutral zone,  A long way away from Gorn space.

This needs to be fixed, will add it to the list. BTW was this upon first login to server, or just after losing ship, which should have just taken you to nearest base?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Marikar on March 24, 2005, 01:47:47 am
Was from first Logon.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: madelf on March 24, 2005, 07:54:10 am
There are 3 gorn PF tenders not listed as specials.  The BDP, PFT an HBDP.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 09:12:29 am
There are 3 gorn PF tenders not listed as specials.  The BDP, PFT an HBDP.

The HBDP should be, I will add it to the fix log. No ships with a .5 move cost or below are being considered specialty ships though.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 09:30:49 am
The following Rom ships need to be listed as specialty R-FAL,  R-FALR, R-SBHP.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 09:44:50 am
The following Fed ships need to be listed as specialty F-CLD, F-CLD+, F-CLDR, F-CLV, F-CLV+, F-CLVR, F-HDWC1, F-HDWC2, F-HDWC3, F-HDWV.

Also the F-zNCCf should be the F-sNCCf.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 09:48:47 am
The following Gorn ships need to be listed as specialty G-CSf and G-CCHf. (DH I know you already got the CSf, but just noticed the CCHf)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KDS-KYTARH on March 24, 2005, 11:50:01 am
Was in patrol against 2 Fed CADs in a CON+. I was at range 18 fully cloaked at speed 2 with ECM set at 4 and was still having drones hit me.

Is this supposed to be happening??
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 01:03:36 pm
Were you cloaked when the drones launched? That isn't supposed to happen without a lock, it is possible they could still hit though if launched before cloaking was complete. In anycase I doubt there is anything we could do about that as it is related to the game engine.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KDS-KYTARH on March 24, 2005, 02:44:13 pm
Hey Kroma, how goes it. No I was not cloaked when they fired, i had launched plas and was moving away. Then they launched drones and i cloaked and dropped speed to 2. Hmmm this is not good, cloak is no use against drones once they are launched, well that just sucks. Oh well,, better to find out now. Thank K
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 24, 2005, 03:00:01 pm
Hey Kroma, how goes it. No I was not cloaked when they fired, i had launched plas and was moving away. Then they launched drones and i cloaked and dropped speed to 2. Hmmm this is not good, cloak is no use against drones once they are launched, well that just sucks. Oh well,, better to find out now. Thank K

Actyally, if you cloak after drones are launched, the drones have a high chance of losing lock on you.. but it is not a guarantee.. I would have to guess that about 83% of the time, a drone will lose lock and fizzle out.. meaning 83 out of 100 drones will just blink out...

Cloak will also effect the ammount of damage that a drone (which retains lock after cloak) does to the ship according to the v2552 portion of the readme.txt located in your Starfleet OP game folder.

This is not counting any ECM that you may be pumping as well to suppliment your cloak.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 03:18:43 pm
Hey Kroma, how goes it. No I was not cloaked when they fired, i had launched plas and was moving away. Then they launched drones and i cloaked and dropped speed to 2. Hmmm this is not good, cloak is no use against drones once they are launched, well that just sucks. Oh well,, better to find out now. Thank K

Actyally, if you cloak after drones are launched, the drones have a high chance of losing lock on you.. but it is not a guarantee.. I would have to guess that about 83% of the time, a drone will lose lock and fizzle out.. meaning 83 out of 100 drones will just blink out...

Cloak will also effect the ammount of damage that a drone (which retains lock after cloak) does to the ship according to the v2552 portion of the readme.txt located in your Starfleet OP game folder.

This is not counting any ECM that you may be pumping as well to suppliment your cloak.

Yeah what Pesty said. You have to get familar with the distance you need to be from the drones for a likely chance they will fade out before impact. Also, the fact that you cut power to movement  isn't important, it is how soon your movement drops below 3-4 IIRC that matters.    Thus you might do better to emergency decel rather than relying on the loss of power to the cloak to slow you down.

I have found that with Plasma the fadeout will happen almost always before impact if you are below speed 3 fully cloaked and the plasma is still 8-9 away.

It does sound like it was working correctly in your case though, it just takes some getting used to how much range you actually need to make it work.  I would practice it with the drones a bit farther away to guage the wiggle room you have for when you need to do it in a pinch. It does reduce the damage though, which is nice, but sometimes if they are already to close it may be better to let your PD phasers take them out still.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Kurok on March 24, 2005, 03:28:11 pm
 Is the sRG-E pf tender supposed to  be donayed from the feds? I might  not  be  but whenever i click on it in the  yard its  blue.Kinda wierd for the feds to  de donating pf tenders.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 03:32:39 pm
Is the sRG-E pf tender supposed to  be donayed from the feds? I might  not  be  but whenever i click on it in the  yard its  blue.Kinda wierd for the feds to  de donating pf tenders.

Yeah it is in the Fed list as a donated ship, which it doen't need to be as it is a tender for  PF race. I'll add it to the list.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 24, 2005, 03:33:20 pm
Correct Kroma.. Your current speed is factored in.. not the speed indicated on the slider.. as such, if you are doing 21 and cloak, then manually drop speed to 3, the engines have to power down and you gradually lose speed.. Think that the Drones are tracking your power emmissions and not your ship itself.. Cloak is to mask your power, however doing above speed 4 will give greater chance of drones and plasma keeping a lock on you because your engine power has not dropped below the safe zone..

as such an Emergency Decel would put you well below the threshold and allow drones and plasma to lose lock a lot faster...

the faster you go, even cloaked, the better the chance of a drone keeping a lock on you.. also using ECM in combination to cloak will also help break the lock that a drone or Plasma has, but you have to beat the firing ships ECCM to get the benifit of ECM added to cloak.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 24, 2005, 05:46:04 pm
The following Fed ships need to be listed as specialty F-CLD, F-CLD+, F-CLDR, F-CLV, F-CLV+, F-CLVR, F-HDWC1, F-HDWC2, F-HDWC3, F-HDWV.

Also the F-zNCCf should be the F-sNCCf.

HDWs were never marked as Specials before.  We changing this?

The CLs will simply be R'd out.   They're crap, will never get built anyway.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 24, 2005, 05:46:54 pm
Is the sRG-E pf tender supposed to  be donayed from the feds? I might  not  be  but whenever i click on it in the  yard its  blue.Kinda wierd for the feds to  de donating pf tenders.

Nope, I goofed.   This will be fixed.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 06:57:41 pm
The following Fed ships need to be listed as specialty F-CLD, F-CLD+, F-CLDR, F-CLV, F-CLV+, F-CLVR, F-HDWC1, F-HDWC2, F-HDWC3, F-HDWV.

Also the F-zNCCf should be the F-sNCCf.

HDWs were never marked as Specials before.  We changing this?


The carrier ones should have been. These are the ones that carry 4 plus fighters. Any other ship with that many fighters is considered Special. This is basically the same rational as restricting the G-HBDP or R-SBHP which each only carry 3 and 4 PFs respectively and have considerably less fire power than the HDWs list above on their primary hulls.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 24, 2005, 07:37:23 pm
The following Fed ships need to be listed as specialty F-CLD, F-CLD+, F-CLDR, F-CLV, F-CLV+, F-CLVR, F-HDWC1, F-HDWC2, F-HDWC3, F-HDWV.

Also the F-zNCCf should be the F-sNCCf.

HDWs were never marked as Specials before.  We changing this?


The carrier ones should have been. These are the ones that carry 4 plus fighters. Any other ship with that many fighters is considered Special. This is basically the same rational as restricting the G-HBDP or R-SBHP which each only carry 3 and 4 PFs respectively and have considerably less fire power than the HDWs list above on their primary hulls.

You[d be nuts to fly these over the X-ships, even with the fighters.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 07:49:36 pm
The following Fed ships need to be listed as specialty F-CLD, F-CLD+, F-CLDR, F-CLV, F-CLV+, F-CLVR, F-HDWC1, F-HDWC2, F-HDWC3, F-HDWV.

Also the F-zNCCf should be the F-sNCCf.

HDWs were never marked as Specials before.  We changing this?


The carrier ones should have been. These are the ones that carry 4 plus fighters. Any other ship with that many fighters is considered Special. This is basically the same rational as restricting the G-HBDP or R-SBHP which each only carry 3 and 4 PFs respectively and have considerably less fire power than the HDWs list above on their primary hulls.

You[d be nuts to fly these over the X-ships, even with the fighters.

I agree, but the rules need to be evenly applied to all sides. I think I may have a solution that I will discuss with you tonight.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: TheJudge on March 24, 2005, 07:51:10 pm
I thought they carried two fighters...oh well.


Um, the F-cDNMf has 7 drone launchers, but can only control 6 drones.  It also carries a single PF and a single Fighter, which if they use drones cancels the main ship's drones....


Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 24, 2005, 07:58:14 pm
I thought they carried two fighters...oh well.


The ones I listed carry 4-6, the ones I didn't list carry 2.

Quote
Um, the F-cDNMf has 7 drone launchers, but can only control 6 drones.  It also carries a single PF and a single Fighter, which if they use drones cancels the main ship's drones....

The Feds will never build this POS as they will spend their very limited BPs on much better ships.  It should probably be restricted from the yards though along with the other Fed POS DN variants that won't get built.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Nemesis on March 25, 2005, 08:27:07 am
The R-cSUB can launch fighters but not PFs. 
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 25, 2005, 08:39:13 am
The R-cSUB can launch fighters but not PFs. 

Correct, it is a donated carrier. You will see the PFs in the shipyard but they will not work on that ship.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Nemesis on March 25, 2005, 09:07:55 am
Correct, it is a donated carrier. You will see the PFs in the shipyard but they will not work on that ship.

Is there a way to tell without spending prestige which ships can launch what? 

The R-cKCRf that I have been playing with can launch both with no problem.   
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 25, 2005, 09:18:58 am
We'll set up a list in the coaliton forums.
Basically anything with a small "f" after the name can carry 2x vanilla PF's
Anything with an "E" designation is a Tender and can carry 1 leader,1 special, and 2x vanilla PF's.

Actually as I was typing the coalitin list up I realized the easiest way is in dock

If the ship you just bought has INT's it uses PF's
if it comes with R Legion1's it uses fighters.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 25, 2005, 10:36:59 am


The R-cKCRf that I have been playing with can launch both with no problem.   

I didn't realize that the tenders could launch fighters. Even if they can you are not allowed to though.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Nemesis on March 25, 2005, 11:19:34 am


The R-cKCRf that I have been playing with can launch both with no problem.   

I didn't realize that the tenders could launch fighters. Even if they can you are not allowed to though.

Darn.  I thought we were finally going to have Space Control ships.  :)

Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 25, 2005, 01:10:20 pm
Yes the tenders can carry and launch fighters but you only get 1 fighter instead of a group.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 25, 2005, 01:29:46 pm
Yes the tenders can carry and launch fighters but you only get 1 fighter instead of a group.

Yeah, I vaguely recalled that. However, it is not legal to do so on the server, not that you would want to trade a PF for a single fighter though.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 25, 2005, 01:46:39 pm
I suck at plasma and Fed.

To the point where it's just not fun.

Therefore, I have no other choice than to

.
.
.
.


Cheat.


Please do not fly the Mirak ships that will be found in the shiplist.  They are for moi only.

It's good to be Admin.

 :P
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 25, 2005, 02:06:17 pm
I suck at plasma and Fed.

To the point where it's just not fun.

Therefore, I have no other choice than to

.
.
.
.


Cheat.


Please do not fly the Mirak ships that will be found in the shiplist.  They are for moi only.

It's good to be Admin.

 :P

Me thinks Jinn has forgotten that he sucks at Mirak too. <snicker>
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 25, 2005, 02:50:56 pm
<sniff>

Not a Pretty in Pink moment for you Kroma.

<sniff>

You brut.

FINE!!!

Make it a Lyran ship then!!  Or Hydran!!


Title: Re: GW5 Test-Stuff You've Noticed
Post by: RFA-Wraith on March 25, 2005, 06:44:23 pm
I was using a different computer today so reinstalled OP, patched it then OP Enahncement pack V3.0.

Then the GW5 installer. I logged in ok but when entering missions I get a warning message about texture size (possible
attempt to cheat).

I should have my old computer back by server start but still curious.

Thanks.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: RFA-Wraith on March 25, 2005, 07:46:05 pm
 :iamwithstupid:

Never mind, I just reinstalled it and it works.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Hexx on March 25, 2005, 10:18:19 pm

-K7X isn't listed on the BP cost chart. We're assuming it's supposed to be 2.
-The A10/A10M still isn't listed as CVA onlyThe F18 is the common Fed fighter. Learn it. Live it. Love it.
or don't, just keep it on the CVA's.
-Shouldn't the SKC be a cp ship? (I know it's a DD, but it carries 4 Plasma PF's)
-The SKX (free build) is armed with Phaser X's (I don't mind, but I figured people would complain)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: [KBF]MuadDib on March 26, 2005, 12:13:42 am
um ya so like its not there...
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Kurok on March 26, 2005, 02:09:51 am
it might  just be tired eyes but im thinking that the rom fighters are much  larger than their fed counterpart.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: SkyFlyer on March 26, 2005, 06:37:07 am
it might just be tired eyes but im thinking that the rom fighters are much larger than their fed counterpart.

You know what they say about guys with big fighters... It's making up for something :P
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 26, 2005, 08:43:29 am
it might  just be tired eyes but im thinking that the rom fighters are much  larger than their fed counterpart.

Yeah, they are...quite a bit. The Model size should be corrected. It will lead to our fighters firing at closer range than they appear.
It will give them a distict advantage over other fighters...of course, if you want to leave them that size, that's OK with us!  :P
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 26, 2005, 09:05:18 am

-K7X isn't listed on the BP cost chart. We're assuming it's supposed to be 2.


Correct the k7X unbalances the 2 BP ship class, so it was left out, the FHX is the perfect counter part to the CMX, and allows both sides to arrive at a best 2 BP ship that are ruoghly equal. The FHX is actually already a little better.

Quote
-The A10/A10M still isn't listed as CVA onlyThe F18 is the common Fed fighter. Learn it. Live it. Love it.
or don't, just keep it on the CVA's.

And it won't be. It is available for any carrier, they are only speed 20 fighters, and the mega packs have been nerffed. Now the R-G3m is a speed 30 plasma fighter and a real monster.

Quote
-Shouldn't the SKC be a cp ship? (I know it's a DD, but it carries 4 Plasma PF's)

This is correct, it is unrestricted. The Gorn pft and bdp are as well.

Quote
-The SKX (free build) is armed with Phaser X's (I don't mind, but I figured people would complain)


I think DH must have missed converting this one.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 26, 2005, 09:38:02 am
it might  just be tired eyes but im thinking that the rom fighters are much  larger than their fed counterpart.

This will be fixed in the Patch.   There was not model size intry for the fighter, there is now.

PS.  Patch will be available either tonight (if I can get the HO to leave me alone) or tommorow.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Green on March 26, 2005, 10:04:57 am
No problems to report for the ships.  But are you taking comments on the server settings?  (i.e. AI appear to be moving around the map, initial spawn points, etc)  Or are the setting still be worked on.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Nemesis on March 26, 2005, 10:23:10 am
As a Romulan I consistantly draw ISC wingman.  This does tend to give us a strong AI ally but does not match the "historical" allies of the Romulans.  If I understand it right that is because the nearest allied hex is ISC.  Could the ISC allied hex be surrounded by Klingon hexes to allow drawing of Klingon wingmen?  Alternately replace the ISC shiplist with a duplicate list of Romulan ships so we draw ships that are named ISC but are Romulans.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 26, 2005, 01:06:59 pm
As a Romulan I consistantly draw ISC wingman.  This does tend to give us a strong AI ally but does not match the "historical" allies of the Romulans.  If I understand it right that is because the nearest allied hex is ISC.  Could the ISC allied hex be surrounded by Klingon hexes to allow drawing of Klingon wingmen?  Alternately replace the ISC shiplist with a duplicate list of Romulan ships so we draw ships that are named ISC but are Romulans.

I'm cool with this, Jinn?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 26, 2005, 01:32:37 pm
As a Romulan I consistantly draw ISC wingman.  This does tend to give us a strong AI ally but does not match the "historical" allies of the Romulans.  If I understand it right that is because the nearest allied hex is ISC.  Could the ISC allied hex be surrounded by Klingon hexes to allow drawing of Klingon wingmen?  Alternately replace the ISC shiplist with a duplicate list of Romulan ships so we draw ships that are named ISC but are Romulans.

I'm cool with this, Jinn?

Agreed.  Will fix soonish.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 26, 2005, 02:14:03 pm
Map fixes in the works:


1)  Will fix the where you start bug.

2)  Will attempt a fix to make all Rom AI help Klingon

3)  Will add a few more roid hexes

4)   Will raise Fed econ,  as right now their shipyard is unable to make a single DN . . .  LOL

5)  Considering making Gorn space pink.   Green requested this personally.


Title: Re: GW5 Test-Stuff You've Noticed
Post by: Green on March 26, 2005, 02:46:26 pm
5)  Considering making Gorn space pink.   Green requested this personally.


You bastard!

Laugh it up fuzzball ... you apparently CAN be replaced ;)

(http://images.amazon.com/images/P/B00007MIGR.01.LZZZZZZZ.jpg)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 26, 2005, 03:52:12 pm
As a Romulan I consistantly draw ISC wingman.  This does tend to give us a strong AI ally but does not match the "historical" allies of the Romulans.  If I understand it right that is because the nearest allied hex is ISC.  Could the ISC allied hex be surrounded by Klingon hexes to allow drawing of Klingon wingmen?  Alternately replace the ISC shiplist with a duplicate list of Romulan ships so we draw ships that are named ISC but are Romulans.

I'm cool with this, Jinn?



Agreed.  Will fix soonish.


Grrr...rather have ISC AI, actually...So, Alliance going to have only Fed and Gorn AI helpers?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Green on March 26, 2005, 04:37:54 pm
Grrr...rather have ISC AI, actually...So, Alliance going to have only Fed and Gorn AI helpers?

That's all I've seen so far, but haven't been out in the "far east" on the test map yet.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 26, 2005, 11:35:06 pm
ai still drop ww after shuttle bay is wiped out. I've had ships pirate and gorn where their hull at 1/2 and fly close to make sure it done not being repaired and still drop them.Fed ships have not done this to me yet that I have caught anyway.Gorn BCHf the worst for it so far.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 26, 2005, 11:51:37 pm
ai still drop ww after shuttle bay is wiped out. I've had ships pirate and gorn where their hull at 1/2 and fly close to make sure it done not being repaired and still drop them.Fed ships have not done this to me yet that I have caught anyway.Gorn BCHf the worst for it so far.

I noticed that several servers ago too. Most likely a game engine or script thing and therefore nothing we can really do about it.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: BlazinBud on March 27, 2005, 12:38:57 am
 :o   i purchased a R-CNV (i think it was) purchased CENL PF's but when i launched them i seen nothing,  even thou it said they was active....
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 27, 2005, 02:04:01 am
CNV carries fighters not Pfs
Title: Re: GW5 Test-Stuff You've Noticed
Post by: RFA-Wraith on March 27, 2005, 02:20:52 am
I engaged a Gorn DN (i think), not so strange except this one happened to be pink and looked like a pig?!?!  :o
Title: Re: GW5 Test-Stuff You've Noticed
Post by: deadmansix on March 27, 2005, 05:15:06 am
ai still drop ww after shuttle bay is wiped out. I've had ships pirate and gorn where their hull at 1/2 and fly close to make sure it done not being repaired and still drop them.Fed ships have not done this to me yet that I have caught anyway.Gorn BCHf the worst for it so far.

 all AI do that the higher the difficulty setting the worse it gets
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Dfly on March 27, 2005, 08:42:52 am
I engaged a Gorn DN (i think), not so strange except this one happened to be pink and looked like a pig?!?!  :o

yes it did and will.  some ship models have been tampered with, as Kroma just loves to Tamper with little toys.

I also had a bug the other day.  When viewing a ship before purchasing it, I know there are times when a borrowed ship does not show up the shape of it but the weapons and lists do show. However, when you view the Gorn CSf all you get as  a total black screen. You have to hit escape to go back to shipyard screen.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 27, 2005, 10:22:07 am
I engaged a Gorn DN (i think), not so strange except this one happened to be pink and looked like a pig?!?!  :o

yes it did and will.  some ship models have been tampered with, as Kroma just loves to Tamper with little toys.

I also had a bug the other day.  When viewing a ship before purchasing it, I know there are times when a borrowed ship does not show up the shape of it but the weapons and lists do show. However, when you view the Gorn CSf all you get as  a total black screen. You have to hit escape to go back to shipyard screen.

Nothing we can do about that.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 27, 2005, 11:54:25 am
Can we get rid of those Tholian(?) ships with those god awful MAN fighters that can eat 2 plasma Rs and still kick the crap out of you?They look like they had PPDs but I'm sure I got shot with Ph"B"s(blue beams lottsa damage on open shield),they also had better shields than most CLs and were as big as a NCA.2 of these against Wraith in a K7X and moi in a KHK and we barely came out alive after 10 min.And....there is an f varient for every other bloody ship why no KHKf?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 27, 2005, 12:09:45 pm
If we're going to get rid of ISC AI for "historical accuracy", then all other AI except Klingon, Fed, Gorn, and maybe pirates,  need to go as well, methinks... :-\
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 27, 2005, 12:16:19 pm
Can we get rid of those Tholian(?) ships with those god awful MAN fighters that can eat 2 plasma Rs and still kick the crap out of you?They look like they had PPDs but I'm sure I got shot with Ph"B"s(blue beams lottsa damage on open shield),they also had better shields than most CLs and were as big as a NCA.2 of these against Wraith in a K7X and moi in a KHK and we barely came out alive after 10 min.And....there is an f varient for every other bloody ship why no KHKf?

There are no tholians on this server. We need exact ship names to know what you are refering to.

J'inn has some "Andro" pirate AI which are fricking evil and allied to nobody.  They are tough, they are supposed to be tough, it's all J'inn idea so blame him.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 27, 2005, 12:17:08 pm
If we're going to get rid of ISC AI for "historical accuracy", then all other AI except Klingon, Fed, Gorn, and maybe pirates,  need to go as well, methinks... :-\

Agreed.   J'inn's new map SHOULD do this (this is J'inn, so don't be shocked if it doesn't work  ;D )
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 27, 2005, 02:50:04 pm
(&*^(*&$(&*# Pain in the Arse Krueg!!

ALRIGHT!!  SHEESH!!!


 :P
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 27, 2005, 02:51:13 pm
Can we get rid of those Tholian(?) ships with those god awful MAN fighters that can eat 2 plasma Rs and still kick the crap out of you?They look like they had PPDs but I'm sure I got shot with Ph"B"s(blue beams lottsa damage on open shield),they also had better shields than most CLs and were as big as a NCA.2 of these against Wraith in a K7X and moi in a KHK and we barely came out alive after 10 min.And....there is an f varient for every other bloody ship why no KHKf?

<snicker> . . .   they weren't Tholians and the blue beams coming out of the PPD hardpoints were tractor replusor beams.   Also, those weren't fighters, they were full blown Sattlite ships.

J'inn the Andro



Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 27, 2005, 06:35:00 pm
Okay map fixes are done.

1.   You should spawn in your home space now.  I did this by making one of the planets for each race a Homeworld.   Keep in mind that this is for the Program only.   This is a small scale map and the actual homeworlds are far off map.

2.   Bumped up Fed econ.  Let me know if the Fed shipyard will make a DN now.

3.  Added a few more roids.

4.  Surrounded the M,H,I,L  with Gorn or Klingon hexes as appropriate.   Hopefully this will make the game spawn the correct AI help.   Feds and Gorns get each other.  Roms get Klingons.     Therefore . . .

The Gorn hexes in the top left corner and the Klingon hexes in the bottom right corner are OFF LIMITS!!!

Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 27, 2005, 06:47:12 pm

3.  Added a few more roids.



 :lol:
Title: Re: GW5 Test-Stuff You've Noticed
Post by: CaptJosh on March 27, 2005, 09:42:39 pm
Ok, found a bug. In the Fed ship library, though I haven't seen any in the yards, there are 12 Rom ships. Under frigates: the SKB; under Light Cruisers: sKDV & sHDV; under the Heavy Cruisers: sK7VR, sKRV, sKRVB, sFH-B, sSUA, sSUK, sRG-B, cSUB, and sCV.

Probably something simple to correct, but only if someone knows about it.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Nemesis on March 27, 2005, 09:54:34 pm
Ok, found a bug. In the Fed ship library, though I haven't seen any in the yards, there are 12 Rom ships. Under frigates: the SKB; under Light Cruisers: sKDV & sHDV; under the Heavy Cruisers: sK7VR, sKRV, sKRVB, sFH-B, sSUA, sSUK, sRG-B, cSUB, and sCV.

Probably something simple to correct, but only if someone knows about it.

My guess is that they are (like the Romulan and Gorn fighters on the Fed list) there to allow the loan of fighter capability to the Gorn and Romulan PF carrying races.  I suspect there will be a rule in place telling Feds that they can't fly them.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 27, 2005, 09:58:53 pm
Ok, found a bug. In the Fed ship library, though I haven't seen any in the yards, there are 12 Rom ships. Under frigates: the SKB; under Light Cruisers: sKDV & sHDV; under the Heavy Cruisers: sK7VR, sKRV, sKRVB, sFH-B, sSUA, sSUK, sRG-B, cSUB, and sCV.

Probably something simple to correct, but only if someone knows about it.

They are donors.   They need to be there.

Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kzinbane on March 27, 2005, 11:09:31 pm
Found a buggy...
If you're in the Rommime CL mauler (I forget what the name is) and are destroyed ( :-[ I said I suck at rom) you get a ship called a R RFAL.  Wellll that ship apparently doesn't exist.  Each time I tried to run a mission it would open, get to a starfield then close with a mission failed.  I got drafted in a mission by Kreug and Saxon and got to listen to everything and watch their chatting (you should hear what they said about J'inn!) but could do nothign.
Anyhow re-booted - same issue.  Sold the ship and that worked fine.  Problem was with the ship.

Kzinbane
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBFLordKrueg on March 27, 2005, 11:34:43 pm
Okay map fixes are done.

2.   Bumped up Fed econ.  Let me know if the Fed shipyard will make a DN now.

I guess...4 Feds on tonight and all of them had DNs....CVAs to boot.... :-\
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on March 28, 2005, 09:49:09 am
Okay map fixes are done.

2.   Bumped up Fed econ.  Let me know if the Fed shipyard will make a DN now.

I guess...4 Feds on tonight and all of them had DNs....CVAs to boot.... :-\

Since they will never be able to afford them on the real server let them have their fun.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kzinbane on March 28, 2005, 05:40:09 pm
Wow it's a really good buggy ship too!  A R RFAL showed up in the yards, and curious cat that I am I clicked on it to see what the thing was.  Poof, instant desktop visit for Kzinbane!
Bad ship, bad....bad ship.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 28, 2005, 06:49:14 pm
Wow it's a really good buggy ship too!  A R RFAL showed up in the yards, and curious cat that I am I clicked on it to see what the thing was.  Poof, instant desktop visit for Kzinbane!
Bad ship, bad....bad ship.

Easy solution, don't click it :)
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Soth on March 29, 2005, 02:02:38 am
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Soreyes on March 29, 2005, 02:26:56 am
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


Same here. Ran 5 missions on a Rom base hex. Pulled 1 Base assult and 4 patrols...... Not that I'm Complaining or anything ;D
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Pestalence_XC on March 29, 2005, 07:39:22 am
Last night I got consistant Base Assaults on enemy base hexes, however I was flying alone.. Took 1 base in under an hour and a half (which had a DV of 10 to begin with) and got it to 7 DV for my side.. base wasn't destroyed.. I consistantly captured it.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 29, 2005, 09:28:14 am
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


That's wierd.

Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 29, 2005, 10:26:02 am
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


That's wierd.



I have a theory that I will test tonight . . .
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Butcher on March 30, 2005, 08:12:25 am
Got drafted by 2 alliance pilots in a neutral hex (DV=0) so when the game started unfortunately 1 of them crashed and the other immediately went for the borders and disengaged (as i had a bigger ship) and it wrote mission complete .
When we got back  i saw the hexx was gorn (DV=0) and after a few sec the DV increased to 1 and the news wrote the sector attacked 2 times.  ???

We were only the 3 of us at the server all that time
Title: Re: GW5 Test-Stuff You've Noticed
Post by: LordSaxon on March 30, 2005, 10:10:19 am
Have crashed to Desktop 3 times w/ F-DNHf when I launch the PF's. Have also CTD'd when a Gorn AI ally launched his. can anyobne explain or duplicate?
KBFLordSaxon
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 30, 2005, 10:23:40 am
Have crashed to Desktop 3 times w/ F-DNHf when I launch the PF's. Have also CTD'd when a Gorn AI ally launched his. can anyobne explain or duplicate?
KBFLordSaxon

Did you run this installer?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: LordSaxon on March 30, 2005, 05:10:19 pm
Used your set-up DH not Pest's. Butcher also had a similiar drop fighting vs. an A.I. carrier when it launched.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KBF-Butcher on March 30, 2005, 05:18:19 pm
I ve used DH s 15mb installer as well.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 30, 2005, 05:38:16 pm
I ve used DH s 15mb installer as well.

You problem was just one of them F'd up missions script thingies that we can't fix until we actually get some more scripters . . .

Saxxon's sounds like a ship model thingy, that's why I asked about the installer.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: GDA-Agave on March 31, 2005, 03:30:09 pm
Question to the GW5 Admins

Concerning casual PF cruisers.

The current rule is:

"A Casual Tender (any tender with only 2 PFs) may not recall it's PFs once launched in mission.   This is to simulate the fact that casual tenders had no repair capability per SFB."

My suggestion here is to allow pilots to recall those PFs, but not allow them to relaunch them.   Thus, one launch and one recall would be available.    This to me is still within the "spirit" of the restriction, but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs.   Think about it, what is the purpose of this restriction and does my suggestion really alter that.

One additional thought.   The penalty for relaunching your PFs should be severe.   At least forcing the pilot to self-destruct their PFs (is this possible), maybe more severe.    Of course with all rules, most pilots would be given a first time mistake (only if considered a honest mistake), but then the second time would be where the penalty would be done.

Just my humble thoughts.

Agave
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 31, 2005, 03:33:47 pm
but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs. 


Ya lost me here.  If the mission ends and your PFs are still in one piece doesn't the game let you keep them?
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Strafer on March 31, 2005, 04:12:55 pm
Yes, it does.
His point is to allow to launch once, and recall so they do not become uselessly destroyed (unless the tender pops too, of course).
One of the last servers had that specification. You just gotta remember not to relaunch unless you're in a real Tender.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 31, 2005, 04:52:26 pm
but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs. 


Ya lost me here.  If the mission ends and your PFs are still in one piece doesn't the game let you keep them?

Honestly, I'm not concerned about a drain on the PP reserves.   Attrition units are supposed to get killed.

We never say you HAVE to launch them.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KDS-KYTARH on March 31, 2005, 05:14:21 pm
I was just in a patrol mission NHK against a pirate heavy. At the end i had him tractored and launched plasma to kill him. But when his ship exploded so did mine and I was in great shape. Might want to check the explosive power setting on the ships.
Title: Re: GW5 Test-Stuff You've Noticed
Post by: FPF-DieHard on March 31, 2005, 05:26:47 pm
I was just in a patrol mission NHK against a pirate heavy. At the end i had him tractored and launched plasma to kill him. But when his ship exploded so did mine and I was in great shape. Might want to check the explosive power setting on the ships.

Um, Hand of Bethke?

STOP POSTING KNOW BUGS!!!!!   ;D

Kidding, explosion strengths are stock, not changed from OP+
Title: Re: GW5 Test-Stuff You've Noticed
Post by: KAT J'inn on March 31, 2005, 06:45:35 pm
HEY!!!  I tried to fly over a rock and I went BOOM!!


DH DO SOMETHING ABOUT IT!!
Title: Re: GW5 Test-Stuff You've Noticed
Post by: GDA-Agave on March 31, 2005, 08:45:32 pm
HEY!!!  I tried to fly over a rock and I went BOOM!!


DH DO SOMETHING ABOUT IT!!

What's he supposed to do?    Wave his magic wand and wish for you to not be an idiot!!    (j/k)   ;D

Title: Re: GW5 Test-Stuff You've Noticed
Post by: el-Karnak on April 01, 2005, 08:24:54 am
HEY!!!  I tried to fly over a rock and I went BOOM!!


DH DO SOMETHING ABOUT IT!!

Just slap a level 1 tractor on the damn thing and steer the rock towards the nearest DN. :P

*snicker*
Title: Re: GW5 Test-Stuff You've Noticed
Post by: Kroma BaSyl on April 01, 2005, 09:07:36 am
Question to the GW5 Admins

Concerning casual PF cruisers.

The current rule is:

"A Casual Tender (any tender with only 2 PFs) may not recall it's PFs once launched in mission.   This is to simulate the fact that casual tenders had no repair capability per SFB."

My suggestion here is to allow pilots to recall those PFs, but not allow them to relaunch them.   Thus, one launch and one recall would be available.    This to me is still within the "spirit" of the restriction, but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs.   Think about it, what is the purpose of this restriction and does my suggestion really alter that.

One additional thought.   The penalty for relaunching your PFs should be severe.   At least forcing the pilot to self-destruct their PFs (is this possible), maybe more severe.    Of course with all rules, most pilots would be given a first time mistake (only if considered a honest mistake), but then the second time would be where the penalty would be done.

Just my humble thoughts.

Agave

I am fine with this. I would make the penalty for relaunching, immediate lose of mission, offending pilot must then fly off the boarder (if he still can) and is banned from hex.