Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Barack Beard on May 26, 2005, 06:14:46 pm
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2) LINE OF SUPPLY
-A Line of Supply (LoS) is needed to place a base or attack a planet. All LoS must be traced back to one
of your own planets.
A LoS must have a friendly (not allied) base (of any kind) every 2 hexes
2a) You may only place a base within 2 hexes of a friendly (not allied) base
2b) You may not place a base within 2 hexes of an enemy base.
and in the Clarification thread
2) LoS Lines of supply - In order to attack a planet or place a base you must have a planet or base under your control within 2 hexes of your current target hex.
I think the Terran base maybe 14, 8 is in violation of this please check and self destruct base if necessary, thank you.
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Confirmed by Pesty the base at 14, 8 is illegal.
He tried to self destruct it but was unable to get a mission, still I appreciate Pesty's honor in trying to do so.
Guess we will have to get Die Hard to log in with his Blue account to destroy it like the last one.
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Confirmed by Pesty the base at 14, 8 is illegal.
He tried to self destruct it but was unable to get a mission, still I appreciate Pesty's honor in trying to do so.
Guess we will have to get Die Hard to log in with his Blue account to destroy it like the last one.
And confirmed by Green that the blue base at 22,8 is also illegal ...
Neither side is following the rule Chuut.
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The one at 22,8 was legal at the time of placement, but some nasty Darth killed a couple of the bases that lead to it...
We were following the rules at the time of placement. ;)
Pesty placed his base with no LOS, believing that you could place random bases anywhere within your home space. ;D
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So what is the rule after your base in a LOS is lost? I believed it was that you must remake the LOS asap or lose the base. I may be wrong, but this is what I was lead to understand. Have you guys remade the LOS?
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Actually the rule says placing a base, so I'd take that to mean once a base is placed legally it is fine and dandy come what will. However no new bases will be able to be placed on a broken line until a new chain is created, or the old one mended.
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I would take it that a base that was placed with an LOS is fine even when the chain later gets broken. Otherwise some of the bases at the beginning of the game would have been illegal as well
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My take on bases should be.. in your original starting space.. you should be free to place bases where ever you want.. however, to put bases into the Neutral devide, you have to have a LOS from a planet with bases 2 hexes apart.. also to attack an enemy planet or set a base in enemy territory, you have to maintain the same LOS as needed to set bases in the neutral area.. If the LOS is broken, then the base needs to be replaced or the chain re-established before anyone can place more bases in Neutral or enemy hexes.. Neutral Hexes meaning the Original Neutral Hexes at start of server which will maintain the same effect no matter which race is controlling it.. IE capturing all the neutral hexes means that the Nebula rules and Base Rules still apply no matter who is controlling it.
This makes more sence to me than to try and maintain a LOS even in friendly space.. a race who owns their space should be allowed to place a base in their own original starting space as they deem fit instead of having to have them chained..
That makes for a lot of wasted player PP... I for one am not a nutter.. I can only play maybe 2 or 3 hours a night.. I spent 12K on a base tonight that put me to 700 PP
Now I have to place it where I don't want it so that it maintains LOS... I don't need it on the eastern border.. I need it closer to the front for re-supply instead of having to cross the map 18 hexes just to supply when I can just go back 4 or 5 hexes to supply...
Anyhow, just my opinion.
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I would agree with Pesty, It seems reasonable.
What about it RM's?
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It is reasonable, but that wasn't what Hexx put in the rules for whatever reason. Now that the server has started and strategies have been made, and time and effort put in under one set of rules, it is completly ridiculous to change those rules and eradicate all the time and effort put into strategies devised under the first set. It is just simply too late to change the rules on such a grand scale, why more attention should be paid to them and why more players should read them at the start.
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What strategy would change?
The strategy would remain the same for the chain effect for the intended purpost.. Attacking an enemy planet or establishing a resupply point in the cooridor/enemy space.
the only thing to change would be allowing both sides to place bases as they deem fit within their own space.. however they have to follow the 2 hex rule of placing a base (not the chain rule, but the rule of the server kit that no 2 bases can be next to each other [nasty bug there])..
This would make 2 added benifits and 1 drawback
Benifits :
Makes locating all enemy bases harder
Provides easier re-supply to your forces
Drawback : base would possibly be outside required LOS rule for attacking enemy planet or placing bases in cooridoe/enemy space, thus can not link a chain off of it into neutral or enemy space.
I can live with those and strategies would not change, unless your strategy it total annaliation of bases.. but then agin that is each others goals.. all this does is makes finding all the bases that much harder ... aka adding to the thrill of the hunt.
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The strategy of forcing the opponent to operate without maximum effectiveness due to lack of readily available supply points forcing them to either make constant trips back to base, fly more cautiously, choose ships that operate better for extended periods without ressuply. Additionally making certain theatres of operation more difficult for the enemy perhaps making him decide to operate elsewhere, setting ambushes to catch pilots operating for periods without ressuply, wingman operational strategies, deepstriking strategies, prestige usage strategies (save for bigger ship or buy a base or two), etc.
All of these would be fundamentally changed thus I give any changes a humongous thumbs down.
I have no problem with the setup you propose Pesty its not a bad one its just too late to go making such gross and widespread changes to something that is NOT broken.
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It is reasonable, but that wasn't what Hexx put in the rules for whatever reason. Now that the server has started and strategies have been made, and time and effort put in under one set of rules, it is completly ridiculous to change those rules and eradicate all the time and effort put into strategies devised under the first set. It is just simply too late to change the rules on such a grand scale, why more attention should be paid to them and why more players should read them at the start.
I completely agree here...it's not like we're only a day or 2 into the server. It's halfway over now.
Perhaps, had the rules been read more carefully by more people, changes could have been made at the onset of the server, not after an entire week of play on a 2 week server.
These are lessons learned for the next server. ;)
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I have no problem with the setup you propose Pesty its not a bad one its just too late to go making such gross and widespread changes to something that is NOT broken.
Umm, I don't precisely disagree with you Soreyes (and I don't like mid campaign rules changes) but why are so many people asking so many questions and making so many mistakes if nothing is wrong?
I would just like to see this cleared up somewhat, maybe not necessarily changed but made clear to make the rest of the campaign smoother.
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It is reasonable, but that wasn't what Hexx put in the rules for whatever reason. Now that the server has started and strategies have been made, and time and effort put in under one set of rules, it is completly ridiculous to change those rules and eradicate all the time and effort put into strategies devised under the first set. It is just simply too late to change the rules on such a grand scale, why more attention should be paid to them and why more players should read them at the start.
I completely agree here...it's not like we're only a day or 2 into the server. It's halfway over now.
Perhaps, had the rules been read more carefully by more people, changes could have been made at the onset of the server, not after an entire week of play on a 2 week server.
These are lessons learned for the next server. ;)
Hmm, good point really *looks at dates*
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We all need to remeber that this is all Hexx's fault and have fun ;D
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We all need to remeber that this is all Hexx's fault and have fun ;D
Yeah, you're right of course. There's a week left and 2275 is coming up for all you BCH junkies; maybe what I'll do is read over the rules again and pick out what parts caused the most misunderstandings so that they can be a little clearer in the future.
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BCH is 2277.
2275 is for CCH Junkies ;D
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BCH is 2277.
2275 is for CCH Junkies ;D
:smackhead:
I deserve a good smack for that, really.