Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: battlestar001 on June 05, 2005, 06:01:42 am
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Hi, ive just D/l The Excelsior fleet packs and i need to get hold of the brk models for the ships as they arnt in the RAR file. Any one know where i can get these from.
thanks
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Yeah, i never actually made the break mods...i guess i should, shouldnt I.
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Yeah, i never actually made the break mods...i guess i should, shouldnt I.
:rofl: Ya think ?
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ok, that explains y there wernt any then :banghead: If i copyed and rename one of the .mod fils to be a brk would that work? can u make the brk files pls :S
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ok, that explains y there wernt any then :banghead: If i copyed and rename one of the .mod fils to be a brk would that work? can u make the brk files pls :S
That won't work. A break model is a "broken up" model (hence the name "break model"). What you need to do is import the .mod file into a program like 3ds max or Milkshape and break it into several pieces.
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Yeah, i never actually made the break mods...i guess i should, shouldnt I.
:rofl: Ya think ?
yeah, i try not to do that, its too painful.
think that is
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huh?
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huh?
he's saying that thinking is too painful and therefore tries not to do it.
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Yes, That
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If you copy the model as name_brk.mod it will work kind of...
what happens is the whole ship (with damaged textures) will show up doing a slow out of control spin, that will last for about 30 seconds then disappear as a normal break model would. You just don't get the exploding ship, I have done those in some cases as I don't have max. I would just remove parts and apply damage textures to the missing areas and call it a break model.
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If you copy the model as name_brk.mod it will work kind of...
what happens is the whole ship (with damaged textures) will show up doing a slow out of control spin, that will last for about 30 seconds then disappear as a normal break model would. You just don't get the exploding ship, I have done those in some cases as I don't have max. I would just remove parts and apply damage textures to the missing areas and call it a break model.
Your way of doing GAFY is remeniscent of the days of the tall sailing ships when, defeated in battle, the ship,ablaze sank and spiral down into davey jones' locker. ;D
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But it works and I was capable of doing it with the tools available to me, which of coarse are very inexpensive
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But it works and I was capable of doing it with the tools available to me, which of coarse are very inexpensive
I like............Oh BTW I've been meaning to ask ya GAFY, could you possibly do a set of textures for the Enterprise showing the make ship battle repair damage we see and the end of TWoK and the beginning of III. It's still beyond me at this time. Thanks for the consideration.
-MP
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Don't know never tryied it...
I can see one problem though right away, all the connies I know of all mirror one side to the next, on the secondary hull. SO any changes I make will be on both sides. I no longer have milkshape, new PC, and the newer version I have had no luck with exporting mod files. Unless that is addressed first you can not make the damage different from one side to the next.
thought about it before and this is where I stopped every time.
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If you could send me the model and the textures you want to use, I could try it. Just email them to me here a_co_trumpet@msn.com
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Will not have any time to work on this stuff until the weekend then I will see what I can work out on it and look you up on monday or so to see about getting it done.
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try one of wz connies, last i check it used a cylinder map on the hull and not a mirror (though u will need his permission)