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Taldrenites => Starfleet Command Models => Topic started by: Kaenyne on June 14, 2005, 03:15:51 pm

Title: Excalibur Redesigns
Post by: Kaenyne on June 14, 2005, 03:15:51 pm
Just caught wind of two, count 'em, two new versions of this awesome starship currently "under construction" at Sci Fi Meshes. There are about three versions converted for SFC out there. I think two are at battleclinic (one by Darkdrone IIRC).

I think this is exciting news!

Here's a link to watch their progress:


http://www.scifi-meshes.com/forums/showthread.php?p=268758894#post268758894
Title: Re: Excalibur Redesigns
Post by: Fedman NCC-3758 on June 15, 2005, 05:02:17 pm
Those textures are outstanding!

Very, Very, Nice Work  :thumbsup: :thumbsup:
Title: Re: Excalibur Redesigns
Post by: Centurus on June 17, 2005, 10:13:48 pm
Those textures are outstanding!

Very, Very, Nice Work  :thumbsup: :thumbsup:

I gotta learn how to convert this ship to SFC3.  I don't care if the poly count is too high.  It would be interesting to see either way.
Title: Re: Excalibur Redesigns
Post by: Mr_Tricorder on June 17, 2005, 11:12:15 pm
Those textures are outstanding!

Very, Very, Nice Work  :thumbsup: :thumbsup:

I gotta learn how to convert this ship to SFC3.  I don't care if the poly count is too high.  It would be interesting to see either way.
sure...  that is if you don't mind your game looking like a screenshot slideshow.
Title: Re: Excalibur Redesigns
Post by: Centurus on June 18, 2005, 12:11:30 am
If it blows up, it'll give me a reason to rebuild.   :-D
Title: Re: Excalibur Redesigns
Post by: Victory on June 18, 2005, 11:11:15 am
The meshes from that site are generally extremely high poly count. Remember that Galactica I tried to convert? I got it from there and it was 460 THOUSAND polys. That even made my 3d Max lag, just imagine it in game.
Title: Re: Excalibur Redesigns
Post by: Centurus on June 18, 2005, 02:40:10 pm
The meshes from that site are generally extremely high poly count. Remember that Galactica I tried to convert? I got it from there and it was 460 THOUSAND polys. That even made my 3d Max lag, just imagine it in game.

Oh I can.  :-D  I can.
Title: Re: Excalibur Redesigns
Post by: Mr_Tricorder on June 19, 2005, 04:22:30 pm
The meshes from that site are generally extremely high poly count. Remember that Galactica I tried to convert? I got it from there and it was 460 THOUSAND polys. That even made my 3d Max lag, just imagine it in game.
Yes, I remember that little episode.  You wanted to know if I knew how to reduce the polycount on it and I had to give you the bad news that it would have to be made from scratch.