Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Khalee1 on July 02, 2005, 09:11:22 am
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SFC 1 can take bmp's but just not above 512 correct?. Havnt done anything for SFC1 I dont remember If it can or not.
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I have no idea. I just know that it can't handle illumination maps.
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The only thing SFC1 can't handle are illumination maps. I've played ships in that game with 1024 sized textures and it was no different from the other games.
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i don't know what i might have done or how i really did it but when i had a copy of SFC-1 Gold Edition, i started downloading models that were of high res, 512 and 1024, quality that had illumination.
i kinda did some tweaking with the texture files and such.
the only thing i could not do was transfer EAW and OP models to SFC-1 GE.
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You have to remove the illumination mapping from the models to get them to work in SFC1. Just deleting the illumination maps won't work.
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My advise is to use 3DS Max simply and remove them in MAX's material editor ;)
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My advise is to use 3DS Max simply and remove them in MAX's material editor ;)
That's the only way that I know of.