Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: FPF-DieHard on July 20, 2005, 02:21:48 pm

Title: 2263 Test
Post by: FPF-DieHard on July 20, 2005, 02:21:48 pm
VERY IMPORTANT that we test the server in the starting year. please verify you can attack all of your enemies in Patrols and base/planet assaults.

I think TG will be giving me new missions when I get home from work in 4 1/2 Hours.  They will be posted as soon as I have them.

I am starting the test serv back up using the Missions TG gave me last night
Title: Re: 2263 Test
Post by: FPF-DieHard on July 20, 2005, 05:38:00 pm
Newest TG missions can be found here . . .

http://69.115.118.23:9000/images/TG_scripts_050721.zip



Old Stuff . . . .

ED's missions

http://www3.telus.net/NuclearWessels/sfc/downloads/NW_OPMissions.exe

http://69.115.118.23:9000/images/AOTK2_Lists.zip

below is a new installer for those of you who have not installed this yet.   This is not needed if you have prevoisly installed the mod.

NOT:   If your game in NOT installed in the default location the enable AOTK2 Desktop Shortcuts will not work.   Run the DH123.bat batch fril from the root of your OP directory to create the ship models and swap out the files.
http://69.115.118.23:9000/images/AOTK2_Beta_2.msi
Title: Re: 2263 Test
Post by: FPF-DieHard on July 20, 2005, 09:31:40 pm
I'm having ISP issues.  Ther server is up for the 2263 test but I cannot sign on.   I moved operations to THOR so my internet issues will not affect the server running.

PLEASE TEST THIS!  I CANNOT.
Title: Re: 2263 Test
Post by: Green on July 20, 2005, 09:43:47 pm
A and B seem fine.  Tobin was running a C when I left.  Yards for the mirak look normal for the era.  Ran out of time to play more.
Title: Re: 2263 Test
Post by: FPF-Tobin Dax on July 20, 2005, 09:51:57 pm
I ran allied b and c. In allied C, I was up against D7-Cs. Are they supposed to be out? Also, when I was warping in and before sheilds were up, I heard Phaser-Gs firing. (had hydran allies) Klinks were not in range at all and I took no damage.
Title: Re: 2263 Test
Post by: FPF-DieHard on July 20, 2005, 09:57:07 pm
I ran allied b and c. In allied C, I was up against D7-Cs. Are they supposed to be out? Also, when I was warping in and before sheilds were up, I heard Phaser-Gs firing. (had hydran allies) Klinks were not in range at all and I took no damage.

D7C is out before 2263
Title: Re: 2263 Test
Post by: FPF-SCM_TraceyG_XC on July 20, 2005, 11:34:01 pm
I ran allied b and c. In allied C, I was up against D7-Cs. Are they supposed to be out? Also, when I was warping in and before sheilds were up, I heard Phaser-Gs firing. (had hydran allies) Klinks were not in range at all and I took no damage.

This problem with allied ships firing at you seems to be a problem with the client code. I have seen this hapenning sometimes in stock missions as well. I am seeing it happen moreso in these missions though and I think its because the ships are starting so close together. The team remations are set in the mission script, making teams either allied or hostile. The warp in part of the code does not execute until after the team relations are set but it appears that it takes a few moments for the client game to update this.  Perhaps this is why all the stock missions have ships starting further apart.
Title: Re: 2263 Test
Post by: Riskyllama on July 21, 2005, 12:37:09 am
since i dont know much about these things, would it help/be possible to start a little further away from each other and slowly converge as you warp to the rally point?
Title: Re: 2263 Test
Post by: FPF-SCM_TraceyG_XC on July 21, 2005, 04:18:58 am
since i dont know much about these things, would it help/be possible to start a little further away from each other and slowly converge as you warp to the rally point?

Yes, that is an excellent suggestion
Title: Re: 2263 Test
Post by: FPF-DieHard on July 21, 2005, 09:02:22 am
Any other deal-breakers other than the Shipyards and Econ?
Title: Re: 2263 Test
Post by: Braxton_RIP on July 21, 2005, 11:24:12 am
It isn't something that can be helped, but the fighters in the early era are SO worked down that a regular admin shuttle gets in more attacks before being destroyed  :banghead:
Title: Re: 2263 Test
Post by: FPF-Tobin Dax on July 21, 2005, 11:27:18 am
the hawks act like doves... ::)
Title: Re: 2263 Test
Post by: FPF-DieHard on July 21, 2005, 11:29:42 am
It isn't something that can be helped, but the fighters in the early era are SO worked down that a regular admin shuttle gets in more attacks before being destroyed  :banghead:

It's not a bug, its a feature! ;D
Title: Re: 2263 Test
Post by: Braxton_RIP on July 21, 2005, 11:33:00 am
the hawks act like doves... ::)

More like frigging paper air planes.

I took a GSC out, just to see if it would be better than taking out the CL, friggin' launched all my shuttles and was swarming a klink D7C with phaser 3 fire, and I still had to capture the ship to finish the mission!  I let the damn fighters go, they few in, didn't fire a shot and the Klink AMD took them about in about 1/6 of a second.
Title: Re: 2263 Test
Post by: KAT Chuut-Ritt on July 21, 2005, 12:34:13 pm
the hawks act like doves... ::)

More like frigging paper air planes.

I took a GSC out, just to see if it would be better than taking out the CL, friggin' launched all my shuttles and was swarming a klink D7C with phaser 3 fire, and I still had to capture the ship to finish the mission!  I let the damn fighters go, they few in, didn't fire a shot and the Klink AMD took them about in about 1/6 of a second.

Oh the joys of early era just bring a tear to my eye.
Title: Re: 2263 Test
Post by: FPF-Tobin Dax on July 21, 2005, 03:06:19 pm
I'll take the GSC over the CL. I like having rear shields.  ;D
Title: Re: 2263 Test
Post by: FPF-DieHard on July 22, 2005, 08:53:32 am
Bump, today is the last day of testing (unless this gets pushed back) and since I'm F'd conneciton wise,we need as much feedback as possible regarding bugs.   

I will set the server back to 2273 at around 2 PM today so you don't have to fly the crap ships for much longer.
Title: Re: 2263 Test
Post by: el-Karnak on July 22, 2005, 12:26:33 pm
since i dont know much about these things, would it help/be possible to start a little further away from each other and slowly converge as you warp to the rally point?

Yes, that is an excellent suggestion

You gotta keep the teams at stock start positions or further apart, no closer than that otherwise yer risking the teams having relations problems.