Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Alphageek on July 25, 2005, 04:44:19 pm
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Howdy all.
Is there some comprehensive list that lets you know which fighters do what? I'm just getting into using them in the Advanced OP Enhancement 3.2 for the Federation. (Good god those Romulan interceptors are nasty!) So far I'm enjoying flight deck operations, but I'm hampered by not knowing anything about specific fighters. I will admit to being impressed by the Raven JII fighters. Yikes.
Also, how can I change the Romulan starting ship in the single player campaign? I have had no luck beating anything more than police ships with the SNB (power 9, two plasma F, one plasma G, two phaser 1, two phaser 3). Or am I just taking the easy way out?
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There is read me file in your SFC OP dirctory that explains all the fighter or you can go into your assetts/specs fighter list and read it from there.I hope this helps.The read me file is in word it is manual additions in Taldren Software Oroin Pirates folder.
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Go to "Starfleet Command Orion Pirates\MetaAssets\ServerProfiles\SinglePlayer" and open the file "ship.gf". It opens with any text editer (word, notepad, etc.)
It looks like this:
- [General]
TurnFrequency = 1
[AssignShips]
PrestigeModiferOnShipGrant = -100
EmpireStrengthBonusOrdinal = 0.85
MinimumClassTypeSize = 3
MaximumClassTypeSize = 11
DeathShipBPVPenalty = .75
NumberOfShipsReplaced = 1
EmpireEconomicBonus = 1
[StartingShip/Misc]
MinBPV = 65
MaxBPV = 75
EmpireEconomicBonus = 0
[StartingShip/EmpireDeltas]
Federation = 6
Gorn = -9
Hydran = -4
ISC = 1
Klingon = 6
Lyran = -2
Mirak = -3
Romulan = 5
OrionOrion = 20
OrionKorgath = 20
OrionPrime = 20
OrionTigerHeart = 20
OrionBeastRaiders = 20
OrionSyndicate = 20
OrionWyldeFire = 20
OrionCamboro = 20
Orion = 0
Monster = 0
Change the MinBPV and MaxBPV to higher numbers (I highlighted the lines to help you find them). That'll give you a bigger ship at the beginning of the campaign.
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Age: That version of Manual Additions is only in EAW, not OP.
Skinny: Here is a copy of the file Age is talking about as well as stats for the PF's added in OP+ (in two posts, damn character limit!). Note that there is some missing/incorrect info in there, such as the Vulture II has a PH-3 that isn't listed. If you want a really good look at fighter loadouts you need to look in the fighter list using Excel or some other spreadsheet application.
Fighter Types
NOTE: where Shots or missiles are given, this number is per weapon or rack. For example 2xPhoton, Arc FH, Shots 2, indicates that there are two photon launchers each having 2 shots for a total of 4 photon torpedoes.
Federation Hawk I
First Year Available 2239
Maximum Speed 26
BPV 4
Damage Points to Destroy 11
Size: 1
Weapons:
2xPh3, Arc: FH
Federation Jay I
First Year Available 2267
Maximum Speed 29
BPV 4
Damage Points to Destroy 10
Size: 1
Weapons:
2xPh3, Arc: FH
Federation Vulture I
First Year Available 2267
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3 Arc: FH
1xPhoton, Arc: FH, Shots 1
Federation Raven I
First Year Available 2268
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh2 Arc: FH
1xPh3 Arc: ALL
Federation Hawk II
First Year Available 2268
Maximum Speed 28
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3 Arc: FH
Federation Jay II
First Year Available 2271
Maximum Speed 31
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3 Arc: FX
Federation Vulture II
First Year Available 2271
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xMissile Rack VI, 4 missiles
1xPhoton, Arc FH, Shots 2
Federation Raven II
First Year Available 2272
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
3xPh3 Arc: FH
1xPhoton, Arc FH Shots 2
1xPh3 Arc: RX
Federation Hawk III
First Year Available 2273
Maximum Speed 28
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
1xMissile Rack I, 2 missiles
Federation Jay III
First Year Available 2273
Maximum Speed 31
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
1xMissile Rack I, 2 missiles
Federation Vulture III
First Year Available 2275
Maximum Speed 27
BPV 13
Damage Points to Destroy 15
Size: 2
Weapons:
1xPhG, Arc: FH
1xPh2, Arc: FH
1xPhoton, Arc: FH, Shots 2
Federation Raven III
First Year Available 2277
Maximum Speed 27
BPV 13
Damage Points to Destroy 14
Size: 2
Weapons:
1xPhG, Arc: FH
1xPhoton, Arc: FX, Shots 2
1xMissile Rack I, 4 missiles
Hydran KillerBee I
First Year Available 2099
Maximum Speed 26
BPV 3
Damage Points to Destroy 11
Size: 1
Weapons:
2xPh3, Arc: FH
Hydran YellowJacket I
First Year Available 2170
Maximum Speed 29
BPV 3
Damage Points to Destroy 10
Size: 1
Weapons:
2xPh3, Arc: FH
Hydran Hornet I
First Year Available 2170
Maximum Speed 25
BPV 5
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3, Arc: FH
1xHellbore, Arc: FH, Shots 2
Hydran Wasp I
First Year Available 2234
Maximum Speed 25
BPV 5
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FH
1xFusion, Arc FH, Shots 2
Hydran KillerBee II
First Year Available 2270
Maximum Speed 28
BPV 7
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
Hydran YellowJacket II
First Year Available 2270
Maximum Speed 31
BPV 7
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
1xHellbore, Arc: FH, Shots 1
Hydran Hornet II
First Year Available 2270
Maximum Speed 27
BPV 9
Damage Points to Destroy 14
Size: 2
Weapons:
1xPhG, Arc FH
1xPhG, Arc RX
1xHellbore, Arc: FH, Shots 2
Hydran Wasp II
First Year Available 2277
Maximum Speed 27
BPV 9
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc: FH
1xPhG, Arc: FH
1xFusion, Arc: FH, Shots 2
Hydran KillerBee III
First Year Available 2282
Maximum Speed 28
BPV 11
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FX
1xPh3, Arc: RX
Hydran YellowJacket III
First Year Available 2270
Maximum Speed 31
BPV 11
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
1xHellbore, Arc: FH, Shots 1
1xPh3, Arc: RX
Hydran Hornet III
First Year Available 2270
Maximum Speed 27
BPV 12
Damage Points to Destroy 15
Size: 2
Weapons:
1xPhG, Arc: FX
1xPhG, Arc: RX
1xHellbore, Arc: FX, Shots 2
Hydran Wasp III
First Year Available 2277
Maximum Speed 27
BPV 12
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc: FH
2xPhG, Arc FH
2xFusion, Arc: FX, Shots 2
ISC Restitution I
First Year Available 2270
Maximum Speed 26
BPV 4
Damage Points to Destroy 11
Size: 1
Weapons:
2xPh3, Arc: FH
ISC Writ I
First Year Available 2270
Maximum Speed 29
BPV 4
Damage Points to Destroy 10
Size: 1
Weapons:
2xPh3, Arc: FH
ISC Tort I
First Year Available 2270
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3, Arc: FH
1xPh2, Arc: FH
ISC Caveat I
First Year Available 2274
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 2
Weapons:
1xPh2, Arc: FH
2xPh3, Arc: FH
1xPh3, Arc: RA
ISC Restitution II
First Year Available 2274
Maximum Speed 28
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FH
1xPh2, Arc: FH
ISC Writ II
First Year Available 2278
Maximum Speed 31
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3, Arc: FH
1xPh2, Arc: FH
ISC Tort II
First Year Available 2280
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc: FH
1xPh2, Arc: FH
1xPh2, Arc: FX
ISC Caveat II
First Year Available 2280
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
3xPh3, Arc: FH
1xPh2, Arc: FH
ISC Restitution III
First Year Available 2278
Maximum Speed 28
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
1xPhG, Arc: FH
1xPh2, Arc: FH
ISC Writ III
First Year Available 2274
Maximum Speed 31
BPV 12
Damage Points to Destroy 12
Size: 2
Weapons:
1xPhG, Arc: FX
1xPh3, Arc: LS
1xPh3, Arc: RS
ISC Tort III
First Year Available 2274
Maximum Speed 27
BPV 13
Damage Points to Destroy 15
Size: 1
Weapons:
1xPhG, Arc: FH
2xPh2, Arc: FH
1xPh2, Arc: RX
ISC Caveat III
First Year Available 2278
Maximum Speed 27
BPV 13
Damage Points to Destroy 14
Size: 1
Weapons:
2xPhG, Arc: FH
1xPh2, Arc: FH
1xPhG, Arc: RX
Klingon Swift I
First Year Available 2265
Maximum Speed 26
BPV 4
Damage Points to Destroy 11
Size: 1
Weapons:
2xPh3, Arc: FH
Klingon Fencer I
First Year Available 2267
Maximum Speed 29
BPV 4
Damage Points to Destroy 10
Size: 1
Weapons:
2xPh3, Arc: FH
Klingon Blockader I
First Year Available 2267
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3, Arc: FH
1xDroVI, missiles 2
Klingon Lancer I
First Year Available 2267
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
1xPh2, Arc FH
2xPh3, Arc: FH
1xDisruptor, Arc: FH, Shots 1
Klingon Swift II
First Year Available 2268
Maximum Speed 28
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FH
1xMissile Rack VI, missiles 1
Klingon Fencer II
First Year Available 2272
Maximum Speed 31
BPV 8
Damage Points to Destroy 12
Size: 2
Weapons:
2xPh3, Arc: FX
1xPh3, Arc: RX
1xDisruptor, Arc: FH, Shots 1
Klingon Blockader II
First Year Available 2272
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh3, Arc: FH
2xPh3, Arc: 360
1xMissile Rack VI, missiles 2
Klingon Lancer II
First Year Available 2273
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc: FH
2xPh3, missiles 2
1xDisruptor, Arc: FH, Shots 2
Klingon Swift III
First Year Available 2276
Maximum Speed 28
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FX
1xMissile Rack VI, missiles 2
1xDisruptor, Arc: FH, Shots 1
Klingon Fencer III
First Year Available 2277
Maximum Speed 31
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FX
1xMissile Rack VI, missiles 2
1xDisruptor, Arc FH, Shots 1
Klingon Blockader III
First Year Available 2278
Maximum Speed 27
BPV 13
Damage Points to Destroy 15
Size: 1
Weapons:
2xPh3, Arc: FX
1xDisruptor, Arc: FH, Shots 3
1xMissile Rack I, missiles 2
Klingon Lancer III
First Year Available 2282
Maximum Speed 27
BPV 13
Damage Points to Destroy 14
Size: 2
Weapons:
1xPh2, Arc: FX
2xDisruptor, Arc: FH, Shots 4
1xMissile Rack VI, missiles 2
Mirak Vizsla I
First Year Available 2263
Maximum Speed 26
BPV 4
Damage Points to Destroy 11
Size:
Weapons:
2xPh3, Arc: FH
Mirak Saluki I
First Year Available 2263
Maximum Speed 29
BPV 4
Damage Points to Destroy 10
Size:
Weapons:
2xPh3, Arc: FH
Mirak Mastiff I
First Year Available 2263
Maximum Speed 25
BPV 6
Damage Points to Destroy 12
Size: 1
Weapons:
2xPh3, Arc: FH
1xDisruptor, Arc: FH, Shots 2
1xPh3, Arc RA
Mirak Basenji I
First Year Available 2263
Maximum Speed 25
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
1xPh2, Arc: FH
2xDisruptor, Arc: FH, Shots 1
1xPh3, Arc RA
Mirak Vizsla II
First Year Available 2263
Maximum Speed 28
BPV 8
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FH
1xMissile Rack VI, missiles 2
Mirak Saluki II
First Year Available 2263
Maximum Speed 31
BPV 8
Damage Points to Destroy 12
Size: 2
Weapons:
2xPh3, Arc: FX
1xMissile Rack VI, missiles 2
Mirak Mastiff II
First Year Available 2264
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh3, Arc: FH
1xDirsuptor, Arc: FH, Shots 2
1xMissile Rack VI, missiles 3
Mirak Basenji II
First Year Available 2268
Maximum Speed 27
BPV 10
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc: FH
2xDisruptor, Arc: FH, Shots 1
1xMissile Rack VI, missiles 2
Mirak Vizsla III
First Year Available 2272
Maximum Speed 28
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FX
1xMissile Rack I, missiles 3
Mirak Saluki III
First Year Available 2273
Maximum Speed 31
BPV 12
Damage Points to Destroy 12
Size: 1
Weapons:
3xPh3, Arc: FX
2xMissile Rack I, missiles 3
Mirak Mastiff III
First Year Available 2275
Maximum Speed 27
BPV 13
Damage Points to Destroy 15
Size: 1
Weapons:
2xPh3, Arc: FX
2xMissile Rack I, missiles 4
1xMissile Rack VI, missiles 2
Mirak Basenji III
First Year Available 2277
Maximum Speed 27
BPV 13
Damage Points to Destroy 14
Size: 1
Weapons:
1xPh2, Arc FX
2xDisruptor, Arc FH, Shots 4
1xMissile Rack VI, missiles 2
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Pseudo Fighter Types
Gorn INT
BPV 26
First Year Available 2263
Movement Cost 0.16
Turn Mode AA
Shield 1 7
Shields 2&6 7
Shields 3&5 5
Shield 4 5
Power 6
Batteries 1
Weapons:
1xPlasF, Arc: LP
1xPlasF, Arc: RP
1xPh1, Arc: FAR
1xPh1, Arc: FAL
Gorn PFS
BPV 41
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 11
Batteries 1
Weapons:
1xPlasF, Arc: LP
1xPlasF, Arc: RP
1xPh1, Arc: FX
1xPh1, Arc: LS
1xPh1, Arc: RS
Gorn PF
BPV 48
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 9
Shields 2&6 8
Shields 3&5 7
Shield 4 7
Power 11
Batteries 1
Weapons:
2xPlasF, Arc: LP
2xPlasF, Arc: RP
1xPh1, Arc: FX
1xPh1, Arc: LS
1xPh1, Arc: RS
Gorn PF+
BPV 51
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 11
Batteries 1
Weapons:
2xPlasF, Arc: LP
2xPlasF, Arc: RP
1xPh1, Arc: FX
1xPh1, Arc: LS
1xPh1, Arc: RS
Gorn PFL
BPV 53
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 14
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 12
Batteries 2
Weapons:
2xPlasF, Arc: LP
2xPlasF, Arc: RP
1xPh1, Arc: FX
1xPh1, Arc: LS
1xPh1, Arc: RS
Lyran INT
BPV 19
First Year Available 2263
Movement Cost 0.16
Turn Mode AA
Shield 1 6
Shields 2&6 6
Shields 3&5 4
Shield 4 4
Power 6
Batteries 1
Weapons:
1xDis1, Arc: FA
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Lyran PF
BPV 33
First Year Available 2278
Movement Cost 0.2
Turn Mode AA
Shield 1 9
Shields 2&6 7
Shields 3&5 6
Shield 4 6
Power 13
Batteries 1
Weapons:
2xDis1, Arc: FA
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Lyran PFS
BPV 38
First Year Available 2278
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 15
Batteries 1
Weapons:
1xDis1, Arc: FA
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Lyran PF+
BPV 30
First Year Available 2278
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 15
Batteries 1
Weapons:
2xDis1, Arc: FA
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Lyran PF+
BPV 30
First Year Available 2278
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 15
Batteries 1
Weapons:
2xDis1, Arc: FA
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Lyran PFE
BPV 53
First Year Available 2278
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 15
Batteries 2
Weapons:
4xDis1, Arc: FA
1xESG, Arc: 360
1xPh2, Arc: FAL
1xPh2, Arc: FAR
1xPh3, Arc: LS
1xPh3, Arc: RS
Romulan INT
BPV 27
First Year Available 2263
Movement Cost 0.16
Turn Mode AA
Shield 1 7
Shields 2&6 7
Shields 3&5 5
Shield 4 5
Power 6
Batteries 1
Weapons:
1xPlasF, Arc: LP
1xPlasF, Arc: RP
1xPh1, Arc: FX
Romulan CENS
BPV 44
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 11
Batteries 1
Weapons:
3xPlasF, Arc: FH
1xPh1, Arc: FX
Romulan CEN
BPV 53
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 9
Shields 2&6 9
Shields 3&5 9
Shield 4 9
Power 11
Batteries 1
Weapons:
5xPlasF, Arc: FH
1xPh1, Arc: FX
Romulan CEN+
BPV 55
First Year Available 2283
Movement Cost 0.2
Turn Mode AA
Shield 1 12
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 11
Batteries 1
Weapons:
5xPlasF, Arc: FH
1xPh1, Arc: FX
Romulan CENL
BPV 58
First Year Available 2282
Movement Cost 0.2
Turn Mode AA
Shield 1 14
Shields 2&6 12
Shields 3&5 12
Shield 4 12
Power 12
Batteries 2
Weapons:
5xPlasF, Arc: FH
1xPh1, Arc: FX
OP+ Additions:
Designation: L-PFp
BPV: 31
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 7
Shield 3 & 5: 6
Shield 4: 6
Total Shields: 41
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 9
Impulse Power: 2
Aux Power: 2
Total Engine Power: 11
Battery: 1
4x Phaser 2
2x Phaser 3
--------------------------------------------------------------------------------
Designation: L-PFp+
BPV: 37
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power: 2
Total Engine Power: 13
Battery: 1
4x Phaser 2
2x Phaser 3
--------------------------------------------------------------------------------
Designation: L-PFL
BPV: 41
Crew: 4
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power: 2
Total Engine Power: 13
Battery: 1
Transporters: 1
Tractors: 1
2x Disruptor 1
2x Phaser 2
2x Phaser 3
--------------------------------------------------------------------------------
Designation: L-PFE
BPV: 50
Crew: 5
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power: 2
Total Engine Power: 13
Battery: 1
Transporters: 1
Tractors: 1
3x Disruptor 1
1x ESG
2x Phaser 2
2x Phaser 3
--------------------------------------------------------------------------------
Designation: R-CENd
BPV: 48
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 9
Shield 3 & 5: 9
Shield 4: 9
Total Shields: 54
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
3x Plasma F
2x Plasma D
1x Phaser 1
--------------------------------------------------------------------------------
Designation: R-CENd+
BPV: 50
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
3x Plasma F
2x Plasma D
1x Phaser 1
--------------------------------------------------------------------------------
Designation: R-STH-S
BPV: 37
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
3x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: R-STH-A
BPV: 47
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma F
3x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: R-STH-B
BPV: 50
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
4x Plasma F
1x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: R-STH-E
BPV: 43
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma D
3x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: R-STH-D
BPV: 42
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
4x Plasma D
1x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: R-STH-L
BPV: 50
Crew: 4
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 2
Total Engine Power: 10
Battery: 2
Transporters: 1
Tractors: 1
2x Plasma F
3x Phaser 1
1x Phaser 3
--------------------------------------------------------------------------------
Designation: G-PFd
BPV: 44
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma F
2x Plasma D
3x Phaser 1
--------------------------------------------------------------------------------
Designation: G-PFd+
BPV: 47
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma F
2x Plasma D
3x Phaser 1
--------------------------------------------------------------------------------
Designation: G-PFe
BPV: 37
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma D
3x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: G-PFe+
BPV:39
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 1
Total Engine Power: 10
Battery: 1
2x Plasma D
3x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: G-PFdL
BPV: 49
Crew: 5
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 8
Impulse Power: 2
Aux Power: 2
Total Engine Power: 10
Battery: 2
Transporters: 1
Tractors: 1
2x Plasma F
2x Plasma D
3x Phaser 1
--------------------------------------------------------------------------------
Designation: T-BRGadd
BPV: 16
Crew: 3
Marines: 1
Shield 1: 6
Shield 2 & 6: 6
Shield 3 & 5: 4
Shield 4: 4
Total Shields: 30
Movement Cost: 0.16
Turn Mode: AA
Total Warp Power: 5
Impulse Power: 1
Aux Power:
Total Engine Power: 6
Battery: 1
Transporters:
Tractors:
Mech Tractors:
Shuttles:
Fighters:
2x Phaser 1
2x ADD 12
--------------------------------------------------------------------------------
Designation: T-BRGdr
BPV: 30
Crew: 3
Marines: 1
Shield 1: 6
Shield 2 & 6: 6
Shield 3 & 5: 4
Shield 4: 4
Total Shields: 30
Movement Cost: 0.16
Turn Mode: AA
Total Warp Power: 5
Impulse Power: 1
Aux Power:
Total Engine Power: 6
Battery: 1
Transporters:
Tractors:
Mech Tractors:
Shuttles:
Fighters:
2x Missle Rack C
2x Phaser 1
--------------------------------------------------------------------------------
Designation: T-BRGph
BPV: 22
Crew: 3
Marines: 1
Shield 1: 6
Shield 2 & 6: 6
Shield 3 & 5: 4
Shield 4: 4
Total Shields: 30
Movement Cost: 0.16
Turn Mode: AA
Total Warp Power: 5
Impulse Power: 1
Aux Power:
Total Engine Power: 6
Battery: 1
Transporters:
Tractors:
Mech Tractors:
Shuttles:
Fighters:
4x Phaser 1
--------------------------------------------------------------------------------
Designation: T-BUCsc
BPV: 29
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 9
Impulse Power: 2
Aux Power:
Total Engine Power: 11
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
2x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCadd
BPV: 31
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 9
Impulse Power: 2
Aux Power:
Total Engine Power: 11
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Missle Rack B
1x Phaser 1
2x Phaser 3
2x ADD 12
--------------------------------------------------------------------------------
Designation: T-BUCdr
BPV: 46
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 9
Impulse Power: 2
Aux Power:
Total Engine Power: 11
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
3x Missle Rack C
1x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCph
BPV: 35
Crew: 4
Marines: 1
Shield 1: 9
Shield 2 & 6: 8
Shield 3 & 5: 7
Shield 4: 7
Total Shields: 46
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 9
Impulse Power: 2
Aux Power:
Total Engine Power: 11
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Disruptor 1
3x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCsc+
BPV: 35
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power:
Total Engine Power: 13
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
2x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCad+
BPV: 37
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power:
Total Engine Power: 13
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Missle Rack B
1x Phaser 1
2x Phaser 3
2x ADD 12
--------------------------------------------------------------------------------
Designation: T-BUCdr+
BPV: 52
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power:
Total Engine Power: 13
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
3x Missle Rack C
1x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCph+
BPV: 41
Crew: 4
Marines: 1
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 2
Aux Power:
Total Engine Power: 13
Battery: 1
Transporters:
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Disruptor 1
3x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCLad
BPV: 39
Crew: 4
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 3
Aux Power:
Total Engine Power: 14
Battery: 2
Transporters: 1
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Missle Rack B
1x Phaser 1
2x Phaser 3
2x ADD 12
--------------------------------------------------------------------------------
Designation: T-BUCLdr
BPV: 54
Crew: 4
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 3
Aux Power:
Total Engine Power: 14
Battery: 2
Transporters: 1
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
3x Missle Rack C
1x Phaser 1
2x Phaser 3
--------------------------------------------------------------------------------
Designation: T-BUCLph
BPV: 43
Crew: 4
Marines: 2
Shield 1: 12
Shield 2 & 6: 12
Shield 3 & 5: 12
Shield 4: 12
Total Shields: 72
Movement Cost: 0.2
Turn Mode: AA
Total Warp Power: 11
Impulse Power: 3
Aux Power:
Total Engine Power: 14
Battery: 2
Transporters: 1
Tractors: 1
Mech Tractors:
Shuttles:
Fighters:
1x Disruptor 1
3x Phaser 1
2x Phaser 3
-
Or open ftrlist.txt in excel (carefully - don't save) and all the info is there!
-
My experience with fighters in SFC2 has ranged from awe too maddening frustration. Basically, they can deal incredible amounts of damage but their flight control has always been more than a little buggy. Everything from them stopping dead in space for no reason, NOT firing their weapons, firing from really long range when you told them to attack (this is the most frustrating), or just not responding to orders. However, when they do unleash from appropriate range, the result is usually a near instagib. ;D
w
My personal fav are the ISC Caveat III's. I've seen just two squads completely criple (im talking 30% hull left) a DNT in one pass! Other times, they fart around and take 5 minutes to fire! ???
Pretty much all of the races top fighters/pfc's are very deadly though when the moons are aligned.
-
Wow! Very cool. Thanks all for the information. Sorry I haven't gotten back with you before now. I"ve been having gall bladder surgery and finally got home a day or two ago. When, oh when, will they just be able to wave a salt shaker over you like Dr. McCoy did?!
I modified the shiplist and am now firmly on track in the Romulan compaign. Sweet! :D Those Romulan Pseudo-Fighters are oh soooo nasty.
---Stand by to cloak.
-Sarah.
-
Wow! Very cool. Thanks all for the information. Sorry I haven't gotten back with you before now. I"ve been having gall bladder surgery and finally got home a day or two ago. When, oh when, will they just be able to wave a salt shaker over you like Dr. McCoy did?!
I modified the shiplist and am now firmly on track in the Romulan compaign. Sweet! :D Those Romulan Pseudo-Fighters are oh soooo nasty.
---Stand by to cloak.
-Sarah.
My fav's are Hydran Hornets (or yellows for speed 31)
Fed Ravens
ISC Caveats
I don't like PF's much except for scooting aorund (flying one yourself). But I havent done that in a long time since I blew out my hotkeys. Speed defeats the plasma bearing PF. F torps at speed 31 are nearly as bad as Fusion.
I guess in campaigns they are still useful. But in campaigns they (PF's) used to cost too much...more than fighters...but couldn't deliver the kind of "punch" I was looking for. They were fragile too and got blown up too much meaning you lost prestige fast. With Gorns (my usual race) they were the worst because most of the Gorn mother ships are marginal warfighters. ROMS are better for that in the carrier category. Lyrans are the best PF fighter ships because some of their top 1v1 ships also have fairly cheap fighter variants PLUS their fighters can hit from range with disrupters.
Regular fighters like Hornets and ravens I have no problem using because they can deliver some damage in a hurry.
-
Or open ftrlist.txt in excel (carefully - don't save) and all the info is there!
Cool thanks for the list !!!! I have been looking for one myself. :) +1 for you! :) :)
-
Is the Rom SNB supposed to be so underpowered? It makes playing Romulan in your early missions miserable, and is probally turning the race sour to new players. Trying to stay alive in the POS. :P :P :P
-
I've found with the SNB that the cloaking device can be very useful (perhaps more so than on any other ROM ship). I would also be alert for where friendly ships are (zoom all the way in on the galactic map), and if you are still running low on energy, consider using F instaed of G torps. Also, your shields are quite a bit tougher than most of your opponents.
-
Is it possible to control a PF? I wasn't aware of this! How do you do it?
As for the SNB, ya its a POS, but most of the early Rom ships are. You got to remember that the designs of those ships are decades old (late 22nd century) so they have a harder time dealing with later era ships. Their only saving grace is that most (even the SNB) have fairly good sheilding and their plasmas. And you GOT to use ther cloaks effectivly. These early Rom ships without there cloaks are pushovers (i.e. SNA is a good example with no cloak).
-
Is it possible to control a PF? I wasn't aware of this! How do you do it?
If I recall correctly, select the desired PF as the target while in its tender and hit ctrl-backspace, to return to the tender, target it and hit ctrl-backspace. Mucho fun! ;D
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...and if you are still running low on energy, consider using F instaed of G torps...
Won't help a bit as a downgraded F costs more to charge than a normal G and their holding costs are the same at 1 point. A normal F costs 1.67 per turn for three turns and a normal G costs 2.3 per turn for three turns. A downgraded F costs 2.5 per turn for two turns, so is more expensive per turn than a normal G. The only reason to downgrade to F's is if you want them to arm faster, but if the object is to save power, G's to F's isn't the way to do it.
And Bonk-
That is correct except you don't have to hit control. That hotkey can also be remapped if desired. It is named "Quick Jump".