Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Braxton_RIP on July 26, 2005, 01:40:06 am
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The AI stripping works, half way ;)
If there are more attackers than defenders, if the mission calls for more defenders than there already are, AI are placed. This is not true the other way around. Seems like a minor bug, maybe something just got left out of the case or if, or whatever it was you used to strip them.
On the whole though, it is working fairly well for just under two weeks of testing with a lot of people.
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Thanks for the feedback :)
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Had a 1v1 with DH, we both had 2 AI allies. Only had a few PvP, that's the only one the AI was in, however.
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Had a 1v1 with DH, we both had 2 AI allies. Only had a few PvP, that's the only one the AI was in, however.
Yeah, but we also had a REALLY SLLLOOOOOOOOWWWW load time on that misison and I had no control so it was more than likely bugged.
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Just a note about the missions, if they dont load properly then stuff sometimes doesnt work, like AO stripping, warp in thing, and setting team relations. If you have a very long load up time, this usually is an indicator (even if no players drop or no host left message appears).
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Had several PvP with no slow loads and ai present, additionally double ftr bugs in coop and PvP are present as previously reported.
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Next lot of missions will hopefully fix that
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Double heavy-weapons also. Hopefully the Fighter fix will address this Bug as well
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Is that why I was getting cut up so bad while deepstriking with a teammate?
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Is that why I was getting cut up so bad while deepstriking with a teammate?
No...
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STFU, Hexx. I know the difference between normal damage and getting hit with six fusions when it should have been three.