Dynaverse.net

Taldrenites => Starfleet Command Models => Topic started by: MrCue on July 29, 2005, 01:38:04 pm

Title: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 01:38:04 pm
Does anyone have an importer for 3dsmax 5 that works for .x (directX) files.

Thanks in advance.
Title: Re: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 03:50:15 pm
Never mind, i found that the program can export to 3ds.

But now i have a problem with the textures.

When i apply my dds textures to the material ball, it looks all wrong on the ship. Can anyone give me a good 3dsmax 5 texture tutorial?
Title: Re: .x Importer for 3ds max 5
Post by: Rod ONeal on July 29, 2005, 08:28:49 pm
Try here.
http://www.3dtotal.com/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp

I'm not a max expert, but this seems like it fits the bill.
Title: Re: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 08:59:19 pm
Can anyone get this to work?
Title: Re: .x Importer for 3ds max 5
Post by: Cyberkada on July 29, 2005, 09:03:02 pm
I have Deep Exploration.  Send the file to me and I'll convert it
Title: Re: .x Importer for 3ds max 5
Post by: Rod ONeal on July 29, 2005, 09:29:56 pm
Can anyone get this to work?

Well, I tried opening it in Max7 and it wouldn't. Got an error msg. It opens in Milkshape and LithUnwrap though?

The .dds file is corrupted, according to Winrar, though.
Title: Re: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 10:27:21 pm
Hrrrm.... the 3ds file opens in Max 5.
The dds opens fine in irfanview and photoshop.
Title: Re: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 10:35:50 pm
I figured it out, those extra smaller images in the dds file were screwing up the wrap.
Title: Re: .x Importer for 3ds max 5
Post by: MrCue on July 29, 2005, 10:43:50 pm
Not quite perfect, but.

Wish someone would put these into a playable SFC format.