Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: MrCue on July 29, 2005, 01:38:04 pm
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Does anyone have an importer for 3dsmax 5 that works for .x (directX) files.
Thanks in advance.
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Never mind, i found that the program can export to 3ds.
But now i have a problem with the textures.
When i apply my dds textures to the material ball, it looks all wrong on the ship. Can anyone give me a good 3dsmax 5 texture tutorial?
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Try here.
http://www.3dtotal.com/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp
I'm not a max expert, but this seems like it fits the bill.
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Can anyone get this to work?
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I have Deep Exploration. Send the file to me and I'll convert it
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Can anyone get this to work?
Well, I tried opening it in Max7 and it wouldn't. Got an error msg. It opens in Milkshape and LithUnwrap though?
The .dds file is corrupted, according to Winrar, though.
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Hrrrm.... the 3ds file opens in Max 5.
The dds opens fine in irfanview and photoshop.
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I figured it out, those extra smaller images in the dds file were screwing up the wrap.
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Not quite perfect, but.
Wish someone would put these into a playable SFC format.