Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Tus-XC on August 13, 2005, 06:18:30 pm
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(http://outalance.battleclinic.com/tus/images/tgartho1.jpg) (http://outalance.battleclinic.com/tus/images2/gartho1.jpg)
(http://outalance.battleclinic.com/tus/images/tgartho2.jpg) (http://outalance.battleclinic.com/tus/images2/gartho2.jpg)
(http://outalance.battleclinic.com/tus/images/tgartho3.jpg) (http://outalance.battleclinic.com/tus/images2/gartho3.jpg)
(http://outalance.battleclinic.com/tus/images/tgarthp1.jpg) (http://outalance.battleclinic.com/tus/images2/garthp1.jpg)
(http://outalance.battleclinic.com/tus/images/tgarthp2.jpg) (http://outalance.battleclinic.com/tus/images2/garthp2.jpg)
(http://outalance.battleclinic.com/tus/images/tgarthp3.jpg) (http://outalance.battleclinic.com/tus/images2/garthp3.jpg)
http://www.battleclinic.com/docks/dock.php?id=2729
edit: found a slight smoothing error and have corrected it
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Man, this ship is just all kinds of cool. What a unique design idea. :o
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Excellent !
BTW... Nice touch with the aztecs ...
:thumbsup: :thumbsup: :thumbsup:
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Man, this ship is just all kinds of cool. What a unique design idea. :o
How many kinds of cool are there? :P
By the way, great ship!
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Like i said, its a perfect blending of the Marco Polo and the TOS Excel. I love this ship
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By far some of your nicest textures yet Tus, and hats off to Azel for such an innovative design.
-MP
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id hit it foshizzle! (http://www.the-tcs.net/box/style_emoticons/default/grinmacsmall.gif)
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Fantastic work Guys it looks great ;D
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I think those are the best tos textures ever released for any startrek game period...
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That turned out great :thumbsup:
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Mighty impressive stuff there!
Hats off to ya Tus. 8) :thumbsup:
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The Garth looks awesome, but when I try to load it in either the ModViewer or SFC2:EAW my whole computer locks up. No reboot, no nothin' I have to end up shutting it off and then back on.
Anyone else having issues? Or is this just my PC?
And please don't let this problem take away from the great look of the ship-- well done!
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how old is ur computer? works fine on mine but then again mine are realtivly new and are capable of running higher ploly stuff (its 8.7 k btw, w/ 22 megs worth of tetures)
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how old is ur computer? works fine on mine but then again mine are realtivly new and are capable of running higher ploly stuff (its 8.7 k btw, w/ 22 megs worth of tetures)
Looks like my computer just can't hack it. I have a laptop I bought this year but it only has 128Mb shared video ram (out of 512Mb total)... it can handle lots of textures but seems to choke on high-poly count items. I did a test and a similar sized MOD file... your model of the Majestic... also caused it to whimp out.
Is the Garth for both SFC2 and SFC3? Does that account for some of the high poly count? I know WZ and others usually create seperate files for the individual games.
Looks like I will have to tuck this one away until I invest in a dedicated gaming machine.
Looks good though.
-- DT
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TUS: make LODs.
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sfc2/op, and no lods, its atolms model for one and for 2... well i'm to lazy ;)
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Very nice man.... very very nice ;)