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Taldrenites => Dynaverse II Experiences => Topic started by: FPF-Tobin Dax on September 01, 2005, 11:36:09 am

Title: How broken are the G-2 phasers
Post by: FPF-Tobin Dax on September 01, 2005, 11:36:09 am
I just don't remember how over the top they are and was it the 2552 patch that broke them? Thanks.
Title: Re: How broken are the G-2 phasers
Post by: Hexx on September 01, 2005, 11:55:12 am
Duuno if it was the patch, I personally thought it was an extension of the issue that arose when
you put multiple PhG's On ISC Caveats.
I *think* someone said that it was something about the way the damage wasn't being modified
for distance or chances to hit correctly. It has been awhile though and I've killed a few brain cells since then so..
Title: Re: How broken are the G-2 phasers
Post by: FPF-Tobin Dax on September 01, 2005, 11:59:28 am
I got gang banged on gsa last week by 2 twits in hydran g-2 boats who stayed at range 20 to 25 while gutting me. (their idea of fun) Among other things, it made me wonder just how wrong these phasers are.
Title: Re: How broken are the G-2 phasers
Post by: FPF-DieHard on September 01, 2005, 12:15:32 pm
I got gang banged on gsa last week by 2 twits in hydran g-2 boats who stayed at range 20 to 25 while gutting me. (their idea of fun) Among other things, it made me wonder just how wrong these phasers are.

And people wonder why I do private IP games  ;D

Speaking of which, I'll be online tonight.
Title: Re: How broken are the G-2 phasers
Post by: KBF-Kurok on September 01, 2005, 12:17:41 pm
they have been broken since the beginning. They are better now than they were but still ot in my opinion.
just my 2 cents
Title: Re: How broken are the G-2 phasers
Post by: Grim on September 01, 2005, 12:22:12 pm
Had some pretty good fun in the past with the Phaser g2 ships, using the co-op ace script generating a huge ai fleet. Used to be a fair size group of us using the script when GSA was far busier than it is now.

Have to agree with Kurok that they were deemed more OTT before the recent patches.
Title: Re: How broken are the G-2 phasers
Post by: [ISC]Phaser on September 01, 2005, 01:18:27 pm
The G2's are easy to over come in a team game as we [ISC] have no problem with them for the most part, that being said if you let 2 g2 boats stay at range 20-25 all game  than ur asking to be "raped" as the g2's can deliver internals as far out as 40 clicks.Since the 2552 patch the g2's have been toned done conciderably for example, if you look at the early patches the g2's did extreme amounts of damage at long range and most gsa players didn't even allow g2's in their games..
Title: Re: How broken are the G-2 phasers
Post by: FPF-Tobin Dax on September 01, 2005, 01:37:29 pm
The G2's are easy to over come in a team game as we [ISC] have no problem with them for the most part, that being said if you let 2 g2 boats stay at range 20-25 all game  than ur asking to be "raped" as the g2's can deliver internals as far out as 40 clicks.Since the 2552 patch the g2's have been toned done conciderably for example, if you look at the early patches the g2's did extreme amounts of damage at long range and most gsa players didn't even allow g2's in their games..

As I noted earlier, this immediatley became a co-ordinated 2 v 1 on the part of the 2 hydrans, who it turned out were on TS together. It was onely a team game for their side as it turned out, so it wasn't a fair case of letting them stay at range. by the time I cornered one, it was easy enough for the other to gut me.
Title: Re: How broken are the G-2 phasers
Post by: 762_XC on September 01, 2005, 02:14:48 pm
Advanced era is just silly, and G2's are a big reason why.
Title: Re: How broken are the G-2 phasers
Post by: [ISC]Phaser on September 01, 2005, 02:52:55 pm
agreed it is silly,but if ya play on gsa like [ISC] does we 90% of the time play only early to late we only
play adv when the room wants it.u can find early to late era matches with us most evenings..
Title: Re: How broken are the G-2 phasers
Post by: Corbomite on September 01, 2005, 04:42:33 pm
I don't know about "broken", but they are waaaaaaaay too powerful. As you can see they are practically ECM proof out to 15.



Phaser G2:

NOTE: Damage is per pulse.


Range: _ _ _ 0___ __1_____2 _____3_____4-8_____9-15___ __16-30_____31-50

Max:_______4_____ 4_____4___ __4______4_______3_____ ___2_____ ___1

__ ________4_____ 4_____4___ __4______4_______3________ 2_______ _1

__ ________4_____ 4_____4___ __4_ __ __3_______2________ 2_______ _1

___ _______4_____ 4_____4__ ___3_ __ __3_______2________ 1_______ _0

____ ______4___ __4_____4____ _3__ __ _2_______2________ 1______ __0

Min:__ _____3____ _3_____3___ __2______1_______1___ __ __ 0_______ _0
Title: Re: How broken are the G-2 phasers
Post by: FPF-Tobin Dax on September 01, 2005, 06:02:40 pm
thanks for the table!
Title: Re: How broken are the G-2 phasers
Post by: Corbomite on September 01, 2005, 08:46:28 pm
thanks for the table!



This and a whole slew of other tables may be found here



http://www.dynaverse.net/forum/index.php/topic,163350834.0.html
Title: Re: How broken are the G-2 phasers
Post by: ShadowLord on September 02, 2005, 11:37:16 am
Ummm

There so broken they belong on ISC ships :)

Smile you dirty frongs..

Duck
Title: Re: How broken are the G-2 phasers
Post by: Bonk on September 02, 2005, 12:57:37 pm
G2s were never in SFB. (were they?) So how do we know they are broken?  ;)
Title: Re: How broken are the G-2 phasers
Post by: FPF-DieHard on September 02, 2005, 01:32:12 pm
G2s were never in SFB. (were they?) So how do we know they are broken?  ;)

Not SFB =  Broken :P
Title: Re: How broken are the G-2 phasers
Post by: Grim on September 02, 2005, 01:34:48 pm
G2s were never in SFB. (were they?) So how do we know they are broken?  ;)

Not SFB =  Broken :P

SFC series has allways been advertised and promoted as being based on or adapted from SFB.
Title: Re: How broken are the G-2 phasers
Post by: Bonk on September 02, 2005, 01:54:19 pm
G2s were never in SFB. (were they?) So how do we know they are broken?  ;)

Not SFB =  Broken :P

That's pretty much what I was saying...
Title: Re: How broken are the G-2 phasers
Post by: Ronin on September 06, 2005, 03:21:08 pm
Yes... in retrospect I should have seen it. I mean, most of us thought the whole Advanced Era thing was just cheese thrown in to get more "twitchfest" minded morons to play the game, right? More sales and profit. Yep... should have seen it coming. Seeing it that way now I must say that SFC3 makes a lot more sense. ;-)

TobinDax... the last time someone brought one of those things to the game I promptly left the game, then his room, then GSA. *shakes head*

Ronin"not dead, merely conserving energy"
Title: Re: How broken are the G-2 phasers
Post by: FPF-Tobin Dax on September 06, 2005, 05:25:26 pm
me being....well me, I sent a gsa page and then grabbed an email addy and voiced my displeasure, suggesting that that kind of performance wasn't likely to help slow the decline of players available for games on gsa.  :hoppinmad:
Title: Re: How broken are the G-2 phasers
Post by: CaptJosh on September 06, 2005, 11:46:36 pm
I have to say that IMO, the G2 should have been to the Phaser G what the ADD B is to the ADD A. Basically, double up the shots, but don't increase the effectiveness. So for X ships that would normally have Phaser G2s, just give them extra Phaser Gs instead.
Title: Re: How broken are the G-2 phasers
Post by: Max Power on September 08, 2005, 07:00:57 am

SFC series has allways been advertised and promoted as being based on or adapted from SFB.

The problem is that they basically didn't do a good job, this being one of them. Advanced era games in SFC are a big, steaming pile of crap. What they basically did is they took the captian's edition rules and hacked those up (see G rack) but kept it at least within visual range if you get a telescope. However for the advanced era they adapted the commander, not the captians ruleset, which was horribly, horribly unbalanced. No idea why they went back 1 set of rules that was known to have severe problems (probabally because they thought it would be "cool") but they did. Add some "original thinking" on taldren's part and you start to get G2 phasers and other things that should never have been let out of the box in the first place.

Perhaps some year we'll have an implimentation of SFB on a computer (likely when damn paramount goes bankrupt unfortunately) that will include all the options that are in the board game, but I won't hold my breath as I wait.