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Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on September 27, 2005, 05:31:58 pm

Title: New take on Damage Texture, idea.
Post by: FoaS_XC on September 27, 2005, 05:31:58 pm
Here is what i've been having for an idea for damage textures.

This is the original Excelsior Saucer texture
(http://img43.imageshack.us/img43/9819/originalexcel9ym.jpg)

This is what most damage textures are now-adays, a simple Craquelature filter
(http://img43.imageshack.us/img43/4991/crackedexcel6ac.jpg)

And this is what ive been using for a Universal damage texture
(http://img43.imageshack.us/img43/365/superstructure3xn.jpg)

Now what ive been thinking is to put an underlaying structure ON TOP of this last texture, so that when you shot across the texture you would see the superstructure, as well as what the phaserbanks would look like as they got hit, or what a damaged Impulse engine would look like. etc.

Im working on a basic version of my idea for comparison.
Title: Re: New take on Damage Texture, idea.
Post by: yochenhsieh on September 27, 2005, 09:03:06 pm
Like this?

I've done that with all the textures in my mod: (currently offline)
http://www.dynaverse.net/forum/index.php/topic,163349956.0.html
Title: Re: New take on Damage Texture, idea.
Post by: FoaS_XC on September 27, 2005, 10:04:30 pm
Actually, that looks really cool! Gives me a few ideas

(http://img338.imageshack.us/img338/2369/example9kg.jpg)
This is what i threw together real fast, but im gonna have to take another swing with the idea of making Thicker Gridlines where support struts would be.
Title: Re: New take on Damage Texture, idea.
Post by: atheorhaven on September 27, 2005, 11:48:45 pm
Actually, that looks really cool! Gives me a few ideas

([url]http://img338.imageshack.us/img338/2369/example9kg.jpg[/url])
This is what i threw together real fast, but im gonna have to take another swing with the idea of making Thicker Gridlines where support struts would be.


Very cool, and turned out similar to what my idea was.. I used that idea to generate the attached one...
Title: Re: New take on Damage Texture, idea.
Post by: Tus-XC on September 28, 2005, 10:18:49 pm
ARG TELL ME HOW YOU DID THAT ;) (ie tut for the tut thread ;) lol) (though i probably could take a wild guess somthing along the lines of removing the dark craters from the craqle(sp) w/ the damage texture underneath)
Title: Re: New take on Damage Texture, idea.
Post by: Tus-XC on September 28, 2005, 10:21:10 pm
oh and foas, did you make the damage texture?  if so your going to have to explain to me how you did that one of these days
Title: Re: New take on Damage Texture, idea.
Post by: Mackie on September 29, 2005, 04:54:42 am
atheorhavens input is the best one yet, in my humble opinion... but i also think it could use some more of those 'yellow cracks' in it. bigger and brighter :)
Title: Re: New take on Damage Texture, idea.
Post by: atheorhaven on September 29, 2005, 12:49:44 pm
atheorhavens input is the best one yet, in my humble opinion... but i also think it could use some more of those 'yellow cracks' in it. bigger and brighter :)

It would've been if I'd remembered the final step in it.. then it'd be about as bright as the original instead of dimmer.. :p