Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on September 28, 2005, 04:24:24 pm

Title: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 28, 2005, 04:24:24 pm
I dont get how you guys seems to destroy my SB's so easily. So I've made them even harder. Didn't really do much to the bases themselves, its either what's docked to them or what they are carrying. You will see once you get within 40k.  ;D

Have a nice day.
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Capt_Bearslayer_XC on September 28, 2005, 04:50:38 pm
*sigh*

Hydra accepts your challenge!!!

Lest you forget our disposal of your last offering!!!
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 28, 2005, 04:57:17 pm
*sigh*

Hydra accepts your challenge!!!

Lest you forget our disposal of your last offering!!!

Not to worry, I have given them plenty of admin shuttles! ::snicker:: Now if I could just get the base to ask you if its a valid tactic or not...

Hey Tracey... got a favor to ask of ya...
Title: Re: The NEW and IMPROVED SGV bases...
Post by: FPF-DieHard on September 28, 2005, 05:51:30 pm
The better mouse trap breads a smarter mouse.
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 28, 2005, 05:52:18 pm
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D
Title: Re: The NEW and IMPROVED SGV bases...
Post by: FPF-DieHard on September 28, 2005, 05:55:43 pm
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D

Not if he was educated in New Jersey
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Corbomite on September 28, 2005, 06:15:56 pm
Unless you added about twelve more Def-Sats, put massive shielding on them and a butt-load of Plas-D, I don't see how they can defend themselves against 16 - 24 fighters.
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Hexx on September 28, 2005, 06:21:01 pm
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D

Not if he was educated in New Jersey

Hey! I don't pre-empt your short jokes..
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Farfarer on September 28, 2005, 06:54:48 pm
No problems. I'll sit at range 21 and hit the Base with 4 Disr until it cracks like Kroma's make up.
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 28, 2005, 06:56:44 pm
You might need 12 disrupters... Isnt that what it took back on SG3-4 and AOTK2?
Title: Re: The NEW and IMPROVED SGV bases...
Post by: LordSaxon on September 28, 2005, 10:19:50 pm
You might need 12 disrupters... Isnt that what it took back on SG3-4 and AOTK2?
Then why even make bases destructible? If it really takes the firepower of a carrier, a BCH, and a Dread (of which such groups are prohibited from winging) then its just a waste of time.
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 28, 2005, 11:40:09 pm
12 Dizzies sounds like the itty bitty pitter patty of 3 tiny light cruisers!
Title: Re: The NEW and IMPROVED SGV bases...
Post by: KAT Chuut-Ritt on September 29, 2005, 01:41:51 am
If you need a base tested Dizzy let me know, I bet I can break it if not solo let me borrow Soth, or Dib  if  two of us can't break it.........it is definately OTT  ;), and I'll call Freedom in to break it ...if he can't break it then its cheating  :P
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Dizzy on September 29, 2005, 06:09:07 am
Haha. Right after u took off, I got it all to work. I tested it and its perfect...
Title: Re: The NEW and IMPROVED SGV bases...
Post by: KAT Chuut-Ritt on September 29, 2005, 08:45:01 am
A lot of bases in the past have worked perfectly when Chuut wasn't around, it is when he show up that they tend to go *p00f*   :P
Title: Re: The NEW and IMPROVED SGV bases...
Post by: Soreyes on September 29, 2005, 08:51:09 am
Ok Chuut let's get our CSP's and go pop one ;D