Dynaverse.net
Off Topic => Other Games => Topic started by: Dracho on October 29, 2005, 08:32:38 pm
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Picked this up today and so far, so good. I don't think Sid Meyers has ever made a bad game.
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#1 the graphics are much better.
#2 It still plays like Civ, but a lot of the annoying aspects of Civ III are gone. For instance, pollution and unrest are built-in abstracts. Units can move as groups, and they now have a single combat value, but certain special benefits. For instance, archers are double value on a hilltop. IV also adds religion and "great persons".
All-in-all, I like it even more than Civ III.
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stephen runs to Gamestop, I loved Civ 3 so If this one is an Improvement...
Stephen
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I've got to try out this one soon! Civ II is one of my all-time favorite games, but I could never really get into Civ III.
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Civ III always tried to run my monitor "out of range" and as I was unwilling to destroy a very expensive monitor I never really played it. The "fix" that was supposed to correct that bug didn't work. Does anyone know if that bug exists in this version?
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They completely re-wrote the code for Civ IV (and claim they didn't recycle any code at all), so I doubt it's a problem.
Here is a comparison of Civ III & IV
http://www.2kgames.com/civ4/compare_features.htm
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Tomorrow, I am going to run over to Best Buy and get it. I did like CivIII but there were some things that I did not like.
Spearman vs a modern tank and the spearman won. :o
THAT is just wrong!!! ;D
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Actually, I used to be seriously addicted to Civilization I, less so to Civilization II and simply not at all to Civilization III. Even with all of the expansion packs for Civ III, I think I only played the game twice and only an hour or so each time. It was just so boring somehow, I'm not really sure how to describe it.
Civilization IV on the other hand is, at least for me, jaw droppingly wickedly sweet!! :o It just seems to have all of the little touches that sweep you off your feet and compells you to keep playing. The music, especially the main menu music is so outstanding that I actually emailed the mp3 file for it to my office address just so I could listen to it at work! ;D The graphics revamp is gorgeous and the world is really beautiful. Unit functionality seems to work more like Civ I, especially with the fact that catapults, cannons, etc can now attack on their own as a unit and not be relegated to a support only role. Diplomacy is reliable now!!!! You can actually form lasting friendships with NPC civs and not have them spaz out on you and attack you. They will frequently seek you out for treaties, trades, requests, etc without you having to be the one to initiate it each time. Oh and they got Leonard Nimoy to do the voice over work!!!! My god that was great!!!! Hearing him read the technology quotes and such makes me feel like I'm listening to Mysteries of the Bible that he used to host. It's just so damn cool! ;D
Obviously there are still WAY more features than I can name in a single post. The bottom line though is that this game is very polished with no bugs apparent to the player. This is DEFINATELY a "just one more turn honey" game and you will spend late nights with it. :D If you enjoy Civilization games, this is by far the best one ever made... and that truly is saying a lot!!
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Tomorrow, I am going to run over to Best Buy and get it. I did like CivIII but there were some things that I did not like.
Spearman vs a modern tank and the spearman won. :o
THAT is just wrong!!! ;D
Naw, the tank must have been of italian and the spearman ethiopian.
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Tomorrow, I am going to run over to Best Buy and get it. I did like CivIII but there were some things that I did not like.
Spearman vs a modern tank and the spearman won. :o
THAT is just wrong!!! ;D
Naw, the tank must have been of italian and the spearman ethiopian.
In Civ II catapaults sometimes shot down Stealth Fighters.
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It could happen!
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If enough catapults shot small rocks into the path of a low flying stealth fighter...
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Anyone else having CTD problems after they are deep in-game? Seems like my comp gets overloaded *cusses and gets ready to buy more ram*.
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Anyone else having CTD problems after they are deep in-game? Seems like my comp gets overloaded *cusses and gets ready to buy more ram*.
No, I've probably played 25 games by now and haven't crashed once. Most likely culprit would be a Direct-X driver for sound, or video. Update your drivers and play with the sound / video and see what happens.
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If enough catapults shot small rocks into the path of a low flying stealth fighter...
Humm....I wonder if I can package this into something the government will buy.
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If enough catapults shot small rocks into the path of a low flying stealth fighter...
Humm....I wonder if I can package this into something the government will buy.
Well.. I've always believed they'd buy rocks if someone could convince the bureaucracy they needed rocks..
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I agree about Civ IV. I loved Civ I and II, tried SO hard to get into Civ III but just never could do it. This one now...just incredible. I was very skeptical about getting Civ IV because of Civ III. Really had the expectation that I'd waste my money...boy was I glad it turned out differently! Awsome game. Have you guys tried MP yet? I've played a few and they've been VERY stable and a lot of fun. I even got my daughter (who never plays these kind of games) playing and enjoying it!
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Got this damn thing this weekend. It took me a while to get it running...the little disclaimer ticket in the box that says 'if you have this problem...' applied to me.
Then it started working and ate 6 hours of my life.
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Sorry to hear that La'ra. I have three computers, not a problem with any of them, Sal (oScottyo) has two and he has no problems and Jay (NTDN) who always seems to have problems (LOL), has two and he also had no problems. All our computers are pretty varied too. What issue did you have?
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Some of the games shipped with the tech tree file in French.
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The patch has been released:
Update Civilization IV to version 1.09 with this patch.
Changes:
Increased cost of Apollo Program.
Increased SS parts cost.
Animal Husbandry reveals Horses.
Tweaked Rifling, Chemistry, Steel, and Railroad tech costs.
Increased late-game tech costs.
Can now add two specialists in size 1 city with Mercantilism.
Final score is now modified by difficulty level.
Speed up load times.
Global performance enhancements.
Added:
Include WB map size in the description field.
Save login name.
Added password encryption.
Added regenerate Map Button to World builder Map Mode.
Checkbox for using low resolution textures.
More logging for init failure.
Minspec / video memory checking.
Added ability to change to and from fullscreen while in-game.
Holding "shift" during startup will clean out the cache.
Improved bink playback, added ini options.
Fixes:
ATI issue Failed to Init Renderer Fixed.
Multiplayer Lobby list jump problem and lobby crash fixed.
Fixed war weariness calculation bug.
Units maintain their name when upgraded.
Fixed Gold-for-Gold diplo exploit.
Fixed no research choice overflow exploit.
Fix for voice initialization crash.
Fix addressing takeover AI and retirement OOS.
Fixed issue with diplomacy text being always used in its first form in the translator.
Popups, screens, and diplomacy properly cleared when exiting from main menu.
Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save.
Fixed bug where player could not offer any deal to other human in PBEM/Hotseat.
Sorting by date on domestic advisor now works.
Fixed bug where settlers could not move if the strategy layer was selected.
Fixed Ironworks.
Fixed AI units not obeying open borders rules on declaration of war.
Fixed bug that prevent placing of units in world-builder.
Fixed bug that prevented gifting of units to a human player.
Stack attack infinite loop fixed.
Civic screen update fix (wasn’t showing the right maintenance and anarchy values).
ctrl-g crash fix, optimized city bar art.
Fixed right-click menu crash.
Intro movie crashing problems.
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What issue did you have?
Something about my ATI card the game didn't like. Tried a long, involved fix that didn't work, then tried the shorter alternative fix and the game started running...much to the dismay of anyone who actually likes to, you know, talk to me. ;D
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What was the shorter alternative fix?
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A lot of Star Trek fans play Civ, and visa versa. I got my hands on a mod for C3C, that was Birth of the Federation. Playable races were Federation (Earth), Klingon, Romulan, Borg, Domninion, Cardassian, Ferengi and Q. Game could start in several eras, that would determine what minor races were involved. The only start i played in depth was the 2063 start, which was default. Was kinda wierd to encounter Q in 2085, and the Bajorans in 2156. The creators of the mod did find a way to keep the Borg and the Dominion in their respective quadrants until the TNG era though. Parts of the game weren't fleshed out perfectly, but the game did run quite well, and was surprisingly balanced, since it was mostly naval actions anyway.
Unless the naval rules get a serious make over, I don't expect to see a good Star Trek mod for Civ IV. Without the ability to bombard planets it just wouldn't make a good Star Trek game. :flame:
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Excellent game... my only gripe with it was that, like CivIII, you could not modify terrain as you could in CivII (when Explosives was researched).
But... CivIV is much more moddable... alas, they wrote the damn thing in Python... :puke:
Have already started to mod the game... first thing I did was change the terrin production back to CivII numbers, lol (so desert and mountains would produce something again)... and, removed the obsolence on Obelisks and Monasteries (this just seemed silly really, especially since Stonhenge gives you a free Obelisk in every city so you cant actually build any, and they all disappear once it becomes obsolete).
They are also releasing a SDK for CivIV in early 2006... and when they do, I can finally have modifiable terrain back again (aka Call to Power style).
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Anyone else having CTD problems after they are deep in-game? Seems like my comp gets overloaded *cusses and gets ready to buy more ram*.
Yes. Having some annoying CTDs, hangs and graphics corruptions. Appears to be related to my Nvida GeForce card.
Have yet to be able to get through a game.
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Anyone else having CTD problems after they are deep in-game? Seems like my comp gets overloaded *cusses and gets ready to buy more ram*.
Yes. Having some annoying CTDs, hangs and graphics corruptions. Appears to be related to my Nvida GeForce card.
Have yet to be able to get through a game.
I've got a top-end ATI 9600 card myself... so we know it's not a brand-specific problem.
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I've got a nVidia 6600GT and have on occasion noticed graphic corruption but only after the game has been running for awhile. Also, I've noticed the game begins to get slower and slower after awhile, this appears to be because the game is a huge memory hog and even with 1GB of RAM, its eventually starts using virtual memory on the hard drive. I think the memory useage is why the game crashes after an extended period. Havent had it crash on me yet though.
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What was the shorter alternative fix?
Downloading this little unpacker thingee that would unzip some of the graphics files for you.
Stupid me tried the long-ass one that involved deleting my graphics card drivers and reinstalling them first.
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Could you give me a link to that?
Oh, and for the one that listed that ST mod for Civ3, if you have a link to that it would be appreciated as well!
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The Star Trek mod is for Civilization III Conquests. I didn't know that until AFTER I had downloaded (conquests couldn't even install on my computer), I was able to get it going on my brother's computer. I found the eras went by far too fast...seems like I just got that NX class and now it wants me to build Constitutions.
Link is http://forums.civfanatics.com/showthread.php?t=119970
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Could you give me a link to that?
Not a prob. This is the issue where you get that 'failed to initialize renderer' message. There's two solutions on the page: The first is the first one I tries and took a long time and didn't work. The second, down at the bottom, took maybe three minutes and got the game running...
Civilization IV ATI Fix (http://www.2kgames.com/civ4/support_ati.htm)
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Thanks for the fix.
Hmm, only for Civ III conquests...
I only have the original Civ III, mayhaps I'll need to look for Conquests if I can find it anywhere. Can't get the forum link to load up...but will keep trying.
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I got the link to load up for the forums. Thanks.
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Has anyone tried modding this game yet themselves by editing the XML files, or added in someone else's mod? (from Apolyton or CivFanatics).
I've tried out the Blue Marble Mod, this replaces the terrain textures with NASA satellite images to make them look more realistic. It looks pretty good. :)
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I haven't done much with the mods yet. I given thought to writing my own WWII mod, but I want to wait until I completely understand XML. I am not a coder and will never profess to being such. I am a little miffed about the shift from the ease of Modding with Civ III to what they have now. That being said, I have installed the patch from Harkonnen, and I have to say that the game runs much more smoothly than it did before. I hope that the developers will consider incorporating his fix into the game, I think it needs it for stability issues, especially on lower end machines.
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I'd give it an 8.5/10
It was a b*tch to get running on my computer (ATI video card... but the patch fixed it).
Also, that thing has a huge memory leak...
If I play a game, I usually have to reboot at least twice to finish it.
Once I get to around 1800AD, the game is taking up 750mb of memory (ram and virtual).
They really need to fix that.... considering I only have 512mb of ram.
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If I play a game, I usually have to reboot at least twice to finish it.
Once I get to around 1800AD, the game is taking up 750mb of memory (ram and virtual).
They really need to fix that.... considering I only have 512mb of ram.
Try the Harkonnen patch, I have 386 mb RAM, 850 Mhz Processor, with 128 MB of Video Memory and the game runs very smooth up til about 1990ish. Even on a Large Map. I have yet to try a Huge map yet, that may be my next game.
You can find the Harkonnen Patch at: http://forums.civfanatics.com/showthread.php?t=146309
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If I play a game, I usually have to reboot at least twice to finish it.
Once I get to around 1800AD, the game is taking up 750mb of memory (ram and virtual).
They really need to fix that.... considering I only have 512mb of ram.
Try the Harkonnen patch, I have 386 mb RAM, 850 Mhz Processor, with 128 MB of Video Memory and the game runs very smooth up til about 1990ish. Even on a Large Map. I have yet to try a Huge map yet, that may be my next game.
You can find the Harkonnen Patch at: [url]http://forums.civfanatics.com/showthread.php?t=146309[/url]
Thanks... I'll give her a go this weekend. :D
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well, I have to say that the huge map was an utter failure, but considering that my computer is below the minimum specs, I'm not complaining too much. Large seems to be about as big as I can handle. It ran fine until I uncovered half the map in my attempt to circumnavigate, then it started to bog down.
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well, I have to say that the huge map was an utter failure, but considering that my computer is below the minimum specs, I'm not complaining too much. Large seems to be about as big as I can handle. It ran fine until I uncovered half the map in my attempt to circumnavigate, then it started to bog down.
I can barely run huge...
1.1ghz P3, 512mb ram,
256mb ATI Radeon 9550.
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I run huge just fine (without antilasing). PIV 1.97 GHZ, GeForce 6600 with 512 DDR RAM and 1 GB System RAM
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There's some life on the Civfanatics Forum for a Star Trek Mod. I've already put a few cents in to get Starfleet Battles represented in there for some of the game. Nothing major can be done until the SDK comes out in Early '06, but we can have a rock solid idea on paper by then. Anyone intersted in voicing their opinion, the thread is here: http://forums.civfanatics.com/showthread.php?t=147542
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1 GB System RAM
Thats why.
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I just tried it out. Interesting game...seemed to run pretty smoothly. I ran it on the easiest setting to give me some time to get accustomed to the controls...the research seems to occur to swiftly perhaps? Or maybe I need a better build order as I'm getting far ahead of myself in research than I am able to do with my populace.
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As you need coinage to support a larger military, you'll have to back the research slider down.
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I never really use a 'larger military'-type strategy. I research early and specifically for military tech. I'm generally standing guard over my cities with musketmen and cannon while the enemy is still using bowmen and swordsmen. When I attack a coastal city, a frigate is always the first unit on scene, and the city is ALWAYS bombarded to lower defenses. If the fights are any later, I'm hitting them with bombers and naval artillery.
And if you get 'The Bomb' first... well, the world is your oyster!
I really made good use of them during one game with a coordinated TOT strategic nuclear strike involving 4 nuclear warheads to some of my chief rival's (Catherine) larger outlying colonies, and then pushing troops through the newly opened flank. I already had allies attacking into their heartland (Victoria), so I pushed through and linked up with them. Another nuke to sterilize their capital, a final push to devide thir holdings and I simply began working my way back home while the allied forces took over the remaining territory.
That litte donnybrook gave me enough time to finish a Space Race victory, while forcing my two biggest rivals in such a victory (Victoria and Catherine) to devote most of their production to fighting the war. ;)
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:o You DON'T use military?!!!
If by the end of the game there aint at least four Civs with 0 for a score, I don't consider that a good game. Case in point, game I'm currently playing, 18 Civs on a Large Terra map. By turn 100 Cyrus was defeated and languishing in my dungeon, by 150 Fredrick was bye-bye (although I did most of it and took three of his cities, I couldn't find the fourth) and rotting in Qin Shi Huang's dungeon. Later Montezuma sacrificed Isabella to Quetzecoatal. Now Mansa Musa is in my cross hairs, for no other reason than the fact that Fredrick didn't put up enough of a fight, and I have a Swordsman with 16 XPs, while I'm running around with Samurai, Musketmen and Cavalry. I have a very comfortable tech lead (due to the fact that I have eight cities when most of my rivals have two or three) So after I'm done with the Malinese...I'm going to be nice and peaceful until I get Bombers and Tanks...then I'm painting to continent red. :mischief:
So, If Napoleon, or Catherine is listening in...I'm offering defensive pacts...get em while you can ;D
Tokugawa
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:o You DON'T use military?!!!
If by the end of the game there aint at least four Civs with 0 for a score, I don't consider that a good game. Case in point, game I'm currently playing, 18 Civs on a Large Terra map. By turn 100 Cyrus was defeated and languishing in my dungeon, by 150 Fredrick was bye-bye (although I did most of it and took three of his cities, I couldn't find the fourth) and rotting in Qin Shi Huang's dungeon. Later Montezuma sacrificed Isabella to Quetzecoatal. Now Mansa Musa is in my cross hairs, for no other reason than the fact that Fredrick didn't put up enough of a fight, and I have a Swordsman with 16 XPs, while I'm running around with Samurai, Musketmen and Cavalry. I have a very comfortable tech lead (due to the fact that I have eight cities when most of my rivals have two or three) So after I'm done with the Malinese...I'm going to be nice and peaceful until I get Bombers and Tanks...then I'm painting to continent red. :mischief:
So, If Napoleon, or Catherine is listening in...I'm offering defensive pacts...get em while you can ;D
Tokugawa
Well, I just don't see the point in slowing down my quest for Ultimate Truth by fighting it out with anyone and everyone. If I'm attacked, then I have to go after you... and it's going to be Ouchie Time then. ;D
I set my sights on their most valuable resources and go get them. I then wither their economy by destroying all the infrastructure enemy's infrastructure (roads, mines fields, ets) becaues it knocks the everliving snot out of the city's population and culture score. Then I simply bottle them up like Paravians and make them pay me tribute.
Of course, if they refuse, then they must be reminded of my greatness...
with finality.
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I use an opposite strategy. Artillery is so danged slow to get around, I try to maintain peace, but be the first to develop bombers and mech infantry. Then, I use stacks of bombers as artillery to reduce the defensive value of the cities and units inside, and roll over them with the infantry. For coastal cities I use the same strategy as JC, but with carriers instead of frigates. They can reach much farther inland.
I've also discovered spies are great for recon behind enemy lines. They let you keep track of the reinforcements coming toward your attack and pummel then with aircraft. I knocked out a Roman empire of 15 cities in 5 turns this way.
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I use an opposite strategy. Artillery is so danged slow to get around, I try to maintain peace, but be the first to develop bombers and mech infantry. Then, I use stacks of bombers as artillery to reduce the defensive value of the cities and units inside, and roll over them with the infantry. For coastal cities I use the same strategy as JC, but with carriers instead of frigates. They can reach much farther inland.
I've also discovered spies are great for recon behind enemy lines. They let you keep track of the reinforcements coming toward your attack and pummel then with aircraft. I knocked out a Roman empire of 15 cities in 5 turns this way.
I mentioned Frigates and Arty because you get them before carriers and bombers.
I make liberal use of airpower in my fights... especially when I develop it a long time before everyone else. That way, 90% of my striking force is invincable.
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:o You DON'T use military?!!!
If by the end of the game there aint at least four Civs with 0 for a score, I don't consider that a good game. Case in point, game I'm currently playing, 18 Civs on a Large Terra map. By turn 100 Cyrus was defeated and languishing in my dungeon, by 150 Fredrick was bye-bye (although I did most of it and took three of his cities, I couldn't find the fourth) and rotting in Qin Shi Huang's dungeon. Later Montezuma sacrificed Isabella to Quetzecoatal. Now Mansa Musa is in my cross hairs, for no other reason than the fact that Fredrick didn't put up enough of a fight, and I have a Swordsman with 16 XPs, while I'm running around with Samurai, Musketmen and Cavalry. I have a very comfortable tech lead (due to the fact that I have eight cities when most of my rivals have two or three) So after I'm done with the Malinese...I'm going to be nice and peaceful until I get Bombers and Tanks...then I'm painting to continent red. :mischief:
So, If Napoleon, or Catherine is listening in...I'm offering defensive pacts...get em while you can ;D
Tokugawa
100 Turns?
What was your strategy to be able to do that???
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I don't think I've ever actually declared war on anyone, though I've had long drawn out clashes with Civs that have a problem with ME.
Usually I expand into choke points that'll limit the other guys ability to grow, then take all the land I've isolated for myself, while my civ's borders expand through cultural domination.
Great Artists are my friend. :thumbsup:
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My strategy was I had no choice, I was on the end of a pennisula, with Persepolis visible from Tokyo, I rushed Hunting > Archery > Mining > Bronze Working > Iron Working. Then built 10 Swordsman and walked over em.
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I'll have to try that...do hunting, then Archery, mining, Bronze and then Iron. How many cities did you build up and what buildings or units did you build first?
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I play with raging barbarians on (makes colonizing the new world a pain in the arse) so my first build is a barracks. After the barracks is done, Archery is done, and possibly mining. So two archers are the next build. At this point my Warrior should be on his way back home, if he wasn't eaten by an animal. The next build will depend on how badly I need a second city. If I have a spot open and need to grab it, I'll build a settler, if not, a worker. Bronze working will be done, or awefully close to it, by the time the worker is done. When Bronze working is done, I look for Copper, if there is no copper easily accessible, I'll begin Iron working, if there is Copper near by, I will go for a situational tech (Agriculture, Animal Husbandry, Sailing) before going to Iron Working. Second city is down, build a barracks there and a new Archer in capital. After the Archer a Settler (if I have a worker already or really need to get that third city), or a worker. On this type of map I've never been able to start with more than three cities, my slow start in city spreading does work against me in that manner. After the cities are down make sure each city has at least two archers in it, four if its a "Front Line" city. By this time, your worker has connected you to your Iron or Copper and you should start turning out either Swordsman (prefered) or Axeman. I cannot stress enough the importance of having that barracks in all your early cities ESPECIALLY if you are not an Aggressive Civ. (if you are aggressive you can have Combat level 2, Shock, or Cover, right from the start) Set your science rate to 80% while maintaining a positive cash flow. Once you no longer have a positive cash flow, cease production and find someone to pick on. Rinse, lather, repeat as often as desired. You should be able to maintain a healthy cash flow without religions well into the Industrial era. Never pick on more than one at a time, if someone joins in, sue for peace with the other one, even if the terms aren't favorable. (just don't lose a city over it)
I generally have four or five war times. First one is with Swordsman. Second one is with Samurai (Maceman) and Catapaults. Third one is with Cavalry and Samurai/Riflemen). Fourth is with Tanks and Bombers. Fifth is with Modern Armor, Stealth Bombers and ICBMs. Most of the time the fourth and fifth merge into one big blur. Mounted units, except for Cavalry, to me are good for only reconning, pillaging and opportunity attacks, I don't ever build a task force around them, although I will put a couple spearman/pikemen in my cities if I know that the other uses Mounted units, especially as their UU.
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I'm an idiot. I followed your plan up to archery and tried to declare war on the Greeks at that time...should have gotten Iron working first (got Bronze working, can't recall if I did mining but must have if I got Bronze) and Horsemanship...but the Greeks slaughtered me. I don't think I'm any good at war...unless...I need to figure out how to combine troops together.
Now when hitting focusing on growth, that makes my population grow correct? Then I can slave them into reducing production?
I did get around four cities built by a hundred turns, but not certain if that's helping or hindering...am I concentrating on the wrong thing (growth and production).
Is there any way for me to buy items and settlers as I have quite a huge amount of gold...but don't know what to do with it (and yes, I'm one of those that jumps right in and starts playing without reading or doing a tutorial normally, I DID try this time recently, but got too bored with it and started another game up).
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I'm an idiot. I followed your plan up to archery and tried to declare war on the Greeks at that time...should have gotten Iron working first (got Bronze working, can't recall if I did mining but must have if I got Bronze) and Horsemanship...but the Greeks slaughtered me. I don't think I'm any good at war...unless...I need to figure out how to combine troops together.[/quote{
Dash... early on, use archers/axmen in concert to take a city. MAke sure that the archers have at least one first strike bonus, and that the axmen have at least one city fighting bonus.Hit them with the archers (at least 2x as many as they have defenders) and use them to weaken/kill the defenders. Then, use the axmen to come in and take the city.
Later, switch to a catapult/longbowman/swordsman grouping, used in that order with the best boosts for city fighting.
Is there any way for me to buy items and settlers as I have quite a huge amount of gold...but don't know what to do with it (and yes, I'm one of those that jumps right in and starts playing without reading or doing a tutorial normally, I DID try this time recently, but got too bored with it and started another game up).
Yeah... build the Pyramids. Adopt Democracy. You can then pay for all hurried projects with gold, IIRC.
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Ah man, I like the Despotism path!!!
Now I have to get all nice and Get Democracy just to spend my gold?!
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One of the main problems I have with the civics systems, is that you can have both Universal Sufferage and Slavery. Can't afford to buy the production? just whip a few civvies and now you've got it.
Uh...Swordsmen or Axemen are desperately needed to do the early land grab, you COULD make do with Horse Archers. But to try to take over the world with Archers, especially with Greece and their strong Phalanx, that's just asking to get run over.
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One of the main problems I have with the civics systems, is that you can have both Universal Sufferage and Slavery. Can't afford to buy the production? just whip a few civvies and now you've got it.
And why not?
Rome had both, and stood for a couple thousand years in one incarnation or another.
Slavery and uniersal sufferage aren't mutually exclusive, especially if like on Civ4- as in Rome- the slaves are POWs. Your citizens do indeed have universal sufferage... but people that aren't your citizens don't.
Uh...Swordsmen or Axemen are desperately needed to do the early land grab, you COULD make do with Horse Archers. But to try to take over the world with Archers, especially with Greece and their strong Phalanx, that's just asking to get run over.
As long as an archer is in a city, he's virtually unbeatable- especially a longbowman.
Get them on the field, and the loose almost all value.
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I have trouble deciding when to build my second city, so I found a faster solution:
I build 4 scouts and send them to the 4 winds. As soon as the last one is gone, I start building archers (if I am lucky one of my scouts finds a village that gives me a settler).
Then, I find everyone else that's on the same continent and use the archers to knock them out of the game while they only have 1 city. I then have a couple of other cities and a continent to myself, so I can concentrate on domestic building and save other continents for the gunpowder era.
The above is very *interesting* with barbarians set to raging...
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I've recently started playing this game and am adapting to it much more easily than I did to Civ III. I started out on Civ II and it has been one of my favorite games since, but I could never really get the hang of Civ III. So far, my normal strategy of founding as many cities as I can and placing them so they cut off the areas where my rivals can expand into is working great. I've played one game on Chieftain just to get a feel for the game and see what's different, and now I'm working my way up the difficulty levels.
I just finished a game on Warlord difficulty with a space race victory. I almost got through the entire game without going to war (either declaring war or having war declared on me), but when I was halfway finished building my space ship, France (who was one of my friendliest allies) just randomly decided to declare war on me. I managed to stomp him into the ground in a few turns, but I was seriously annoyed that I had to spend so much gold and divert so much production in order to wage war so late in the game and he managed to destroy several improvements before I retaliated.
Now I'm going to play one on Prince, but this time I won't be so nice.
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This game plays so smoothly that I think it's the most addictive yet...
Have you gotten the newest patch? It has a speed setting even slower than epic.
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What's the newest patch? I ought to head over to civfanatics and check it out, although I really don't like very long games. That was the main thing I had against Civ III. That and I usually won in the industrial age and only got to the modern age if I held myself back.
By the way, I meant that I'll play a game on Noble instead of Prince. I forgot that they added a few new difficulty levels here and there.
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I don't even know. I clicked "Check for Update" on the advanced screen and it went and got it. It's the second patch released so far and is supposed to correct the memory leaks. It was a late December release.
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In that case, I don't have it yet. Can you still play saved games from before the patch is applied?
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Yes, So far every version of the patch has been backward compatable with previous Save Games. Of course now that I've said it, the next patch will change the game so much that you can't... ::)
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They do anything about that damned memory leak?
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As a matter of fact, they did. I can now play Huge Maps, with a slight slowdown. Although I haven't yet gotten to sattelites, so...maybe I should hold my tongue until then...
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I like the music.
Stacking is cool too.
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Somebody rescue me from this addicting CRACK.
HELLLPPPP!!!!!
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There a website called civaholics anonymous that can help. But the first step to treatment is to find the site yourself. ;D
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I can't. That would take away from my playing time.
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Another buddy also recommended this to me, picked it up some weeks ago.
Only lost a couple days since I have had it installed.
No complaints here, cept from my CoH buddies who think I got picked up by aliens or something.
Spouse noted I have not used the phrase "Just one more turn" since Ascendancy...
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All I want to know is this...
Let's say that I beat the game with a Space-Race victory- the easiest one. Do I still get to see the vids for all the other videos if I get that kind of victory afterwards in the same game?
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Nope. I've won a lesser victory and gone on to eliminate everyone, and nada. This one lets you win once.
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No complaints here, cept from my CoH buddies who think I got picked up by aliens or something.
Commando Bob, Infinity. ;D
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-->coh content--@Razawere on Victory as Hero, Guardian = Villain...of course the IRIS SG/VG (Imperial Romulan Information Service aka Improvised Response Is Superior) is a nod to my SFC addiction as well...still mess single modified campaigns after all these years...
Civ4 has been taking me away from the other distractions like no other...BFME....couple months finished the good campaign...it was eh....ok....B/W2... another good attempt, the RTS factor got old...havent checked in awhile to see if new content/patch out yet, if so I may reinstall on the new box. I feel Civ4 is best of the bunch...good art, good gameplay...and the XML + Python scripting makes the underpinning engine very mod friendly.
I understand Ascendancy 2 will be a MMORG and that is very interesting idea. I wonder what they will come up with.
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Man this game is a horrible drug (second to coffee) but it'll never replace sex or paintball. LOL!
I just got done talking with Stepen a.k.a. Sirgod about doing a PBEM thing. I was wondering if we should so a DYNA match and if so gin=ve me ideas on settings and rules options.
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Yep, I'm def. Game for this, Sorry I didn't get back sooner, the wife decided to drug me and take my pc Privalges away, I get cranky when I have a cold. :D
Stephen
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I would play as well
GE-Raven
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Awsome!
any others?
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It would be interesting to play one. I guess I'd have to know more about the details to say whether or not I actually could. I'd most likely only be able to do one turn a day.
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PBEM Civ4? How would that work?
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Hey Tool, It's built into the game bro. under the Multiplayer menu IIRC.
Stephen
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I might be up for it- that is if school and work allow... just don't expect me to last long unless we are playing 'Islands.' ;)
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I probably won't be able to really get started untill after next weekend, the wife and that Pesky birthday she has to have every year, but I'm sure up for it.
stephen
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I am so there. ;D
I'm like Carney, though: If it's not an island, I'm probably toast.
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I've learned to jump the competetion as early as possible and make the continent an island. Also, use borders to pen the other empires into corners, then destroy them.
As a general rule, in the early part of the game, 6-8 archers will whack just about anybody. Usually, by the start of the middle ages I've destroyed the 2-3 other empires on my landmass, and that's with barbarians set to ravaging (which actually helps you more than hurts you, especially if you park a unit on each of your developed resources so they can't be pillaged). I've gone into the Roman empire and found 3 of its 5 cities taken over by barbarians (I usually play that you cannot raze cities because it very rarely happened).
I've not played where everyone is in a single landmass.
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Is it me, or is Washington cheese?
I'm in on the PBEM BTW.
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Man, you guys are making me jealous. I keep wanting to pick up Civ 4, but I got The Movies and have been working on a film with that, and trying to put off the temptation of going down to Bestbuy and getting Civ with the gift card I have sitting around. I just don't have the time. Otherwise, I would dominate you all in pbem. ;) How many players are supported in pbem, by the way?
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I don't know but I think you can have a maximum of 18 players in a game (at least that's how many I had when I started a custom game to see how many computer opponents I could add, 17 computer players plus myself). It was going great until everyone started going to war with everyone else and I got attacked by six people from all different sides and I had no source of iron.
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Is it me, or is Washington cheese?
Only if his UU came earlier.
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Is it me, or is Washington cheese?
Only if his UU came earlier.
Are you kidding?
Growth is too easy with Washington up until anything but god-like difficulty levels.
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Well, in that case, anyone who's organized should be considered cheese. right?
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Shoot! Finaly won a Space Race Victory, using Surprise Random... Persians, with 17 turns to go.
Ok, Time to stop panting and wish the Wife that Valentine day thingie...
Stephen
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How in the HELL is Singles Awareness Day more important than Civ IV?
I mean it's just VD... and it keeps coming back every year? ;)
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Well, in that case, anyone who's organized should be considered cheese. right?
No. It's the Org+Fin combo that's devastating IMHO. Every game I've played where Washington is one of the AI, he becomes the dominant civ fairly quickly.
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I think thats more of a glitch in the General AI strategy than anything else. If you watch an AI player play the game, it considers its priorties as such.
Expansion
Development
War
If it has unchecked expansion it will continue to grow well into bankruptcy. The AI will expand until there is no room to expand, and that more than anything is what hurts the AI in these games. Washington can deal with it better than the other Civs can, which is why he always dominates other AIs. If you tried to play as Washington, you would find that his benefits are not as profound as other civs.
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O.K. Then I will organize it:
raven.nevermore@gmail.com
Send me an e-mail if you want in... I figure we can probably agree on a pretty basic rule set.
Large
Continents
All victory options
No AI
All Random Civs
Rest of everything else on default?
How does it sound?
GE-Raven
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O.K. for those not familiar with PBEM here is how it works.
I start a game, after my first turn it gives me a file that is saved to the PBEM directory that I e-mail on to the second player. He/She e-mails to the third... Finally the last player e-mails me one and turn 2 begins (Yes the first few turns will be REAL slow).
Now I recommend we start an order and go all random on the civ selection (to avoid any wrangling for certain civs). So how I think it would be best is I will keep track of who sends me e-mails first... and that will be our order I will edit this list to let everyone know the order, and I will use the e-mail to send you the e-mail address of the person you will always send to (until they are e-liminated)
SO:
1. GE-Raven
2.
3.
4.
Can't wait!!!
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Hey Bro, you mind Posting this info also in the Stickie I just made for you?
Stephen
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I have played as Washington, and found it by far the easiest victory I had on Prince level (haven't worked my way to Monarch yet).
Washington is the one leader who lets you expand rapidly without killing your tech development. The Org lets you grow quickly without falling too far behind, and the Fin lets you catch up quickly after your cottages start maturing.
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O.K. for those not familiar with PBEM here is how it works.
I start a game, after my first turn it gives me a file that is saved to the PBEM directory that I e-mail on to the second player. He/She e-mails to the third... Finally the last player e-mails me one and turn 2 begins (Yes the first few turns will be REAL slow).
Now I recommend we start an order and go all random on the civ selection (to avoid any wrangling for certain civs). So how I think it would be best is I will keep track of who sends me e-mails first... and that will be our order I will edit this list to let everyone know the order, and I will use the e-mail to send you the e-mail address of the person you will always send to (until they are e-liminated)
SO:
1. GE-Raven
2.
3.
4.
Can't wait!!!
Holy shnakies b-man!!! Sorry I haven't been up to see this recently but since somebody has gotten the ball rolling I'll be sending an e-mail out. Thanks and whoot!!!
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The newest patch made the memory management much much worse. The game crashes after 40 minutes or so, unless I have a memory cleaner/manager in the background... =\
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That's the first I've heard of it making it worse for anybody. It really improved my game's performance and kept it from dragging at a snail's pace in the late game and when I've been playing for more than two hours at a time.
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<snikers> Sky uses winME.
Stephen
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:rofl:
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<snikers> Sky uses winME.
Stephen
Wow, sorry to hear about that. [bows head in silence]
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Heh. this game almost made my wife have me commited. See I mutter under my breath alot to myself, or sometimes hum.
Well for about a week she couldn't quite make out wha I was saying. See I usually repeat things over and over to make sure I can remember them at a later date.
anyway, She Finally figured out I was mentioning something about a beebing pig, and when she asked me, I chuckled. I had that darn Sattelite and Steel thing going through my mind. "Beeb...Beeb...Beeb..." and "I've got pig Iron, I've got Pig Iron, I've got all the Pig Iron." She gave me the strangest smirk I ever saw in my life.
Stephen
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That's great. I love those Nimoy quotes. My girlfriend had a giggle fit (that's what I call it whenever she starts laughing and can't stop) when she first heard the Sputnik quote. I've been singing humming the music that plays during the setup menu.
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I especially like the Al Gore pic for the Internet. :rofl:
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No doubt Guys. So many rememorable Things to see in this game.
Stephen
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The 3ds max tools for Civ 4 were released about a week ago (this is not the SDK; that's supposed to be released later). Unfortunately, absolutely zero documentation was included, so it's been really slow and frustrating learning how to work with them. It looks like some people are now starting to make some promising headway (or at least more than I am) on creating new units. I can't wait until I can learn how to use these tools to it's full potential.
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Looks like there is going to be an expansion pack this summer, and Sid Meyer is redoing Railroad Tycoon and teaming up with Firefly (Stronghold) to do a Rome game.
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Check your link there Dracho.
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Danged cut n paste..
Here it is. Front Page Annoouncements.
http://www.firaxis.com/
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Hmph, new scenarios and a new unit. I hope it's a little more than that.
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One thing I know for sure. I'm going to pass on this expansion and wait until the inevitable third expansion comes out. And if the third expansion isn't a compilation like C3C was, then the second expansion will be what? 20 bucks?
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Yeah, I've been hearing about the Civ 4 Warlords expansion for a couple of days now. I'm not planning on buying it right away either. After seeing how they handled the Civ III expansions, I think waiting is the prudent thing to do.
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Has anyone tried the "Mods" that came with the game? I'm 45 turns from finishing the Greek World mod, and holy crap, it's hard on settler.
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The only one I've tried so far is the North African Scenario, as the Germans. Its a walk in the park on Noble.
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The Greek World One, staring about 200 AD, a stack of 8-10 units of barbarians will just appear next to one of your towns.. sometimes in 3-4 places at once.
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I've been playing the 'Ice Age' scenario. A lot. It, however, is really just a slightly different Earth map.
I fiddled around with the American Revolution one some though. It was rather cool.
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I've done the Ice Age Scenario a couple of times. It struck me as odd that I could walk from Austrailia to France, but other than that its pretty good.
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Well with so much water frozen sea levels were supposedly a lot lower.
Be neat if stuff started melting in that one...suck if that happened and you had a nice, big city right where the Straights of Gibraltar were going to be.
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http://forums.civfanatics.com/showthread.php?t=166928
Some of the more notable changes: Multiplayer fixes. Financial trait toned down. Chopping toned down. SDI Fix.