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Taldrenites => Starfleet Command Models => Topic started by: AlchemistiD on December 05, 2005, 10:41:07 pm

Title: Halo model
Post by: AlchemistiD on December 05, 2005, 10:41:07 pm
Hello all.  I have a request, a Halo ring model. 

I'll get right down to it, but first:

(http://img.photobucket.com/albums/v226/AlchemistH20/HaloSFc.png)


Ahh, that's better.  I beg your pardon, I couldn't help it.

I have textures for the inner and outer facing sides of the ring.  All they lack is a modeller to put them to use.  There's really only two files. 

Unless someone wants to do some athmosphereic lightmap shading over the landmasses and oceans to make it look more enigmatic and cool on the dark side of a planet (Like lightining in a hurricane lighting up the surface over one of the bodies of water.  Snow reflecting light, some sparkles in the oceans, stuff like that). 

Come on.  I just want to paint a picture for you.  Imagine having the ambient light turned down to 0.  You're fighting a fleet of Andromedans and their mothership on the dark side of, say, an ice world with a frozen asteroid moon.  There, on the dark side orbiting the planet is a Halo or "Fortress World".  The afforementioned Hurricane lighting up the surface with lightning, and some of the panels on the outer side are glowing, sort of like stationkeeping lights.

Someone out there has to think that would be cool.

As for dimensions, take a federation starbase (The one that looks like the Spacedock) and spin it in a circle.  I think that would be as close to Halo's dimensions as we could get in SFC.  It would also have to be about as "wide" as a CA is long.

This should help as a reference.

(http://img.photobucket.com/albums/v226/AlchemistH20/halopic.png)

 


 
Title: Re: Halo model
Post by: Tus-XC on December 06, 2005, 12:49:01 am
dude you probably could model that ;) i don't think it would be to hard, i even think its a basic geometry in max ;).
Title: Re: Halo model
Post by: AlchemistiD on December 06, 2005, 07:23:03 am
Quote
dude you probably could model that  i don't think it would be to hard, i even think its a basic geometry in max.

I don't have max.  Or any money to buy it.  Or any experience modelling.  And I'd rather not screw it up and make it as big as a sun or something, 'cuz I probably would.

I'm just good at working with textures and little details.  I'll leave the modelling of the stuff to someone else who knows what they're doing, for now.
Title: Re: Halo model
Post by: Major A Payne on December 07, 2005, 04:10:22 pm
Alchemist. Pm or post some reference links and I'll see what I can do. If I can build a fairly accurate looking stargate then Halo shouldn't be to much of a problem. Be warned though that I will need textures as I don't make my own.
Title: Re: Halo model
Post by: Greenvalv on December 08, 2005, 12:03:36 pm
Be warned though that I will need textures as I don't make my own.
Well, it seems you two are a match made in hal..... I mean heaven.....
Title: Re: Halo model
Post by: AlchemistiD on December 10, 2005, 01:20:42 pm
Sorry for the delay.  I'll find and post some references.  As for the textures...

(http://img.photobucket.com/albums/v226/AlchemistH20/dg.png)

Attached is the title screen from Halo PC, that should help.  As a reference.

Basically though, take a stock Fed Starbase, and rotate it 360 degrees.  That should give you a perimeter that's pretty close to the actual deal in the Halo games.

You could also tilt the model slighty, as the halos in the games are often sen from an angle.
Title: Re: Halo model
Post by: atheorhaven on December 10, 2005, 02:29:09 pm
Interesting.. It's basically the same idea as Larry Niven's "Ringworld".  I've thought about this idea myself, and was thinking the best way to do one of these would be as a two part mesh, with a small sun and shade ring in the center, and then the Ringworld on the outside of the space sphere, painted onto it's surface.  That way, you could fly around the inside and have battles inside there, and see the surface area of the ring during your battles.  For something more like a Dyson Sphere, you could put an inner sphere with gaps in it for light for the surface.  Then texture the inside of one of the spheres with light and dark patches to make a Dyson Sphere with night and day areas, a great spot for a space battle.  :)

Assuming that I get any time to model this week/weekend, I'll see if I can't generate some form of "proof of concept" type mesh based off these ideas.. :D
Title: Re: Halo model
Post by: Major A Payne on December 11, 2005, 01:34:35 am
Is that as large as they are?? I was hoping for some higher detailing. I'll see what I can do over the next week but due to my own mod taking priority over pretty much everything else (including my free time), it'll be a little while.
Title: Re: Halo model
Post by: AlchemistiD on December 11, 2005, 02:40:19 am
Both textures are supposed to be connected end-to-end, not stretched.  But yeah, they're that small.

I could try enlarging them 2x and blurring the image slightly if you'd like something bigger..
Title: Re: Halo model
Post by: Major A Payne on December 11, 2005, 01:15:34 pm
Bugger. Oh well. Like I said, I'll see what I can do.
Title: Re: Halo model
Post by: Tus-XC on December 11, 2005, 01:28:55 pm
Both textures are supposed to be connected end-to-end, not stretched.  But yeah, they're that small.

I could try enlarging them 2x and blurring the image slightly if you'd like something bigger..

did you make the textures?  if so might i suggest you break it up in to parts, 4-8 that way you can increase the resolution of the textures?
Title: Re: Halo model
Post by: AlchemistiD on December 11, 2005, 04:31:42 pm
Nope, I didn't make them.  I ran across them in a Google Image Search.  I've had them for some time.







Title: Re: Halo model
Post by: AlchemistiD on December 14, 2005, 06:35:57 pm
The good Major's got some bigger textures to work with now, so I guess...yeah...nice...erm...

*BUMP*
Title: Re: Halo model
Post by: Major A Payne on December 15, 2005, 09:38:40 pm
Sorry to say this Alchemist but bad news I'm afraid. I tried 3dmax 5, 3dmax 7, Deep Exploration, Ultimate Unwrap 3d and Milkshape 3d and I can't get the texture to show up on the model, and I've no idea why. I've tried JPG, TIFF, BMP and TGA but for some reason it just doesnt' seem to apply to the model. Therefore I can't unwrap the textures coordinates properly. I've attached the zip file with an edit torus (its concave in the inner track to try to give a bit more 3d-ish look to the inner section) and a scaled down texture file (JPG as its the smallest). I also edited the texture file slightly to enhance it a little.

Anyway, appologies but I'm totally stumped on this one, so hopefully by passing this model file out someone might have better luck (I'm not very conversant with 3dmax or Deep Exploration anyway).
Title: Re: Halo model
Post by: Mr_Tricorder on December 16, 2005, 03:44:17 pm
I downloaded that model and re-attached the textures with 3ds max.  Here it is.
Title: Re: Halo model
Post by: AlchemistiD on December 16, 2005, 04:20:55 pm
Nice!  Thanks Mr. T!
Title: Re: Halo model
Post by: Mr_Tricorder on December 16, 2005, 07:38:39 pm
No problem.
Title: Re: Halo model
Post by: atheorhaven on December 18, 2005, 11:37:51 am
So would anyone terribly freak if I used this as a basis for a Ringworld landscape?  ;)

Been wanting to do something like that for a while.. :D

Just say the word "Yea" or "Nay"..
Title: Re: Halo model
Post by: AlchemistiD on December 18, 2005, 04:16:44 pm
I wouldn't.  It'd be cool to explore a ringworld type system.
Title: Re: Halo model
Post by: Klingon Fanatic on December 21, 2005, 07:40:41 pm
I wouldn't.  It'd be cool to explore a ringworld type system.

I would love to try that.

In the late 1980s I ran a FASA Star Trek TMP Roleplaying group that was sent to Niven's ringworld to investigate the crash of a Miranda class ship... It was really cool.

Let's see this come into the game please.

KF
Title: Re: Halo model
Post by: NannerSlug on December 21, 2005, 09:39:40 pm
<mind turns>

If I had some time, we could do a really cool mod with this.. and im not talking what you are talking about. fascinating ideas. btw, athy - havent heard from you in ages.. still have any of those textures around?

here is a challenge to you.. make a UNESC cruiser, HALO, UNESC station, covy cruiser, UNESC fighter and banshee.. though I dont know if thats what the covies use for fighters. we should not forget the covy transport either.
Title: Re: Halo model
Post by: atheorhaven on December 23, 2005, 01:51:37 am
I wouldn't.  It'd be cool to explore a ringworld type system.
I would love to try that.
In the late 1980s I ran a FASA Star Trek TMP Roleplaying group that was sent to Niven's ringworld to investigate the crash of a Miranda class ship... It was really cool.
Let's see this come into the game please.
KF

Will do my best to scrape some time together to work on it.  I've got the design pretty well thought out now already, it's just getting time to do it.  :p
Title: Re: Halo model
Post by: AlchemistiD on December 23, 2005, 02:03:42 pm
Big...really really big...