Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Herr Burt on May 18, 2006, 12:40:30 pm
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AAArrrrr!!!!!!!
There, bet that got your attention, eh?
A quick change in how you declare your trade routes.
In the past, I've said just to send me the endpoints and I'd draw the line. However there are sometimes more than one "shortest route" available, and without a graphical interface on my editing tools I sometimes miss a turn that would still be legal yet would grant you more money. This is somewhat mitigated now that i've taken to pinning up the F&E map next to my machine, but since the hex numbers on the two maps don't match this is still slow and a bit of work.
These problems are exacerbated by the fact that when the server is down and I'm editing, I'm trying to work as fast as possible to minimize the outtage.
So, from now on, if you wouldn't mind, please send me the entire route, not just the endpoints. You may take any path between the two endpoints you wish, so long as each hex moved from the origin point brings you closer to the en d point. If there are two hexs that both bring you closer to the target point, you may choose which one you want. (Think of it as the SFB seeking weapon rule, with a stationary target)
This will make life much easier for me.
-Herr Burt
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;D
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AAArrrrr!!!!!!!
There, bet that got your attention, eh?
A quick change in how you declare your trade routes.
In the past, I've said just to send me the endpoints and I'd draw the line. However there are sometimes more than one "shortest route" available, and without a graphical interface on my editing tools I sometimes miss a turn that would still be legal yet would grant you more money. This is somewhat mitigated now that i've taken to pinning up the F&E map next to my machine, but since the hex numbers on the two maps don't match this is still slow and a bit of work.
These problems are exacerbated by the fact that when the server is down and I'm editing, I'm trying to work as fast as possible to minimize the outtage.
So, from now on, if you wouldn't mind, please send me the entire route, not just the endpoints. You may take any path between the two endpoints you wish, so long as each hex moved from the origin point brings you closer to the en d point. If there are two hexs that both bring you closer to the target point, you may choose which one you want. (Think of it as the SFB seeking weapon rule, with a stationary target)
This will make life much easier for me.
-Herr Burt
did you want our existing routes to be sent to you too so that you may edit those ones to our specifications too?
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did you want our existing routes to be sent to you too so that you may edit those ones to our specifications too?
If you would do that, that would be great. It can help you assure you get the most profit from your perfidity.
-Herr Burt
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Trade routes? Whaaaa? I'm not familiar. Can someone give me a quickie education? Arrrrrrrr.
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Trade routes? Whaaaa? I'm not familiar. Can someone give me a quickie education? Arrrrrrrr.
Trade routes are explained in the Advanced Rules section, here:
http://www.dynaverse.net/forum/index.php/topic,163366053.msg1122698503.html#msg1122698503
These are rules that you do not need to follow in order to simply play, but give you chances to earn extra money for your cartel if you are willing to put up with their added complexity.
-Herr Burt