Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)
thanks!
dave
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.
Does the roster still show enemies and what they're flying, etc?
Ideal solution would be to diable viewing enemies on the roster, and insert a rule that you have to fly a ship of your current race.
That may be the interim solution till the OCI is changed. Just look at the roster to see what they are flying... There are your long range scanners, tool.
What if instead of showing the exact ship someone is flying it instead showed what hull class and what race? Like Romulan Heavy Cruiser?
Would that be a quick fix, Bonk or take a lot of time? I'm leary of instantly knowing what ship someone is flying... Although after the very 1st encounter, everyone is gonna tell everyone else on TS what that dude is flying, so mb it doesnt matter...
Are we going to be entering X-Class era by the end of the campaign?
That K-D7TX looks a little OTT ;)
It would seem to me, that, especially with the Romulan Ships, that each series would have a very distinctive long range sensor return. And just because you know the hull type . ..
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.
Very simple, and I can't see anyone having a problem with that. I guarantee there will be such a rule on SS3.
Good idea Q. Bonk is looking into it.
DH, a klingon X ship with photons... Unique ships wouldnt you say?
Yes, I know that the "AI fire on host only" problem has been around for a while...
I mentioned it since we have a scripter involved and maybe it could be looked into ;)
...
In general, targetting is left strictly up to the game engine. There is an api option that lets us manually choose a specific enemy ship as a target,
dave
In general, targetting is left strictly up to the game engine. There is an api option that lets us manually choose a specific enemy ship as a target,
dave
How about just get it to shoot at tool?
Or the closest enemy target? Is there such an option?
Turn... Off... Your... Firewall...
They are bad.
Dizzy, I am unable to d/l the installer. >:(
Will try to d/l later. :)
Bonk, can u manage to easily link the battles reporting with the mission name that was run? It'd greatly help players know what mission they had an issue with.
Also, the -60 minute battle delay isnt needed for testing now that we know delays work, lets see the action happen right away plz.
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.
Dizzy, I am unable to d/l the installer. >:(
Will try to d/l later. :)
Try connecting to our community FTP account if the anonymous connection is maxed out:
[url]http://www.dynaverse.net/forum/index.php/topic,163360158.0.html[/url]
[url]ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe[/url] (or perhaps this style of direct link will work better for you without being redirected from http to ftp which may confuse you browser and/or security settings)
Bring a wing!
Hey dave, your Stargate Assault... the DMY is too close to the base. Its practically on top of it. Move it away some 10k. That'd be good i think.
Base killing tip... kill the AI ships b4 you or an ally get closer than 40k from a base...
Why? The fact that everyone is screwed over equally should basicly makes fast loading moot. Adding heavy weapons rather considerably alters the dynamic of the ship by giving it far higher one shot crunching power that it's really ment to have.
For SFC X-Tech, just Effectivly ignore 90% of the fancy X-Tech that doesn't apply to SFC and use the rest.
GX racks are easy to make in SFC. Ignore pulse mode on the phasers (again; screwing everyone equally). Ect ect ect
And the feds don't have or really need a NCLX. The DDX works just fine :P
BPV: 170
SC4: MC .5
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.
No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.
To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).
Yeah, my wife walked by right as all the moaning started.... :smackhead:
Small problem with the NW10Shipassalt mission. I tried this one and found that My AI help went no faster then speed 8. Me Z-DF, F-DDV, F-DDG. Defenders were 3 K-F5Cs. The DDV dropped its fighters with no problems. It's just that the Fed ships were cut to ribbons before the defenders were destroyed. They then went on to the Shipyard at speed 8 :(
Also the asteroid Base Assalt is doable in a DF..... It just takes a lot longer ;D
Dave, Delete your DH123 folder in your main directory and then uninstall SGO6 then reinstall.
The fighters are in a sub folder there and something is wrong with that folder or your ftrlist.
Mb the DH123 folder was write protected?
Yeah, my wife walked by right as all the moaning started.... :smackhead:
Heh, was very glad I had the headphones on
dave
Our options are to fix it or pull it. What do u think dave?
Our options are to fix it or pull it. What do u think dave?
OK Diz, I'm stumped for the moment - I can't see what's causing it, so the best bet is probably to pull this one: Met_NW8ShipAssault.scr
dave
Give me some karma, baby! I'm trying to catch DH. :P
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.
No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.
To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).
You are questioning why it's different from the SSD, and I answered you. The SSD is only a part of the picture. The SFB X-ship rules form the rest, and they are not implemented in SFC.
If you want to make your own shiplist where X-ships follow the SSD exactly (but not the rules), feel free. We have used this one for a while and we are happy with it.
Our options are to fix it or pull it. What do u think dave?
Shipyards weren't working either.
Shipyards weren't working either.
In game or on the OCI?
Sounds like the usual cable issues causing ghosts at prime TV time... it would be nice if comcast could secure thier lines... they are slowly killing us. Its a fricking shame. :(
In game- signed on, I (unlike some otehrs) was able to move around, and the right-click (to inspect the ship) worked, but you couldn't purchase one (left click did nothing at all)
Tried to use the webyards, but since it thought I was still logged in I couldn't.
Merlin was reporting crashes during a base assault mission when the base died. He suspected a break model problem, but I didn't get a chance to talk to him before he signed off so couldn't confirm if it was the stargate mission.
Has anyone else run the battlestation or stargate assaults on the server yet?
dave
I just wanted to mention about the neutral hex mandatory missions. From what you told me last night, neutral hexes should be giving mandatory missions EVERY HEX. Well, I was only seeing them every 3rd or 4th hex.
Where are the F torps on the G-CC and CC+?
Where are the F torps on the G-CC and CC+?
lololol n00b
Where are the F torps on the G-CC and CC+?
lololol n00b
Neither the OP+4 nor stock shiplists have any ships with parentheses in the class name. I strongly reccomend we eliminate them from the shiplist asap. This could taint the results of tonights test, but it looks like none of them are available until year 17 so should not affect tonights test and would also explain why the shipyards did not lockup until 2280 hit yesterday.... definitely ditch the parentheses. Generally, if something is not done in the stock list or in OP+ then do not do it.
Where are the F torps on the G-CC and CC+?
lololol n00b
o_O how exactly is that a question that requires a insult particuarly when the question is RIGHT?
Neither the OP+4 nor stock shiplists have any ships with parentheses in the class name. I strongly reccomend we eliminate them from the shiplist asap. This could taint the results of tonights test, but it looks like none of them are available until year 17 so should not affect tonights test and would also explain why the shipyards did not lockup until 2280 hit yesterday.... definitely ditch the parentheses. Generally, if something is not done in the stock list or in OP+ then do not do it.
WAIT...Those are mine and t00l's.... :-\ 78...?! That's sounds like a lot of ships, tho.
I knew it was too good to be true....*sigh*
It's all Dizzy's fault... :P
Aren't ya glad I asked YOU to assign me my ship today? ;)
You might never have noticed all this... ;D
Recheck that. D7C(leg) are out in the early era. MB its something else?
Recheck that. D7C(leg) are out in the early era. MB its something else?
u dont understand hexx. If bonk says the issue didnt happen till the late era... and the same ships are early, then its something else. But regardless im changing them.
Ill ditch the () and reduce them to 8 characters.