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Taldrenites => Starfleet Command Models => Topic started by: Don Karnage on August 04, 2006, 05:03:20 pm

Title: milkshap question
Post by: Don Karnage on August 04, 2006, 05:03:20 pm
I was wondering if all the version of milkshap working the same way?, i mean if i got a model that seem too big for version 1.7.0 will work on a newest version?, i try to use the Potemkin-TMP from WZ but milkshap keep crashing, so i was wondering if another version of milkshap was able to andle that?, m still downloading studiomax 5 so i can do more.
Title: Re: milkshap question
Post by: GotAFarmYet? on August 05, 2006, 12:08:50 am
Milkshape is a low poly handling program about 12,000 polies, depending somewhat on your system. Anything over 9,000 polies is hit and miss on loading.
Title: Re: milkshap question
Post by: intermech on August 05, 2006, 09:43:20 am
Also, how many textures does the Potemkin-TMP have? Number of textures will give you a clue to how many groups it has. I am finding that milkshape cannot import a SFC mod with several groups. It might be able to import a *.3ds  with more groups. Ask WZ if he can give you the source file for it.

http://wickedzombie45.proboards46.com/
Title: Re: milkshap question
Post by: Centurus on August 06, 2006, 04:43:18 am
Most of WZ's ships for some reason won't load into MS3D. I know it isn't the polies, since high poly ships load into MS3D without problem.   I know this from experience.  Having someone convert the ships for you to 3DS will work.  Again, know this from experience.  Personally, I only use MS3D when porting BC ships to SFC3, or having to do the occasional work on a BC ship, as I had to do recently with the Chabot Refit.  I still much prefer MAX5.  :-D
Title: Re: milkshap question
Post by: Don Karnage on August 06, 2006, 07:05:51 am
i can't log to his forum i don't remember my password, i can't retreave it cause i change isp and i can't email him cause there something that wont work with the address, its a problem with outlook express and i don't know if i can use another software like thunderbird with this isp, so if anyone can send me the engine of the potemkin-tmp and other new fed mod from wz so i can make a few kitbash (also i would need a fca from wz in ms3d format) i can't load them, i hate ms3d toolimited and m still waiting to see if the studio max 5 that m downloading will work.
Title: Re: milkshap question
Post by: Terradyhne on August 07, 2006, 02:03:52 am
the Milkshape crashing problem with some models is a importer plugin problem i think.
I imported some of those Milkshape crashing models into max and exported them into 3ds and than those loaded fine into Milkshape.