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Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on August 06, 2006, 11:07:26 pm

Title: Slave Girls 6 is UP and has a New DL. We are using a Flatfile DB Now.
Post by: Dizzy on August 06, 2006, 11:07:26 pm
EDIT: As of the morning of the 8th at 2:46pm we are suing a flatfile DB and everything is running well. Rest of this post below is old.

Bonk knocked it outta the park with his OCI, huh? The two of us had some slick stuff working there... and player feedback was nothing but positive. But alas, we are a ways off from being able to really use it yet. As we all know SQL is almost there, and some more good news is that with such a heavy initial player load, a problem was revealed that will now be fixed. Bad news is that there are two other problems that we cannot fix without a code adjustment from magnuman and then several more tests.

Good news is that we will continue this server, but on flatfile. We are anticipating a stable server with upwards of 30 people. We will try to have it ready by tomorrow evening or whenever Bonk gets it to work. Here is what we are planning:

1) Server will resume at stardate 2267, it was 2266.
2) Everyone will start off in cruisers with 10k in the bank.
3) Some special ships not able to be purchased will be assigned to those that need them.
4) The map will retain current (as of an hour ago or so) hex ownership and base information. We will TRY to maintain hex DV as well.
5) Embassy bases in other friendly empires will now have a Colony World (unarmed planet) there.
6) Base Station missions will be included in the new installer and BS pricing will be around 20k, Bats 30k, SB 40k and all bases will now be destructible.
7) Planet Heavy Assault missions will have their 3 Bats reduced to 2 and FF will be removed.
8 ) 3x FF missions will be removed. Convoy Raid will be removed.
9) You will need to D/L a new installer.
10) We will still have a Webmap current to the last turn with full features.
11) We can still assign ships so we will still use the 'Keep what you capture' feature, although it may be a day before such ships will be assigned.

Without OCI and SQL, everyone will need to make each one account for every friendly race they want to fly. You no longer have to match your forums email to the GSA email.

Web warping using the OCI to change your characters hex position on the map is gone so you'll just have to fly hex by hex to get where you are going.
Ship buying will have to be done thru the shipyards now and will not be instant. It will take 4 minutes or less to get new ships from the shipyards.
Transferring races, covered that above, you'll need 4 accounts one for each race or more if u want...

Well, I'm gonna miss the OCI, but I'm looking forward to a stable server packed with people. Hats off to Bonk for showing us what's in store for this game in the not too distant future.

See you all tomorrow night!


Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Komodo on August 07, 2006, 12:17:04 am
Thanks guys for the ol college try :)

Hats off for everything you guys do, rain or shine!
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dizzy on August 07, 2006, 12:21:57 am
We really thought we had it... or were at least close enough to get it to run decently... SG6 experienced more and faster player loads in 2 days than it ever did on the forge, so the results were quite unexpected. We had hoped for a more Forge smooth like operation... Oh well. Good will still come from it.

Im so depressed. Mb if I go buy a laptop, something I've been wanting a really long time, it will help make me feel a little brighter. Then I can play my son in 1v1 SFCOP games. My other desktop I scrapped for spare metal... So what's a good graphics card to get on laptops now days? Go with the duo core or amd processor? I keep hearing 17" true widescreens are best, but are they just widened 15" or 14"?
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Bartok on August 07, 2006, 12:29:54 am
Don't be depressed man,

It's all a learning experience and as you say - good will come from it!!  Though - since we're moving to flatfile how bout upping the number of disruptors on klingon bases to compensate for the 8 photons on Fed base stations ::)

he hehe - as far as a laptop purchase goes, i don'e have any particular knowledge of what grahpics cards are better than others for them, but.... least you can get goood laptops now for under 3K (as opposed to 4 years ago)

Cheers Man
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Midnight Tech on August 07, 2006, 12:34:46 am
A bit OT Dizzy, but I'd probably go with AMD dual core if I could find one. Not sure what to advise on the video question however.
Man...if I knew I wouldn't get bombed for being green in OP online (no pun intended), I'd join you guys in a minute! Alas...I have not practiced enough to do as good as the rest of y'all.  :(
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Father Ted on August 07, 2006, 12:40:13 am
As far as laptops, if you absolutely have to have one now, go with a Centrino duo core or AMD AthlonX2. Or you could wait a month or two for the new processors Intel is supposed to be coming out with. As for screen size, that depends on how much bulk you want to lug around. If it's not a big deal, go with the 17" screen, otherwise, buy a 15.4". The video card shouldn't really matter for OP or EAW, but if you're into high-end 3D gaming, stick with a desktop. Notebooks aren't designed for top-of-the-line games.

Whichever way you go, make sure it's Vista capable.
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dizzy on August 07, 2006, 12:42:17 am
Though - since we're moving to flatfile how bout upping the number of disruptors on klingon bases to compensate for the 8 photons on Fed base stations ::)
F-BS   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   1   Ph3   FX   1   Ph3   ALL   1   Ph3   RX
F-BS+   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   1   Ph3   FX   1   Ph3   ALL   1   Ph3   RX
F-BSF+   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   2   Ph3   FX   2   Ph3   ALL   2   Ph3   RX
F-BSFR   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   2   Ph3   FX   2   Ph3   ALL   2   Ph3   RX
Now if I add up all 4 of those I get 8.  :P What are you talking about?
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dizzy on August 07, 2006, 12:50:54 am
As far as laptops, if you absolutely have to have one now, go with a Centrino duo core or AMD AthlonX2. Or you could wait a month or two for the new processors Intel is supposed to be coming out with. As for screen size, that depends on how much bulk you want to lug around. If it's not a big deal, go with the 17" screen, otherwise, buy a 15.4". The video card shouldn't really matter for OP or EAW, but if you're into high-end 3D gaming, stick with a desktop. Notebooks aren't designed for top-of-the-line games.

Whichever way you go, make sure it's Vista capable.

Is the centrino the performance processor? And yeah, big is better. Thieves can run as fast with larger heavier laptops. Allows me more time to shoot them b4 they get away. Also, wider laptops have 10keys. At least some Ive seen have them. Do larger laptops with bigger screens have bigger batts?
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Father Ted on August 07, 2006, 12:58:01 am
Not really. If you want better battery life, go with the AMD Turion. That's the feedback I get from customers, anyway. And it will handle OP, no sweat.

PS: as for ten key number pad, HP has a couple of laptops that offer it on their 17" models. Not sure about Sony or Gateway.
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dizzy on August 07, 2006, 01:03:41 am
Ya, but is turion a performance chip? Ill sacrifice batts for speed and performance anyday.
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Father Ted on August 07, 2006, 01:14:06 am
No, Turion is more of a number cruncher chip. Centrino and Athlon duo cores are your performance chips. Either way, Turion CAN handle OP, but if you want the best and baddest, go with the other ones. And an update, I think Toshiba makes a 17" with 10 key number pad as well.

PS: If you can wait, this should be on the shelves in a month or two: http://www.intel.com/pressroom/archive/releases/20060727comp.htm
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: SkyFlyer on August 07, 2006, 03:38:01 am
I think i'm done for the campaign then, unfortunately.

After using the OCI I can't go back to flatfile.

I might pop in a little if theres a lot of PVP going on...

Bonk, feel free to keep on using the webspace I gave you.
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dizzy on August 07, 2006, 06:04:20 am
Thanks for the webspace sky. I'll PM you when things get medieval on the server... Yeah, we lost a few features, but the core is there, bro. Draft your enemy and kill his ass! We still are able to assign ships so you can keep what you capture. Hopefully see ya back and while we flew, we had fun, huh? How bout that base assault?
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: FPF-DieHard on August 07, 2006, 07:14:15 am
Definately Intel for laptops, the Dualcores ar ehte ways to go.   I have a Geforece 6600 GO graphics card and games like Star Wars BF2 looks great.   Mines a year old so anything newer will kick more ass.

15.4  screen is ideal, I think the 17's are a bit too big for a portable PC
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Dfly on August 07, 2006, 07:52:36 am
Though - since we're moving to flatfile how bout upping the number of disruptors on klingon bases to compensate for the 8 photons on Fed base stations ::)
F-BS   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   1   Ph3   FX   1   Ph3   ALL   1   Ph3   RX
F-BS+   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   1   Ph3   FX   1   Ph3   ALL   1   Ph3   RX
F-BSF+   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   2   Ph3   FX   2   Ph3   ALL   2   Ph3   RX
F-BSFR   2   Phot   ALL   2   ADD12   2   4   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   2   Ph3   FX   2   Ph3   ALL   2   Ph3   RX
Now if I add up all 4 of those I get 8.  :P What are you talking about?

He is talking about the post from last Friday or Saturday which showed the weapons list of the starbases.  It showed 8 photons on that base.  You should remember it you commented on it a couple times.  If I can find it I will copy it here or link it here, provided no one has removed it.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Dfly on August 07, 2006, 07:56:33 am
here is the post:

Fed Bats: 8 photons, 2 drone racks, 4 ph1, 8 ph3, 6 ph4

8 photons is bloody absurd when most of the other bases listed here only have half the number at most.

Kzinti: 4x Disruptor 3, 2x Missle Rack B, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4, 1x ADD 12

Why does the Klingon BATS have more drone racks than the kzinti and more .....actually why is the Kzinti BATS the weakest one here?

Klingon: 4x Disruptor 3, 4x Missle Rack B, 6x Phaser 3, 6x Phaser 4, 2x ADD 12

Rombulan: 2x Plasma G, 2x Plasma R, 8x Phaser 3, 6x Phaser 4

ISC: 2x Plasma F, 1x Plasma G, 1x Plasma S, 4x Phaser 1, 8x Phaser 3, 6x Phaser 4

Umm... isn't this supposed to have PPDs?

Gorn: 2x Plasma G, 2x Plasma R, 4x Phaser 1, 8x Phaser 3, 8x Phaser 4

Why does this have more Ph4s than anyone else?

Lyran: 4x Disruptor 3, 8x ESG, 12x Phaser 3, 6x Phaser 4

8 ESGs iand the swarm of ph3s is insane compared to the other bases here.

Hydran: 6x Fusion, 4x Hellbore, 2x Phaser 1, 1x Phaser G, 6x Phaser 4

it's missing ph-g's and a number of other things compared to the others.




Found it on page 2.  the thread is:  http://www.dynaverse.net/forum/index.php/topic,163369131.0.html
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Dizzy on August 07, 2006, 08:08:01 am
Those are battlestations not base stations. Dont waste my time. You know as well as I that that is an old outdated post.

F-BATS   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
F-BTSF+   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
F-BTSFR   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATS   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATS+   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph1   ALL
K-BATSR   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATSR+   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL


There are few differences between the Bats. The time it took you to find that link, Dfly u could have instead posted the above of which you have easy access. Its in your specs folder. Is there a point you are trying to make here? Edit: well looky there, the Klinks have too many Ph1's on their Bats+ from 2268-2271.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bartok on August 07, 2006, 09:44:03 am
OK OK OK -----

It wasn't my intention to flare tempers.... i thought i could/would sneak in a little joke.  Base stations / battle stations my bad, didn't mean it to garner any response beyond perhaps a snicker or an eye roll.....  I'll be more careful in the future....
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FPF-Tobin Dax on August 07, 2006, 10:34:13 am
OK OK OK -----

It wasn't my intention to flare tempers.... i thought i could/would sneak in a little joke.  Base stations / battle stations my bad, didn't mean it to garner any response beyond perhaps a snicker or an eye roll.....  I'll be more careful in the future....

If you open that can of worms, it's important to remember that Kzintis were shortchanged the most...
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: 762_XC on August 07, 2006, 10:41:03 am
Bartok, to repent you must write down 300 times:


(http://www.zombie-inside.net/allyourbase/simpsons_aybabtu_704.jpg)
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: NuclearWessels on August 07, 2006, 10:56:27 am

If you open that can of worms, it's important to remember that Kzintis were shortchanged the most...

I thought it was the feds that got Hexx...

Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bartok on August 07, 2006, 10:59:31 am
Bartok, to repent you must write down 300 times:

:mischief: So long as I can cut and paste  ;D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Dfly on August 07, 2006, 11:03:50 am
Those are battlestations not base stations. Dont waste my time. You know as well as I that that is an old outdated post.

F-BATS   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
F-BTSF+   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
F-BTSFR   BATTLE_STATION   4   Phot   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATS   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATS+   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph1   ALL
K-BATSR   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL
K-BATSR+   BATTLE_STATION   4   Dis4   ALL   3   ADD12   2   2   DroB   3   2   Ph4   FX   2   Ph4   ALL   2   Ph4   RX   4   Ph1   ALL   4   Ph3   ALL   4   Ph3   ALL


There are few differences between the Bats. The time it took you to find that link, Dfly u could have instead posted the above of which you have easy access. Its in your specs folder. Is there a point you are trying to make here? Edit: well looky there, the Klinks have too many Ph1's on their Bats+ from 2268-2271.

Actually Dizzy I had no point to make other than to show you where Bartok took his information from.  
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Hexx on August 07, 2006, 11:13:45 am
I think the main point we're getting away from here is that I'm better than the lot of you.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: ShadowLord on August 07, 2006, 11:37:26 am
I think we all appreciate the effort Bonk, Diz and others did.

With regards to SQL -- well look at it this way -- It took a few tries to actually make flying safe as well. Sure you can build something that looks like it will fly but you have to actually get in and try it to see if it will work. I wouldn't say this one crashed -- it just got a bit banged up on the landing and will come back stronger and better.

Perhaps the whole game can be summarized in a comment I made to a wing while in an online mission yesterday.

If only the original game was this good. (eh)

So keep up the excellent development work and know the entire community is behind this effort.

KHH_ShadowLord
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: MBDay on August 07, 2006, 11:56:15 am
We really thought we had it... or were at least close enough to get it to run decently... SG6 experienced more and faster player loads in 2 days than it ever did on the forge, so the results were quite unexpected. We had hoped for a more Forge smooth like operation... Oh well. Good will still come from it.

Im so depressed. Mb if I go buy a laptop, something I've been wanting a really long time, it will help make me feel a little brighter. Then I can play my son in 1v1 SFCOP games. My other desktop I scrapped for spare metal... So what's a good graphics card to get on laptops now days? Go with the duo core or amd processor? I keep hearing 17" true widescreens are best, but are they just widened 15" or 14"?

Hey Diizy this will realy chree you up. Instead of gettign the LAP top for your shelf how about getting it for me. You know what they say..... Givening Giftes to other realy chrees you up.....


  BTW great try. I was hoping to get on the SQL server but having the blasted problems that I'm having I was not able to. I hope that I will be able to get on the server when you bring it back up.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: KBF MalaK on August 07, 2006, 12:06:03 pm
Yea, thanks for trying. I certainly had fun for the 3 hours it worked. But with 10K pp I can buy all kinds of new toys,

Muahahahaha
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: Bonk on August 07, 2006, 12:09:31 pm
I hope that I will be able to get on the server when you bring it back up.

Check my reply in the How tos forum.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: IAF Lyrkiller on August 07, 2006, 12:13:02 pm
Dizzy or Bonk, when will the server be up tonight?

Courious KAT wants to know. ;D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FCM_SFHQ_XC on August 07, 2006, 12:18:56 pm
Well SQL was nice, very nice indeed, but if we have to switch to the fatfile then I am ok with it.. if we were near the end of the camp I would say just let the SQL stay up since I am perfectly willing to ride with the "burps" but if they are ony going to get worse then it probably will be better in the long run to switch to flatfile :)
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bonk on August 07, 2006, 01:25:57 pm
Dizzy or Bonk, when will the server be up tonight?

Courious KAT wants to know. ;D

About 7 PM Eastern.

But I'm in a bit of a dilemma. You'll probably all want to kill me but I'm tempted to try SQL again with some modifications to the serverside shiplist. (I got to thinking about what's different on The Forge)  But I don't know if its worth it to try, the burping might continue anyway.  I almost have the flatfile setup ready... Dammit I'm torn over what to do.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: el-Karnak on August 07, 2006, 01:40:03 pm
We need Test  harness code Bots  to simulate player load by calling the API code for the SQL server kit..

 I seriously think this is what it will take, so that we can do a proper automated stress test.  Then we will have this problem licked forever.;D

We went through the same cycle with the dbl-fighter bug. Once we got a proper stress test env. up and going on Bonk's test server we cleaned up EEK code pretty quick.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: SideSwipe9th on August 07, 2006, 01:45:59 pm
Well I don't mind if you go SQL again or go flatfile. The burps are nothing more than a small annoyance to me and don't get rid of the fun of playing the game :)

If you think it will work give it a shot :)
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FCM_SFHQ_XC on August 07, 2006, 01:49:36 pm
About 7 PM Eastern.

But I'm in a bit of a dilemma. You'll probably all want to kill me but I'm tempted to try SQL again with some modifications to the serverside shiplist. (I got to thinking about what's different on The Forge) But I don't know if its worth it to try, the burping might continue anyway. I almost have the flatfile setup ready... Dammit I'm torn over what to do.
Well this is a really good opprotunity to hammer out the problem with SQL, so every modification is worth a try.. from what I have seen most of us dont really mind the burps so the longer we use SQL the more bugs will be hammered out of it(and better server stabillity), and it then will cause less problems in the future :)
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FPF-Paladin on August 07, 2006, 02:42:58 pm
Whatever you think is fine by me, Bonk :)  I'll be here one way or another.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Capt_Bearslayer_XC on August 07, 2006, 02:54:35 pm
As long as the server is running on the 21st when I get fully back from Pennsic, I am fine with it.... ;D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Dizzy on August 07, 2006, 02:58:53 pm
Well I don't mind if you go SQL again or go flatfile. The burps are nothing more than a small annoyance to me and don't get rid of the fun of playing the game :)

!

Bonk... I'm with you no matter what you decide. I'm willing to give SQL another day if it means there's hope of keeping the OCI. The server date can be advanced tomorrow on flatfile to 2269 and we will retain all our progress and we will still be on track. I dont know why, but player population doesnt really pick up till the 70's. So it hasnt even gotten good yet.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Hexx on August 07, 2006, 03:14:39 pm
Everyone knows "normal" test SQL servers don't get eneough people on them, yet most of s don't show up for those anyway

I say push SGO6 on SQL as long as you can & get whatver info you can from it.

As has been mentioned, while burps are annoying- the fantastic OCI more than makes up for them.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bartok on August 07, 2006, 03:21:24 pm
Here here I agree with what others have posted -

If you want to continue with SQL and see what's come of your edits/repairs I'm all for it.  Not just because the OCI is great, but because getting you the information you need/want is a priority.  Can always go to flatfile lateron if/when necessary.  I'll be there with bells on either way!!

Cheers
Title: Re: Slave Girls 6 is on HOLD untill tomorrow...
Post by: SkyFlyer on August 07, 2006, 03:44:42 pm
Thanks for the webspace sky. I'll PM you when things get medieval on the server... Yeah, we lost a few features, but the core is there, bro. Draft your enemy and kill his ass! We still are able to assign ships so you can keep what you capture. Hopefully see ya back and while we flew, we had fun, huh? How bout that base assault?

well see. gotta get ready for school.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: GDA-Agave on August 07, 2006, 03:45:51 pm
I'd say go with the SQL myself.   We seem like we're at crucial stage of SQL development so lets continue.   Sure the downside is that it is happening during a very popular server, but the upside of all the long-term SQL "stuff" makes this a no-brainer to me.   I guess who you really need to hear from is Dizzy since the Slave Girls servers are his baby.

Agave
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Dizzy on August 07, 2006, 03:57:51 pm
Bonk... I'm with you no matter what you decide.

Ya, Agave, that wasnt very decisive, huh? I will be bold. Bonk, go with SQL.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bonk on August 07, 2006, 04:18:41 pm
We will give SQL one more try. If it burps three times tonight in as many hours then we go to the flatfile for sure (I have that setup all ready). Thank you all for your patience and perseverance. The new installer is posted. The server will be up in 1.5 hours.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: KBFLordKrueg on August 07, 2006, 04:29:47 pm
I do admit I'm hooked on the SQL after playing on both runs of the Forge. All those extras are just great!
But, having a drop after every couple missions is rather annoying.
I don't mind giving SQL another try, it would be very nice to continue the server with it.
I was looking forward to assigning someone a E3 for losing a capitol ship...  :P

A couple quick questions...
Will we need to uninstall the old installer before installing the new one? Or just overwrite with the new one?

If we go to flatfile, will I still have my CCL? (please say yes...)

At least I've got time to eat and relax a little after work before it kicks off again.

Thanks to all who've had a hand in this campaign for their continuing hard work on it.

Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: 762_XC on August 07, 2006, 04:38:14 pm
We will give SQL one more try. If it burps three times tonight in as many hours then we go to the flatfile for sure (I have that setup all ready). Thank you all for your patience and perseverance. The new installer is posted. The server will be up in 1.5 hours.

 :thumbsup: :thumbsup: ;D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FCM_SFHQ_XC on August 07, 2006, 04:38:24 pm
Sounds good Bonk ... lets hope SQL works perfectly this time :D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: FPF-DieHard on August 07, 2006, 04:45:51 pm
As Fed RM, I vote yes for SQL   ;D
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bonk on August 07, 2006, 05:02:54 pm
Will we need to uninstall the old installer before installing the new one? Or just overwrite with the new one?

The installer will tell you to uninstall the current version of SGO6 if it is presently installed. (be sure everyone downloads the latest version by clearing their browser cache or adjusting their caching settings)

If we go to flatfile, will I still have my CCL? (please say yes...)

The db shows you as having a K-D7CL where we left off. I assume this is what you mean by a CCL?

If we have to go with the flatfile later tonight, starting PP will be 10K, the map will be where we left off last night, the year will 2267, you will get the standard starting ships and Dizzy will provide me a list of ships to assign by database edits Tuesday night. So if you feel you are entitled to a difficult to obtain or restricted ship then submit the requst to Dizzy for approval. Be sure to include the full and accurate ship class name and character name in the request. (e.g. K-D7CL, KBFLordKruegSCC). If needed, a thread may be started for the purpose.
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Wraith 413 on August 07, 2006, 05:11:38 pm
 I DL'd the new SGO6. Just to confirm, the newer SGO6 files are smaller?   5.60 mb (newer) vs 5.72mb (original)


                                                    Wraith 413
Title: Re: Slave Girls 6 is on HOLD untill tonight...
Post by: Bonk on August 07, 2006, 05:36:22 pm
I DL'd the new SGO6. Just to confirm, the newer SGO6 files are smaller?   5.60 mb (newer) vs 5.72mb (original)


                                                    Wraith 413


http://www.sky-flyer.org/sfc/SGO6/SGO6.exe

or

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe

Correct, the new installer is 5.60MB (5739KB or 5876706bytes). MD5 Checksum: 206756c13f8ad2420042bf3d5a11c03b

MD5 utilities: http://www.whitsoftdev.com/md5/ or http://www.md5summer.org/
Title: Re: Slave Girls 6 has a New DL.
Post by: Bonk on August 07, 2006, 05:55:51 pm
Flatfile server and webmap are up.