Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: KBFKaz on August 21, 2006, 10:06:05 am
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Revenge of Dr. Strangelove, i gotta admit was some of the most fun I've had on a server to date. The shiplist, the skins, the secrets, the missions, all of it was great!! ;D Had good numbers on there too. I'm sure that with some minor tweaks (ie: the shadows), this could be the comeback server of the year!
The feedback I have heard on it was the puzzles were most appealling. The race for technology, can it get any better!
If it cant be a mainstream server, is it possible to have it as a "in between" server like the Forge? :multi:
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I think Bartok was considering doing a re-run of RDSL... it would be fun!
You never know, we might even be able to talk SkullnBones into doing another installment in that wonderful series of his. :notworthy:
EDIT: Plus I can imagine what kind of neat stuff Skull would come up with with Dave's new and improved editor... 8)
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I have played a lot with the RDSL shiplist and it is really cool to see the B5 ships flying around.
I was curious in RDSL were the White Stars, Vorchans, etc actually flown by you all top gun pilots or where they stuff you encountered in missions and had to fight with regular ships.
Where Sharlin cruisers in RDSL actually in the space dock for purchase ??
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I have played a lot with the RDSL shiplist and it is really cool to see the B5 ships flying around.
I was curious in RDSL were the White Stars, Vorchans, etc actually flown by you all top gun pilots or where they stuff you encountered in missions and had to fight with regular ships.
Where Sharlin cruisers in RDSL actually in the space dock for purchase ??
Yes they were in the yards and anybody could fly them provided there was points available under the heavy iron rule. I don't remember fighting any but I think you might have gotten a white star as ally AI.
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I think Bartok was considering doing a re-run of RDSL... it would be fun!
You never know, we might even be able to talk SkullnBones into doing another installment in that wonderful series of his. :notworthy:
EDIT: Plus I can imagine what kind of neat stuff Skull would come up with with Dave's new and improved editor... 8)
Can anybody put the bug in his ear to see what he thinks? I don't know how to get a hold of him. :-\
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I had been playing with the RDSL shiplist - then KCW happened. Then i got hungry for more models from B5 and hunted down some high quality ones and actually got them into .mod format and have played with them....
I've paired down the shiplist quite a bit and haven't fiddled with it in a while - lot of possibilities, but it's a definite cheezefest.
I'm bummed I wasn't around for the RDSL servers, intrigued by the stories I've heard but just not the same as being there ... mine if it goes up would be a "fun" / in between server....
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I have played a lot with the RDSL shiplist and it is really cool to see the B5 ships flying around.
I was curious in RDSL were the White Stars, Vorchans, etc actually flown by you all top gun pilots or where they stuff you encountered in missions and had to fight with regular ships.
Where Sharlin cruisers in RDSL actually in the space dock for purchase ??
Yes they were in the yards and anybody could fly them provided there was points available under the heavy iron rule. I don't remember fighting any but I think you might have gotten a white star as ally AI.
Actually, they had to be assigned by Skull, Kaz. I had to tell him who was getting one and he would assign it while that player was logged off. They never showed up in missions as Ally or enemy.
If they would have shown as AI in missions, can you imagine how the other side would have bitched? ::)
Look how they complained when we swooped in and captured their Lost Tek Station, denying them further ships... ;D
Can you imagine if they would have had to fight them regularly as AI in mission...?
Even when he opened up the shipyards due to popular whining, freeing all to fly BBs, DNs and the like, they still were not in the shipyards for all to buy.
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Hell, I might even dust off my captains chair for RDSL. Probably the most fun I've had was being a "monster" in that server. Yeah, killer ship but damn I had my work cut out for me with so many good and great captains gunning for my A$$.
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I have played a lot with the RDSL shiplist and it is really cool to see the B5 ships flying around.
I was curious in RDSL were the White Stars, Vorchans, etc actually flown by you all top gun pilots or where they stuff you encountered in missions and had to fight with regular ships.
Where Sharlin cruisers in RDSL actually in the space dock for purchase ??
Yes they were in the yards and anybody could fly them provided there was points available under the heavy iron rule. I don't remember fighting any but I think you might have gotten a white star as ally AI.
Actually, they had to be assigned by Skull, Kaz. I had to tell him who was getting one and he would assign it while that player was logged off. They never showed up in missions as Ally or enemy.
If they would have shown as AI in missions, can you imagine how the other side would have bitched? ::)
Look how they complained when we swooped in and captured their Lost Tek Station, denying them further ships... ;D
Can you imagine if they would have had to fight them regularly as AI in mission...?
Even when he opened up the shipyards due to popular whining, freeing all to fly BBs, DNs and the like, they still were not in the shipyards for all to buy.
They came in two varieties. There were the super-cheese ships, and then there were the super-X-cheese.
The super-cheese did show up as AI enemies, and they were tough. I lost more than one ship to an AI shadow cruiser that had speed 31 PF's with ESG-lances.
The super-x-cheese that you had to solve the puzzles for did not show up as AI.
It was a great server with only two flaws I can think of. It would be great if someone ran another, with toned down super-ships.
What would be even better would be to run a RDSL server with a DSL map. ;D That was a great map. Tons of nebula the rules wouldn't allow you to enter, with a maze of clear space to channel the fighting.
-S'Cipio
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While playing on that server was alot of fun, the DB editing and ship assignments....not so much ;)
Of course if your telling me there are new and improved DB editing tools to play with...
good to hear some people have fond memories of that one
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IDSL was my first real server... always remember that one :thumbsup:
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I feel the same way, and my crew is already infesting our current campaign web sight message boards with chatter about the upcoming B5 game.
http://sfbuaw.com/b5indexsaved.php
I would like to thank all those who worked on RDSL, it was a great base upon which I have added numerous other B5 ships from Battle Clinic.
In our game we are using the League of Non Aligned Worlds to represent the SFC races, the Hybrid universe will be pretty cool.
And what a fantastic background for a ref to insert some fun storyline type of things. B4, B6, shadows, vorlons, god the list goes on.
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While playing on that server was alot of fun, the DB editing and ship assignments....not so much ;)
Of course if your telling me there are new and improved DB editing tools to play with...
good to hear some people have fond memories of that one
I upgraded my editor quite a bit, there's a tutorial in the admin's forum
http://www.dynaverse.net/forum/index.php/topic,163369768.0.html
Scippy also put together a new editor, so you might check with him as well.
holler if there are other features you'd like added!
dave
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the memories of what a blast that server was, i would come back to play in another one.
KBFTrajan
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While playing on that server was alot of fun, the DB editing and ship assignments....not so much ;)
Of course if your telling me there are new and improved DB editing tools to play with...
good to hear some people have fond memories of that one
what an awesome server that was...the only way to outdo it would be to do another... :rwoot:
and i would love another fond memory of helping to take out a big bad vorlon.... :flame:
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I had one hillarious ship. It looked like a massive onion, and had a rop speed of 27, but had 24 Phaser 3's, and 12 medium speed MIRV racks. It was very, very efficient at defeating bases and the really tough Shadow ships.
From May, 2004: I was in the Bloomin' Onion, and was fighting Green's Whitestar. Beaqrcat and others were involved, but I don't remember who.
By the way, we lost by one point, but me and War Sears only need about another 5 minutes, and we would have won. We had an entire sector about to fall from a deep strike, when S&B took the server down. Rats!
(http://members.cox.net/zeppa/sfcop/RDSL/Green_Ian5.jpg)
(http://members.cox.net/zeppa/sfcop/RDSL/Green_Ian6.jpg)
(http://members.cox.net/zeppa/sfcop/RDSL/Green_Ian7.jpg)
(http://members.cox.net/zeppa/sfcop/RDSL/green_Ian8.jpg)
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I could get into another version of RDSl with IDSL map. IDSL was the same for me, 1st D2 I ever really played on.
Could make a Vorlon vs Shadows campaign....... oo00oooo0000ooo
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That was the Shadow planet killer with 12 MIRV !!
We have been playtesting it and decided that it was best left out of players hands :)
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I had one hillarious ship. It looked like a massive onion, and had a rop speed of 27, but had 24 Phaser 3's, and 12 medium speed MIRV racks. It was very, very efficient at defeating bases and the really tough Shadow ships.
From May, 2004: I was in the Bloomin' Onion, and was fighting Green's Whitestar. Beaqrcat and others were involved, but I don't remember who.
By the way, we lost by one point, but me and War Sears only need about another 5 minutes, and we would have won. We had an entire sector about to fall from a deep strike, when S&B took the server down. Rats!
I remember that fight. Bearslayer was with me (I remember we had a considerable speed difference between his ship and mine).
Roids and T-bombs were the best (only?) defense against the Onion.
Only thing I didn't like about the server was the "Clue" game aspect of it ... hated that part ... threw the whole thing off. Best aspect ... believe it was the first use of the "slot" ... loved that part. Oh, and the most fantastic models I have ever seen ... perfect.
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And I was an ARM for that server. ;D
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Green,.. I did not play in it, but can you be more specific about what parts of the Clue aspect made it a worse experience for you?
Curious as the campaigns I run folks are requesting/demanding more of a storyline to them rather than the old kill thy neighbor stuff that I have done for years.
I kinda thought that RDSL's clue were the early stages of storylines for Dyna games and saw in the recent Pirate campaign that elaborated on that ideal of a grander theme for the game.
So what about the clue ideal was negative in your experience?
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Thanks Green, I got your message, and thanks for the explanation. Interesting thoughts.
S
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That was the Shadow planet killer with 12 MIRV !!
We have been playtesting it and decided that it was best left out of players hands :)
The planet killer was a big scary thing, but it was not as spooky as it might seem.
The thing had no shields. It was speed limited to 23 or 25, forget which. If you traveled at speed 31 and chanrged up what weapons you could, you could eventually wear the thing down.
You had to stay away from the MIRV's. But if you went speed 31 and the MIRV's went speed 32, you simply had to be over range 3 from the things going away, or on a favorable angle of attack so you could bear off and be 3 away when they were launched. Keep in mind the phaser 3 barrage or the planet killer was limited in power. A patient attacker could simply peck away with what ever long range weapons would charge at speed 31, or even phaserboat. Range 7 phaser 1's agains an unshielded opponent will eventually kill them.
Now, in muli ship engagements, if I could get in front of somebody as they were fighting soneone else (And that is what happened to poor Green in his precious Whitestar) then all those MIRV's were quite useful.
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That was the Shadow planet killer with 12 MIRV !!
We have been playtesting it and decided that it was best left out of players hands :)
Attack it from range 10 and see how that goes.
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Ya I think the planet killer was not meant to fight fleets alone. Likely you would find it with other shadow ships. I believe like all shadow ships it did have a lot of armour though even if no shields.
So far in our upcoming B5 game, the newbie players are running the B5 units (which I toned down a bit) and the old vetrans are running the SFC races under the name/guise of The League of Non Aligned Worlds.
The Earth Forces battlewagons are pretty cool too, and man can they take a pounding.
I am hoping the power of the B5 ships will offset the extreme skill descrepancy among some players. We shall see
S
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I had one hillarious ship. It looked like a massive onion, and had a rop speed of 27, but had 24 Phaser 3's, and 12 medium speed MIRV racks. It was very, very efficient at defeating bases and the really tough Shadow ships.
From May, 2004: I was in the Bloomin' Onion, and was fighting Green's Whitestar. Beaqrcat and others were involved, but I don't remember who.
By the way, we lost by one point, but me and War Sears only need about another 5 minutes, and we would have won. We had an entire sector about to fall from a deep strike, when S&B took the server down. Rats!
I remember that fight. Bearslayer was with me (I remember we had a considerable speed difference between his ship and mine).
Roids and T-bombs were the best (only?) defense against the Onion.
Only thing I didn't like about the server was the "Clue" game aspect of it ... hated that part ... threw the whole thing off. Best aspect ... believe it was the first use of the "slot" ... loved that part. Oh, and the most fantastic models I have ever seen ... perfect.
i had hoped that the slot would have been more of a hotspot then it turned out to be, but it seems that one side didn't fully grasp its value , as a whole, i thought it was a fun server, and i just loved getting the chance to use all those B5 models in a "real" campaign
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I thought the whole "follow the clues" thing was GREAT!
It added a different aspect to the usual "Run as many missions as you can" servers, and made the cost of the PvP battles for territory worth the sacrifice as we battled for the "clue" hexes.
And the reward was beyond our wildest dreams! :o
I truely enjoyed the entire campaign from start to finish.
I aslo had a specatcular battle 1v3 against bearSlayer, 762, and someone else (sorry, it's hell getting old), them all hydran (2 BCH's and a heavy carrier) and me in a Victory class cruiser.
I lost in the end, but I made work like heck for it. ;D
I still have that installer saved on a disk... ;)
I really enjoyed both of S&B's Dr. StarangeLove servers and it would be my fondest wish to see another. *hint, hint* ;D
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I have the entire RDSL kit archived, as do I have every Server that XC hosted for the community.
:D
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I have the entire RDSL kit archived, as do I have every Server that XC hosted for the community.
:D
sure would like to see a download link to the install file....
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Greetings Mazeppa -
I think the dl is here - least, this is what i tinkered w/shiplist wise - and mods too
ftp://www.dynaverse.net/sfc2_op/Mods/RDSL_Official_v3.exe
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Thanks for that link, Bartok. I had looked for it some time ago and was unable to locate it. :thumbsup:
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Just to let you folks know there is an expanded shiplist and models folder located on my website.
It rounds off and revamps the B5 races including new ships,.. the Primus Centauri DN (sorry no mass drivers :), Corvan CL, Narn double hull DN, CL, Vorlon tech white star vrs old style, many Earth Alliance Battlewagons,.. etc, and More.
Also shuttles were added to the B5 ships and other changes made
I expect that sometime down the road we will include variants for all races.
Probably we will eliminate the broken advanced G2 phaser from ships, but for now the newbies are flying them so they are perfect to keep up with the likes of fighting Dfly !!!
Site on my profile, feel free to pirate as you wish.