Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Hexx on August 29, 2006, 10:00:06 pm
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Going through the zillion or so posts about disengagement rules and the pettiness of you people trying to actually
challenge my genius innovations for this game (how rude... if I made mistakes I wouldn't be Hexx now then would I?)
Uhmm where was I... Oh yes!
Why not have each side capable of designating one (1) target hex over the course of a server (or /week, whatever... the admin can work out the details)
that is immune to the effects of disengagement for 2 days (... a weekend say)
This would represent a side pouring supplies and resources into taking /holding of a major world/target.
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As long as its not a critical hex or one with a base/planet or the surrounding hex I like it
Duck
Either that or is simply becomes a question of who has the numbers online
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As long as its not a critical hex or one with a base/planet or the surrounding hex I like it
Duck
Either that or is simply becomes a question of who has the numbers online
Uhmm it already is a question of numbers..did you not partake in any of the Alliance drives on SGO6?
I believe the only times we stopped you was when we had the numbers...
and actually... that was sort of the whole idea (the base or critical hex part)
Yes it would let you steamroll a planet, it will also let your opponent steamroll the same planet if they have the numbers later on.
I like the disengagement rule, but was just thinking of one of Chuut's oft repeated comments about the "Epic" battles that used to take place around certain target hexes.
I figure if maybe you have to declare this a day (or whatver) in advance it might recreate some of the same atmosphere
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I would even like to see a whole server with no disengagement rule. It was become a common element of our server rules set and I think it would be beneficial to us to re-familiarize ourselves with the pitfalls of not having one. There are so many thoughts now about what the disengagemet rule REALLY corrects that we may have lost sight of the truth.
And, Hexx, as for all us challenging your genius. If we didn't disagree, tweak, or twist your ideas how could you prove to us that special spark of genius you keep going on about. ::) So really, we provide you the opportunities to do just that. ;D
Agave
helpful antagonist ;)
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Actually Hexx, when you guys had us outnumbered 2-1 on the first Saturday and were trying to cut off Fresh Step, we were able to slow you down quite a bit with a single HK group just by forcing people out of the hot area.
That's when I knew the radius rule was working. :)
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In an even ship class battle you should have to fight to the death. However with a blanket no disengagement rule youd have ppl jumping other players with lower class ships which is not fair.