Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on September 21, 2006, 02:37:29 pm

Title: SGO Seven will Start Next weekend!
Post by: Dizzy on September 21, 2006, 02:37:29 pm
J/K!!!  ::braces for negative karma::

Wanted to see what peeps thought about alliances. They are hugely important because not only of player numbers, but what empires border what empires will affect enemy and friendly AI and traditional enemies are the most balanced... Going to start working on the map now so I wanted to get an idea what the players think about this.

You'll notice one option has the F+I. I am hesitant to give one side both PPD and Photons, but you'll notice the Hydrans on the other side. Generally you will always see the Klinks vs Feds, Lyrans vs Hydrans and Gorn Vs the Roms on every side except one.
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-Tobin Dax on September 21, 2006, 04:06:14 pm
J/K!!!  ::braces for negative karma::

Wanted to see what peeps thought about alliances. They are hugely important because not only of player numbers, but what empires border what empires will affect enemy and friendly AI and traditional enemies are the most balanced... Going to start working on the map now so I wanted to get an idea what the players think about this.

You'll notice one option has the F+I. I am hesitant to give one side both PPD and Photons, but you'll notice the Hydrans on the other side. Generally you will always see the Klinks vs Feds, Lyrans vs Hydrans and Gorn Vs the Roms on every side except one.


Well the last option combining F & I leaves the alliance  with only 1 3rd rate droner race,  which more than offsets ppd and photons and makes it pointless since hex flipping is still the primary concern.
Title: Re: SGO Seven will Start Next weekend!
Post by: KBF-Crim on September 21, 2006, 04:10:33 pm
Coolness....your server diz.....but I would put the most populous teams as opposing ;)
Title: Re: SGO Seven will Start Next weekend!
Post by: Hexx on September 21, 2006, 04:28:25 pm
I vote for the "who cares: put up the damn server" option.

Title: Re: SGO Seven will Start Next weekend!
Post by: KBF-Crim on September 21, 2006, 04:36:37 pm
I vote for the "who cares: put up the damn server" option.



That'll work.... ;)
Title: Re: SGO Seven will Start Next weekend!
Post by: 762_XC on September 21, 2006, 05:40:40 pm
J/K!!!  ::braces for negative karma::

Wanted to see what peeps thought about alliances. They are hugely important because not only of player numbers, but what empires border what empires will affect enemy and friendly AI and traditional enemies are the most balanced... Going to start working on the map now so I wanted to get an idea what the players think about this.

You'll notice one option has the F+I. I am hesitant to give one side both PPD and Photons, but you'll notice the Hydrans on the other side. Generally you will always see the Klinks vs Feds, Lyrans vs Hydrans and Gorn Vs the Roms on every side except one.


Well the last option combining F & I leaves the alliance  with only 1 3rd rate droner race,  which more than offsets ppd and photons and makes it pointless since hex flipping is still the primary concern.

What Tobin said. You can't have K and Z on the same side unless you give the Feds a better flipper.
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-DieHard on September 21, 2006, 05:46:10 pm
I can if I use a static map that only changes via DB editor based on ship attrition.

Hmmm . . .
Title: Re: SGO Seven will Start Next weekend!
Post by: RFA-Wraith on September 21, 2006, 05:48:48 pm
New server!! Woohooo
Title: Re: SGO Seven will Start Next weekend!
Post by: Lepton on September 21, 2006, 06:38:01 pm
I can if I use a static map that only changes via DB editor based on ship attrition.

Can you translate that into English?
Title: Re: SGO Seven will Start Next weekend!
Post by: Lepton on September 21, 2006, 07:56:42 pm
Record disengagements and kills how?  Thanks for the translation.  I think it will be wildly unpopular but I think it is a great idea.  It would work well with a no-sides concept.  Log on.  Choose the side that is lacking players and play on that side.  Good luck.  You're gonna need it for this idea.
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-Tobin Dax on September 21, 2006, 08:16:48 pm
Would have been a neat idea back when numbers were higher and more constant through the day.
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-DieHard on September 21, 2006, 08:27:52 pm
Not everyone plays this game for PvP,   this would suck the fun of of that for them.

What about my whacky idea Geese's thread?  How hard would that be using the DV editor?
Title: Re: SGO Seven will Start Next weekend!
Post by: Bartok on September 21, 2006, 10:24:38 pm
Hmmm,

Interesting idea - sounds kind of like Skaren's campaigns or the "dyna" hybrid sort of.  Honestly, I see a decent into a quagmire of rules coming.  I love the efforts to balance the tactical /strategic shortcomings of the dynaverse, but this would ostricize most players who can't afford a nitely commitment of several hours....   

I do like PvP, but i see all sorts of gang bang issues arising w/this type of setup.  You and your three pals are on, flying missions having fun but not doing anything for your empire --- then, a lone enemy logs on...... ::)   



Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-Paladin on September 21, 2006, 10:52:15 pm
I can if I use a static map that only changes via DB editor based on ship attrition.

Hmmm . . .


 :thumbsup:  Hey, that's cool
Title: Re: SGO Seven will Start Next weekend!
Post by: Skaren on September 22, 2006, 09:05:40 am
Yes Bartok, it does sound more like my campaigns only being run by a computer instead of human.

It is the real time constant playing that is most at odds with the style I run.  That is incompatible with my turn based games.

I have thought of this issue you folks have with the players not being even and such, and to be honest I have no clue how you would fix it.  Leptons Geese ideal seems interesting but I do not play Dyna enough to tell if the complaints against it are valid, so I have appropriately stayed out of the conversation.

I am glad that as a Ref I can set even teams and nations at the game start as well as realistic and interesting fleets that are flown.  Yet I am very jealous of Dynas ability to handle the high numbers of players, that would break my games.

I see down the road a merging of the style of campaigns I run and the Dyna ones.  It will become more a necessity when the player pool shrinks over time.  Lets face it when the game is 15 years old the player pool will be smaller.

S
Title: Re: SGO Seven will Start Next weekend!
Post by: Bartok on September 22, 2006, 09:43:06 am

I must say when the game is 15 years old you're probably right about the player pool size, but I'm crossing my fingers that we'll all be pleasantly surprised that it will stay relatively intact.  I think i've seen u post that you'll be playing till ur in nursing homes.....  I'd love to see a dynaverse assisted living community, maybe the condos could be shaped like shuttlecraft  ;D 


Title: Re: SGO Seven will Start Next weekend!
Post by: 762_XC on September 22, 2006, 12:46:54 pm
How much for the Dizzy-to-English translator? *snicker*
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-Tobin Dax on September 22, 2006, 01:05:24 pm
Dizzy will make those available too so he can hit us twice in the wallet.  ;D
Title: Re: SGO Seven will Start Next weekend!
Post by: Alphageek on September 23, 2006, 04:36:40 am
That's not your wallet he's hitting you in.
Title: Re: SGO Seven will Start Next weekend!
Post by: FPF-Tobin Dax on September 23, 2006, 10:24:51 am
That's not your wallet he's hitting you in.

Well then...Shields up! Red alert! :o
Title: Re: SGO Seven will Start Next weekend!
Post by: Icehawk on September 23, 2006, 03:55:46 pm
well there is still people to this day saying starfleet command what?
Title: Re: SGO Seven will Start Next weekend!
Post by: Alphageek on September 24, 2006, 09:07:53 pm
Perfect timing on the server.  This Thursday is pay day and the bridge of my ship should be wreathed in beautiful smoke.
Title: Re: SGO Seven will Start Next weekend!
Post by: Lepton on September 24, 2006, 11:17:22 pm
Ah, what kind of smoke?
Title: Re: SGO Seven will Start Next weekend!
Post by: Skaren on September 25, 2006, 07:54:16 am
Not the kind from battle damage, I'll bet.
Title: Re: SGO Seven will Start Next weekend!
Post by: Alphageek on September 26, 2006, 05:43:19 am
Not the kind from battle damage, I'll bet.


Oh, I'll be "battle damaged" all right, but my ship will be unscathed.
Title: Re: SGO Seven will Start Next weekend!
Post by: Bartok on September 26, 2006, 08:15:09 am
HMMMMMMMMmmmmmmmmmmmm,

That's almost enough to make me think of joining the Federation.... ;D
Title: Re: SGO Seven will Start Next weekend!
Post by: RFA-Wraith on September 28, 2006, 09:36:09 am
So SGO7 starts when exactly?  ;D
Title: Re: SGO Seven will Start Next weekend!
Post by: KBF Soth on September 28, 2006, 06:21:40 pm
I'd post a pic of mine but I don't want the forums to smell like a skunks a** when I log on  ;D
Title: Re: SGO Seven will Start Next weekend!
Post by: Max Torps on September 28, 2006, 08:06:34 pm
Initially that looks like a good proposition but the poll has such a low sample rate I personally wouldn't give it much credence. How about contacting known race leaders past and present and getting their opinions directly then adding that to the mix? Unless you've already tried that...

Or how about asking any of the forum mods if you or they can send an email to all registered members letting them know about the poll?

Personally I'm really looking forward to your new server in whatever form it takes. I'll just kill the enemy (ies).

/dons flame retardent shirt
Title: Re: SGO Seven will Start Next weekend!
Post by: Hexx on September 28, 2006, 08:49:07 pm
Polls don't work.

Just pick teams, post it with the rules and see what happens.
Title: Re: SGO Seven will Start Next weekend!
Post by: Hexx on September 28, 2006, 09:09:18 pm
Pff

I assume this is actually a "I don't ever intend SGO7 to run" thread then.

Expecting us to come to a consensus... stupid!!

Here- someone mentioned a Trek vs non Trek setup for something.
FKR takes all.
Use those sides- blame it on me if it doesn't work.
Title: Re: SGO Seven will Start Next weekend!
Post by: Lieutenant_Q on September 28, 2006, 09:52:15 pm
Wouldn't trek vs non trek be FKRG vs all?  :huh:
Title: Re: SGO Seven will Start Next weekend!
Post by: Lepton on September 28, 2006, 10:50:15 pm
Who you callling alien, you hairless ape??!!  Don't force me to shove my tentacled foot up as your ass as a respiration device!!!
Title: Re: SGO Seven will Start Next weekend!
Post by: Bartok on September 29, 2006, 08:44:03 am
Consensus is hard to come by for sure....

There's lot's of ideas and lot's of them are good.  You really can't go wrong it'll be fun however you put it up.  I hope though that when you do you'll have some sort of place for non PvPers.  The more i thought about it - if u had hexes with really high dv's in conjunction with using the DB editor to change hexes after "decisive" PvP battles/fleet engagements.  That would give non PvP'ers the ability to contribute but not overrun the server.  Say, avg. hex dv is 30 or more and standard incrments of 1 dv shift are used.... that way it's possible for casual flyers to feel like they're at least "helping" maintain order for their empire + but it would also limit the ability of nutter shift.....  folks who can fly 60 straight missions could flip a hex and reinforce it but seldom would players "wake up" in the morning to find the map changed completely overnite!

Just tossin in my $.02 - :drink:
Title: Re: SGO Seven will Start Next weekend!
Post by: Bartok on September 29, 2006, 11:02:05 am
Right On Man  :thumbsup:

I do think that setup has the possibility of achieving some of that balance -- you're gonna have  yer hands full with nitely DB edits once things are in full swing, stock up on the coffee now  ;)
Title: Re: SGO Seven will Start Next weekend!
Post by: Maverick on September 29, 2006, 04:56:48 pm
Dizzy leaving it up to the player base because he doesn't want to take the heat... Anyone else notice something wrong with that?

Dizzy stop being a pussy your going to be flamed anyways and we all know you wouldn't have it any other way. Pick the teams and start the server. Now! I've got till the 9th until I go back to work hurry up. Poofta
Title: Re: SGO Seven will Start Next weekend!
Post by: Bosn on September 29, 2006, 07:05:47 pm
Any way off setting the map up like the old board game Risk? And setting the rules up like the game too some extent?
Title: Re: SGO Seven will Start Next weekend!
Post by: Hexx on September 29, 2006, 07:12:17 pm
Any way off setting the map up like the old board game Risk? And setting the rules up like the game too some extent?

You mean if I get 3 cards the same I get an extra Battleship?

Might work..
Title: Re: SGO Seven will Start Next weekend!
Post by: Bosn on September 29, 2006, 07:30:21 pm
Yes, that would work, or how about a new class of ship that could be added to that races shiplist.
Title: Re: SGO Seven will Start Next weekend!
Post by: Bosn on September 29, 2006, 07:33:42 pm
In regards to 3 cards, they could be 3 perticular hexes. Thanks Hexx good idea.
Title: Re: SGO Seven will Start Next weekend!
Post by: CaptJosh on October 01, 2006, 05:11:23 am
Isn't that basically secret VP hexes redux?
Title: Re: SGO Seven will Start Next weekend!
Post by: Alphageek on October 01, 2006, 12:51:41 pm
Can we please just fire up the heavy weapons and get to zappin' the living crud out of each other?