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Taldrenites => Dynaverse II Experiences => Topic started by: Farfarer on February 24, 2007, 12:33:13 pm

Title: Race Uniqueness in SGO
Post by: Farfarer on February 24, 2007, 12:33:13 pm
The "taking ideas" thread was too long...

How about only F Racks on any non-Mirak Ship?
Phaser G in only Hydrans?
Two ADD on later Klingon ships e.g. C7 series

Are Mirak ships over-powered (Engine-wise) with set up?
Would Feds need (as oppposed to Want) more power to charge 8 Phaser III (assuming thy fit) vice 2 Phaser G?

Anything goes for Pirates?
Title: Re: Race Uniqueness in SGO
Post by: Alphageek on February 24, 2007, 06:28:41 pm
Personally, I'd like to see a server that takes place entirely in the early and middle eras.  Nothing like limited tech to make you think and work harder.
Title: Re: Race Uniqueness in SGO
Post by: Lieutenant_Q on February 24, 2007, 09:59:05 pm
Personally I'd love to fly early and middle era servers.  A sever that ends in 2275 would be my cup of tea.

Limiting Drone racks to Fs on non-Kzinti doesn't seem like a good idea.  Klingons, in my opinion need the boost they get from their drone racks, a rack that fires every two turns just doesn't help all that much.  Federation need the G-racks for the ADD that's included.  (I know that they don't HAVE to be included but they have been traditionally)

With the exception of some late era escort ships, the G-phaser is a Hydran only.  And it would make sense eventually for the G-Phaser to make its way into the hands of its staunchest allies (in limited numbers), the Federation.
Title: Re: Race Uniqueness in SGO
Post by: Alphageek on February 25, 2007, 03:24:19 pm
Real pilots LIKE using F drone launchers.  All hail the mighty D6.
Title: Re: Race Uniqueness in SGO
Post by: Hexx on February 25, 2007, 03:35:11 pm
Welll I suppose I should step in...

F racks- Ehh, don't really kno why, drones aren't really hard to avoid or overbalancing (I'll assume DH has finlly deleted that stupid image)
PhG should be on Hydrans and LDR, probl;em is the game was kinda written to make sure th Feds get everything.
There's never been a decent reason given why the Klinks only have 1ADD on some of their important ships, but t00l
would scream bloody murder if the Klinks got anything at all, so likely a no go.

And *real* pilots don't use drones at all.
(Except on out fighters...)
Title: Re: Race Uniqueness in SGO
Post by: Nemesis on February 25, 2007, 04:37:34 pm
Real pilots LIKE using F drone launchers.  All hail the mighty D6.

Early Era is my favourite.   The various limitations give the races flavour that later eras have blended away.

I prefer the D7 but the D6 is a capable ship and F launchers have their uses.
Title: Re: Race Uniqueness in SGO
Post by: Alphageek on February 25, 2007, 08:27:22 pm
<snip>
.....the D6 is a capable ship and F launchers have their uses.



Hell yeah!
Title: Re: Race Uniqueness in SGO
Post by: Farfarer on March 01, 2007, 03:18:52 pm
I guess that's a No then.  I like early-mid as the D7C is competitive.  Now a D7WK with FX Disr arcs makes a nice poor Klingon's C7...
Title: Re: Race Uniqueness in SGO
Post by: Alphageek on March 01, 2007, 11:18:26 pm
I'd be in favor of more race flavor.  Unfortunately, that's mainly to be found in the early eras of the game.