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Taldrenites => Starfleet Command Models => Topic started by: Don Karnage on March 04, 2007, 05:08:18 pm
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when the Klingon send there fighter (the cylon fighter from the original bsg (available at the battleclinic) the game crash, i recheck to see if the mod was where it suppose and it is, i check to see if i place it on the right game (i got 6 installation of sfc, 3 eaw 3 op) and its there, so i check if i gave the right name (i use ship edit) and its OK, i can view it with mod viewer but in the game the fighter is never there and the game crash, so anyone can tell me why it keep happening?
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when the Klingon send there fighter (the cylon fighter from the original bsg (available at the battleclinic) the game crash, i recheck to see if the mod was where it suppose and it is, i check to see if i place it on the right game (i got 6 installation of sfc, 3 eaw 3 op) and its there, so i check if i gave the right name (i use ship edit) and its OK, i can view it with mod viewer but in the game the fighter is never there and the game crash, so anyone can tell me why it keep happening?
I would check the shiplist, a missing comma or period etc. would cause such a game reaction. Check the Shiplist entry :)
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Check the ftrlist.txt to see if the model's directory is correct.
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i did, i use the shipedit and it always the same stuff, the vipers are ok but the cylon fighters give me the same problem.
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Don post the Ftrlist. entry here sop we can see it.
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here the fighter list, the problem is in the klingon:
This file contains fighter data for SFC. Keep the first column blank.If you want to write a comment. DO NOT EDIT WITHOUT MAKING A BACK-UP.
Race Type Speed Num Weapon1 Arc Shots Num Weapon2 Arc Shots Num Weapon3 Arc Shots Num Weapon4 Arc Shots Num Weapon5 Arc Shots Damage ADD_6 Ground Attack Bonus ECM ECCM BPV Carrier Size Class First Year Avail Last Year Avail Size UI Geometry Name
Federation F-SH 6 1 Ph3 ALL 6 1 5 -93 999 1 XSH assets/models/fms/fms.mod Admin Shuttle Federation F-SH 6 1 Ph3 ALL 6 1 5 -93 999 1 XSH assets/models/fms/fms.mod Admin Shuttle
Federation F-Hawk.I 26 2 Ph3 FH 11 2 2 2 5 -24 176 1 FFT assets/models/f51_mustang/f51_lit.mod Early Patrol Fighter Federation F-Hawk.I 26 2 Ph3 FH 11 2 2 2 5 -24 176 1 FFT assets/models/fft/fft.mod Early Patrol Fighter
Federation F-Jay.I 29 2 Ph3 FH 10 2 2 2 5 4 180 1 FFT assets/models/f51_mustang/f51_lit.mod Early.Interceptor Fighter Federation F-Jay.I 29 2 Ph3 FH 10 2 2 2 5 4 180 1 FFT assets/models/fft/fft.mod Early.Interceptor Fighter
Federation F-Vulture.I 25 2 Ph3 FH 1 PhoF FH 1 12 2 2 4 5 4 174 1 FFT assets/models/fa20/fa20/fa20.mod Early Heavy Fighter Federation F-Vulture.I 25 2 Ph3 FH 1 PhoF FH 1 12 2 2 4 5 4 174 1 FFT assets/models/fft/fft.mod Early Heavy Fighter
Federation F-Raven.I 25 1 Ph2 FH 2 Ph3 FH 1 DroI ALL 2 12 2 2 4 5 5 999 1 FFT assets/models/f51_mustang/f51_lit.mod Early Assault Fighter Federation F-Raven.I 25 1 Ph2 FH 2 Ph3 FH 1 Ph3 ALL 12 2 2 4 5 5 999 1 FFT assets/models/fft/fft.mod Early Assault Fighter
Federation F-Hawk.II 28 3 Ph3 FH 12 2 2 5 5 5 999 1 FFT assets/models/atolm_f4_corsair/f4_lit.mod Middle Patrol Fighter Federation F-Hawk.II 28 3 Ph3 FH 12 2 2 5 5 5 999 1 FFT assets/models/fft/fft.mod Middle Patrol Fighter
Federation F-Jay.II 31 2 Ph3 FX 12 2 2 5 5 8 181 1 FFT assets/models/atolm_f4_corsair/f4_lit.mod Middle Interceptor Fighter Federation F-Jay.II 31 2 Ph3 FX 12 2 2 5 5 8 181 1 FFT assets/models/fft/fft.mod Middle Interceptor Fighter
Federation F-Vulture.II 27 1 Ph3 FH 1 DroVI ALL 4 1 PhoF FH 2 14 2 2 6 5 8 999 1 FFT assets/models/fa20/fa20/fa20.mod Middle Heavy Fighter Federation F-Vulture.II 27 1 Ph3 FH 1 DroVI ALL 4 1 PhoF FH 2 14 2 2 6 5 8 999 1 FFT assets/models/fft/fft.mod Middle Heavy Fighter
Federation F-Raven.II 27 3 Ph3 FH 1 DroVI ALL 2 1 Ph3 RX 14 2 2 6 5 9 999 1 FFT assets/models/atolm_f4_corsair/f4_lit.mod Middle Assault Fighter Federation F-Raven.II 27 3 Ph3 FH 1 PhoF FH 2 1 Ph3 RX 14 2 2 6 5 9 999 1 FFT assets/models/fft/fft.mod Middle Assault Fighter
Federation F-Hawk.III 28 1 PhG FH 1 DroI ALL 2 12 2 2 7 5 10 178 1 FFT assets/models/f40_warhawk/f40_lit.mod Late Patrol Fighter Federation F-Hawk.III 28 1 PhG FH 1 DroI ALL 2 12 2 2 7 5 10 178 1 FFT assets/models/fft/fft.mod Late Patrol Fighter
Federation F-Jay.III 31 1 PhG FH 1 DroI ALL 2 12 2 2 7 5 10 999 1 FFT assets/models/f40_warhawk/f40_lit.mod Late Interceptor Fighter Federation F-Jay.III 31 1 PhG FH 1 DroI ALL 2 12 2 2 7 5 10 999 1 FFT assets/models/fft/fft.mod Late Interceptor Fighter
Federation F-Vulture.III 27 1 PhG FH 1 Ph2 FH 1 PhoF FH 2 15 2 2 8 5 12 999 2 FFT assets/models/fa20/fa20/fa20.mod Late Heavy Fighter Federation F-Vulture.III 27 1 PhG FH 1 Ph2 FH 1 PhoF FH 2 15 2 2 8 5 12 999 2 FFT assets/models/fft/fft.mod Late Heavy Fighter
Federation F-Raven.III 27 1 PhG FH 1 PhoF FX 2 1 DroI ALL 4 14 2 2 8 5 14 999 2 FFT assets/models/f40_warhawk/f40_lit.mod Late Assault Fighter Federation F-Raven.III 27 1 PhG FH 1 PhoF FX 2 1 DroI ALL 4 14 2 2 8 5 14 999 2 FFT assets/models/fft/fft.mod Late Assault Fighter
Klingon K-SH 6 1 Ph3 ALL 6 1 5 0 999 1 XSH assets/models/kms/kms.mod Admin Shuttle Klingon K-SH 6 1 Ph3 ALL 6 1 5 0 999 1 XSH assets/models/kms/kms.mod Admin Shuttle
Klingon K-Swift.I 26 2 Ph3 FH 11 2 2 2 5 2 174 1 KFT assets/models/cylon_raider/cylon raider/ffthi.mod Klingon K-Swift.I 26 2 Ph3 FH 11 2 2 2 5 2 174 1 KFT assets/models/kft/kft.mod
Klingon K-Fencer.I 29 2 Ph3 FH 10 2 2 2 5 4 176 1 KFT assets/models/cylon_raider/cylon raider/ffthi.mod Klingon K-Fencer.I 29 2 Ph3 FH 10 2 2 2 5 4 176 1 KFT assets/models/kft/kft.mod
Klingon K-Blockader.I 25 2 Ph3 FH 1 DroVI ALL 2 12 2 2 4 5 4 999 1 KFT assets/models/kft/kft.mod Klingon K-Blockader.I 25 2 Ph3 FH 1 DroVI ALL 2 12 2 2 4 5 4 999 1 KFT assets/models/kft/kft.mod
Klingon K-Lancer.I 25 1 Ph2 FH 2 Ph3 FH 1 DisF FH 1 12 2 2 4 5 4 999 1 KFT assets/models/cylon_raider/cylon raider/ffthi.mod Klingon K-Lancer.I 25 1 Ph2 FH 2 Ph3 FH 1 DisF FH 1 12 2 2 4 5 4 999 1 KFT assets/models/kft/kft.mod
Klingon K-Swift.II 28 3 Ph3 FH 1 DroVI ALL 1 12 2 2 5 5 5 999 1 KFT assets/models/cyraider/cyraider/cyraider.mod Klingon K-Swift.II 28 3 Ph3 FH 1 DroVI ALL 1 12 2 2 5 5 5 999 1 KFT assets/models/kft/kft.mod
Klingon K-Fencer.II 31 2 Ph3 FX 1 Ph3 RX 1 DisF FH 1 12 2 2 5 5 9 999 2 KFT assets/models/cyraider/cyraider/cyraider.mod Klingon K-Fencer.II 31 2 Ph3 FX 1 Ph3 RX 1 DisF FH 1 12 2 2 5 5 9 999 2 KFT assets/models/kft/kft.mod
Klingon K-Blockader.II 27 1 Ph3 FH 2 Ph3 ALL 1 DroVI ALL 2 14 2 2 6 5 9 174 1 KFT assets/models/kft/kft.mod Klingon K-Blockader.II 27 1 Ph3 FH 2 Ph3 ALL 1 DroVI ALL 2 14 2 2 6 5 9 174 1 KFT assets/models/kft/kft.mod
Klingon K-Lancer.II 27 1 Ph2 FH 1 DroVI ALL 2 1 DisF FH 2 14 2 2 6 5 10 176 1 KFT assets/models/cyraider/cyraider/cyraider.mod Klingon K-Lancer.II 27 1 Ph2 FH 1 DroVI ALL 2 1 DisF FH 2 14 2 2 6 5 10 176 1 KFT assets/models/kft/kft.mod
Klingon K-Swift.III 28 3 Ph3 FX 1 DroVI ALL 2 1 DisF FH 1 12 2 2 7 5 13 999 1 KFT assets/models/raders/litcraid3.mod Klingon K-Swift.III 28 3 Ph3 FX 1 DroVI ALL 2 1 DisF FH 1 12 2 2 7 5 13 999 1 KFT assets/models/kft/kft.mod
Klingon K-Fencer.III 31 3 Ph3 FX 1 DroVI ALL 2 1 DisF FH 1 12 2 2 7 5 14 999 1 KFT assets/models/raders/litcraid3.mod Klingon K-Fencer.III 31 3 Ph3 FX 1 DroVI ALL 2 1 DisF FH 1 12 2 2 7 5 14 999 1 KFT assets/models/kft/kft.mod
Klingon K-Blockader.III 27 2 Ph3 FX 1 DisF FH 3 1 DroI ALL 2 15 2 2 8 5 15 999 1 KFT assets/models/kft/kft.mod Klingon K-Blockader.III 27 2 Ph3 FX 1 DisF FH 3 1 DroI ALL 2 15 2 2 8 5 15 999 1 KFT assets/models/kft/kft.mod
Klingon K-Lancer.III 27 1 Ph2 FX 2 DisF FH 4 1 DroVI ALL 2 14 2 2 8 5 19 999 2 KFT assets/models/raders/litcraid3.mod Klingon K-Lancer.III 27 1 Ph2 FX 2 DisF FH 4 1 DroVI ALL 2 14 2 2 8 5 19 999 2 KFT assets/models/kft/kft.mod
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OK, I see 3 entries that could be the model that you are talking about (Maybe more with the naming system you use :P). Which ftr is it that's causing the trouble?
assets/models/cyraider/cyraider/cyraider.mod
assets/models/raders/litcraid3.mod
assets/models/cylon_raider/cylon raider/ffthi.mod
You say that you use shipedit to edit your shiplist (and ftrlist.txt, I assume???). So, I guess your entries here have to be correct. Actually browse to the models though, just to be certain pay close attention to potential spelling/grammer problems.
Also, give us the link at BC for the model. I can check out the model to see if it's broken.
1, Are these the starting ftrs for the carrier or do you have to buy them in space dock?
2, If they are the starting ftrs can you go into spacedock and swap them out for something else?
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the model that are causing the problem are cyraider.mod and the ffthi.mod (the first and third one)
i always use ship edit for both shiplist and ftrlist
http://www.battleclinic.com/docks/dock.php?id=2009
http://www.battleclinic.com/docks/dock.php?id=2053
that should be all of them.
the fighter are the one the klingon use for base (the cylon are on the klingon side)
i forgot to sayd i use win xp 2nd editions
and i can transfer the full game including the mod on a dvd so you can transfer it to your hd andsee first hand.
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Well, if it's 2 different models and they work in the mod viewer, then it's most likely not the .mod's problem. Also, ShipEdit will be sure to point to the correct file if you're browsing to it by double clicking on the files. So, the only manual input area, and therefor the most likely place for an error to occur, is in the ShipEdit windows here in the pic. Blank them out and very carefully retype them back in. To be sure that you don't have any spaces at the beginning that aren't noticable, backspace ( <-- ) one time before you start typing. I've had that be a problem before, myself.
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the fighter that is not working is the cylon_raider, the rest are ok, so here the link: http://www.battleclinic.com/docks/dock.php?id=2563
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That link got me the CyRaider.zip, which works fine in my game. Did you do as I said with retyping the fighter names in the fighter bay windows in shipedit?