Great cuz the server just crashed again and I'd like to know what's up with the DB...
prepared missions, what does that mean? Was that where the errors were coming from? Are they going to persist? Should I be worried? How'd u find that? Thru the report?
Not a problem. 3 way servers are far and in between.
Your editor allows me to fully repair and resupply a ship. Is there a way to strip supplies and damage a ship? I remember this single player script called Khan or soemthing where you were kirk and had to signal the reliant and taunt her upon which she would turn to engage you, but the enterprise you commanded was hit at the beginning of the scenario with random damage. Could an option be put in for both stripping supplies and another for damaging a ship perhaps in severity of percentages?
Here's why... Capt Jeff had secret VC's on one of his storm season servers. I'm considering also having them, but one idea is to have a capital ship player from one side be made to return from a secret mission and have to make it back to base from deep behind enemy lines for a VC point during a prime time period... Stuff like that. But beyond the scope of the general server, a special interest server could really utilize a feature like this to simulate battle damage to a fleet and stuff... It's be a fantastic tool. Is it possible that'd work out in a future version of your editor?
I was thinking of adding a race-surrender option: having one race surrender to another and get absorbed by it.
Here's the way I figured it, for race X surrenders to race Y:
- all race X's territory gets flipped to race Y
- all race X's pilots get flipped to race Y, but keep their current ships
- all the ships in race X's yards get moved to race Y's yards (but no more of race X's ships will ever get built)
- race X is made unplayable so noone new can sign in to that race
- the admin designates one base hex to be race X, just to give future AI a place to spawn
dave
Something to put on the backburner:
Request: The current editor allows you to take a player's ship and fully load it out. But it doesnt allow you to select a second ship or a third or a sixth. Can you set it up so the editor prompts you which ship you want to edit from a player's account from one to six? Note: The UI doesnt support more than 6 ships per player.
It'd be really helpful if this could happen. I've flown six ships on the OCI server before and tried it successfully on SG7, but there is no way to resupply more than three of them in space dock due to the 3 ship non changeable selection. So where this would be useful is in the area of a campaign with a pre arranged battle. Each of the participants ships (up to 36 ships in combat, 6 per player) could be outfitted, damaged or both according to the scenario using existing features in your editor. All we need to be able to do is simply select each players ship from 1 to 6.
Well I can buy 6 ships, but not currently, but u can, and the UI supports 6 ships in battle and I've flown 6, but i cant repair or supply more than 3 in spacedock. Can your editor be made to do this?