Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on April 07, 2007, 12:16:55 pm
-
Slave Girls of Orion VII: License to Shag!
Check sound here 1st... then click on the pic. (http://home.satx.rr.com/arachne/THX%20Sound.wav)
(http://home.satx.rr.com/arachne/SG7.jpg) (http://home.satx.rr.com/arachne/APTheme.wav)
Features:
Supreme Allied Commander: Hexx
Federation
Interstellar Concordium
Gorn
Hydran
Vs.
Supreme Coalition Commander: Krueg
Klingon
Romulan
Mirak
Lyran
3 Week D2 Server.
2265 start, 1 day a game year ends in 2286/7, 4 minute turns, 365 turns a year.
Start Date: April 7th, 2007 (Server has started!)[/list]
Account Creation Guidelines:
- Chat channels don't work properly if you setup your character name to begin with a number or include spaces in your name or any non-letter or number symbol other than a dash
- or underscore _
- Hexx/SAC will mess up his chat because of the / he added to his character name. Instead he should use: Hexx-SAC the Underscore or Dash symbol in place of the forward slash.
- Only non letter or numeric symbols are the dash - or the underscore _
- DO NOT put spaces in your name or start your name with anything other than a letter.
[/list]
Downloads:
Installer Thread (http://www.dynaverse.net/forum/index.php/topic,163374025.msg1122794596.html#msg1122794596)[/list]
Links:
Complete Fighter List (http://home.satx.rr.com/arachne/ftrlist.htm)
- SGO7 Forums (http://sfc2.net/forums/index.php?c=7&sid=62abf969756fa1acad5ee1f53294b56a)[/list]
Map Notes:
(http://home.satx.rr.com/arachne/ServerMap.jpg)
- Map is 59x59, 3480 hexes.
- Most Empire hexes are 12.
- Max DV values can be raised by 2.
- Those hexes adjacent to planets and HomeWorlds are 20-25.
- Neutral zone hexes are 3 and max at 3.
- Planets will be shown on the webmap, bases will not be (if we use a webmap).
- Black Hole hexes exempt players from the Disengage Rule, ship VC's and any ship loss penalties except prestige loss. Just have fun in these hexes.
Mosh Pit (center of the map):
- Mosh pit is located in the middle of the map between Fed and Klink space.
- It is considered hazardous space and limited to single non
X ships with .67 or less move cost or an FF/PF Squadron which counts as a single .67 ship.
- For a group of two or three, one player may fly a .67 ship, the other wingmates must be move cost .5 or less.
- VC's, Disengage Rules and shiploss penalties do not apply in the Mosh Pit.[/list]
Capital Ships: Battlecruisers and Dreadnoughts:
- BC's and DN's are regulated by Fleeting Rules and VC Rules.
- BattleCruisers may be flown by anyone.
- Dreadnoughts are limited to 3 per side at one time and no more than 1 of the three may be a heavy carrier dread.
- The B10K counts as one regular and one heavy carrier Dread.
Multi-Ship Fleet Rules for players wanting to fly two or more ships in a fleet:
- A command variant no larger than CCH class may lead a second regular line ship (vanilla) of the same race as long as the second ship's move cost is less than that of the command ship.
- Fed CS and CS+ ships may not be used in any multiship fleet combination.
- A max of two Multiship player fleets are allowed per side.
- No multi-ship fleets may wing with each other.
- Multiship Fleets are counted as capital ships for purposes of fleeting rules.
Fleeting Rules:
- No Capital Ships, (BC's, DN's, Multi-Ship Fleet included and CCX/CAX's), are allowed to fly together.
- No X ships are allowed to fly together.
- Fast Cruisers are treated as Capital ships.
- CVD's (Interdiction Carriers, those usually with 16 or so fighters) are treated as capital ships, but CVP Carriers (those with 12 ftrs) are not.
- One CARRIER class type per fleet and a max of 32 ftrs or 8 PF's are allowed.
- BCV/BCS's are treated as Carrier class and BC class types.
- One PPD armed ship per fleet.
- In a Three player fleet, one of the three must be in a line or command cruiser class ship.
- A line ship is defined as any ship that is not a command or special class type ship, vanilla in other words.
- If illegal ship combos are in a fleet by accident, their opponent may choose which offending ship must immediately disengage, and the disengagement penalty is voided for the disengaging ship, but they must stay in spectator mode till the battle concludes.
- No two pirate, ldr or ISC ships in rom list that are alike may operate together and only 2 per fleet. Legendary captains need not apply and no multiship fleets with these guys.
- In addition LDR are limited to operating within 1 hex of Hydran space.
Maximum X Ships on at the same time:
3 X points in 2281 and 82. This is increased to 5 in 2283, 6 in 2284 and 7 in 2285+. X points are in addition to capital ship points.
- If you fly an X ship, you must rename your ship adding an 'X' at the end of your shipname.
I-CCX = 6
CCX/CAX's/I-CLX = 3
CLX = 2
FFX and DDX = Free
[/list]
Keep What You Capture.
- If you captured an enemy ship, you get to fly it... if of course your RM doesnt confiscate it and fly it himself.
- Captured ships have to follow standard fleet and cnc restrictions.
Legendary Crews.
Captains who manage 15 confirmed live players kills in the same type ship as described below without dying will be awarded a Legendary Crew with these restrictions:
Kills must be made in a Command Heavy Cruiser and or Heavy Cruiser Line type ship using the same account name.
Legendary Crewed ships are upgraded according to their ship path and carry over to the X era. Contact your SC for a refit when available for assignment.
If a Legendary ship is lost in battle, it is gone, period.
If it is lost due to mission bugs or anomaly, contact your SC and appropriate actions may be taken.
Kills made with live allies will be split evenly among all captains. ie; 1/3 or 1/2 of a kill.
Legendary Crewed non X-ships do not count as a capital or specialty ship for fleeting purposes.
Legendary Crewed X-ships do count toward X-ship CnC.
Legendary Crewed ships are NOT transferable to another player.
Legendary Crews may not switch to another ship or race.
Kills are counted separate for each race also.
ie; If DH kills 10 in an F-CC+ and 5 in and H-LB, he's still short 5 kills in his Fed account.
On the same token, the count will not get reset if you die in another ship or as another race.
ie; If Dib kills 14 in a K-D7C then dies while flying a K-D5D or a Rom ship, he's only 1 kill away from having a Legendary Klingon Crew in the D7C.
Benefits of a legendary crew:
Increased turn mode and +1 HET for the Legendary Navigator.
2 extra Labs for the Legendary Science Officer.
4 more APR power and +5 spares for the Legendary Engineer.
5 extra marines for Legendary Marine officer.
Complete lists of the legendary ships can be obtained by your SC.
Only
TWO Legendary Crewed ships may be earned by each side during the course of the campaign, not including the ones piloted by the Supreme Commanders.[/list]
Da Penalty Box
- If you lose one of the following ship types, you personally may not fly any of these again for 12 hours. This applies to all of a person’s multiple accounts. They are: Any CCX/CAX type X ship, BB, DN, CVA, BC/H/T/V's or similar.
- If you lose an
X ship, you may not fly another for 12 hours.
- If you lose the command ship of a Multi-Ship Fleet, you may not fly another Multi-Ship Fleet for 12 hours.
- In addition, your side's Heavy Iron or X points will be deducted by however many points your ship cost for 12 hours. Time will be kept track of using stardates, 12 hours is 182 turns on this thread: Capital Ships & X points thread (http://). (This rule not used on SG7)[/list]
FF Squadrons CnC
- A 3 ship fleet of the same race comprised of a Frigate Leader, one special and 1 vanilla FF may be flown together.
- If a race doesn't have a FF Leader, a vanilla Destroyer may be substituted as the leader.
- An FF Squadron is worth one PvP Point if any two of the three FF's are destroyed.
- Shiploss will be set to 3 so if you lose one of your multi-fleet ships, it will be replaced. (hopefully)
- FF Squadrons may not fleet together with other FF Squadrons or a player with a multi-ship fleet.
PF CnC
- Full Tenders with 3+ PF’s may carry no more than 1 Leader, and 1 Special PF, the others must be vanilla.
- Players using Casual Tenders with only 2 PF’s may recover but not re-launch them and the PF's must be vanilla.
- Hydran Heavy Stinger fighters (
H-St-S(heavy), H-St-T(Heavy), H-ST-Tm(Heavy) are substituted for PFs.
- Hydran ships designated with an 'h' are allowed 2, but the OM and IDh are allowed 4.[/list]
PF Flotillas
- All races except Hydran have PF Flotillas.
- Designations of x-PF(Flt) identify it as the flight leader.
- Each leader may carry 2 dissimilar special PF's and two vanilla PF's.
- PF Flotillas may not fleet with CARRIERS.
- The x-PF(Flt) leader PF acts as a ship, i.e., PlaD will not fire at it and all PF's are destroyed when the PF(Flt) leader is killed. No way around that.
- PF Flotillas are not worth any VC's unless they have a wing in a PvP in which case they are worth 1 PVP point if the PF(Flt) leader is destroyed.
- PF(Flt) Leaders may NEVER recall their PF's once launched.
- All PF(Flt)'s have been given an extra hull and ED to make them a slight bit tougher.
Fighter CnC
Federation
- F-14 ftrs, if deployed, are limited to use only on the F-BCV, F-DVL, and F-CVA (2 squads max).
- F-14 and F-15 ftrs, if deployed, are limited to use only on the F-CVS and F-BB.
- These fighters are model represented and distinguishable from regular Fed ftrs, courtesy of Thu11s.
Hydrans
- H-St-X are only allowed on X ships.
*Note* SFB Fighters with PlaD were converted to PhoF, "plasma mini-bolts", and a Ph3 360`.[/list] [/list]
PvP Kills: (PvP Points)
PvP (Player vs. Player) Points when you kill enemy players. Report kills here: SGO7 Kills Thread (http://)
- Total PvP points will be calculated at the end of each week to determine VC's. See below.
- PvP kills are worth the following points:
I-CCX 6 (1 move cost)
All other CCX/CAX 4 (1 move cost)
I-CLX 3 (.67 move cost)
CLX 2 (.67 move cost)
FFX/DDX 1 (.5 move cost)
BB: 16 (2 move cost)
CVA: 8 (1.5 move cost)
DN: 6 (1.25 and 1.5 move cost)
BCV/T - Carrier, Casual (2 PF's) or Full Tender (3+ PF's): 4 (1 and 1.25 move cost)
BC/H: 3 (1 and 1.25 move cost) (Includes all Lyran BC's with 2 PF's)
N/CA, N/CL, HDW's are worth 1. (.67 and 1 move cost)
Smaller class types with 8 ftrs or 3+ PF's are worth 1.
Ships with a move cost of .5 or less are exempt unless they are involved in a fleet action with a live player wing, or used in a Multi-Ship Fleet, or deep striking or facing a similar move cost ship in which case they are worth 1.
PF Flotillas are exempt unless they are involved in a fleet action with a wing in which case they are worth 1 only if the PF-(Flt) Leader is destroyed.
FF Squadrons are worth 1 if any two of the three FF's are destroyed.
- PvP kills do not apply in Black Hole hexes.
Line Ship Rules:
- A line ship(s) is exempted from the disengagement/destruction penalty unless opposed by another line ship(s).
- A line ship is worth no points if faced on a 1v1 by a BCH or larger ship.[/list]
Map VC's and PvP Points
- An original enemy planet (Not Embassy Planets) must be controlled and have a LoS to a friendly HW. You get one
Victory Point for matching an enemy planet with one of a disimilar race. Terraformed planets (if used) and those located in the neutral zone do not count towards VC's.
- If attrition (PvP points) equals or exceeds one and a half times as many more than your enemy you count it as a Planet for purposes of the Map VC's listed above applied toward the specific race that suffered the highest attrition points and if it equals or exceeds twice as many, you count it as another Planet to apply toward the specific race that suffered the second highest attrition points.
- There is a 3 DV Homeworld in the center of the Mosh Pit. It is worth 10 PvP Kill Points if held at the end of a VC Round. EDIT: Exact Location: Very Center of Mosh Pit at xx,yy.
- There will be 3x Map VC periods, one at the end of each week on Sunday night.
- Total points are tallied and the difference is used below to determine the winner.
5 VC Points = Total Victory - The losers are wiped from the face of the Galaxy so completely that there is no trace left of their civilization and eventually even their very existence will be forgotten entirely and no one will remember them. The winners go on to dominate the universe.
4 VC Points = Decisive Victory - Driven to the brink of extinction, the surviving losers scatter throughout the galaxy vowing to one day seek revenge while their conquerers plunder and desecrate their lands and homeworlds that were left behind.
3 VC Points = Major Victory - The victors conquer considerable enemy territory and subjugate and enslave countless millions while the losers are left devestated both economically and militarily wondering how long their shaky future will last.
2 VC Points = Minor Voctory - The victors, unable to deliver a knock-out blow and capitalize on their many advantages despite solid gains in territory and ships, leave the losers able to pick up the pieces and possibly threaten them again in the not so distant future.
1 VC Point = Tactical Victory - After an exhausting war, the victors take comfort in knowing they have bragging rights for edging their enemy in economic and military might leaving the quadrant ripe for another general war ready to break out at any moment.[/list]
Bases
- Base Stations are indestructible and act only as resupply and shipyard docks. These hexes will draw only patrols.
- Battle Stations and Starbases may be placed in any friendly hex with a LoS to a friendly planet but may not be placed adjacent to another base.
Deepstrikes
- If you draft or are drafted into a PvP in a hex that has no Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death.
- Even if your ship is a .5 or less move class ship, if caught deepstriking you are worth 1 PvP Point.
- The Ring area mosh pit thing and adjacent hexes are exempt from Deepstrikes. So you can deepstrike there all ya want to and you're safe.
Disengagement/Destruction Rule
- If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in and all the hexes adjacent to that one for
15 turns. If your ship was destroyed then you are banned from that hex and all adjacent hexes for 8 turns.
- If you draft or are drafted while moving out of an area you have been banned in, the mission is to be played out normally, but any outcome for purposes of disengagement/destruction is voided and the banned time from the previous mission and hex doesnt begin until the current mission concludes.
- Black Hole hexes are free hexes and the Disengagement/Destruction doesn't apply to these hexes.
- One turn is 4 minutes.[/list]
Wild Geese and server resets
- Wild Geese will be deployed at whim by the admin and the server will be put on hold in case of a blowout.
Forfeiting Missions:
Do to unfinished game code we suffer from the following issues and I would like everyone to follow the following protocol otherwise, these issues may causes
SERIOUS errors in the database and lead to CPU overload and eventual server burps:
- You are NEVER allowed to forfeit a mission under ANY circumstances on the map during a mission draft or a mandatory mission choice.
- If you are drafted you MUST accept the mission. You are NOT ALLOWED to logoff or FORFEIT. EVER.
- If your navigator is incompetant and has wandered into an enemy hex and you recieve a mandatory mission, you may logoff and relog on as long as you do not do this repeatedly. You are NOT ALLOWED to FORFEIT a mission.
- DO NOT park your ship anywhere near the front lines and go AFK. You will cause forfeits this way. Logoff the server till you come back as you may take up a player slot.
- Do not EVER ALT-F4 out of a bugged mission. In case of a buggy mission, the attacker must fly off the map and then ESC FORFEIT in battle to get it to close. Occasionally the defender may also need to exit the map and ESC Forfeit in battle. The attacker is defined by the side that is in a hex controlled by the enemy at the time of the draft. The defender is defined as the side that is in their own home space at the time of the draft.[/list]
-
General Rules
- If you are in a PvP and you disengage or are destroyed and there are others still fighting, you may not leave the game until the match is finished.
- If a mission causes all players to drop, then all those players must attempt to log back on and retry the mission at least once allowing the player with a slower connection to draft. If this player is known to cause drops or lags, this player must not be on the front lines drafting, being drafted and causing connection issues. It isnt fair to anyone else. They need to do missions elsewhere. See this link:
Make sure your Firewall is OFF! (http://) In the event some connections just will not hold between players, a player may request a TCP/IP connection to play out the battle. Such requests should be honored when connections do not hold and a battle for a hex is underway.
- If the server goes down and players are still in a mission, VC period ends, or the server concludes, it still counts. Once the server comes back up, the losing team at the request of the winning team is obliged to be drafted and disengage to properly reflect the DV change on the map if possible.
- During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting in the chat. All other human players are required to immediately respond with a text chat greeting and identify the ship they are in. Some missions drop hosts and clients. In suspected situations, a player has the right to ask if their opponent(s) is still present and that player(s) is required to immediately respond with a text chat greeting.
-Players breaking rules may be subject to any penalty deemed appropriate by the admin(s).
- All other rules regarding being kind, curteous and reasonable, same as past servers.[/list]
-
Line Ship List:
Federation:
Federation FF F-FLG
Federation FF F-FLG+
Federation FF F-FLGR
Federation FF F-FFG
Federation FF F-FFGR
Federation FF F-FFL
Federation FF F-FFL+
Federation FF F-FFLR
Federation FF F-FFB
Federation FF F-DD
Federation FF F-DD+
Federation FF F-DDL
Federation FF F-DDL+
Federation FF F-DW
Federation CL F-CL
Federation CL F-CL+
Federation CL F-CLR
Federation CL F-NCL
Federation CL F-NCL+
Federation CL F-NCLR
Federation CA F-CAR
Federation CA F-CAR+
Federation CA F-CAR+R
Federation CA F-NCA
Federation CA F-NCM
Federation CA F-NAL
Gorn
Gorn FF G-FF
Gorn FF G-FF+
Gorn FF G-DD
Gorn FF G-DD+
Gorn FF G-DDF
Gorn FF G-BDD
Gorn FF G-BDD+
Gorn CL G-HDD
Gorn CL G-HDD+
Gorn CL G-CL
Gorn CL G-CL+
Gorn CL G-CLF
Gorn CA G-CA
Gorn CA G-CA+
Gorn CA G-BC
Gorn CA G-CM
Gorn CA G-CS
Hydran
Hydran FF H-HN
Hydran FF H-LN
Hydran FF H-LN+
Hydran FF H-KN
Hydran FF H-KN+
Hydran FF H-DWF
Hydran FF H-DWH
Hydran CL H-HR
Hydran CL H-HR+
Hydran CL H-TR
Hydran CL H-TR+
Hydran CL H-LNH1
Hydran CL H-LNH2
Hydran CL H-LNH3
Hydran CL H-LNHM1
Hydran CL H-LNHM2
Hydran CL H-LNHM3
Hydran CL H-MNG
Hydran CL H-TAR
Hydran CA H-RN
Hydran CA H-RN+
Hydran CA H-RGR
Hydran CA H-DG
Hydran CA H-DG+
Hydran CA H-MHK
Hydran CA H-CHY
Hydran CA H-IRQ
Hydran CA H-IRF
ISC
ISC FF I-FF
ISC FF I-FFW
ISC FF I-DD
ISC FF I-DDW
ISC FF I-DDZ
ISC FF I-DDL
ISC FF I-DDLZ
ISC FF I-DDG
ISC FF I-DDGZ
ISC FF I-DW
ISC CL I-CL
ISC CL I-CLW
ISC CL I-CLY
ISC CL I-CLZ
ISC CL I-CM
ISC CL I-CMP
ISC CL I-CMZ
ISC CL I-CW
ISC CA I-NCA
Klingon
Klingon FF K-F5
Klingon FF K-F5K
Klingon FF K-F5KR
Klingon FF K-F5B
Klingon FF K-F5Y
Klingon FF K-F5W
Klingon FF K-FWK
Klingon CL K-D5
Klingon CL K-D5K
Klingon CL K-D5KR
Klingon CL K-D5F
Klingon CL K-D5FK
Klingon CL K-RKL
Klingon CL K-RKLY
Klingon CA K-D6
Klingon CA K-D6B
Klingon CA K-D6K
Klingon CA K-D6KR
Klingon CA K-D7
Klingon CA K-D7B
Klingon CA K-D7K
Klingon CA K-D7KR
Klingon CA K-D5W
Klingon CA K-DWN
Klingon CA K-DDW
Lyran
Lyran FF L-FF
Lyran FF L-FF+
Lyran FF L-FFp
Lyran FF L-FFF
Lyran FF L-DD
Lyran FF L-DD+
Lyran FF L-DDp
Lyran FF L-DDF
Lyran FF L-DW
Lyran FF L-DW+
Lyran FF L-DWp
Lyran FF L-DWPp
Lyran FF L-DWF
Lyran CL L-CL
Lyran CL L-CL+
Lyran CL L-CLp
Lyran CL L-CLF
Lyran CL L-CW
Lyran CL L-CW+
Lyran CL L-CWp
Lyran CL L-CWPp
Lyran CL L-CWF
Lyran CA L-CA
Lyran CA L-CA+
Lyran CA L-CAp
Lyran CA L-CAF
Lyran CA L-NCA
Lyran CA L-NCAF
Lyran CA L-CAL
Lyran CA L-CALF
Mirak
Mirak FF Z-FF
Mirak FF Z-FF+
Mirak FF Z-FFR
Mirak FF Z-FFK
Mirak FF Z-FFKR
Mirak FF Z-FH
Mirak FF Z-FH+
Mirak FF Z-FHR
Mirak FF Z-DD
Mirak FF Z-DDR
Mirak CL Z-CL
Mirak CL Z-CL+
Mirak CL Z-CLR
Mirak CL Z-CM
Mirak CL Z-CM+
Mirak CA Z-CA
Mirak CA Z-CS
Mirak CA Z-NCA
Mirak CA Z-BC
Mirak CA Z-BCR
Romulan
Romulan FF R-SNA
Romulan FF R-SNAR
Romulan FF R-SNB
Romulan FF R-SEA
Romulan FF R-KF4
Romulan FF R-K5R
Romulan FF R-K5RB
Romulan FF R-SKA
Romulan CL R-SPA
Romulan CL R-SPA+
Romulan CL R-KFR
Romulan CL R-KDR
Romulan CA R-KR
Romulan CA R-KRB
Romulan CA R-K7R
Romulan CA R-K7RB
Romulan CA R-FHA
Romulan CA R-FHK
Romulan CA R-RGK
Romulan CA R-KWR
-
Reserved Post3
-
Shouldn't the DDs of all races be in the lineship list?
-
Shouldn't the DDs of all races be in the lineship list?
Yes
-
What DD's arnt listed and dont play favorites please.
-
What DD's arnt listed and dont play favorites please.
The Fed DDG series should be line ships but they are so rarely flown that it doesn't matter.
-
Some of these ships fall under the .5 move category anyway and are thus exempt from being worth a PvP Point if alone in battle unless facing an equal move cost ship. The rules have been amended for the latter.
-
Mosh Pit (center of the map):
- Mosh pit is located in the middle of the map between Fed and Klink space.
- It is considered hazardous space and limited to single non X ships with .67 or less move cost or an FF/PF Squadron which counts as a single .67 ship.
- For a group of two or three, one player may fly a .67 ship, the other wingmates must be move cost .5 or less.
- VC's, Disengage Rules and shiploss penalties do not apply in the Mosh Pit.
Because so many seem to be unaware of the restrictions on ships operating in this area.
-
And it's worth mentioning those hexes are all 5 DV max I think...
-
Sounds like a fun server.
I've been away for too long I guess I need some updates. How do you receive those legendary upgardes? The server admin creates a hubber ship for you?
From what I read it looks like this server is meant to be played with one single ship, now I like that.
Nice map
If I can get my high speed internet working, I might be able to finaly download everything, install the game and maybe fly a few missions.
-
It's all about one ship, but there are ways to fly fleets, but its limited.
Good to see ya kruk. Keep me apprised of your internet setup...
-
hi,
Where can i find the OP+4 file ?, its not the one in the downloads ? i tried that but then sgo6 doesnt accept it.
-
Hi Ronkaron. In preperation for running the SGO6 Installer and then the included SG7 patch to be able to play SGO7 server, you need to follow the steps in this thread and have installed Op+4.0: http://www.dynaverse.net/forum/index.php/topic,163359567.msg1122612718.html#msg1122612718
Let me know if you have any further questions... And great to have you on board!
-
Mid server rule addition:
B10 Fleeting Rules: These were completely left out of the rules by accident... they were discussed along with the FYA but never implemented... so here they are:
- B-10 may fleet with max of 2 CL's. One must be a Command/Line and the other may be any non-X tech CL or a DDX. In addition one of the 2 CL's must be Klingon.
-
B10s are for skirt-wearing sissy boys. Real warriors fly the E4B, and they LIKE it.
Kroma has never flow a B10
-
Hey
I'm trying to logon and I can't. I installed everything (patch, OP+ with models, script, SG6 and SG7 patch). When I get to the Dyna logon screen, I enter my email address, password and gamespy account name (new account just created) and it tells me that they cannot find my account. Would it be because I just created like 30 minutes ago or something? Should I wait a little longer.
Anyhow, any help or advice would be appreciated
-
makesure your password, email, and gamespy account all match what you made, including case... and there might be a time delay, not sure.
-
B10s are for skirt-wearing sissy boys. Real warriors fly the E4B, and they LIKE it.
Kroma has never flow a B10
I think kroma's hips would require at least a B-52. ;D
-
Hi Kruk... Did you go here and follow all this 1st: http://www.dynaverse.net/forum/index.php/topic,163359567.msg1122612718.html#msg1122612718
Now as far as your account, type in a fresh email account name u havent used, can be a dummy account even, and then at the bottom right of the screen is a create new account for the GSA thing button. Click that and you should be able to login...
Let me know how u do. But the best way is to join us on Teamspeak.
-
Mid server rule addition:
B10 Fleeting Rules: These were completely left out of the rules by accident... they were discussed along with the FYA but never implemented... so here they are:
- B-10 may fleet with max of 2 CL's. One must be a Command/Line and the other may be any non-X tech CL or a DDX. In addition one of the 2 CL's must be Klingon.
Another Mid Server Rule Addition: ISC Civil War.
A defecting faction of ISC have entered the war for the Coalition. They exist as ships in the Romulan list. They may be flown in any fashion as long as they obey existing fleeting rules and such... ISC ships in PvP may NOT lay Nuclear Space Mines. Just don't do it. Players currently playing ISC for the Alliance may NOT switch to the Coalition. These ships are in the Romulan list for existing Coalition players to buy and field in battle only. Thanks.
-
Hi Dizzy,
it worked.
Is there a way to change the resolution on the game. I have a 19" widescreen and playing on the current setting kinda sucks. I think I'm at 800*600. I looked in the OP manual but it doesn't talk about screen resolution.
Thanks again
-
Ok I figured everything except losing my ships to pirates because of dumb AI allies.
This game is totally different because of the new computer I have. I use to play on a P2 450 with a build in video card of 8 meg. Now I have a dual core with ATI X1300. The game is not sloppy at all and the graphics are very good. Feels like a new game completely
-
http://www.dynaverse.net/tsinfo/listing.php
DL Teamspeak and then the above link os for the connect info. Get on and wing bro!
-
Hi Dizzy,
it worked.
Is there a way to change the resolution on the game. I have a 19" widescreen and playing on the current setting kinda sucks. I think I'm at 800*600. I looked in the OP manual but it doesn't talk about screen resolution.
Thanks again
changing resolution in the game, you need Ezini program. I am sure there are other ways, but I know that program works.
-
Mid server rule addition:
B10 Fleeting Rules: These were completely left out of the rules by accident... they were discussed along with the FYA but never implemented... so here they are:
- B-10 may fleet with max of 2 CL's. One must be a Command/Line and the other may be any non-X tech CL or a DDX. In addition one of the 2 CL's must be Klingon.
Another Mid Server Rule Addition: ISC Civil War.
A defecting faction of ISC have entered the war for the Coalition. They exist as ships in the Romulan list. They may be flown in any fashion as long as they obey existing fleeting rules and such... ISC ships in PvP may NOT lay Nuclear Space Mines. Just don't do it. Players currently playing ISC for the Alliance may NOT switch to the Coalition. These ships are in the Romulan list for existing Coalition players to buy and field in battle only. Thanks.
Quote:
"This is the sixth day of the server. I'd need to have the WG fly for the Alliance starting today. I will reevaluate the player numbers in 3 days and if the Alliance is able to get their player numbers stabilized and get into the game, those WG may go back to their first choice of sides."
Yeah...that's what I thought...more "mid server" BS....
-
Yeah...that's what I thought...more "mid server" BS....
There are still more coalition on the average. And the hex war is still going the coalition way. So what u basically want is to have the WG come back so u can turn the map ur color even faster? I debated even answering your stupid post but you're trying to make me look bad obviously because ur fos.
-
Dizzy, don't feed the troll.
-
Yeah...that's what I thought...more "mid server" BS....
There are still more coalition on the average. And the hex war is still going the coalition way. So what u basically want is to have the WG come back so u can turn the map ur color even faster? I debated even answering your stupid post but you're trying to make me look bad obviously because ur fos.
Quote:
"This is the sixth day of the server. I'd need to have the WG fly for the Alliance starting today. I will reevaluate the player numbers in 3 days and if the Alliance is able to get their player numbers stabilized and get into the game, those WG may go back to their first choice of sides."
I want you to keep your word.....
I didnt insult you..or call you stupid or a troll or tell you you where full of sh!t ..(because it is a RULES violation)
I said that MID server rule changes are BS....and I mean it...
It was 13 to 4 the other night.....long past the three day evaluation YOU claim to follow...
-
It was 13 to 4 the other night.....long past the three day evaluation YOU claim to follow...
You're such a crybaby. You get outnumbered for a few hours and cry cry cry. STFU! Don't ever criticise my servers again, I'm not ever responding to you after this. For those that think crim even has an inking what anything means, then reflect on this: Coalition just took away from the Alliance a second VC planet are are on the doorstep of two more and yet he still thinks the WG need to come home. So crim, STFU! You are one troll who isnt getting fed another post.
-
Geez guys lets try to either bring some civility to this issue or just everyone chill out or don't say another word. We don't need this on the forums, handle this through the RMs where it should be handled, not here or on Springer chat.
-
It was 13 to 4 the other night.....long past the three day evaluation YOU claim to follow...
You're such a crybaby. You get outnumbered for a few hours and cry cry cry. STFU! Don't ever criticise my servers again, I'm not ever responding to you after this. For those that think crim even has an inking what anything means, then reflect on this: Coalition just took away from the Alliance a second VC planet are are on the doorstep of two more and yet he still thinks the WG need to come home. So crim, STFU! You are one troll who isnt getting fed another post.
"dont ever criticise my servers again...blah blah.....what an ego tripper...
LMAO....
Bite my shiny metal a$$
(http://upload.wikimedia.org/wikipedia/en/thumb/4/43/Bender.png/250px-Bender.png)
-
You guys are acting pretty immature, imho, and it is doing nothing but alienating the little bit of community we have left... so respectfully, both of you stfu and keep it in private land.
-
Springer Chat comes along with any Dizzy Server.
-
Springer Chat comes along with any Dizzy Server.
Perhaps thats a feature that should be dropped. ;)
-
I said that MID server rule changes are BS....and I mean it...
More BS.
Mid server rule addition. Starting tonight, tomorrow sometime and thereafter every other morning, we will be placing bases via map edit. I need the hex co-ordinates PM'd to me in advance and then the results will be posted in the RM forum when the edit is made to prevent pre-planning. This information may then be made public by each side so the enemy will know where you have placed your base exactly as if it happened in the server news. RM/ARM's are required to give me the x and y coordinates along with the exact server account name of the person the 40k Starbase will be charged to.
-
Why do I get the bad feeling that my 45k Fed bank and my new F-NCF are gonna be taken away and I'll be given a red wagon with a plunger gun and 3 Jolly Rancher sticks?
-
I said that MID server rule changes are BS....and I mean it...
More Mid Server BS.
Fleeting Rules: X-Fleets
- A CX or CLX may wing with one or two XDD's or XFF's or combination if all X-ships are of the same race. In this format the CX or CLX will be treated as a capital ship for Fleeting purposes.
- One such fleet may exist per side. Dont forget to use an 'X' in your ship name so we know you're abiding by the heavy metal rules for X-ships.
- This is an exception for the rule X-ships not being able to fleet together.
-
I said that MID server rule changes are BS....and I mean it...
More Mid Server BS.
Fleeting Rules: X-Fleets
- A CX or CLX may wing with one or two XDD's or XFF's or combination if all X-ships are of the same race. In this format the CX or CLX will be treated as a capital ship for Fleeting purposes.
- One such fleet may exist per side. Dont forget to use an 'X' in your ship name so we know you're abiding by the heavy metal rules for X-ships.
- This is an exception for the rule X-ships not being able to fleet together.
OMFG Dizzy just opened the ultimate Cheese Factory.
Booooooooooooooooo!
-
I said that MID server rule changes are BS....and I mean it...
More Mid Server BS.
Fleeting Rules: X-Fleets
- A CX or CLX may wing with one or two XDD's or XFF's or combination if all X-ships are of the same race. In this format the CX or CLX will be treated as a capital ship for Fleeting purposes.
- One such fleet may exist per side. Dont forget to use an 'X' in your ship name so we know you're abiding by the heavy metal rules for X-ships.
- This is an exception for the rule X-ships not being able to fleet together.
OMFG Dizzy just opened the ultimate Cheese Factory.
Booooooooooooooooo!
HA! You want cheese? Wait till you lay your eyes on my DNC (Dread carrier) 30 fighters baby !!!
<edit> musta been mucho wasted last night when I read the specs: Its a I:CVAZ- 16 fighters- still bunches-o-trouble.
-
HA! You want cheese? Wait till you lay your eyes on my DNC (Dread carrier) 30 fighters baby !!!
If I wanted cheese I'd be lobbying for the return of the 3 MDC+ fleets with speed 34 drones before the Kzin were restrained by server rules. ;)
I'm an early era type of guy. Down with all X-cheese. :P
-
Fleeting Rules:
- No Capital Ships, (BC's, DN's, Multi-Ship Fleet included and CCX/CAX's), are allowed to fly together.
- No X ships are allowed to fly together.
I think I'll abide by the rules of the server I signed up for, change the rules if you like, but I'll honorably hold to the origionals, as I couldn't respect myself if I didn't. Others will have to make their own call on this.
-
Fleeting Rules:
- No Capital Ships, (BC's, DN's, Multi-Ship Fleet included and CCX/CAX's), are allowed to fly together.
- No X ships are allowed to fly together.
I think I'll abide by the rules of the server I signed up for, change the rules if you like, but I'll honorably hold to the origionals, as I couldn't respect myself if I didn't. Others will have to make their own call on this.
Let me tell you something, I agree with you. Ultimate cheese... I dislike X tech period. But DH and Krueg said ok in the RM forum. Lobby your SAC/SCC to recind their approval and we can can this cheese and ship it to Siberia where it belongs...
EDIT: I cant believe I went along with this...
-
mid server rule changes suck!
its a nasty little evil that one hopes to choke down and continue...
mid server rule changes especially suck when no one updates the stickied thread to a NEW rule pertaining to the usage of PFs causing hotheads to rupture a vein and accuse one of cheating...
im sorry i dont read every friggin thread but one would think if there is a rule change for SGO7...this is the thread it would be in...
am i missing something?
-
Ignorance of the law isn't an excuse. Judge said that to me as he slapped me with a $150 fine for turning right at an intersection on Monday that only lets u do it on wednesdays between 2 and 3pm. ::)
But most of any mid server changes are for rules that were omitted, or to handle a certain situation that needs prompt attention that can't rely on existing rules. However, to my knowledge, PF rules havent been atlered...
-
Ignorance of the law isn't an excuse. Judge said that to me as he slapped me with a $150 fine for turning right at an intersection on Monday that only lets u do it on wednesdays between 2 and 3pm. ::)
But most of any mid server changes are for rules that were omitted, or to handle a certain situation that needs prompt attention that can't rely on existing rules. However, to my knowledge, PF rules havent been atlered...
i got called a cheater for loading my L-DNHT with a PFL per the rules...2 Vanilla, 1 Leader, 1 Special
my loadout was 2 PF 1 PFL 1 Ficon
would have thought the Ficon would have been complained about and restricted once it was noticed over a week ago...that thing was just deadly on a Tender...
-
Wasn't my mistake and I wasnt around to catch it. Fortunately DH was able to handle the situation before people had any major meltdowns. But Dib, I've fought and flown your wing many times and afaik, you'd not cheat given the chance. You have more honor than that it seems.
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
-
Wasn't my mistake and I wasnt around to catch it. Fortunately DH was able to handle the situation before people had any major meltdowns. But Dib, I've fought and flown your wing many times and afaik, you'd not cheat given the chance. You have more honor than that it seems.
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
well i did change the PFL to PFE the rest of the server...
but being called a cheater is really upsetting as thats just sooo not me...
had i missed the rule change...np my bad and you know i would have apologized had that been the case...
its not the first time someone will miss a rule or rule change and certainly wont be the last...
maybe had i not been under the tag Futar that name wouldnt have been thrown in my direction...i dunno...it was just upsetting and i really respect the pilot who said it so that didnt help either...
i also think we have a pretty good set of rules that have developed over the past few servers and they seem to work...lets stick to them and not make anymore unless its really going to upset the balance of the dyna...
-
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
A rule against mid-server changes.
-
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
A rule against mid-server changes.
I'll second that...
-
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
A rule against mid-server changes.
I'll second that...
hehe, wont ever happen.
-
hehe, wont ever happen.
Already has, it might not have been printed in official rules, but every Scipio run server has had this quality. I also know that any Scipio run server in the future will as well. Scippy is as dead set against them as I am.
-
hehe, wont ever happen.
Already has, it might not have been printed in official rules, but every Scipio run server has had this quality.
Quality? Are you saying SG servers arnt quality?
-
Quality? Are you saying SG servers arnt quality?
No I'm saying that this is an aspect of Scipio's servers that I find worthy of praise. There are aspects of the SG servers that deserve praise as well.
Additionally I'm suggesting that if you added this aspect to the SG servers they would have an additional aspect worthy of praise, just as Scippy's servers might benefit from incorporating the best aspects of the SG servers.
-
Wasn't my mistake and I wasnt around to catch it. Fortunately DH was able to handle the situation before people had any major meltdowns. But Dib, I've fought and flown your wing many times and afaik, you'd not cheat given the chance. You have more honor than that it seems.
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
well i did change the PFL to PFE the rest of the server...
but being called a cheater is really upsetting as thats just sooo not me...
had i missed the rule change...np my bad and you know i would have apologized had that been the case...
its not the first time someone will miss a rule or rule change and certainly wont be the last...
maybe had i not been under the tag Futar that name wouldnt have been thrown in my direction...i dunno...it was just upsetting and i really respect the pilot who said it so that didnt help either...
i also think we have a pretty good set of rules that have developed over the past few servers and they seem to work...lets stick to them and not make anymore unless its really going to upset the balance of the dyna...
Oh, so you are saying that he is not a cheater, just an idiot?
I guess I can buy that... after all, we on the alliance side noted the extra PF's and STOPPED using the pf's with the issue.... and since the initial server that used FiCons... when have they ever been legal to use?!?!?
It isn't like this pf issue wasn't noted back on Thursday when the pf's came out...
Of course, God forbid the whining I'd hear if I had brought 12 HEAVY stingers to that match up and wiped the floor with his DNHT....
-
Wasn't my mistake and I wasnt around to catch it. Fortunately DH was able to handle the situation before people had any major meltdowns. But Dib, I've fought and flown your wing many times and afaik, you'd not cheat given the chance. You have more honor than that it seems.
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
well i did change the PFL to PFE the rest of the server...
but being called a cheater is really upsetting as thats just sooo not me...
had i missed the rule change...np my bad and you know i would have apologized had that been the case...
its not the first time someone will miss a rule or rule change and certainly wont be the last...
maybe had i not been under the tag Futar that name wouldnt have been thrown in my direction...i dunno...it was just upsetting and i really respect the pilot who said it so that didnt help either...
i also think we have a pretty good set of rules that have developed over the past few servers and they seem to work...lets stick to them and not make anymore unless its really going to upset the balance of the dyna...
No that name probably still would have been thrown at you especially with the flippant way you reacted to the whole situation.
You basicly knew there was something wrong and used them anyways....
-
Oh, so you are saying that he is not a cheater, just an idiot?
:thumbsdown:
I guess I can buy that... after all, we on the alliance side noted the extra PF's and STOPPED using the pf's with the issue.... and since the initial server that used FiCons... when have they ever been legal to use?!?!?
And the first to ask about ficons?
That would be ME, did the admins contacted have an answer at the time? No. The rules were unclear and noone understood what to do about the ficons when first discovered and brought to an admins attention by ME. You acted appropriately in noting the PFL problem, but unless I'm reading you wrong you are insinuating that pilots on the Coalition side would not have done so had they noticed first, something I really hope I am misreading. I will vouch for the honor of the pilot in question without any reservation. He has time and again proven his honor and if he was in error it was one of confusion and not an intentional one. I would speak up for you as well Bear if someone levelled a similar remark in your direction, and I would condemn such a remark in that case as well.
It isn't like this pf issue wasn't noted back on Thursday when the pf's came out...
It wasn't like there was a big announcement about it either, that someone would miss it is understandable, the main thing to do is to bring it to their attention civilly and if they seem unresponsive to take it to your RM not to get nasty in chat or throw out word like "cheater" which is poor behavior. Thats why RMs are there, to keep hotheaded players from actions detrimental to the game and the community by making such accusations.
Of course, God forbid the whining I'd hear if I had brought 12 HEAVY stingers to that match up and wiped the floor with his DNHT....
Should you recieve such "whining" I'd suggest you check the rules to see if it was legal and if so handling it through your RM if the player didn't believe you if you had done so, or if there was uncertainty about the rules interpretation. That is the RMs job. If after checking the rules or after an RM/admin ruling was made if in doubt it was determined to be illegal, I'd expect you to correct your loadout for the future, in fact I would feel totally secure in trusting you to that corrective action as I know you to always stand for fair-play.
-
No that name probably still would have been thrown at you especially with the flippant way you reacted to the whole situation.
You basicly knew there was something wrong and used them anyways....
I'll vouch for Dib's honor. Just as I'd vouch for yours Bear. You both can got hot0headed at times, I ask you to put aside remarks like this and take my word, putting an end to such uncivil words.
-
To be honest with no direct mention of NOT using Ficons which were sitting in the shiplist with no suggestion of restriction apart from on special PF's it seems harsh to berate someone over using them. If they are not to be used they shouldn't have been in the list and we should have picked them up before the server start. As to the PFL issue I didn't notice until I had run quite a few missions and even then it took a my PFL being destroyed and seeing 2 explosions nowhere near for me to realise what was going on. A lot of people are very inattentive against the AI and are more interested in getting the mission over than looking around.
As to a cheater, bad form. I've been here a long time and accusations of cheating never go down well hence the entire reason we set up the RM system. Use it rather than bringing it to the forums. Most people who've been around long enough understand why I will go nuts if someone wants to start throwing the cheat label around, already lost enough pilots in this game don't want to lose any more.
Let's just let this get no further and stop it before we do any real damage and work to ensure the issues don't come up in other servers.
-
Guys please chill out about this, there was a shiplist frackup that was my fault. Please don't start WWIII over something trivial like this especially now that the server is over.
-
Wasn't my mistake and I wasnt around to catch it. Fortunately DH was able to handle the situation before people had any major meltdowns. But Dib, I've fought and flown your wing many times and afaik, you'd not cheat given the chance. You have more honor than that it seems.
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
well i did change the PFL to PFE the rest of the server...
but being called a cheater is really upsetting as thats just sooo not me...
had i missed the rule change...np my bad and you know i would have apologized had that been the case...
its not the first time someone will miss a rule or rule change and certainly wont be the last...
maybe had i not been under the tag Futar that name wouldnt have been thrown in my direction...i dunno...it was just upsetting and i really respect the pilot who said it so that didnt help either...
i also think we have a pretty good set of rules that have developed over the past few servers and they seem to work...lets stick to them and not make anymore unless its really going to upset the balance of the dyna...
No that name probably still would have been thrown at you especially with the flippant way you reacted to the whole situation.
You basicly knew there was something wrong and used them anyways....
i had no idea the PFL rule had changed...had heard no mention of a PFL discussion whatsover until our match...had i known i wouldnt have been on the board illegally like that...
i dont think there was anything wrong with using PFLs...once launched...they couldnt be recalled...the lyran PFs anyways...didnt fly any others...
the lyran PFs are nothing but 2 dizzies 2 ph2 2 ph3...so unless they are up there close...in an easy position to be offed...they arent worth much but for intimidation...its them other races u gotta worry about...photons and plasma work much better for the ai flying them than dizzies do...
and as people have vouched for my character...
honorable...hotheaded...
the latter couldnt believe you were calling me a "cheater"...
sorry i missed the note we werent using the PFLs and i hope u forgive the hothead for getting to ya...i really had no idea...i print out rules the day servers start so i always have them handy...
krueg slaps me around all the time cos im known to just log on and play once we start...there are so many missions i could have run in the time its taken me to read this thread and post and the like...id rather be playing...
but alas...SGO7 is over...so here i am but...
i got to get out of here before i get in trouble...
oooh ya another post in this here thread i need to add to...
but this ones for you bear! sorry dude! meant ya no harm...
just got put off by the whole "cheater" accusation...
-
mid server rule changes suck!
its a nasty little evil that one hopes to choke down and continue...
So, anyone have any rule ideas to apply to next server? Changes, deletions, additions? Like the Xfleeting mid server rule change? The latter wasnt my doing, btw.
A rule against mid-server changes.
I'll second that...
hehe, wont ever happen.
mid-server rule changes will always exist...something will always be missed...maybe one day this will never be the case...but thats just the way it goes...
the PFL and Ficon situations are clear evidence of this...
but i reserve the right to stand up against changing a rule mid server thats just asinine... :rules:
-
And the first to ask about ficons?
That would be ME, did the admins contacted have an answer at the time? No. The rules were unclear and noone understood what to do about the ficons when first discovered and brought to an admins attention by ME.
Precisely why we need mid server rule changes. You can call them clarifications if it makes you feel better. ;)
-
Precisely why we need mid server rule changes. You can call them clarifications if it makes you feel better. ;)
Rules changes due to game bugs are entirely acceptable.
-
Precisely why we need mid server rule changes. You can call them clarifications if it makes you feel better. ;)
Rules changes due to game bugs are entirely acceptable.
Oversights, ommisions, clerical errors and majority votes by Side Leaders are not?
-
Precisely why we need mid server rule changes. You can call them clarifications if it makes you feel better. ;)
Rules changes due to game bugs are entirely acceptable.
Oversights, ommisions, clerical errors and majority votes by Side Leaders are not?
IMHO
Perhaps depending on what they are, for exampl an oversight about extra PFLs I'd consider a bug fix. An Oversight that RMs knew about beforehand would be acceptable as well. And oversight that was not and would affect game play or strategy negetively would not be.
For example if on SGO7 you had meant to allow for each race to have an embassy hex in each allies space and typed 2 instead and not caught it until the server began would not be as it would greatly effect strategies already in place. In that case your better playing it out as is.
I don't like majority votes either, unless they address an area in which rules could be interpreted in more than 1 way and a clarification was needed. I don't agree with majority votes to add some rule that wasn't there at the start. I think majority votes should be used in a judicial function, not in a legislative one once a server has started. X-ship fleeting changes are an example of it being used as a legislative function.
A 2/3rd majority in a group of 3 doesn't strike me as particularly compelling in the case of a legislative function, a 2/3rds majority from all players might is more so, and I still not sure I agree with that either, but would be more acceptive of it even if I disagreed.
-
Perhaps depending on what they are...
<snip>
Sorry, but arbitrary rulings are what they are always going to be and setting up arbitrary rules in which to follow for arbitrary rulings is absolutely the dumbest thing I can think of.
-
Sorry, but arbitrary rulings are what they are always going to be and setting up arbitrary rules in which to follow for arbitrary rulings is absolutely the dumbest thing I can think of.
Thats why a procedure needs to be setup for these things before a server starts. Everyone will have their own opinion about what is and what isn't justified. This should be clarified beforehand.
There are areas of common sense too. Like when extra PFs appear and fleeting rules specify pf flleting based on 4 PFs. The fact that 6 appear instead is definately a bug/oversight and no one had a problem with the fix, in fact it was players who were quick to bring it to the admins attention.
Look Dizzy, run your servers how you wish, at least you put forth great time and effort to offer one and deserve high praise for doing so. I'm not going to say anything more on this, I'm just trying to give you my point of view as a player, you can accept this or not, as a way to run YOUR servers. YOU have the ultimate choice to make as is rightfully so since your the one putting forth the time and effort. If you think my ideas are bad, thats fine, I wont feel bad if you disagree, I'm just letting you know how I (and maybe others) feel about it, take it as an imput to be used or not as you see fit. YOU make the decisions about YOUR server.
I just make my decision about whether to spend my time there or not based upon what I see.
-
Sorry, but arbitrary rulings are what they are always going to be and setting up arbitrary rules in which to follow for arbitrary rulings is absolutely the dumbest thing I can think of.
Everyone will have their own opinion about what is and what isn't justified. This should be clarified beforehand.
You cant clarify the unknown.
-
:stopposting: