Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: NuclearWessels on July 25, 2007, 01:33:52 pm

Title: AI captures
Post by: NuclearWessels on July 25, 2007, 01:33:52 pm

Heh, was just testing out the latest version of the mission pack, and forgot I'd upped the likelihood that the AI might try for a capture when there are three of them working together - make sure you keep your marines stocked, and keep an eye on your marine count and your allies! 

If they cap one of your allies they'll attempt to disengage it while they continue to fight you.

One of the unexpected side effects is that it  sometimes leaves the  AI more vulnerable to capture, since they've got a reduced marine count - even transporter-challenged races have a shot at captures, if they live long enough.

IIRC capture attempts are most likely when facing three enemies in their space (ED5Fleet Action and ED10PatrolEnemy), but your AI allies are likely to help you in capture attempts in your own space (ED5PlayerFleet and ED10Patrol)

just a friendly heads-up for the next time a server runs with the updated pack ;D
dave
Title: Re: AI captures
Post by: KBF Soth on July 25, 2007, 02:56:47 pm
Does the ai get a full loadout of crew or do they keep the stocked typical loadout of crew?
Title: Re: AI captures
Post by: NuclearWessels on July 25, 2007, 03:17:51 pm

Just whatever the shiplist gives them - though that's an interesting thought ;)

dave
Title: Re: AI captures
Post by: Hexx on July 25, 2007, 05:29:20 pm
+1 !

And there's another +1 if you can guarantee those little droneflingers always have to fight D6Gs..
Title: Re: AI captures
Post by: Soreyes on July 27, 2007, 05:33:31 am
+1 !

And there's another +1 if you can guarantee those little droneflingers always have to fight D6Gs..

Hexx D6Gs are kind of easy to take out........ Now on the other hand Believe it or not D5Gs are a pain in the butt to take out ;D
Title: Re: AI captures
Post by: [KBF]MuadDib on July 27, 2007, 11:21:35 pm
+karma goes without saying really!

kewl!