Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Centurus on February 13, 2008, 01:10:59 pm
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You can get the ship at the following link:
http://starfleetcommand3.filefront.com/file/USS_Mars;86588
Also, a registry pack for the ship is also available, and can be found here:
http://starfleetcommand3.filefront.com/file/Mars_Class_Alternate_Registries;86593
The ship is compatible with all versions of SFC, thanks to atheorhaven and his SFC1/2/OP hardpointing of the ship.
I'm still trying to figure out why my bashes can never use damage textures, and when I figure out the problem and fix it, I'll post damage textures of the ship.
EDIT:
All links working properly now.
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One slight update. I realized I didn't include a readme file with the registry pack, so I'm reuploading the pack again, readme included.
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thanks for the mod, i will see to put it on the game.
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Nice job. I still think you should have added a smple light blue boarder around those pylons where they enter the saucer similar to what I think skinman did with his tmp:
http://bridgecommander.filefront.com/screenshots/File/21916/1
It's a minor detail but it defenetly would make a difference.
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Nice job. I still think you should have added a smple light blue boarder around those pylons where they enter the saucer similar to what I think skinman did with his tmp:
[url]http://bridgecommander.filefront.com/screenshots/File/21916/1[/url]
It's a minor detail but it defenetly would make a difference.
Like I said though, that required work to be done that I couldn't do, and didn't have anyone to do for me. So it's a moot point.
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Tried it...
Didn't like it...
Removed it...
Won't undo it!
:gg:
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Tried it...
Didn't like it...
Removed it...
Won't undo it!
:gg:
The border SF was talking about?
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Yup,
Also did not see the variant with the long phasers, veritcal ones, in the package. You saving those for a secret Connie kitbach you have stashed away?
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Yup,
Also did not see the variant with the long phasers, veritcal ones, in the package. You saving those for a secret Connie kitbach you have stashed away?
Hadn't thought of it, but who knows, I might. Maybe they'd be useful on the Terran Anubis, but with 5 on the doral saucer with 4 of them covering the forward part of the ship and a 5th firing aft. What do you think?
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on you're sfc3 model i discover something that need fixing, it seem that the texture under the saucer is kinda blue or transparent.
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.. weird, I'm not seeing that here.. (comparing both sets of Top.bmp and Bot.bmp files)..
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here a pic of what i see, the Alternate Mars mod is ok, but the one for sfc2 and 3 give me the same result and its a bit slow when i view the mod.
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I just downloaded the copy I uploaded, to make sure that if the problem is with the ship, I would have the best chances of getting the same results.
For all versions of the ship, I couldn't get the same errors you were getting on your end. However, the modviewer was reacting a tad on the slow side, but that might have to be due to the polys and the large number of materials the ship has. I've never done a kitbash this large, so I have no idea what effect that would ultimately have on modviewer on certain systems.
Have you tried the ships out in game yet? I know you don't have SFC3, but does the SFC2/OP version show the same errors in game?
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i have not try it yet, but the sfc1 is ok, the sfc 2 and 3 is like that but the other version is ok, so i will download it again and see if i have the same problem.
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i have not try it yet, but the sfc1 is ok, the sfc 2 and 3 is like that but the other version is ok, so i will download it again and see if i have the same problem.
It may be a graphics driver problem. Not sure. The only thing I can think of that the SFC2 and SFC3 versions have in common is the use of lightmaps. But from the image you posted, I'm wondering why the problem on your end is only affecting the ventral saucer, and not other parts of the ship using lightmaps.
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i download the model again and i get the same problem.
if i don't put the texture all the model are ok, but if i put the texture i get the same problem.
the only answer is my com is having problem with hight graphics :)
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i download the model again and i get the same problem.
if i don't put the texture all the model are ok, but if i put the texture i get the same problem.
the only answer is my com is having problem with hight graphics :)
Do you have Photoshop or Paintshop Pro?
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here a pic of what i see, the Alternate Mars mod is ok, but the one for sfc2 and 3 give me the same result and its a bit slow when i view the mod.
Zoom out a Little bit Don in the Modviewer, and see if it's still happening.. you may have the POV too close..
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Sorry Don,
Not seeing it either in the viewer or the Demo game.
Think it might be a driver graphic card Problem on your end, I have a geforce 7900 gt with no errors like that
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i did say it :)
its my graphic card that is having problem, its a old pentium 3 and i will not put money on it :), no worth it
the graphic card is a nvidia riva tnt2/tnt2/ pro
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i did say it :)
its my graphic card that is having problem, its a old pentium 3 and i will not put money on it :), no worth it
the graphic card is a nvidia riva tnt2/tnt2/ pro
I used to have a RIVA TNT 2 Ultra, and had graphics problems from time to time with SFC and SFC models. Play it in game and see what happens.
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i will try it :)
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Is there any chance you might do a version without the extra pair of nacelles? I have always hated the basic Mars concept because of the extra nacelles.
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Is there any chance you might do a version without the extra pair of nacelles? I have always hated the basic Mars concept because of the extra nacelles.
Wouldn't be a Mars then if it didn't have 4 engines. But I suppose I could take the second set of warp engines off, and if GAFY's willing to make some modifications to window sizes, I could then resize the resulting kitbash to be between the Mars and the Connie. But that means I'm gonna have to separate the torpedo launchers to maintain their size to help further balance the size of the ship.
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You could always see if you can do a double warp egine off the main pylon, either way if you do then the upper saucer texture would have to be redone. It will not look right with the missing engines
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Maybe something like this
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Is there any chance you might do a version without the extra pair of nacelles? I have always hated the basic Mars concept because of the extra nacelles.
Wouldn't be a Mars then if it didn't have 4 engines. But I suppose I could take the second set of warp engines off, and if GAFY's willing to make some modifications to window sizes, I could then resize the resulting kitbash to be between the Mars and the Connie. But that means I'm gonna have to separate the torpedo launchers to maintain their size to help further balance the size of the ship.
But that would ruin the whole point. I would like a big dreadnought, but with a single pair of nacelles. It's just a matter of personal taste. I would do it myself, but it crashes Milkshape. I suppose I could use M6, though it would be a lot more work. All you'd have to do is open the model in whatever expensive program you use, select the nacelles, and delete. Surely it wouldn't take more than a couple of minutes. Even if you are not fond of the result, couldn't you do it just once for this long-time player and wanna-be kitbasher, please?
If you just insist that it has to have four sets of warp coils, maybe you could make double nacelles as on WZ's Carolina and Midway, by giving each nacelle two plasma things on the sides instead of one.
Although if you must significantly alter it, I would suggest you remove the botanical garden. I somehow doubt that dedicated war ships would waste so much space on non-military facilities with big windows on the side making such appealing targets.
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well you can also put 2 warp engines on each nacel :), that would make a 8 warp engines battleship, now you will have more power for the shield and last longer in battle *evil laugh* :laugh:
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Is there any chance you might do a version without the extra pair of nacelles? I have always hated the basic Mars concept because of the extra nacelles.
Wouldn't be a Mars then if it didn't have 4 engines. But I suppose I could take the second set of warp engines off, and if GAFY's willing to make some modifications to window sizes, I could then resize the resulting kitbash to be between the Mars and the Connie. But that means I'm gonna have to separate the torpedo launchers to maintain their size to help further balance the size of the ship.
But that would ruin the whole point. I would like a big dreadnought, but with a single pair of nacelles. It's just a matter of personal taste. I would do it myself, but it crashes Milkshape. I suppose I could use M6, though it would be a lot more work. All you'd have to do is open the model in whatever expensive program you use, select the nacelles, and delete. Surely it wouldn't take more than a couple of minutes. Even if you are not fond of the result, couldn't you do it just once for this long-time player and wanna-be kitbasher, please?
If you just insist that it has to have four sets of warp coils, maybe you could make double nacelles as on WZ's Carolina and Midway, by giving each nacelle two plasma things on the sides instead of one.
Although if you must significantly alter it, I would suggest you remove the botanical garden. I somehow doubt that dedicated war ships would waste so much space on non-military facilities with big windows on the side making such appealing targets.
The Mars was an early TMP Battleship, eventually replaced by newer, more efficient battleship designs, which didn't necessarily use 4 warp engines. At least that's how it goes in Trek fanlore.
Would a Connie still be a Connie if she had a Sovereign-like saucer and integrated secondary hull? Not really. Would a Miranda be a Miranda if it had a secondary hull? She'd be more of a Connie if that were the case. That's why I said if the Mars had only 2 warp engines, she wouldn't be the Mars.
However, if such a request was a personal one, and only meant for personal use, I don't see much of a reason not to do it, so long as the model itself wasn't released or shared with anyone. I'd have to rearrange the damage points on the ship, but that's easy enough to do.
Oh, and FYI, who says I paid a dime for 3DS Max? ;)
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Alright, that means that I don't have to finish this one then.. ;)
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Alright, that means that I don't have to finish this one then.. ;)
*shudders at the sight*
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Alright, that means that I don't have to finish this one then.. ;)
Well at least that one looks better than the one I showed, which I did not like either. Either way it still leaves that area where the engines were without the armour plating the rest of the upper saucer has
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The Mars was an early TMP Battleship, eventually replaced by newer, more efficient battleship designs, which didn't necessarily use 4 warp engines. At least that's how it goes in Trek fanlore.
Would a Connie still be a Connie if she had a Sovereign-like saucer and integrated secondary hull? Not really. Would a Miranda be a Miranda if it had a secondary hull? She'd be more of a Connie if that were the case. That's why I said if the Mars had only 2 warp engines, she wouldn't be the Mars.
However, if such a request was a personal one, and only meant for personal use, I don't see much of a reason not to do it, so long as the model itself wasn't released or shared with anyone. I'd have to rearrange the damage points on the ship, but that's easy enough to do.
Oh, and FYI, who says I paid a dime for 3DS Max? ;)
It seems to me there are enough distinguishing features besides the extra nacelles. It might not be what you call a Mars anymore, but it would be no more a Constitution than WZ's Doohan or Warlock.
But yes, this would be for personal use and would never be distributed by anyone but you. I have a couple dozen kitbashes that I have made but never released. Many of them are tiny little modifications, and most of them are rather amateurish. Non of them have ever left my hard drive (well, except to migrate to a newer computer).
I thought 3DS Max was commercial.
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The Mars was an early TMP Battleship, eventually replaced by newer, more efficient battleship designs, which didn't necessarily use 4 warp engines. At least that's how it goes in Trek fanlore.
Would a Connie still be a Connie if she had a Sovereign-like saucer and integrated secondary hull? Not really. Would a Miranda be a Miranda if it had a secondary hull? She'd be more of a Connie if that were the case. That's why I said if the Mars had only 2 warp engines, she wouldn't be the Mars.
However, if such a request was a personal one, and only meant for personal use, I don't see much of a reason not to do it, so long as the model itself wasn't released or shared with anyone. I'd have to rearrange the damage points on the ship, but that's easy enough to do.
Oh, and FYI, who says I paid a dime for 3DS Max? ;)
It seems to me there are enough distinguishing features besides the extra nacelles. It might not be what you call a Mars anymore, but it would be no more a Constitution than WZ's Doohan or Warlock.
But yes, this would be for personal use and would never be distributed by anyone but you. I have a couple dozen kitbashes that I have made but never released. Many of them are tiny little modifications, and most of them are rather amateurish. Non of them have ever left my hard drive (well, except to migrate to a newer computer).
I thought 3DS Max was commercial.
3DS Max, as well as Maya and Lightwave, are available to anyone, not just big studios and other companies. Thing is, do you have the money to dish out?
In my case, did I have the bandwidth and time to spare. :angel:
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The Mars was an early TMP Battleship, eventually replaced by newer, more efficient battleship designs, which didn't necessarily use 4 warp engines. At least that's how it goes in Trek fanlore.
Would a Connie still be a Connie if she had a Sovereign-like saucer and integrated secondary hull? Not really. Would a Miranda be a Miranda if it had a secondary hull? She'd be more of a Connie if that were the case. That's why I said if the Mars had only 2 warp engines, she wouldn't be the Mars.
However, if such a request was a personal one, and only meant for personal use, I don't see much of a reason not to do it, so long as the model itself wasn't released or shared with anyone. I'd have to rearrange the damage points on the ship, but that's easy enough to do.
Oh, and FYI, who says I paid a dime for 3DS Max? ;)
It seems to me there are enough distinguishing features besides the extra nacelles. It might not be what you call a Mars anymore, but it would be no more a Constitution than WZ's Doohan or Warlock.
But yes, this would be for personal use and would never be distributed by anyone but you. I have a couple dozen kitbashes that I have made but never released. Many of them are tiny little modifications, and most of them are rather amateurish. Non of them have ever left my hard drive (well, except to migrate to a newer computer).
I thought 3DS Max was commercial.
3DS Max, as well as Maya and Lightwave, are available to anyone, not just big studios and other companies. Thing is, do you have the money to dish out?
In my case, did I have the bandwidth and time to spare. :angel:
i know of 3 D max, there also milkshape, but maya and lightwave never heard of.
well maybe lightwave a bit but never of maya.
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Mackie and MoonRaker used light wave and then converted files, Kligon Academy was pretty much done with light wave. Maya is more or less the Hoolywood standard now
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Mackie and MoonRaker used light wave and then converted files, Kligon Academy was pretty much done with light wave. Maya is more or less the Hoolywood standard now
Also, from what I hear, both are more effective when it comes to making and mapping models for SFC. At least I've been told that mapping game ships, especially for SFC, tends to be more effective in either one than 3DS Max.
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just wanted to say that win win 98 when i use mod viewer for the mars class you did (kitbash) the under saucer was blue and transparent, you have see what i see, but now with win xp the mod is ok, its a bit weird since only windows is change on this com and i can view the mod correctly, just a bit slow to load it with mod viewer but its fine.
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just wanted to say that win win 98 when i use mod viewer for the mars class you did (kitbash) the under saucer was blue and transparent, you have see what i see, but now with win xp the mod is ok, its a bit weird since only windows is change on this com and i can view the mod correctly, just a bit slow to load it with mod viewer but its fine.
You never did say if you had played her in game to see if it happened in game.
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no i never install it in the game, well with win xp i need more ram to play the game.
so I'm trying to install my new mother board so i can put the hds to the new com and play it.