Dynaverse.net
Taldrenites => Starfleet Command Models => WIPs => Topic started by: Garath9 on June 08, 2008, 06:38:40 am
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ok i'm back, just started doing my own mesh for a change ;) it's a tos rommy police/scout ship.
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good start, this looks good want to see it textured :)
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For your first mesh thats very good ;)
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thanx guy's i'm trying to make it all 1 piece the wing's are worked into the main hull not just poking out of it. i'm wondering what tos rommy phaser bank's look like
and where to put them any ideals. btw she's meant as an early R-SNP for OP. loadout 1xplasmaG 2xphaser2. :)
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She's looking pretty good! Impressive to see that you're doing it 1 piece.
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She's looking pretty good! Impressive to see that you're doing it 1 piece.
and here I thought ships were always one piece, if you made a seperate chunk, you did a verticy weld and made it one piece. hmmmm.
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She's looking pretty good! Impressive to see that you're doing it 1 piece.
and here I thought ships were always one piece, if you made a seperate chunk, you did a verticy weld and made it one piece. hmmmm.
Simple vert weld isn't enough I'm afraid, you need to do a boolean operation to fuse the parts to become one.
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She's looking pretty good! Impressive to see that you're doing it 1 piece.
and here I thought ships were always one piece, if you made a seperate chunk, you did a verticy weld and made it one piece. hmmmm.
Simple vert weld isn't enough I'm afraid, you need to do a boolean operation to fuse the parts to become one.
otay, as I am just now starting to work with any meshes, I'll take you word for it, and look at you funny at the same time.
(what would a boolean operation do? :huh:)
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She's looking pretty good! Impressive to see that you're doing it 1 piece.
and here I thought ships were always one piece, if you made a seperate chunk, you did a verticy weld and made it one piece. hmmmm.
Simple vert weld isn't enough I'm afraid, you need to do a boolean operation to fuse the parts to become one.
otay, as I am just now starting to work with any meshes, I'll take you word for it, and look at you funny at the same time.
(what would a boolean operation do? :huh:)
Fuse two objects along their lines of intersection.
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Fuse two objects along their lines of intersection.
okay, I figured that, just wondering why it would be called a boolean operation.
But I will learn more as I start my slow crawl into doing a ship or two.
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Boolean operations aren't always necessary. Depends if you want to make your meshes kitbasher friendly or not. Some people make the various parts and place them together in the proper arrangement. Simple exporting to MOD format will make the various parts as a single model, without fusing anything together. Makes the model kitbasher friendly.
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OK this mesh started about a month ago as just some simple shapes in ms thrown together and textured all in about 3hrs. by 1 piece i mean i'm reworking it
deleting the parts normally hidden and adding verts/faces as needed. hadn't thought of boolean operations. i ran an stl check found some open edge's i'll correct
then to textures as i won't be using the first set. :)
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here's some pics of two other version's of this model made using simple shape's in Milkshape the last SFM's Paris class lightcruiser done to see how well i can model from a pic.
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The smoothing on the paris is awful. Take much care on smoothing, it can save or ruin meshes.
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The smoothing on the paris is awful. Take much care on smoothing, it can save or ruin meshes.
your right it is i was using this mesh in max to learn how some operations work. the optimize mesh modifier did that mess and i havn't fixed it yet. i may need to redo some of it :D
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a redo on the paris won't be needed remembered still had a copy from before i ran the optimizer on it :)
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I'm still seeing errors at the back of the saucer. And also, on the nacelles, that small section where it goes down on radius, assign a different smoothing group to it.
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I'm still seeing errors at the back of the saucer. And also, on the nacelles, that small section where it goes down on radius, assign a different smoothing group to it.
thank's i'll try it, now back to the original topic i closed most of the open edges and added some connecting mesh from the nacelles to the pylons, removed those tubes from the middle of the wing's and meshed in new ones just above the nacelle's there are hardpoints there in the ui but no weapon's assigned.
should i keep them or not
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I'd say keep them, but you could atleast fuse the mesh into one, seamless object. ::)
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thank's adonis, and after rereading my last post i think i need to apologise the "back to the original topic" remark was meant more at myself, not you.