Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Fallen_Warrior on August 29, 2008, 04:37:39 am
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Why can't you do brk.mods?
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Ah. Sorry, I thought maybe you were using Milkshape and was going to suggest trying Gmax.
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to do a brk.mod all you actually do is:
Take the ship apart Chuunks at a time.
You select a piece then Detach them from the ship. I believe you can have multiple Detachments.
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I barely know how to use studio max. I can kitbash just about
I saw a video out that showed how to do break mods in studio max, but can't for the life of me remember where it was.
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from what i remember about BRK mods is the you chunk out the pieces of the ship and cap the open bits with a damaged looking texture and set up some pivot points (dummy objects similar to the HP objects) so the pieces fall apart. i may be willing to help out some, i have a little extra time now that things have settled down on the home front.
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Ok, this is what I do for break models (I don't make them either). I copy the un-broke model, apply the damage texture, I beat up the model and twist it all up, and then add the glow with the SFC3 glow tool. I make the glow HUGE! Then I go into the, I think the textures file, and replace the glow boring glow texture with an explosion texture. That is what I did with my Terra Prime mod. It makes for some pretty impressive explosions:
(http://screenshots.filesnetwork.com/17/files2/63174_1.jpg)
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yeay the cap part i forgot
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Joker made a good brk mod vid tutorial.
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Joker made a good brk mod vid tutorial.
that one might be the one I seen, was it of a fed CA class ship? Also, where might we find it again, if possible.
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Joker made a good brk mod vid tutorial.
that one might be the one I seen, was it of a fed CA class ship? Also, where might we find it again, if possible.
http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm
I dont think it shows caping holes and apply damage textures to the new polys. If i remember right this was for sfc2 where the brk up was to fast to see any damage.
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Joker made a good brk mod vid tutorial.
that one might be the one I seen, was it of a fed CA class ship? Also, where might we find it again, if possible.
[url]http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm[/url]
I dont think it shows caping holes and apply damage textures to the new polys. If i remember right this was for sfc2 where the brk up was to fast to see any damage.
thanks that is the one I seen and couldn't find again.
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[url]http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm[/url]
I dont think it shows caping holes and apply damage textures to the new polys. If i remember right this was for sfc2 where the brk up was to fast to see any damage.
(http://outalance.battleclinic.com/tus/images/tIGcenturion5.jpg) (http://outalance.battleclinic.com/tus/images2/IGcenturion5.jpg) o i would say it doesn't go that fast ;)
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[url]http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm[/url]
I dont think it shows caping holes and apply damage textures to the new polys. If i remember right this was for sfc2 where the brk up was to fast to see any damage.
([url]http://outalance.battleclinic.com/tus/images/tIGcenturion5.jpg[/url]) ([url]http://outalance.battleclinic.com/tus/images2/IGcenturion5.jpg[/url]) o i would say it doesn't go that fast ;)
I think SFCII does it's own capping and applies a generic texture to the open areas (it has always looked the same to me).
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nope it don't, all that stuffs you see was done cause the modeler had to much time on there hands ;)
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I will help in any way I can, including joining Outlance if that is what is needed. I'm pretty close to retiring now, so I can do what I want :)
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My apologies, perhaps we should chat in PM. When I sign in to messenger I get raped.
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I hope that doesn't become a new MSN commercial!!! :angel: