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Taldrenites => Starfleet Command Models => Topic started by: Sandman3D on March 25, 2009, 06:44:52 pm

Title: UES Marconi (Pre-TOS) WIP DEAD DEAD DEAD DEAD
Post by: Sandman3D on March 25, 2009, 06:44:52 pm
OK, decided to do a tried and true method(for me at least) of getting back into modeling...I always seem to go to Starfleet Museum and do 1-2 of these things...guess I need to work my way up to the newer stuff. :P

This is a ship that was used in the Earth/ Romulan War to facilitate timely communications between ships on the frontline and command(before they used ftl torpedoes to communicate), greatly increasing a patrol/task forces effectiveness. This is a redesign of the Baikal class, which was a Bison class re-fitted with a subspace transmitter array, tho it's effectivesness was limited to the fusion reactors power output limitations. The Marconi class was a refitted Tannhauser class, with the same M/AM reactor, therefore providing the necessary power.

Anyway, you can read about it at SFMuseum. ;D

Title: Re: UES Marconi (Pre-TOS) WIP
Post by: Kreeargh on March 25, 2009, 08:43:20 pm
Nice job there . Does the ship have orientation thrusters to flip the ship and point the dish at the target? Weird design but looking good so far  :thumbsup:
Title: Re: UES Marconi (Pre-TOS) WIP
Post by: Red_Green on March 26, 2009, 06:26:16 pm
Looking good!  :thumbsup:
Title: Re: UES Marconi (Pre-TOS) WIP
Post by: Sandman3D on March 26, 2009, 07:31:41 pm
Thanx Guys!! ;D

The mesh was pretty simple...I've always found meshing easier than texturing...only took 3 hours...textures much longer, lol. :laugh:

I'm having a blast tho, and that's what counts. ;)

Should have updates later tonight. :coolsmiley:
Title: Re: UES Marconi (Pre-TOS) WIP
Post by: FoaS_XC on March 27, 2009, 12:41:08 pm
Ah, Marconi did his trans-atlantic work in the very town in which I am living.
Title: Re: UES Marconi (Pre-TOS) WIP DEAD DEAD DEAD DEAD
Post by: Sandman3D on March 28, 2009, 09:11:07 am
Unfortunately, While experimenting with how to get models into and out of gmax I somehow killed this one...still have untextured backup copy, but won't work on it anytime soon...was just a test model anyway...I remember how to do most things. ;D
Title: Re: UES Marconi (Pre-TOS) WIP DEAD DEAD DEAD DEAD
Post by: wulf111 on March 29, 2009, 12:00:36 pm
Sandman .. one way to get models out of GMAX is use the MD3 (Quake3) expotrer and then use 3D explorer to turn it into a .3ds files. after that you can pretty much use it in any model program. you should be able to find everything here http://www.davidhsmith.net/Gmax_to_3d_Explorer.htm