Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: FPF-DieHard on September 16, 2009, 10:22:45 am
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At Dizzy's request.
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Count me in.
-S'Cipio
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I'm interested, but I can't make any guarantees about how many hours I'll be on.
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Indeed... what's this Vista everyone keeps crying about? ;)
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No I quit playing...
;D
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Might be able to get a few 9th guys in on the fun.
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YES! Windows 7 and XP mode ^_^ Or if really necessary, I'll install XP behind this. :)
All you guys stuck on vista, if you STILL want to play, the windows 7 downloads are still available and XP mode is brilliant!
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YES! Windows 7 and XP mode ^_^ Or if really necessary, I'll install XP behind this. :)
All you guys stuck on vista, if you STILL want to play, the windows 7 downloads are still available and XP mode is brilliant!
Pesty tested this - doesn't work. You really need dual-boot.
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YES!!!!!
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I'd do this if i could get my interwebs working right. Other than that, it is a go for me.
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After all the crap I read about vista on this site, I bought a new rig last year with XP Pro, so good to go! ;D
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Yes :o
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Gumball!
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count me in.
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Good to go!
dave
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I'm in... And frack you, DH, you pussy! I'll gladly put in 60 hrs a week if we have peeps to kill and get good numbers of pvp. :P
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I can play if I have time.
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Absolutely!
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yes
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Does the lizard sh*t on the cabin boy?
Hell yeah.
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I'll play. Maybe even something crazy like Fed!
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Does the lizard sh*t on the cabin boy?
Hell yeah.
Where is Maverick, anyway?
-S'cipio
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you bet, health permiting
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Does the lizard sh*t on the cabin boy?
Hell yeah.
Where is Maverick, anyway?
-S'cipio
In orbit...around Uranus!
:laugh:
Ok...sorry...I had to do it... ::)
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:thumbsup:
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Win xp, check.
Desire to play. Check.
Crappy satellite connection. Check. But I'd be willing to give it another try.
Stephen
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Win xp, check.
Desire to play. Check.
Crappy satellite connection. Check. But I'd be willing to give it another try.
Stephen
Dial-up is better. We've found through the years the dial-up is okay as long as you got a decent system and you're not using AOL.
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I'm up for it, provided we can get it in before februrary.
...Besides, didn't Dizzy say he's not throwing up another server until the Vista peeps get OP/Dyna stable ?
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well, if we have enough peeps... and they agree not to ruin things by running behind gay firewalls and routers, ill do another xp server. For some reason, some people genuinely believe that when everyone drops from a 4-6 player game, that it isnt because of their firewall/router... ::)
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Win xp, check.
Desire to play. Check.
Crappy satellite connection. Check. But I'd be willing to give it another try.
Stephen
Dial-up is better. We've found through the years the dial-up is okay as long as you got a decent system and you're not using AOL.
Yeah, I did try that once before. I have a dial up option for when the sat con goes out, But the phone lines out here are about 18 miles of nothing but noise. One can barely talk on them, and if it's raining forget it.
Last time on a good day, I was getting just over 9600. Took two minutes to load up the dyna forum front page and 4 and a half for the Google News page.
I do appreciate the advice though man. Look at it this way though, when Windows 383 finaly comes out with the service pack that allows for Retro gaming, I should have cable, while you guys will have like some kind of Ansible telepathy connection going on.
The only draw back to living in the middle of nowhere.
Stephen
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lol, I understand that about being in the middle of nowhere. I joke with my friends that if the world ended tomorrow, we wouldn't know about it for about a year.
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I could probably find the time to stomp a few of you again.
BTW what's with the "Go Down" button on the top of the page? Has it always said that or has that circus tent wearing gimp (yeah I said it,everyone knows you can't fit a lizard ina tutu) taken over?
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BTW what's with the "Go Down" button on the top of the page? Has it always said that or has that circus tent wearing gimp (yeah I said it,everyone knows you can't fit a lizard ina tutu) taken over?
Our old SMF 1.x themes had the linktree at the bottom of the page as well as the top. Our new SMF 2.x themes do not (because there is some strange hack in the SMF 2.x code that causes it to be drawn multiple times when only requested once - thus I have not added it to our SMF 2.x themes).
Pestalence misses the linktree at the bottom of the page (so do I). So instead of correcting simplemacheines code yet again, SFHQ simply enabled the "Go Up", "Go Down" links on the message display to get back to the forum linktree quicker. SMF is releasing a new default theme for SMF 2.x soon. But is is going to amount to a re-write of SMF altogether. When the SMF "Curve" :rolleyes: theme is finally complete, expect SMF to be re-released as SMF3.
Do not expect any work on the forum themes until simplemachines figures out what the heck they are doing with this "Curve" theme. Hopefully they will abandon it and just get on with improving core features that matter.
I know this is not the answer you wanted, but it is the actual reason.
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YAY!!
One reply to my first post in god knows (well, actually I suppose the forum does as well) and Bonk has completely confused me already.
<sniff>
I did so miss this place.
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;D Lol. Glad to see ya bud.
The "Go Down" links are not anything resulting from a coup by a lizard of ambiguous sexuality. Just a page navigation feature new to our layout with SMF 2 to make up for navigation features we had in SMF 1.x. (SMF being our forums software)
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YAY!!
One reply to my first post in god knows (well, actually I suppose the forum does as well) and Bonk has completely confused me already.
<sniff>
I did so miss this place.
Hexx!
Man, I've missed you around these boards. This place needs more of your humor.
-S'Cipio
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Who's Hexx? ;)
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Oh right, your ship always got blown up to quickly for us to be properly introduced.
My bad, -I'm the guy who always blew your ship up to quickly for us to be properly introduced.
Nice to meet you.
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Sssssssssssizzle! That's the sound of burnt Fed fingers! :laugh: :goodpost:
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Hexx....the only starship captian in the known universe who needs a booster seat... :coolsmiley:
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Oh right, your ship always got blown up to quickly for us to be properly introduced.
My bad, -I'm the guy who always blew your ship up to quickly for us to be properly introduced.
Nice to meet you.
If you are on the next server perhaps you'll get your chance for a rematch after our last battle (http://www.dynaverse.net/forum/index.php/topic,163356433.msg1122571302.html#msg1122571302). Maybe this time you won't hit an asteroid while running from me ;) .
Note: I haven't been playing much lately and am VERY rusty.
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Oh right, your ship always got blown up to quickly for us to be properly introduced.
My bad, -I'm the guy who always blew your ship up to quickly for us to be properly introduced.
Nice to meet you.
Kirk reprogrammed the simulator too... :laugh:
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Hexx....the only starship captian in the known universe who needs a booster seat... :coolsmiley:
You forgot about his sippy cup. ;)
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If you are on the next server perhaps you'll get your chance for a rematch after our last battle ([url]http://www.dynaverse.net/forum/index.php/topic,163356433.msg1122571302.html#msg1122571302[/url]).
Careful posting links to past battles with Hexx. Last time I did that Frey almost had me arrested for distributing kitty-porn.
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i'm in if it stirs the pot a bit more.
With Dizzy's penchant for rules, I'll never get in anything bigger than a CL, which suits me fine because I suck at anything bigger.
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With Dizzy's penchant for rules, I'll never get in anything bigger than a CL, which suits me fine because I suck at anything bigger.
:thumbsup: Nice to see I'm not the only one who doesn't have to have the "biggest and baddest" ship in the game. I also prefer the mainline ships and command variants rather than the "specialty ships".
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
With the exception of the Plasma S's, none of those weapons costs power to hold. The I-CL hulls have one of the best power curves in the game no matter what you put on them. As long as you aren't trigger happy you can run 25+ and easily charge both S's and PH-1's and 31 just charging the Plasma S's or I's. Plasma I's should only be used when there is a 100% chance of them connecting (or getting your opponent to WW). Now the I-CM hulls are another story. That PPD sucks up a lot of power for a light hull and three Plasma G's cost a little too much too (on the I-CM).
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
With the exception of the Plasma S's, none of those weapons costs power to hold. The I-CL hulls have one of the best power curves in the game no matter what you put on them. As long as you aren't trigger happy you can run 25+ and easily charge both S's and PH-1's and 31 just charging the Plasma S's or I's. Plasma I's should only be used when there is a 100% chance of them connecting (or getting your opponent to WW). Now the I-CM hulls are another story. That PPD sucks up a lot of power for a light hull and three Plasma G's cost a little too much too (on the I-CM).
But I want to be able to *use* the weapons my ship has, so there's little point in carrying crap I don't use. The CLZ was a bad example because I often get chased so the I's get used more than the forward weapons do! The CMZ has gobs of power as it can charge everything at speed 31... eventually. It's over the course of like 10 turns but it does it.
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
With the exception of the Plasma S's, none of those weapons costs power to hold. The I-CL hulls have one of the best power curves in the game no matter what you put on them. As long as you aren't trigger happy you can run 25+ and easily charge both S's and PH-1's and 31 just charging the Plasma S's or I's. Plasma I's should only be used when there is a 100% chance of them connecting (or getting your opponent to WW). Now the I-CM hulls are another story. That PPD sucks up a lot of power for a light hull and three Plasma G's cost a little too much too (on the I-CM).
But I want to be able to *use* the weapons my ship has, so there's little point in carrying crap I don't use. The CLZ was a bad example because I often get chased so the I's get used more than the forward weapons do! The CMZ has gobs of power as it can charge everything at speed 31... eventually. It's over the course of like 10 turns but it does it.
Ummm, the CMZ has the same power as the CLZ and more weapons to charge. I "use" all my weapons on every ship, but like on most ships, if you fire everything you will have to choose between charging everything and speed, so discretion when flying charge heavy ships is needed. I put restrictions on myself firing costly secondary weapons (like Plasma I's) because they take too long to charge, so I like to make sure they actually do something for me.
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
I wouldn't say the Hydrans are flawless. Try to take down a starbase with a typical Hydran CA or BCH and you'll see what I mean.
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I like "first versions", i.e. F-CL, I-CL, R-WB+... the first versions of that hull type. Most refits get added weaponry but no extra power to run them. the I-CL has the same power as the I-CLZ, but the Z refit adds 4 plasma I's, 4 phaser 3's, and upgrades the plasma G's to plasma S's and doesn't get one more point of power.
i'll take speed over armament in a pvp any day!
I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
I wouldn't say the Hydrans are flawless. Try to take down a starbase with a typical Hydran CA or BCH and you'll see what I mean.
not to mention that they are under powerd and extremly short on drone defence.
I know this from experance.
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not to mention that they are under powerd and extremly short on drone defence.
I know this from experance.
;D
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Ping
:rwoot:
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I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
I wouldn't say the Hydrans are flawless. Try to take down a starbase with a typical Hydran CA or BCH and you'll see what I mean.
not to mention that they are under powerd and extremly short on drone defence.
I know this from experance.
Consider it in the context I intended namely SFB (as indicated by my referring to Cole).
The Hydrans were designed with all Centre Hull (aka the 7th shield) as an advantage. Their Hellbore was specifically designed to fight the Klingons of the time (neutralize their maneuvering advantage by hitting the glass rear shields) and also the Lyrans (knock down an active ESG).
In SFB a single cruiser was never intended to be able to take on a Starbase, that was a job for an entire fleet. A D7, F-CA or WE couldn't do it either.
As to drone defense the only drones they initially fought were the early Klingon F-Rack and the occasional scatterpack and slow (speed 8 ) drones. For that not only were the paired Ph-G more than adequate but the additional Ph-G of their fighters could handle far more drones.
Remember the fighter Fusion Beams were not range limited like in SFC. Look at the range charts and you will find that the Rangers Fusion Beams plus those of its fighters could knock down a D7's #1 shield at a respectable range.
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I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
I wouldn't say the Hydrans are flawless. Try to take down a starbase with a typical Hydran CA or BCH and you'll see what I mean.
not to mention that they are under powerd and extremly short on drone defence.
I know this from experance.
Consider it in the context I intended namely SFB (as indicated by my referring to Cole).
The Hydrans were designed with all Centre Hull (aka the 7th shield) as an advantage. Their Hellbore was specifically designed to fight the Klingons of the time (neutralize their maneuvering advantage by hitting the glass rear shields) and also the Lyrans (knock down an active ESG).
In SFB a single cruiser was never intended to be able to take on a Starbase, that was a job for an entire fleet. A D7, F-CA or WE couldn't do it either.
As to drone defense the only drones they initially fought were the early Klingon F-Rack and the occasional scatterpack and slow (speed 8 ) drones. For that not only were the paired Ph-G more than adequate but the additional Ph-G of their fighters could handle far more drones.
Remember the fighter Fusion Beams were not range limited like in SFC. Look at the range charts and you will find that the Rangers Fusion Beams plus those of its fighters could knock down a D7's #1 shield at a respectable range.
Ah, but also in SFB you could field more than 3 ships at once, so in SFC there needed to be changes. Thus I *can* take down a starbase in a R-WE ;)
but I don't think the Hydrans are *that* lacking in drone defense. Especially when you consider that the Ph-G is *supposed* to be defensive like the Ph-3.
Every time one of these discussions breaks out I wish SFC was more like SFB!
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;D Boo!
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but I don't think the Hydrans are *that* lacking in drone defense. Especially when you consider that the Ph-G is *supposed* to be defensive like the Ph-3.
And fighters can also provide an extra layer of point defense.
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Every time one of these discussions breaks out I wish SFC was more like SFB!
SFB was/is always more fun to talk about than play. SFC has the same amount of funness.
Nem, thanks for diggin up the Mirror/Mirror kill thread. Reading through that brings up so many memories.
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Every time one of these discussions breaks out I wish SFC was more like SFB!
SFB was/is always more fun to talk about than play. SFC has the same amount of funness.
Nem, thanks for diggin up the Mirror/Mirror kill thread. Reading through that brings up so many memories.
You're welcome.
I miss the old days of the BBS games. The messages sent could be more fun than the games and I enjoyed the games.
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I prefer the early era myself (and dislike X Ships).
I also wish that Cole had been better at making sure that the newer races included "design flaws" like the older ones. The Hydran for example are specifically geared with weapons that target their traditional enemies. The original core races aren't like that, they have flaws as well as advantages.
I wouldn't say the Hydrans are flawless. Try to take down a starbase with a typical Hydran CA or BCH and you'll see what I mean.
not to mention that they are under powerd and extremly short on drone defence.
I know this from experance.
Consider it in the context I intended namely SFB (as indicated by my referring to Cole).
The Hydrans were designed with all Centre Hull (aka the 7th shield) as an advantage. Their Hellbore was specifically designed to fight the Klingons of the time (neutralize their maneuvering advantage by hitting the glass rear shields) and also the Lyrans (knock down an active ESG).
In SFB a single cruiser was never intended to be able to take on a Starbase, that was a job for an entire fleet. A D7, F-CA or WE couldn't do it either.
As to drone defense the only drones they initially fought were the early Klingon F-Rack and the occasional scatterpack and slow (speed 8 ) drones. For that not only were the paired Ph-G more than adequate but the additional Ph-G of their fighters could handle far more drones.
Remember the fighter Fusion Beams were not range limited like in SFC. Look at the range charts and you will find that the Rangers Fusion Beams plus those of its fighters could knock down a D7's #1 shield at a respectable range.
Ah, but also in SFB you could field more than 3 ships at once, so in SFC there needed to be changes. Thus I *can* take down a starbase in a R-WE ;)
but I don't think the Hydrans are *that* lacking in drone defense. Especially when you consider that the Ph-G is *supposed* to be defensive like the Ph-3.
Every time one of these discussions breaks out I wish SFC was more like SFB!
I always use the phaser 3 and G in defensive mode not for offence and on the F-CVS I replaced the 3 with a G.Klink fighers were to much especially those with type 4 drones.
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Every time one of these discussions breaks out I wish SFC was more like SFB!
SFB was/is always more fun to talk about than play. SFC has the same amount of funness.
Nem, thanks for diggin up the Mirror/Mirror kill thread. Reading through that brings up so many memories.
You're welcome.
I miss the old days of the BBS games. The messages sent could be more fun than the games and I enjoyed the games.
I don't, I SUCKED at SFB. I think lifetime I'm 2-35. The SFB back story is what sucked me in, it's actually what got me interested in Trek and not the other way around.
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You're welcome.
I miss the old days of the BBS games. The messages sent could be more fun than the games and I enjoyed the games.
I don't, I SUCKED at SFB. I think lifetime I'm 2-35. The SFB back story is what sucked me in, it's actually what got me interested in Trek and not the other way around.
I did say BBS games not SFB.
I did pretty well at SFB, one of my biggest victories was capturing an F-CA using a Z-CS with slow (speed 8 ) long duration missiles while not losing a shield.
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You're welcome.
I miss the old days of the BBS games. The messages sent could be more fun than the games and I enjoyed the games.
I don't, I SUCKED at SFB. I think lifetime I'm 2-35. The SFB back story is what sucked me in, it's actually what got me interested in Trek and not the other way around.
I did say BBS games not SFB.
I did pretty well at SFB, one of my biggest victories was capturing an F-CA using a Z-CS with slow (speed 8 ) long duration missiles while not losing a shield.
What does the bolded part mean?
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I don't, I SUCKED at SFB. I think lifetime I'm 2-35. The SFB back story is what sucked me in, it's actually what got me interested in Trek and not the other way around.
The concepts of what it takes to be good at both games are similar enough that, if you tried it again now, I'd bet you'd find you were much improved. You've played so many games now I bet you'd be the terror of your old game group. (Getting used to the reserve power system again might be our biggest challenge after years of "click when you want power diverted" in SFC.)
I'm with you on the backstory. It was TOS the broght me to SFB, but I love the SFB backstory so much that I still buy every new product that comes out to keep up with it, despite not having a chance to play in almost ten years.
-S'Cipio
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I did pretty well at SFB, one of my biggest victories was capturing an F-CA using a Z-CS with slow (speed 8 ) long duration missiles while not losing a shield.
What does the bolded part mean?
In Starfleet Battles the slowest missiles moved at a speed of 8 unlike in SFC where the equivalent missiles move at a speed of 16. The long duration is because we were using "long range bombardment drones" which instead of lasting 3 turns lasted 100 turns. We chose to use them merely for ease of record keeping.
The not losing a shield part I'm sure you understand but to make sure, none of my shields fell and I took no internal damage.
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I did pretty well at SFB, one of my biggest victories was capturing an F-CA using a Z-CS with slow (speed 8 ) long duration missiles while not losing a shield.
What does the bolded part mean?
In Starfleet Battles the slowest missiles moved at a speed of 8 unlike in SFC where the equivalent missiles move at a speed of 16. The long duration is because we were using "long range bombardment drones" which instead of lasting 3 turns lasted 100 turns. We chose to use them merely for ease of record keeping.
The not losing a shield part I'm sure you understand but to make sure, none of my shields fell and I took no internal damage.
This sounds like really long fight as I can imagine and yes I know about the shield part.What in terms of SFC game speed slider would this be at?
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This sounds like really long fight as I can imagine and yes I know about the shield part.What in terms of SFC game speed slider would this be at?
SFB turns didn't take a set time, it depended both on how decisive a person was and how long it took to roll and allocate damage (very time consuming). The battle was over in 3 turns (the length of time to arm a Plasma torpedo) as I severely suckered the Fed. He went very quickly from "I have him where I want him" to "how can I survive?".
The Fed made several mistakes.
1/ Forgot the phaser capacitors and correctly didn't think that while charging phasers I couldn't move as fast as I did while reinforcing shields, but the Ph3 were charged on the 2nd turn not the 3rd. This meant I had substantial extra power and since I had been travelling slower the prior 2 turns than I had to he thought I had even less power than I did. All that power was on the #1 shield allowing it to (barely) survive the partially overload photon barrage (helped by a miss).
2/ Didn't understand the forward center line limitations of the CS and allowed me to get him there and keep him there for consecutive impulses.
3/ When his Photon barrage failed to knock down my shield he kept coming even though all his phasers had been fired shooting down my 6 drones (launched 2 each of the 3 turns of the battle to that point). Combined with #2 above this allowed 4 mizia volleys
4/ Assumed that because I fired 2 drones a turn that was all I could fire - I had 4 A-Racks. The extra 2 drones fired at point blank range added 2 extra Mizia volleys (6 total).
5/ Even though in serious trouble he stuck to his plan to pull a HET after the over run and position himself to hit me from behind on the 4th turn. This merely let me get 2 more volleys on his downed #1 shield with my aft Ph3. (8 total)
At this point he knew he was defeated and was unable to disengage so he tried (and failed) a sublight evasion (drop the warp engines and escape in the saucer hoping the location of the separation would not be detected). Given the condition of his ship he had to admit he could do nothing to stop my capturing it, which we did not play out.
Note: We were not using scatter packs or suicide shuttles so neither of us had to worry about them.
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I don't know how I missed this thread. I'm still running XP on all my comps right now, but I did purchase Win7 during the pre-sell. Whether I install Win 7 on all my comp's as soon as I get it remains to be seen. I'll be running dual boot on my main rig anyway. If Dizzy puts up SG, I'll be there.
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I don't know how I missed this thread. I'm still running XP on all my comps right now, but I did purchase Win7 during the pre-sell. Whether I install Win 7 on all my comp's as soon as I get it remains to be seen. I'll be running dual boot on my main rig anyway. If Dizzy puts up SG, I'll be there.
Dual-boot is the way to go.
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Still have a couple XP machines here. Would be interested in flying again. I don't even care on which side. Of course, both sides might have strong feelings about who has to have me on their team. hehe