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Taldrenites => Starfleet Command Models => Topic started by: markyd on May 26, 2010, 05:54:52 am

Title: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 26, 2010, 05:54:52 am
I need the name of the ship in question.

Winner gets their name stuck on my andorian textures (hidden obviously) but there forever none the less  :knuppel2:

I will release this when done so it can be converted to sfc  :angel:
Title: Re: Ship for Kreeargh (Competition)
Post by: markyd on May 26, 2010, 06:34:05 am
Lol... mabey wed afternoon was a bad time to start a competition  :laugh:

Well squaddies on leave eh  :)

Still, first person to come up with the name is a winner...  although with this post its blatantly obvious..
Title: Re: Ship for Kreeargh (Competition)
Post by: markyd on May 26, 2010, 06:57:44 am
Model finished.

at.....  743 Polies lol..

Now to texture it, should be simple enough  :)
Title: Re: Ship for Kreeargh (Competition)
Post by: wulf111 on May 26, 2010, 07:31:35 am
recognizer, figured it out on the first pic before scrolling down :P
Title: Re: Ship for Kreeargh (Competition)
Post by: FoaS_XC on May 26, 2010, 07:38:57 am
Woooo!
Title: Re: Ship for Kreeargh (Competition)
Post by: markyd on May 26, 2010, 07:44:26 am
Nicely done mate..

and nice to see you..  ;)

Recognizer is spot on.. to be honest it took about an hour of googling before i knew the name lol.. should have just grabbed the old VHS CAsette and slapped her in.. I wonder if they will make a blue ray of the original when they release the new one.  :P

Wulf111 Pm me ur details mate so I can add them to the texture.. for the andorian ;)
Title: Re: Ship for Kreeargh (Competition)
Post by: markyd on May 26, 2010, 07:54:07 am
and a wallpaper lol..  :D

and the model.. (attached)

Right.. back to texturing my andorian  >:(
Title: Re: Ship for Kreeargh (Competition)
Post by: FoaS_XC on May 26, 2010, 08:08:01 am
Lol, grabbed.

Hit an impass on the andy? you don't sound so excited.
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 26, 2010, 08:09:55 am
No mate..

Mapping is boring though....    ::)

Hey ho.. here we go..  texture update coming in the next hour or so.  :)
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: FoaS_XC on May 26, 2010, 08:17:57 am
Damn, I'm going to be at work... I'll have to wait until I get home to see the glory :-)
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 26, 2010, 08:38:20 am
Lol thanks mate, actually i was gonna ask for ur input, after seeing ur mirak textures, thats the effect the bird needs i think..

but I will catch ya when ya back from work mate.. dont over do it.  ;)
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 26, 2010, 12:53:51 pm
Well children lets reply with that comment with


 :crazy2:

Lol...  ;)  Miles you... so and so....   ::)
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: Kreeargh on May 27, 2010, 09:03:46 pm
Whats this yall just trying to prove im a crappy modeler or what  :D I know all my work is being replaced but but  :'(  Tron too  ;) SWEET job!  Is that simple color textured like my lame NON accurate model or that have a map you can edit?  Please Tron tank next? i want to try this animation thing in gmax  ;) See who wins your Tank or mine in Tron pong  :crazy2: Bumping around reconisers dont seem to fit lol.
Whats the poly by the way? The file i got was corrupted on my pc.
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 28, 2010, 01:55:06 am
About 700 polies because of the chamfers.

No UVW Layout, just 2 materials on the mat tab. so if you change the color of the chamfer id i.e the red ball.. then you can have it glow whatever color you want.
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: Kreeargh on May 28, 2010, 12:30:40 pm
Wow cool lower in poly too , my job is just under 800 . I used a 128x128 map and just slaped colors on the model, lit up the red areas with the imap. It worked fine for me then :P
Im hopeing my new one will be more accurate , Im waiting for the movie to come out to finish it my refs are hard to study.
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: markyd on May 28, 2010, 12:44:18 pm
Is that how the new one looks... uber cool  8)
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: Kreeargh on May 28, 2010, 04:26:42 pm
Somewhat yea heres my ref immage.
Title: Re: Ship for Kreeargh (Wulf111 won comp.... ship availiable as attachment)
Post by: Kreeargh on June 11, 2010, 09:06:30 pm
Any chance you be willing to try Sarks battleship one day from the old movie?