Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Age on August 11, 2010, 06:23:27 pm
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Oringally Posted by Dizzy
Lets see, the SG F-BCE, the changes I made to this Taldren movie ship coffin were never shouted down by the klinks, so I think my tweak passed the mustard, at least for the few who flew it.
If memory serves, I added an ADD12, chnged the arcs on the phasers to be a little better, notably 2x Ph3 ALL and 2xPh1 ALL. The biggest change that the BCE underwent was the two rear firing Photons being changed from RA to FARA. And I changed the move cost from 1.25 to 1.24 which solved a fractional power problem at top speed. It now needs 38.44 points of power to go 31 instead of 38.75. That tiny bit of fractional power has a huge benefit. And I think the shuttle launch rate was increased from 1 to 2.
I usually use a 3 times type A add or 4 time type phaser G all the rest I leave alone as for the rest of the Fed. BCHs I give them 44 power and as well all Constitution class classes get 6 transporters.
I wanted to reply to Dizzy's post so had to make new thread.
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Age, you can do whatever you feel is warranted in solo play, and tweaking the shiplist is kinda fun. But there arnt many things you can do without upseting the balance of PvP.
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Age, you can do whatever you feel is warranted in solo play, and tweaking the shiplist is kinda fun. But there arnt many things you can do without upseting the balance of PvP.
Yeah I sure know that as Pest. has said to me.It is all in the name of fun though.
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All I've ever asked for in ship upgrades for the Feds is to give the BCG double drone control. No extra power, ADD's, or phasers.
Maybe I'm wrong, but I don't think that's too radical. ;)
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The best Fed strategy is heavy reliance on your Gorn allies, or is that reliance on your heavy Gorn allies, I can never keep it straight.
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All I've ever asked for in ship upgrades for the Feds is to give the BCG double drone control. No extra power, ADD's, or phasers.
Maybe I'm wrong, but I don't think that's too radical. ;)
I really only play with slow drones, never much D2, but I think that sounds good. With slow drones and the ship the way it is now, I would always pick the BCF over the BCG.
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All I've ever asked for in ship upgrades for the Feds is to give the BCG double drone control. No extra power, ADD's, or phasers.
Maybe I'm wrong, but I don't think that's too radical. ;)
How many drones would that be?I prefer BCG over BCF.
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All I've ever asked for in ship upgrades for the Feds is to give the BCG double drone control. No extra power, ADD's, or phasers.
Maybe I'm wrong, but I don't think that's too radical. ;)
How many drones would that be?I prefer BCG over BCF.
If I have my ships right, the BCG would still have four drones (2 dro-G, 2 dro-B) compared to the two dro-G of the BCF, but it would be able to have 12 on the map at a time, rather than just six. Come to think of it, do the Fed BCHs have a double shuttle launch rate? If so, the BCG with double drone control could really wreak some (more) havoc.
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I'm not sure the BCG has a double shuttle launch rate, I know the BCV does, but since it only has a 6 drone control, I've never tried to launch two SP's at the same time while flying a Kirov class(BCG). But even if it doesn't have double shuttle launch, 10 drones are a major headache for your local Rom or Klink while you charge in with 4 OL photons. ;)
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Does the BCV have 12 control?
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It's been awhile since I've flown one, but yeah, I'm pretty sure the BCV has double drone control. Nice to talk to you, Dizzy. :coolsmiley:
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Oringally Posted by Dizzy
Lets see, the SG F-BCE, the changes I made to this Taldren movie ship coffin were never shouted down by the klinks, so I think my tweak passed the mustard, at least for the few who flew it.
If memory serves, I added an ADD12, chnged the arcs on the phasers to be a little better, notably 2x Ph3 ALL and 2xPh1 ALL. The biggest change that the BCE underwent was the two rear firing Photons being changed from RA to FARA. And I changed the move cost from 1.25 to 1.24 which solved a fractional power problem at top speed. It now needs 38.44 points of power to go 31 instead of 38.75. That tiny bit of fractional power has a huge benefit. And I think the shuttle launch rate was increased from 1 to 2.
That's way too powerful considering the extra hull on that thing.
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wAAAAYYYYY too. What part? The redefined phaser arcs or the fractional point of power for movement or the RA to FARA arc or the shuttle launch? U know, if you take that thing up against a C7 with casual PF's I dont think it can hang, that add12 just doesnt cut it and not having drones kills ya. The BCE still doesnt have the mojo. Better stuff out there... but it makes it barely worth it to try it. That was the point.
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Lol, after the OL photons it ate and the inability to land a drone or a tractor lock I think it would be a pretty short fight.
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Ok you're on. We will see who gets their lunch owned using D2 loadouts. Even with those modest changes to the BCE it aint up to snuff, but if any fed captain can pull it off its you. Lets see how well you do. Ill have to get OP reloaded here soon.
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Don't waste your time, I really couldn't care less.
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too into ddo?
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No, that's barely holding my attention at this point. I'm just not that interested in finding out who would win that fight. If you think the C7-P (or whatever it's called) would win, that's good enough for me.
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You should come over to EVE corbo :)
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I dont know why I never tried eve. Is it like flying fed?
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depends on who you fly in Eve.
EDIT: for the sake of clarity.
I fly a race called Gallente. Flying them is a lot like flying Hydran: Knife-Fighters and Carriers. I've heard Amarr are power-hungry but good stand-off ranges. Caldari are fantastic tanks, and have the ability to choose what kind of damage they want to do, but their damage output isn't great. I don't know a damn thing about Minmatar...
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What exactly is EVE, in a nutshell? I remember lots of D2 players raving about it back when we were a lot more populous, but I was too into the Dyna to pay attention. Based on the description FoaS_XC gave, my question: Is it more SFC or Mechwarrior? I managed to pull off more than one ambush playing Battletech using hovertanks that ripped Mechs up. 8)
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It's much more like SFC than it is like MechWarrior. From a ship-to-ship combat sense it's not quite as nuanced as SFC... Well it is and it isn't. There are no firing arcs (any ship can fire in any direction with any weapons) so things like turn rates aren't really important. There are no segmented shields - you just have shields, armor, hull, kaboom. There's nothing like seeking weapons really (what seeking weapons there are act more like slow direct-fire weapons; well, i mean, they move really fast, and they are possible to "dodge" in a sense, but not like anything SFC had).
There is a lot of math to consider. For example: my current Battlecruiser is built to tank, which means to take as much damage as i can without blowing up. The way i do this is by having lots of armor repair and lots of resistances to the four different types of damage. Finding a good loadout or fit is an important part of the game. It's more like SFC3 than it is like SFC2, truth be told.
The really nuanced part is the industry/economy - nearly everything is built by players, sold by players, bought be players, etc. Things that are built be players are built using ingredients mined and refined or built by players, etc.
But anyways - back to topic...
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
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'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
Now who can ever turn down that, if you have the time of course ;).
I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967
Any critiques from a fellow Rom?
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Any critiques from a fellow Rom?
Sure. Flying rom has nothing to do with plasma torpedoes.
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Very very true :)
I tend to fly cloaker tactics (the early and mid roms are my fav). Basically cloak and stay below speed 4. Reinforce your shields as best you can - usually on the front arc. Stay facing your enemy. Uncloak when he makes a mistake and nail him. Your biggest problem is a person who can fly a spiral inwards faster than you can spin around to face him - at which point he will flash-cube you with a mine while having a tractor ready. You have a few choices: one, time it so you can drop a Nuke on him first, HET forcing him to break of his in-spiral, or heavy a really high-level repulse tractor ready and be ready on the re-cloak as soon as you block his tractor. In almost all cases though, you are going to get bruised a bit. Tus would have more to say on this one, though :)
If you're up against another plasma race, your probably better of flying a ballet, especially if you're flying later roms. basically, as I understand it you fly parallel to your target. Your objective is to use your plasma as a deterrent (this is where pseudo's get fun). Keep him off your back with plasmas and gun him with phasers. Plasmas aren't your primary damage dealer in almost every case I've ever seen, they are methods of forcing your opponent to open himself up to your phaser shots.
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Very very true :)
... Plasmas aren't your primary damage dealer in almost every case I've ever seen, they are methods of forcing your opponent to open himself up to your phaser shots.
SSSHHHH!!!!
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Tus would have more to say on this one, though :)
Someone mention me ;). Don't think I have to mention too much more, the article posted has most of the tatics that every good rom uses. The only thing I would add is learn how to effectively use your mines. Remember, that your Plasma is not your only deterrance/crunch weapon - that Nuke you have up your sleeve is just as deadly (though a one shot deal). Laying a good mine field will help you control your battle space better, allowing you to keep your opponent in your sights. Effective mine tatics can be a pain to get down, but they'll help your game a ton more in the long run.
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'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
Now who can ever turn down that, if you have the time of course ;).
I've actually been posting things once in a while on the SFB legacy board for SFC: [url]http://www.starfleetgames.com/discus/messages/35/159.html?1283133967[/url]
Any critiques from a fellow Rom?
The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.
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'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
Now who can ever turn down that, if you have the time of course ;).
I've actually been posting things once in a while on the SFB legacy board for SFC: [url]http://www.starfleetgames.com/discus/messages/35/159.html?1283133967[/url]
Any critiques from a fellow Rom?
The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.
Really? hehehe
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'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
Now who can ever turn down that, if you have the time of course ;).
I've actually been posting things once in a while on the SFB legacy board for SFC: [url]http://www.starfleetgames.com/discus/messages/35/159.html?1283133967[/url]
Any critiques from a fellow Rom?
The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.
Really? hehehe
Really. Just think about it for a bit.
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I would consider the gorn an easier race to fly. Their tough hulls make them a lot more forgiving of mistakes.
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'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
Now who can ever turn down that, if you have the time of course ;).
I've actually been posting things once in a while on the SFB legacy board for SFC: [url]http://www.starfleetgames.com/discus/messages/35/159.html?1283133967[/url]
Any critiques from a fellow Rom?
The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.
Really? hehehe
Really. Just think about it for a bit.
I did. You're correct, however I was remembering the time we met in a match rom vs gorn on a server where we were both incognito and didnt know who the other was. I found out from DH after the server was over that that was you. It was the greatest fight I've had on the dyna. Ever.
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I would consider the gorn an easier race to fly. Their tough hulls make them a lot more forgiving of mistakes.
Thats about their only perk. Everything else is an uphill battle.
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I would consider the gorn an easier race to fly. Their tough hulls make them a lot more forgiving of mistakes.
Thats about their only perk. Everything else is an uphill battle.
Yeah but its a huge perk. My experience going against gorn dreads on GSA is that its like trying to take down a borg cube.
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I would consider the gorn an easier race to fly. Their tough hulls make them a lot more forgiving of mistakes.
Thats about their only perk. Everything else is an uphill battle.
Yeah but its a huge perk. My experience going against gorn dreads on GSA is that its like trying to take down a borg cube.
Try Hydran or ISC against them.
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I did. You're correct, however I was remembering the time we met in a match rom vs gorn on a server where we were both incognito and didnt know who the other was. I found out from DH after the server was over that that was you. It was the greatest fight I've had on the dyna. Ever.
You'd have to referesh my memory on that one.