Dynaverse.net

Taldrenites => Starfleet Command Models => Topic started by: Centurus on January 03, 2012, 06:40:41 pm

Title: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 03, 2012, 06:40:41 pm
How hard would it be to make this ship?

Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 04, 2012, 12:19:59 am
Damn cool design!  Warps need to be farther apart but thats just me.
Feds are easy its the proper maping and glory texture work thats hard.
The hardest part with a Tmp fed in my opinion is to make the warps .  The rest is makeng cylinders or spheres and shapeing them to fit.
For me 2 or 3 hrs to get the hull right another 2 or 3 hrs makeing warps and fixing errors. max poly 2500. 2 to 6 months maping it right and another 6 to 12 months creating art textures that end up lame anyway.  :laugh:

Title: Re: Reconnaissance Cruiser Explorer Class
Post by: GotAFarmYet? on January 04, 2012, 01:06:31 am
interesting ship but what is that canvas 11 program thingy?

Kreeargh, if it is Fed testures you are working one you already have all the pieces you need to make them. You would just have to cut and paste from the files I sent you to a new texture with a little cleaing you would have textures.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Bernard Guignard on January 04, 2012, 02:20:30 pm
interesting ship but what is that canvas 11 program thingy?

Kreeargh, if it is Fed testures you are working one you already have all the pieces you need to make them. You would just have to cut and paste from the files I sent you to a new texture with a little cleaing you would have textures.

Canvas is the Illustration program that he drew the blueprints with Much like illustrator or corel draw.  :)
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 04, 2012, 06:30:51 pm
Someone who saw my Resurrection and other Trek renderings on DA asked me if this ship was ever made, and if not, if I could make it, or knew someone who could.  I can make the warp engines and saucer without much trouble.  In fact, the Resurrection nacelles I can use for this ship, with some minor modifications.  Rest of the ship though, since I don't have an actual 3D model to work with, it's hard for me to really see certain parts of the design.  I haven't gotten the hang of making 3D objects from 2D images.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Starforce2 on January 04, 2012, 11:11:15 pm
well willey could do it over at BCU you should see the JJ/tmp crossover he's got.

I love the design though, but I notice some of the pix aren't large enough to see the lables for everything..and I am kinda wondering what the blob on the bottom is described to be?
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 04, 2012, 11:37:39 pm
I doubt anyone over at BCC would actually model it, they tend to have enough of their own projects.  I was lucky enough to get Wiley to map the Resurrection for me and Bones to texture it, and both Wiley and Baz to port the model over.

I know what you mean about the pics not showing enough detail.  And that blob you're talking about, the one that jets out under the ship in front of the warp engines, I imagine that's the deflector assembly.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Terradyhne on January 05, 2012, 04:09:39 am
an other pic of it is here: http://www.shipschematics.net/startrek/images/federation/reconcruiser_explorer.jpg (http://www.shipschematics.net/startrek/images/federation/reconcruiser_explorer.jpg)

btw this "design" is totally ugly kitbash   :angel:

the U.S.S. Endeavour NCC-1716 is a Endeavour class heavy cruiser design based on the Constitution class, some designers don't have enough knowledge of older ship variants and taking names for their designs whithout care.   >:(
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Bernard Guignard on January 05, 2012, 09:50:50 am
well willey could do it over at BCU you should see the JJ/tmp crossover he's got.

I love the design though, but I notice some of the pix aren't large enough to see the lables for everything..and I am kinda wondering what the blob on the bottom is described to be?

Lets keep in mind that He's selling the blueprints he can't give it all away  :) no one would buy them then :)
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Tus-XC on January 05, 2012, 04:31:56 pm
Someone who saw my Resurrection and other Trek renderings on DA asked me if this ship was ever made, and if not, if I could make it, or knew someone who could.  I can make the warp engines and saucer without much trouble.  In fact, the Resurrection nacelles I can use for this ship, with some minor modifications.  Rest of the ship though, since I don't have an actual 3D model to work with, it's hard for me to really see certain parts of the design.  I haven't gotten the hang of making 3D objects from 2D images.

I think you can do this.  You said you can get the saucer and nacelles done so that leaves the neck the hull, struts and deflector assembly.  The neck looks to be a straight connie one that is mirrored on the half that connects to the deflector (its just a bit shorter).  the hull is just an extension really of the photorop assemple, the hardes part will be making the opening look right and then from there is looks like it goes straight back w/o much tapering.  The deflector assmbly seems to be a cylinder that tapers on the back side. 

I think you don't give yourself enough credit, if you can do your resurrection, you can do this one ;).  Bug me if you want to pick my brain on this.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 06, 2012, 12:56:36 am
One major difference though.  I had an actual 3D model to work with when I was making my Resurrection.  Like I said, I can't exactly do 3D models from 2D images.  However, I'm wondering if I can kitbash the model.  That or just build something similar, so I don't have to worry about making it exact.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 06, 2012, 01:08:57 am
One major difference though.  I had an actual 3D model to work with when I was making my Resurrection.  Like I said, I can't exactly do 3D models from 2D images.  However, I'm wondering if I can kitbash the model.  That or just build something similar, so I don't have to worry about making it exact.

I hate to say this but Do NOT bash when you have the DAMNATION  skills to make the model ! You make it your idea there is no exact / cannon/ perfect. Its all fiction anyway ! If its all YOU creation its rights to you!

Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 06, 2012, 04:15:06 am
*dusts off rubber chicken and smacks Kreeargh with a rubber chicken and turns him into Ellen Degeneres*  Sorry, I had the urge to break out my rubber chickens again.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 06, 2012, 08:58:10 pm
*dusts off rubber chicken and smacks Kreeargh with a rubber chicken and turns him into Ellen Degeneres*  Sorry, I had the urge to break out my rubber chickens again.

Its an honor Cent to be slaped and turn it to Ellen .  Ive got a hot wife,I have $ and run a tvshow + can dance now.   Maybee I will advertise to keep Dyna and sfc alive. ;)
Smacks you back with a wing that fell off that rubber chicken I got smacked with .  :laugh:  You can make this model!  If you need some help or advise ask please, I and many others here are to help out.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 06, 2012, 10:29:37 pm
*sees the wing stop before it touches me, and smack Kreeargh by itself, turning him into Michelle Obama*  Thou shalt not disrespect the rubber chickens!!!  AAAAAHAHAHAHAHAHAHAHAHAHAHA!!!!!

I'll make the saucer and nacelles if someone else makes the neck and torpedoes and deflector thingy.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 06, 2012, 11:03:33 pm
*sees the wing stop before it touches me, and smack Kreeargh by itself, turning him into Michelle Obama*  Thou shalt not disrespect the rubber chickens!!!  AAAAAHAHAHAHAHAHAHAHAHAHAHA!!!!!

I'll make the saucer and nacelles if someone else makes the neck and torpedoes and deflector thingy.

DUDE NOW THAT IS TOTAL DISRESPECTOLA  TO ME  :)  The O word is not what we want to shove up the ares. Its the R P move that this country needs.
deal email me with your work i will add to it if you dont like there are others to ask.  Shape some boxes  and a 1/2 sphere to make the rest. Mod the Verts!!
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Tus-XC on January 07, 2012, 10:09:19 am
One major difference though.  I had an actual 3D model to work with when I was making my Resurrection.  Like I said, I can't exactly do 3D models from 2D images.  However, I'm wondering if I can kitbash the model.  That or just build something similar, so I don't have to worry about making it exact.

Bah, the only difference is that the 3d model is in your head...  Heck this on has 3 views, so assuming they are scaled right you can place them on planes to use as guides.   And don't worry about making it exact - sometimes whats in 2d don't look all that great in 3d and requires some tweaking.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: I, Mudd. on January 07, 2012, 02:52:50 pm
Mod the Verts!!

I'm stealing that ...

Mod the Verts!!!

 ;)
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 07, 2012, 10:07:58 pm
Mod the Verts!!

I'm stealing that ...

Mod the Verts!!!

 ;)

Its the Truth! mod the verts .  Vert placement is key to creating a model without that skill of moveing a simple point 3d modeling is not possable.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 07, 2012, 11:45:55 pm
One major difference though.  I had an actual 3D model to work with when I was making my Resurrection.  Like I said, I can't exactly do 3D models from 2D images.  However, I'm wondering if I can kitbash the model.  That or just build something similar, so I don't have to worry about making it exact.

Bah, the only difference is that the 3d model is in your head...  Heck this on has 3 views, so assuming they are scaled right you can place them on planes to use as guides.   And don't worry about making it exact - sometimes whats in 2d don't look all that great in 3d and requires some tweaking.

I can't do planes.  :-(  Tried, never worked.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Tus-XC on January 08, 2012, 12:06:42 am
ahh, but i would wager that you've improved a whole lot since the last time you've tried that.  It a matter of taking what you learned from the resurrection and applying it to this one.  Modelling, at its core, is process that builds on each and every model.  More to the point if you don't try to push outside your comfort zone (or retry things that you might have failed at before) you never really get to see how much you've progressed.  I'd say give it a shot, if for nothing else, just to test your limits.  '

Plus, if ya don't i'll be sure to harrass ya about making it now ;)  :flame:
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Centurus on January 08, 2012, 12:19:12 am
Still can't do planes for modeling.  And putting the reference images as a viewpor background always has problems.  You can nag all you want, ain't gonna change much.
Title: Re: Reconnaissance Cruiser Explorer Class
Post by: Kreeargh on January 08, 2012, 12:35:14 am
Still can't do planes for modeling.  And putting the reference images as a viewpor background always has problems.  You can nag all you want, ain't gonna change much.

If i read it right Tus was talking about placeing the model in a program that = each view. I may be  :-[