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Taldrenites => Starfleet Command Models => Topic started by: jayvt3 on August 26, 2016, 08:14:58 am

Title: Weapons Arcs
Post by: jayvt3 on August 26, 2016, 08:14:58 am
could someone point me in the right direction to find a good quality diagram for the weapons arcs for SFC, SFC-EAW and SFC-OP?  all my searches keep turning up SFC3 diagrams and those use a whole different labeling.

thanks all.
Title: Re: Weapons Arcs
Post by: GotAFarmYet? on August 30, 2016, 12:42:31 am
could someone point me in the right direction to find a good quality diagram for the weapons arcs for SFC, SFC-EAW and SFC-OP?  all my searches keep turning up SFC3 diagrams and those use a whole different labeling.

thanks all.

Here it is what the game was based on but you can figure it out from this
Title: Re: Weapons Arcs
Post by: MajorRacal on August 30, 2016, 09:01:37 am
It's just the primary and heavy weapon hardpointing numbers that are inverted by the time we get to SFC3, the firing arcs are identified in the same way in all versions of the game, so the SFC3 diagrams should work for you.  Although, I think the narrowest forward firing arcs might be an exception.
Title: Re: Weapons Arcs
Post by: Vipre on August 30, 2016, 07:03:04 pm
If you just need a reference get shipedit and look at the weapons arc tab. Every single arc is charted and labeled.

Title: Re: Weapons Arcs
Post by: GotAFarmYet? on September 09, 2016, 01:23:02 am
Thanks Vipre,
I had completely forgotten about that being in there
Title: Re: Weapons Arcs
Post by: jayvt3 on September 16, 2016, 12:43:18 am
thanks for that.  I got 3 versions of that editor but neither one will work for SFCOP
Title: Re: Weapons Arcs
Post by: GotAFarmYet? on September 16, 2016, 01:08:31 am
thanks for that.  I got 3 versions of that editor but neither one will work for SFCOP

Really?
I use to use it to edit OP, EAW, and Gold edition all the time. Sure you were editing the right one? or was it they both had to match for the single player game to see it. If I remember right it did not work if you started a campaign then made changes, but it would always work in scrimmage mode (you vs AI). Been a long time since I played with this stuff
Title: Re: Weapons Arcs
Post by: TAnimaL on September 16, 2016, 12:17:10 pm
agreed, I've used shipedit with OP atons of time. Were any changes you made not showing up? 'Cause you have to replace the shipedit in assets and in metaassets
Title: Re: Weapons Arcs
Post by: Vipre on September 16, 2016, 07:27:50 pm
Been a long time since I tinkered with it, but I thought all Shipedit did was edit the shiplist ini or whatever. Basically a glorified text editor. My memory sucks though.

http://www.dynaverse.net/downloads.php?id=28&game=SFC2%20OP#download (http://www.dynaverse.net/downloads.php?id=28&game=SFC2%20OP#download)

Try the one from the OP downloads section. I've never had an issue with it.
Title: Re: Weapons Arcs
Post by: TAnimaL on September 18, 2016, 03:12:15 pm
Shipedit is a program that will allow you to use a GUI to edit ships as they appear in the shiplist (or fighters too in the ftrlist) in "Specs" in "Assets." It can be used to modify existing ships and/or create new one and/or delete ships. All of this can also be accomplished by modifying shiplist/ftrlist in Excel, but Shipedit is better organized into an interface than just viewing a spreadsheet. The 39902 version will work with OP.
Title: Re: Weapons Arcs
Post by: GotAFarmYet? on September 21, 2016, 02:18:39 am
Shipedit is a program that will allow you to use a GUI to edit ships as they appear in the shiplist (or fighters too in the ftrlist) in "Specs" in "Assets." It can be used to modify existing ships and/or create new one and/or delete ships. All of this can also be accomplished by modifying shiplist/ftrlist in Excel, but Shipedit is better organized into an interface than just viewing a spreadsheet. The 39902 version will work with OP.

It also adjusted the Basic point value of the ship if you made changes to it automatically, to keep the modified ships a little more balanced.

Was a very useful program

So what actually issues are you seeing jayvt3?