Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Vysander on January 21, 2003, 04:15:22 pm
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From prior board
I gotta 'bump' these ideas
Quote:
1) Host determined by best connection out of all players via selection box on set-up.
http://208.57.228.3/ubb/Forum1/HTML/021143.html
Everyone sets their speed in their game by a box with options like this
A) T1+
B) Cable/DSL
C) 56k modem
D) 28k or Try not to host
On connect to a mission, the game selects the person with the best connection rating to host it.
Quote:
2) 'Flashing hexes' for hexes under attack (counting down) or requested help from players in your empire
Quote:
3) Make borg regenerate Armor INSTEAD of hull at the same rate. This will let the borg actually range away from their bases and not have to repair after every little mission that just dents your 250 armor for 20-30 points
Also give us an armor health indicator right above the hull indicator
http://208.57.228.3/ubb/Forum1/HTML/021173.html
Quote:
4) Officers can't take damage until armor is breached (rather than just shields). This will let my borg officers survive that first quantum volley (it's annoying nearly ALWAYS losing an officer to the first bunch of quantums coming in, and not have armor breached even at the end of the battle)
my 2 credits
-
From prior board
I gotta 'bump' these ideas
Quote:
1) Host determined by best connection out of all players via selection box on set-up.
http://208.57.228.3/ubb/Forum1/HTML/021143.html
Everyone sets their speed in their game by a box with options like this
A) T1+
B) Cable/DSL
C) 56k modem
D) 28k or Try not to host
On connect to a mission, the game selects the person with the best connection rating to host it.
Quote:
2) 'Flashing hexes' for hexes under attack (counting down) or requested help from players in your empire
Quote:
3) Make borg regenerate Armor INSTEAD of hull at the same rate. This will let the borg actually range away from their bases and not have to repair after every little mission that just dents your 250 armor for 20-30 points
Also give us an armor health indicator right above the hull indicator
http://208.57.228.3/ubb/Forum1/HTML/021173.html
Quote:
4) Officers can't take damage until armor is breached (rather than just shields). This will let my borg officers survive that first quantum volley (it's annoying nearly ALWAYS losing an officer to the first bunch of quantums coming in, and not have armor breached even at the end of the battle)
my 2 credits