Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Chris Jones on January 21, 2003, 07:41:49 pm
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see this:
http://sfc3.infopop.cc/6/ubb.x?a=tpc&s=388607626&f=301608436&m=7756015802&r=7756015802#7756015802
Images galore....
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keep up the good work Chris :-D
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btw, what is the approximate eta on it's release?
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On my site (linked below) in the current version of the multi-era mod, click on the EAW lmage on top of the home page.
I consider it a beta, as it still has many ??? throughout the game.
My overhall of it will include getting rid of the ??? and adding some new ships, including this Scimitar.
[image]http://sfc.strategy-gaming.com/chrisjonesmods/ssgallery/SCM3.jpg[/image]
do the images work yet?
At present the mod is a big download. The final update will place all eras on the desktop as shortcuts, and be as complete as I can make it.
I will also take into account 56k-ers. The mod will get split up into smaller parts.
It's hard to give a release date for a project of this magnitude other than to say I will do it, and it will be 'this year'. 
Thanks for your interest.
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yes, the images work
ok, thanks for the answer, I'll get it in the next day or so
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Its good to see your accomodating the SFC's of old Chris

Great stuff!
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Is there a corrupt file at the source coz i cant download the nemesis mod from activison or file planet ?
HEllllllllP!!!!!!
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I tried the plasma idea but it did not seem realistic enough to me (Used Plasma S).
Remember the look of the weapons hitting the Enterprise E from above -- much like a Hellbore look I thought.
Here's what think is really bad-a**.. (and looks cool)
Designation: R-SCM
BPV: 2826
Crew: 177 (limited by the game)
Marines: 70
Shield 1: 500
Shield 2 & 6: 500
Shield 3 & 5: 500
Shield 4: 500
Total Shields: 2550
Movement Cost: 2
Turn Mode: B
Total Warp Power: 381
Impulse Power: 127
Aux Power: 127
Total Engine Power: 508
Battery: 127
Armour: 127
Excess Damage: 18 (Max allowed by game)
Transporters: 6
Tractors: 6
Mech Tractors:
Shuttles: 2 (max 10)
Fighters: 24 (max allowed by game)
44x Disruptor 4
52x Hellbore
1x PPD (to simulate tractor beam look - or just another bad-a** weapon)
Some weapons not visible on UI 
Taken from Shipedit
Note: This ship can be defeated.. with a fleet, lol.
don't know about the Nemesis add-on.. , but here's the Scimitar model for your pleasure.
http://www.stcd.sgnonline.com/~cjones/scimitar.zip
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This mod looks exciting! I have a newbie question about it: Is a mod the same thing as a "mission"? I have SFC: OP and it came with an Extra Missions disc. This disc would then have extra mods?
By the way, excellent work there!
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Thanks..
A Mod is a modification of the original game. It can involve just different specs.. but in my case it involves new ship models.
A Mission can but does not have to involve modifications of the original game. Your OP Missions are not considered mods.
A mission is a set of events you must go through to accomplish something. 
I invite you to look at my website linked below to see what I have done with the SFC series. Don't be alamed by the size of the downloads. I tend to do things on a grand scale.
for EAW -- there is a Multi-Era online now.. as a beta.. but most of it does work.. I am looking this year to make it better.
Hope this helps.
Chris
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Thanks for the model, Chris. Do the hardpoints for the rom bb work on it?
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They will but, it will not completely accurate.
If you use this in EAW or OP, Use Hardpoints 1-11 for Disruptors/Hellbores and 12-25 for Ph4s.
I also tried using 12-25 for Hellbores in EAW, but the game crashed a lot when using the Scimitar as an AI.
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I simply overwrote the DDX class models with the scimitar. Worked very well.