Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Mog on March 25, 2003, 05:10:24 am
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Are any of you experiencing Rom ai firing double the amount of plasma at you when you run co-op missions on DOE ? e.g. a SPA firing 1 G and 2 F torps, then a few seconds later they fire them again (and all are real)?
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Yep. I was running a coop with Doc yesterday, and a KE popped two type R's on me with both doing damage.
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Thanks Ted, at least I know it's not a one-sided problem.
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I don't suppose you remember which mission it was FatherTed?
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Hi,
I find less than 50% of my encounters with fed AI result in the correct number of photons fired at my side.
If a ship that has 4 launchers is met, more than 4 torps are fired over half the time.
Now the real question to Fed players: "when played by a player, do you fire the 1 torp per launcher?"
As Rom player, I have fired a one/one ratio, so the problem seems to be limited to the AI, is it the same on your side?
Thanks
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I think it was AlliedpatrolA.
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It seems to only happen in coop, that we know of, and only in the patrol missions. We never saw it hapenning on the test server, but it is suspected it may have something to do with the AI Officer levels. Why itonly happens in coop, and why we never saw it on the test server, we don't know.
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My tubes have been fireing one torp per tube since the start and I haven't seen any roms shooting more than 1 torp per tube either. Maybe limited to the gorn border if thats possible.
Quote:
Hi,
I find less than 50% of my encounters with fed AI result in the correct number of photons fired at my side.
If a ship that has 4 launchers is met, more than 4 torps are fired over half the time.
Now the real question to Fed players: "when played by a player, do you fire the 1 torp per launcher?"
As Rom player, I have fired a one/one ratio, so the problem seems to be limited to the AI, is it the same on your side?
Thanks
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An F-CA+ dumped 8 Photons on me in an EnemyPatrolB while I was flying co-op with Nero.
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I had it happening in EnemyPatrolB last night in a coop with Casca. I thought the AI was just firing both the real and PPT back to back until I saw this thread because I never let any of those torps hit.
Kroma
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Never saw this in 20+ missions last night. Of course, these were all solo missions too. I did see the AI all fire probes in the first two missions I lost. Were they looking for my escape pod?
*Skorzeny
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This sounds a lot like the doubled pf bug. Wonder if it's the same problem. Sounds like each player's computer is maintaining a copy of the AI ships locally and independently and while they move the same they can each fire their weaponry, or launch fighters.
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Well Doka, it only seems to be on heavy weapons, not phasers.
And now that i think about it, I've seen 2 "shuttles" launched at times too (not ww or sp as they don't show up with the F-SH tag)
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This might be related, but I have noticed Rom ships having a lot more tractors than they should, 5-6
tractors in most cases, when the ships I have been fighting should only have 2. I have been fighting
Rom frigates and destroyers.
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Hmmm... havent been paying that close attention, but it seems like a good excuse for getting my can shot up so often. I'll Take IT!
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Alright, I just played pvp game against two of the SOS girls, and after using my drone drouge and hopping back to my ship
I noticed that my ship apparently had hidden double weapon hardpoints that the AI controlled. This seems to have lasted for only a few seconds as the AI proceeded to empty the weapons under its control and for the rest of the match didn't do anything. This is a bit concerning though.
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Yep definately seeing double... Don't remember which missions I'll have to get back to ya when I'm not well... asleep
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Quote:
Alright, I just played pvp game against two of the SOS girls, and after using my drone drouge and hopping back to my ship
I noticed that my ship apparently had hidden double weapon hardpoints that the AI controlled. This seems to have lasted for only a few seconds as the AI proceeded to empty the weapons under its control and for the rest of the match didn't do anything. This is a bit concerning though.
Wow I think that is rather a huge issue if this finding is true. Is this something that would require a code fix or can anything be done about it? And if it has double hardpoints does that mean that it charges those hardpoints as one hardpoint or two?
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All night co-op with cleo and single player. The missions I remember problems with are: intercept the courier,convoy raid and patrol a.
Nothing like closing on a gorn ship after he has shot his plasma (with damage) and then have 5 more torps come out of a gorn ddl in the rear arc and rip you a new one. Or fed phasers ripping your guts out through what used to be a yellow sheild at range 30. Or a gorn freighter with 1 g torp mount nailing you with 2 torps.
The pp payoffs seem kinda cheap too, 180 for killing the courier and his 3 escorts (with some ai help), 350 for killing the escort and 8 freighters?
Anyhow it is fun, Cleo and me played for 6 hours tonite and had a hellva lot of fun.
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The Courier mission while difficult can give you a decent payoff. The key is to CAPTURE the courier, just destroying it only gives a mediocre payoff. It the courier escapes but your marines were in the process of mopping up, ie your marines outnumbered the defenders just stick around in the mission for a bit longer, the ship will still get captured and you will get the full pp.
If it escapes completly, don't bother staying in the mission, there is no payoff for killing the escourt but missing the courier. All in all I agree that mission should be reworked in how it awards pp.
Another thing is that my experience is that this mission is almost the only mission I ever get in enemy hexes which is real annoying.
btw I have tried to duplicate the wierd double weapons prob that I mentioned a few posts up, but have not encoutered it again, hopefully it was just a isolated incident.
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Likely because the double hardpoints only occur to the defender's side that gets drafted in a coop mission.
I didn't see it in the convoy mission we were in together however, but since Tommy dropped at the beginning or the fact that it was a convoy mission, might have been the reason as well.
BTW, thanks for staying and fighting rather than just escorting the convoy off the map...Salute and a big kiss to my sporting Federation adversary.