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Taldrenites => Starfleet Command Models => Topic started by: Chris Jones on April 05, 2003, 03:46:43 pm

Title: TNG Mega-Mod - all ships rendered and Terrain Flyovers
Post by: Chris Jones on April 05, 2003, 03:46:43 pm
I've started a render page for the shpis in the big SFC3 Mod..

http://www.frost-works.com/cjmods/tngmegarender.htm


keep checking in

see link two posts down for some Interstellar Machine Terrain flyovers
Title: Re: TNG Mega-Mod - all ships rendered
Post by: CaptainTombs on April 05, 2003, 05:02:03 pm
sweet renders, today i played SFC3 for the first time after having the game for three months lol*computer change* either ways i need your help chris i need to know how many ships you can add/swap to SFC3 i really need your help  
Title: Re: TNG Mega-Mod - all ships rendered - Terrain Flyovers
Post by: Chris Jones on April 05, 2003, 09:47:59 pm
Hi Capt.

Not sure of the upper limit. If its like EAW or the Original OP - It would be 64 ships per hull class.

64 Federation Heavy Cruisers

64 Romulan Frigates

I have now a total of 42 Federation ships

etc...

hey .. check this out for some neat Terrain Flyovers

http://sfc3.infopop.cc/6/ubb.x?a=tpc&s=388607626&f=301608436&m=2336088382


 
Title: Re: TNG Mega-Mod - all ships rendered - Terrain Flyovers
Post by: CaptainTombs on April 06, 2003, 08:52:51 am
Dude that is totally F*****G Awesome, can the ships land on the terrain ?? if not still cool to look at atmosperhic fighting is always FUN

i need to get ahold of the Hectate lol sweet looking ship i need to find P81's Dauntless aswell
Title: Re: TNG Mega-Mod - all ships rendered - Terrain Flyovers
Post by: Praxis on April 06, 2003, 10:48:51 am
Who do you have to thank for teaching you rendering?

lol nice job Chris, you're gettin the hang of it, i'll have to teach you to make spotlights next
Title: Re: TNG Mega-Mod - all ships rendered - Terrain Flyovers
Post by: manitoba on April 06, 2003, 03:40:37 pm
i've only been able to get 200 ships total into the game. after that it wont let me add to the default core.txt says low on memory. even though my comp still has plenty left. i mean i built this comp to play morrowwind with no lags. and it does it way better than i thought it was going to.  
Title: Terrain with 'Anti-Aircraft' fire
Post by: Chris Jones on April 06, 2003, 07:58:21 pm
as an experiment - I re-fitted the terrain with weapons, after putting hardpoints on it. It fired at me from all directions, way kool.

I was able to knock out the terrain shields, and beam down to capture it.

way kool again.

You can't land on it.. and even at full speed it doesnt look like you are moving very fast..

Have the terrain on your side or the enemy.

In the mod I'll leave it with no weapons so you can put your own on there. The Mass is sky high. So giving it low end impulse, warp, and thruster will not affect it greatly.

I even gave it a break mod so you can blow up the planet, lol.
 
Title: Re: Terrain with 'Anti-Aircraft' fire
Post by: CaptainTombs on April 06, 2003, 08:31:37 pm
Sweet i definattly want to try this mod out , thanks for LB's Hectate aswell wish i had also asked for his prommie