Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Qob'nuH on April 30, 2003, 09:07:42 pm
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Does anyone know of a link to a tutorial for adding hardpoints to a SFC2 model using milkshape? Also sometimes milkshape will only display parts of the mesh , or transparent textures in the "textured" mode. Does anyone know the reason for this or the maximum display capabilities of Milkshape.?
In the case of the partially displayed mesh : the model un-edited works fine in game. Imported to milkshape only a partial mesh is displayed. Re-scaling or adding a dummy object for hardpoint has been attempted. When the model is exported, only the parts of the mesh that were displayed in milkshape are visible. I have re-scaled before and never seen this problem.
Any input would be appreciated, Thanks to all.
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I do not believe that there is a way to implement hard points in MilkShape. It doesn't support them. For better importing of .mod models into MilkShape, I refer you to this thread:
http://www.gamingforums.com/showthread.php?s=3a3559e71c8308e3e1e2a68dec51b16e&threadid=71392
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If you use the MOD exporter for Milkshape, it does not export hardpoints. If you want to edit/add/remove hardpoints, I recommend you try the program here.
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If you use the MOD exporter for Milkshape, it does not export hardpoints. If you want to edit/add/remove hardpoints, I recommend you try the program here.
This is exactly what I have been looking for.....unfortunately is does not seem to work with OP. When I export a ship even un-edited it crashes the mod viewer and the game. Any suggestions?
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There is no program that can be used with Milkshape to put into place Hard Points ,Damage Points or Brk_mods. I wish there was but this is just a cruel fact of life. You need 3D Max to get all of the detail work done for any SFC game. I wish there was a good way around it since I have been using Milkshape for 3 some years now and I have more than 60 models that need Hard Point on them and growing.
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Quote:
There is no program that can be used with Milkshape to put into place Hard Points ,Damage Points or Brk_mods. I wish there was but this is just a cruel fact of life. You need 3D Max to get all of the detail work done for any SFC game. I wish there was a good way around it since I have been using Milkshape for 3 some years now and I have more than 60 models that need Hard Point on them and growing.
This "CV" program is not related to milkshape . it displays the hardpoints and appears able to move them but the exported model will crash Taldren mod viewer, the CV program(if you try to re-load it) , and OP. It appears to change the file size even if you DO NOT edit the model and then re-save it.(?) I hope there's a trick to it because it's just what I need. The on-line description seems to indicate the it DOES work with SFC/OP but gives no instruction and no read-me file. Has anyone had success exporting to OP with this program?
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Didn't want to bump any good stuff but curiousity got the better of me.