Dynaverse.net

Taldrenites => Starfleet Command Models => Topic started by: Qob'nuH on April 30, 2003, 09:07:42 pm

Title: SFC2 Hardpoint Tutorial For Milkshape??
Post by: Qob'nuH on April 30, 2003, 09:07:42 pm
Does anyone know of a link to a tutorial for adding hardpoints to a SFC2  model using milkshape? Also sometimes milkshape will only display parts of the mesh , or transparent textures in the "textured" mode. Does anyone know the reason for this or the maximum display capabilities of Milkshape.?

In the case of the partially displayed mesh : the model un-edited works fine in game. Imported to milkshape only a partial mesh is displayed. Re-scaling or adding a dummy object for hardpoint has been attempted. When the model is exported, only the parts of the mesh that were displayed in milkshape are visible. I have re-scaled before and never seen this problem.
Any input would be appreciated, Thanks to all.  
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: InterMech on April 30, 2003, 10:16:49 pm
I do not believe that there is a way to implement hard points in MilkShape. It doesn't support them. For better importing of .mod models into MilkShape, I refer you to this thread:

http://www.gamingforums.com/showthread.php?s=3a3559e71c8308e3e1e2a68dec51b16e&threadid=71392  
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: zaniwhoop2 on May 03, 2003, 05:57:30 pm
If you use the MOD exporter for Milkshape, it does not export hardpoints. If you want to edit/add/remove hardpoints, I recommend you try the program here.  
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: Qob'nuH on May 03, 2003, 08:35:20 pm
Quote:

If you use the MOD exporter for Milkshape, it does not export hardpoints. If you want to edit/add/remove hardpoints, I recommend you try the program here.    







This is exactly what I have been looking for.....unfortunately is does not seem to work with OP. When I export a ship even un-edited it crashes the mod viewer and the game. Any suggestions?  
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: ancientangel on May 03, 2003, 08:49:21 pm
There is no program that can be used with Milkshape to put into place Hard Points ,Damage Points or Brk_mods. I wish there was but this is just a cruel fact of life.  You need 3D Max to get all of the detail work done for any SFC game. I wish there was a good way around it since I have been using Milkshape for 3 some years now and I have more than 60 models that need Hard Point on them and growing.

 
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: Qob'nuH on May 03, 2003, 09:13:46 pm
Quote:

There is no program that can be used with Milkshape to put into place Hard Points ,Damage Points or Brk_mods. I wish there was but this is just a cruel fact of life.  You need 3D Max to get all of the detail work done for any SFC game. I wish there was a good way around it since I have been using Milkshape for 3 some years now and I have more than 60 models that need Hard Point on them and growing.

 





This "CV" program is not related to milkshape . it displays the hardpoints and appears able to move them but the exported model will crash Taldren mod viewer, the CV program(if you try to re-load it) , and OP. It appears to change the file size even if you DO NOT edit the model and then re-save it.(?) I hope there's a trick to it because it's just what I need. The on-line description seems to indicate the it DOES work with SFC/OP but gives no instruction and no read-me file. Has anyone had success exporting to OP with this program?  
Title: Re: SFC2 Hardpoint Tutorial For Milkshape??
Post by: Qob'nuH on May 04, 2003, 05:36:56 pm
Didn't want to bump any good stuff but curiousity got the better of me.