Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Smiley on June 23, 2004, 05:24:19 pm
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Here's are few pics of the stuff I'm working on atm:
(http://www.izabel.info/uploads/ej1.jpg)
Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D
(http://www.izabel.info/uploads/norin1.jpg)
As you can see I have no idea what I'm doing when it comes to Cardassian textures! This is my ultra low poly attempt at the Norin class from the Dominion Wars game - it's for Major A Payne when finished
[EDIT: Hopefully these will show up now; I was trying to find somewhere to upload these images and the first one that I tried doesn't seem to work on here :-\ ]
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Your links are broken, either that or i just cant see the images.
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The images are there, but the website they are hosted on disallows remote linking or something.
Enterprise J (http://imagehost.vibrahost.com/uploads2/ej1.jpg)
Norin Class (http://imagehost.vibrahost.com/uploads2/norin1.jpg)
There are the images he posted, hope you dont mind them getting their links pointed out like this Smiley...
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The images are there, but the website they are hosted on disallows remote linking or something.
Enterprise J ([url]http://imagehost.vibrahost.com/uploads2/ej1.jpg[/url])
Norin Class ([url]http://imagehost.vibrahost.com/uploads2/norin1.jpg[/url])
There are the images he posted, hope you dont mind them getting their links pointed out like this Smiley...
Nope don't mind at all - I've changed the host so and modified the original so they should show up now - the new direct links are:
Ent J (http://www.izabel.info/uploads/ej1.jpg)
Norin (http://www.izabel.info/uploads/norin1.jpg)
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great work!! ;D
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Thanx, making slow progress on the Norin, got too much work to do and I'm re-addicted to Final Fantasy VII thanks to discovering emulators!
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Slick work, Smiley. Nice to see you're back into it.
A bit of advice for the Cardy textures, since I went through about 8 sets of maps for the Kalon before getting it right. You've already got the basic patterns going, so after you're done, go back and airbrush (or some equivalent - adjusting the transparency setting helps) some darker colors around the hull lines to give it that mottled dirty look. Cardy textures aren't difficult, it just takes a bit of trial and error to get the right appearance.
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Slick work, Smiley. Nice to see you're back into it.
A bit of advice for the Cardy textures, since I went through about 8 sets of maps for the Kalon before getting it right. You've already got the basic patterns going, so after you're done, go back and airbrush (or some equivalent - adjusting the transparency setting helps) some darker colors around the hull lines to give it that mottled dirty look. Cardy textures aren't difficult, it just takes a bit of trial and error to get the right appearance.
Thanks for the tip, I was looking long and hard at your Kalon actually - it's the most recent Cardy that I've downloaded so it seemed logical! :)
I had noticed the airbrushing, I was gonna try something like that once I had gotten all of the hull lines in, been messing around with a new pc case and life stuff is still in the way so i haven't made much progress really....
(http://www.izabel.info/uploads/norin2.jpg)
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Very Nice... Keep it up.
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Very Nice... Keep it up.
Thanx - will do more tomorrow afternoon - gotta go to work at 04:30 in the morning, urgh!
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Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D
Just thought I had to say that Azel is not my favorite designer. I prefer a few others though I like Azel's stuff. Though I think its odd that everyone just says great design all the time like it can't possibly be improved. I think people like his stuff cause he presents it in drawings, then others can model it or texture it so everyone gets involved.
There are some that design in 3D so can't showcase a design until its finished. I see some designs go almost unoticed and I think if Azel had posted the same design it would have 35 posts. Not sure what that is about, perhaps just shows he has be around a while. Just feel some get overlooked like Major Racal for example. In part because he doesn't texture as well as he meshes or designs (not meant as an insult, most of us don't texture any better-takes awhile to learn)
Without an awesome texture some people overlook a good design because they can't envision its potential.
btw Smiley I like your work as well. I know how much time texturing a Fed to look like that takes.
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Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
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Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
I'm the perfect example of that...I been around going on 3 years now, and only recently have I gotten much response to my work...not that my early stuff was very good, but I was starting out right at the height of P81's dominance. :P Hard to get noticed in that!! ;D
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Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
I'm the perfect example of that...I been around going on 3 years now, and only recently have I gotten much response to my work...not that my early stuff was very good, but I was starting out right at the height of P81's dominance. :P Hard to get noticed in that!! ;D
who are you again j/k man :D
my pre-tos pal :D
always the same people only notice the ships they want the rest just go in the sideline till someone says hey anyone done these ships
very nice wip`s so far smily as always man
DD
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IMHO you all KICK AZZ, I have been inspired time and time again by each of you,that's why I picked up a crayon and started to learn to texture. :D
Every one at the forums contirbutes each in their own way.I just want to say thanks.These look great Smiley sir.
:rwoot:
-MP
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First off Great too see see you back in the game mate
Your one of my fav's Smiley :)
Enterprise-J, I believe this one is, just trying out some texturing for everyone's favourite designer; Azel of course! :D
Just thought I had to say that Azel is not my favorite designer. I prefer a few others though I like Azel's stuff. Though I think its odd that everyone just says great design all the time like it can't possibly be improved. I think people like his stuff cause he presents it in drawings, then others can model it or texture it so everyone gets involved.
There are some that design in 3D so can't showcase a design until its finished. I see some designs go almost unoticed and I think if Azel had posted the same design it would have 35 posts. Not sure what that is about, perhaps just shows he has be around a while. Just feel some get overlooked like Major Racal for example. In part because he doesn't texture as well as he meshes or designs (not meant as an insult, most of us don't texture any better-takes awhile to learn)
Without an awesome texture some people overlook a good design because they can't envision its potential.
btw Smiley I like your work as well. I know how much time texturing a Fed to look like that takes.
Now...If I am not mistaken I support about 98% of everyones endeavors in the forums...including You
Also MajorRacal is a very good mate of mine
So if you have gripes its cool...but please don't include me...
I just try to do my part for the forums and for you guys
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Most appreciated Smiley, and looking top notch. ;D
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I believe that presenting a design in a drawing or a sketch is largely superior to attempting to do the same in a 3d representation. My reason for saying this is that the designer can put as much detail as necessary to make it look truly great while also confining the viewers attention to the view of the ship that suits it best - you can't do that very easily with a render of a mesh - sure it might look good but it doesn't grab the attention like a sketch or drawing does, it doesn't inspire modellers to have a bash at it themselves or even to make a variation of their own.
You shouldn't be complaining about a shared design process just because you wanna work on your own and design, model and texture the whole thing yourself. Everyone has their own way of doing things and it seems blatantly obvious to me that a DESIGN thread is going to have a lot more posts than a "look at my render" thread is, just because people like to give input and lets face it - how easy is it to change an already built mesh when compared to changing a drawing? It's much easier to change the drawing, so for the purposes of designs and the amount of traffic that such posts receive - drawing is the collaborative way forward. Perhaps Azel doesn't receive negative comments on his designs because most of us take the "if you don't have anything nice to say, don't say anything at all" approach - sure I don't love every single design that Azel cranks out, but lots of them I do, and it is those that I do like that I comment on.
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I say Nay to pg2!!!
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SMILEY!!!!! Good to see ya bud!
Excellent work, I am always impressed!
Semper Fi, Carry On!
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I believe that presenting a design in a drawing or a sketch is largely superior to attempting to do the same in a 3d representation. My reason for saying this is that the designer can put as much detail as necessary to make it look truly great while also confining the viewers attention to the view of the ship that suits it best - you can't do that very easily with a render of a mesh - sure it might look good but it doesn't grab the attention like a sketch or drawing does, it doesn't inspire modellers to have a bash at it themselves or even to make a variation of their own.
You shouldn't be complaining about a shared design process just because you wanna work on your own and design, model and texture the whole thing yourself. Everyone has their own way of doing things and it seems blatantly obvious to me that a DESIGN thread is going to have a lot more posts than a "look at my render" thread is, just because people like to give input and lets face it - how easy is it to change an already built mesh when compared to changing a drawing? It's much easier to change the drawing, so for the purposes of designs and the amount of traffic that such posts receive - drawing is the collaborative way forward. Perhaps Azel doesn't receive negative comments on his designs because most of us take the "if you don't have anything nice to say, don't say anything at all" approach - sure I don't love every single design that Azel cranks out, but lots of them I do, and it is those that I do like that I comment on.
The only reason I said what I did, is cause by saying everyones favorite designer is Azel it sounded as though you were speaking for everyone on the forum. It seemed to me you made an assumption and by using everyone I felt included in that comment. Thus I felt I needed to just point out that we all have differing tastes and opinions. I don't think I stated anything crass or was out of line. It really wasn't meant to sound like a gripe. I don't like the whole idea of people saying someone is the best designer or best texturer or best mesher or whatever, cause art and design is subjective and can't be judged like a race where someone places 1st.
Also Smiley I was not complaining about shared designs and work, I have done texturing for both Azel and MajorRacal. I would do more, only I texture so slow and want time to do some of my own designs. I actually would like someone to texture some of my own stuff, but usually get passed over. I don't have a problem with that since I know the time and commitment involved.
As far as not being able to draw well. I don't think that would take away from anyones designs. One could always do a screen fromm top, side and front to show the design.
And Azel no offense intended but if someone states ther opinion and I don't agree then I feel entitled to state mine. Nothing I say is written in stone. I think very highly of your designs but more importantly how you conduct your business on these forums. Which I must say I fail miserably at times cause I take my work to personnaly I guess.
I have been on the forum fro about 3 years. In all that time I still don't feel like I found a niche. However I am not here for a popularity contest as I know the stuff I do is kinda on the fringe. If I was here for popularity reasons I would do Feds and Klingons
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I believe that presenting a design in a drawing or a sketch is largely superior to attempting to do the same in a 3d representation. My reason for saying this is that the designer can put as much detail as necessary to make it look truly great while also confining the viewers attention to the view of the ship that suits it best - you can't do that very easily with a render of a mesh - sure it might look good but it doesn't grab the attention like a sketch or drawing does, it doesn't inspire modellers to have a bash at it themselves or even to make a variation of their own.
You shouldn't be complaining about a shared design process just because you wanna work on your own and design, model and texture the whole thing yourself. Everyone has their own way of doing things and it seems blatantly obvious to me that a DESIGN thread is going to have a lot more posts than a "look at my render" thread is, just because people like to give input and lets face it - how easy is it to change an already built mesh when compared to changing a drawing? It's much easier to change the drawing, so for the purposes of designs and the amount of traffic that such posts receive - drawing is the collaborative way forward. Perhaps Azel doesn't receive negative comments on his designs because most of us take the "if you don't have anything nice to say, don't say anything at all" approach - sure I don't love every single design that Azel cranks out, but lots of them I do, and it is those that I do like that I comment on.
The only reason I said what I did, is cause by saying everyones favorite designer is Azel it sounded as though you were speaking for everyone on the forum. It seemed to me you made an assumption and by using everyone I felt included in that comment. Thus I felt I needed to just point out that we all have differing tastes and opinions. I don't think I stated anything crass or was out of line. It really wasn't meant to sound like a gripe. I don't like the whole idea of people saying someone is the best designer or best texturer or best mesher or whatever, cause art and design is subjective and can't be judged like a race where someone places 1st.
Also Smiley I was not complaining about shared designs and work, I have done texturing for both Azel and MajorRacal. I would do more, only I texture so slow and want time to do some of my own designs. I actually would like someone to texture some of my own stuff, but usually get passed over. I don't have a problem with that since I know the time and commitment involved.
As far as not being able to draw well. I don't think that would take away from anyones designs. One could always do a screen fromm top, side and front to show the design.
And Azel no offense intended but if someone states ther opinion and I don't agree then I feel entitled to state mine. Nothing I say is written in stone. I think very highly of your designs but more importantly how you conduct your business on these forums. Which I must say I fail miserably at times cause I take my work to personnaly I guess.
Its Cool mate
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;D
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You know what, smart guy? I have written to, about, and for you. I like your texturing, your modelling is just fine. You don't need anyone re-texturing your work, it was find the way it was.... heck, I have been here as long as you have, and secretly, I thought the reason someone retextured a ship is because the original artist *could* have done a better job, see *could*. I thouht maybe in theri opinion, they could have helped out and did a better job at it. I, and various others, have commented on your works, pretty sincerely, but since I don't f*cking model, my word never meant crap, and never will.... but, you know what? I keep trying, and still keep posting my stupid stupid little posts, hoping I can cheer someone up somewhere, letting you modellers and texturers know that someone in the general public cares and is thankful. You know how tiring it is not having a skill no one has, but still being fascinated by such works? No one cares. Not a damn, but I do, and I continue to try to speak well, cheering on when I get time.
SOOOO, don't pull that crap on me, or anyone else here.
I know I iwill get three hundred negative karma, and get kicked out of the 9th Fleet, and be forever further ridiculed here, because I havent ran over to 9th there and said how naughty you were to Riker, or whoever, and get 'you' kicked out. SO, by not doing that, I'm history there, by now. And here too logically.
Nevertheless, I dont know what happened between you and Atolm, but I have always supported Atolm, because he's talented, he's humble, he's not a cheat, and he doesnt rag on anyone, ever. He just pastes smileys ever three words and calls his enemies 'mates', and draws his crazy little spaceships.
I don't own this forum, but just as a longtime casual observer, maybe you should just take you and your works, and stick to Star Fleet Command Forums, where no one knows there how hateful, weak, and spiteful you can be.
Your Hydrans don't look like SFB Hydrans anyways.
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Yes, Atolm/Azel has been around a long time but it has taken most of that period for him to get any notice. He, like the rest of us, has been in this community for a number of years and it's taken this long to get any attention at all, let alone '25 posts' and the typical 'oohs' and 'aahs' that accompany them. Unless someone is exceptionally skilled or does things that stand out, they aren't going to get a lot of attention right off the bat. It's a harsh truth, but it's something that one has to accept and live with, and eventually, the limelight will shine in their direction.
I'm the perfect example of that...I been around going on 3 years now, and only recently have I gotten much response to my work...not that my early stuff was very good, but I was starting out right at the height of P81's dominance. :P Hard to get noticed in that!! ;D
Some others really come to mind for me right off as well..
James Formo is still struggling to get some notice for his work, -LB- has been around forever with some awesome work and his Hecate is still a legend, markyd has some good stuff happening, as does Fallen_Warrior. Intermech is just back on the scene, and let's not forget Darkdrone...
Let's face it, it takes some bawlz to put a ship up here for public display and possible public ridcule.. and unless you're the only one doing a niche field.. you tend not to get noticed until you get a "break" ship that everyone jumps on. :)
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well being a noob is pretty hard and can be down right discouraging somtimes, us noobs just have to keep on chugging along and increase our skill. we do not really model for recognition do we? it is nice to hear but we do it just for the fun and joy of it all altho sometimes it helps up keep going and not give up. the feedback i get from everyone here has made me a better modeler and will continue to. you are all seasoned vets and i will continure to learn from you all and also pass what i have learned onto the next batch of rookies that comes along.
To All Here I Give A Heartfelt Thank You
Wulf
now lets get off the rant thread and back to what matters most to us THE MODELS!
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all designs are great just because that person attempts it. trust me i was and probably still king of the frankenstein fleets. lmao ( a little reference from another forum some of my original ships recived as there nickname) and yet i still have some awesome WIPs waiting to be finished ( TEXTURES NEEDED F_W) lmao
but never never give up. and i have been around awhile too. i think almost as long as REVEREND has lol, who i might add is a great person who helped me a long time ago. AZEL/ATOLM another great premeheser ie drawer and inventive person who've i had the destinction of working with on some of his earliest models. and there is a little of the manitobashipyards in alot of ships outthere. which in a way is just as good as any verbal or written praise. hell i even had a few ships copied which is even a bigger honor for me. and now that i finally figured how to add textures quite well and a few other tricks i will be able to release all my original works. all i can see is put ur ships out there and it doesnt matter if u get ohhs and awws, that if even one person likes it a downloads it u have done a great thing. now on the bickering note- everyone really needs to stop it. it does nothing good and only cause more problems than it is worth. and one more thing REVEREND if u ever want a fleet u r always welcome to join ours. even though we havent played in yrs.
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Thought I'd chime in here and clear something up: Fallen_Warrior listed me among our friendly modeling masters. As much as I appreciate him mentioning me among this awesome group :D I cannot take ANY credit for any model ever made. I'm not a modeler by any means. I actually consider myself a self-appointed "cheerleader" for our members who take time out of their lives to share their talents and make our gaming experience that much richer. I love what all these folks are doing and I try to show my support (without being a forum hog) whenever I can. Whether somebody is making the upteenth Connie or a radically new design, I love the fact there is something for everyone. I still remember a time when the closest thing we had to SFC was a Star Trek vector graphics game from an obscure console system called Vectrex (and it was state-of-the-art stuff). What we are doing here today was literally science-fiction not too many years ago. AIN'T IT COOL?! I celebrate when I see the newest creations!
I may not have a lick of talent for modeling, burt I sure can shake my "pom-poms".
Long live SFC!
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I have to agree with Smiley: A finished design is finished, but a schematic is untapped potential. I captures the imagination. Azel's designs are popular because his imaginings make it easier for the rest of us to imagine.
Everyone on this board contributes in some way. Even those of us who are just cheerlears are important.
Scott
Hehe got off topic there. Great job Smiley. Always glad to see your work here.
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Hows that Enterprise-J going? That ship is on my Holiday wish list! ;D ;D
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Hows that Enterprise-J going? That ship is on my Holiday wish list! ;D ;D
take a Number...lol
I am morbidly obsessed with that ship...ask anyone...they can tell you
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Hows that Enterprise-J going? That ship is on my Holiday wish list! ;D ;D
take a Number...lol
I am morbidly obsessed with that ship...ask anyone...they can tell you
OY! lol