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Taldrenites => Starfleet Command Models => Topic started by: DarkMatrix on November 02, 2003, 12:13:31 pm

Title: Galaxies at War (The mod)
Post by: DarkMatrix on November 02, 2003, 12:13:31 pm
guys just thinking here why dont we do Galaxies at War ourselfs we got the 2 races taldren give us and all the drawings we use the op game engine

if a few of us work together we can do it what we need are

1.Modelers
2.spec people
3.beta testers
4.web person
5.mission scripters
6.some people to write up a story line
7.some people to design new ships
8.people to reseach races

with op we got loads of room in the spec file for all the races and ships
and i cant see why we cant do it

so if you like to help do this please say so

i can model,design ships myself and even help on hte storyline what we need is more people so come on guys let do this

i`m looking more into this tomorrow races,specs and just ideas for the mod

Darkmatrix
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 02, 2003, 12:36:09 pm
races so far if you think of any more please say
1.Federation
2.Klingon
3.Romulan
4.Hydran
5.Lyran
6.Mirak
7.Orion Pirates
8.Tholian
9.Seltorians
10.Gorn
11.Andromedan
12.Isc

also era i say we stay with Tmp like op maybe few ships earlyer here and there what you think?
 
Title: Re: Galaxies at War (The mod)
Post by: Ducttapewonder on November 02, 2003, 12:50:48 pm
Dude......This idea rocks.

I'll help in any way i can. Feel free to use any of my retexes you want to.
I like the way you got the races. I wouldnt change a thing with it.

Lets all take this idea and run with it.  
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 02, 2003, 12:51:05 pm
I volunteer to be a play tester.

The question then really becomes: "What are you limiting the mod to?"

Stock Tladren ships we have seen or should the rest of the Klingon Academy ships be included too? I. e., the Sha' Kurians

Then the next question becomes since we may only get some limited Andromedan and Tholian weapons in probably mission specific scripts, how close to we want the spec file to be?

I for one want Mirror Universe Imperials in my game.

 I am more inclined to give the Tholians Klingon Academy specs  to the Tholians as opposed to SFB stats, but I will play whatever is generated. SFB Tholians tend to be emotionally charged around here....

As for Andromedans, I would urge the use of implementing uniform Andromedan shield (Non-regenerative, no labs?) value in increments of 25 (e.g. 25  FF, 50 DD, 75 CL, 100 CA,  etc..) IMHO, this would reflect some of the Andromedan ability to manage energy/power better than the galatic powers. If they are really the BORG of the TOS/TMP this makes them harder to defeat without more than one ship.  As for TRBs we have light and heavy TRBs and the Displacement device can be 'simulated' via the improved cloak....

 I think Rod O' Neal has a really good handle on this peice overall and he should be recruited for any such project.

KF

 
Title: Re: Galaxies at War
Post by: DarkMatrix on November 02, 2003, 12:56:56 pm
thankyou DTW also KF can you help with reseach man you one of people to seem to know all things trek:D

as for the mod TMP seems the way to go for now
i`m rendering up feds now so people give me idea for ship scales

so i sort out the Tholian scaling and brk mods so they done not got alot of time today i got to sleep soon lol

but i`m all over this when i get in from work

weapons are going to be hard i think we need alot of info for each race

DM

 
Title: Re: Galaxies at War
Post by: DarkMatrix on November 02, 2003, 01:08:07 pm
Quote:

I volunteer to be a play tester.

The question then really becomes: "What are you limiting the mod to?"

Stock Tladren ships we have seen or should the rest of the Klingon Academy ships be included too? I. e., the Sha' Kurians

Then the next question becomes since we may only get some limited Andromedan and Tholian weapons in probably mission specific scripts, how close to we want the spec file to be?

I for one want Mirror Universe Imperials in my game.

 I am more inclined to give the Tholians Klingon Academy specs  to the Tholians as opposed to SFB stats, but I will play whatever is generated. SFB Tholians tend to be emotionally charged around here....

As for Andromedans, I would urge the use of implementing uniform Andromedan shield (Non-regenerative, no labs?) value in increments of 25 (e.g. 25  FF, 50 DD, 75 CL, 100 CA,  etc..) IMHO, this would reflect some of the Andromedan ability to manage energy/power better than the galatic powers. If they are really the BORG of the TOS/TMP this makes them harder to defeat without more than one ship.  As for TRBs we have light and heavy TRBs and the Displacement device can be 'simulated' via the improved cloak....

 I think Rod O' Neal has a really good handle on this peice overall and he should be recruited for any such project.

KF

 




if we get wz45 to let us use what ka ships he done then we add them
as for stock models i say totaly remodeled ones where we can i`m not putting down taldren models some are nice but it been great if we replace them with higher poly ones

the new Tholians as far as i see are fine
the Andromedan need looking at far as i see they good place to start

also taldren if you happen to read this topic do youy have any more GAW Concepts drawing that never got to be what u planning for the game we love to see them

also hoping atolm will help us on the design side of things too

DM
Title: Re: Galaxies at War
Post by: Rogue on November 02, 2003, 01:39:57 pm
DarkMatrix, As much as I would love to see it... the mod, IMHO, is nearly pointless. Without the missing technology that the Andromedans and Tholians represent it won't really work.

What we have is the models, the tractor-repulser easter egg (although there is no user interface for it) and the will to do it.

What's missing is the web technology, PA panels and displacement devices. Without that you will never have our missing adversaries.

About the best aproach might be a pre-tos package of the early appearence of these races before the advent of that technology. There is no way to simulate the web caster or displacement device unless one of the programers gets the blessing from Taldren to offer a special patch. A rough aproximation of the PA panels might be done with evening out the forward and rear hemispheres of the shield specifications and give them as much regeneration as possible. Perhaps pick Federation specifications as a donor and enhance with additional lab. I'm not sure about that as I'm not sure about the mechanics of shield regeneration.

But by all means take a shot at it. I would probably use it to replace two of the Orion cartels that no one ever really cared about anyway. I would trade every one of them for a web caster/web generator easter eggs. If we had that the Tholians could have been done. The PA panels would have been wonderful but they need careful energy management. And Andy doesn't have shuttles to avoid seeking weapons so the displacement device is a necessary technology to break lock-ons. Oh well...  
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 02, 2003, 01:47:37 pm
There may be a way to get the web into SFC. Let us see what Tracey G. has come up with....

Andros still need some work but we can approximate what Andros could do.

KF
Title: Re: Galaxies at War
Post by: Azel on November 02, 2003, 04:04:54 pm
 
Quote:

also hoping atolm will help us on the design side of things too
 



If you want Me, I am there...just tell me what you need  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 02, 2003, 05:35:27 pm
I have lots of information about the Andromedan War and Operation Unity to assist with the story. Hopefully Module C5 will be out before long and that will have even more info on Op Unity. I also have stats for just about every possible ship you could need for every race. Also my models are available however it sounds like this is not going to be TOS era.  
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 02, 2003, 05:47:25 pm
Quote:

races so far if you think of any more please say
1.Federation
2.Klingon
3.Romulan
4.Hydran
5.Lyran
6.Mirak
7.Orion Pirates
8.Tholian
9.Seltorians
10.Gorn
11.Andromedan
12.Isc

also era i say we stay with Tmp like op maybe few ships earlyer here and there what you think?
 




If the story is going to involve Operation Unity(and how could it not?), the galactics will be making a foray into the Lesser Magellanic Cloud, where they encounter these folks:

Baduvai
Eneen
Magadhim
Jumokians

These are the main races that inhabit the LMC, and the galactics had to work together with them(to a point) to hunt down and destroy the primary Andromedan starbase located there. These races haven't been released yet, but like I said, hopefully they will be soon. Anyway, I think it would be cool to include these guys as much as possible. However, they will have more bizzare technology that SFC2's engine won't be able to approximate closely at all.
 
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 02, 2003, 07:39:35 pm
Quote:

Quote:

races so far if you think of any more please say
1.Federation
2.Klingon
3.Romulan
4.Hydran
5.Lyran
6.Mirak
7.Orion Pirates
8.Tholian
9.Seltorians
10.Gorn
11.Andromedan
12.Isc

also era i say we stay with Tmp like op maybe few ships earlyer here and there what you think?
 




If the story is going to involve Operation Unity(and how could it not?), the galactics will be making a foray into the Lesser Magellanic Cloud, where they encounter these folks:

Baduvai
Eneen
Magadhim
Jumokians

These are the main races that inhabit the LMC, and the galactics had to work together with them(to a point) to hunt down and destroy the primary Andromedan starbase located there. These races haven't been released yet, but like I said, hopefully they will be soon. Anyway, I think it would be cool to include these guys as much as possible. However, they will have more bizzare technology that SFC2's engine won't be able to approximate closely at all.
 




This is a wonderful idea except that we don't have all the models needed in TMP (NOT TOS/SFB) format.  

Second, why does it have to be historical SFB based?

I'd rather we ripple reality, pretend this mod is set in an a parallel Trek Universe, and have Second Andromedan Invasion myself just after ST: VI... blame it on the ST: New Worlds  Melak experiment, the Mirror Universe Imperials experimenting with a new weapon  or even the go with the idea that the Andromedans were actually planning to send a follow up force anyway...

I myself play this game for FUN. No die hard SFB player will ever say, "You got it perfect"  no matter what kind of effort is made, professional or not. So, I say  lets use the tools, models, talent and scripts available to have FUN.

Regarding the GAW mod, I am beginning to feel that we should stick with one of Rod O' Neal's Shiplists or to the latest Taldren one and make a D2 style mod. One ship type per slot using STOCK designations FCV, FBB etc. For other races using pirate slots SIMPLY use  pirate designations with  single letters e.g., TPCA for Tholian Heavy Cruiser (KA Ruby Class)or ACA (P81's TMP Andromedan Imposer).  This will save a ton of time if we really want to crank this out THIS Year, LOL.

Just my two cents.

KF
Title: Re: Galaxies at War (The mod) *DELETED* *DELETED*
Post by: DonKarnage on November 02, 2003, 09:48:27 pm
Post deleted by DonKarnage
Title: Re: Galaxies at War (The mod)
Post by: Ducttapewonder on November 03, 2003, 03:32:43 am
Back to the top with ya.  
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 03, 2003, 03:53:31 am
just got all the ship info from ka.com for all th ka ships thxs for headsup KF

DM
Title: Re: Galaxies at War
Post by: DarkMatrix on November 03, 2003, 03:54:51 am
Quote:

I have lots of information about the Andromedan War and Operation Unity to assist with the story. Hopefully Module C5 will be out before long and that will have even more info on Op Unity. I also have stats for just about every possible ship you could need for every race. Also my models are available however it sounds like this is not going to be TOS era.  




please post what ever you got please i`ll log it all so we work out where we going with the storyline thanks

come on guys we need more people here

DM
Title: Re: Galaxies at War
Post by: DarkMatrix on November 03, 2003, 04:09:41 am
Klingon ship list (beta) by KF

Here's a start.

KBB

1. Sword of Khaless WZ45
2. B10/11 P81
3. C-9 JrStandfast
4. C-8 Jrstandfast

KCV

1. Gorkon Atrahasis
2. SuWacHI Carrier Captain KoraH
3. Khamby Atrahasis
4. Stock KCV

KDN

1. Accuser WZ45
2. Darkfleet Accuser DarkMatrix
3. L-24c Atrahasis
4. L-24 Atrahasis

KCX

1. SuWacHI battlecruiser Captain KoraH
2. SuvwI Qeh WZ45
3. Stock KCX retexture Atticbat
4. WILD CARD

KCA

1. D-10B Atrahasis
2. K'Tinga
3. D-16 (TMP) Terradyne
4. WILD CARD

KCL

1. Stock KCL kitbash by TooMuch Coffee retextured by me
2. L-9 Saber D'deridex
3. L-6 Captain KoraH
4. D-9 Captain KoraH

KDX

1. K'teremny Cleeve
2. Stock Kitbash by SpaceCadetGlow UK
3. Stock
4. WILD CARD

KDD

1. Valkyris Atrahasis
2. D-18 Gull Wing
3. K-17 Death Stalker P81
4. D-16 Captain KoraH

KFF

1. Unseen Creeper P81  with BOP texture
2. K-27 Captain KoraH
3. K-23
4. Darkfleet BOP

KFA

1. Stock
2. Armada Conversion construction ship

KDS

WZ45's Klingon defense satellite

Stardock

1. Stock
2. Armada conversion retextured by me
3.

WILD CARD = waiting on ship any ideas for more ships or better ones please say looking at the list so far i`m happy with it

also to anyone model on that list if you dont mind us using them can you please say

thanks

also DTW is working on the feds list too
and i`m busy sorting out the Tholian and Orion Pirates

Darkmatrix
 
Title: Re: Galaxies at War
Post by: Desty_Nova on November 03, 2003, 04:23:55 am
Here's here are some synopses and general points that I can elaborate on if you wish:

In year 170, the first Andromedan ship sighted in our galaxy was encountered by the Kzinti Light Carrier Typhoon in an asteroid field. After that, other Andromedan ships were sighted from time time, sometimes evading contact, sometimes attacking without provocation. Several ships of different races were confirmed destroyed by Andromedan raiders, several other unaccounted for ships are also suspected to be victims of marauding Andros. Over the decade of year 175-185, the Andromedans shifted from a curiousity to a menace as their ships began attacking others on sight.

The Andromedans launched a full-scale invasion of the Milky Way galaxy in year 188. Over the next ten years, large numbers of Andromedan ships arrived in our galaxy and created considerable mayhem and destruction. Since the flight time from Andromeda is on the order of 200 years, the invasion was fully commited before its first recon ships arrived.

The Andromedans apparently built up their strength during the General War and launched their attack only when the galactic forces were exhausted. The Romulans were hit particularly hard by the Andromedans, and the Lyran Democratic Republic was completely annhilated by them. At the height of their power (year 197) the Andromedans had reduced the Romulan, Gorn, ISC, Lyran, and Hydran Empires to small areas around their home systems.

Eventually it was discovered that there were not all that many Andromedan ships. The Andros had created a strategic transportaion network(known as the Rapid Transport Network or RTN) of pre-surveyed routes along which their ships could move at warp 15, allowing them to concentrate their forces at key points. Survey ships discovered the first of these bases in year 195, and by year 198 the network had been heavily disrupted as the scouts and survey cruisers hunted down the bases for the cruisers to destroy.

Finally in year 201, the galactic forces launched a three-pronged attack on the Lesser Magellanic Cloud, destroying the only starbase operated by the Andromedans in year 202. This broke the back of the invasion as it apparently cut off their only direct route from their own galaxy. After that time, the Andros became merely a nuisance as renegades and a few new arrivals caused local disturbances.

Absolutely nothing is known about the Andromedans as beings. No one has ever seen an Andros and lived. Their boarding parties are composed of robotic combat systems, leading some to theorize that the Andromedans themselves are robots or computer software.    
Title: Re: Galaxies at War
Post by: Desty_Nova on November 03, 2003, 04:38:06 am
In year 184, a new type of Andromedan satellite ship appeared that mounted a mauler. These were dubbed the Terminator. They packed an unbelievable punch for their size, able to fuel the mauler directly with power from their power absorber panels. The source of the mauler technology is unconfirmed(Romulan?). Later, a larger Andromedan mauler was observed, the Eliminator, which had much greater firepower. It was any captain's worst nightmare. Fortunately, they were only used in extremely small numbers.

After the Galactic Forces destroyed the Andromedan starbase, they explored the two Magellanic Clouds searching for other Andro bases and forces. In the system LMC 1104, they discovered the incomplete hull of what would have been the largest Andromedan ship ever seen. This was the Devastator-class battleship. It was 55% complete and galactic engineers estimate that it would have taken another 2 to 5 years to complete. Had it been finished, it would have been a nigh-unstoppable monster.  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 03, 2003, 04:51:40 am
This is a scenario from SFB entitled "Return of the Darwin":

In year 195, the Galactic Survey Cruiser Darwin discovered the secret of the Andromedan Rapid Transport Network by clandestinely observing the arrival and departure of several Andro ships at a Satellite base and intensively scanning the emissions. Before it could report these finding to Starfleet, the Darwin struck a temporal rift and was hurled 12 years into the future.
The Darwin emerged some 20000 parsecs from its original position, less than 1000 km from a Federation squadron.
After establishing contact with the squadron, the Darwin learned that they were acting as a delaying force against a powerful new Andromedan unit that was proceeding for the heart of Federation space.
An exchange of information revealed that the loss of the Darwin's RTN data had delayed Operation Unity by three years, causing its failure and allowing the Andromedans to begin fielding their dreaded Devastator-class battleships(one of which had just destroyed the Klingon B10 Invincible in a battle over Klinshai).
They realized that the Darwin must return through the temporal rift so as to allow Op Unity to be launched three years earlier. The Federation squadron would provide cover for her to execute repairs to do so. The Commodore led his outgunned squadron, the last operational reserve of Starfleet, into a desperate battle against the onrushing Andromedan battleship to restore history.
After the sacrifice of the entire Federation squadron, the Darwin managed to return. The reports of a dismal future helped to bring the galactic powers together to defeat the Andromedans more than anything else.  

That could make a cool part of the story.
Title: Re: Galaxies at War
Post by: Ducttapewonder on November 03, 2003, 12:49:13 pm
Bumpage  
Title: Re: Galaxies at War (The mod)
Post by: Anthony_Scott on November 03, 2003, 01:51:03 pm
Count me in as a researcher!! Thos oughta be fun!

Semper Fi, Carry On
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on November 03, 2003, 03:29:31 pm
Hi all. I'm all for trying this and want to help however I can. I'm sure that I can help with specs and such. Compiling shiplists and ftrlists, etc...

It shouldn't take a whole lot of people to do this, although "The More the Merrier", as they say. There's lots of models out there already, new ones would add to the excitement though. Lot's of us can mod the spec files. Scripters would really help a lot. New campaigns would really make this awesome. Any of you C++ types want to help out?  
Title: Re: Galaxies at War (The mod)
Post by: I_Mudd on November 03, 2003, 04:09:14 pm
If you need anything, I'll see what I can do. Just let me know.

 

I_Mudd.  
Title: Re: Galaxies at War (The mod)
Post by: rmahannah on November 03, 2003, 07:53:57 pm
I just want to applaud all of you for taking the initiative!!!  People like you will keep this game alive, even if others (Activision) are trying to kill it!  Bravo!!!  
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 04, 2003, 03:16:11 am
Quote:

Hi all. I'm all for trying this and want to help however I can. I'm sure that I can help with specs and such. Compiling shiplists and ftrlists, etc...

It shouldn't take a whole lot of people to do this, although "The More the Merrier", as they say. There's lots of models out there already, new ones would add to the excitement though. Lot's of us can mod the spec files. Scripters would really help a lot. New campaigns would really make this awesome. Any of you C++ types want to help out?  




you r just the man we need

DM
Title: Re: Galaxies at War
Post by: DarkMatrix on November 04, 2003, 03:18:46 am
Desty_Nova

thanks for posting the storyline i`ll back that to txt file today

kind of reminds me of cross beween the best of both worlds and yesterdays enterprise

btw is they picture of the federation ship in the story? and the ando one i`ll try and model them or get them modeled then

DM
Title: Re: Galaxies at War
Post by: Desty_Nova on November 04, 2003, 03:24:34 am
The Darwin is a Galactic Survey Cruiser. It looks more or less like a standard connie, except it has 4 little dishes for special sensors sticking out of the edge of the saucer.  
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on November 04, 2003, 03:39:23 am
Quote:

Quote:

Hi all. I'm all for trying this and want to help however I can. I'm sure that I can help with specs and such. Compiling shiplists and ftrlists, etc...

It shouldn't take a whole lot of people to do this, although "The More the Merrier", as they say. There's lots of models out there already, new ones would add to the excitement though. Lot's of us can mod the spec files. Scripters would really help a lot. New campaigns would really make this awesome. Any of you C++ types want to help out?  




you r just the man we need

DM  




Thanks, man. It'll be cool to contribute to something that others are involved in. I planned on doing specs for these races anyways. Actually, I've had them in my game a few times in the past already. I've always wanted to have input from others to make them better than any one person could do. It'll be more fun this way too.  
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 04, 2003, 04:32:09 am
Rod O'neal and Desty_Nova   welcome to Team GAWTM

thats

me
Dtw
Kf
Rod O'neal
Desty_Nova

we still need a mission writter and webperson guys

also dtw almost done the federation lineup we post the full list later this week with ship renders so you see  whats comming and by who

we collecting all models as we go too

the Tholian ca,cl,dn are now with full lods and brk mods just weapons need seeing too i`m still working away on the others
here

DM



 
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 04, 2003, 04:34:21 am
Glad to be here. Let's kick some modding ass!  
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 04, 2003, 05:00:33 am
Klingon Fanatic man i`ve done the Tholian CA,CL,DN,FT,FA,SB  by taldren all lods and brk models
do you still have the ka ports man so we fill the missing slots ?

i got to kitbash up few off the taldren models later today to fill slots up so we got diffrent ships too

also someone did few kitbashs few weeks back if you read this can you please point me to them if you dont mind us using them in the mod

thanks

DM

 
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 04, 2003, 11:22:39 am
Quote:

Klingon Fanatic man i`ve done the Tholian CA,CL,DN,FT,FA,SB  by taldren all lods and brk models
do you still have the ka ports man so we fill the missing slots ?

i got to kitbash up few off the taldren models later today to fill slots up so we got diffrent ships too

also someone did few kitbashs few weeks back if you read this can you please point me to them if you dont mind us using them in the mod

thanks

DM

 




All the KA tholian conversions were put up at SFU under "Klingon Academy Tholians." Taldren's Tholian Starbase lighting is off so it needs to be tweaked. Hollis J. Wood gave his OK to use his retextured Tholians I did that are also there. If I may, his Tholian starbase that I retextured should be resized as we need a Tholian Base Station. There is a blue fighter and a red/orange shuttle of his I retextured there.  I'm sure Terradyne has no problem with us using his kitbashes which are also at SFU.

If I may I hope we will use P81's Andromedan Imposer and Cobra, Taldren's Andromedans and your Kitbashes. The ASB and the rest of your Andros are at SFU as well. Desty Nova's Andros are excellent too!

Qapla!

KF
 
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on November 04, 2003, 11:32:28 am
Well this sounds lie a great project, and I'd like to offer my services as a webmaster, putting together your work for the community.

Some examples of my work:

http://www.stylsy.co.uk
http://www.3dap.com/eliteforce/

I have some webspace for the site but no large files, we can probably get space for files from Raven Night. I am also willing to purchase a domain name to point to the site.

I'll get it sorted with some initial plans for you if you accept.
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on November 04, 2003, 12:53:57 pm
Hey KF. Do you still have the Andro specs that I sent you a while back? I lost that shiplist during a reinstall of OP. They'd need to be tweaked and the way that the SatShips are listed should be changed, but it's a start and will save some work.

As an opening suggestion, or two, for the Tholians ADB has an alternate Weapon loadout where Webcasters are replaced by disruptors on a 2/1 ratio. I had also toyed around replacing them with the plasma snare, which I thought worked out pretty good. Websnares are replaced with 2xPh3's according to ADB specs, if I remember correctly. OP now has the L/R firing arcs that the snares use.

The Seltorian's heavy weapons are also replaced by disruptors. If we use disruptors for both the Tholians and the Seltorians though there won't really be too much difference between them tactically. This is why I felt that the plasma snare was a good alternative for the Tholians. Web has the effect of slowing a ship down when you run into it, as well as other effects that can't be duplicated in SFC. The plasma snare can at least simulate the "slowing down" effect.

The Seltorian Particle Cannon is roughly a slightly less powerful disruptor that fires twice per turn. The disruptor is the closest thing in SFC to it. The Web Breaker/Shield Cracker is a short range weapon, range 10, that again does roughly the same damage as disruptors. The twist is that it only damages shields and web. Again there's nothing in SFC to approximate that effect. Standard replacement in SFB is the Disruptor 1. That would give the Selts all disruptors for heavy weapons. I thought that an alternative idea could be to use the phaser B. It's exactly the opposite of the Shield Cracker. It does very little damage to shields but, since the latest patch is devastating to bare hull. This would give the Selts some racial flavor of their own and introduce unique tactics when playing them.

If the alternate weapons were used I was only going to have the Tholians use plasma snares, replacing the snares on the Gorn with plasma-X and give only the Selts the phaser B. This would make these races unique in their tactics.

These are just some suggestions to get things going on how we would spec them out.  
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 04, 2003, 02:12:29 pm
I like these ideas. They may not be exactly the same as their SFB counterparts, but it's cool that you're thinking of ways to keep racial flavor. Big ol' thumbs up!
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 04, 2003, 04:24:21 pm
Quote:

Hey KF. Do you still have the Andro specs that I sent you a while back? I lost that shiplist during a reinstall of OP. They'd need to be tweaked and the way that the SatShips are listed should be changed, but it's a start and will save some work.

As an opening suggestion, or two, for the Tholians ADB has an alternate Weapon loadout where Webcasters are replaced by disruptors on a 2/1 ratio. I had also toyed around replacing them with the plasma snare, which I thought worked out pretty good. Websnares are replaced with 2xPh3's according to ADB specs, if I remember correctly. OP now has the L/R firing arcs that the snares use.

The Seltorian's heavy weapons are also replaced by disruptors. If we use disruptors for both the Tholians and the Seltorians though there won't really be too much difference between them tactically. This is why I felt that the plasma snare was a good alternative for the Tholians. Web has the effect of slowing a ship down when you run into it, as well as other effects that can't be duplicated in SFC. The plasma snare can at least simulate the "slowing down" effect.

The Seltorian Particle Cannon is roughly a slightly less powerful disruptor that fires twice per turn. The disruptor is the closest thing in SFC to it. The Web Breaker/Shield Cracker is a short range weapon, range 10, that again does roughly the same damage as disruptors. The twist is that it only damages shields and web. Again there's nothing in SFC to approximate that effect. Standard replacement in SFB is the Disruptor 1. That would give the Selts all disruptors for heavy weapons. I thought that an alternative idea could be to use the phaser B. It's exactly the opposite of the Shield Cracker. It does very little damage to shields but, since the latest patch is devastating to bare hull. This would give the Selts some racial flavor of their own and introduce unique tactics when playing them.

If the alternate weapons were used I was only going to have the Tholians use plasma snares, replacing the snares on the Gorn with plasma-X and give only the Selts the phaser B. This would make these races unique in their tactics.

These are just some suggestions to get things going on how we would spec them out.    




OK Rod. I will send the specs you made and the fighterlist and strings.

Now that I know how to alter the race selection names, what priate slots are going to be assigned to what races so I can get those out the door?

Recommendations OPEN FOR DISCUSSION:

Tholians either Orion (truly neutral) or OrionOrion (allies with Feds vs Klinks most of the time)

Andromedans OrionWyldefire (location, location, location)

Mirror OriorSyndicate (nice diversion vs Romulans) Copy Fed list change 'F- ' to ' S-' and ShipNames also {i did this for the latest stock Fed list already if you want to try it}

Qapla!

KF
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 04, 2003, 04:26:09 pm
Quote:

Well this sounds lie a great project, and I'd like to offer my services as a webmaster, putting together your work for the community.

Some examples of my work:

http://www.stylsy.co.uk
http://www.3dap.com/eliteforce/

I have some webspace for the site but no large files, we can probably get space for files from Raven Night. I am also willing to purchase a domain name to point to the site.

I'll get it sorted with some initial plans for you if you accept.  




Cool,  thanks for the help!  

Hey check out my old webpage of WIP stuff I wanted to do with a TMP era Andromedan Invasion:

www.klingonfanatic4.20m.com

http://www.klingonfanatic4.20m.com/custom4.html

Actually this page is the feel that I was going with:

http://www.klingonfanatic4.20m.com/custom3.html

KF

Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 04, 2003, 06:49:57 pm
OK , I just took this in game shot of one of DarkMatrix's kitbashes of P81's Imposer.



Rod O' Neal, I sent off  the Andro stats you made last year.



Still need input on race selection folks.

BTW: We MIGHT have a new crop of COOL Mirak ships available soon, standbye for further news.

Now to get Ganymad's consent on my retexture work on WZ45's Ulysses



KF
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 05, 2003, 03:42:28 am
thxs will get them later today all dn slots are now full kitbashed up 3 yesterday morning



DM
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 05, 2003, 03:50:35 am
Nice Tholians.

The Rockheads have enjoyed quite a surge in popularity lately.
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 05, 2003, 04:05:53 am
Just wanted to inform you guys that I am working on the Andromedan Dominator-class dreadnought right now. It should be done by tomorrow (if I don't get distracted by a shiny object ).  And Rod O'Neal should have my site updated by tomorrow, so you guys can start downloading these Andros of mine.  
Title: Re: Galaxies at War (The mod)
Post by: I_Mudd on November 05, 2003, 04:07:23 am
I want the Mirror.

They're high up on my to do list anyways. I'll just need to know what race ( Terrans, I'd assume ... but Klingon and Romulin Mirrors could be cool ...  Hey, maybe somebody might want to jump on them?! ) and how many or which ships ( specific rebuilds/kitbash/retexture of an existing mod. ).

Tiberius Station One will rise from the grave ...


I_Mudd.
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 05, 2003, 05:52:09 am
Anybody consider doing a TMP version of Lord Schtupps' FBB?

As for Mirror Klingons and Romulans, I would support  House Korgath and Prime (Rename them?) in that role using cool Kling and Rom ships not used in the main race slots. However, if we leave out Korgath and 'Mirror' Roms we have two slots freed up.  I am myself reluctant to support that as then we run into the question: "Where do you STOP with Mirror Universe races?"

Qapla!

KF
Title: Re: Galaxies at War (The mod)
Post by: Desty_Nova on November 05, 2003, 06:17:37 am
Good point. I would definitely like to see the WYNs and LDR in seperate slots, as they both played important roles in the Andromedan invasion. Maybe they could use the space freed up in those slots?

The Andromedans made one attempt to enter the WYN Cluster to subjugate it. It failed in a rather monumental fasion, though, as the Andros discovered that trying to cross the WYN radiation zone badly overlwhelmed their PA panels and caused most of their ships to explode. Those that survived the crossing were so badly crippled, they were easily mopped up by the ragtag WYNs.

The Lyran Democratic Republic's position as a small, neutral enclave doomed them in the Andromedan invasion. The Andros saw that the LDR was small, had very few ships, and was neutral, so no one would come to their immediate assistance. The Andros spent about a few years 'softening up' the LDR, then finally attacked them and wiped them out completely. This created a military vacuum at the nexus of Klingon, Lyran, and Hydran space which the Andros could use as a staging point. Worst of all, the surrounding empires didn't even realize what had happened right away! Eventually, they were cleaned out when the major efforts to hunt down RTN bases began.      
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on November 05, 2003, 11:14:07 am
Quote:

Anybody consider doing a TMP version of Lord Schtupps' FBB?

As for Mirror Klingons and Romulans, I would support  House Korgath and Prime (Rename them?) in that role using cool Kling and Rom ships not used in the main race slots. However, if we leave out Korgath and 'Mirror' Roms we have two slots freed up.  I am myself reluctant to support that as then we run into the question: "Where do you STOP with Mirror Universe races?"

Qapla!

KF  




I think we'll need some pirates, as well. At least two not counting the Neutral Orions. One in the east and one in the west (plasma/drone). If we add Andro, Tholian, Seltorian, Mirror Fed, LDR, and WYN that'll leave two pirate cartel slots.  
Title: Logo Concepts
Post by: Stylsy on November 05, 2003, 11:15:18 am
All good projects need a logo.

I know you guys may want a completley new logo, but personally since GaW was a Taldren concept and for us is an addition to the SFC series, I made some Photoshop logos made to fit the look/feel of the previous titles.

Concept 1 based on original logo.



Concept 2 based on the EaW/OP logo.



I prefer the second concept personally. Of course if you guys like one and want to go with the SFC look/feel then I can make a better more professional logo with better effects.  
Title: Re: Logo Concepts
Post by: Rod O'neal on November 05, 2003, 11:21:08 am
That's a tough decision for me. I personally like the look of the SFC logo. (Go ahead, accuse me of being a Republican) Since this is a mod for OP though, maybe the 2nd would be more appropriate  
Title: Re: Logo Concepts
Post by: Desty_Nova on November 05, 2003, 06:57:44 pm
Awesome stylsy! I love them both! (although if I had to pick one it'd probably be the second one) Thanks man!
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 05, 2003, 07:03:41 pm
I prefer the second logo myself...

Now lets hammer out what races are going to be in here again...

Somebody should get ahold of Skinman, his Leigon cybernetic arachnid ships would be great for the beast Raiders Cartel...


KF
Title: Re: Logo Concepts
Post by: Desty_Nova on November 05, 2003, 07:15:16 pm
Well, if I'm not much mistaken, here's the proposed races so far:

Federation
Klingon
Romulan
Gorn
Kzinti / Mirak
Lyran
Hydran
ISC
Tholian
Seltorian
Western Orion (Drone users)
Eastern Orion (Plasma users)
WYN
LDR
Mirror Universe Federation
Andromedan

I think this would be ideal. All the major players are there as seperate races, so this would work well I'd think.  
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 05, 2003, 08:14:31 pm
Quote:

Well, if I'm not much mistaken, here's the proposed races so far:

Federation
Klingon
Romulan
Gorn
Kzinti / Mirak
Lyran
Hydran
ISC
Tholian
Seltorian
Western Orion (Drone users)
Eastern Orion (Plasma users)
WYN
LDR
Mirror Universe Federation
Andromedan

I think this would be ideal. All the major players are there as seperate races, so this would work well I'd think.  




Okay. I like this list and can do the race selection names but What is the name for the Eastern/Western pirates? Orion and Syndicate? Rod O'neal will have to adjust the spec file accordingly.

Also, what about the START DATE for this in game? If I'm readiing the SFB years right the First Andromedan Invasion ends in TMP time. Therefore a second invasion would take place after 2290/ ST: VI?

KF
Title: Re: Logo Concepts
Post by: Reverend on November 06, 2003, 12:00:11 am
A mod like this will have me re-installing SFC2...or OP...

Stylst- I like the first emblem myself, the white one... but they're both nice.


Thirdly, what is it that made the Andromedeans so special? I don't have that version of SFB, so someone enlighten me please? Why were they so special....... and did they have anything to do with those two people from Andromeda in that TOS episode?

Thanks!!!  
Title: Re: Logo Concepts
Post by: Desty_Nova on November 06, 2003, 12:47:29 am
Quote:


Thirdly, what is it that made the Andromedeans so special? I don't have that version of SFB, so someone enlighten me please? Why were they so special....... and did they have anything to do with those two people from Andromeda in that TOS episode?

Thanks!!!  




The Kelvans from that TOS episode were actually looking to colonize our galaxy to escape the Andros(or so I have heard). They may have led the Andros here inadvertantly.

The Andros are special because they made a major attempt to take over our galaxy, and nearly succeeded in many ways. They seriously threatened many empires(Romulan, Hydran, Lyran), and completely eradicated the LDR. Also, it is known that the Andros were invading most of the rest of the rest of the galaxy at the same time. The Omega Sector(home of the Maesrons, Trobrin, Kohligar, Vari, and many others) was hit particularly hard, and many empires there were wiped out by the Andros too. That combined with their bizarre technology and mysterious ways is what makes them special.          
Title: Re: Logo Concepts
Post by: Rod O'neal on November 06, 2003, 01:39:20 am
They had really different technologies that were very difficult for the races in our galaxy to deal with. some of their systems were just plain superior. Power absorber panels have it all over shields. They don't just absorb damage. They convert it to power which they used to recharge their large batteries to power systems on their ships. A CA has 40pts of battery power. A frigate has 20! When they removed the power from the PAs it restored 80% of their original capacity. They can repair the lost 20% just like the galactic races can repair shields. Plus PA panels can absorb much larger amounts of damage. It takes 80pts of damage to fill the front panels of a CA. Most Galactic CAs can only handle 30 to 40, by comparison. Then they could transfer as much as 40pts to the batteries and be ready to fight again. The Displacement Device can move them (up to 12 hexes) or their enemie's ships (up to 6 hexes) instantly from one location on the map to another. In SFB maneuver is so important that trying to use a strategy that accounts for this is very hard to do. They're always moving faster than the galactic ships in battle, which compounds the difficulty of trying to outmaneuver them. All of this makes them pretty hard to deal with.    
Title: Re: Logo Concepts
Post by: alfman77 on November 06, 2003, 02:44:18 am
And Thats not even counting the Maulers that people repower by attacking then  
Title: Re: Logo Concepts
Post by: Mog on November 06, 2003, 06:37:22 am
Andros would need to use a PF race for their satellite ships, and you are also limited to 4 sat ships on a ship, so the Dominator etc are not doable (9 sat ship spaces iirc), unless you try something very nasty like having a couple of Intruders or similar onboard a Dom (each Intruder with its own sat ships).
Title: Re: Logo Concepts
Post by: Desty_Nova on November 06, 2003, 10:11:11 am
I believe we've found ways around this. It's possible to have fighters and PF's for every race, and it's possible to get more than 4 PF's on 1 ship. (Through various means)
Title: Re: Logo Concepts
Post by: Reverend on November 06, 2003, 10:37:09 am
Wow, thats complicated.... I see now. Another question, guys...

how were they defeated, and could all of this be implemeted feasibly into SFC itself?  
Title: Re: Logo Concepts
Post by: Desty_Nova on November 06, 2003, 11:08:09 am
The Andromedans were defeated through Operation Unity. Basically the way it worked was, the Galactic Powers, for the first time ever, realized that they all had to work together to take down the Andromedans which posed a serious threat to them all. They put together a massive joint fleet to deal with the Andromedans. Now here's the thing: The primary Andromedan starbase was known to have been located in the Lesser Magellanic Cloud, a small island galaxy just outside our own. This was still an extremely long distance to travel, so the galactic fleet had to piggyback its way there on Andro RTN bases(just how they did this is sort of unclear, to me at least), destroying them as they went(meaning it would take them quite a while to get home through conventional means). Once in the LMC, they had to explore the cloud and fight off defending Andromedan units, locate the main starbase, and destroy it. This wasn't an easy task, but fortunately they had assistance from the local races(Baduvai, Magadhim, Eneen). The support was somewhat limited however, as the Andromedans had taught these races to be frightened and distrustful of creatures from outside their own galaxy, so working with them was difficult. Eventually, the base was located and destroyed, and most of the remaining Andromedan forces in the area were mopped up. This operation was called Operation Unity.

Unbeknownest to the contigents of Operation Unity, the Andromedans were in the process of establishing two more starbases in the Omega sector of our galaxy. A map is viewable here:

http://www.villagephotos.com/pubbrowse.asp?selected=590470

The blue area is the area occupied by the Federation and its neighbors. The Omega sector is across the void from the ISC and has neever been contacted by anyone from our side. The Omegan races were being thouroughly destroyed by the Andromedans and were on the eve of total defeat when Operation Unity's success caused all the Andromedan forces to fall back and defend their two incomplete starbases there. This allowed the Omegan races (including a fleet from a lost Federation colony-turned-pocket empire, the Federal Republic of Aurora) to assemble a counterattack fleet, and they defeated the Andros seperately in their own sector. This finally seemed to end the entire Andromedan threat in our galaxy, however it unknown if the Andros still persisted in other areas of the galaxy.          
Title: Re: Logo Concepts
Post by: Rod O'neal on November 06, 2003, 11:14:16 am
Quote:

I believe we've found ways around this. It's possible to have fighters and PF's for every race, and it's possible to get more than 4 PF's on 1 ship. (Through various means)  




Getting more than 4 SatShips on 1 Mother Ship is a bit too buggy IMO. The only way that I know how to do it is by having SatShips carry SatShips in them. There are a few "wierd features" that come with that though. 1, If the carrier SatShip is destroyed then the SatShip that it launched is destroyed as well. 2, If the SatShip that was launched by the carrier SatShip is destroyed the player can land the carrier Sat and when it's relaunched, it'll have the destroyed SatShip replaced. Unless somebody knows some other way of doing it I think that we should just work within the 4 SatShip/PF limit myself. It's not really too big of a deal.

I've also removed engine doubling on specific pirate ships before. In my game, for example, the captured Klingon ships used by the House of Korgath and the Empires PFs used by the Pirate Cartels. Neither of which should be able to use engine doubling. I haven't tried it for every ship in an entire Cartel yet, but it should work fine. That way there we should be able to keep engine doubling for the 2 pirate slots but not elsewhere where it shouldn't be.  
Title: Re: Logo Concepts
Post by: Mog on November 06, 2003, 01:00:00 pm
Quote:

I believe we've found ways around this. It's possible to have fighters and PF's for every race, and it's possible to get more than 4 PF's on 1 ship. (Through various means)  




I'm aware of the methods (i have been around a bit in this community and have experimented with Andros myself), but I suppose I was looking at it from a D2 point of view, not single player (I know the fighter/pf thing works in that), as I don't play single player.
Title: Re: Logo Concepts
Post by: Stylsy on November 06, 2003, 01:21:00 pm
OK, I've set up a forum on my server for the development team so we can spread out discussions and keep all the work sorted.

Could everyone on the development team (not beta testers yet) please e-mail me at mail@stylsy.co.uk with your Taldren username and position on the team, and then I'll send you the address of the forum so you can sign up.

Title: Re: Logo Concepts
Post by: Desty_Nova on November 06, 2003, 01:58:49 pm
Cool, we're gonna have our own forum.

I sent off my info, btw.
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 12:01:50 am
Tholians fleet is now done





may i say may add few more in by hollies.j.wood if kf keeps bugging me lol

DM
Title: Re: Logo Concepts
Post by: Reverend on November 07, 2003, 12:08:46 am
Wow... thats something... thank you for the catch-up Desty Nova!

Beautiful finish Darkmatirx on those Tholians...

So.... what sort of SFC2 weapons would the Andromedeans have, and what would make them a superior enemy, as oppose to anyother enemy Id' encounter while playing?  
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 01:09:27 am
The Orion Pirates Pca gets new lick of paint
after some nice people told me how to resize textures bigger and to make them look better they now 512x512


added torp tubes as well to the front

DM
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 01:39:00 am
to the GAWTM team add [image] http://homepage.ntlworld.com/starfade/GAWSIG.jpg [/image] to your sigs in the control panel you have the sig like me if you like too



[image]http://homepage.ntlworld.com/starfade/GAWSIG.jpg[/image]

DM
Title: Re: Logo Concepts
Post by: Rod O'neal on November 07, 2003, 01:49:41 am
Pretty cool! Thanks a lot. I like the Andy ship added.  
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 02:10:47 am
Thank you Darkmatrix! I believe this mod is going somewhere great.

And I like the sig.
Title: Re: Logo Concepts
Post by: Crimmy on November 07, 2003, 02:11:45 am
This looks GREAT!...cant wait....

Any chance of using something like Rod's PF/fighter mod or OP+ as a base line and adding to it?

Just wondering.
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 02:37:25 am
Quote:

Wow... thats something... thank you for the catch-up Desty Nova!

Beautiful finish Darkmatirx on those Tholians...

So.... what sort of SFC2 weapons would the Andromedeans have, and what would make them a superior enemy, as oppose to anyother enemy Id' encounter while playing?  





Well, TR beams are flat-out the best weapon in the game, first of all. They basically work like phasers, but their range and damage is extremely good. Plus, they practically have a built-in automatic overload function with the way their damage numbers jump at range 8.

They are incredibly tough to kill. An Andromedan ship can easily take over twice the damage that a galactic ship can before it starts taking internals. Not to mention PA panels can effectively 'regenerate' much faster than shields can be repaired. I played a game against a Dominator once where it did 'stupid panel tricks' and sloughed off 60 DAMAGE. It was horrible.

There's also the displacement device(we won't have that, unfortunately:(). The displacement device is an incredibly powerful tool. It can be used for self displacement or to toss around enemey ships. Enemy formations can be disrupted and enemy ships can be brought into point blank range where they are gutted by TR beams. Plus, displacement disrupts the active fire control of the displaced unit, so it can't shoot back. When used for self-displacement, it can allow an Andro to get much closer than you want them to. It can also allow them to jump out of range after a battle pass before you can effectively answer back. The displacement device also allows the Andro to outrun fast drones and plasma torpedoes, something no other ships can do. And if things aren't looking so great, it allow the Andro to escape quite easily, to return another day...

Then there's satellite ships. An Andro cruiser is bad, but things only get much worse when it suddenly launches 3 destroyer-sized ships at you.

I'd say all these things make them slightly more than the average enemy.
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 02:46:57 am
Quote:

This looks GREAT!...cant wait....

Any chance of using something like Rod's PF/fighter mod or OP+ as a base line and adding to it?

Just wondering.  




Hey! Guess what! That's exactly what we're doing! You win a cookie.
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 05:38:16 am
BUMP

Just showing my support.

DarkMatrix, nice take on the pirates and the Logo.

 I wish to recommend adding to one pirate group the Sortrex as the PFF, Cleeve's merchantman (monarch) andhis Merchantman2000, the wanderer and the Orion Lightening.

Desty_Nova, thank you for all this detail on the Andromedans. Care to reconcile the KA Tholians with SFB ones?

Rod O' Neal, EXACTLY what cartel slots are being used by the races in the shiplist? Do you want me to fix the aastrings file?

Qapla!

KF

 
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 06:32:41 am
Quote:

BUMP

Desty_Nova, thank you for all this detail on the Andromedans. Care to reconcile the KA Tholians with SFB ones?

 




I could try. However, I've never played Klingon Academy, so you'll have to tell me what their story is.
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 07:16:50 am
Quote:

Quote:

BUMP

Desty_Nova, thank you for all this detail on the Andromedans. Care to reconcile the KA Tholians with SFB ones?

 




I could try. However, I've never played Klingon Academy, so you'll have to tell me what their story is.  




In Klingon Academy, I believe the assumption is that the Tholians have always been where they are, as in TOS episode The Tholian Web. As for reconciling them with SFB Tholians, we'd need to either bend the rules abit and say the Tholians in late TMP times are capable of making new ship classes (with or without new technologies) or perhaps suggest that the KA Tholians are in fact a second wave of Tholians that arrive. The SFB gurus can handle the historic implications of that.

I did note that the Andromedan  Dominator appears in 2284, so I assume a second Andromedan Invasion would have to occur after Operation Unity in very late TMP/early TNG  times. Doh!

KF
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 08:12:23 am
[quote

In Klingon Academy, I believe the assumption is that the Tholians have always been where they are, as in TOS episode The Tholian Web. As for reconciling them with SFB Tholians, we'd need to either bend the rules abit and say the Tholians in late TMP times are capable of making new ship classes (with or without new technologies) or perhaps suggest that the KA Tholians are in fact a second wave of Tholians that arrive. The SFB gurus can handle the historic implications of that.

I did note that the Andromedan  Dominator appears in 2284, so I assume a second Andromedan Invasion would have to occur after Operation Unity in very late TMP/early TNG  times. Doh!

KF  




I think we should keep the Tholians extra-galactics, as it helps keep with the whole galaxies at war theme. Plus, if we lose that angle, the Seltorians kind of become moot. Anyway, here's what I got:

After the Tholians were ousted from their home galaxy, many different groups of them rushed off in different directions, hoping to evade the Seltorians, and searching for new homelands. The Tholians that arrived in our galaxy with the Dyson Sphere were originally police forces that operated tiny patrol vessels and had no real knowledge of designing efficient new starships. The best they could do was take exisiting Patrol Corvette hulls and weld them together to produce larger and more durable ships. This approach produced ships that were generally inferior to comparable hulls of other races.

The Tholian Will in the home galaxy also possessed a real military, obviously, with battle fleets not unlike the ones found in the Milky Way. One such fleet, the Tholian 312th Battle Fleet, survived the Seltorian revolution had wandered the universe for hundreds of years, picking up other surviving Tholian ships and eventually finding their way to the Holdfast in our galaxy. They arrived with real warships, vastly superior to the diminutive PC's the Holdfast fielded. The 312th arrived not a moment too soo, as well, as the Klingons and Romulans were preparing to launch Operation Nutcracker: a final, climactic drive into the Holdfast to destroy it permanently and open a direct route between the Klingon and Romulan Empires. The Operation Nutcracker fleet was taken completely off guard by these new Tholian ships with their powerful and unknown Webcaster technology. Operation Nutcracker was a disastrous failure, and Klingon/Romulan relations after that were never really good, as each side blamed the other for the failure of the operation.  

After that, the Tholian 312th helped keep the Holdfast much more secure than it ever was before, and even the concerted Seltorian effort to destroy them posed little real threat.

After the Andromedan invasion and as the universe began to calm down (at least until the Trade Wars and Xorkellian Invasion) the Tholians and Neo-Tholians could have begun working together to reverse-engineer their existing technology in an effort to design new warships that could keep up with the steady advances in technology. Especially with the Xork Invasion coming in the X2 era, the Tholians would need new second generation X-ships to survive like evrbody else, so I could see Tholians creating new ships.

Anyway I'm tired, I'm goin' to bed. Hope this helps.
Title: Re: New Texturer?
Post by: Pataflafla on November 07, 2003, 08:41:38 am
Just thought I'd poke my head in here and say hi. Haven't had a chance to read the whole thread yet, but I'll get up to
speed ASAP.
I guess I'm a new member of the team. I've volunteered to do Kreearg's Mirak fleet. I didn't realize these models were a part
of a huge, organized mod effort........but I'm cool with that!!!
Desty told me to put the GaW logo in my sig, so I guess that means I'm onboard. I'll have my hands full with the Mirak fleet
for a little while, but will help with other things as I can.

I've been away from the community for about 6 months, so for those that don't know me........I'm basically a texturer and a bit
of a kitbasher. I have the fundamental skills to mesh, just not the imagination. I can also do hp/dp, make break models and
equip models with LOD"S. I don't know anything about SFC III modding...........yet.
I've had a site up on the Nightsoft server for about a year now where you can check out my previous retextures and stuff.

Gotta get back to those Miraks.

_________________________


 
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 09:39:43 am
Quote:

OK, I've set up a forum on my server for the development team so we can spread out discussions and keep all the work sorted.

Could everyone on the development team (not beta testers yet) please e-mail me at mail@stylsy.co.uk with your Taldren username and position on the team, and then I'll send you the address of the forum so you can sign up.

 




guys go and sign up over at the new message board please

DM
Title: Re: Logo Concepts
Post by: Toasty0 on November 07, 2003, 10:49:13 am
DM--

May I use your sig image  
on my site http://www.toasty0.com ?

Thanks,
Jerry
   
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 11:05:13 am
yep np with that

DM
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 12:31:27 pm
all welcome Karnak to the GAWtm Development team he is filling the Mission Scripter slot for us

DM
 
Title: Re: Logo Concepts
Post by: Karnak on November 07, 2003, 12:40:05 pm
Thanks DM,  I'm very impressed with the work y'all have started and glad to be here.  As some may know already I already have 14 combat missions in EEK v2.0 (http://bellsouthpwp.net/r/u/ruyger/Missions.htm)  that have been dyna-tested on two major SFC2 dyna this year (SG3 and SS2).  For this mod, I can expand it out to 25 missions that should encompass all the mission needs for the GAW mod.

Now, that we have a base mission pack for the mod that can interact properly with the modded shiplist then we can look into tweaking it to make some of the Tholian and Andros features come alive in every mission run in the GAW modded campaign and/or storyline.  Let me know what we need to do.  My first impression is that we should definitely try to get some kind of web caster weapon going for the Tholians and maybe plunk Phaser 4s on the Andros ships to simulate TR beams.  
Title: Re: Logo Concepts
Post by: DarkMatrix on November 07, 2003, 12:46:23 pm
http://homepage.ntlworld.com/starfade/GAWSIG2.jpg

Add to get the new logo for the lefthand side of your sig if you like it

DM

i really have to get ready for work lol

 
Title: Re: Logo Concepts
Post by: Karnak on November 07, 2003, 12:54:31 pm
Thanks DM.

I also put the GAW sigfile in my signature like Toasty0 did. I hope it's OK.  
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 01:00:42 pm
DarkMatrix, I'm on the forums and will chime in there tonight. Welcome aboard Karnak! I vote for a campaing version of SFC1's Repair Roundevous and at least one monster mission based on the SFC1 mission: The Quantum Factor (at Starfleet Universe). BTW: What is wrong with the blue TRB beams SFC: OP already uses?

KF  
Title: Re: Logo Concepts
Post by: Karnak on November 07, 2003, 01:06:58 pm
Quote:

DarkMatrix, I'm on the forums and will chime in there tonight. Welcome aboard Karnak! I vote for a campaing version of SFC1's Repair Roundevous and at least one monster mission based on the SFC1 mission: The Quantum Factor (at Starfleet Universe). BTW: What is wrong with the blue TRB beams SFC: OP already uses?

KF  




 Sorry, I'm still too much in EAW mode. What is the weapon spec for TRB used in the shiplist.txt file?

Title: Re: Logo Concepts
Post by: Rod O'neal on November 07, 2003, 01:10:27 pm
KF,
This is the order that I've used so far. If we move these I'll have to redo the work that I've already started.

OrionWyldeFire=Andromedan
OrionCamboro=WYN
OrionTigerHeart=LDR

Here's some thoughts on the others.

Tholians could be OrionOrion, OrionKorgath, or OrionPrime. They were located in SFB in an area that bordered all three races. Their actual location was Klingon space. They were partially allied with the Feds and the Feds shared technology with them, photons for example. I'm planning on giving them Plasma Snares. Putting them in Romulan space would keep them in the Plasma sector of the galaxy for technology purposes. OrionOrion would probably be the most Geographically correct as they seperated the Romulan and Klingon Empires. A very important fact in the history of the General War.

Seltorians could be OrionKorgath or OrionBeastRaiders. They actually settled in Klingon space and should probably go there. I would just put them there except you had mentioned wanting to keep an independent Klingon House in the game. So, we could put them in Hydran space, if you'd rather do it that way. They're "Beastly" things anyway. Of course, nothing stops us from putting a Klingon cartel in Hydran space. Except for the BeastRaider voices. Even Klingons don't sound that stupid. [humor alert]

Mirror Federation maybe could go OrionSyndicate, OrionPrime or OrionOrion. Since they're from an alternate universe they don't have to align with any particular location on the map. They just crossed some Universal portal or rift and could have ended up anywhere. If they're in Fed space they'd be in the middle of everyone and we could make them just generally aggressive to everyone. If they're in Gorn space their would be some limited access to Federation technology for repairs etc. Politically they remind me more of Romulans than any other race and I could imagine they could get aligned with them in an attempt to build their Empire here.

The two remaining pirate cartels could be a mix of all the technologies for the side of the galaxy that they're on. They both could have access to Fed tech but other than that would stick with the East/West Technology division. Mixing the two technologies indiscriminately can create balance issues.

Anyone else have input or preferences on where to put them and why they would like them there? I don't want to just choose and find out that someone else had a great idea that no one else thought of and we never heard it.

Yes KF. I'd appreciate any help on the spec files. If you would do the aastrings file that would be terrific.      
Title: Re: Logo Concepts
Post by: Rod O'neal on November 07, 2003, 01:27:12 pm
Quote:



Well, for one thing I just learnt about them, hehe.  I stand corrected. TRB on the Andros it is.  Sorry, I'm still too much in EAW mode.

That's actually great news cuz now  all I have worry about with weapons is the Tholian web-caster.




Hi Karnak. Welcome on. Scripts for the mod is the whipped cream, cherries, and nuts on top of the "mod parfait" Do you think Operation Unity is doable?

You mentioned webcasters. Do you have any ideas for them? I was just planning on using Plasma Snares. What do you think?  
Title: Re: Logo Concepts
Post by: Karnak on November 07, 2003, 02:24:57 pm
The scripts can control the spead of enemy target ships.  It's also easy to tie in the web-caster into a pre-existing interface like deep space scanners or firing a probe.  The only missing piece is catching the event of the weapons hitting the target. The more I think about I like the idea of using probes to catch the weapon's hit event  that uses a range algorithm to determine hit success and make the enemy stop for a while. Ergo, the web-caster effect. We can, of course, time the weapons to only fire for a set time period like every minute (ie. 2 combat turns).  We can even shut down the enemy ship's weapons (ie. put enemy at Yellow alert and keep them there for a set time period) when the web-caster hits.

What was your idea for the plasma snare?  I really need to read that OP manual and see if it's a pre-existing weapon, hehe.

BTW, I just talked to XC.  We have their full support to run a GAW dyna test server when the mod is ready for beta testing in case we want to take advantage of their T3 pipe and souped-up servers.  

3 MOOs for xenocorp.net!!
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 04:32:08 pm
Quote:

The scripts can control the spead of enemy target ships.  It's also easy to tie in the web-caster into a pre-existing interface like deep space scanners or firing a probe.  The only missing piece is catching the event of the weapons hitting the target. The more I think about I like the idea of using probes to catch the weapon's hit event  that uses a range algorithm to determine hit success and make the enemy stop for a while. Ergo, the web-caster effect. We can, of course, time the weapons to only fire for a set time period like every minute (ie. 2 combat turns).  We can even shut down the enemy ship's weapons (ie. put enemy at Yellow alert and keep them there for a set time period) when the web-caster hits.

What was your idea for the plasma snare?  I really need to read that OP manual and see if it's a pre-existing weapon, hehe.

BTW, I just talked to XC.  We have their full support to run a GAW dyna test server when the mod is ready for beta testing in case we want to take advantage of their T3 pipe and souped-up servers.  

3 MOOs for xenocorp.net!!




Karnak,

As you know by now the plasma E (snare) is a pre-exisiting SFC: OP weapon. Tracey Greenough mentioned using an algorythim to simulate the web effect in the Tholian Web script so I think you are on to something here. Perhaps she shoud be summoned into this project.

Rod O' Neal,

I'm in agreement with you on the Cartels but I need a NAME and SLOT for the Eastern and Western Pirate cartels.

KF
Title: Re: Logo Concepts
Post by: Toasty0 on November 07, 2003, 05:02:05 pm
Quote:

yep np with that

DM  




Thanks.

btw, if you guys need bandwidth for this project just PM me. I have a whole site that I'm using for development so I use very little of the storage capacity. Need files hosted for GaW let me know.

Best,
Jerry  
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 05:04:57 pm
Proposed OrionCartel slots:

Orion = Unplayable NEUTRAL ones for Western Pirates

OrionOrion = Tholians (for location)

OrionKorgath = Keep as is

OrionPrime = Mirror Universe Imperials

OrionBeastRaiders = Seltorians

OrionSyndicate = Eastern Pirates (canon name)

OrionWyldeFire = Andromedan (for location)

Orion Camboro = WYN

OrionTigerHeart = LDR




If this is acceptable I will get the aastrings fixed appropriately and sent off.

KF
Title: Re: Logo Concepts
Post by: Rod O'neal on November 07, 2003, 06:30:38 pm
Works for me. What name do you plan on using for the Syndicate?
 Thanks, KF.  
Title: Re: Logo Concepts
Post by: Klingon Fanatic on November 07, 2003, 06:37:18 pm
Quote:

Works for me. What name do you plan on using for the Syndicate?
 Thanks, KF.  




I would recommend a mix of FASA canon and non-canon Pirate ships for at least one cartel; the other could be filled by DarkMatrix's take on the STOCK PIRATES.

KF
Title: Re: Logo Concepts
Post by: Karnak on November 07, 2003, 06:54:12 pm
Quote:

Karnak,
All of that sounds really interesting. Actually, it sounds pretty amazing!!! Anyway to make the Andro SatShips a transportable object? (If you tell me yes. I'm gonna have to change my underwear!)

The plasma snare is a plasma torp that has the ability to slow the target temporarily as well as do 20pts of damage. The Webcaster has a direct fire mode that does damage or can cast web to catch/slow the target. If you can do the cast web trick through the API then we could give the Tholians Disruptors or something to use for the direct fire mode.

I want to hear more about what you can do with the API. This sounds really interesting. Maybe post it on the  GAW mod forum that Stylsy set up for us?  




Yes, I see what you are talking about with the Plasma Snare. That weapon is more suited to simulating the Web Snare weapon developed by the original Tholians after the Neo-Tholians arrived during the General War.    The web-castor developed by the Neo-Tholians is more of a direct fire weapon and  we need to block the enemy's weapons fire also to truly simulate the web effect.

I'll talk to you more on this in the GAW Development forum.
Title: Re: Logo Concepts
Post by: Desty_Nova on November 07, 2003, 07:59:52 pm
Quote:

Proposed OrionCartel slots:

Orion = Unplayable NEUTRAL ones for Western Pirates

OrionOrion = Tholians (for location)

OrionKorgath = Keep as is

OrionPrime = Mirror Universe Imperials

OrionBeastRaiders = Seltorians

OrionSyndicate = Eastern Pirates (canon name)

OrionWyldeFire = Andromedan (for location)

Orion Camboro = WYN

OrionTigerHeart = LDR




If this is acceptable I will get the aastrings fixed appropriately and sent off.

KF  




Excellent. I highly approve.
Title: Re: Galaxies at War (The mod)
Post by: Potemkin on November 07, 2003, 08:23:39 pm
YeeeeeeHaaaaaa!!!

Let's do this!!!


Po~  
Title: Re: Galaxies at War
Post by: Potemkin on November 07, 2003, 08:29:23 pm
 
Quote:

 As for Andromedans, I would urge the use of implementing uniform Andromedan shield (Non-regenerative, no labs?) value in increments of 25 (e.g. 25 FF, 50 DD, 75 CL, 100 CA, etc..) IMHO, this would reflect some of the Andromedan ability to manage energy/power better than the galatic powers. If they are really the BORG of the TOS/TMP this makes them harder to defeat without more than one ship. As for TRBs we have light and heavy TRBs and the Displacement device can be 'simulated' via the improved cloak....  




Remember, the Andros were just about undefeatable.  In my experience, they were undefeatable - under a competent commander.  

TRLs should only be used on the smaller ships - DD and FF classes.  Not the HDD class.  

Just my opinion as an experienced SFB Andromedan player.


Po~  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 07, 2003, 08:33:48 pm
What he said
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 07, 2003, 09:34:26 pm
BTW: I did ask WZ45 if we could use his TMP KA models. I specifically asked to use his Klingons, his Ulysses and any other TMP Romulans he makes.

WZ45, please acknowledge.

I also sent an e-mail to Captain KoraH to get permission to use his FASA Klingons.

I also sent an e-mail to Kt'Hyla (maker of the Orion Sortrex FF) about getting some new Romulans converted to SFC.

http://www.angelfire.com/trek/phoenixx/romshuttle.htm

I will advise.

KF
 
Title: Andro ships
Post by: Potemkin on November 07, 2003, 10:57:00 pm
I saw a post earlier about the Andro ships and saw that there was a larger mauler class ship made.  About fiften years ago, I designed several Andro ships.  They were never submitted...  Of these was the Cottonmouth - a Python class ship converted to a twin mauler unit.  Nasty!

The first prototype mauler was made on a Viper class hull.  A scenario was created for it called David and Goliath.  It was one of a few ships defending an Andro base when a Kzinti SCS fell upon them.  Nailed that SCS!

A medium sized base was also designed for junction points in the RTN.

The Andros also realized their ability to use transporters in battle and created commando ships from the DD, HDD, and CL hulls.  One additional commando ship was converted using an Intruder.  It was very effective!   Ships triple their current number of transporters.  Hognose Snake Class(FF), Coral Snake Class(DD), Fer-de-lance Class(CL), and the Interloper Class(CA).

A Conquistador class CL was converted to a Sidewinder - giving the ship four TRHs - two left side and two right side.  Conquistadors/Sidewinders have the ability to carry one HDD, or one DD, or two FF class satellite ships.

After the loss of two Dominators, the Andromedans realized their mistake and began a delaying action themsleves.  The battleship was abandoned and began work on a new transit point to connect to Andromeda.  In addition, one of their squadrons main objective was to capture ships.  Those not able to convert were stripped of their weapons - which were used to upgrade their ships.  The results have yet to be seen.

If you need Andro stories, history, or scenarios - let me know.  I can also help with the High Level Design and Detailed Design of the code.


Po~
   
Title: Re: Galaxies at War
Post by: Rod O'neal on November 07, 2003, 11:00:43 pm
As for Andromedans, I would urge the use of implementing uniform Andromedan shield (Non-regenerative, no labs?) value in increments of 25 (e.g. 25 FF, 50 DD, 75 CL, 100 CA, etc..) IMHO, this would reflect some of the Andromedan ability to manage energy/power better than the galatic powers. If they are really the BORG of the TOS/TMP this makes them harder to defeat without more than one ship. As for TRBs we have light and heavy TRBs and the Displacement device can be 'simulated' via the improved cloak....




What I did originally was to give the Andros 6xShields per PA box. The Small and Med Sats Would have (F/R) 24/18 Large Sats & CLs 36/24, etc with enough power to have ample reinforcement available. They are supposed to be more vulnerable from the rear. IIRC that was one of the Doomsday changes. Prior rules gave them equal shielding. You will be able to wear down their shields, but with the reinforcement it'll take some time.

I'm curious why you think that they shouldn't be able to repair/regenerate their shields. Andros can repair PAs and definately regenerate them by draining them of the stored power. I'm not dismissing what you're saying. I just need to understand the thinking.  




Remember, the Andros were just about undefeatable.  In my experience, they were undefeatable - under a competent commander.  

TRLs should only be used on the smaller ships - DD and FF classes.  Not the HDD class.
Just my opinion as an experienced SFB Andromedan player.


Po~




The SFB distribution of TRLs and TRHs gives TRLs to the SatShips and TRHs to the mother ships. This was another Doomsday change. I'm planning on sticking to that formula. I really don't see how I could get away with changing that.  

     
Title: Re: Galaxies at War
Post by: Potemkin on November 07, 2003, 11:35:17 pm
I see your point with sticking to the Doomsday manual on TRHs and TRLs.  Though I dissagree with their decision.  The TRL should have 2/3s of the effectiveness of a TRH, not 1/2 since the TRL uses 2/3s of the power of a TRH.

 I have heard of changes they made to the PA panels making it harder to drain off the energy <blech!>.  The PA panels had two levels, standard and reinforced.  How will your method of using shields simulate a forward or aft PA panel set?  How will it simulate absorbing 10 points of power power panel?  I guess there is no way to put in how PA panels dump their energy/damage when destroyed or powered down .

Keep going!!!

 
Po~

Um - how do I get the image to work here?

     
Title: Re: Galaxies at War
Post by: Azel on November 07, 2003, 11:51:38 pm
I should Have some Andromedians and Mirror Universe Meshes done By Sunday...Andorians too  
Title: Re: Logo Concepts
Post by: Potemkin on November 07, 2003, 11:52:37 pm
Nice image - Good work!


Po~
Title: Re: Galaxies at War
Post by: Potemkin on November 08, 2003, 12:26:45 am
 
Quote:

  I'm curious why you think that they shouldn't be able to repair/regenerate their shields. Andros can repair PAs and definately regenerate them by draining them of the stored power. I'm not dismissing what you're saying. I just need to understand the thinking.





My understanding is that they made it more difficult, not impossible.  It used to be drain two points per panel per turn, now I hear it is one point per panel per turn!  Sorry I was not clear about that.  I am used to th pre Doomsday rules - for the most part.  I played a few games under the Doomsday, but not many.  I am not sure how you can make the drainage look on shields.

Task Force Games has continued making it more and more difficult for the Andros.  The Krait now has TRLS!!!  AND it only get so many turns to destroy its opponet before it looses!  

  Arg!  


Po~  
Title: Re: Galaxies at War
Post by: Potemkin on November 08, 2003, 12:48:24 am
Good Andro pictures from the link you provided.  I like the work!

Po~
Title: Re: Galaxies at War
Post by: Rod O'neal on November 08, 2003, 01:07:51 am
I was really peaved when I saw the castration of the Krait myself. It came along that way because a lot of people finally started flying the Krait smart and it got nearly unbeatable. The way most people loose in tourney play in the Krait is by putting themselves in the position that if displacement fails, they die. If you don't do that, or at least make avoiding it your #1 priority, there isn't too much that an opponent can do. The Krait can stand off at range, absorb what relatively small damage that the Galactic ship can dish out almost indefinately, and eventually wear down the opponent. Even with the TRLs this tactic works. So then they said, "We aren't going to let you play the long range, duck and slide, game anymore. We're going to put a clock on you that forces you to get close enough for your opponeny to hurt you." It's like putting a middleweight boxer in the ring against a heavyweight and nailing his feet to the canvas so he can't move! Until they come up with another way of balancing the Krait, I'll never fly it again.

As far as simulating PAs in SFB goes, You can't. You can only hopefully balance the Andros so the flow of the battle is "Andromedan like". It's a cross between sabre dancing and a plasma ballet. as I'm sure you know . You fly at high speed, Charge your TRs and your batteries, then close for a battle pass. Get the heck outa Dodge while your systems recharge and do it again. Wear down your opponent and use your superior speed, maneuverability, and weapon's arcs to control the initiative of the battle.        
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 08, 2003, 06:06:50 am
As for Andromedans, I would urge the use of implementing uniform Andromedan shield (Non-regenerative, no labs?) value in increments of 25 (e.g. 25 FF, 50 DD, 75 CL, 100 CA, etc..) IMHO, this would reflect some of the Andromedan ability to manage energy/power better than the galatic powers. If they are really the BORG of the TOS/TMP this makes them harder to defeat without more than one ship. As for TRBs we have light and heavy TRBs and the Displacement device can be 'simulated' via the improved cloak....


OK here's my thoughts... this coming from a guy who never played a SFB game against the Andros. From what I'm reading the PA panels are tough at first but can be overloaded. I should have added that I only gave those non-regenerative (0 labs) shield values to THREE (3) shields where the PA panels were located.  So the Dominator would have three 200 pt shields on it while the MWP [I was using P81's Cobra until Desty_Nova's Andros came out] would have three 25 point shields.  Again this was my own "uneducated" experimentation. Doing it this way in my mind, forces the Andro player to manuever more, keep an eye on his PA panels but keeps things tough but not completely unbeatable.

How do we get around the "You can't transport boarding teams to an Andro ship?" Are they simply given 'NT' in the spec file?

Ultimately, I trust that  the SFB playing folks involved in this project will balance things out as best as it can be.

As Potempkin said, "Keep going"

Qapla!

KF
Title: Re: Galaxies at War
Post by: Desty_Nova on November 08, 2003, 06:29:36 am
Quote:


How do we get around the "You can't transport boarding teams to an Andro ship?" Are they simply given 'NT' in the spec file?
 




You actually can beam boarding parties onto an Andromedan ship. Their PA panels have to either be full (so they cannot absorb the energy of the transporter beam and it slips through), or completely destroyed. Basically, it's the same as how you can only beam onto an enemy ship when its shields are down, only in this case its when the PA panels can no longer absorb any more damage for whatever reason.  


Oh BTW Rod and Potemkin, I've heard multiple references from you guys about how the Krait has only TRL's versus anything but itself. I was looking at the special rules section for the Krait in the tournament module though (2000 edition), and found no mention of the fact that it's TRH's are donwgraded to TRL's. Just wondering if you guys could clarify this? Do I, in fact, have a newer edition that upgrades them back to TRH's? (If this is the case, then this ship is flyable again IMO)  
Title: Re: Galaxies at War
Post by: Rod O'neal on November 08, 2003, 10:43:40 am
Hey Desty,
I'll have to look araound on ADB's site to check on the Krait. Actually, if your rules are from 2000 then I think that they downgraded the TRs after that. I'll double check though.

Even full panels block transporting onto an Andromedan ship! The tiny amount of energy of a transporter signature can't penetrate even full panels. While it is technically possible to have a panel bank completely destroyed and to have had an Andro captain be so incompetent as to let his ship get that badly damaged before disengaging or self destructing (Remember that when a panel gets destroyed it releases it's power into the ship which usually causes more damage. This creates a cascading domino effect that generally doesn't stop until the ship "implodes".) the likelyhood is pretty remote. The closest implimentation to this in SFC would be the "NT" designation.  
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on November 08, 2003, 10:47:14 am
A proposed Orion Cartel shiplist

PFF: Orion Privateer Light Raider Thulls (PFF)
PDD:  Orion Plunderer Double Raider Thulls
PDX: Sortrex (refit/upgrades) Kt'Hyla
PCL: Orion Lightening Cleeve
PCA: Orion Wanderer Cleeve
PCX: Wild Card
PDN:  Stock Taldren
PNDN: Wild Card
PFA: Merchantman2000 Cleeve
PFT: Sha' Kurian Superiority Fighter (Mercenary unit) Terradyne
PCV: Sha' Kurian Hunter Carrier (Mercenary unit) Terradyne

If this is acceptable then maybe these should be the Eastern Pirates (hence the Sha' Kurian Mercenaries). These ships are sleek, fast moving and not too heavily armored IMHO.

Rationale for Klingon Academy Sha' Kurians: "A curious practice of the Sha'kurians is their fielding of mercenary fleets. To supplement the income of a Royal Family and gain their younger warriors valuable experience a Sha'kurian Duke will often assemble squadrons of less experienced fighters and hire them out to external patrons as mercenaries. It is in this capacity that most of our encounters with Sha'kurians occur, but the fact that they are not seasoned fighters does not make them any less of a threat. They are still worthy opponents and not to be underestimated. " They detect cloaked ships very well too.

This is open for discussion.
 
Title: PA Panels and such
Post by: Potemkin on November 08, 2003, 11:22:33 am
 
Quote:

 Even full panels block transporting onto an Andromedan ship! The tiny amount of energy of a transporter signature can't penetrate even full panels. While it is technically possible to have a panel bank completely destroyed and to have had an Andro captain be so incompetent as to let his ship get that badly damaged before disengaging or self destructing (Remember that when a panel gets destroyed it releases it's power into the ship which usually causes more damage. This creates a cascading domino effect that generally doesn't stop until the ship "implodes".) the likelyhood is pretty remote. The closest implimentation to this in SFC would be the "NT" designation




I think we are at an understanding about how the PA panels operate and will have to test the effectiveness of the idea.

The cascade effect of PA panels exploding is something I would like to explore.  The ship damaging itself.  Is there anything like this available?  Carriers used to have problems with fully armed fighters in their hanger, it the hanger took damage and a fighter was in that 'box' - it exploded and caused more damage (the next hanger box and another internal hit) - I don't think that came over to SFC.

Another problem would be the "my panels are exploding and I have an energy module/sat ship in my hanger."    I can't think of any way to make this happen unless we can get into the source code and set up some routines.

 Keep Charging Guys!!!

Po~
(MIke)    
Title: Re: Galaxies at War (The mod)
Post by: Ducttapewonder on November 08, 2003, 11:22:56 am
DM.....

I got the Fed specs finished and the models collected. I'll shoot them over to you next time i see you on msn.  
Title: Re: Galaxies at War (The mod)
Post by: DarkMatrix on November 08, 2003, 11:33:16 am
Quote:

DM.....

I got the Fed specs finished and the models collected. I'll shoot them over to you next time i see you on msn.  




good  thing i just got new 160gb hd today then

i`ll chat with u laters man :d

DM
Title: Re: Galaxies at War
Post by: Desty_Nova on November 08, 2003, 03:26:38 pm
Quote:

Hey Desty,
I'll have to look araound on ADB's site to check on the Krait. Actually, if your rules are from 2000 then I think that they downgraded the TRs after that. I'll double check though.

Even full panels block transporting onto an Andromedan ship! The tiny amount of energy of a transporter signature can't penetrate even full panels. While it is technically possible to have a panel bank completely destroyed and to have had an Andro captain be so incompetent as to let his ship get that badly damaged before disengaging or self destructing (Remember that when a panel gets destroyed it releases it's power into the ship which usually causes more damage. This creates a cascading domino effect that generally doesn't stop until the ship "implodes".) the likelyhood is pretty remote. The closest implimentation to this in SFC would be the "NT" designation.    





Really??? I've never been in a situation where I was beaming boarding parties onto an Andro, but I thought that's how it worked for some reason. I guess I somehow missed that part in the rules and just assumed...
Title: Re: Galaxies at War
Post by: Thu11s on November 08, 2003, 04:10:42 pm
Hey peeps

Seems I'm a bit late, but I'm happy to help where I can, be it making ships, designing 'em or doing website stuff.

Been kinda wrapped up doing stuff for BF1942, mainly playing! but also doing some map stuff etc. I see everyone is concentrating (so far) on the Andro's, and other minor races, so I'm happy to take up the mantle on some of the other ones. I'm redoing my Gorn ships at the moment (similar to the SFB Gorn but taking Mon Calamari influences with bumps over them etc). Also got sketches for updated Lyran's, a bit more SFB than the current ones and all scratch built. Also got some ideas for some updated Hydrans. Depends what kind of direction you want to take it, ie, totally based on SFB and those style of ships (my preference!).

Anyway, let me know if i can help, always happy to lend a hand

Thu11s  
Title: Re: Galaxies at War
Post by: Azel on November 08, 2003, 04:31:30 pm
 
Hey Man!!!!
I would Love to have you work with us
I am just submitting a few meshes for most of the Races...I just finished my First andromedan...and will submit her to DestyNova...as well as a Hydran CC and a Few Heavy Gorn
I hope to throw in a few exotic races in like the Andorians,Telerites and Vulcans for Fed choice options or team help

Great to have you back man

   
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 08, 2003, 04:40:47 pm
Quote:

Hey peeps

Seems I'm a bit late, but I'm happy to help where I can, be it making ships, designing 'em or doing website stuff.

Been kinda wrapped up doing stuff for BF1942, mainly playing! but also doing some map stuff etc. I see everyone is concentrating (so far) on the Andro's, and other minor races, so I'm happy to take up the mantle on some of the other ones. I'm redoing my Gorn ships at the moment (similar to the SFB Gorn but taking Mon Calamari influences with bumps over them etc). Also got sketches for updated Lyran's, a bit more SFB than the current ones and all scratch built. Also got some ideas for some updated Hydrans. Depends what kind of direction you want to take it, ie, totally based on SFB and those style of ships (my preference!).

Anyway, let me know if i can help, always happy to lend a hand

Thu11s  




Awesome!

Welcome Back Thulls!  Plenty of room if you want to contribute.

Please release the Klingon Sparrowhawk and the Romulans Seahawk and variants too.

KF
Title: Re: Galaxies at War
Post by: Desty_Nova on November 08, 2003, 05:18:53 pm
Hey Thu11s! I've always loved your ships for SFC2, it would be great to have you onboard for this! Please share you new ship ideas, I'd really love to see em! Especially the Lyrans and Hydrans.
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 08, 2003, 05:53:05 pm
Just got the OK from Kt'Hyla to get some new Romulan shuttle/fighters converted to .mod format.

Kt'Hyla brought us the Orion Pirate raider Sortrex.

Check out these cool models:

http://www.angelfire.com/trek/phoenixx/phoenix.htm
Title: Re: Galaxies at War
Post by: DonKarnage on November 08, 2003, 09:15:06 pm
i did  reply and deleted my reply earlyer because of problem with my isps, now i keep my old isp.  


i consider that all the stuff from eras of war to be mine since the owner of eras of war have deleted is site and there no name for the kitbashing or maker of the model (unless he or she claime it) m ready to offer any mod to the game if any mod are wanted, if the do belong to someone and claiming them i would like to know it and try to make and offer on them or having the permission to offer them to the game.
Title: Re: Galaxies at War
Post by: Potemkin on November 08, 2003, 09:45:39 pm
 
Quote:

  I'm redoing my Gorn ships at the moment (similar to the SFB Gorn but taking Mon Calamari influences with bumps over them etc). Also got sketches for updated Lyran's, a bit more SFB than the current ones and all scratch built. Also got some ideas for some updated Hydrans. Depends what kind of direction you want to take it, ie, totally based on SFB and those style of ships (my preference!).




Good to hear that Thu11s (how does one say that?).

I prefer the Lyran SFB ships to the SFC - the claws and heads just don't do justice.


Keep Charging!  

Po~  
Title: Re: Galaxies at War
Post by: Rod O'neal on November 08, 2003, 09:51:54 pm
Quote:

Hey peeps

Seems I'm a bit late, but I'm happy to help where I can, be it making ships, designing 'em or doing website stuff.

Been kinda wrapped up doing stuff for BF1942, mainly playing! but also doing some map stuff etc. I see everyone is concentrating (so far) on the Andro's, and other minor races, so I'm happy to take up the mantle on some of the other ones. I'm redoing my Gorn ships at the moment (similar to the SFB Gorn but taking Mon Calamari influences with bumps over them etc). Also got sketches for updated Lyran's, a bit more SFB than the current ones and all scratch built. Also got some ideas for some updated Hydrans. Depends what kind of direction you want to take it, ie, totally based on SFB and those style of ships (my preference!).

Anyway, let me know if i can help, always happy to lend a hand

Thu11s  




I can't wait to see your new models!!! It'll be terrific to have you work on this with all of us. Now I know why they put this animated smiley on here.      
Title: Re: Galaxies at War - The Races
Post by: Potemkin on November 08, 2003, 09:53:11 pm
Do we want to include races outside of SFB?

Are we interested in races created/submitted to SFB, but never added to the game?


Po~  
Title: Re: Galaxies at War - The Races
Post by: Rod O'neal on November 08, 2003, 10:09:49 pm
Well, all the slots are taken. I was thinking that maybe we could do something different with the Neutral race to give the AI something original and surprising. Maybe something from the "Simulator Races" (module C4) or whatever. No PFs can go there though. The Neutral is the "Universal" ftr race host.

Right now I'm up to my rear in ships specs that need to be added. I'm doing the Andros and the Tholians right now. When It gets mundane working on one I switch to the other. I still have all the Seltorian specs to do as well.    
Title: Re: Galaxies at War - The Races
Post by: Marauth on November 08, 2003, 10:11:17 pm
Yo dudes, not sure how I can help (if at all) but I'd like to do something for the GAW project, I can't model or textures from scratch obviously but I could help with other more tedious stuff like specs. Oh and since no one else has mentioned them (I don't think) I could do the retextures for the WYN ships (the non-fish ships like the Kzinti, Orion and Lyran ships) as a test I did up a version of the WYN destroyer from Thu11s' old Leopard and if he's doing new Lyrans I could do the LDR ships from them aswell (same as the WYN from those new Kzinti - Mirak DO NOT EXIST LOL...) Just trying to find some way I can help out.
Title: Models
Post by: Potemkin on November 08, 2003, 10:31:02 pm
Nice re-work on those Gorn and Romulan ships!!  

Impressive!

Err, I might be mistaken, but I don't think the LDR had dreadnaughts or battleships (but they look good anyway!)


Po~
 
Title: Re: Galaxies at War - The Races
Post by: Potemkin on November 09, 2003, 12:32:33 am
 
Quote:

Well, all the slots are taken. I was thinking that maybe we could do something different with the Neutral race to give the AI something original and surprising. Maybe something from the "Simulator Races" (module C4) or whatever. No PFs can go there though. The Neutral is the "Universal" ftr race host.
 




Not like I've got this other race sitting in my back pocket (ouch! - hey, quite that!)

Okay, maybe I do.  I have but one model for the Battlecruiser and no skin or texture.   It is in the early stages of life.  Done in 3D Max.  One day I will have to find it and post it.


Po~    
Title: Re: Galaxies at War - The Races
Post by: Desty_Nova on November 09, 2003, 12:56:40 am
Cool, I'd like to see it sometime.
Title: Re: Galaxies at War - The Races
Post by: Klingon Fanatic on November 09, 2003, 06:27:52 am
Quote:

Well, all the slots are taken. I was thinking that maybe we could do something different with the Neutral race to give the AI something original and surprising. Maybe something from the "Simulator Races" (module C4) or whatever. No PFs can go there though. The Neutral is the "Universal" ftr race host.

Right now I'm up to my rear in ships specs that need to be added. I'm doing the Andros and the Tholians right now. When It gets mundane working on one I switch to the other. I still have all the Seltorian specs to do as well.    




Again, I've been thinking about freeing up this slot for a playble pirate cartel as the true Neutral pirate race is unplayable.

Kol Korgath would probably put his ambitions aside long enough to insure the SURVIVAL of the Klingon Empire against the Andromedans. Not much point in trying to take over the Empire if it no longer exists. Besides, if I were Kol Korgath, this might be the opportunity to present myself as a hero of the Empire who took action while the High Council fumbled over what to do.... Naturally, he won't take suicide missions or over extend HIS resources, however, he could provide tactical  information to the High Command (w/ or without treacherous intentions). Then again, I don't know anything about SFB's Kol Korgath, he could be a cowardly SOB for all I know.

Comments?

KF
Title: Re: Galaxies at War - The Races
Post by: Klingon Fanatic on November 09, 2003, 07:50:27 am
A proposed Romulan shiplist (BASE)

Rationale: The Romulans leap ahead of the other races technologically (E.g., RIS Melak) but don?t have the resources to exploit that edge in late TMP times. Also, as the Romulans completely modernize their fleet they unilaterally end their dependence on Klingon designed hulls.

RBB: D2 RBB by Atrahasis

RDN: King Condor by Thulls

RBC: Killer Hawk by Atrahasis Retextured by me

RCX: Killer Hawk by Thulls retextured by Ganymad

RCA: Winged Defender P81

RCL: White Wind by P81

RDX: Praex REC by Moonraker (refits/upgrades make this a heavy cruiser in Frigate clothing)

RDD: Legion by Moonraker retextured by me.

RDE: T-10 by Atrahasis

RBS: ST: Armada 1 (?Y? shaped base w/no ships) conversion by DarkMatrix

RSB: Stock, I like it.

RDK: Romulan Nova by P81

RDP: Romulan defense satellite by WZ45 in Chris Jones? TMP mod for OP

RFA: Romulan freighter conversion from ST: Armada 2 by DarkMatrix

RFR: Romulan Gallant Wing by P81

RFT: Stock

RMS: ST: Armada 2 Romulan worker-bee-like shuttle conversion by DarkMatrix

RLN: Sparrow Hawk by Thulls

OPTIONAL:

R-Monitor * Early TNG Kerchan conversion by Anduril*

R-Tug * Romulan Whipoorwill by Jeff Wallace (Manta pirate ship) retextured by me

WISHLIST:

Romulan Melak as RCX

Kt'Hyla?s armed shuttles
 
Title: Re: Galaxies at War - The Races
Post by: Stylsy on November 09, 2003, 10:44:50 am
Hey guys,

Anyone on the team who hasn't signed up over at the GaW forum, PM or email me for the addy.

I'll have a working website soon, as well as public forums for the mod.
Title: Re: Galaxies at War
Post by: Atrahasis on November 09, 2003, 10:48:16 am
Btw if people want to use my models for this they can, but if you let me know which ones I'll bea able to make LOD's for them, which would improve the gameplay. I might recommend to everyone that if you want a really pro production, a lot of the ships would do well with LOD's.  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 09, 2003, 04:28:03 pm
Thanks Atra!
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 09, 2003, 05:04:42 pm
Quote:

Btw if people want to use my models for this they can, but if you let me know which ones I'll bea able to make LOD's for them, which would improve the gameplay. I might recommend to everyone that if you want a really pro production, a lot of the ships would do well with LOD's.  




Truly awesome and inspiring news! Thank you Atrahasis!


KF
Title: Re: Galaxies at War
Post by: DarkMatrix on November 10, 2003, 05:36:06 am

I know KF will want these for the klingon fleet just got to tidy them up abit and clean up the textures

and i`d like to add these to the isc lineup what you guys think??


DM
Title: Re: Galaxies at War
Post by: Toasty0 on November 10, 2003, 06:08:06 am
I'm impressed if that counts.
Best,
Jerry  
Title: Re: Galaxies at War
Post by: TheStressPuppy on November 10, 2003, 09:47:51 am
:eek: This is the most ambitious mod project ive ever seen! (Yea, i know, ive been living in a cave the last few months). My HW:cataclysim mod is based (very loosly) on the andro invasion But to see it unfolding here before my eyes on SFC?! These are very exciting times for the game. I loved the andros in SFB...always got my ass kicked by them lol  IF you want to use any of my ships, feel free (tho im assuming this is a TMP era mod, and all my stuff is TOS)  Funny thing is ive been working on a classic andro intruder off n on. do you have completed models? maybe i can contribute a mesh or 2  
Title: Re: Galaxies at War
Post by: Thu11s on November 10, 2003, 10:04:31 am
Posted some piccies of the updated Lyran's and Gorn's I'm working on, see them:

 Here

Give your opinions, are they completely un TMP, just naff or what ever

Thu11s  
Title: Re: Galaxies at War
Post by: Kaenyne on November 10, 2003, 10:58:03 am
Oh yes!

Great stuff here!

Me want more Klingons and ISC ships!

They all look grrrrrreat!
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 10, 2003, 11:26:03 am
Quote:

:eek: This is the most ambitious mod project ive ever seen! (Yea, i know, ive been living in a cave the last few months). My HW:cataclysim mod is based (very loosly) on the andro invasion But to see it unfolding here before my eyes on SFC?! These are very exciting times for the game. I loved the andros in SFB...always got my ass kicked by them lol  IF you want to use any of my ships, feel free (tho im assuming this is a TMP era mod, and all my stuff is TOS)  Funny thing is ive been working on a classic andro intruder off n on. do you have completed models? maybe i can contribute a mesh or 2  




I'd love to see your FBB in TMP form.

Thulls,

I think ALL your stuff would be great for X-era/ GaW!


DM,

Those Klinks  and ISC are certainly a step up from  what we've had before!

KF

 
Title: Re: Galaxies at War
Post by: Rod O'neal on November 10, 2003, 12:52:09 pm
StressPuppy,
Desty Nova has an SFB site that you might like to see. Some Andros, as well as a lot of other new models there.

 Ships of the Starfleet Universe    
Title: Re: Galaxies at War
Post by: DarkMatrix on November 10, 2003, 02:25:49 pm
darkfleet (klingons) and isc are ready to go now all cleaned up and ready to be added

DM
Title: Re: Galaxies at War
Post by: DarkMatrix on November 10, 2003, 02:26:55 pm
Quote:

Posted some piccies of the updated Lyran's and Gorn's I'm working on, see them:

 Here

Give your opinions, are they completely un TMP, just naff or what ever

Thu11s    




nice to see you back man

we love some new lyran and gorn for the mod

DM
Title: Re: Galaxies at War
Post by: Karnak on November 10, 2003, 04:20:16 pm
Everyone please give a warm welcome to AdmiralFrey_XC, who will be the official server sponsor of GAWtm dyna campaign, to our Development Team.
Title: Re: Galaxies at War
Post by: Desty_Nova on November 10, 2003, 04:33:30 pm
Stresspuppy:

It would be awesome if you could contribute to the mod! Maybe we could use your phase 2 Endeavour?


Thu11s:

OH MY GOD Those ships are so awesome!!! I utterly LOVE that Lyran, it's soooo sweet. And the Gorn! They're both so cool! Please, finish them! They are freaking great!!!  
Title: Re: Galaxies at War
Post by: Crimmy on November 10, 2003, 04:56:35 pm
Man...I feel like a kid again looking forward to christmass....rather than christmass bills...

This is awesome....simply awesome...
Title: Re: Galaxies at War
Post by: Rod O'neal on November 10, 2003, 05:06:45 pm
Quote:

Everyone please give a warm welcome to AdmiralFrey_XC, who will be the official server sponsor of GAWtm dyna campaign, to our Development Team.  




Admiral on the bridge. Welcome aboard  
Title: Re: Galaxies at War
Post by: Potemkin on November 10, 2003, 09:37:34 pm
I know a lot of work has gone into these models - and they look good.  I'll be glad to remove them from the galaxy!  

 I was wondering if anybody has made ISC ships as SFB portrayed them?  

Po~  
Title: Re: Galaxies at War
Post by: sandman69247 on November 11, 2003, 01:18:01 am
Since y'all are doing TMP, if you want to use my FASA Remora, it's yours.  
Title: Re: Galaxies at War
Post by: TheStressPuppy on November 11, 2003, 04:47:06 pm
Quote:

Stresspuppy:

It would be awesome if you could contribute to the mod! Maybe we could use your phase 2 Endeavour?


Thu11s:

OH MY GOD Those ships are so awesome!!! I utterly LOVE that Lyran, it's soooo sweet. And the Gorn! They're both so cool! Please, finish them! They are freaking great!!!  




You want to use the Endeavour go right ahead  I made a Phase 2 Eagle class kitbash of her ill gladly donate if you want to use it
  http://www.thegamingunion.co.uk/Forum/ubb/ultimatebb.php?ubb=get_topic;f=10;t=000484 see this thread for WIP's
Q: are there gonna be any TOS ships used? and how much if any of the mod is complete so far? (cant seem to find the site for it)  
Title: Re: Galaxies at War
Post by: Rogue on November 11, 2003, 08:15:44 pm
OMG... that phase 2 Ark Royal is awesome. Is this where I say pretty please with sugar on top? I like it!  
Title: Re: Galaxies at War
Post by: NightStalker-SFC3 on November 11, 2003, 09:44:27 pm
Those Klingon and ISC ships look cool! Especially the ISC ships!!!

I have read about people concerned with accurately representing the Andromedans to show how formidable they are as an opponent. Some people were worried that the Orion Pirates game cannot show all the weapons and accurately represent their shielding. I also read someone saying that the Andromedans are the Borg of the SFB universe. If this is the case then why not try to balance the Andromedans in a similar fashion to the way the Borg were balanced in SFC3? I admit I was one of the people that did not like the fact that the Borg did not have adaptive shields in the game, but after playing the game for a while it did not bother me as much.

I hope this helps.  
Title: Re: Galaxies at War
Post by: Potemkin on November 12, 2003, 12:57:38 am
Desty_Nova

I've copied all the Andro history/story from this thread - but will likely need more.  Is there a resource online that has the entire Andromedan History?

Also - need a list of all Andro ships.  I saw that there are three DN variants to go with the Dominator - though I have no specs on them - and suspect the other classes have more also.  Believe it or not, the "newest" Andro ship I saw was the Eel!

Hope to hear from y'all soon.  


Po~  
Title: Re: Galaxies at War (The mod)
Post by: Bonk on November 13, 2003, 05:34:41 pm
I made a similar attempt using all the old models from fleetdock13 (and a few others) - I wanted it to have that SFB feel... It worked out pretty well but is still unfinshed... perhaps the shiplist would be a helpful example for this project however. I can offer some assistance to this project if desired but can't really promise any serious commitment.

If you want to check out my SFB OP Mod the info is here:  SFB OP Mod '03b - New and Improved!
(the stock files it restores on uninstall are still good on 2.5.5.2...)  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 13, 2003, 07:41:02 pm
Quote:

Desty_Nova

I've copied all the Andro history/story from this thread - but will likely need more.  Is there a resource online that has the entire Andromedan History?

Also - need a list of all Andro ships.  I saw that there are three DN variants to go with the Dominator - though I have no specs on them - and suspect the other classes have more also.  Believe it or not, the "newest" Andro ship I saw was the Eel!

Hope to hear from y'all soon.  


Po~    




There's no resource that I'm aware of that has the entire Andro timeline online. I know quite a bit though, so I offer all the information I have.

Also, I recently scanned many of the SSD's for the unusual Andromedan variants to send to Rod O'Neal for specs. If you want, I could send them to you as well. What's your e-mail address?  
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 13, 2003, 08:29:48 pm
Well initial Beta Testing has begun on Tholian and Andromedan specs. Hang on folks this could be a bumpy ride

Good thinking Rod O' Neal for using the STOCK Ships for the initial Beta Test. The naming conventions are easy enough to substitute other models as desired.



At any rate, Here are two quick screenshots using your Beta Satellite Ships version. NOTE: the SPACE MOD is from SFC3 w/ some of James Formo's space backgrounds.



Now to get Desty_Nova to get Conquerer New Heavy Cruiser: (conjectural) and the Andromedan Starbase he's working on ready.... Mwah ha ha!

Qapla!

KF

 
Title: Re: Galaxies at War
Post by: Desty_Nova on November 13, 2003, 08:53:31 pm
Well, I just shot Starforce2 a note reminding him to post the latest files. The Conqueror will be up soon. As for the Starbase, wait and see what I have in store for it.  
Title: Re: Galaxies at War
Post by: DarkMatrix on November 13, 2003, 11:38:42 pm
wooooooooooooow great work guys

sorry i`ve not been around long hours in work and i`ve been ill:(

i`ll catch up with whats happening in the morning

DM
Title: Re: Galaxies at War (The mod)
Post by: Crimmy on November 14, 2003, 12:37:03 am
Quote:

I made a similar attempt using all the old models from fleetdock13 (and a few others) - I wanted it to have that SFB feel... It worked out pretty well but is still unfinshed... perhaps the shiplist would be a helpful example for this project however. I can offer some assistance to this project if desired but can't really promise any serious commitment.

If you want to check out my SFB OP Mod the info is here:  SFB OP Mod '03b - New and Improved!
(the stock files it restores on uninstall are still good on 2.5.5.2...)  




 
Title: Re: Galaxies at War
Post by: Kaenyne on November 14, 2003, 08:36:56 am
Lookin' good.

What' sthat blue ship in fronmt of the Andros in the second pic?
Title: Re: Galaxies at War
Post by: Rod O'neal on November 14, 2003, 10:13:57 am
Quote:

Lookin' good.

What' sthat blue ship in fronmt of the Andros in the second pic?  




Tholian.  
Title: Re: Galaxies at War
Post by: TheStressPuppy on November 14, 2003, 10:15:09 am
Quote:

Quote:

Desty_Nova

I've copied all the Andro history/story from this thread - but will likely need more.  Is there a resource online that has the entire Andromedan History?

Also - need a list of all Andro ships.  I saw that there are three DN variants to go with the Dominator - though I have no specs on them - and suspect the other classes have more also.  Believe it or not, the "newest" Andro ship I saw was the Eel!

Hope to hear from y'all soon.  


Po~    




There's no resource that I'm aware of that has the entire Andro timeline online. I know quite a bit though, so I offer all the information I have.

Also, I recently scanned many of the SSD's for the unusual Andromedan variants to send to Rod O'Neal for specs. If you want, I could send them to you as well. What's your e-mail address?  




IIRC the reason there is no online resource is because the story of the "operation unity" campaign was almost entirely scenario based. Unless anyone has the old SFB rulebooks, and fiction. were stuck with what we have and memory. I recall from SFB volume III (mid 80's) of the campaign but the LMC races were not included yet. So obviously it has been expanded since i owned that version of the board game rulebook (unfortunetly all my SFB material was lost a long time ago ).  
Title: Re: Galaxies at War
Post by: Kaenyne on November 14, 2003, 11:33:08 am
Thanks! That Tholian looks cool! Where can I get one?
Title: Re: Galaxies at War
Post by: Potemkin on November 14, 2003, 06:02:54 pm
Yes - I no longer have mine either.  It was a huge box of material and I hardly ever played it as there was realy no one around to get together with.

There was the story of the Dominator breaking down, and the Captain's Log 5 B-10 story of 2 Dominators attacking a Fed/Klingon group.


Po~  
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 16, 2003, 05:26:31 pm
Quote:

Thanks! That Tholian looks cool! Where can I get one?  




A high poly Klingon Academy conversions by DarkMatrix may be found here along with the rest of the main KA Tholians.

Qapla!

KF
Title: Re: Galaxies at War
Post by: Kaenyne on November 17, 2003, 08:56:21 am
Hey KF!

Do you mean Desty Nova's site?

If so, his Tholian section isn't up yet...
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 17, 2003, 11:32:37 am
Doh!

I meant here: http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=category&id=1&start=0&sortby=name

Use the SEARCH for K lingon Academy Tholians.

Qapla!

KF
Title: Re: Galaxies at War
Post by: Kaenyne on November 17, 2003, 11:41:13 am
Alright!  Thanks, KF!

I'll go get 'er tonight!  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 17, 2003, 04:46:52 pm
My Tholian section will be up soon as well.
Title: Re: Galaxies at War
Post by: Kaenyne on November 18, 2003, 08:09:56 am
Looking forward to seeing 'em!    
Title: Re: Galaxies at War
Post by: Rod O'neal on November 19, 2003, 01:13:03 am
Just a note to the team that I've uploaded an update for the mod. Got the specs for most of the Seltorians and started the Mirror Feds to see what you all think.

Also made some other changes from previous posts. ei, The Mirak are gone. Long live the Kzinti Hegemony!  
Title: Re: Galaxies at War
Post by: Karnak on November 19, 2003, 08:47:06 am
Quote:

Just a note to the team that I've uploaded an update for the mod. Got the specs for most of the Seltorians and started the Mirror Feds to see what you all think.

Also made some other changes from previous posts. ei, The Mirak are gone. Long live the Kzinti Hegemony!    




Great work!!

I look forward to testing them out.
Title: Re: Galaxies at War
Post by: Rod O'neal on November 19, 2003, 11:55:21 am
Karnak,
I installed your scripts and changed the .mct files as you instructed. They run great. I've posted a couple of Q's/requests on the GaW Dev forum.

I hope that you weren't expecting that we wouldn't want you to do some stuff to them.  
Title: Re: Galaxies at War
Post by: Karnak on November 20, 2003, 12:45:32 pm
Hehe, glad the scripts are working out. There's gonna be an update coming soon and It will give us an great solid base to start all the GAWtm customization on.  
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 20, 2003, 06:20:01 pm
Back when we were still wishing for this to happen..... Darkmatrix's Andromedan Starbase (Kitbashed from P81's TMP Andromedan Imposer).



I believe it is up at SFU on page 1 of the SFC2/OP models under ASB.

Qapla!

KF  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 20, 2003, 07:07:30 pm
Wow....guess what I was working on right when I looked at this topic.....

Andro Starbase!

I'll post WIP pics soon.
Title: Re: Galaxies at War
Post by: Potemkin on November 20, 2003, 11:07:44 pm
Mmmm...  Starbase...



Po~
Title: Re: Galaxies at War
Post by: Kaenyne on November 21, 2003, 09:18:53 am
Yes, please do post Starbase WIPS!  Iv'e been on the hunt for new starbases recently myself.
Title: Re: Galaxies at War
Post by: NightStalker-SFC3 on November 21, 2003, 05:59:17 pm
COOL! What are the offensive and defensive capabilities of an Andromedan Starbase in SFB (StarFleet Battles)? What are the offensive and defensive capabilities in the SFC (StarFleet Command) version?

I eagerly await a response. Thanks in advance.  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 21, 2003, 07:26:07 pm
Well, compared to galactic starbases, the Andromedan starbase (the Descrator as it is known) isn't all that heavily armed. It's more intended as a production center than anything else. However, the fleet of ships protecting it is intimidating, to say the least, not to mention it can call reinforcements very quickly using the RTN. In terms of armament, it carries 6 TRH's, 6 Displacement Devices, has 6 PA panel facings(as opposed to the usual 2), and a METRIC CRAPLOAD of battery power. Heh, too bad it lacks shields to reinforce with those. Anyway, I'm still experimenting with the look of this thing, I'll post some pics once I'm happy with the overall design, should be soon.
Title: Re: Galaxies at War
Post by: NightStalker-SFC3 on November 23, 2003, 01:12:47 am
Quote:

Well, compared to galactic starbases, the Andromedan starbase (the Descrator as it is known) isn't all that heavily armed. It's more intended as a production center than anything else. However, the fleet of ships protecting it is intimidating, to say the least, not to mention it can call reinforcements very quickly using the RTN. In terms of armament, it carries 6 TRH's, 6 Displacement Devices, has 6 PA panel facings(as opposed to the usual 2), and a METRIC CRAPLOAD of battery power. Heh, too bad it lacks shields to reinforce with those. Anyway, I'm still experimenting with the look of this thing, I'll post some pics once I'm happy with the overall design, should be soon.  




How many and what class of ships would normally be protecting it?  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 23, 2003, 03:15:27 pm
You know, to be honest, I'm not quite sure. I'll try to find out for ya.
Title: Re: Galaxies at War
Post by: Potemkin on November 23, 2003, 11:21:32 pm
Let's see that beast.  Well, not that it was powerful - just a bit scary.

 
Po~
Title: Re: Galaxies at War
Post by: Core on November 24, 2003, 08:38:32 pm
how abult this fleet

10  BB
20  DN
30  CA
45  CV
60  DD
75  FF
150 FFF
ME I LIKE BIG FLEET'S  
Title: Re: Galaxies at War
Post by: Desty_Nova on November 25, 2003, 02:20:55 am
Quote:

how abult this fleet

10  BB
20  DN
30  CA
45  CV
60  DD
75  FF
150 FFF
ME I LIKE BIG FLEET'S    




Erm- Not that big. Nowhere near that big. The Andros didn't even have one BB(yet), let alone 10.  
Title: Re: Galaxies at War
Post by: Stylsy on November 25, 2003, 12:23:13 pm
Sorry guys, the server package I use was overloaded with the forums, we are going to have to use a different host, perhaps Nightsoft or hosting at SFU?

The forum database is still safe however so we can transfer it.
Title: Re: Galaxies at War
Post by: Klingon Fanatic on November 28, 2003, 04:34:58 pm
SENSE OF HUMOR ALERT:

It must be a conspiracy.... Everytime a good concept comes up for a Model/Mod or SFC website some calamity always happens... Anyone Remember Apoc Entertainment's/P81's 1st website or notced the fact that about evry 9 months or so, the Unimatrix disappears? Now the GaW Mod forums.... What next? The Official  SFC3 website goes down?! Oops its down already! Agggh!


j/k of course.

KF
Title: Re: Galaxies at War
Post by: Desty_Nova on November 28, 2003, 06:11:34 pm
Well, the mod is going as far as I know. I'm still making models at my ususal pace. Rod O'Neal is still working on the races, getting them all working right. I'm not sure about the other people at the moment, but we've still got folks who are doing what they can to help.  
Title: Re: Galaxies at War
Post by: Potemkin on November 29, 2003, 12:42:21 am
Some of y'all are working hard to ensure we have an incredible product (Desty, Rod, and others...)  

Some of us are dreaming away - and taking their families away for vacation (Po~  - "Honey, would you pass the energy module, I'm kinda snacky right now").

Oh, yes.  We are back.
 

Po~

   
Title: Re: Galaxies at War
Post by: Potemkin on November 29, 2003, 12:43:57 am
 
Quote:

 Sorry, but this board is currently unavailable. Please try again later.


 

Arg?!?!
 

 

 

 


Po~  
Title: Re: Galaxies at War
Post by: Karnak on November 29, 2003, 11:08:25 am
Quote:

Well, the mod is going as far as I know. I'm still making models at my ususal pace. Rod O'Neal is still working on the races, getting them all working right. I'm not sure about the other people at the moment, but we've still got folks who are doing what they can to help.  




The new EEK-OP v2.1 missions that will be the foundation of the customized GAWtm dyna missions will come out next week and a beta test dyna will be put up by XC for all to beta test them.
Title: Re: Galaxies at War
Post by: Desty_Nova on November 29, 2003, 05:46:52 pm
Coolness!  
Title: Re: Galaxies at War
Post by: Rod O'neal on November 29, 2003, 07:25:59 pm
Thanks Karnak. I'm looking forward to trying them out. You da man!  
Title: Re: Galaxies at War
Post by: Karnak on November 29, 2003, 11:29:34 pm
Last mission tests are done.  These planet and base and shipyard assault missions are gonna make you squirm for the win, hehe.

The mission pack will go out Monday.  We now have a complete EEK mission pack that covers all possible needs on the dyna.  I'll post the EEK-Readme.txt on the GAWtm Development forum right now though.

Now, all we gotta do now is beta test it and clean out any bugs and then we can start customizing them (ie. Tholian weapons, etc.) for GAWtm dyna.
Title: Re: Galaxies at War
Post by: Potemkin on November 30, 2003, 12:05:51 am
Excellent!  I haven't played SFC online in quite some time - looking forward to testing this part.

Now, I will have a post a question that has been posted before.

I have a firewall here.  What is the best way to fix that - without taking it down?


Po~  
Title: Re: Galaxies at War
Post by: Karnak on November 30, 2003, 01:23:50 pm
Open the ports shown in this document:

http://bellsouthpwp.net/r/u/ruyger/downloads/Network%20Config%20Info.doc  
Title: Re: Galaxies at War
Post by: Potemkin on December 01, 2003, 12:07:32 am
Quote:

Open the ports shown in this document:

http://bellsouthpwp.net/r/u/ruyger/downloads/Network%20Config%20Info.doc  




God Bless you, Laddie!  Now, as soon as I can access my little switch here - a D-Link704P, we shall see what happens.

Is there anything different for SFC Orion Pirates or EAW?

Thanks

Po~  
Title: Re: Galaxies at War
Post by: Karnak on December 01, 2003, 07:39:11 am
No, both OP and EAW use the same ports.
Title: Re: Galaxies at War
Post by: Rod O'neal on December 02, 2003, 08:58:31 am
Karnak,
I've been playing with the new scripts for a couple of days now. Good news. So far, no bugs, CDTs, etc...

What do you use as a formula/ratio for balance for Captain, Commodore, Admiral?  
Title: Re: Galaxies at War
Post by: Karnak on December 02, 2003, 01:54:32 pm
Quote:

Karnak,
I've been playing with the new scripts for a couple of days now. Good news. So far, no bugs, CDTs, etc...

What do you use as a formula/ratio for balance for Captain, Commodore, Admiral?  




Cool. Glad to hear the beta testing is going well. Thanks for all your efforts.

Unfortunately, the mGetPlayerRank() function does not work in the Taldren API so I cannot not use it to figure out a player's rank in order to adjust mission difficulty.  The only thing I could do is figure out the current Era, and it only works in OP, and reduce the mission difficulty by 25% when playing in Early Era which generally coincides with the era of lower player ranks. But the time the dyna gets to the Middle Era (ie. Y2273) most players are pretty high in rank so the increased mission difficulty of EEK missions for Middle, Late and Advance eras roughly coincides with their promotions.  

I suppose I could ratchet up the mission difficulty in Late era and/or advanced but most players say the missions are already hard enough as it is, hehe.
Title: Re: Galaxies at War
Post by: Karnak on December 02, 2003, 06:50:42 pm
OK, as promised the EEK Beta Dyna has arrived courtesy Frey of xenocorp.net, our GAWtm Dyna server host.  

This  EEK Beta Dyna, as has been said many times before, is the beginning of the eventual final GAWtm dyna product since EEK-OP v2.1 mission pack will be customized for the Andros and Tholians in the GAWtm dyna. Currently, we are using FireSoul's shiplist but after Xmas, we could replace it with the GAWtm shiplist and models whenever the modellers and shiplist people are ready.

Anyway, go log onto the EEK Beta Dyna and test out the new missions and most of all: have lotsa fun.

Dyna. Mod Installation Instructions

1) Download and install either Model or non-Model version of OPPlus v3.1 shiplist from FireSoul's OPplus v3.1  
(Note:  X-Ships, Mirv-Armed ships, LDR and WYN will not be used in the dyna unless a great call is made for them by the playerbase).

2) Download and install EEK-OP v2.1 mission pack from EEK-OP21.exe


3) Backup your existing SFC2-OP/assets/spec/shiplist.txt file. Then download this following customized shiplist from

http://www.pwfe.com/EEK-Scripts/shiplist.txt and place in your SFC2-OP/assets/spec folder.


4) You are are now ready to log onto the EEK Beta Dyna. Good Luck and Good Hunting..


The object of the campaign is to win a war where the self-righteous ISC, Fed-hating Klingons, power-hungry Roms, "persuaded" Gorns have colluded and conspired in a "Coalition" to undergo a war of "pacification" to dominate the "Alliance" of the Federation and its Mirak, Hydran and Lyran allies.

Alliances: The Coalition Powers (ISC, Klingons, Romulans, Gorns) versus the Alliance Powers (Federation, Hydrans, Mirak/Kzintis, Lyrans).

VCs: 25 VPs given for each enemy planet taken, 10 VPs for each enemy base taken and 100 VPs for each enemy Homeworld taken. Alliances: I/R/G/K vs. M/H/L/F. Post VP claims in Xenocorp.net SFC2 - Orion Pirates forum (www.xenocorp.net/forums) or send an email to koshnaranek2002@yahoo.com or fafrey@xenocorp.net. Please include the follow information:

1. Stardate VP claimed.
2. Hex (X,Y) Co-ordinates
3. Race name that is claiming VP.

Starting Era: Early, Year 2268. Each game turn is 10 minutes long. Each year has 288 game turns so it takes 2 real-time days to complete.

General Rules: General Campaign Rules  

Command and Control Rules:   Command and Control Rules
   
Title: Re: Galaxies at War
Post by: Fury_of_a_Seraph on December 06, 2003, 10:38:01 am
So is this ready to go?
If so where can we get it?
Title: Re: Galaxies at War
Post by: Karnak on December 06, 2003, 11:02:47 am
Quote:

So is this ready to go?
If so where can we get it?  




The missions are ready for testing which needs beta testing at the EEK Beta Dyna server but the actual shiplist including Andros and Tholians is not ready yet.
Title: Re: Galaxies at War
Post by: Fury_of_a_Seraph on December 06, 2003, 11:13:01 am
What im really looking for is the Models.
Title: Re: Galaxies at War
Post by: Klingon Fanatic on December 11, 2003, 10:43:31 am
The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF
Title: Re: Galaxies at War
Post by: Karnak on December 11, 2003, 01:32:08 pm
Quote:

The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF  




Well, since no one is bothering to beta test the future GAW missions on the EEK beta test OP dyna server, we will probably take that down soon.
Title: Re: Galaxies at War
Post by: Stylsy on December 11, 2003, 04:10:21 pm
Sorry guys, I've been very busy.

Potempkin said something about getting server space, I could ask Raven Night.

You guys still want forums?
Title: Re: Galaxies at War
Post by: Desty_Nova on December 11, 2003, 04:16:40 pm
Yeah. We need a good, centralized place for communications. IMO
Title: Re: Galaxies at War
Post by: Stylsy on December 11, 2003, 04:29:12 pm
Alright, I'll see what I can do.
Title: Re: Galaxies at War
Post by: Klingon Fanatic on December 11, 2003, 06:15:03 pm
Quote:

Quote:

The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF  




Well, since no one is bothering to beta test the future GAW missions on the EEK beta test OP dyna server, we will probably take that down soon.  




Sorry, I've been snowed out hereand not had  not much online time as I'd like lately either.

At any rate, regarding the missions all I can say is MORE please. Some monster missions like the SFC1 custom mission: The Quantum Factor... (available at SFU)

KF
Title: Re: Galaxies at War
Post by: Rod O'neal on December 11, 2003, 09:04:01 pm
Still plugging along adding/changing ship specs. Four totally new races (Tholian, Andromedan, Seltorian, and Mirror) is a lot of shiplist/ftrlist modding. Gotta find reference material, decide on a direction to take them in, and then create something that's balanced (or apparently balanced until playtesting) with some new tactics and gameplay added. If they don't add anything new to the gameplaying experience then what's the point? I want them to be more than just new models with the same tactics that other races already have.

Yes!!! We need a forum again, please.

Karnak, I've been using your scripts exclusively for my playtesting. Sorry, I don't have the time to playtest them with the OP+ shiplist online as well. I wish that I did. I haven't come across any game stopping bugs with them.

A couple of things that'll need to be changed though from what I've come across:

1, I already mentioned the alliances to you. If you just make it so either the Mirrors and the Andros don't have any allies, or that they can only have pirate allies (at least the Andros were known to have occasional dealings with pirates).

2, For base assault and defense skirmishes, so far, I've always gotten a standard pirate base for the new races. I'm assuming that's because in the original shiplist the new races slots were pirates (smart of me, huh ). The new races will have their own bases.    
Title: Re: Galaxies at War
Post by: Karnak on December 11, 2003, 10:07:09 pm
Quote:

Still plugging along adding/changing ship specs. Four totally new races (Tholian, Andromedan, Seltorian, and Mirror) is a lot of shiplist/ftrlist modding. Gotta find reference material, decide on a direction to take them in, and then create something that's balanced (or apparently balanced until playtesting) with some new tactics and gameplay added. If they don't add anything new to the gameplaying experience then what's the point? I want them to be more than just new models with the same tactics that other races already have.

Yes!!! We need a forum again, please.

Karnak, I've been using your scripts exclusively for my playtesting. Sorry, I don't have the time to playtest them with the OP+ shiplist online as well. I wish that I did. I haven't come across any game stopping bugs with them.

A couple of things that'll need to be changed though from what I've come across:

1, I already mentioned the alliances to you. If you just make it so either the Mirrors and the Andros don't have any allies, or that they can only have pirate allies (at least the Andros were known to have occasional dealings with pirates).

2, For base assault and defense skirmishes, so far, I've always gotten a standard pirate base for the new races. I'm assuming that's because in the original shiplist the new races slots were pirates (smart of me, huh ). The new races will have their own bases.    




Cool.

 Sounds like we'll have decent dyna turnout when we start using the GAWtm shiplist.

As for points 1 and 2. Once you commit to the 2 pirate race slots to Andros and Tholians then I can start customizing the scripts so Andros don't have allies and the right bases come up.
Title: Re: Galaxies at War
Post by: Potemkin on December 11, 2003, 11:54:48 pm
I'm having some trouble with my switch!!!  Blasted thing won't let me log on to change the settings!!!

 
Po~
Title: Re: Galaxies at War
Post by: Potemkin on December 12, 2003, 12:02:27 am
I'll get it done this weekend!!!  Really!  

Here are some of the web hostings available:

 RegisterFly.com

 Simplehost

 IPowerWeb

 Free Web Hosting

 Glod At Com

Which one would you pick, guys?


Po~    
Title: Re: Galaxies at War
Post by: Rod O'neal on December 12, 2003, 02:01:39 am
All of the slots for the new races are decided on.

OrionOrion=Tholian: Alliances shouldn't need special tweaking. They will have standard bases of their own design.

OrionKorgath=Unchanged: Except for more ships.

OrionPrime=Mirror Feds: Either no allies or allow alliances with Korgath and Syndicate only, if possible. I'm not sure how
their bases will be done yet. It depends on how they are integrated into the game as a race. Possibly nomadic?

OrionTigerHeart=LDR: Alliances shouldn't need special tweaking.

OrionBeastRaiders=Seltorians: Alliances shouldn't need special tweaking either. Instead of normal bases I'm going to add a couple of "Hive Ship" classes. They will be listed as bases in the shiplist. They'll be a bit different though tactically, because they're mobile. They would usually appear at a planet or in asteroids being used as a mobile shipyard using the resources at hand to construct ships. They could be used in special scenarios to carry ships for a major offensive. Or possibly being ambushed on it's way to a resource rich area, etc.

OrionSyndicate=Unchanged: Except for more ships.

OrionWyldeFire=Andromedans: Either no allies or allow alliances with Korgath and Syndicate only, if possible. They are going to have standard bases of their own design. One twist with the Andros is that they're SatBases, Base Stations, and Battle Stations are carried in pre assembled modules to their locations by motherships in the SatShip hangers. This could make for some interesting "Base Construction" Scripts, if that's possible.

OrionCamboro=WYN: Alliances shouldn't need tweaking.

I've been rearranging (moved almost everything tonight, it seems like ) the shiplist so the scripts can select alliances for the races better. It'd be a long explaination, but the races except for the Andros and Mirrors should now select the correct alliances.
I ordered modules R6 and R7 from ADB. Of course, wouldn't you know, that they're on vacation 'til the 15th in their shipping department. (I hope they already sent Santa all the stuff he needs for Christmas. ) It'll be here soon enough though, and then I can add the ships from those two modules as well.

So far all seems to be going well as far as the new races fitting into the timelines. Two exceptions though (of course):

The Andros don't use refits, per say, as time goes on. They do come out with some new larger ship classes though. When they first appear they are just totally superior to the Galactic Empire's fleets. They maintain this superiority until about 2280 with the advent of fast drones, first generation X-ships, and PFs. At that point the Galactics are pretty much on par with them. Second generation X-ships in SFC kick their butt! If we leave it like this then the "Historical" timeline should work out just about right, assuming that the Galaxy can hold out long enough. From a gaming point of view though this might not be too good, I'm not sure. Those of you with experience in campaigns might know better. The early era ships are gonna get smoked by them and the middle era ships won't do much better. The late era ships will give them a run for their money. It'll take carriers and PFs to do it, but they can at least hold their own. When it gets around to the advanced era it'll no longer be fun to be an Andromedan. I just don't know if this sort of balance will work in a campaign or not.

The Seltorians didn't appear in our galaxy until 2284. That means if we use the historical FYA dates there won't be any Seltorians for the campaign until the late era. If we just change the FYA date to "0" to make them appear at the start of the campaign their ships will be too powerfull. The solution seems to be to design some "unrefitted" ships ourselves for the early and middle eras. Unless someone else has a better suggestion.

There. That's where I'm at up to the minute. All chime in now!    

     
Title: Re: Galaxies at War
Post by: Klingon Fanatic on December 12, 2003, 11:47:02 am
Keep up the GREAT work Rod!

Awesome reading material too!

Thanks for the update.

KF
Title: Re: Galaxies at War
Post by: Karnak on December 12, 2003, 01:57:50 pm
Hard-coding the alliances for allied AI in the EEK missions won't be difficult to do now that I have the race specs. Thanks Rod.

I can't wait for the GAWtm model shiplist now. Great Job!!  
Title: Re: Galaxies at War
Post by: Potemkin on December 12, 2003, 09:08:39 pm
Will we be able to choose the Andros in this?


Po~
Title: Re: Galaxies at War
Post by: Rod O'neal on December 12, 2003, 10:40:31 pm
Quote:

Will we be able to choose the Andros in this?


Po~  




Yes. All of the listed races are playable. (I assume that's what you're asking?)  
Title: Re: Galaxies at War
Post by: Potemkin on December 13, 2003, 01:34:11 am
Yeppers - that's what I meant.

Now, what else do we need for the forum and the Mod- do you guys have a preference for a site?

Thanks


Po~  
Title: Re: Galaxies at War
Post by: Rod O'neal on December 13, 2003, 10:33:00 am
The forum that we had worked fine for me. If we can just get it back up with someone, that'd be great. I don't have any experience with any of the free webhosting sights to offer an opinion.

I work retail. As you can imagine, I'm pretty busy at work at the moment. I have Monday and Wednesday off this coming week. I'll try and get an update ready for Monday. If you guys haven't DL'd the original Beta and the 1st update, please do so. I don't have a lot of ftp space and I'll have to take something down in order to make room.

I've been talking to I_Mudd about his Mirror models and specs for them. I'm going to have to do a pretty major update to them to get them aligned with his models. Not a problem though.

I've been working with changing sounds and weapons textures. Anyone against doing this? Anyone have any favorite weapons textures or sound files that they can suggest or offer to be used in the mod? I DL'd some stuff from WZ's old site and Atra's site. I've been using them in my game to check out the implementation. The AGT/batch file swap system works with them. When you select the mod they go into the game. When you select the "Original" shortcut the game returns to stock. You don't have to use winzip to install the sound.zip manually. That always created a bit of trepidation for me personally when I first started modding my own game. The old, "If you screw this up your sounds won't work in your game anymore" and "Be sure to back-up your original files so you don't loose them". The AGT system takes all of the worry put of doing it manually. (Of course if you have custom files already in your game you will have to back them up. I can't take personal modifications into account. I can include an spare file in the AGT folder for people to put their custom files into and swap/save them there. Anyone who knows how to mod their own game's files shouldn't have a problem using the system.)

Any of you guys feel like taking on the shipnames.txt file? I'm terrible at coming up with names for ships. I don't really have the time to search references for historical shipnames. If someone would be kind enough to take this over for me it'd be a big help. Some of it is already done. I do have the historical Andro shipnames already in there, for example. I have the Seltorian references with my SFB stuff. I could do those too.

I have been in contact with http://www.mninter.net/~phdship/index.htm and have permission to use the SSDs there in the mod. The "Minor" races in SFB don't have all of the ship's classes available like the main empires do. There are a lot of ships done here, done correctly, to SFB specs. Escorts, carriers, etc. for the smaller races. They have been thoroughly playtested and are balanced.

That's it for now.    
Title: Re: Galaxies at War
Post by: Potemkin on December 13, 2003, 10:56:29 pm
I'm not familiar with the "historical" Andromedan ship names.  If you need more, let me know.  I can always find a good string....

As for other ship names - what races?


Po~  
Title: Re: Galaxies at War
Post by: Rod O'neal on December 13, 2003, 11:35:29 pm
Well, Tholians for starters. I haven't done any of them yet. A lot of the shipnames that I've added for all of the races are just adhoc. I just don't have the time to do it right. I will get to it eventually, if no one else does it. ADB's sight has a lot of shipnames listed for the Feds. I'm not sure about other races though. Mostly I've had to search through scenarios from SFB to find shipnames. As I said before, I've ordered modules R6 and R7. I've also ordered scenario books 1 and 2. They have them on closeout for $5.00 ea.
There's a lot of info in these books. Mostly all of the historical battles for "The General War" are in them. People who write scripts for SFC really should have them, IMO. All of the scenarios are balanced and thoroughly playtested.(Some you are supposed to loose and work real well for singleplayer against the AI if you take the weaker side.)  
Title: Re: Galaxies at War
Post by: Rogue on December 14, 2003, 10:07:08 am
Rod O'neal, I am in possesion of some string files from the Tholian Will that seems to include quite a few Tholian ship names and stuff. Would you like to see it? Perhaps a silly question, but...

On second thought, I decided to see if you had an email address under your name. You did so I sent them to that address. I'll check back for any updates.
Title: Re: Galaxies at War
Post by: Rod O'neal on December 14, 2003, 08:44:03 pm
Thanks Rogue. That's exactly what I needed. I just wonder if Brezgonne would mind if we used them? Anyone here in contact with him?  
Title: Re: Galaxies at War
Post by: anduril on December 15, 2003, 06:22:29 am
Just don't modify them, modify their scripts, have disparaging thoughts about them or look at them crosseyed.  He is of the same mold as Lord Delekhan.
Title: Re: Galaxies at War
Post by: Rod O'neal on December 15, 2003, 08:21:41 am
Quote:

Just don't modify them, modify their scripts, have disparaging thoughts about them or look at them crosseyed.  He is of the same mold as Lord Delekhan.  




 
Title: Ship Names...
Post by: Potemkin on December 15, 2003, 11:35:03 pm
So Tholians...

And...


Po~
Title: Re: Ship Names...
Post by: Rod O'neal on December 16, 2003, 12:03:23 pm
OK. Had a bit of a prob with my ftp last night. I finally have an update ready. Get it HERE. It's 6.5megs. You will need to have the previous versions installed already. This should install over the top. To make room I had to pull the older versions.

You'll need to have Karnak's EEK missions to use the .mct files. They have been edited, along with all of the other files, to have the new race names in the game. I have been trying custom weapons textures and sound files out as well. I didn't include them in the update though to keep the size down. The sound files increase the size of the mod by about 70megs by themselves!

I received a list of hull classes from I_Mudd for the Mirrors. We need to decide what other models we are going to use. This will allow me to have the correct shiplist pointers. I don't want to go too crazy with hull classes. Just to keep the size of the mod a bit reasonable. It's gonna be BIG no matter what, but it should be kept to some limit. We can have one large file for the DSL/Cable folk and use WinRar to make several smaller pkgs. for us 56Kers. Maybe e-mail me (or if someone else wants to sort through them I wouldn't mind ) with your preferences for specific models? I can sort through them and see if there are some that we generally agree on. Or maybe there'd only have one suggestion for a particular class. Some models are free for use in mods, some require notifying the modeler, and some will require seeking permission to use. I'd like to get working on this though so we can try to get this done in the not too distant future.  

Models should of course be good looking. They should also be low poly enough (or have LODs) to run in game, though. For some races this isn't a problem. Feds are the biggest poly monsters. I've managed to find plenty that look good and run fine on my PC. So, even they shouldn't be too much trouble.

Let me know if I missed any pointers or anything on the update. It's hard to keep straight exactly what's new and what I already had in my game from previous releases. I *think* that I have it all straight, but I ain't perfect (like I used to be).

That's it.          
Title: Re: Ship Names...
Post by: Klingon Fanatic on December 17, 2003, 12:05:53 pm
Thank you Rod O'neal! I will test this out tonight. I missed this yesterday because of Dinosaur Planet on the Discovery Channel, LOL.



KF
Title: Re: Ship Names...
Post by: Stylsy on December 17, 2003, 12:36:51 pm
OK guys, got some space for the forum and website thanks to Raven Night. We can get a domain later if you want one, I'm sure I can sort something with Potempkin about that one.

I'll post a link to the forum when it is up.
Title: Re: Ship Names...
Post by: Rod O'neal on December 17, 2003, 12:39:28 pm
Great news, man! This'll make it a lot easier to get stuff worked out. Thanks a lot.  
Title: Re: Ship Names...
Post by: Lepton1 on December 17, 2003, 03:54:33 pm
So what exactly is in this .exe above and what will it do to my game???  By the way, how are andros being implemented in terms of weapons??  This looks like awesome work.  Very excited.  Imagine an Andro War server!!!  Wow!!!
Title: Re: Ship Names...
Post by: Rod O'neal on December 17, 2003, 06:04:10 pm
Quote:

So what exactly is in this .exe above and what will it do to my game???  By the way, how are andros being implemented in terms of weapons??  This looks like awesome work.  Very excited.  Imagine an Andro War server!!!  Wow!!!  




The .exe above is the 3rd update to the GAW (Galaxies at War) beta mod. Without the previous builds I'm afraid that it won't do much. Once we get it further along we'll be wanting some more people to playtest. I'm hoping we get it there pretty soon.

As of right now the only Andro system implemented is the TR beams (light and heavy), which are in the game already, but unused by the stock game. SatShips are done like PFs and MWPs are in game as ftrs. Karnak has plans of implementing some additional features for the Andros and Tholians through the API (as well as a server). Testing on that hasn't begun yet.

Our Developer's forum is down at the moment, which is why I posted the update here. Sorry if that caused any confusion.  
Title: Re: Ship Names...
Post by: Potemkin on December 19, 2003, 10:58:05 pm
Good work - thanks for the extra time  I need it - extra hours at work, no extra pay!  Sometimes I hate being on salary  


Po~  
Title: Re: Galaxies at War (The mod)
Post by: ModelsPlease on December 20, 2003, 03:53:08 am
Let me start by first saying thank you to all of the incredible modelers and moders that have given me countless hours of gaming pleasure with all of the contributions to the SFC series.Your works are all truly amazing.I have been collecting and probably have at least 1 if not more of each of your works.I have been a long time reader of the Taldren forums and have finally decided to join in the discussions. I guess I finally have something to say.Anyway I would like to volunteer anyway I can for this project,as I stated earlier I have a pretty good size collection of models for the SFC series,I believe at last count my collection numbered 2000 plus,so if anyone is looking for or needs any of them please let me know.You all are amazing,you keep building them and I'll keep on collecting and using them and BTW more ModelsPlease  
Title: Re: Ship Names...
Post by: Klingon Fanatic on December 20, 2003, 10:04:12 am
I've been having a blast! Thank you Rod O' Neal!

I've been using a mix of Andromedan ships as well as the SFC3 space mod and a few SFC3 planets....



http://klingonfanatic3.20m.com/images/gaw_letterbox_edition.jpg

There are a few minor issues I've noticed so far:

A few models seem to be missing from the latest build of the Beta (sdy young space dragon) and the Mirror QBC model is named QBCH also some of the Tholian ships have a schematic but don't show shield strength numbers above them, lol.

I wish to recommend P81's Starbase 99 if you need a Mirror Universe Imperial Starbase:



http://klingonfanatic3.20m.com/images/starbase_99.jpg

Qapla!

KF

 
Title: Re: Ship Names...
Post by: Klingon Fanatic on December 21, 2003, 10:51:05 pm
Some playtesting quirks...

So there I was, I went to the shiplist under Seltorian Area Control ship and changed the model pointer to Stug/stugmod (Terradyne's heavy tug) just to play test it and when I go to play, I select it and I get one of Desty Nova's fine Seltorian cruisers instead....

Also the Seltorian BCH is not showing a schematic and has ???

As far as balance goes, I like what I've been up against so far.

The cloaking Mirror Universe Imperials are very formidable. Andromedans have a decent drone defense and the Tholians continue to work better IMHO.

I've had no CTDs so far....

I'll post with anymore issues I find.

BTW I love the other detail work you've done: 'Play GAW in SP or in the online Dynaverse'  I keep finding these cool things as well as fun ship names like the Miranda B.

KF


 
Title: Re: Ship Names...
Post by: Rod O'neal on December 21, 2003, 11:17:37 pm
Quote:

Some playtesting quirks...

So there I was, I went to the shiplist under Seltorian Area Control ship and changed the model pointer to Stug/stugmod (Terradyne's heavy tug) just to play test it and when I go to play, I select it and I get one of Desty Nova's fine Seltorian cruisers instead....




You have to change the model pointer in the host race's slot. For the Seltorians that's the Klingons (Lyrans, if the ship carries PFs). Find the B-ACS in the Klingon section and change the pointer.


Quote:

Also the Seltorian BCH is not showing a schematic and has ???



I'll fix these. The missing SSDs you don't have to report, for now. I'll work on them after I know which models are going to be used for *all* of the ships. I will correct the strings file for the ???. Continue to tell me about these. Let me know about missing shipnames as well, please.



Quote:

As far as balance goes, I like what I've been up against so far.

The cloaking Mirror Universe Imperials are very formidable. Andromedans have a decent drone defense and the Tholians continue to work better IMHO.

I've had no CTDs so far....

I'll post with anymore issues I find.

BTW I love the other detail work you've done: 'Play GAW in SP or in the online Dynaverse'  I keep finding these cool things as well as fun ship names like the Miranda B.

KF




Thanks. I'm glad you approve, so far.


     
Title: Re: Ship Names...
Post by: Karnak on December 24, 2003, 12:35:35 am
I'm starting to go through the shiplist.txt file for the GAWtm beta and it's starting to flesh out nicely.

I like the MIrror Feds and Seltorians.  I'll wait for the Andro and Tholian shiplist to be well fleshed out before I start code development on the new GAWtm missons. But, until then I've updated the current mission pack to reduce the difficulty on the planet/base defence missions cuz I thought they were a little OTT for players in CL and CA ships.

You can find the updated mission pack in the same place using the same name (datestamp 12/24/2003):

http://www.pwfe.com/EEK-Scripts/EEK-OP21.exe

Have a great Xmas everybody!!

   
Title: Re: EEK Missions
Post by: Rod O'neal on December 24, 2003, 03:29:51 am
Thanks, Karnak. I just finished DLing them.

I assume that they can be installed over the top of the old missions?

Have any of the .mct files changed? I redid the race names in them for GaW.

Have you looked at any of the other modded campaign related files in the AGT\GAW folder? I changed some stuff and was wondering if anything there would mess up online play?

Thanks for the hard work. I'm looking forward to playing them.  
Title: Re: EEK Missions
Post by: Karnak on December 24, 2003, 06:02:35 pm
You can just over-write the current SCR files. I have not changed any of the MCT files but your version will work with them.
Title: Re: EEK Missions
Post by: Klingon Fanatic on December 24, 2003, 07:11:07 pm
Thank you Karnak, D/l them now. Merry X-mas everybody!

KF
Title: Re: EEK Missions
Post by: Karnak on December 24, 2003, 07:20:38 pm
Merry Christmas Everyone!!
Title: Re: EEK Missions
Post by: Karnak on December 28, 2003, 12:26:48 am
For ease of use in locating the EEK mission scripts to be used for GAWtm, there is now a pinned thread titled "EEK OP Custom Mission Packs" in the D2 forum.  Currently, the EEK-OP v2.1 mission pack in featured there.  Now it'll be easy for GAWtm people to find the latest missions as the updates occur.

http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=238855&page=0&view=collapsed&sb=5&o=365&fpart=1  
Title: Re: EEK Missions
Post by: Stylsy on December 31, 2003, 02:24:54 pm
OK, got server space for the project from Raven, should have forum support soon.

Working on a brand new site thats more impressive. I thought about cutting it down into these main sections:

- News Updates
- Mod Information/Features
- General Race Infos
- Screenshots
- Downloads
Title: Re: Server/Forum
Post by: Rod O'neal on December 31, 2003, 09:08:41 pm
Awesome, Stylsy!

I'm still working on the specs. I'm 1/2 way through adding the Hydran ships from modules R6 & R7 (I have the Feds through Orions done. Kinda taking my time a bit. ) The only other spec change that I'm trying is giving the Andros a 15 accel spec instead of 10 (Still trying to compensate for the lack of the DisDev.). I figure that this will help make up for NOT being able to instantly move up to 12 hexes. Helps out a bit when outrunning plasmas, etc...

Great news from you though. Thanks, man. (...and I assume that we owe Raven a thankyou, as well. )  
Title: Absolutely Astounding!!!
Post by: Potemkin on January 01, 2004, 01:20:37 am
Can't thank you enough for all the work and effort you've put into the GAW mod.  Stylsy - keep it up!  

Keep Charging!!!  

 
Po~  
Title: Re: Absolutely Astounding!!!
Post by: Reverend on January 01, 2004, 01:31:37 am
Congratulations on your collective works so far, guys!  
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 01, 2004, 01:10:29 pm
Check this out - http://www.nightsoftware.com/galaxiesatwar/

A vast improvement on my first attempt, even if I say so myself.

Can EVERYONE who is still part of the mod team send me an e-mail with your Taldren username and e-mail address, I'm going to send some e-mails out.

The forums I will get sorted, I'm hosting them on a different server. Nighsoft will be our site hosting and file hosting base. I'm also going to try and use the Trek Universe Network news system on the site, and I'll need to give you infos on how to use it etc. I'll also need to give out the site's FTP details for uploading files. It would probably be best if only a few of us actually edited the site, so that things can be kept organised. The forum will make site management easier.

It's taking shape, it'll be a few weeks before I can fully commit to this cause I have exams on the way, but just letting you know I'm still plodding along with it.
Title: Re: Absolutely Astounding!!!
Post by: Klingon Fanatic on January 01, 2004, 01:29:53 pm
Wow!

Stylsy, that look new site looks sweet! I can't wait till its operational.

Love the logo too

Happy New Year Everyone!

KF
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 01, 2004, 09:42:29 pm
Quote:

Wow!

Stylsy, that look new site looks sweet! I can't wait till its operational.

Love the logo too

Happy New Year Everyone!

KF  




I couldn't agree more!

Good luck with exams. We've waited a long time to do this. A few weeks more won't matter.  
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 02, 2004, 02:29:01 pm
http://www.nightsoftware.com/galaxiesatwar/index.php - Click on Information at the top, did an introduction for us.

Can someone give me a full feature list for the mod, you know it better than I do . I could also use someone giving me a full Empire list, with full Empire names rather than abbreviations.

Cheers  
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 02, 2004, 09:19:33 pm
Hi Stylsy. The Info page has it pretty well covered. There's 4 new races (Tholians, Andromedans, Mirror Federation, and Seltorian) plus the WYN and LDR get their own slots and complete fleets. Two pirate cartels remain. The Korgath and Syndicate cartels. We decided to keep one plasma based and one drone based cartel.

The complete Empire/Race names are:
Tholian Holdfast
Andromedan Invaders
Mirror Federation (or Terran Empire if others on the team prefer)
Seltorian Tribunal
WYN Star Cluster
Lyran Democratic Republic

All of the features to be added haven't been finalised yet.

Karnak is working on scripts/campaigns and plans to add some new features through the API.

I'm adding virtually (No, not every scout and freighter. ) all of the SFB ships in print. I've even looked into some fan sights for more. The minor races in SFB don't have all of the variants available that the major empires do. Rather than try to come up with them adhoc I've gone to SFB based sights that have ship designs that have been playtested, in most cases, for 3 or 4 years. This should help insure that the designs are balanced.

New models. Lots of them!

Been messing around with modding other aspects of the game as well. New sounds, weapon textures, etc... A lot of that might end up depending on the overall size of the finished mod. I was thinking of making the "nonessential" files available as seperate downloads. Overall we're trying to make the game "new to play" by adding as much as possible. The flavor and gameplay should remain, but with lots of new stuff.          
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 03, 2004, 11:17:40 am
Thanks, I'll get that up soon as I can.
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 03, 2004, 01:42:09 pm
OK check out the 'empires' page guys, I've also updated the features list.

Could use an image of a ship representing each race in the game if someone could get that sorted. They will be cropped and sized to 200x150.

Cheers.

EDIT: Forums are back again at http://www.stylsy.co.uk/GaW/ they will probably move again later. Can the team please sign up, then I'll add you to the developers group so you can access the private forums.

Oh, and e-mail in to me if you haven't already, just so I can give all the proper infos out to the right people.
Title: Re: Absolutely Astounding!!!
Post by: Potemkin on January 03, 2004, 10:51:33 pm
You wouldn't happen to have the text files from the stories in the old forum?

Please...

 
Po~  
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 04, 2004, 06:25:32 am
Sorry, they were lost when my mysql database overloaded.

Shouldn't happen this time though.
Title: Re: Absolutely Astounding!!!
Post by: Potemkin on January 04, 2004, 11:22:09 pm
I'll see what I have on my PC.  




Po~
Title: Re: Absolutely Astounding!!!
Post by: Stylsy on January 07, 2004, 09:43:52 am
Everyone still working on the mod?
Title: Re: Absolutely Astounding!!!
Post by: Karnak on January 07, 2004, 11:10:33 am
Quote:

Everyone still working on the mod?  




I'm waiting for the completed model shiplist for Andros and Tholians.  Then I'll start configuring the missions.  In the meantime, the EEK-OP v2.1 missions are getting a really good work out on the DH123 OP dyna server and lot of productive tweaks are coming out of that experience.  Everyone thank DH123 for his help if you run into him in the D2 forums.  
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 07, 2004, 11:23:11 am
Well, you know that I am.

I just finished adding the R7 ships to the shiplist and I'm about 2/3 the way through R6.

Also working on a new installer to allow for a lite (no models) version, for the 56Kers, as well as shrinking the mods size as much as possible by copying the stock files from the game to the mods folders where needed. This should be a big help for playtesting. Once I've finished that (assuming that I don't run into any snags) I'll have an update available.

Just incase anyone from the team missed the post, you all have to go and reregister at the Mod's site ( http://www.stylsy.co.uk/GaW/ )  and send Stylsy your info again.  
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 07, 2004, 11:33:30 am
el-Karnak,
We're in a bit of a "catch 22" situation here. Without knowing exactly how the new features for the Andros and Tholians are going to effect play balance the shiplist can't be finalized. I believe that all you're gonna need added to the shiplist that's not there already are the Tholian bases. The ships for them are pretty much set. There will be a few more added, but not very many more, after this current update that I'm working on.
Is there something else specific that you need for the Andros and Tholians that I'm not aware of? I'll see if I can add it to this build so you can start at your end.  
Title: Re: Absolutely Astounding!!!
Post by: Karnak on January 07, 2004, 11:41:18 am
No, I really only need  standard CA, BC, DD, FF, CV, DN class ships (one of each class is all I need) to work with for both the Andros and Tholians.  If your update will give me those kind of ships then we should be all set. What I really want to do is have a shiplist that I can run a dyna campaign on because I unit test all my new missions in a production dyna setting in the "EEK Workship Dyna".
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 07, 2004, 11:53:55 am
Cool! All that's already in there from the previous builds. I should have the next one done within the next week. I know that the DH123 mod has some of the same type of modifications done to that shiplist as ours (ftrs/pfs for the same race.) If your campaigns have been running with his OK (no crashes etc.), they should also work with GaW (keeps fingers crossed.) In SP they seem to be fine, except for the occasional wierd alliance. Like fighting against the Gorn, in gorn space,  and getting Gorn ships as AI allies.  
Title: Re: Absolutely Astounding!!!
Post by: DH123 on January 07, 2004, 12:36:29 pm
Karnak missions work fine with the PF/Fighter donation system.  They work as good as they did on Storm Season 2.  
Title: Re: Absolutely Astounding!!!
Post by: Thu11s on January 08, 2004, 01:00:42 pm
Hi all

Can you read this post?

http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=245290&page=0&view=collapsed&sb=5&o=&fpart=1

just a couple of questions to do with Lyran tugs and see what you think. All depends how specific you want models to be regarding certain ships.

for example on a similar vain, I will be doing different models for the Lyran ships that have power packs, one with one without for example.

Thu11s
Title: Re: Absolutely Astounding!!!
Post by: Rod O'neal on January 08, 2004, 06:32:20 pm
Hi Thu11s,
I am doing the shiplist per SFB. If you do a tug model that I don't have on the list, I'll add it. The only full sized tugs in the shiplist now are the battle tug and space control tug. I also have a couple light tactical transports spec'd out (light battle transport and light carrier transport). It would be cool to have the cargo versions in there as well. If you do a cargo/battle variant then I'll spec it accordingly. ie; no FA weapon arcs.

As far as the DL size goes. The installer doesn't actually save duplicate files. So, for example, any texture maps that are identical between various models will only be saved by the installer pgm one time and then written as many times as needed during the install. Same goes for brk.mods. If you were to make 3 models that used the same textures and break models then only the three different .mod files would actually increase the size of the DL. The textures and break models would only be saved once and then rewritten as many times as needed. The actual increase in the size of the mod would be minimal. I'm not saying that you have to do it that way. It's just a suggestion if you're concerned about the DL size.

I so appreciate you doing models with the mod in mind. Thanks a lot, man!    
Title: Re: Absolutely Astounding!!!
Post by: Potemkin on January 08, 2004, 09:33:04 pm
Way to go, Dude!

I'm starting on the Andromedan Campaign - if you don't have something already.  Note - it's still in the 'I'm think'n about it' phase...  

What about scenarios - do we need some separate Andro scenarios?  And I still don't have Visual C++

 
Po~  
Title: My Status Report
Post by: Stylsy on January 14, 2004, 08:12:52 am
Exams and all that cr*p are over now, so plenty of time to focus on this.



^^ New Site Banner ^^

The website now contains:
- Working News System
- Full Race List (with short info)
- SFC/GaW Background Info
- Details on mod features
- EEK Missions Downloadable

The forums are now permanently (I promise!) at http://dynamic2.gamespy.com/~starmada/tunforum/index.php?h=1&pf=91&c=27.

They are at TUN because 1. lots of bandwith, 2. I have admin control 3. large community there gaining interest in the mod. I will be able to customise the template for our boards soon as well.

Please can everyone involved in the mod even those just doing ship models sign up over there and give me your username so you can have access to our developer board. We don't have to keep our mod discussion to one thread that way, and we can get community players interested in the mod into discussions over there. We will have more boards for bug reports, dynaverse discussion etc when we make the mod public.

Where is everyone anyways - especially Darkmatrix? Are all ship models done now, I know specs and missions are being worked on. I guess we can save that discussion to the dev forum.

It would also be nice to get a full team list on the website, including all the ship modellers.
Title: Re: My Status Report
Post by: Klingon Fanatic on January 14, 2004, 05:54:15 pm
Whew!

Some great news indeed!


Thank you Stylsy!


See you there!

KF
Title: TUN
Post by: Potemkin on January 14, 2004, 11:50:27 pm
I'm there!

Potemkin

 
Po~
Title: Re: TUN
Post by: Thu11s on January 16, 2004, 04:34:18 am
Hi all, I'm in too, erm, same username.... etc.....

Thu11s    
Title: Beta Update
Post by: Stylsy on January 16, 2004, 05:30:00 am
OK KF, Po and Thu11s, you all have access to our developer board at TUN, you also have moderator privilages in all the GaW Boards.

Theres a new beta update avaliable, thanks to Rod O'Neal, and you can grab the link over at the developer board.
Title: Re: Beta Update
Post by: Rod O'neal on January 16, 2004, 07:08:23 pm
Quote:

OK KF, Po and Thu11s, you all have access to our developer board at TUN, you also have moderator privilages in all the GaW Boards.

Theres a new beta update avaliable, thanks to Rod O'Neal, and you can grab the link over at the developer board.  




The "update" is just that, an update. If you don't have the previous build already installed don't bother getting it. There's a lot of model pointers in the shiplist/ftrlist that you need the previous builds for and some other misc. things (shortcuts, files, etc.) That aren't included. I'll upload a full beta later tonight and get the links to everyone that needs it. The update is only around 3megs. The full version is about 24megs and I'm on dialup. So, I have to wait 'til the phone can be tied up for a while.

Does anyone have a problem with a 24meg DL? If it would be better I could break it up. It's smallest as a single DL. If I divide it up it'll probably end up as 3X 10meg pkgs. or so.

It's awesome to have you signed up, Thu11s. Your designs are fantastic. I know that you've already been contributing, but now we can "officially" bug you.

   
Title: Oooowww!
Post by: Potemkin on January 16, 2004, 11:40:52 pm
A moderator...

All that power!  Muwhahahahahahaha!  Hawhehehehehooo!


Po~  
Title: Re: Oooowww!
Post by: Karnak on January 18, 2004, 10:47:59 pm
I'm there!!
Title: Re: Oooowww!
Post by: Klingon Fanatic on January 20, 2004, 05:51:22 pm
Rod,

This mod keeps getting better and better!  Can't wait fot Thulls' Lyrans and I Mudd's Imperials....

Oh yeah,  the Tholian fighters are still flying backwards LMAO!

'PLAY GAW' for the play tab is awesome as are all the extra details you've added to change the game from OP to GAW, LOL.

Some ??? (two so far) and no ship schematics on some but nothing that detracts from my enjoyment of this mod.

Overall no real complaints or concerns at the present time.

I'll post some pics when I get my models folder back in order.

Qapla!

KF
Title: Re: Beta Update
Post by: Mariner on January 20, 2004, 07:59:24 pm
May I ask if there are openings for concept and/or ship designers in GaW currently? I'd like to help, especially with the Terrans.

If your are curious about qualifications, I have worked as a semi-professional researcher and advisor on a few mods for A1 and A2, and have extensive familiarity with ST canon (as well as when to ignore it too )  
Title: Re: Beta Update
Post by: Stylsy on January 21, 2004, 03:53:25 am
Well as far as the Terrans go, we are waiting for I_Mudd to report in on his progress, and I am currently doing some retextures. I'm sure we could use the help though, so I'll let the others fill you in in more detail.
Title: Re: Beta Update
Post by: Karnak on January 23, 2004, 11:08:18 am
It seems that OP will have SQL back-end versioned Server Kit coming out.  Assuming that it actually works without crashing under the load of more than 20 users, how about we make the GAWtm dyna a SQL server dyna?  I'll make the changes to the EEK missions as I write them and the settings for the missions will be configurable from a PHP web page.  Just an idea I had.  
Title: SQL Q's
Post by: Rod O'neal on January 23, 2004, 11:04:30 pm
I've read a bit about the SQL. Would you mind filling us in on what it can/should do, please?  
Title: Re: SQL Q's
Post by: Karnak on January 24, 2004, 08:18:32 am
Two major improvements that an OP/SQL dyna would give over a standard OP/flatfile DB dyna is that different DV shifts can be given for Player versus Player matches vis-a-vis Player versus AI matches.  So, now the PvP matches will become more important without the need of using a disengagement rule to ban a player from a hex of a certain time period.  Instead, a PvP match would simply shift the DV multiple times that of a regular PvAI match.  In addition, to streamlining rule enforcement you can use the mission scripts to shift the economy value for certain missions like convoys.  Also, you use can use the SQL back-end to set up configuration parameters for the missions so now the admin. can easily change the settings for the mission for items such mission difficulty, AI generation, officer ranks, etc. Using the SQL back-end to configure the missions builds on existing Taldren functionality so it should be pretty robust.

Those are the 2 major practical improvements that I can think of for using SQL as the back-end database.

There are a lot more ideas in these threads that could be eventually looked at:

http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=246946&page=8&view=collapsed&sb=5&o=365&fpart=1

http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=247471&page=7&view=collapsed&sb=5&o=365&fpart=1  
Title: Re: Galaxies at War (The mod)
Post by: FireSoul on January 26, 2004, 10:53:22 pm
Hey. You. GaW people:

Quote:


I made a skirmish script which loads up every model for a given race, then blows the ship up. Basically, this is a quick test for all the models within given races. A bad model will usually result in a CTD.

Download:  http://klingon.stasis.ca/sources_and_utils/Ski_test_models.scr

Screenshot:  http://pet.dhs.org/~firesoul/sfc2/test_models/models_tester.JPG






Enjoy.
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on January 27, 2004, 04:59:52 pm
Quote:

Hey. You. GaW people:

Quote:


I made a skirmish script which loads up every model for a given race, then blows the ship up. Basically, this is a quick test for all the models within given races. A bad model will usually result in a CTD.

Download:  http://klingon.stasis.ca/sources_and_utils/Ski_test_models.scr

Screenshot:  http://pet.dhs.org/~firesoul/sfc2/test_models/models_tester.JPG






Enjoy.  




This is a GREAT idea and a fantastic way to check the shiplist before I get into a campaign game and CTD because of a model problem.

Thank you Firesoul!

KF
Title: Re: Galaxies at War (The mod)
Post by: FireSoul on January 27, 2004, 07:07:10 pm
Quote:



This is a GREAT idea and a fantastic way to check the shiplist before I get into a campaign game and CTD because of a model problem.

Thank you Firesoul!

KF  





I needed it for myself, and found a few little nasties I had to fix, but I am sure this can be used by anybody..
.. btw, I updated the .SCR just tonight if you already downloaded it.

-- Luc
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on January 31, 2004, 01:52:14 pm
Rod,

Please check out the shiplist with Firesoul's new model tester.

This program has discovered some models that don't generate (non-model related anomolies it states) and the Lyrans don't show up (based on the way the shiplist is?)

I CTD when I get to the GCM in the current GAW shiplist. I don't think it has anything to do with custom models either.

I, Mudd how about an update please.

Qapla!
Title: Re: Galaxies at War (The mod)
Post by: FireSoul on January 31, 2004, 03:12:36 pm
Quote:

Rod,

Please check out the shiplist with Firesoul's new model tester.

This program has discovered some models that don't generate (non-model related anomolies it states) and the Lyrans don't show up (based on the way the shiplist is?)





.. it was found that an entry with some wrong data will prevent generation. In my case the L-DDs are marked as "DESTOYER", not "DESTROYER", and this is enough to prevent ship generation.


Quote:


I CTD when I get to the GCM in the current GAW shiplist. I don't think it has anything to do with custom models either.




.. look at the logfile. Where did it end? Ship generation, or when it's trying to blow it up and test the break model?

-- Luc
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on January 31, 2004, 06:50:48 pm
Quote:

Rod,

Please check out the shiplist with Firesoul's new model tester.

This program has discovered some models that don't generate (non-model related anomolies it states) and the Lyrans don't show up (based on the way the shiplist is?)

I CTD when I get to the GCM in the current GAW shiplist. I don't think it has anything to do with custom models either.

I, Mudd how about an update please.

Qapla!  




Will do.

I checked the shiplist and ftrlist in Dave's "shiplist checker" and it passed fine, except for some missing break mods, which wouldn't cause a crash. Since we haven't settled on any definative models yet, I wasn't worried about that, though. I will try FS's script as well. Thanks for the heads-up.  
Title: Re: Galaxies at War (The mod)
Post by: DH123 on February 11, 2004, 12:50:52 pm
Bump.   So when you guys going live?  
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on February 11, 2004, 01:14:17 pm
Well I believe Rod is finishing up the shiplists and finalising missions with Karnak, then it's a case of adding models..
Title: Re: Galaxies at War (The mod)
Post by: Potemkin on February 13, 2004, 10:54:01 pm
Hi guys!

I've been a bit busy with work and studying and such.  I have a bit of Andro campaign material if you are interested in having a story - The "Pirate" story just doesn't sit well with me as an Invader  Would this be  relatively easy to change?


Po~    
Title: Re: Galaxies at War (The mod)
Post by: Karnak on February 13, 2004, 11:00:21 pm
Quote:

Well I believe Rod is finishing up the shiplists and finalising missions with Karnak, then it's a case of adding models..  




I am starting up a good working relationship with Bonk and Dizzy regarding coding up missions that use Andros and Tholians on a dyna using SQL as the database back-end.  We'll be testing out missions on Bonk's SFB_OP mods that will be used for GAWtm.
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on February 14, 2004, 01:18:11 am
Quote:

Quote:

Well I believe Rod is finishing up the shiplists and finalising missions with Karnak, then it's a case of adding models..  




I am starting up a good working relationship with Bonk and Dizzy regarding coding up missions that use Andros and Tholians on a dyna using SQL as the database back-end.  We'll be testing out missions on Bonk's SFB_OP mods that will be used for GAWtm.  




Hmmm. Dizzy got to you too, did he?  
Title: Re: Galaxies at War (The mod)
Post by: Karnak on February 14, 2004, 07:44:58 pm
Yeah, he's quite persistent, hehe.

We are all in the "Slave Girls of Orion Development forum at www.bozobits.com/forums .  Sign up and join in.
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on February 15, 2004, 12:10:23 pm
OK, I've found that the Multiplayer script "Communication Breakdown" is not working with the current Galaxies at War shiplist..

Am I reading correctly  that Bonk's shiplist is ursurping Rod O' Neal's current GAW shiplist? Did I miss a staff meeting? If I remember correctly, Bonk's shiplist and the Fleetdock13 models to support it are over 100MB!! Ouch for us 56kers!

Finally, where are the links agin to the latest GAW Beta? We have a few requests looking for the Taldren GAW stuff and DarkMatrix's corrected versions of some of the models.

Qapla!

KF
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on February 15, 2004, 11:30:37 pm
Quote:


Am I reading correctly that Bonk's shiplist is ursurping Rod O' Neal's current GAW shiplist? Did I miss a staff meeting? If I remember correctly, Bonk's shiplist and the Fleetdock13 models to support it are over 100MB!! Ouch for us 56kers!





Nope. Seperate mods.

Quote:


Finally, where are the links agin to the latest GAW Beta?





I'll e-mail you the link. First I have to find it though. I had it saved on my PC and had to reinstall my browser and lost it. It should be in my ftp software though. (I hope )    
Title: Re: Galaxies at War (The mod)
Post by: Bonk on February 18, 2004, 06:54:12 am
 
Quote:

  Am I reading correctly that Bonk's shiplist is ursurping Rod O' Neal's current GAW shiplist? Did I miss a staff meeting? If I remember correctly, Bonk's shiplist and the Fleetdock13 models to support it are over 100MB!! Ouch for us 56kers!




I am certainly not trying to usurp the GAW mod, I'm going try to finish SFB_OP_04 in time to try contribute a little to GAW as well. Two totally different projects - mine is mostly old models and GAW will be mostly new models as I understand it, as well as some important differences in the shiplists. Also the next version of SFB_OP will be considerably smaller using the new lzma compression of the NSIS installer (up to 60% smaller?)...

I'll head over to the GAW development forum soon and grab a copy to analyse and I'll give my feedback and suggestions.    
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on February 18, 2004, 06:13:20 pm
Its all tongue-in-cheek Bonk, LOL.

I was pathetic in my parody of the scene in ST: III;  Kirk to McCoy upon breaking out of the asylum about Kirk telling him, "That's what you get for missing staff meetings."

KF
Title: Re: Galaxies at War (The mod)
Post by: Potemkin on February 25, 2004, 11:50:14 pm
Been busy for the past month - and things won't slow down until last week of March. With all this prep work for the upcoming inpspection and the doctor visits, and the fence I am putting up and...  Gads - I need a vacation!

I hope y'all are doing fine.  I'll drop in to check the forum - make sure folks are being nice and what not.  Working the Andro scenario list, sorta...  And something is wrong with my PC - can't seem to link to multiplayer games - within my network.  Odd.

Take care!


Po~  
Title: Re: Galaxies at War (The mod)
Post by: Merlinfmct87 on February 27, 2004, 03:50:05 pm
Just wanted to BUMP and show my support.

Thanks so much for working on this, it's going to be a blast to play with the fleet I'm in.  
Title: Re: Galaxies at War (The mod)
Post by: Mariner on March 12, 2004, 06:35:48 pm
Sorry if I haven't much of a help to you. I kind of abandoned my ISS Greene because I just couldn't make it work. But, I think that I could possibly make new shuttles or fighters. Those would only need to be simple, and simple I can do.

BTW, am I a GAW member or still a contributor? Sorry if you were counting of me in the past weeks, but I'm ready to model now.  
Title: Re: Galaxies at War (The mod)
Post by: Rod O'neal on March 13, 2004, 11:22:22 pm
Hey man, don't worry about how much you can contribute. Anything that someone does that can be used, will be, as far as I'm concerned. Member or contributer? We aren't that official. LOL

Right now Karnak is working on the scripts with Dizzy et al. Once he's got something workable we can see about trying it for GaW. Their Andros and Thols are different from what's in our shiplist. The concepts should still be applicable though. Hopefully it won't be ingraved in stone and some changes for balance can be done to them. I'm kinda in limbo til Karnak gets to us.

Sorry to everyone that it's taking so long. I haven't given up and pulled the plug. Even though it's been frustrating at times. Hopefully it won't be too long now.  
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on March 14, 2004, 04:28:28 pm
I haven't had a chance to make much progress either, going to look for basic ship classes for each race.
Title: Re: Galaxies at War (The mod)
Post by: Klingon Fanatic on March 14, 2004, 04:43:57 pm
Which reminds me...

Rod,

Do you have/want every kitbash made of P81s Odyssey BB and Explorer CA?

 DM and others have made FDXs through BBs (No carriers that I'm aware of) This fleet would be a GREAT  Mirror universe Imperial fleet if you use the D2 Araxes and Excalibur as part of the Imperial fleet. I use the Okinawa Atheorhaven has as the Mirror FF and the high poly Akula (Stock DD) retextured by DTW as the Mirror DD.  I use Heavens Eagle's Scorpio Corvette as their heavy fighter and the Kodiak by P81 as their carrier. I use the Kodiak Shuttle by P81 as their shuttle and I think I will use the recently released Valkyrie fighter as their base fighter.

I use the Churchill retextured by Captain Ron as my FCX and the Loknar Refit as my FDX in this mod.

Also the Klinks should get the Gorkon Carrier by Atrahasis.

Tholian fighters and shuttles: I have at SFU KA style retextures of Hollis J. Woods Tholians available.


KF
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on March 15, 2004, 07:05:59 am
Thats great KF, can you send them over my way? I can start to build up a model collection. Any other models you can find would be great.

What would you guys think of using the P81/Atra D2 model pack from Roms/Klink/Fed?
Title: Re: Galaxies at War (The mod)
Post by: JohnOBX on March 17, 2004, 11:07:32 am
I just wanted to lend my moral support for this effort, since I don't have a clue about scripting, model making or anything else.  I can't wait to check this out when it is finished.

I noticed in the beginning of this thread the call went for scripters and other talented individuals to participate in this effort.  While I don't have many technical skills, I would like to offer my services as a proof reader/editor for any dialogue that may take place in the course of this game.  (Or anywhere that non-technical text may appear).  I can be reached at my e-mail address (fiveobx@aol.com) if any of the head-knockers on this project want to take me up on the offer.

Again, great idea...

 
Title: Re: Galaxies at War (The mod)
Post by: Merlinfmct87 on March 19, 2004, 06:46:35 pm
Another bump for support. BTW, I can edit spec files quite well, if you need it. I doubt it, you probably have millions of offers with a project that sounds this cool.

Merlin  
Title: Re: Galaxies at War (The mod)
Post by: MarianoDT on March 23, 2004, 02:33:18 pm
Any news?
If it is not too much to ask, any release date?

Thanks,

Mariano
 
Title: Re: Galaxies at War (The mod)
Post by: Karnak on March 23, 2004, 02:36:34 pm
Quote:

Any news?
If it is not too much to ask, any release date?

Thanks,

Mariano
   




Play Andro (ie. Prime Cartel) and/or Tholian (ie. Korgath Cartel) on Bonk's SFBOP's dyna. and try the Enemy Sweep Patrol mission.  If you play Andro, Deep Scan something.  If you play Tholian, tractor an enemy ship.
Title: Re: Galaxies at War (The mod)
Post by: KBF-HangNail on March 24, 2004, 08:50:15 pm
So When will this mod be released. Sounds fun. Cant wait too see all the new models. and too see the gameplay itself.  
Title: Re: Galaxies at War (The mod)
Post by: Mariner on April 28, 2004, 08:14:23 pm
Rod, could you post some beta screenies (like one or two) by any chance? I'd like to use them in my SFC2 Power Point Presentation, as part of the mod section (which takes up about half of the 12 slides ) I need them by tomorrow, though I could just use Stysly's old ones...

Or not.
Title: Re: Galaxies at War
Post by: Sleeper on May 07, 2004, 06:54:10 pm
how about the brien.  
Title: Re: Galaxies at War
Post by: Rod O'neal on May 07, 2004, 08:34:41 pm
I'm afraid that the Brien(sp?) will have to wait for a TNG mod. The races are all set as it is.

Just as an FYI, there was a bit of a crisis that's seemed to have passed (hopefully ). The hardest part right now, and the part that requires the most technical knowledge, are the scripts. There's also the matter of the models. Some ships are kinda slated in that haven't been made yet. many of the ships also require some modifications to make them work right with the shiplist (mostly hardpointing) and to get them all to look right together. We don't want the models to look slapped together. We want the fleets to look like they were all actually done by the same race in the same era. Right now that's not a biggie though. Even if all of the models were ready, there's still other stuff to do.

Sorry that it's taking so long. If it turns out as intended though it should be worth the wait.
Keep the faith, all.    
Title: Re: Galaxies at War
Post by: Klingon Fanatic on May 24, 2004, 02:38:19 pm
Thanks for the update Rod.

KF
Title: Re: Galaxies at War
Post by: Merlinfmct87 on May 27, 2004, 09:08:35 pm
Consider the Faith officially under Klingon Guard, it ain't going anyplace...

Also, It's Breen(just wanted to clear that up, you can play them in the Chris Jones TNG mod).

Keep up the excellent work, I look forward to this release!

Merlin

And THANK YOU THANK YOU THANK YOU for the update!!!

   
Title: Re: Galaxies at War
Post by: Windfox on June 18, 2004, 09:23:19 pm
Reading through this thread I noticed a few people wondering about the LMC races... I found some information about them here:

http://www.adastragames.com/downloads/LMC_SFB.html  
Title: Re: Galaxies at War
Post by: Rod O'neal on June 18, 2004, 10:16:48 pm
Thanks for the link. Good info.  
Title: Re: Galaxies at War (The mod)
Post by: Darkdrone on June 30, 2004, 03:07:34 am
bump to page one

can someone stick this for the Gaw guys please

DD
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on June 30, 2004, 03:58:11 am
Looks like my posts from the last few Taldren days didn't make it.

I'm willing to make a new website on my webspace, and help test the mod and use the betas to show people what we are up to. I could also recommend models to use.
Title: Re: Galaxies at War (The mod)
Post by: Rod ONeal on June 30, 2004, 11:40:35 am
I'm trying very hard to get a beta ready. I was actually hoping to have something today. I still am. Although it's looking like it might not quite be ready. It depends on how much actual time I can spend on it and how my concentration holds up.

I will put up a version that uses mostly stock models. The "new races" models will have to be included, but the original races will use stock models. I figured that the others who have been involved in this could pick custom models for them. I'll have a folder in the models directory for all of the new models with renamed stockers to hold the places. Just replace them with the customs. If there are additional variants that you all want to add, that can be worked out for a final version.

I'm hoping to keep this upload as compact as possible to make it easy to try out. Just the modified specfiles and the needed additional models.

Well, back to work. 8)   
Title: Re: Galaxies at War (The mod)
Post by: Merlinfmct87 on June 30, 2004, 12:50:18 pm
I'm trying very hard to get a beta ready. I was actually hoping to have something today. I still am. Although it's looking like it might not quite be ready. It depends on how much actual time I can spend on it and how my concentration holds up.

I will put up a version that uses mostly stock models. The "new races" models will have to be included, but the original races will use stock models. I figured that the others who have been involved in this could pick custom models for them. I'll have a folder in the models directory for all of the new models with renamed stockers to hold the places. Just replace them with the customs. If there are additional variants that you all want to add, that can be worked out for a final version.

I'm hoping to keep this upload as compact as possible to make it easy to try out. Just the modified specfiles and the needed additional models.

Well, back to work. 8)   

Best of luck. I've got to get back to my ships as well...

Merlin
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on June 30, 2004, 02:36:03 pm
Sounds great!
Title: Re: Galaxies at War (The mod)
Post by: KBF-Crim on July 01, 2004, 12:54:25 pm
Cool...glad to hear this wasnt derailed...

Now if we could only get code and do andros and tholians for real... ::)
Title: Re: Galaxies at War (The mod)
Post by: KBF-Nail on July 21, 2004, 09:19:04 pm
That Would Be Great. 


 ;D
Title: Re: Galaxies at War (The mod)
Post by: Rod ONeal on July 21, 2004, 11:03:18 pm
Cool...glad to hear this wasnt derailed...

Now if we could only get code and do andros and tholians for real... ::)

Man, if we could I'd never buy or play another combat sim again. I was wondering, does anyone know what the cost of getting Discreet to do a script for Gmax for a game is, like their "Tempest" plugin? If Quicksilver doesn't want their source code made public, maybe we could go this route. I had heard the figure of $10,000.00 mentioned once. I have no idea if that's correct or not. That would allow for so many things, not the least of which would be a modeling plugin for Gmax. From what I understand you can have any part of the game that you want accessible through a windows type GUI. Even an idiot like me could have fun with that.

Just dreamimg here. ::) In the meantime, yeap, work continues on. I spent a few hours on it today. I spend a few hours on it almost everyday. I'm actually starting to run out of stuff that needs to be done. A bit of fine tuning and looking for errors is about all that's left.
Title: Re: Galaxies at War (The mod)
Post by: Stylsy on July 22, 2004, 01:03:49 pm
Looking forward to seeing it Rod!