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I hereby change my vote to GAW!
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The responses here tell me just why it is the SFC line is now essentially over, and why it would be best for the next Trek starship sim to come from a different developer and producer (Taldren is going to kick major ass at console games with Black-9 sounding wonderful, and I'd be shocked if Activision wanted to do another ST ship sim given the lack of popoularity of this one).
Time to leave all the baggage far, far behind. A fresh start would be best.
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Do enlighten us, how exactly do the responses here explain to you why the SFC series should be over?
Because those who posted prefered the ORIGINAL concept SFC/SFB, and not the current "generation"?
What it shows me, is that there is a pretty damn good reason for the sales of SFC3 to be in the tank, as was the box office take for Nemesis...
Have a nice day!
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Do enlighten us, how exactly do the responses here explain to you why the SFC series should be over?
Because those who posted prefered the ORIGINAL concept SFC/SFB, and not the current "generation"?
What it shows me, is that there is a pretty damn good reason for the sales of SFC3 to be in the tank, as was the box office take for Nemesis...
Have a nice day!
wrong again ajtk..
and that "pile of cash" is very minute as is the following when you talk about publishing a video game that cost $$$ to produce and the complete marketing scheme. (there are more people playing total annihilation and quake, etc still than sfc series than those still playing sfc2)
that said, who knows what will happen. maybe taldren will produce a game in which would allow someone to create a mod (ala counter-strike) which would give that sect of people what they wish for.
again, though, its about $$$ in the end and who knows. but ajtk - you are very, very wrong in your assesment. there are many, many reasons.. you are also failing to take into consideration the the profile of those who visit this board vs those who play the game. the demographics and this poll is not scientific - if anything its skewed - but thats another matter.
give sfc3 a demo on time or before release.. give the game a patch and fix some of the out of sync errors/ exploits and its a completely different ball game.
whether its a game based on sfb rule set or not, i believe the results would have been similar.. with maybe the sfb rule set not doing as well solely because of the reviews from the pcgamer type magazines. remember, sfc3 was the HIGHEST rated sfc series - somthing people need to think long and hard about. taldren did quite a bit right with it. that doesnt mean its prefect and things could need a tweak here and there -but they did do quite a bit right, like it or not.
btw, market wise nemsis may have flopped, but another movie with bill shatner and company would not have done as well either - and i am a much bigger fan of that than patrick stewart. as much as a trek geek as i am, i think one of the things that hurt nemisis the most was launching it the week before TT.. and trek just might be slipping a bit from over saturation..
so again ajtk - whether you like it or not, there are many, many factors out there.
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I agree with the racial flavoring of SFC1. They had racial screens at every level, obviously the pattern of SFC in this manner is disturbing. At this rate, SFC4 will be an all text game with a single font and no graphics at all.
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btw, market wise nemsis may have flopped, but another movie with bill shatner and company would not have done as well either - and i am a much bigger fan of that than patrick stewart. as much as a trek geek as i am, i think one of the things that hurt nemisis the most was launching it the week before TT.. and trek just might be slipping a bit from over saturation..
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whether its a game based on sfb rule set or not, i believe the results would have been similar.. with maybe the sfb rule set not doing as well solely because of the reviews from the pcgamer type magazines. remember, sfc3 was the HIGHEST rated sfc series -
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oy..
.. here we go, the old arguments again.
-- Luc
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komodo is right on all points.
Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
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op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op.
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there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use - but they decided not to.
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Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
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If you remove the online gameplay context, OP is a superior game all the way to EAW. There is NOTHING to recommend EAW over OP. OP has absolutely everything EAW does and more. If you don't like Advanced era, you need not play with them.
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Its only the popularity of the EAW online that made it a more attractive game, and we all know why that is, but its not the fault of the game itself, only the politics surrounding it.
W.
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A functional D2 is why EAW is king of SFC2. And Advanced era(particulary 2X) is Wisconsin's finest. <snip>
I'm curious, how would politics have anything to do with the fact that the OP Dynaverse doesn't work? I think I can safely say that the majority of D2 pilots would move to OP if they ever fix it, simply because of the possibilities it offers.
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simple ted... a) there are ways of removing the x ships without making a downloadable shiplist. simple fix.
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Removing x-ships accomplishes nothing. You can take out all the x ships you want and the OP dynaverse still simply does not work. The cartel map interaction bugs kill it cold. If Articfire patches the dynaverse then maybe something can be made of it. Until then........
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Removing x-ships accomplishes nothing. You can take out all the x ships you want and the OP dynaverse still simply does not work. The cartel map interaction bugs kill it cold. If Articfire patches the dynaverse then maybe something can be made of it. Until then........
Should this poll be re-posted once OP D2 fixes are public?
-- Luc
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I'm not sure. I think to comment now would possibly invoke the Hiesenburg(sp--I know I mangled that one) effect.
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Originally posted by Nanner:
last time ajtk.. my only point in responding to you is simply this: there were many factors to why sfc3 has not sold as well as people had hopped - you cannot pin it on any single thing. just as if i were to sit here and say (if sfc3 was successful) that the sole reason for its success was the rule change. that just is not true. most people bought/buy sfc because a) its trek and b) its the best game out there pitting trek ships against each other. it really is that simple.
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Originally posted by Nanner:
See.. if rule sets where the ONLY reason for sfc rise/fall, then you fail to talk about is the success/ lack of financial success of Orion Pirates. It was a stand alone expansion pack which actually comes to the closest to emulating sfb.. i do not see many people playing it while it is superior to eaw in every aspect.
regarding marketing, etc.. it could have been bill shatner or patrick stewart and it probably would have flopped - period. this goes much deeper than what you think.
that said, however, if you were to do your marketing research - you will find that the people with demographics lean toward the tng - like it or not. i am by far a tmp person more than tng (do not try to equate tng/tos with sfb/nonsfb rule sets - that is false.. im talking about trek - not rule sets) and i even realize it.
if you stick your head outside of this community and look around at other games and what takes to drive/ build them - it is simple economics that regardless of what rule set, there are issues. (there are more people playing total annihilation now than sfc2 - and TA came out a couple of years before sfc2 - and thats not talking about games like rainbow 6 or even mech warrior 3 or 4).
finally.. its not so much being antisfb as it is saying that things can be improved on.. if that is antisfb - then hey, ill wear that badge proudly simply because sfb is not sacred scripture or text. its an evolving rule set which may work great for pen and paper stuff.. but many, many things change or need to be changed.. or can be improved on with the use of a computer.
if you like 100% pure sfb straight up with no adaptations, then i do recommend www.sfbonline.com (i think thats it). the fact remains, that even with sfc1/2/op, there is more different with it and sfb than similar. why? because the game is of realtime nature.
one last thing about this "poll" regarding scientific and nonscientific.. i would say that this forum represents a skewed segment of the population - just as most any forum does. this is a fact, not opinion. so before anyone takes anything from it- i would caution against it. that would be regardless of the results.
so ajtk - please vent your anger some where else. the "fact" is, there are many, many things that effect the situation.
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finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
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i operate on 2 premis
a) never make an argument personal
b) only respond - do not start threads.
thanks.
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Oh I was thinking of the past...
Commando ships, 'minimaxing' (still laughing over that one), etc...
Most of these 'comments' led to nerfing of the Klingon shiplist.
Keep on rollin' 'em bud
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In the real world, nobody got what they wanted, except maybe the people who wanted to see OP fail, though even they probably were hurt by the mess in the long run.
So, what it comes down to for many who have struggled on in hopes that OP D2 would someday be fixed is we just want to see what Taldren could do with it given a chance. It may never be all it could be, but it could be pretty solid given a bit of effort.
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Originally posted by Nanner:
finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
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Originally posted by Nanner:
finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
Well, this how I see things from the perspective of someone that only started playing EAW seriously since last summer and come from a non-involved race, the ISC.
1) G Drone Racks Issues:
Nanner and other get into a debate about G racks and suddenly out of nowhere an "instense" dislike for the Feds arise that put a stigma of Fed players everywhere. So, either a) the Feds were trying to keep a weapons advantage or b) All the non-Fed players don't know what they are talking about. Sound to me like they were trying to "pull" some fairness into the game over your objections. If you need an example on how the G rack will be fixed in dyna play then you should take a look at Dizzy's upcomming SG3 dyna when it comes out.
2) SFC3:
Nanner starts ragging on D2 about a month ago and suddenly the whole Fed community is up in arms and we got fleets leaving the CIC en masse. Looks like the "feet did the walking" on that argument.
Nanner, next time you post, use detailed, concrete and material facts, not abstract assertions in your "smoke and mirrors" show.
thanks,
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There wont be one if the OP d2 is not fixed
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komodo is right on all points.
Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
as far as the "immersive universe SFB ". i can almost garuantee with out a doubt there has been more written about trek than sfb. go to any book store for the past how many years and you can find on the self dozens of star trek books. just as with OP, however, it is what people decide to put into it.
does "sfb" have a good back ground with an intriguing story and missions- you bet! but that does not make it the lone game (let alone trek) with such a back ground.. nor does it mean a game cannot be successful without such a back ground. it is simply one of the things which make that particular game unique. it does not mean that its rule set is any better (or worse) than any other rule set. in fact, i would argue that if you looked at the bigger picture that many people might argue differently as there have been other successful trek games (although not many).
for what its worth, i do look at the facts - i simply do not put blinders on and keep an open mind to what makes a good game. however, that conflicts some people's perceptions, such as your self - more than likely because of differing back grounds, demographics and what we look for in a good game. end of story.
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There are quite a few people who play EAW who would have fought tooth and nail to get people to play OP dyna had someone bothered to fix the glaring problems that ruin OP dyna play. That said, there were some very cool OP campaigns that saw a very nice turnout...turnout rivaling the best EAW campaigns (at times). These campaigns flourished despite all the problems with OP. I wonder how much more popular it could have been if anybody could have been bothered to FIX THE FREAKING GAME.
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Instead OP-D2 was not just an uphill battle (like EAW) but an assault up a cliff in a blizzard.
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Well from the SP POV answer is clear:
SFC2:EAW
Why?... Because of content... pure and simple... Number of WORKING DIFFERENT MISSIONS... You may think.. but OP has
more missions... But all the bugs just cripple it... I'm making this analysis base on ACTUAL status...not on vague
rumors of new patch or whatever.
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From DYNA POV?... To be honest... I'm quite dissapointed with it... It just another way of online matches (with even
additional bugs...) I think that there is little difference with a GSA ladder (unless of course you like painting things
blue ).
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As a conclusion... SFC series with EAW dyna concept is and should be DEAD. If Taldren wants to refloat the series to
turn it again a profitable project, IMHO, they should remade Dyna to a REAL strategic battleground where ships and fleets
need to change based on the STRATEGIC GOAL they want to achieve.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
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You know, I sure hope some folks at Taldren take note of this thread. There are some seriously good pros and cons coming up here that may help them in future patch or development decisions.
FireSoul, I think you and "Evil" Dave have done wonders -- more in the last 3 months than Taldren has done for OP in over a year.
I'm actually quite surprised that so many people have chosen OP as their favorite, or qualified their choice with "if OP D2 worked, then ..."
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Nanner, thanks for the kudos about the hard work the OP admins have done in the past, but someone was absolutely correct in saying if our hard work could have gone into improving the campaign experience rather than trying to make it half-workable, OP D2 would have been much better. Heck, just within the SFCX group we have come up with at least 2-3 campaign ideas, "major" and otherwise, that would be really cool, only to have to put them off indefinitely because of the D2 bugs. I'm sure the other admins could say the same. We've also come up with ways to work with what we have in the cartel layer issue only to be confronted with the speed bug, inability to do neutral coop, broken missions, etc. In the end, some of us refocused our energies elsewhere, like SFC3 testing, because we couldn't make any progress with OP in its current state.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter. We want to have a dedicated shiplist (specialized to our needs and "corrected" per SFB specs similar to FireSoul's list) and specific VCs (rather than the general each planet = X pts., each base = Y pts., etc.).
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One more thing I'd like to bring attention to is SQL for OP. Unless things have changed drastically since I was last "in-the-know," OP DOES NOT HAVE SQL. Then again, EAW's SQL support, I think, is still considered in a test state. SFC3's SQL support seems to be getting there, but still unofficial. If the other two are going to have SQL support, OP should, too. Castrin has a lot of things he would like to do, but can't without SQL.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
You better warm up that campaign engine if my guess is correct.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
You better warm up that campaign engine if my guess is correct.
Toasty!!
.. are you one of those that didn't sign an NDA??
.. I sure did, way back when..
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Well, if he's "guessing" out loud, I may just have to ramp up preparations, just in case.
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The thing is,we are the hardcore SFC/SFB/Star Trek types. We don't exactly represent the general public. We still play games that the average player put on the shelf along time ago.
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The thing is,we are the hardcore SFC/SFB/Star Trek types. We don't exactly represent the general public. We still play games that the average player put on the shelf along time ago.
And there in exists the crux; is there enough ST/SFC/SFB PC-Gamers to sell 500,000 units world wide within 90 days?
Best,
Jerry
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
Wasn't that released for the C64 too? Right around the time of PoR (Pools of Radiance) I believe.
Best,
Jerry
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Not even SFC1 sold 500,000 copies in 90 days...and that was the best selling game in the series.
I just don't see that as being possible...not for a niche game like SFC.
Does anyone know how many copies Bridge Commander sold?
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Apparently what passes for a true Star Trek game is mostly rubbish, at least from the point of view of somebody who finds Napoleonic miniatures, Panzer Blitz and SFB enjoyable. I think that Sid Meier is responsible for a lot of angst since he made Age of Rifles and let me first enjoy PC games.
Anyhow if there is nothing else to look forward to except FPS and RTS games based on how quick your reflexes are then something is going to be missing for a while. Patching OP will fill that void for a bit I suppose, but I don't see anything else on the horizon. A LAN version of OP would be useful too. Even very good looking games like ORB and Haegemonia still can't give you the same combined tactical and strategic multiplayer experience though.
Best not to think about the future in case it happens.
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
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Perhaps we ought not to keep attempting to make whatever version of SFC into SFB, but we sure ought to be able to adapt some of the principles that provide the tactical depth most of us know and love from SFB to SFC. We ought also be able to come up with some sort of online campaign system that provides a heck of a lot more strategic depth than DV3, or even DV2, for that matter.
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Btw, fwiw, SFC(1) sold 350,000 copies in its first year of release*. That is still 150,000 units shy of a "profitable" title according to Erik Bethke in his book " Game Development and Production " .
*Game development and Production, Erik Bethke--Chapter 3, pp24.
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The optimum solution would be for the game to have a slider between the rulesets....
SFB<----------()--------->TV
Imagine how much money could be made if they made everyone happy at the same time with the same game
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
A skipped a few-days worth of classes at university to play Pirates on my old 80286. Loved that game.
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Perhaps we ought not to keep attempting to make whatever version of SFC into SFB, but we sure ought to be able to adapt some of the principles that provide the tactical depth most of us know and love from SFB to SFC. We ought also be able to come up with some sort of online campaign system that provides a heck of a lot more strategic depth than DV3, or even DV2, for that matter.
.. .. yes, but to what extent? Introduction of completely non-SFB features like warping around annoy me..
.. as for a more in-depth campaign system, I have a few ideas I want to toy with. However I have more pressing SFC-related things to do right now, believe it or not. Stay tuned.
-- Luc
FireSoul
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The only think I like about the warping around in SFC3 is the ability to save time closing in on AI targets and the ability to get the hell of the map in a snap. I'd gladly live without that to see "tactical warp" either go away or be severely limited.
As for "to what extent." Good question...and one that will likely never be answered difinitively, though we have been trying for quite some time around here.
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"However, it is HIGHLY unlikely that without D+D there would have ever been a Diablo, wouldnt you agree?"
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The main issue I have against warping is..
..well..
.. because of it, you can't have seeking weapons.
-- Luc
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Actually,tactical warping is something that has been missing all along. It would be great to pull a "Picard manuever" or hear the engines straining to out-run heavy plasma. Definately should have been part of a Trek game. As far as seeking weapons , missles are ok but only as a "poor man's" weapon on freighters,pirates,escort shipts,etc.As for plasma, never made any sense as a seeking weapon ; HOW??? no guidance system (and people talk about "magic photons"). The speed of plasma should be increased so you'd have to warp to escape it,makes much more sense. The only true seeking weapon outside of missles should be a special Fed homing torpedo. I don't have a machine that can run SFC3 so i would like these kinds of things in OP (I know thats never gonna happen though).
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"inspired bythe board game Star Fleet Battles"...."uses a great deal of the SFB material,but has also made some changes and enhancements" - Orion Pirates manual Introduction. (for those who may have lost their manual) Inspired by but NOT SFB. The enhancements I think are necessary to help capture the flavor of Trek,something a board game could never do. So for me , bring on the enhancements to make a great game even better.For a strictly SFB-based game, break out the card table.
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Inspired by but NOT SFB. The enhancements I think are necessary to help capture the flavor of Trek,something a board game could never do.
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Personally (this is totally subjective), I feel that SFC actually boosted SFB more than the other way around. I don't know if the Interplay/ADB contract stated the SFB material had to be included, but I bet it got ADB more than a few new customers or reintroduced old ones to the game. I have bought all the mainstream (alpha sector) SFB modules of the current ruleset from ADB's site. I don't even PLAY SFB anymore, and didn't have a ton of opportunities to do so in the '80s when I WAS playing. Those SFB products are a wealth of information for SFC mods -- I know that much, at least.
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I hereby change my vote to GAW!
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The responses here tell me just why it is the SFC line is now essentially over, and why it would be best for the next Trek starship sim to come from a different developer and producer (Taldren is going to kick major ass at console games with Black-9 sounding wonderful, and I'd be shocked if Activision wanted to do another ST ship sim given the lack of popoularity of this one).
Time to leave all the baggage far, far behind. A fresh start would be best.
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Do enlighten us, how exactly do the responses here explain to you why the SFC series should be over?
Because those who posted prefered the ORIGINAL concept SFC/SFB, and not the current "generation"?
What it shows me, is that there is a pretty damn good reason for the sales of SFC3 to be in the tank, as was the box office take for Nemesis...
Have a nice day!
Quote:Quote:
Do enlighten us, how exactly do the responses here explain to you why the SFC series should be over?
Because those who posted prefered the ORIGINAL concept SFC/SFB, and not the current "generation"?
What it shows me, is that there is a pretty damn good reason for the sales of SFC3 to be in the tank, as was the box office take for Nemesis...
Have a nice day!
wrong again ajtk..
and that "pile of cash" is very minute as is the following when you talk about publishing a video game that cost $$$ to produce and the complete marketing scheme. (there are more people playing total annihilation and quake, etc still than sfc series than those still playing sfc2)
that said, who knows what will happen. maybe taldren will produce a game in which would allow someone to create a mod (ala counter-strike) which would give that sect of people what they wish for.
again, though, its about $$$ in the end and who knows. but ajtk - you are very, very wrong in your assesment. there are many, many reasons.. you are also failing to take into consideration the the profile of those who visit this board vs those who play the game. the demographics and this poll is not scientific - if anything its skewed - but thats another matter.
give sfc3 a demo on time or before release.. give the game a patch and fix some of the out of sync errors/ exploits and its a completely different ball game.
whether its a game based on sfb rule set or not, i believe the results would have been similar.. with maybe the sfb rule set not doing as well solely because of the reviews from the pcgamer type magazines. remember, sfc3 was the HIGHEST rated sfc series - somthing people need to think long and hard about. taldren did quite a bit right with it. that doesnt mean its prefect and things could need a tweak here and there -but they did do quite a bit right, like it or not.
btw, market wise nemsis may have flopped, but another movie with bill shatner and company would not have done as well either - and i am a much bigger fan of that than patrick stewart. as much as a trek geek as i am, i think one of the things that hurt nemisis the most was launching it the week before TT.. and trek just might be slipping a bit from over saturation..
so again ajtk - whether you like it or not, there are many, many factors out there.
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I agree with the racial flavoring of SFC1. They had racial screens at every level, obviously the pattern of SFC in this manner is disturbing. At this rate, SFC4 will be an all text game with a single font and no graphics at all.
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btw, market wise nemsis may have flopped, but another movie with bill shatner and company would not have done as well either - and i am a much bigger fan of that than patrick stewart. as much as a trek geek as i am, i think one of the things that hurt nemisis the most was launching it the week before TT.. and trek just might be slipping a bit from over saturation..
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whether its a game based on sfb rule set or not, i believe the results would have been similar.. with maybe the sfb rule set not doing as well solely because of the reviews from the pcgamer type magazines. remember, sfc3 was the HIGHEST rated sfc series -
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oy..
.. here we go, the old arguments again.
-- Luc
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komodo is right on all points.
Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
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op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op.
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there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use - but they decided not to.
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Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
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If you remove the online gameplay context, OP is a superior game all the way to EAW. There is NOTHING to recommend EAW over OP. OP has absolutely everything EAW does and more. If you don't like Advanced era, you need not play with them.
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Its only the popularity of the EAW online that made it a more attractive game, and we all know why that is, but its not the fault of the game itself, only the politics surrounding it.
W.
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A functional D2 is why EAW is king of SFC2. And Advanced era(particulary 2X) is Wisconsin's finest. <snip>
I'm curious, how would politics have anything to do with the fact that the OP Dynaverse doesn't work? I think I can safely say that the majority of D2 pilots would move to OP if they ever fix it, simply because of the possibilities it offers.
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simple ted... a) there are ways of removing the x ships without making a downloadable shiplist. simple fix.
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Removing x-ships accomplishes nothing. You can take out all the x ships you want and the OP dynaverse still simply does not work. The cartel map interaction bugs kill it cold. If Articfire patches the dynaverse then maybe something can be made of it. Until then........
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Removing x-ships accomplishes nothing. You can take out all the x ships you want and the OP dynaverse still simply does not work. The cartel map interaction bugs kill it cold. If Articfire patches the dynaverse then maybe something can be made of it. Until then........
Should this poll be re-posted once OP D2 fixes are public?
-- Luc
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I'm not sure. I think to comment now would possibly invoke the Hiesenburg(sp--I know I mangled that one) effect.
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Originally posted by Nanner:
last time ajtk.. my only point in responding to you is simply this: there were many factors to why sfc3 has not sold as well as people had hopped - you cannot pin it on any single thing. just as if i were to sit here and say (if sfc3 was successful) that the sole reason for its success was the rule change. that just is not true. most people bought/buy sfc because a) its trek and b) its the best game out there pitting trek ships against each other. it really is that simple.
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Originally posted by Nanner:
See.. if rule sets where the ONLY reason for sfc rise/fall, then you fail to talk about is the success/ lack of financial success of Orion Pirates. It was a stand alone expansion pack which actually comes to the closest to emulating sfb.. i do not see many people playing it while it is superior to eaw in every aspect.
regarding marketing, etc.. it could have been bill shatner or patrick stewart and it probably would have flopped - period. this goes much deeper than what you think.
that said, however, if you were to do your marketing research - you will find that the people with demographics lean toward the tng - like it or not. i am by far a tmp person more than tng (do not try to equate tng/tos with sfb/nonsfb rule sets - that is false.. im talking about trek - not rule sets) and i even realize it.
if you stick your head outside of this community and look around at other games and what takes to drive/ build them - it is simple economics that regardless of what rule set, there are issues. (there are more people playing total annihilation now than sfc2 - and TA came out a couple of years before sfc2 - and thats not talking about games like rainbow 6 or even mech warrior 3 or 4).
finally.. its not so much being antisfb as it is saying that things can be improved on.. if that is antisfb - then hey, ill wear that badge proudly simply because sfb is not sacred scripture or text. its an evolving rule set which may work great for pen and paper stuff.. but many, many things change or need to be changed.. or can be improved on with the use of a computer.
if you like 100% pure sfb straight up with no adaptations, then i do recommend www.sfbonline.com (i think thats it). the fact remains, that even with sfc1/2/op, there is more different with it and sfb than similar. why? because the game is of realtime nature.
one last thing about this "poll" regarding scientific and nonscientific.. i would say that this forum represents a skewed segment of the population - just as most any forum does. this is a fact, not opinion. so before anyone takes anything from it- i would caution against it. that would be regardless of the results.
so ajtk - please vent your anger some where else. the "fact" is, there are many, many things that effect the situation.
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finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
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i operate on 2 premis
a) never make an argument personal
b) only respond - do not start threads.
thanks.
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Oh I was thinking of the past...
Commando ships, 'minimaxing' (still laughing over that one), etc...
Most of these 'comments' led to nerfing of the Klingon shiplist.
Keep on rollin' 'em bud
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In the real world, nobody got what they wanted, except maybe the people who wanted to see OP fail, though even they probably were hurt by the mess in the long run.
So, what it comes down to for many who have struggled on in hopes that OP D2 would someday be fixed is we just want to see what Taldren could do with it given a chance. It may never be all it could be, but it could be pretty solid given a bit of effort.
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Originally posted by Nanner:
finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
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Originally posted by Nanner:
finally, karnak - the reality of the matter is i understand the process about g-racks, etc too well. i understand the implications of what many were trying to pull in the name of sfb. (hence my problem with rules lawyers)
Well, this how I see things from the perspective of someone that only started playing EAW seriously since last summer and come from a non-involved race, the ISC.
1) G Drone Racks Issues:
Nanner and other get into a debate about G racks and suddenly out of nowhere an "instense" dislike for the Feds arise that put a stigma of Fed players everywhere. So, either a) the Feds were trying to keep a weapons advantage or b) All the non-Fed players don't know what they are talking about. Sound to me like they were trying to "pull" some fairness into the game over your objections. If you need an example on how the G rack will be fixed in dyna play then you should take a look at Dizzy's upcomming SG3 dyna when it comes out.
2) SFC3:
Nanner starts ragging on D2 about a month ago and suddenly the whole Fed community is up in arms and we got fleets leaving the CIC en masse. Looks like the "feet did the walking" on that argument.
Nanner, next time you post, use detailed, concrete and material facts, not abstract assertions in your "smoke and mirrors" show.
thanks,
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There wont be one if the OP d2 is not fixed
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komodo is right on all points.
Kieran, op was what the community made it. there were by far more bugs with eaw than when op came out. this was a conscience decision by many in the eaw community to snub op. there might be a bug or two left in op, but nothing that could be over come if people wanted to embrace it and use it - but they decided not to. the decision to dump op was purely political. of course what i find funny to some degree is that op is more sfb like than eaw ranging from maulers to k-fx arcs. <shrug>
as far as the "immersive universe SFB ". i can almost garuantee with out a doubt there has been more written about trek than sfb. go to any book store for the past how many years and you can find on the self dozens of star trek books. just as with OP, however, it is what people decide to put into it.
does "sfb" have a good back ground with an intriguing story and missions- you bet! but that does not make it the lone game (let alone trek) with such a back ground.. nor does it mean a game cannot be successful without such a back ground. it is simply one of the things which make that particular game unique. it does not mean that its rule set is any better (or worse) than any other rule set. in fact, i would argue that if you looked at the bigger picture that many people might argue differently as there have been other successful trek games (although not many).
for what its worth, i do look at the facts - i simply do not put blinders on and keep an open mind to what makes a good game. however, that conflicts some people's perceptions, such as your self - more than likely because of differing back grounds, demographics and what we look for in a good game. end of story.
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There are quite a few people who play EAW who would have fought tooth and nail to get people to play OP dyna had someone bothered to fix the glaring problems that ruin OP dyna play. That said, there were some very cool OP campaigns that saw a very nice turnout...turnout rivaling the best EAW campaigns (at times). These campaigns flourished despite all the problems with OP. I wonder how much more popular it could have been if anybody could have been bothered to FIX THE FREAKING GAME.
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Instead OP-D2 was not just an uphill battle (like EAW) but an assault up a cliff in a blizzard.
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Well from the SP POV answer is clear:
SFC2:EAW
Why?... Because of content... pure and simple... Number of WORKING DIFFERENT MISSIONS... You may think.. but OP has
more missions... But all the bugs just cripple it... I'm making this analysis base on ACTUAL status...not on vague
rumors of new patch or whatever.
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From DYNA POV?... To be honest... I'm quite dissapointed with it... It just another way of online matches (with even
additional bugs...) I think that there is little difference with a GSA ladder (unless of course you like painting things
blue ).
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As a conclusion... SFC series with EAW dyna concept is and should be DEAD. If Taldren wants to refloat the series to
turn it again a profitable project, IMHO, they should remade Dyna to a REAL strategic battleground where ships and fleets
need to change based on the STRATEGIC GOAL they want to achieve.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
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You know, I sure hope some folks at Taldren take note of this thread. There are some seriously good pros and cons coming up here that may help them in future patch or development decisions.
FireSoul, I think you and "Evil" Dave have done wonders -- more in the last 3 months than Taldren has done for OP in over a year.
I'm actually quite surprised that so many people have chosen OP as their favorite, or qualified their choice with "if OP D2 worked, then ..."
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Nanner, thanks for the kudos about the hard work the OP admins have done in the past, but someone was absolutely correct in saying if our hard work could have gone into improving the campaign experience rather than trying to make it half-workable, OP D2 would have been much better. Heck, just within the SFCX group we have come up with at least 2-3 campaign ideas, "major" and otherwise, that would be really cool, only to have to put them off indefinitely because of the D2 bugs. I'm sure the other admins could say the same. We've also come up with ways to work with what we have in the cartel layer issue only to be confronted with the speed bug, inability to do neutral coop, broken missions, etc. In the end, some of us refocused our energies elsewhere, like SFC3 testing, because we couldn't make any progress with OP in its current state.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter. We want to have a dedicated shiplist (specialized to our needs and "corrected" per SFB specs similar to FireSoul's list) and specific VCs (rather than the general each planet = X pts., each base = Y pts., etc.).
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One more thing I'd like to bring attention to is SQL for OP. Unless things have changed drastically since I was last "in-the-know," OP DOES NOT HAVE SQL. Then again, EAW's SQL support, I think, is still considered in a test state. SFC3's SQL support seems to be getting there, but still unofficial. If the other two are going to have SQL support, OP should, too. Castrin has a lot of things he would like to do, but can't without SQL.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
You better warm up that campaign engine if my guess is correct.
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That said, if the forthcoming OP patch DOES fix the speed bug, look for an SFCX campaign shortly thereafter.
You better warm up that campaign engine if my guess is correct.
Toasty!!
.. are you one of those that didn't sign an NDA??
.. I sure did, way back when..
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Well, if he's "guessing" out loud, I may just have to ramp up preparations, just in case.
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The thing is,we are the hardcore SFC/SFB/Star Trek types. We don't exactly represent the general public. We still play games that the average player put on the shelf along time ago.
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The thing is,we are the hardcore SFC/SFB/Star Trek types. We don't exactly represent the general public. We still play games that the average player put on the shelf along time ago.
And there in exists the crux; is there enough ST/SFC/SFB PC-Gamers to sell 500,000 units world wide within 90 days?
Best,
Jerry
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
Wasn't that released for the C64 too? Right around the time of PoR (Pools of Radiance) I believe.
Best,
Jerry
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Not even SFC1 sold 500,000 copies in 90 days...and that was the best selling game in the series.
I just don't see that as being possible...not for a niche game like SFC.
Does anyone know how many copies Bridge Commander sold?
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Apparently what passes for a true Star Trek game is mostly rubbish, at least from the point of view of somebody who finds Napoleonic miniatures, Panzer Blitz and SFB enjoyable. I think that Sid Meier is responsible for a lot of angst since he made Age of Rifles and let me first enjoy PC games.
Anyhow if there is nothing else to look forward to except FPS and RTS games based on how quick your reflexes are then something is going to be missing for a while. Patching OP will fill that void for a bit I suppose, but I don't see anything else on the horizon. A LAN version of OP would be useful too. Even very good looking games like ORB and Haegemonia still can't give you the same combined tactical and strategic multiplayer experience though.
Best not to think about the future in case it happens.
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
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Perhaps we ought not to keep attempting to make whatever version of SFC into SFB, but we sure ought to be able to adapt some of the principles that provide the tactical depth most of us know and love from SFB to SFC. We ought also be able to come up with some sort of online campaign system that provides a heck of a lot more strategic depth than DV3, or even DV2, for that matter.
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Btw, fwiw, SFC(1) sold 350,000 copies in its first year of release*. That is still 150,000 units shy of a "profitable" title according to Erik Bethke in his book " Game Development and Production " .
*Game development and Production, Erik Bethke--Chapter 3, pp24.
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The optimum solution would be for the game to have a slider between the rulesets....
SFB<----------()--------->TV
Imagine how much money could be made if they made everyone happy at the same time with the same game
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OT but had to say it :Sid Meier was and is one of the "great ones".
I still remember playing one of his games, "Pirates" ,in 2 disks that monoplized the drive of the Amiga 500 for like 1 year.
A skipped a few-days worth of classes at university to play Pirates on my old 80286. Loved that game.
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Perhaps we ought not to keep attempting to make whatever version of SFC into SFB, but we sure ought to be able to adapt some of the principles that provide the tactical depth most of us know and love from SFB to SFC. We ought also be able to come up with some sort of online campaign system that provides a heck of a lot more strategic depth than DV3, or even DV2, for that matter.
.. .. yes, but to what extent? Introduction of completely non-SFB features like warping around annoy me..
.. as for a more in-depth campaign system, I have a few ideas I want to toy with. However I have more pressing SFC-related things to do right now, believe it or not. Stay tuned.
-- Luc
FireSoul
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The only think I like about the warping around in SFC3 is the ability to save time closing in on AI targets and the ability to get the hell of the map in a snap. I'd gladly live without that to see "tactical warp" either go away or be severely limited.
As for "to what extent." Good question...and one that will likely never be answered difinitively, though we have been trying for quite some time around here.
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"However, it is HIGHLY unlikely that without D+D there would have ever been a Diablo, wouldnt you agree?"
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The main issue I have against warping is..
..well..
.. because of it, you can't have seeking weapons.
-- Luc
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Actually,tactical warping is something that has been missing all along. It would be great to pull a "Picard manuever" or hear the engines straining to out-run heavy plasma. Definately should have been part of a Trek game. As far as seeking weapons , missles are ok but only as a "poor man's" weapon on freighters,pirates,escort shipts,etc.As for plasma, never made any sense as a seeking weapon ; HOW??? no guidance system (and people talk about "magic photons"). The speed of plasma should be increased so you'd have to warp to escape it,makes much more sense. The only true seeking weapon outside of missles should be a special Fed homing torpedo. I don't have a machine that can run SFC3 so i would like these kinds of things in OP (I know thats never gonna happen though).
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"inspired bythe board game Star Fleet Battles"...."uses a great deal of the SFB material,but has also made some changes and enhancements" - Orion Pirates manual Introduction. (for those who may have lost their manual) Inspired by but NOT SFB. The enhancements I think are necessary to help capture the flavor of Trek,something a board game could never do. So for me , bring on the enhancements to make a great game even better.For a strictly SFB-based game, break out the card table.
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Inspired by but NOT SFB. The enhancements I think are necessary to help capture the flavor of Trek,something a board game could never do.
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Personally (this is totally subjective), I feel that SFC actually boosted SFB more than the other way around. I don't know if the Interplay/ADB contract stated the SFB material had to be included, but I bet it got ADB more than a few new customers or reintroduced old ones to the game. I have bought all the mainstream (alpha sector) SFB modules of the current ruleset from ADB's site. I don't even PLAY SFB anymore, and didn't have a ton of opportunities to do so in the '80s when I WAS playing. Those SFB products are a wealth of information for SFC mods -- I know that much, at least.