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Taldrenites => General Starfleet Command Forum => Topic started by: Centauri Vaughn on October 27, 2004, 02:24:17 pm

Title: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: Centauri Vaughn on October 27, 2004, 02:24:17 pm
       

What is Fleet Pick?

Fleet Pick is a customized multiplayer mission program that allows a Host Player to set up various types of skirmish battles for Starfleet Command II Orion Pirates.

Players can choose between two teams, Team A or Team B and can have up to eight allied AI Team Ships on their side. The Host can also designate ships, starbases, planets etc. for all Human Players by selecting the 'Host Selected' option or allow Human Players to select their own ships by choosing the 'Player Selected' option.

FEATURES:

1. 1-6 Human Players.

2. Can be Player vs Player, Player vs AI, or both Player vs Player with AI's.

3. Host can assign ships to (Client) Players or Players can select their own ships. Total of 22 Ships / Objects.

4. Host can assign up to 20 individual Ship Starting Positions on the Map.

5. Human Player Teams (Team A or Team B) can have up to 8 AI Ships, assigned to their team. This allows for setting up Base Assaults, Planetary Assaults, Armada Type Skirmishes; pretty much any type of skirmish that you can think up. 

6. Fleet Pick creates a "Fleet Pick Startup.txt" on your machines local C:\ Drive. This file displays all ships that have been generated in your custom Game Set. Model Developers can use this feature to pin point Mods that do not show due to folder assigning errors. 

7. At the end of each match Fleet Pick will create a ''FleetPick Records.txt'' file (Local C:\ Drive) on all user machines. This file will display all ship objects that were destroyed, disengaged, captured and remaining during the game. This feature makes Fleet Pick ideal for online Multiplayer Tournaments.

8. Fleet Pick also works hand in hand with "Ship Edit" for easy viewing and selection of ships and/or objects  from the ShipList.txt file.

9. Includes a Game Set ("FPData.DAT" data storage file) feature that allows you to store your customized skirmishes for later use. You can create and save as many Game Sets you desire.
     
10. Fleet Pick is a Universal Program. It will work with the Original 2552, Firesoul's OP+3.4, Chris Jones TNG, and anything else thats out there for OP.

SCREEN SHOTS:
(http://www.12omega.com/Images/FleetPickScreen2.jpg)

The Map Viewer gives the user a visual perspective for assigning Ship Start Positions.

(http://www.12omega.com/Images/FleetPickMapScreen.jpg)


Fleet Pick and Firesoul's OP+ 3.4:

(http://www.12omega.com/Images/FPScreenOP4.jpg)

(http://www.12omega.com/Images/FPScreenOP2.jpg)

(http://www.12omega.com/Images/FPScreenOP3.jpg)

(http://www.12omega.com/Images/FPScreenOP1.jpg)



Output Text File: "Fleet Pick Records.txt" 
==================================================
                  Fleet Pick Records         
==================================================

GAME SET: 'Team ShipYard Defence'
SETTINGS: 'Host Selected Ships'
DIFFICULTY LEVEL: ( Admiral )
==================================================

Player Team 1 (A Team Ship)
    Ships Remaining:
        Ship Name 'Player Team A'; Type R-XCB; Endgame Health 88.1%
    Ships Disengaged:
        Ship Name 'Player Team A'; Type R-XCB; Disengaged during game.
    Ships Destroyed:

Player Team 2 (B Team Ship)
    Ships Remaining:
        Ship Name 'Player Team B'; Type K-XCA; Endgame Health 91.5%
    Ships Disengaged:
    Ships Destroyed:

AI Team 7: (A Team Ship)
    Ships Remaining:
    Ships Disengaged:
    Ships Destroyed:
        Ship Name 'AI Team A'; Type R-XCA
        Ship Name 'AI Team A'; Type R-XDP
        Ship Name 'AI Team A'; Type R-XDP
        Ship Name 'AI Team A'; Type R-XDD
        Ship Name 'AI Team A'; Type R-XCF
        Ship Name 'AI Team A'; Type R-XDD
        Ship Name 'AI Team A'; Type R-DEF
        Ship Name 'AI Team A'; Type R-FRD

AI Team 8: (B Team Ship)
    Ships Remaining:
        Ship Name 'AI Team B'; Type K-FRD; Endgame Health 100.0%
        Ship Name 'AI Team B'; Type F-XDD; Endgame Health 84.8%
        Ship Name 'AI Team B'; Type K-XDD; Endgame Health 20.8%
        Ship Name 'AI Team B'; Type F-DEF; Endgame Health 100.0%
        Ship Name 'AI Team B'; Type K-XCA; Endgame Health 92.6%
    Ships Disengaged:
    Ships Destroyed:
        Ship Name 'AI Team B'; Type K-XDG
        Ship Name 'AI Team B'; Type F-XCB
        Ship Name 'AI Team B'; Type F-XDG
-------------------------------------------------------------------------------------------------------------

Output Text File: "Fleet Pick Startup.txt"
 **************************************************
           Fleet Pick Startup       
*********************************
GAME SET: 'Team ShipYard Defence'
SETTINGS: 'Host Selected Ships'
DIFFICULTY LEVEL: ( Admiral )
*********************************

SHIPS CREATED:
=================================

Player Team 1 (A Team Ship)
    Ships Created:
        Ship Name 'Player Team A'; Type R-XCB; Start Position Index 'M';

Player Team 2 (B Team Ship)
    Ships Created:
        Ship Name 'Player Team B'; Type K-XCA; Start Position Index 'W';

AI Team 7: (A Team Ship)
    Ships Created:
        Ship Name 'AI Team A'; Type R-FRD; Start Position Index 'M';

        Ship Name 'AI Team A'; Type R-XDD; Start Position Index 'I';

        Ship Name 'AI Team A'; Type R-XDP; Start Position Index 'K';

        Ship Name 'AI Team A'; Type R-XDD; Start Position Index 'I';

        Ship Name 'AI Team A'; Type R-XDP; Start Position Index 'K';

        Ship Name 'AI Team A'; Type R-DEF; Start Position Index 'J';

        Ship Name 'AI Team A'; Type R-XCF; Start Position Index 'O';

        Ship Name 'AI Team A'; Type R-XCA; Start Position Index 'G';

AI Team 8: (B Team Ship)
    Ships Created:
        Ship Name 'AI Team B'; Type K-FRD; Start Position Index 'W';

        Ship Name 'AI Team B'; Type K-XDG; Start Position Index 'S';

        Ship Name 'AI Team B'; Type F-XDD; Start Position Index 'U';

        Ship Name 'AI Team B'; Type F-XDG; Start Position Index 'S';

        Ship Name 'AI Team B'; Type K-XDD; Start Position Index 'U';

        Ship Name 'AI Team B'; Type F-DEF; Start Position Index 'T';

        Ship Name 'AI Team B'; Type K-XCA; Start Position Index 'Y';

        Ship Name 'AI Team B'; Type F-XCB; Start Position Index 'Q';

***************************************


You can download Fleet Pick and other mission scripts for SFCII OP and SFCIII (TNG)
here: http://www.12omega.com/sfc.html


 
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: el-Karnak on October 27, 2004, 02:52:06 pm
Cool. :D
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: RazalYllib on October 27, 2004, 05:41:57 pm
Kool...have some positive karma for your hard work
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: Chris Jones on November 02, 2004, 07:25:46 am
PLAY THIS!!
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: IndyShark on November 13, 2004, 10:43:26 am
This is VERY cool. Thanks!
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: Chris Jones on December 13, 2004, 06:49:36 am
Indy -

Try this with Universe At War..   ;D
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: _Rondo_GE The OutLaw on February 17, 2005, 05:00:58 pm
Man you have been busy busy busy
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: FA Frey XC on March 16, 2005, 12:17:54 pm
Bump!!
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: d4v1ks on January 23, 2018, 08:51:20 am
Man...
I have to admit that i discovered SFC in a very late phase.
No more than a hand of years ago.

But let me tell you,
This idea in the form of the FleetPick2A project is just amazing.

Using your program with the little mission map editor i did allows me to me to create almost every possible scenario within SFC2OP.
2 teams, 22 objects, plus the extra objects that i can add with the map editor, like meteorites, black holes, standard planets, suns, etc, to enhance the look of the map... It is even hard to conceive an working idea that could work better than this 2 things together. And i understand what, and how you did it. So i can appreciate it in its full depth.
Title: Re: New Mission Release: Fleet Pick v2.A for SFCII Orion Pirates
Post by: TAnimaL on January 25, 2018, 01:53:19 pm
It's funny how "long" these games have been around, and some of us nearly as long, yet "new" things keep getting discovered and found. Fleetpick can be a very useful scenario maker, and now with your map editor... oh boy. I wonder what else can be found...