Um just one little question. all I see in the yards are CCs, CAs, and CLs=Death Trap. I'm a Droner! I need my DF ;D
Um just one little question. all I see in the yards are CCs, CAs, and CLs=Death Trap. I'm a Droner! I need my DF ;D
Any way to make sure that everybody, or nobody starts on a home base/planet? Before the reset, I signed on as both mirak and fed. The fed account signed on in a hex that I could supply in, the mirak account did not.
I've been too busy with AOTK2 to logon the forge, but will get on tonight.
Just keep Soreyes' droner off my a**. ;)
Signed on today and everything seemed to work Okay. Would gladly sign on to fly with/against human players any time.
Wait so what youre saying is in future campaigns, we could tell the shipyard to make a ship that we want, and after one turn it will be there? Awesome!
I also note that wioth my first account that it take 25 to 35 seconds on the counter to actually get onto the map screen, while it's usually 5 seconds on the typical server.
I was unable to sign on with a second account with your reset. I had 2 accounts on monday, but when I went this afternoon to add a gorn account in addition to my mirak, I watched the clock count down to almost zero, so I gave up after 3 or 4 attempts at this. I also note that wioth my first account that it take 25 to 35 seconds on the counter to actually get onto the map screen, while it's usually 5 seconds on the typical server.
The important part to note there is that I used a separate valid gamespy account. I also tried another account by using the "change the case of one letter of the e-mail" trick, it would not let me login and timed out on login counting down after the security check.
It is entirely possible that that old trick will no longer work with the changes made to the serverkit, that was never an intended feature, but rather a non-critical bug.
It is also possible, since you said you had two accounts yesterday that gamespy has changed their login server behaviour in terms of case-sensitivty in the e-mail address...
So, did you use a separate gamespy account or the change one character of the e-mail address trick?
I changed a letter to uppercase, which worked yesterday, but not today.
Have DF Will Travel ;D
One other thing I noticed was a very nice selection of missions. To me it seemed that there were a equal amount of EEK, TG, and ED missions
72 missions in total, up to 3 offered at a time, 19 TG missions, 19 EEK missions, 33 ED missions and one stock mission (starbase construction).
Bonk,
I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).
I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.
I'm I gonna goof something up if I let it install to the game directory ??
Bonk,
I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).
I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.
I'm I gonna goof something up if I let it install to the game directory ??
You should run the OP+ restore on your desktop. ;)
Missions seem to work fine but time warping seemd to be present
Took 2 different missions, both drew a Gorn HDD+ (YFA 7) in 64.
EDIT -Third mission had my CC draw a Gorn CA and a FLG+ (YFA 7)
OH GAWD!!!!!!! I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D
A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D
Be glad you're allied to the Hydrans!
QuoteBe glad you're allied to the Hydrans!
Um Bonk the nearist Hydran Hex is about 30 Hexes away :o ;D
One was a "courier" mission- that seemed to be a fancy name for simply killing the enemy ship
(two planets in it, maybe I was suppose to beam someone down, but it ended when the AI died so..)
Other was called Patrol and one was 'Deep Space Patrol" (I think) that was me vs the Two Gorn ships.
Bonk,
I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).
I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.
I'm I gonna goof something up if I let it install to the game directory ??
If you have the Enhancement Pack installed and could login to AOTK2 (with Tracey's latest scripts) then you do not need The Forge Scripts pack - it contains the exact same scripts (selected ones) and would simply overwite the existing scripts.
You should run the OP+ restore on your desktop. ;)QuoteYes, run the OP+ restore, then uninstall the AOTK2 files using the add/remove programs dialog. And you should be all set to go!
You should run the OP+ restore on your desktop. ;)QuoteYes, run the OP+ restore, then uninstall the AOTK2 files using the add/remove programs dialog. And you should be all set to go!
I don't see an OP+ restore, but I did change back to OP+ from within mod chooser. I guess I can remove AOTK2 with add/remove since AOTK2 isn't active, right??
OH GAWD!!!!!!! I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D
A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D
One was a "courier" mission- that seemed to be a fancy name for simply killing the enemy ship
(two planets in it, maybe I was suppose to beam someone down, but it ended when the AI died so..)
Other was called Patrol and one was 'Deep Space Patrol" (I think) that was me vs the Two Gorn ships.
Ah thanks, odd, I expected them all to be EEK missions, but you have indicated that one is simply called "Patrol" (either TG or ED).
For the EEK missions I'm pretty sure there is an explanation and it will stop in a few years. (could just start in mid...). No idea about the other one...
Perhaps with the next round of fixes I'll just start it in mid, to see what we get. I'm gonna work on the map and spares later today.
Send me a bug list and I'll look at any EEK issues when I can. They are about a year old aren't they?
OH GAWD!!!!!!! I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D
A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D
Here's the deal: You only job is to take out 2 FRDs. The mission is by design meant to make it really difficult to blowup everything in sight because it's an hit 'n run raid. Just lock and load on 2 FRDs and take them out. The mission will end when 2 FRDs are elimianted or capped. Don't waste time because overwhelming reinforcements will arrive to eject you from the sector after X min. The officer chatter will tell you at mission start up how long you have.
well here we go .....
1) To many planets
2)ED planet defence will not load,"waiting for other player"sits at top of screen locks up have to reboot pc tried with wing(live)same result both ways.
3)Karnaks (that we've noticed so far) Planet assult(cool btw)won't share prestige in co-op.Drafter gets paid not draftee
4) Played as Rom and now ISC...for all that is good and holy plz plz can you make rom ai not cloak.Pain in the arse in the extreme when your missions have a time limit,even worse when they're your ally. :P
5) Did I mention way to many planets? ;D
Sub halfplanets()
Dim i As Integer
Dim oddstoremove As Integer
For i = 158 To 21749 Step 9
If Range(Cells(i, 1), Cells(i, 1)).Value <> "Planet=0" Then
oddstoremove = Int((2 * Rnd) + 1)
If oddstoremove = 2 Then
Range(Cells(i, 1), Cells(i, 1)).Value = "Planet=0"
Range(Cells(i - 6, 1), Cells(i - 6, 1)).Value = "Economic=10"
End If
End If
Next i
End Sub
Sub adjustDV()
Dim i As Integer
For i = 158 To 21749 Step 9
If Range(Cells(i, 1), Cells(i, 1)).Value = "Planet=0" _
And Range(Cells(i + 1, 1), Cells(i + 1, 1)).Value = "Base=0" _
And Range(Cells(i - 6, 1), Cells(i - 6, 1)).Value = "Economic=10" Then
Range(Cells(i - 4, 1), Cells(i - 4, 1)).Value = "Strength=10"
End If
Next i
End Sub
Sorry folks, I'll fix this now, last testing reset for a while, I'll leave it be for a bit after this for some more feedback before making it final.
UPDATE maphex SET EmpireBaseVictoryPoints=10, EmpireCurrentVictoryPoints=10, CartelBaseVictoryPoints=10, CartelCurrentVictoryPoints=10 WHERE PlanetType=0 AND StarbaseType=0 AND CurrentEconomicPoints=10
:smackhead:On Deep Space Probe, one of my opponents started taking progressive damage set to the concussive sound of dust cloud debris hitting the ship. Problem was that he was not in a dust cloud and the damage continued to mount even after he stopped and continued until he blew up. (ANd no, he was not in an ion storm. Shortly thereafter, the same thing happened to me. At no time did any of my shields go down, however, even up tothe time I exploded.
EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)
hi. im pretty new to playing sfc online. i had my first online fight 2 days ago. was a fed. as i noticed the server was reseted. so i took a new charackter. but i accidently took the gorns although i wanted to be federation again.
is there a way to delete the character or to create a new account ? and if theres a way, how to do it.
ed :)
EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)
Nope. No stars. And, on second thought , I am not sure if it was deep space probe or courier. It was one of the two.
EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)
Nope. No stars. And, on second thought , I am not sure if it was deep space probe or courier. It was one of the two.
Roger, just let me know if you see it again.
klingon dont start on a planet and are a long ways from one that i can tell from the map
klingon dont start on a planet and are a long ways from one that i can tell from the map
Let yourself get killed and you are resurrected on a planet. Take the Dockyard Raid mission, that'll help.
17,38
17,38
Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).
edit: done!
17,38
Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).
edit: done!
Add a Homeworld for Each side if you want to control SPawning to make more sense.
I can access yards/repair on 17.38 yet it has no
base and/or planet.
edit: it just occured to me that I may have made the edit while you were logged in and your map had not updated but the supply check looks at the db independently... I'm betting thats it as the record for that hex ion the maphex table looks fine... lemme log in as a Klingon to see...
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)
Quote from: Bonk3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)
Goto to EEK-Scripts.com ;D
It's the next Google.com :P, well...mb, not
But, a frog can dream. :mischief:
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?
Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?
Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)
Is the "runner" the one where the AI ship leaves the field of play and then just keeps on truckin, somehow without warping out of the sector? I've had that one. Most annoying.
Also, after reading the accounts of the training (which I missed, dammit!) I can only assume that I must have been around a sun when that AI ship and my ship blew up for no apparent reason, though I'll be damned if I know where the damn thing was.
Quote from: Bonk3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)
Goto to EEK-Scripts.com ;D
It's the next Google.com :P, well...mb, not
But, a frog can dream. :mischief:
At EEK-Scripts.com, U can hit the "Mission Specifications" link to get to this page:
[url]http://eek-scripts.com/Missions.htm[/url]
The v2.21 scripts are at the bottom.
These ones should be current with those (2.21 as Pestalence included in the community scripts installer) pretty sure. I was thinking I might have some even newer ones you had done when we were testing this issue. Lemme double check though....
Or does that ISCINV_Installer.exe have newer scripts again? (which the link for gives a 404 btw...) I was just looking at that web tree a while ago, saw EEK scripts 2.21 there I think and one other.... I can check again...
Welp, looks like we're already running EEK2.21 as I just logged in OK on them, it seems the community scripts intaller that I started from has the 2.21 missions but the 2.1 readme.
In any case, there will be no scripts update because of this then.. (as I recall some of the "no coop PP" issues had persisted into v2.21)
Consider it done sir!
So, what we got for EEK bugs so far?
No Co-op PP in Planet Assault?
might just be a server setting but if you take an eek mission (thats what i have been getting mainly) and run off the map you still get a dv drop in neutral space. I havent tried them in enemy space or on my own hexes yet. Just thought youd like to know. Ill be back on in a while and try some other things and see what happens.
i didnt forfiet any missions to get there log oput mission drag or any thing like that. You asked me to hit a rogue pirate hex to see what happened so i did. The dv didnt start at 13 it was 23. the little blurb from my last post is directly from the web map battles thingy. ill return to my klingon word and go from there.
no offense taken and if i came across that was accept my apoligies. Ill hit it again tomorrow and then make my way to one with out a planet. I will do what i can to help get sql going.
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.
Once you are satisfied with stability, perhaps you could throw it in?
Hmmm... I wonder if I can convice Karnak this is a "bug" in his scripts... :mischief:
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section). Help? I assume I have a non-standard list from somewhere or other but in any case I need one that works!
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships? Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships? Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.
down 8(
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section). Help? I assume I have a non-standard list from somewhere or other but in any case I need one that works!
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships? Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.
What is best time to play in your dyna? I see too few players are online (Most are ISC pilots) last hour ago. :(
:rofl:What is best time to play in your dyna? I see too few players are online (Most are ISC pilots) last hour ago. :(
Any time is good on this server. What you saw earlier was the ISC Road Building Crew at work. Remember All Roads lead to Concordia. If not we'll build one to you ;D
FrogEyes. Associate Founding Member of The ISC Road Building Crew. In Conjunction with "Snickers Inc." ;D
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships? Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.
The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.
What is best time to play in your dyna? I see too few players are online (Most are ISC pilots) last hour ago. :(
I have the models for 4.0 - I get bad shiplist and fighter list, that's it. clicking on the 4.0 link all I see are the models (unless I'm confused, and that happens quite easily).
Looking at the 4.0 page there are dowloads with models, without models, etc. Nothing about a ship list. DLing the no models one just to check, again it says it fixes ESG loop, and a few other things I already have!
Must... have... shiplist.. and... fighterlist... <in best Captain Kirk over drmatic acting>
Kzinbane
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships? Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.
The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.
Thanks for the info Tracey! They do not cause the multiple host bug, but their double shots are often misinterpreted as the "double fire bug".
Yes Hexx. Remember that the captain of the Titanic is legendary too...
Kzinbane
Yes Hexx. Remember that the captain of the Titanic is legendary too...
Kzinbane
Destroyed:
TaskForce58's K-B11V BPV:432
Yes Hexx. Remember that the captain of the Titanic is legendary too...Classic +1 Karma for such a witty retort ;D
Kzinbane
Im a little unhappy. My B11V Super Battleship Carrier just evaporated for no apparant reason after successfully finishing a Star Dock raid, leaving me with a C7, which had been my escort for my carrier. there goes a LOT of BPV GRR!
20741 gone...grrr!
--------------------------------------------------------------------------------
Destroyed:
TaskForce58's K-B11V BPV:432 Dmg:3% <= my question is..how? i was standing off from the last dock about range 7 with full frontal shields when it blew. My C7 was closer, so i dont think it was ship explosion that did it...
Survived:
TaskForce58's K-C7 BPV:180 Dmg:0%
Battle location: 20,38
Battle Participants:
Host: TaskForce58 Victory level: Victory
Regular prestige: 575 Bonus prestige: 0
AI
AI
Empire Defence value shift: 14-->13
Cartel Defence value shift: 20-->20
Battle finished at: 2005-09-04 10:54:22
Im still curious as to where the 3 percent damamge came from, as i never had a shield breached. Thanks and, oh, since its a feedback post, the size of the map is not necessarily a problem, as it obviously is intended for larger player base, but movement rates maybe could be tweaked some...the larger ships moving 1 hex is fine, but your lighter, faster, and scout class ships should outdistance them logistically in deep space (maybe move rate of two) as they are easier to support. This would also promote raids, PvP, and people using something other than the biggest battleship in the shipyard. Just a thought for discussion.
Sorry, the server that The Forge is running on will be under maintenance for the next 24-48 hours. Apologies for the interruption, but we'll be back to where we left off as soon as the server maintenance is complete.
Let's try the SQL..
Or just a reset on the one it's running..
The original concept behind "The Forge" was that each race of the Alpha Quad had found a wormhole that ended....apparently no where - but they decided to send unmanned probes through, and found a location of space never before seen, but extremely rich in colonizable worlds, dilithium, resources, etc.
So, it becomes a race as to what Alpha Quad empire can get set up the quickest, and establish the power base enough to control this "new sector" of space. I'd like the map to represent this, hence the reason for the scattered and many planets, and the very small starting empire regions of influence and home hexes.
Definitely we should set the time to run slower on the next run. (Or i could slow it down on the current run, but it is already 2345.16. X-tech too early may have driven off some players in addition to the lack of PvP opportunities.
We can stick with the same map concept, sure, but I think we need to fill out the empires just a bit more so the shipyards have more ships.
The other factor is to provide for PvP opportunities. The current map just does not provide any at all. Perhaps if we place the empires homeworlds near to each other to allow for PvP and more conflict in the territory grab.
I think I can come up with a map that acheives this yet still provides the feel you were after.
I'll also have to go back to the old map definitions as only Tracey's missions work properly with the new terrain definitions. (bugs revealed in SGO5 testing).
Federation Hydran Gorn Mirak Orion BeastRaiders Syndicate WyldeFire | vs | Klingon Romulan Lyran ISC Korgath Prime TigerHeart Camboro |
The Interstellar Concordium ranks at 2 with 1680 total economic points.
The Klingon Empire ranks at 3 with 1340 total economic points.
The Romulan Star Empire ranks at 4 with 960 total economic points.
The United Federation of Planets ranks at 5 with 870 total economic points.
The Hydran Kingdom ranks at 6 with 760 total economic points.
The Gorn Confederation ranks at 7 with 730 total economic points.
The Kzinti Hegemony ranks at 8 with 580 total economic points.
The Lyran Star Empire ranks at 9 with 460 total economic points.
The Camboro Cartel ranks at 10 with 230 total economic points.
The WyldeFire Cartel ranks at 11 with 200 total economic points.
The Syndicate Cartel ranks at 12 with 170 total economic points.
The Orion Cartel ranks at 13 with 150 total economic points.
The BeastRaiders Cartel ranks at 14 with 100 total economic points.
The Korgath Cartel ranks at 15 with 60 total economic points.
The Prime Cartel ranks at 16 with 30 total economic points.
The TigerHeart Cartel ranks at 17 with 10 total economic points.
Redoing the map, I was tempted to change the Gorn hex color to hot pink in the map definitions, to see if Kroma might come back to us for it... but not sure it will work and busy with other stuff, but I like this idea and would lilke to try it sometime. ;D
Better Map, sir... ;D
So far so good. ;)
One thing I found...
I tried to use the webmap to get a ship with my Rom account, but since I'd already been there as a Klingon, it kept going automaticlly to the Klingon account. I couldn't seem to use my D2 login ID, only my Dnet Forum ID...
Can we change that, sir?
Please note that if you wish to use the webyards then the e-mail address for your gamespy account that you used to login to the dynaverse must match exactly your e-mail address that you use on these forums. (this means you Kurok ;))
This is to enable integration with the SMF forums here and hopefully ultimately display of Dynaverse server stats in your forums profile.
You can use multiple accounts on The Forge, but only the one that exactly matches your forums e-mail can be used on the webyards.
If you wish to use the webyards with multiple accounts then create forums accounts for the corresponding server characters with matching e-mail addresses. If I can figure out a workaround for this in the future I will... but forums integration of the webmap/webyards was the aim and will remain so.
Please do not use the "change the case of one letter of your e-mail" bug.
Thanks.
1-Drafted in 3 monster missions, all 3 did not end. Had a D5L in 2 of the 3 and a FWL in the 3rd. Tried leaving map(complete with AI once, and just our team once) no end. ended up alting out all 3. found out later that if you left map, then hit escape and forfeited, it ended. just not normal is all.
2- Drafted in a Convoy Raid with my D5L and ended up CTD.
3- Several other missions ended in CTD but all were with a particular wing. He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.
4- Had loads of fun.
Thanks for the feedback.1-Drafted in 3 monster missions, all 3 did not end. Had a D5L in 2 of the 3 and a FWL in the 3rd. Tried leaving map(complete with AI once, and just our team once) no end. ended up alting out all 3. found out later that if you left map, then hit escape and forfeited, it ended. just not normal is all.
I'm confused. There is no monster mission on The Forge... :huh: Was it a NW patrol perhaps?2- Drafted in a Convoy Raid with my D5L and ended up CTD.
Just once? You were drafted? So the drafter had taken a convoy escort mission? There is one TraceyG convoy raid mission and one Karnak convoy escort mission is why I ask, if it reoccurs I'll pull the corresponding mission.3- Several other missions ended in CTD but all were with a particular wing. He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.
Best to report mission issues with someone you know you have no connection issues with.4- Had loads of fun.
8)
Thanks for the feedback.1-Drafted in 3 monster missions, all 3 did not end. Had a D5L in 2 of the 3 and a FWL in the 3rd. Tried leaving map(complete with AI once, and just our team once) no end. ended up alting out all 3. found out later that if you left map, then hit escape and forfeited, it ended. just not normal is all.
I'm confused. There is no monster mission on The Forge... :huh: Was it a NW patrol perhaps?2- Drafted in a Convoy Raid with my D5L and ended up CTD.
Just once? You were drafted? So the drafter had taken a convoy escort mission? There is one TraceyG convoy raid mission and one Karnak convoy escort mission is why I ask, if it reoccurs I'll pull the corresponding mission.3- Several other missions ended in CTD but all were with a particular wing. He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.
Best to report mission issues with someone you know you have no connection issues with.4- Had loads of fun.
8)
Um...think all this happened the other night during the SQL test. ;) I had a non-ending MM also.
Bonk,
Played some missions last night. Some solo, some with human allies. I flew a variety of missions in different hexes. Nothing negative to report. Just had lots of fun. Great map, great game concept. Thanks for all of your hard work and dedication!
I just changed my 'nick' in my GSA account and logged on sucessfully but now the same account cannot be found when I try to log onto dynaverse in OP. I know my forge career will be gone but is there a waiting period or something for the account in the game ??
It is to my understanding that the Forge is more of a FFA. there are no alliances I think(maybe I should check before saying this lol). A new account needs a new email addy and new name. do that, and you are in.
The Forge has been reset! New map, new alliances, slower years (4 days per game year).
Federation
Hydran
Gorn
Mirak
Orion
BeastRaiders
Syndicate
WyldeFire
vsKlingon
Romulan
Lyran
ISC
Korgath
Prime
TigerHeart
Camboro
Still on OP+ 4.0: [url]http://klingon.stasis.ca/OP_plusrefit/[/url]
Missions updated: [url=http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe]www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]
Webmap still here: [url]http://www.dynaverse.net/webmap_op_sql/[/url]
Let me know soon if there are any serious issues before we get too far into it...
Last rounds winner is: The Froggies!
Bonk, I attacked hex 28,17 - a neutral hex, def 1 - with a Klingon ship and when the hex flipped it came up green, the news post read "Taken by Romulan Empire". No Roms were in the area...
I should have noted the battle-type but I did not, sorry Bonk... I was busy though. The opponents were Feds but my AI "helpers" were Roms.
lso in the planet assult mission by nm their is a weird bug strat and i were seeing. If you launch drones while facing the planet we werent getting any damage but as soon as we turned away we were.real weird. this happened in many missions with this same script. Planet assult.It was Strat and i i forget the hex number but it is a new klingon planet above isc space.
one shows up with a big A and one shows up as a small a The small a is the one we were seeing this on. Its the one that has no b ases or any thing but a couple of enemy ships and a planet.
ISC CVL drawing Hydran OVs in 74 :P and not once in a while it's consistant.Courier Patrol is very bad for it.
Hey Bonk... thnx for the server, it is fun. 8)
I had a weird thing happen to me yesterday... not sure if its a server related issue or not, but thought Id come here. When I went to log in yesterday, in the login screen to d2, I had strange font in the login info space... where I input my acct info. I ignored it and put my info in, and logged in... I went to the forge server, and came onto a different map. Players were there, and my profile seemed fine... but the map was completely different. At first I thought the map had been reset, but others there were seeing map as it was....
I logged out, back to d2 login screen... same strange font appeared in my login info slots. Changed and logged back into the forge... same new map. I then went and reinstalled the game, came back and all was back to normal. It was back to the proper map and all seemed fine.
Im using my gsa acct to login with... and also my gsa program itself quit working for me. It fails to load my profile, so Im guessing it was a gsa problem itself... although I was still able to login to d2 server list.
Anyway... thought Id come here and mention it. I seem to login fine right now onto the proper map, and no more weird font is appearing after I reinstalled OP. But if any have an idea what the hell happened, Id like to hear.
Sanfeng.
how are all these BB's floating around? am I missing something? Ive not seen anything close to a BB come up in shipyard.
I made a new account to help out the Mirak/Hydran/Feds guys.
To change this member's username, the forum must also reset their password, which will be emailed to the member with their new username.
me and Ces did a planetary assault last night and after we won we couldn't end the mission. Eventually Ces disappeared and I was dumped onto the desktop, with the inet connection still intact.
i dont know if it'll help but one of the planet hexes was giving me planet defenses while still neutral, if i tried to take it i CTDed. This was a few nights back though so i dont remember the hex number
C7s showing up as AI in missions.
Since this server uses SQL, do you think we could make modifications on how much DV certain missions do?
And whats with the Core Worlds or Core Battlestaions? They anything special?
This is only happening in the evenings though.
I'm on it now its its working perfectly.
Something about the evening as it goes haywire.
On a dock yard raid will reinforcements keep on coming 4 ever? 40 minutes into mission (pvp mission) after all the player opposition dropped from game and i finished off the 10 minute reinforcement fleet another reinforcement fleet showed up upon the destruction of the last 10 minute reinf, fleet.
How much Economy before one can purchase a Base of some kind?
Also on dock yard raids if i beam over 10 marines and its like 9 isc vs 5 of the enemy aned i fly further than 20 kliks from it all my marines dissapear. I've had it 15vs 4 peeled off because a massive fleet showed up behind me and walla at a certain range all my marines vanish from the FRD its not very far either. 20.00 kms is approximate im not sure the exact range that this event occurs.
Also on dock yard raids if i beam over 10 marines and its like 9 isc vs 5 of the enemy aned i fly further than 20 kliks from it all my marines dissapear. I've had it 15vs 4 peeled off because a massive fleet showed up behind me and walla at a certain range all my marines vanish from the FRD its not very far either. 20.00 kms is approximate im not sure the exact range that this event occurs.
that's weird...cause one way to win quickly is to dump superior forces on and hightail it for the edge of known space.
hi i tryed loging in today says im missing file kar planet assult tryed reinstalling mission pack cant log in what can i do ?????
Alrighty, I still don't see any bases to buy, either in webyard or shipyard.
>:(
Am I doing soemthing wrong?
Thanks in advance
The Forge is back up, (those base construction probabilites will take now). I have not inspected the database for corruption, it appears that is was shut down properly... I will update the missions later today.
An annoucment from Frey when its done would be nice.
Klink sabotuers Strat!!!
Remember you heard it here first.
Stinking Ridgeheads.
I have been trying to log on but it tells me this:
Ftrlist.text/Found Bad CRC
Shiplist.text/Found Bad CRC
How do I fix this so I can play?
I already did.
Bonk, Guess what:
........................... No Bases!! ...............
Argghhh!
Here is my problem......Map still takes a long time to loadand when I select a mission it takes 4ever to load up.Once I finally get into mission everything works fine.When mission complets I get the "please wait" ALL the time and occasionally get the "It appears someone has lost connection this could take awhile"...any ideas?
I got it working! :) I had to reinstall everything. I still don't know what was wrong but it works now! ;D
YAHOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!1111
Thanks
I saw starbases in the webyards this morning.. Didn't buy any, thought it would break something!
About Bases,
I notice that sometimes after attacking (and destroying) a base, the base will die in the hex also, but sometimes not. It will stay for a few rounds before dying.
What are the rules for how long a base lives?
Also:
Could there be a way, (Hey, I'd do mission scripting, but I don't have a compiler...) to have the AI defenders in base or planet defence NOT leave the Planet or base farther than 15 or 20 range?
[Base]
PostBattleMinimumRepair =1
PostBattleRepairRatio =0.05 // Maximum percentage of remaining damage to repair on a base after a battle - PostBattleMinimumRepair
PostBattleMinimumResupply =1
PostBattleResupplyRatio =0.05 // Maximum percentage of missing stores to resupply a base after a battle - PostBattleMinimumResupply
RemoveDestroyedBases =1
I updated the scripts from this link:
[url]http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]
..and 99% of my dropping problems went away.
Thanks Bonk
Bonk,
I suspect the Database need a clean. Server going up and down again.
Also, you may have no way to do anything about it but, a LOT of people are getting CTD on mission starts lately.
And third, something happened again today where the server, TS, and d.net were unacccessible to many (note many not all) poeple. Right at 11:30 PM EST
Sanfeng sems to keep a solid connection while this happend to everyone else. Everyong else lot connetion to TS, and I could not get D.net. Sanfeng was fine the whole tme. I know ssmiers and Jack also lost connections durng this time.
Just backing up Strats post... I did stay connected to TS with a couple others when ts went down for most. Heard the overlaying <member left triple fold> ... as with the server dropping.
Yeah..I got booted after every mission for quite a while...D.net and SFC2.net were both unaccessible also... :'(
Here are the gf settings for destruction of bases on The Forge:Code: [Select][Base]
PostBattleMinimumRepair =1
PostBattleRepairRatio =0.05 // Maximum percentage of remaining damage to repair on a base after a battle - PostBattleMinimumRepair
PostBattleMinimumResupply =1
PostBattleResupplyRatio =0.05 // Maximum percentage of missing stores to resupply a base after a battle - PostBattleMinimumResupply
RemoveDestroyedBases =1
I have not looked into the exact meaning of these gfs in the serverkit source yet. I seem to recall having tested setting PostBattleMinimumRepair to 0 before and got errors... (thus setting the repair ratio to a very small number instead) I will put this on my todo list... What you might be observing is a delay in map update in your client.
Re: Keeping AI defenders in place, yes, I believe this is possible. I am at this very moment working on compiling a stock script under Visual C++ 2005 Express Edition so that the tools to script missions will be free. The scripting API requires quite a few changes to compile under VC++8, I'm working on it, with luck you'll soon be able to create mission scripts with free compiler tools.
Bonk, I'm here to plauge you:
OP says Failed to locate Directory Servers.
I updated the scripts from this link:
[url]http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]
..and 99% of my dropping problems went away.
Thanks Bonk
Anybody, what do I need to d/l to get on The Forge?
I have the itchy need to kill something. ;D
Re: Keeping AI defenders in place, yes, I believe this is possible. I am at this very moment working on compiling a stock script under Visual C++ 2005 Express Edition so that the tools to script missions will be free. The scripting API requires quite a few changes to compile under VC++8, I'm working on it, with luck you'll soon be able to create mission scripts with free compiler tools.
Hmm, where can I get some script code to play with?
EDIT
This might be a total newbie question but:
Can not VC run code in a legacy mode?
I mean, its a presumption to think that everone one should just update all thier files for VC 8.
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?
Had a bug occur several times last night, seems that everytime I got drafted by Risky my ship would mysteriously explode......
Hand of Bethke I can live with but can you fix that ISC power curb bug, the PPD and Plasma armed ship bug, and most imporantly the opponent not dumb enough to get tractored so medium drones can blow him upo bug? Thanks in advance Bonk ;)
Well done Risky, you bastage!!!!! ;D
Had a bug occur several times last night, seems that everytime I got drafted by Risky my ship would mysteriously explode......i don't see why you're complaining..you were getting the shifts even when you abandoned ship...
Wasn't complaing you dolt! was attempting to be funny while complimenting you :Pheh, i know :P i was commenting on even a dead Chuut still caused a shift, especially since i just couldn't manage to send "engineering teams" over in time to save you from yourself those last couple of times
....
As for the DV shifts I think that depended on the mission, the newer ones likely record properly, but some of the older ones might not.
Wasn't complaing you dolt! was attempting to be funny while complimenting you :PQuoteAs for my drones going faster, trust me they weren't, but when you headed towards mine and I headed away from yours my drones closed faster despite traveling at the same speed ;)
And I didn't see Malak blow up, after I had crippled him and gotten seperation from you saw him sitting almost dead in space and put a wave of drones into his ship but they didn't detonate.
As for the DV shifts I think that depended on the mission, the newer ones likely record properly, but some of the older ones might not.
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?
Is your OP+4 install clean?
Do you have the models tester scripts?
Standard version, 1 race at a time:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_models.scr[/url]
Complete test version, all models tested in a single run:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_all_models.scr[/url]
Test all bases' models, all in a single run:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_bases_models.scr[/url]
Forgot you had MIRV's
Forgot you had MIRV's
Wasn't using a MIRV ship that was a scatterpack.
I will say ( not to be a huge whiner) that when I first registered for the Forge I went Romulan.
I was hugely outclassed from the get-go. The Fed AI was everwhere and in numbers. I never faced less than two ships at a time.
-Cough-(i died horribly)-Cough ...And it was a challenge.
Any tips on flying Romulan here? I thought I was pretty good but my tactics don't seem to be cutting it. D'oh!
I have a huge complaint, i have run several missions where I am outclassed my CA and up. I am flying a JPGMF.
and I get CA's and BC's. What do have to do to win a mission?
Yes the new MSVC++ compiler is much improved and free. :)
However it looks like the scrpting API lib files would need to be updated as well, which would require the client source. :( I got all the API source files updated to compile under VC8 and updated a test stock script but the linker gave a bunch of errors when it came time to link ScriptInterfaceR.lib. Oh well, it was worth a try.
Getting some PP weirdness..as in not geting any...ran a couple assaults with a rommie wing and got no pp even though the de breifing screen said I got 1000 +...it never showed in my account even though my wing got his....
Weird.
Yeah,
I looked at the webmap yesterday and saw the what the nastly klingons have done.
With the KCW comming up I haven't had time to play. There was a good battle going on there for a little bit. But now with the KWC a couple of us alliance guys have taken a break from the Forge.
But those klingons don't care....
They couldn't take on an even fight anyways.... :o
The fact is, they NEED the head start.... :P
If only all the other Forge Klingons were so honorable...
I am kind of discouraged about being so outnumbered on a server.
I'd work for entire days to just defend the Alliances from the Coalition, and in 4 hours 5 klingons, 2 ISCm and a ROM are on and mess it all up.
Since the buggy missions have been pulled over the last week, the forge has become way to easy.
Since the buggy missions have been pulled over the last week, the forge has become way to easy.
Please note that the EEK missions were not pulled because of bugs but because they were too difficult for Lyrkiller flying as a Rom. (I will admit that EEK missions are far more doable in drone armed ships than in plasma boats.)
Nothing meant by it, just a comment to clarify.
And yes, humans are such weenies! ;D
Since the buggy missions have been pulled over the last week, the forge has become way to easy.
Please note that the EEK missions were not pulled because of bugs but because they were too difficult for Lyrkiller flying as a Rom. (I will admit that EEK missions are far more doable in drone armed ships than in plasma boats.)
Nothing meant by it, just a comment to clarify.
And yes, humans are such weenies! ;D
It's boringly easy now.... ::)
Although I don't miss the EEK missions pulling X-Ships as enemy AI...
There's always the idea of getting a wing if you're having trouble handling the missions alone.
Especially if you're in a Plasma Boat. ;)
Get a hold of me and I'll wing with ya Lyr, anytime... ;D
Couldn't agree more. Campaign difficulty now set to Admiral. (Sorry for rebooting the server on ya there Igafa.)
Whoa...
maybe they were just making it red and green for Christmas?
Seriously though. That's a litttle lopsided from looking at the map.
At the very least..it serve as a reminder of those days of yesteryear....when serious servers had no rules... ;)
me toYeah, I have been on this game a while and it is well-constructed. As for the red and green, well past servers have had other colors dominant. The nice thing about The Forge is that a "comeback" is very possibile due to the nature of the map and resources available. A couple of years ago another game "Red Alert" was basically blue and purple, Roms were down to a few hexes on the "far side" of the map. We Roms then engineered a nice comeback of sorts against all odds and a pathetic shipyard (and some inactivity on behalf of ISC and Feds who thought the game was won...) It ain't over until it's over - or Bonk says "it's over".
:-\
No Feds in mission, had Gorn AI, Gman was the only Fed online and we was way far away from where I was.
And, if that was the case, why did he get a victory also...?
I'm telling ya, there were NO other live players in the missions.
Ok, this was strange...was checking out the Battle reports after logging off, and noticed these (2) reports:
Battle location: 38,22
Battle Participants:
Host: LK Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
F.K.Kokul Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
AI
Empire Defence value shift: 5-->6
Cartel Defence value shift: 10-->10
Battle finished at: 2006-01-05 19:28:50
WTF is "F.K.Kohul"? :huh:
there was one Fed and one Gorn on besides me at the time...no other players at all... :huh:
I did have an AI helper in both missions, I'm sure it was AI by the way it flew and the fact it had slow drones, and there's no player by that name in the roster lists.
I've just never encountered that before, is it some "feature" or bug...?
:-\
No Feds in mission, had Gorn AI, Gman was the only Fed online and we was way far away from where I was.
And, if that was the case, why did he get a victory also...?
I'm telling ya, there were NO other live players in the missions.
Missing some info here...
Are you telling me you drafted Gman the fed though he was not in your hex and you both got a victory when you defeated him?
SELECT * FROM `battles` WHERE X=38 AND Y=22;
returned 32 results...SELECT * FROM `battles` WHERE X=38 AND Y=22 AND EndTime='2006-01-05 19:28:50';
SELECT * FROM `battleparticipant` WHERE BattleID=899912;
Battle location: 38,22
Battle Participants:
Host: LK Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
AI
AI
Empire Defence value shift: 5-->6
Cartel Defence value shift: 10-->10
Battle finished at: 2006-01-05 19:28:50
Just need more people and more DNs, but Im sure the DN thing is due to hex loss... make sure AIs dont take hexes
Why does it seem that the Fed ships are not as competitive as the Roms or Klings? Maybe it is just me. I haven't played in a while.
Also, a friend and I were talking about putting up a server with modded ships... but it seems easier to just play on the Forge. (I looked up the server setup instructions and have not been very successful starting up even MYSQL!). :) Oh well. Bonk, would you be willing to take suggestions for ships and such from players who rarely inhabit the Dynaverse?
Btw, thanks for putting up the FORGE. It is nice to have an online place to play.
-Kevin (Bisquik).
Bonk, I think I will forgo setting up a server to play on yours. It is established already. But out of curiosity, how do I set up a non-mysql server? Using the game?
0="client.sfc.dynaverse.net:15101"
1="client.dynaverse.net:15101"
2="sfc2.directory.stasis.ca:15101"
- I reccomend that you also edit \Assets\ServerProfileschat.gf to point to irc.dynaverse.net port 6999 as well, though not critical.Questions about the Forge server (if you already answered these somewhere else, sorry!):
1. Why are the defenses of the neutral worlds so high (10, 20, 50, 100!)? :)
2. Why is the map so large?
3. How often is the server reset (or is it not reset?)?
The original concept behind "The Forge" was that each race of the Alpha Quad had found a wormhole that ended....apparently no where - but they decided to send unmanned probes through, and found a location of space never before seen, but extremely rich in colonizable worlds, dilithium, resources, etc.
So, it becomes a race as to what Alpha Quad empire can get set up the quickest, and establish the power base enough to control this "new sector" of space. I'd like the map to represent this, hence the reason for the scattered and many planets, and the very small starting empire regions of influence and home hexes.
The Fed ships are competitive...it's all in how ya use em. ;D
Those are some very nice scripts by Tracey G. ;)
Those are some very nice scripts by Tracey G. ;)
I agree - love warping into my missions! I liked the El-Karnak missions too, sorry they got pulled. They were hard, but not impossible. A good 25 minute mission can be very satisfying :D
Those are some very nice scripts by Tracey G. ;)
I agree - love warping into my missions! I liked the El-Karnak missions too, sorry they got pulled. They were hard, but not impossible. A good 25 minute mission can be very satisfying :D
I liked the EEK missions, too, even with the increased difficulty. Although, pulling AI ships out of era was a PITA, sometimes.
I agree with Bartok, a challenging mission is much more satisfying... ;D
aye, unfortunately with EEK missions, unless the shiplist is changed by admins yearly or something decently intensive like that, i forget the details, you can see X-ships and HDWs 10 or more years ahead of their time (10 is just what i remember) Still, we love karnak for being brave enough to script for us.Those are some very nice scripts by Tracey G. ;)
I agree - love warping into my missions! I liked the El-Karnak missions too, sorry they got pulled. They were hard, but not impossible. A good 25 minute mission can be very satisfying :D
I liked the EEK missions, too, even with the increased difficulty. Although, pulling AI ships out of era was a PITA, sometimes.
I agree with Bartok, a challenging mission is much more satisfying... ;D
Hmm, you know - I didn't notice that AI ships were out of era, that is unusual. Was that the "bug" that folks perceived in those EEK missions? Hmmm.... either way, next time I run a server I'll probably throw in some of them. Loved the planetary assaults where you had to take out defense platforms bases and planets.... least I think you'd have bases + planets, were there bases on planet assaults???? - now I can't remember...
Must be the blood wine in consort with my decrepitude :))
1) As it stands, does The Forge's script.exe file wreak havoc with other ways OP is played, assuming one has the ubiquitous Pestalence Enhancement v3.2 installed? So will any of the changes from the script.exe file need to be reversed eventually?
(2) SHOULD any of the changes to The Forge's script.exe file be reversed? What I mean is, the server has essentially become a great playtest environment for a lot of 3rd party scripts. MAYBE you should reenable scripts, even EEK's, one or two at a time to ensure their stability. Those that fail "The Forge", well, perhaps they shouldn't be part of Pesty's Enhancement in the first place?
Have been having fun on the Forge for a bit now, sorry to hear it'll be ending soon :(
One thing popped out from Tumulorums post, what is Pesty's enhancement package? -- I don't think i have it installed but have been flying fine ....
I too am gonna miss the forge, I can hardly wait for it's return.
It's especially easy to see this during Planet Assaults where you can watch the damage exactly per drone, that's where I noticed it on The Forge.
And I doubt very much it was lag, my connection's all good, good comp. and I was in mission(s) alone. ;D
On previous servers when this was pointed out, the reply was simply "well, don't use them"... ::)
If it's in the shiplist, does that mean FireSoul has to make the corrections needed?
there were klinks with mirv on kcw?
Hmmm testing it singleplayer on the KCW shiplist with the Mirak slot and then the others with the same ship ought to tell us if mirvs only work for the Mirak.
no , My point was that none of my ships had mirvs. It was my light and heavy drones that were fired from my A and B racks (from a post about 6 back) that did not hit some planets. If I put them into a scatterpack they would hit. If I fired them from my drone racks they would not.
I was an affected party, I'll show up, assuming I can. It showed up on several planets. I know this cause it happpened on several different versions of terrain for the NW planet assults
i.e the asteroid map, non asteroid map with armed and unarmed planets
Argh Matie -
She seems to be down...
hey bonk you know of a way to get a cd key i lost mine?
server seems to burp when a live player is moving thru hexes too quickly...
have had this happen to me several times within the last 24 hours...
ive adopted the idea that there is a "stop" sign in every hex...before moving to the next hex...too not encourage a burp in the server...
Considering all the people flying BBs, what would be so bad about the 2nd gen-X ships for a bit?
server seems to burp when a live player is moving thru hexes too quickly...
have had this happen to me several times within the last 24 hours...
ive adopted the idea that there is a "stop" sign in every hex...before moving to the next hex...too not encourage a burp in the server...
Interesting, I have not observed this, but I am on dial up. I have noticed that the battle log is huge, the database is ~5MB even after cleaning. This does not occur on the flatfile. This is worth investigating further. Can ya make it for a debug test tonight?Considering all the people flying BBs, what would be so bad about the 2nd gen-X ships for a bit?
I'll probably leave the server up for a week or so before the next run while I decide what, if anything will change for the next run. I'll just collect the final stats when 2303 arrives.
Great server. Just a couple of things that I want to mention:
3) Where did all these damn Hydrans come from? Are the Feds and Mirak cowards now, hiding behind the methane breathers for protection? When I'm in a Fed hex I should fight Fed ships, ditto mirak. Instead, I get the same battle over and over again against Hydrans...every one of them loaded to the teeth with hellbores and fighters. Not that i can't handle them, I'd just like a little variety.
iam curious why i can access the other features of the webmap but wont let me look at the shipsyards
its 2302 and there are no xca's or any second gen ships at all except bases in the gorn yard or the webmap just wondering if theres a problem?
It's 2303.87.... ;)