Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Bonk on August 22, 2005, 10:40:39 pm

Title: The Forge - Info and Feedback
Post by: Bonk on August 22, 2005, 10:40:39 pm
The Forge is up and running again, the map has been edited (# of planets cut in half) and the newly revealed terrain types added "organically". Tracey's latest scripts have been added to the mission list and its running on the latest serverkit build on SQL. I have made some SQL settings that I think may help (never done before) which in addition to recent improvements to the serverkit have me feeling pretty positive.

If the players can muster the numbers for a load test (25 players), by all means go ahead, let me know here if it crashes.

The map will still give you that "lost in space" feel when you login, and its clear that your work will be cut out for you. I'm looking for feedback on the map, and the status of the shipyards. (buying directly from the shiplist on the webmap shipyard is disabled for now, but I can enable it if really desired - I intend to develop it a bit more and put in an OoB interface, but that won't be ready for a while yet anyway... I'm putting priority on battles reporting and I'll probably have it integrated into the forums first... ;))

It requires Firesoul's OP+4 (http://klingon.stasis.ca/OP_plusrefit/) and The Forge scripts pack (http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe).

The webmap is here (http://www.dynaverse.net/webmap_op_sql/).
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 23, 2005, 01:54:05 am
Logged on and to say you might feel lost in space is very true ;D

Um   just one little question. all I see in the yards are CCs, CAs, and CLs=Death Trap. I'm a Droner! I need my DF ;D
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on August 23, 2005, 07:19:52 am
Better to be mirak than a fed, just be stingy with your drones.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 08:04:45 am
Um   just one little question. all I see in the yards are CCs, CAs, and CLs=Death Trap. I'm a Droner! I need my DF ;D

I'll take a look at the frigate production probablilites just for you old man! Hmmm, or maybe I should just turn on purchasing from the shiplist on the webmap shipyard so everyone can play/test happily...

Gotta go take a look at a friends PC - I'll check the yards later today...
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on August 23, 2005, 08:16:55 am
Any way to make sure that everybody, or nobody starts on a home base/planet?  Before the reset, I signed on as both mirak and fed. The fed account signed on in a hex that I could supply in, the mirak account did not. 
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on August 23, 2005, 01:21:03 pm
I've been too busy with AOTK2 to logon the forge, but will get on tonight.
 Just keep Soreyes' droner off my a**.    ;)
Title: Re: The Forge - Info and Feedback
Post by: Pojo92 on August 23, 2005, 01:22:15 pm
Signed on today and everything seemed to work Okay.  Would gladly sign on to fly with/against human players any time.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 02:01:01 pm
Um   just one little question. all I see in the yards are CCs, CAs, and CLs=Death Trap. I'm a Droner! I need my DF ;D

I thought about it, and the problem with increasing frigate production probablilities is that the Lyrans and Roms will complain that there are too many frigates in their yards. ("shipyard spam")

So I enabled purchasing from the shiplist on the webmap shipyard, so for now you can buy whatever you like off the shiplist under the "General availability ships" column. (plus this is a draw for many). I haven't  been at the code for this for a while, not positive I've got it right, but reasonably sure... a purchase from the webmap shipyard to test will let us know.

Ships purchased from the shiplist on the webmap shipyard will enter auction in the server shipyard and come in after one turn as normal. (at least they should if I have everything working right again).

Also noticed I have ships priced pretty darn cheap!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 02:09:40 pm
Any way to make sure that everybody, or nobody starts on a home base/planet?  Before the reset, I signed on as both mirak and fed. The fed account signed on in a hex that I could supply in, the mirak account did not. 

Yes, this should be possible. Just need to decide whether everyone should start on a supply or non supply hex and then add or remove planets accordingly. Any preference for the starting suply condition? (also need reports of the starting hex from at least two accounts from each empire)

It is irritating as all empires have at least one planet, but the kit seems to start players wherever it damn well feels like it.  >:(  Hopefully if   I modify the current starting hexes the kit won't change them on an updated map on a reset. (it seems more difficult to predict when the map is as sparse as this...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 02:10:49 pm
I've been too busy with AOTK2 to logon the forge, but will get on tonight.
 Just keep Soreyes' droner off my a**.    ;)

Just opened purchases from the shiplist, (see above) sorry... ;) But you can buy whatever you like to counter it however!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 02:13:31 pm
Signed on today and everything seemed to work Okay.  Would gladly sign on to fly with/against human players any time.


Thanks for the report! You can check how many are logged in on the webmap (http://www.dynaverse.net/webmap_op_sql/) front page, and see who (and where!  :o) using the "Who's Online" link...

BTW, I once setup a server that would only give missions when a human enemy player was in your hex, nobody liked it though... <scratches head...>
Title: Re: The Forge - Info and Feedback
Post by: SkyFlyer on August 23, 2005, 02:17:23 pm
Wait so what youre saying is in future campaigns, we could tell the shipyard to make a ship that we want, and after one turn it will be there? Awesome!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 02:46:23 pm
Wait so what youre saying is in future campaigns, we could tell the shipyard to make a ship that we want, and after one turn it will be there? Awesome!

You can do so right now! (on The Forge, using the webmap shipyard)

Re: future campaigns, they'll need to run on SQL to do it this way, but with enough testers we might find that this version of the serverkit is ready for it, if not, the data gathered can only help.
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on August 23, 2005, 02:55:37 pm
I was unable to sign on with a second account with your reset. I had 2 accounts on monday, but when I went this afternoon to add a gorn account in addition to my mirak, I watched the clock count down to almost zero, so I gave up after 3 or 4 attempts at this. I also note that wioth my first account that it take 25 to 35 seconds on the counter to actually get onto the map screen, while it's usually 5 seconds on the typical server.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 03:06:19 pm
Lemme try a login...

Quote
I also note that wioth my first account that it take 25 to 35 seconds on the counter to actually get onto the map screen, while it's usually 5 seconds on the typical server.

A function of the network, irc server and hardware - I can do nothing about it. It shouldn't be a problem though.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 03:14:31 pm
Just tested a login, 27 seconds from the time I pressed the "Join" button on the serverlist till my map was up and centered and the chat channel joined. Not unreasonable.  (on 31.2K dial-up)

Going to try a Gorn account now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 03:29:18 pm
I was unable to sign on with a second account with your reset. I had 2 accounts on monday, but when I went this afternoon to add a gorn account in addition to my mirak, I watched the clock count down to almost zero, so I gave up after 3 or 4 attempts at this. I also note that wioth my first account that it take 25 to 35 seconds on the counter to actually get onto the map screen, while it's usually 5 seconds on the typical server.

I just tested a second account login in as Gorn with a different gamespy account. It was 7 seconds from the time I pressed the "Join" button at the serverlist till the race selection dialog came up, then 18 seconds once I selected a race and name till my map came up centered and joined on the chat channel. Again, perfectly reasonable.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 03:34:14 pm
The important part to note there is that I used a separate valid gamespy account. I also tried another account by using the "change the case of one letter of the e-mail" trick, it would not let me login and timed out on login counting down after the security check.

It is entirely possible that that old trick will no longer work with the changes made to the serverkit, that was never an intended feature, but rather a non-critical bug.

It is also possible, since you said you had two accounts yesterday that gamespy has changed their login server behaviour in terms of case-sensitivty in the e-mail address...

So, did you use a separate gamespy account or the change one character of the e-mail address trick?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 05:59:59 pm
OK after flying on it for a bit I noticed a few things...
-Still too many planets!  (I already cut them in half - I'll half them again)
-News spam as there are no cartel hexes. And the Empire economies are too close. (we really need to fix that in the kit)
I'll leave it like it is for a day or two for some more feedback before I change the map and reset it again.
...almost there...

Looking good otherwise, Soreyes bought a DF off the webmap, suprise, suprise...  ;D

I need to ready some rules. (no forfeits, legal fleets... etc.)
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 23, 2005, 06:04:10 pm
Have DF Will Travel ;D

One other thing I noticed was a very nice selection of missions. To me it seemed that there were a equal amount of EEK, TG, and ED missions
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on August 23, 2005, 06:06:28 pm
The important part to note there is that I used a separate valid gamespy account. I also tried another account by using the "change the case of one letter of the e-mail" trick, it would not let me login and timed out on login counting down after the security check.

It is entirely possible that that old trick will no longer work with the changes made to the serverkit, that was never an intended feature, but rather a non-critical bug.

It is also possible, since you said you had two accounts yesterday that gamespy has changed their login server behaviour in terms of case-sensitivty in the e-mail address...

So, did you use a separate gamespy account or the change one character of the e-mail address trick?

I changed a letter to uppercase, which worked yesterday, but not today.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 06:12:19 pm
I changed a letter to uppercase, which worked yesterday, but not today.

Interesting... must be gamespy then, as I did not change anything that should afffect that. Separate accounts still works fine on separate gamespy accounts.

Thanks for the report!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 06:15:33 pm
Have DF Will Travel ;D

One other thing I noticed was a very nice selection of missions. To me it seemed that there were a equal amount of EEK, TG, and ED missions

 8)

72 missions in total, up to 3 offered at a time, 19 TG missions, 19 EEK missions, 33 ED missions and one stock mission (starbase construction).
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on August 23, 2005, 06:26:25 pm
I've only run half a dozen and all were smooth and it was nice to have some choices each time.  :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 23, 2005, 07:55:47 pm
72 missions in total, up to 3 offered at a time, 19 TG missions, 19 EEK missions, 33 ED missions and one stock mission (starbase construction).

 :rockinband:

Bonk is cool!!  Bonk is cool!! Bonk is cool!! Bonk is cool!!  Bonk is cool!! Bonk is cool!! Bonk is cool!!  Bonk is cool!! Bonk is cool!! Bonk is cool!!  Bonk is cool!! Bonk is cool!! Bonk is cool!!  Bonk is cool!! Bonk is cool!! Bonk is cool!!  Bonk is cool!! Bonk is cool!!
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on August 23, 2005, 07:59:38 pm
Bonk,
  I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).

I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.

I'm I gonna goof something up if I let it install to the game directory ??
Title: Re: The Forge - Info and Feedback
Post by: Hexx on August 23, 2005, 08:01:47 pm
Missions seem to work fine but time warping seemd to be present

Took 2 different missions, both drew a Gorn HDD+ (YFA 7) in 64.

EDIT -Third mission had my CC draw a Gorn CA and a FLG+ (YFA 7)
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on August 23, 2005, 09:19:29 pm
Bonk,
  I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).

I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.

I'm I gonna goof something up if I let it install to the game directory ??

You should run the OP+ restore on your desktop.  ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 09:53:20 pm
Bonk,
  I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).

I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.

I'm I gonna goof something up if I let it install to the game directory ??

If you have the Enhancement Pack installed and could login to AOTK2 (with Tracey's latest scripts) then you do not need The Forge Scripts pack - it contains the exact same scripts (selected ones) and would simply overwite the existing scripts.

You should run the OP+ restore on your desktop. ;)

Yes, run the OP+ restore, then uninstall the AOTK2 files using the add/remove programs dialog. And you should be all set to go!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 09:59:14 pm
Missions seem to work fine but time warping seemd to be present

Took 2 different missions, both drew a Gorn HDD+ (YFA 7) in 64.

EDIT -Third mission had my CC draw a Gorn CA and a FLG+ (YFA 7)

Great! The screw Hexx factor is working perfectly!  ;D Dontcha just love SQL?

Seriously though, which missions were they?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 10:01:49 pm
Just remembered, I need to edit the spares on the serverside list (and on the webmap copy).
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 23, 2005, 10:41:59 pm
OH GAWD!!!!!!!   I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D

A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 23, 2005, 10:46:56 pm
OH GAWD!!!!!!!   I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D

A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D

Be glad you're allied to the Hydrans! ;)

There's a trick to that one... I don't quite recall... get two docks destroyed before the reinforcements arrive, and run away? Something like that...
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 24, 2005, 02:08:17 am
Quote
Be glad you're allied to the Hydrans!

Um Bonk the nearist Hydran Hex is about 30 Hexes away :o ;D
Title: Re: The Forge - Info and Feedback
Post by: Hexx on August 24, 2005, 06:11:38 am
One was a "courier" mission- that seemed to be a fancy name for simply killing the enemy ship
(two planets in it, maybe I was suppose to beam someone down, but it ended when the AI died so..)

Other was called Patrol and one was 'Deep Space Patrol" (I think) that was me vs the Two Gorn ships.
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 24, 2005, 06:26:00 am
yep  "Deep Space Patrol" most of the time is 1v2, or 2v2
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 08:06:44 am
Quote
Be glad you're allied to the Hydrans!

Um Bonk the nearist Hydran Hex is about 30 Hexes away :o ;D

I meant, be glad you don't have to attack hydran spacedocks! (They're a real bugger as I recall)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 08:10:51 am
One was a "courier" mission- that seemed to be a fancy name for simply killing the enemy ship
(two planets in it, maybe I was suppose to beam someone down, but it ended when the AI died so..)

Other was called Patrol and one was 'Deep Space Patrol" (I think) that was me vs the Two Gorn ships.

Ah thanks, odd, I expected them all to be EEK missions, but you have indicated that one is simply called "Patrol" (either TG or ED).

For the EEK missions I'm pretty sure there is an explanation and it will stop in a few years. (could just start in mid...). No idea about the other one...

Perhaps with the next round of fixes I'll just start it in mid, to see what we get. I'm gonna work on the map and spares later today.
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on August 24, 2005, 08:19:42 am
Bonk,
  I just d/l'd the script pak and was wondering if is safe to let it install where it wants to (i.e. the O.P game directory).

I have Pesty's 3.2 O.P. enhancment pak already installed which includes a community script pak and the AOTK2 mod is still the active mod.

I'm I gonna goof something up if I let it install to the game directory ??

If you have the Enhancement Pack installed and could login to AOTK2 (with Tracey's latest scripts) then you do not need The Forge Scripts pack - it contains the exact same scripts (selected ones) and would simply overwite the existing scripts.


Well I didn't install a thing and logged on last night and this morning and all seems good, thanks.

You should run the OP+ restore on your desktop. ;)

Quote
Yes, run the OP+ restore, then uninstall the AOTK2 files using the add/remove programs dialog. And you should be all set to go!

I don't see an OP+ restore, but I did change back to OP+ from within mod chooser. I guess I can remove AOTK2 with add/remove since AOTK2 isn't active, right??
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 08:25:12 am
You should run the OP+ restore on your desktop. ;)

Quote
Yes, run the OP+ restore, then uninstall the AOTK2 files using the add/remove programs dialog. And you should be all set to go!

I don't see an OP+ restore, but I did change back to OP+ from within mod chooser. I guess I can remove AOTK2 with add/remove since AOTK2 isn't active, right??

I think so... (I do not use the mod chooser and did not study the AOTK2 batch files).
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 24, 2005, 10:04:48 am
OH GAWD!!!!!!!   I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D

A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D

Here's the deal:  You only job is to take out 2 FRDs.  The mission is by design meant to make it really difficult to blowup everything in sight because it's an hit 'n run raid.  Just lock and load on 2 FRDs and take them out.  The mission will end when 2 FRDs are elimianted or capped.  Don't waste time because overwhelming reinforcements will arrive to eject you from the sector after X min.  The officer chatter will tell you at mission start up how long you have.
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 24, 2005, 10:17:55 am
One was a "courier" mission- that seemed to be a fancy name for simply killing the enemy ship
(two planets in it, maybe I was suppose to beam someone down, but it ended when the AI died so..)

Other was called Patrol and one was 'Deep Space Patrol" (I think) that was me vs the Two Gorn ships.

Ah thanks, odd, I expected them all to be EEK missions, but you have indicated that one is simply called "Patrol" (either TG or ED).

For the EEK missions I'm pretty sure there is an explanation and it will stop in a few years. (could just start in mid...). No idea about the other one...

Perhaps with the next round of fixes I'll just start it in mid, to see what we get. I'm gonna work on the map and spares later today.

Send me a bug list and I'll look at any EEK issues when I can.  They are about a year old aren't they?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 10:23:31 am
Send me a bug list and I'll look at any EEK issues when I can.  They are about a year old aren't they?

 8) Roger that, I'll start a list and send it along after there are a few entries.
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 24, 2005, 11:26:51 am
OH GAWD!!!!!!!   I forgot about the EEK dockyard raid....<wimper> please stop the pain ;D

A Z-DF and a Z-FLG have as much chance pulling off that mission, as say J'inn giving money to a charitable cause ;D

Here's the deal:  You only job is to take out 2 FRDs.  The mission is by design meant to make it really difficult to blowup everything in sight because it's an hit 'n run raid.  Just lock and load on 2 FRDs and take them out.  The mission will end when 2 FRDs are elimianted or capped.  Don't waste time because overwhelming reinforcements will arrive to eject you from the sector after X min.  The officer chatter will tell you at mission start up how long you have.

Oh please don't misunderstand me. I think it's a great mission. It's just I haven't run in in a while and completely forgot about the little tricks you can do.  But then all that Overlapping cover fire from the FRDs and tractor beams make it a hard go for a Lil ol DF ;D
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on August 24, 2005, 03:39:29 pm
well here we go .....
1) To many planets
2)ED planet defence will not load,"waiting for other player"sits at top of screen locks up have to reboot pc tried with wing(live)same result both ways.
3)Karnaks (that we've noticed so far) Planet assult(cool btw)won't share prestige in co-op.Drafter gets paid not draftee
4) Played as Rom and now ISC...for all that is good and holy plz plz can you make rom ai not cloak.Pain in the arse in the extreme when your missions have a time limit,even worse when they're your ally. :P
5) Did I mention way to many planets? ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 07:11:12 pm
well here we go .....
1) To many planets
2)ED planet defence will not load,"waiting for other player"sits at top of screen locks up have to reboot pc tried with wing(live)same result both ways.
3)Karnaks (that we've noticed so far) Planet assult(cool btw)won't share prestige in co-op.Drafter gets paid not draftee
4) Played as Rom and now ISC...for all that is good and holy plz plz can you make rom ai not cloak.Pain in the arse in the extreme when your missions have a time limit,even worse when they're your ally. :P
5) Did I mention way to many planets? ;D


1) I just halfed the planets (again) this afternoon, new map to be loaded shortly.
2) Will pull mission.
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)
4) ROFL... wish I could...
5) Yup!

Thanks for the report!  :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 24, 2005, 08:24:18 pm
OK, map edited to remove another half the planets, news spam hopefully corrected, spares limited in serverside shiplist, changed to a mid start, pulled ED planet defence and EEK planet assault.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 06:48:50 am
Nice to see the news spam is gone with the cartel hexes added and the empire economies spaced out.  ;D

Oops, in removing the planets, (50%, twice) I changed hexes with the planets removed to economy of 10 but forgot the adjust the DV, so there wil be some high DV hexes out there with nothng in them.

Excel macro used to remove 50% of planets from text version of map:
Code: [Select]
Sub halfplanets()
Dim i As Integer
Dim oddstoremove As Integer
For i = 158 To 21749 Step 9
    If Range(Cells(i, 1), Cells(i, 1)).Value <> "Planet=0" Then
        oddstoremove = Int((2 * Rnd) + 1)
        If oddstoremove = 2 Then
            Range(Cells(i, 1), Cells(i, 1)).Value = "Planet=0"
            Range(Cells(i - 6, 1), Cells(i - 6, 1)).Value = "Economic=10"
        End If
    End If
Next i
End Sub

I should have added another line to edit the DV as well:
Range(Cells(i - 4, 1), Cells(i - 4, 1)).Value = "Strength=10"

Now I have to adjust the DV's thus:
Code: [Select]
Sub adjustDV()
Dim i As Integer
For i = 158 To 21749 Step 9
    If Range(Cells(i, 1), Cells(i, 1)).Value = "Planet=0" _
    And Range(Cells(i + 1, 1), Cells(i + 1, 1)).Value = "Base=0" _
    And Range(Cells(i - 6, 1), Cells(i - 6, 1)).Value = "Economic=10" Then
        Range(Cells(i - 4, 1), Cells(i - 4, 1)).Value = "Strength=10"
    End If
Next i
End Sub

Sorry folks, I'll fix this now, last testing reset for a while, I'll leave it be for a bit after this for some more feedback before making it final.

I partly wanted to post this to demonstrate map editing with excel macros, which is too cool, only hitch is that excel adds a bunch of extra quotation marks in the definitions in the beginning of the text map when you save the file, which must be removed in wordpad before loading it in Artifex for conversion to binary.  (thinking hard about a new map editor... started the groundwork...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 07:25:35 am
Sorry folks, I'll fix this now, last testing reset for a while, I'll leave it be for a bit after this for some more feedback before making it final.

Scratch that, no reset, I just updated the live map with the following SQL query instead:
Code: [Select]
UPDATE maphex SET EmpireBaseVictoryPoints=10,  EmpireCurrentVictoryPoints=10,  CartelBaseVictoryPoints=10,  CartelCurrentVictoryPoints=10 WHERE PlanetType=0 AND StarbaseType=0 AND CurrentEconomicPoints=10
:smackhead:
707 hexes updated!  :o Man, there must have been a lot of planets...

Prepared an equivalent version in Excel/Artifex as well for the official start.


Edit: hehe, looks like Dizzy was in mission, (42,13) he won it and it looks like the DV went the wrong way, but it was due to the edit I just made to the map, I was afraid it might affect some players progress, but better to get it done earlier than later...
Title: Re: The Forge - Info and Feedback
Post by: Pojo92 on August 25, 2005, 07:57:05 am
On Deep Space Probe, one of my opponents started taking progressive damage set to the concussive sound of dust cloud debris hitting the ship.  Problem was that he was not in a dust cloud and the damage continued to mount even after he stopped and continued until he blew up.  (ANd no, he was not in an ion storm.  Shortly thereafter, the same thing happened to me.  At no time did any of my shields go down, however, even up tothe time I exploded.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 08:00:34 am
On Deep Space Probe, one of my opponents started taking progressive damage set to the concussive sound of dust cloud debris hitting the ship.  Problem was that he was not in a dust cloud and the damage continued to mount even after he stopped and continued until he blew up.  (ANd no, he was not in an ion storm.  Shortly thereafter, the same thing happened to me.  At no time did any of my shields go down, however, even up tothe time I exploded.

Weird... I noticed something like that happening on a mission I ran on AOTK2, but only once... lemme know if it happens again, might have to pull that mission too...  :(

EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)
Title: Re: The Forge - Info and Feedback
Post by: dogfighter on August 25, 2005, 10:26:51 am
hi. im pretty new to playing sfc online. i had my first online fight 2 days ago. was a fed. as i noticed the server was reseted. so i took a new charackter. but i accidently took the gorns although i wanted to be federation again.
is there a way to delete the character or to create a new account ? and if theres a way, how to do it.



ed :)
Title: Re: The Forge - Info and Feedback
Post by: Pojo92 on August 25, 2005, 10:55:55 am

EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)

Nope.  No stars.  And, on second thought , I am not sure if it was deep space probe or courier.  It was one of the two.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 11:03:50 am
hi. im pretty new to playing sfc online. i had my first online fight 2 days ago. was a fed. as i noticed the server was reseted. so i took a new charackter. but i accidently took the gorns although i wanted to be federation again.
is there a way to delete the character or to create a new account ? and if theres a way, how to do it.



ed :)

Welcome aboard!  ;D

You can create another character by logging into the D2 with a different gamespy account.

I can delete the character for you, I just need to take the server down for a minute... but there are some poeple on right now.

Let me know if you do not wish to create another gamespy account and I'll delete the character for you when there's no one on. (Torg I assume...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 11:04:50 am

EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)

Nope.  No stars.  And, on second thought , I am not sure if it was deep space probe or courier.  It was one of the two.

Roger, just let me know if you see it again.
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 25, 2005, 11:37:10 am

EDIT: actually, you didn't happen to be near a star by any chance were you? (does damage in the same way)

Nope.  No stars.  And, on second thought , I am not sure if it was deep space probe or courier.  It was one of the two.

Roger, just let me know if you see it again.

Check if there's a sun in the mission if it happens again. Getting near a sun will do this. Also, check if you can see ION storms in any of the missions.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 25, 2005, 11:49:42 am
klingon dont start on a planet  and are a long ways from one that i can tell from the map
Title: Re: The Forge - Info and Feedback
Post by: Pojo92 on August 25, 2005, 11:53:00 am
klingon dont start on a planet and are a long ways from one that i can tell from the map

Let yourself get killed and you are resurrected on a planet.  Take the Dockyard Raid mission, that'll help.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 12:01:47 pm
klingon dont start on a planet  and are a long ways from one that i can tell from the map

Which hex did you start in? (I want to equalise it so everyone either starts on a planet hex or not on a planet hex - as suggested earlier - starting positions are hard to predict on this map...)

Let yourself get killed and you are resurrected on a planet. Take the Dockyard Raid mission, that'll help.

 :rofl: Cmon, they're not that bad, I've completed plenty in the past, you just have to be quick.

One could just self destruct in the first mission to come up on a planet - starting PP is 2000 and ships are quite cheap. But I do want to get everyone starting on a planet to equalise things...

Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 25, 2005, 12:15:29 pm
17,38
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 04:08:02 pm
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!
Title: Re: The Forge - Info and Feedback
Post by: FPF-DieHard on August 25, 2005, 05:20:52 pm
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!

Add a Homeworld for Each side if you want to control SPawning to make more sense.
Title: Re: The Forge - Info and Feedback
Post by: Hexx on August 25, 2005, 05:24:42 pm
 I can access yards/repair on 17.38 yet it has no
base and/or planet.


Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 05:26:53 pm
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!

Add a Homeworld for Each side if you want to control SPawning to make more sense.

Thanks for the tip, I kinda figured... I'll go over the map systematically to add one for each empire. (tomorrow)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 05:32:07 pm
I can access yards/repair on 17.38 yet it has no
base and/or planet.


Cool! (kind of) I haven't tried to add a planet to a live map before, it will probably take a reboot for it to work right. (lemme double check the maphex table to make sure I got it right..)

I may pass out though as the neighbor just started running a manure spreader over his field... peeeu!

edit: it just occured to me that I may have made the edit while you were logged in and your map had not updated but the supply check looks at the db independently... I'm betting thats it as the record for that hex ion the maphex table looks fine... lemme log in as a Klingon to see...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 05:46:26 pm
edit: it just occured to me that I may have made the edit while you were logged in and your map had not updated but the supply check looks at the db independently... I'm betting thats it as the record for that hex ion the maphex table looks fine... lemme log in as a Klingon to see...

Nope that's not it... lemme try rebooting it and I'll delete that Gorn character that dogfighter accidentally created while I'm at it...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 25, 2005, 05:58:30 pm
Yup, that was it, she needed a reboot to see the planet on the map... interesting, has implications for "terraforming" SQL mission scripts - either scheduled reboots will be required or the kit would need modification... economy changes do not though, as DarkElf and I had actually tested a working economic SQL mission script when he had his SQL mission reporting server up and running.... (anyone seen him lately?)

dogfighter, I deleted your Gorn character and ship and adjusted the server player count.
Title: Re: The Forge - Info and Feedback
Post by: dogfighter on August 25, 2005, 06:08:57 pm
i got a new character. thanx for the help.


ed :)
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on August 26, 2005, 12:59:51 pm
bump
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on August 27, 2005, 02:58:17 am
Bonk I think what I'm really enjoying about this server is the mix of missions. You may go for awhile with easy ones. Then BAM!!!! you pull a hellacious EEK mission to snap you back to reality ;D
Title: Re: The Forge - Info and Feedback
Post by: Icehawk on August 27, 2005, 11:33:10 am
server is not up since this mornin
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 27, 2005, 12:14:16 pm
The server computer had shutdown, no idea why...  Serverkit restarted ok so it looks like the db was not corrupted. It should be good to go now. (Thanks for letting me know!)
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 27, 2005, 05:38:14 pm
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)

Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:
Title: Re: The Forge - Info and Feedback
Post by: Hexx on August 27, 2005, 05:40:02 pm
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 27, 2005, 06:00:34 pm
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)

Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:

These ones should be current with those (2.21 as Pestalence included in the community scripts installer) pretty sure. I was thinking I might have some even newer ones you had done when we were testing this issue.  Lemme double check though....

Or does that ISCINV_Installer.exe have newer scripts again? (which the link for gives a 404 btw...)  I was just looking at that web tree a while ago, saw EEK scripts 2.21 there I think and one other.... I can check again...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 27, 2005, 06:03:49 pm
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)

Yes, the runner, gotta pull that one, drives me nuts... I think DieHard knows which one it is... if he doesn't recall I can set it to show the srcript file names for a while.

The missoin choices will depend on the terrain somewhat and plain old odds, it is set to offer up to 3 mission choices.
Title: Re: The Forge - Info and Feedback
Post by: Pojo92 on August 27, 2005, 08:26:40 pm
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)

Is the "runner" the one where the AI ship leaves the field of play and then just keeps on truckin, somehow without warping out of the sector?  I've had that one.  Most annoying. 

Also, after reading the accounts of the training (which I missed, dammit!) I can only assume that I must have been around a sun when that AI ship and my ship blew up for no apparent reason, though I'll be damned if I know where the damn thing was.
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 27, 2005, 08:29:37 pm
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)


Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:


At EEK-Scripts.com, U can hit the "Mission Specifications" link to get to this page:

[url]http://eek-scripts.com/Missions.htm[/url]

The v2.21 scripts are at the bottom.
These ones should be current with those (2.21 as Pestalence included in the community scripts installer) pretty sure. I was thinking I might have some even newer ones you had done when we were testing this issue.  Lemme double check though....

Or does that ISCINV_Installer.exe have newer scripts again? (which the link for gives a 404 btw...)  I was just looking at that web tree a while ago, saw EEK scripts 2.21 there I think and one other.... I can check again...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 27, 2005, 09:31:33 pm
Roger, Karnak.... actaully, it looks like the 2.1 scripts are in the community scripts installer which is where I started...  I'll update the missions in the next day or two and put that planet mission back in to see if we still see "no coop PP"...

Pojo, in the runner mission the "runner" flies to the edge of the map then returns to the field of play. What you describe is a bug of some kind that can happen in some missions. (re: where was the sun... to look around, hit F5 to release camera lock on target and then hit F5 again whan you wish to relock the camera on the target... can be handy sometimes...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 28, 2005, 11:14:14 am
Serverkit appears to have crashed... rebooted... maybe the db did get corrupted when the machine was rebooted (power went out?).

I may reset it when I put the newer EEK 2.21 missions on later today, to rule out a corrupted db from an unplanned shutdown. (SQL tables don't take well to a power outage...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 28, 2005, 11:44:38 am
Welp, looks like we're already running EEK2.21 as I just logged in OK on them, it seems the community scripts intaller that I started from has the 2.21 missions but the 2.1 readme.

In any case, there will be no scripts update because of this then.. (as I recall some of the "no coop PP" issues had persisted into v2.21)
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 28, 2005, 02:51:11 pm
Welp, looks like we're already running EEK2.21 as I just logged in OK on them, it seems the community scripts intaller that I started from has the 2.21 missions but the 2.1 readme.

In any case, there will be no scripts update because of this then.. (as I recall some of the "no coop PP" issues had persisted into v2.21)


I made public the post I had in the D2 and D3 admin forums about where to download the EEK mission packs and their specs.  I put this post in the mission scripting forums:

http://www.dynaverse.net/forum/index.php/topic,163359758.0.html

U can sticky it? So people always know where to find them.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 28, 2005, 02:54:59 pm
Consider it done sir!
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 28, 2005, 03:01:05 pm
Consider it done sir!

Thanks. ;D

So, what we got for EEK bugs so far?

No Co-op PP in Planet Assault?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 28, 2005, 04:01:57 pm
So, what we got for EEK bugs so far?

No Co-op PP in Planet Assault?

That's all I can recall offhand, lemme go over the thread and I'll see if there is any others.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 29, 2005, 09:45:19 am
might  just be a server setting but if you take an eek mission (thats what i have been getting mainly) and run off the map you still get a dv drop in neutral space. I havent tried them in enemy space or on my own hexes yet. Just thought youd like to know. Ill be back on in a while and try some other things and see what happens.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 29, 2005, 09:48:45 am
might just be a server setting but if you take an eek mission (thats what i have been getting mainly) and run off the map you still get a dv drop in neutral space. I havent tried them in enemy space or on my own hexes yet. Just thought youd like to know. Ill be back on in a while and try some other things and see what happens.

That's the OP neutral DV bug, it will happen regardless of the mission script (even with stock missions). Which is why large amounts of neutral space is not such a good idea on OP maps. I'll look at changing them all to Orion... give it a try in an Orion (Rogue Pirates) hex if you get a chance and let me know if it still happens.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 29, 2005, 03:07:20 pm
ok i ran a dock yard defense on the rogue planet thats to the left of the klingon starting world. I won the mission  and the dv dropped from 23  to 10. if you need  the hex # i can get it for you.--------------------------------------------------------------------------------
Battle location: 9,38
Battle Participants:
Host: I-Kurok Victory level: Victory
Regular prestige: 900 Bonus prestige: 0
AI
AI
Empire Defence value shift: 23-->10
Cartel Defence value shift: 1010-->1010
Battle finished at: 2005-08-29 15:03:35
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 29, 2005, 03:19:49 pm
9,38 is not next to any klingon world... the first thing that grabs my eye is the Cartel DV of 1010!!!  :o That is weird... no idea how that happened, lemme check the SQL and mvm maps... (you hadn't forfeited or dragged missions to get there did you?)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 29, 2005, 03:27:43 pm
In the SQL map the base victory points for both layers is 10, the DV should never have been greateer than that... (fixed the Cartel current  DV to 10)  checking the mvm map file now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 29, 2005, 03:33:22 pm
Yup, same on the mvm map file, only a strength of 10... what makes me suspicious here is that you say 9,38 "next to" the Klingon starting world... how do you mean next to? Like eight hexes away or one...

Did you forfeit missions to ge there? Did you observe any mission dragging? No consequences here, this could be important... especially if forefeits are involved...

Or perhaps the map table was corrupted when the server PC lost power... Or it could be the missoin script itself, but that makes no sense if you actually observed the hex at a DV of 13 by right clicking it before you entered it... more details please!
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 29, 2005, 06:40:49 pm
i didnt forfiet any missions to get there log oput mission drag or any thing like that. You asked me to hit a rogue pirate hex to see what happened so i did. The dv didnt start at 13 it was 23. the little blurb from my last post is directly from the web map  battles  thingy. ill return to my klingon word and go from there.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 29, 2005, 08:33:39 pm
i didnt forfiet any missions to get there log oput mission drag or any thing like that. You asked me to hit a rogue pirate hex to see what happened so i did. The dv didnt start at 13 it was 23. the little blurb from my last post is directly from the web map  battles thingy. ill return to my klingon word and go from there.

Ah, very ineresting, thank you so much for the report and for hitting the Rogue Pirate hex as requested. Seems that scripts not accounting for the 9th empire might do this I'll need to confirm with Tracey. Didn't mean to offend asking about forefiets etc... just being thorough...

Maybe try it again if you get the chance... to see if it happens again.  I may have to remove them from the map as I cannot use the new TG scripts alone... or maybe just make sure they're not on planet hexes... hmmm...
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on August 30, 2005, 12:20:58 am
no offense taken and if i came across that was accept my apoligies. Ill hit it again tomorrow and then make my way to one with out a planet. I will do what i can to help get sql going.
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on August 30, 2005, 03:05:01 am
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.
Title: Re: The Forge - Info and Feedback
Post by: Dizzy on August 30, 2005, 05:30:52 am
So if map makers put the 9th race on the map for empire races to attack, it wont be a problem?
Title: Re: The Forge - Info and Feedback
Post by: Dizzy on August 30, 2005, 05:31:57 am
Addition: What about all the other scripts? Would they have problems as well? How do we use the 9th race with the older scripts? What is the difference between using 9th race hexes, and then having one be a planet or base?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 30, 2005, 06:48:12 am
It will be a problem with older scripts. Now that I think about it... I think the serverkit code may need modification as well... I'll have to remove the 9th empire hexes from this map, maps made with it in the definitions file but not used should still be OK.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 30, 2005, 06:49:23 am
no offense taken and if i came across that was accept my apoligies. Ill hit it again tomorrow and then make my way to one with out a planet. I will do what i can to help get sql going.

Thanks bunches dude!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 30, 2005, 06:51:19 am
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.

Once you are satisfied with stability, perhaps you could throw it in?

Hmmm... I wonder if I can convice Karnak this is a "bug" in his scripts...  :mischief:
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on August 30, 2005, 11:43:39 am
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.

Once you are satisfied with stability, perhaps you could throw it in?

Hmmm... I wonder if I can convice Karnak this is a "bug" in his scripts...  :mischief:

U cannot tempt with the Dark Side of the Force.

Coding and script trouble-making lead U to the Dark Side. :skeptic:
Title: Re: The Forge - Info and Feedback
Post by: Hexx on August 30, 2005, 07:47:11 pm
Is the Forge down?

Haven't been able to see it all night..
Title: Re: The Forge - Info and Feedback
Post by: Bonk on August 30, 2005, 09:19:28 pm
Yes, it was down, Frey was working on the server computer tonight, its back up now. Apologies for not announcing the outage.
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on August 31, 2005, 03:18:37 am
When you are setting up the specs for each team in the mission script, one of those is a race spec, which in nearly all cases is set to "playable race". Now, since the 9th empire is not a playable race, this is why 9th empire ships wont appear in these slots. Some scripts also use "monster" as well id required. There's actually an enumerated type which lists tham all, and includes Andros, Jindarians, Tholians etc. (yes, all this stuff is actually in the API already!), but these races are not implemented in other parts of the code (but obviously they were intended to be at dome point).

To fix this, all that is required is to add the "Orion" race to the spec (which is the 9th empire race, the old "dark green" Orion hexes that we used to see in EAW, but in OP they are bright red).
Title: Re: The Forge - Info and Feedback
Post by: Dizzy on August 31, 2005, 03:28:24 am
what is the 'spec'?
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on August 31, 2005, 03:48:38 am
Ok... here's an example of a teamspec copied staright from a patrol script

const tTeamSpec& team1 = mCreateTeamSpec("Attacker1Team",                  // const std::string& TeamName,
      static_cast<eTeamID>(kAttacker1Team),            // eTeamID TeamID,
                kMaxChance,                     // float ChanceTeamIsAvailable,
                kTrue,                        // iTruth Requried,
                kPrimaryTeam,                     // eTeamType TeamType,
                kMinChance,                     // float ChanceTeamCanBePlayedByAI,
                kSpecPlayableRace,                  // iMissSpecRace ValidRaces,
                kAnyRace,                     // iRaceCriteria RaceCriteria,
                typeid( tAttacker1Team ),               // const type_info& TeamAllocType = typeid( tTeamInfo ),
                kNoTeamTag,                     // eTeamTag TeamTag = kNoTeamTag,
                Messages[kAttackTeamMissionTitle_msg]            // const std::string&
                TeamMissionTitle = "Mystery?"
               );
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on August 31, 2005, 03:50:20 am
The kSpecPlayableRace value is an enumerated type which can take one of the following:

// Bit masks for race (assumed to be in same order as eRaceName
typedef int32 iMissSpecRace;
enum
{
   kSpecNoRace         = 0,
   kSpecFed         = 1 <<   kFederation,
   kSpecKling         = 1 <<   kKlingon,
   kSpecRomulan      = 1 <<   kRomulan,
   kSpecLyran         = 1 <<   kLyran,
   kSpecHydran         = 1 <<   kHydran,
   kSpecGorn         = 1 <<   kGorn,
   kSpecTholian      = 1 <<   kTholian,
   kSpecISC         = 1 <<   kISC,
   kSpecMirak         = 1 <<   kMirak,
   kSpecLDR         = 1 <<   kLDR,
   kSpecWYN         = 1 <<   kWYN,
   kSpecJindarian      = 1 <<   kJindarian,
   kSpecOrion         = 1 <<   kOrion,

   // Orion Races
   kSpecOrionOrion         = 1 << kOrionOrion,
   kSpecOrionKorgath      = 1 << kOrionKorgath,
   kSpecOrionPrime         = 1 << kOrionPrime,
   kSpecOrionTigerHeart   = 1 << kOrionTigerHeart,
   kSpecOrionBeastRaiders   = 1 << kOrionBeastRaiders,
   kSpecOrionSyndicate      = 1 << kOrionSyndicate,
   kSpecOrionWyldeFire      = 1 << kOrionWyldeFire,
   kSpecOrionCamboro      = 1 << kOrionCamboro,

   kSpecMonster      = 1 <<   kMonster,
   
   kSpecAnyRace      = ( kSpecFed | kSpecKling | kSpecRomulan | kSpecLyran | kSpecHydran | kSpecGorn | kSpecTholian | kSpecISC | kSpecMirak | kSpecLDR | kSpecWYN | kSpecJindarian | kSpecOrion | kSpecOrionOrion | kSpecOrionKorgath | kSpecOrionPrime | kSpecOrionTigerHeart | kSpecOrionBeastRaiders | kSpecOrionSyndicate | kSpecOrionWyldeFire | kSpecOrionCamboro),
   kSpecNonPirateRace   = kSpecAnyRace & ( ~kSpecOrion | ~kSpecOrionOrion | ~kSpecOrionKorgath | ~kSpecOrionPrime | ~kSpecOrionTigerHeart | ~kSpecOrionBeastRaiders | ~kSpecOrionSyndicate | ~kSpecOrionWyldeFire | ~kSpecOrionCamboro ),
   kSpecPlayableRace   = ( kSpecFed | kSpecKling | kSpecRomulan | kSpecLyran | kSpecGorn | kSpecHydran | kSpecISC | kSpecMirak | kSpecOrionOrion | kSpecOrionKorgath | kSpecOrionPrime | kSpecOrionTigerHeart | kSpecOrionBeastRaiders | kSpecOrionSyndicate | kSpecOrionWyldeFire | kSpecOrionCamboro),
};
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on August 31, 2005, 03:56:06 am
So... where it has "kSpecPlayableRace"... we can change this to "kSpecPlayableRace | kSpecOrion" and it will then use the 9th empire race in this team as well as all the other playable races.
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on September 02, 2005, 07:08:47 am
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o
Title: Re: The Forge - Info and Feedback
Post by: Kzinbane on September 02, 2005, 11:57:37 am
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 02, 2005, 12:43:56 pm
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!


This server is on the OP+4.0 (http://klingon.stasis.ca/OP_plusrefit/) shiplist.

(Perhaps you need to run your "FromSC.bat" in the SquadMaker folder in your OP installation folder if you were previously logged in there?)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 02, 2005, 12:46:40 pm
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.
Title: Re: The Forge - Info and Feedback
Post by: el-Karnak on September 02, 2005, 01:35:08 pm
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

Legendary officers always cause more trouble than they are worth so I never use them in EEK missions.
Title: Re: The Forge - Info and Feedback
Post by: [KBF]MuadDib on September 02, 2005, 08:02:18 pm
down 8(
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 02, 2005, 08:08:19 pm
down 8(

Thanks for letting me know! Back up now...
Title: Re: The Forge - Info and Feedback
Post by: Dfly on September 02, 2005, 08:32:09 pm
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!

If you were using the download from a week ago or earlier, it has been modified twice.  go to top of first page and dld it again.  there is also a post a little further down about uninstalling it, and how to install it again.  hope this helps
Title: Re: The Forge - Info and Feedback
Post by: Kzinbane on September 02, 2005, 08:32:23 pm
I have the models for 4.0 - I get bad shiplist and fighter list, that's it.  clicking on the 4.0 link all I see are the models (unless I'm confused, and that happens quite easily).
Looking at the 4.0 page there are dowloads with models, without models, etc.  Nothing about a ship list.  DLing the no models one just to check, again it says it fixes ESG loop, and a few other things I already have!

Must... have... shiplist.. and... fighterlist... <in best Captain Kirk over drmatic acting>

Kzinbane
Title: Re: The Forge - Info and Feedback
Post by: Dfly on September 02, 2005, 08:36:01 pm
hey Kzinbane, get on GSA , i will send them to you
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on September 02, 2005, 11:17:16 pm
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.
Title: Re: The Forge - Info and Feedback
Post by: Sakrot on September 03, 2005, 01:30:48 am
What is best time to play in your dyna?  I see too few players are online (Most are ISC pilots) last hour ago. :(
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on September 03, 2005, 02:17:35 am
What is best time to play in your dyna?  I see too few players are online (Most are ISC pilots) last hour ago. :(

Any time is good on this server. What you saw earlier was the ISC Road Building Crew at work. Remember All Roads lead to Concordia. If not we'll build one to you ;D

FrogEyes. Associate Founding Member of The ISC Road Building Crew. In Conjunction with "Snickers Inc." ;D
Title: Re: The Forge - Info and Feedback
Post by: Sakrot on September 03, 2005, 04:39:49 am
What is best time to play in your dyna?  I see too few players are online (Most are ISC pilots) last hour ago. :(

Any time is good on this server. What you saw earlier was the ISC Road Building Crew at work. Remember All Roads lead to Concordia. If not we'll build one to you ;D

FrogEyes. Associate Founding Member of The ISC Road Building Crew. In Conjunction with "Snickers Inc." ;D
:rofl:

I was hope this dyna will have more feddies, but guess not.  No more blue plague. :-\
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 03, 2005, 05:25:07 am
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.

Thanks for the info Tracey! They do not cause the multiple host bug, but their double shots are often misinterpreted as the "double fire bug".
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 03, 2005, 05:28:19 am
What is best time to play in your dyna?  I see too few players are online (Most are ISC pilots) last hour ago. :(


Hard to say really, just check in on the Webmap (http://www.dynaverse.net/webmap_op_sql/) when you are free to play and you can see how many and who is on.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 03, 2005, 05:30:17 am
Bear in mind I have yet to edit the map to remove the Rogue Pirate hexes as not all scripts can handle them and weird DV shifts happen. I'll try and get that edit done today before I go out.

edit: done! all rogue pirate hexes edited to neutral, should show on your next map update or login.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 03, 2005, 05:31:54 am
I have the models for 4.0 - I get bad shiplist and fighter list, that's it.  clicking on the 4.0 link all I see are the models (unless I'm confused, and that happens quite easily).
Looking at the 4.0 page there are dowloads with models, without models, etc.  Nothing about a ship list.  DLing the no models one just to check, again it says it fixes ESG loop, and a few other things I already have!

Must... have... shiplist.. and... fighterlist... <in best Captain Kirk over drmatic acting>

Kzinbane

You could just uninstall and reinstall OP+4?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 03, 2005, 05:53:18 am
Oops, made an error in the map edits that crashed the server, fixed it and its back up now. Apologies.
Title: Re: The Forge - Info and Feedback
Post by: FPF-SCM_TraceyG_XC on September 03, 2005, 12:41:06 pm
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.

Thanks for the info Tracey! They do not cause the multiple host bug, but their double shots are often misinterpreted as the "double fire bug".

Its not exactly known what the effects of AI Officer settings are. We are assuming that they follow the SFBs rules however. The default setting is "Senior" and above this are two more ranks, "Veteran" and "Legendary"

To really test their effects properly, we'd need to write a test script with hardcoded ships so that we can record the damage volleys and succesful hits over time and compare this statistically with the expected numbers. Certainly well worth doing but time consuming.
Title: Re: The Forge - Info and Feedback
Post by: Hexx on September 03, 2005, 12:57:02 pm
Soo techincally I can keep calling myself a  Legendary Captain and no one can prove me wrong then right?
Title: Re: The Forge - Info and Feedback
Post by: Kzinbane on September 03, 2005, 06:15:25 pm
Yes Hexx.  Remember that the captain of the Titanic is legendary too...

Kzinbane
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on September 03, 2005, 06:38:58 pm
Yes Hexx.  Remember that the captain of the Titanic is legendary too...

Kzinbane

 :rofl: :lol:

+1 to you kzinbane
Title: Re: The Forge - Info and Feedback
Post by: Hexx on September 03, 2005, 07:31:21 pm
Yes Hexx.  Remember that the captain of the Titanic is legendary too...

Kzinbane


where's the "sulking" smiley when you need it..

 :hoppinmad:

YOU'RE ON MY LIST!!!
Title: Re: The Forge - Info and Feedback
Post by: dogfighter on September 04, 2005, 05:54:46 am
hi. got a question. on the forge webmap site i can see 6 players are online. but somehow i cant join in game. in fact the server isnt listed. i can see strayys tavern, bartok basement and squadron commander. but the forge server isnt there. funny thing is that i can log into the shipyard on the website and i can see whos online.
so the server is online isnt it?
was my ip banned or something? i was online yesterday and was pretty much damaged so i decided to crawl home to get supplies. on my way i forfeited alot of missions because i thought selfdestruction to respawn to homeworld is pretty lame. was that a mistake or did i break some rules?

ed  :huh:
Title: Re: The Forge - Info and Feedback
Post by: Soreyes on September 04, 2005, 06:13:37 am
Dogfighter hit refresh a few times if the forge is not showing up on the Campaign selector. That will usually bring it up.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 04, 2005, 07:07:11 am
Its back up now.

No dogfighter, your IP was not banned, you'd have to do something pretty mean and nasty for that to happen.

No forfeits please, it is dreadfully hard on the server, the option should not even exist.

(interesting note - when I started the server the mission matcher finished a mission match for Fluxchiller who had not logged back in yet... so I shut it down and restarted it again, its on the processsentinel now. Let me know if it "burps" excessively.)
Title: Re: The Forge - Info and Feedback
Post by: dogfighter on September 04, 2005, 09:00:14 am
thanx for the info.

wont forfeit.


ed  ;D
Title: Re: The Forge - Info and Feedback
Post by: TaskForce58 on September 04, 2005, 11:00:57 am
Im a little unhappy. My B11V Super Battleship Carrier just evaporated for no apparant reason after successfully finishing a Star Dock raid, leaving me with a C7, which had been my escort for my carrier. there goes a LOT of BPV GRR!

20741 gone...grrr!

--------------------------------------------------------------------------------
Destroyed:
TaskForce58's K-B11V BPV:432 Dmg:3% <= my question is..how? i was standing off from the last dock about range 7 with full frontal shields when it blew. My C7 was closer, so i dont think it was ship explosion that did it...

Survived:
TaskForce58's K-C7 BPV:180 Dmg:0%

Battle location: 20,38
Battle Participants:
Host: TaskForce58 Victory level: Victory
Regular prestige: 575 Bonus prestige: 0
AI
AI
Empire Defence value shift: 14-->13
Cartel Defence value shift: 20-->20
Battle finished at: 2005-09-04 10:54:22
Title: Re: The Forge - Info and Feedback
Post by: Dizzy on September 04, 2005, 12:05:56 pm

Destroyed:
TaskForce58's K-B11V BPV:432

Alt F4

Hand of Bethke
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on September 04, 2005, 12:49:42 pm
Yes Hexx.  Remember that the captain of the Titanic is legendary too...

Kzinbane
Classic  +1 Karma for such a witty retort  ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 04, 2005, 01:15:18 pm
Im a little unhappy. My B11V Super Battleship Carrier just evaporated for no apparant reason after successfully finishing a Star Dock raid, leaving me with a C7, which had been my escort for my carrier. there goes a LOT of BPV GRR!

20741 gone...grrr!

--------------------------------------------------------------------------------
Destroyed:
TaskForce58's K-B11V BPV:432 Dmg:3% <= my question is..how? i was standing off from the last dock about range 7 with full frontal shields when it blew. My C7 was closer, so i dont think it was ship explosion that did it...

Survived:
TaskForce58's K-C7 BPV:180 Dmg:0%

Battle location: 20,38
Battle Participants:
Host: TaskForce58 Victory level: Victory
Regular prestige: 575 Bonus prestige: 0
AI
AI
Empire Defence value shift: 14-->13
Cartel Defence value shift: 20-->20
Battle finished at: 2005-09-04 10:54:22


Credited your character with 20741 PP, should show on next supply. As Dizzy suggests, ALT-F4 as soon as you see ships blow up for no reason, this is allowed and will preserve your account.
Title: Re: The Forge - Info and Feedback
Post by: TaskForce58 on September 04, 2005, 02:42:25 pm
lol..thank you for the tip. Who would have thought that a "lamer-your-not-gonna-get-credit-for-beating-me-after-a -five-hour-duel" multiplayer move would be a necessity to work around  a hidden bug :)

Im still curious as to where the 3 percent damamge came from, as i never had a shield breached. Thanks and, oh, since its a feedback post, the size of the map is not necessarily a problem, as it obviously is intended for larger player base, but movement rates maybe could be tweaked some...the larger ships moving 1 hex is fine, but your lighter, faster, and scout class ships should outdistance them logistically in deep space (maybe move rate of two) as they are easier to support. This would also promote raids, PvP, and people using something other than the biggest battleship in the shipyard. Just a thought for discussion.

The BPV given to the AI seems pretty good, allowing for some easier, some harder missions, but ive been seeing a lot of repetition in the missions available out there. Oh yeah, it was mentioned that there ARE starbase construction missions, but as yet i have not seen any base stations/starbases in the yards. Are they tied to economy, where the AI will build em, or are they player purchasable and mission orientated that way? Not that i want to seed every klingon hex with a starbase and all...but ..well..ok i DO...but still.

Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 04, 2005, 04:54:48 pm
Im still curious as to where the 3 percent damamge came from, as i never had a shield breached. Thanks and, oh, since its a feedback post, the size of the map is not necessarily a problem, as it obviously is intended for larger player base, but movement rates maybe could be tweaked some...the larger ships moving 1 hex is fine, but your lighter, faster, and scout class ships should outdistance them logistically in deep space (maybe move rate of two) as they are easier to support. This would also promote raids, PvP, and people using something other than the biggest battleship in the shipyard. Just a thought for discussion.

Now that is a dandy idea! Unfortunately it is not possible with the current serverkit. I do quite like the idea though!  :thumbsup:

Yes, starbase production is tied to the empire's economy, so once your empire is built up some more, the odds of seeing a base in the yards will increase. I'd allow for their purchase on the webmap shipyard, but there is a techincal difficulty with that that I have not yet resolved.
Title: Re: The Forge - Info and Feedback
Post by: TaskForce58 on September 04, 2005, 11:20:34 pm
'Nuff said. though a base would be nice right about now...took my B11 deep into the unknown about 4 hyexes, ran into a Bb 2 DNH and a DNL. I won, but boyyy did it hurt. Im having to steal all the parts off everything i meet on the way back home, including allies, my ship's hit so bad. Feels like battlestar galactica, without the furry little robotic pet sidekick and that annoying kid...
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on September 06, 2005, 10:28:42 am
its down :huh:
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 06, 2005, 01:24:47 pm
Sorry, the server that The Forge is running on will be under maintenance for the next 24-48 hours. Apologies for the interruption, but we'll be back to where we left off as soon as the server maintenance is complete.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on September 06, 2005, 09:40:39 pm
 :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: TaskForce58 on September 10, 2005, 10:31:50 am
Sorry, the server that The Forge is running on will be under maintenance for the next 24-48 hours. Apologies for the interruption, but we'll be back to where we left off as soon as the server maintenance is complete.

$ days later, begins to have withdrawal symptoms...news?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 10, 2005, 01:56:31 pm
Sorry, the server that The Forge was running on is still down, waiting for word on it... I'll look at putting it on another machine for now. Hang in, it won't be long!

edit: I can't get at the files I need to move it, we'll just have to wait a bit longer till the original server is back up, shouldn't be long now, looks like work is in progress...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 11, 2005, 10:18:33 am
OK, she's all sqeaky clean and ready to pick up where we left off!  ;D

My, it looks like that "ISC Road Building Crew" has been busy...  :o

Title: Re: The Forge - Info and Feedback
Post by: Dfly on September 11, 2005, 12:47:18 pm
that we were till crashdown. but We will continue it.
Title: Re: The Forge - Info and Feedback
Post by: drb on September 11, 2005, 04:12:58 pm
Hoi Bonk,

I logged on and flew a mission just fine. Flying as Hydran.

I will try to get on the server again tonight.

Take care

drb
Title: Re: The Forge - Info and Feedback
Post by: Dfly on September 11, 2005, 04:15:45 pm
The Road building to Redemption has begun anew, with 3 more bricks layed on the yellow road.  more to follow.  another 20+ west and another 20+ north will join the rom-klink road and the fed road.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 11, 2005, 04:26:59 pm
 8) I wanna try and get a few missions in tonight too, but I gotta try and get some work done on a kills confirmation page and see if I can help Clark and Kurok sort out their network issues.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 11, 2005, 10:12:29 pm
A quick reboot on The Forge, sorry for the interruption. Should only be about 5 minutes.

edit: server is back up, again, apologies for the interruption.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on September 12, 2005, 10:16:23 am
yay logging in now
Title: Re: The Forge - Info and Feedback
Post by: Bonk on September 19, 2005, 09:15:42 pm
The Forge is down for network maintenance - hopefully to be complete tonight.

edit: it appers said maintenence is complete for the server that The Forge runs on, it will be back up momentarily.
Title: Re: The Forge - Info and Feedback
Post by: Capt Jeff on November 07, 2005, 06:23:24 am
bump from page 8 for anyone thinking of playing   ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 07, 2005, 06:39:42 am
Im thinking of resetting it soon on the new version of MySQL and slowing down the time by 50%. 2334.279 is pretty late. Unless people want to leave it like it is until there is a clear winner on the map? So speak up if any changes or features are desired! (I know, the map needs more work...)
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 20, 2005, 04:21:13 pm
Let's try the SQL..
Or just a reset on the one it's running..
Title: Re: The Forge - Info and Feedback
Post by: Flywh33l on November 21, 2005, 01:56:42 am
Hi guys,

     I must say this is quite a site. I thought this game was pretty much history but I see there are still some players... hooray.

     I play BFII mostly but still come to this game often for that sci fi fix. I wish they would make a "real" new OP as I feel SFC III was a disaster.

     To get down to it I just want to say thank you for keeping a dyna server running, I have certainly appreciated it and enjoyed it, its well made and fun to play on.
I havent had any issues but i do have some questions.
     
     I fly ISC in this campaign and have noticed we get all the same ship in shipyard. Once in awhile something new pops up.
     Is the ship yard economy based?

     I've hit a few hexes that are at the furthest reach of our LoS that are owned by federation gorn and romulan, but all i get to fight is lyrans....nothing but lyrans how much further do i have to go to get some variety?
     
     I have only seen a few people on but theres 80 charecters registered on it. ? Yall gonna come game soon?

     The missions I get flying solo in my CCX are brutal! However if mastayn (other isc guy that logged in we fleeted up and flipped some hexes) and I are in a mission together the AI are less BPV and far easier prey. i.e solo i get xcb xdd and xff against just me....ouch! if i had an xcb no prob but the ccx is made of wet paper. i.e with mastayn we get a ccf and some misc. crap boats. occasionally a dreadnought, which are far easier prey than a X cruiser.

     Does each player only get one standard patrol unwhich to earn medals? I've only gotten the mission once.

   

                                                 I sure hope to see you guys on the forge sometime. Is the ISC winning?

     
Title: Re: The Forge - Info and Feedback
Post by: deadmansix on November 21, 2005, 03:47:55 am
Let's try the SQL..
Or just a reset on the one it's running..

 hell lets try SQL, all we can do is die :}
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 21, 2005, 09:36:41 am
sql and a new map please. but since your so busy now just recycle an old one and  lets test this as we can.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 21, 2005, 10:17:02 am
1) Welcome aboard Flywh33l! - Yes the shipyard is economy based. There will be new map and reset soon which should fix your endless lyrans issue.

Quote from: FA_Frey_XC
The original concept behind "The Forge" was that each race of the Alpha Quad had found a wormhole that ended....apparently no where - but they decided to send unmanned probes through, and found a location of space never before seen, but extremely rich in colonizable worlds, dilithium, resources, etc.

So, it becomes a race as to what Alpha Quad empire can get set up the quickest, and establish the power base enough to control this "new sector" of space. I'd like the map to represent this, hence the reason for the scattered and many planets, and the very small starting empire regions of influence and home hexes.

2) It is already running on MySQL 5.0.15.  ;D

3) I had suggested a reset on an F&E map but Frey (The Forge's Creative Director) wants to keep the theme described above. I need to redo The Forge map anyway as the current one is using new terrain types that wil only work correctly with TraceyG's new missions. I intend to modify the map by placing the homeworlds closer together and increasing the starting territories a bit so the economies have a bit more to work with in the shipyads. Also I intend to slow the time down buy at least half.
 
Quote from: Bonk
Definitely we should set the time to run slower on the next run. (Or i could slow it down on the current run, but it is already 2345.16. X-tech too early may have driven off some players in addition to the lack of PvP opportunities.

We can stick with the same map concept, sure, but I think we need to fill out the empires just a bit more so the shipyards have more ships.

The other factor is to provide for PvP opportunities. The current map just does not provide any at all. Perhaps if we place the empires homeworlds near to each other to allow for PvP and more conflict in the territory grab.

I think I can come up with a map that acheives this yet still provides the feel you were after.

I'll also have to go back to the old map definitions as only Tracey's missions work properly with the new terrain definitions. (bugs revealed in SGO5 testing).

4) I'm currently working on the MySQL Debug Beta server, a lot of issues have come up, this is good news - bad news...: good news is that through this process we have found lots of issues that just will not do already, the bad news is it is a bunch of work to fix them. I hope to have a reasonable debug build by next week. Once that is up and running I'll come back and update The Forge.

5) Thank you all very much for your input!
Title: Re: The Forge - Info and Feedback
Post by: Flywh33l on November 22, 2005, 02:26:36 am
cool cant wait to see the new map. and slowing the time down will be good. I like campaigns that run awhile. not get home from work one day to find hours of investment "reset" good luck hope you geter up and running soon.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 22, 2005, 09:50:45 am
I'm going to set it at 5 minute turns, and 1152 turns per year (4 days per year) so it will take 4 months to run from a mid start of 2273 to advanced in 2303. Going to start work on the new map today.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 22, 2005, 10:30:35 am
Please note that if you wish to use the webyards then the e-mail address for your gamespy account that you used to login to the dynaverse must match exactly your e-mail address that you use on these forums. (this means you Kurok ;))

This is to enable integration with the SMF forums here and hopefully ultimately display of Dynaverse server stats in your forums profile.

You can use multiple accounts on The Forge, but only the one that exactly matches your forums e-mail can be used on the webyards.

If you wish to use the webyards with multiple accounts then create forums accounts for the corresponding server characters with matching e-mail addresses. If I can figure out a workaround for this in the future I will... but forums integration of the webmap/webyards was the aim and will remain so.

Please do not use the "change the case of one letter of your e-mail" bug.

Thanks.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 22, 2005, 12:22:03 pm
lol bonk
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 23, 2005, 12:48:48 pm
Redoing the map, I was tempted to change the Gorn hex color to hot pink in the map definitions, to see if Kroma might come back to us for it... but not sure it will work and busy with other stuff, but I like this idea and would lilke to try it sometime.  ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 23, 2005, 02:04:31 pm
The Forge has been reset! New map, new alliances, slower years (4 days per game year).
Federation
Hydran
Gorn
Mirak
Orion
BeastRaiders
Syndicate
WyldeFire



    vs       
Klingon
Romulan
Lyran
ISC
Korgath
Prime
TigerHeart
Camboro

Still on OP+ 4.0: http://klingon.stasis.ca/OP_plusrefit/

Missions updated: www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe

Webmap still here: http://www.dynaverse.net/webmap_op_sql/

Let me know soon if there are any serious issues before we get too far into it...

Last rounds winner is: The Froggies!
Quote
The Interstellar Concordium ranks at 2 with 1680 total economic points.
The Klingon Empire ranks at 3 with 1340 total economic points.
The Romulan Star Empire ranks at 4 with 960 total economic points.
The United Federation of Planets ranks at 5 with 870 total economic points.
The Hydran Kingdom ranks at 6 with 760 total economic points.
The Gorn Confederation ranks at 7 with 730 total economic points.
The Kzinti Hegemony ranks at 8 with 580 total economic points.
The Lyran Star Empire ranks at 9 with 460 total economic points.
The Camboro Cartel ranks at 10 with 230 total economic points.
The WyldeFire Cartel ranks at 11 with 200 total economic points.
The Syndicate Cartel ranks at 12 with 170 total economic points.
The Orion Cartel ranks at 13 with 150 total economic points.
The BeastRaiders Cartel ranks at 14 with 100 total economic points.
The Korgath Cartel ranks at 15 with 60 total economic points.
The Prime Cartel ranks at 16 with 30 total economic points.
The TigerHeart Cartel ranks at 17 with 10 total economic points.

Congratulations! You sufficiently pacified The Forge region of space!
Title: Re: The Forge - Info and Feedback
Post by: GDA-S'Cipio on November 23, 2005, 02:13:07 pm
Redoing the map, I was tempted to change the Gorn hex color to hot pink in the map definitions, to see if Kroma might come back to us for it... but not sure it will work and busy with other stuff, but I like this idea and would lilke to try it sometime.  ;D

:carmen:

-S'Cipio
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 24, 2005, 10:57:45 am
Lol, I bet Agave would appreciate that too... hehe...  ;D


In other news:

OK, KHH`ssmeiers, why buy a battle tug off the webyards?  :rofl:  For planet assaults?
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 24, 2005, 12:39:47 pm
Better Map, sir... ;D
So far so good.  ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 24, 2005, 12:51:50 pm
Better Map, sir... ;D
So far so good.  ;)


Thanks...

If anyone desires instant PvP (though it won't be long for the empires to meet up) check out the strategically placed cartels. ;)
Muahahahaha!  :flame:
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 26, 2005, 08:06:35 pm
One thing I found...
I tried to use the webmap to get a ship with my Rom account, but since I'd already been there as a Klingon, it kept going automaticlly to the Klingon account. I couldn't seem to use my D2 login ID, only my Dnet Forum ID...
Can we change that, sir?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 26, 2005, 08:09:17 pm
One thing I found...
I tried to use the webmap to get a ship with my Rom account, but since I'd already been there as a Klingon, it kept going automaticlly to the Klingon account. I couldn't seem to use my D2 login ID, only my Dnet Forum ID...
Can we change that, sir?

Explanation posted above quoted again below:

Please note that if you wish to use the webyards then the e-mail address for your gamespy account that you used to login to the dynaverse must match exactly your e-mail address that you use on these forums. (this means you Kurok ;))

This is to enable integration with the SMF forums here and hopefully ultimately display of Dynaverse server stats in your forums profile.

You can use multiple accounts on The Forge, but only the one that exactly matches your forums e-mail can be used on the webyards.

If you wish to use the webyards with multiple accounts then create forums accounts for the corresponding server characters with matching e-mail addresses. If I can figure out a workaround for this in the future I will... but forums integration of the webmap/webyards was the aim and will remain so.

Please do not use the "change the case of one letter of your e-mail" bug.

Thanks.
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 26, 2005, 08:11:21 pm
Ah...OK..sorry, I missed that post earlier, apparently.
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 26, 2005, 08:52:37 pm
Meant to report this last night but it got late on me and I worked today.  Played Forge and have a few reports about certain missions.

1-Drafted in 3 monster missions, all 3 did not end.  Had a D5L in 2 of the 3 and a FWL in the 3rd.  Tried leaving map(complete with AI once, and just our team once) no end.  ended up alting out all 3.  found out later that if you left map, then hit escape and forfeited, it ended.  just not normal is all.

2- Drafted in a Convoy Raid with my D5L and ended up CTD.

3- Several other missions ended in CTD but all were with a particular wing.  He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.

4- Had loads of fun.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 09:13:19 am
Thanks for the feedback.

1-Drafted in 3 monster missions, all 3 did not end.  Had a D5L in 2 of the 3 and a FWL in the 3rd.  Tried leaving map(complete with AI once, and just our team once) no end.  ended up alting out all 3.  found out later that if you left map, then hit escape and forfeited, it ended.  just not normal is all.

I'm confused. There is no monster mission on The Forge...  :huh: Was it a NW patrol perhaps?

2- Drafted in a Convoy Raid with my D5L and ended up CTD.

Just once? You were drafted? So the drafter had taken a convoy escort mission? There is one TraceyG convoy raid mission and one Karnak convoy escort mission is why I ask, if it reoccurs I'll pull the corresponding mission.

3- Several other missions ended in CTD but all were with a particular wing.  He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.

Best to report mission issues with someone you know you have no connection issues with.

4- Had loads of fun.

 8)
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 27, 2005, 09:29:54 am
Thanks for the feedback.

1-Drafted in 3 monster missions, all 3 did not end.  Had a D5L in 2 of the 3 and a FWL in the 3rd.  Tried leaving map(complete with AI once, and just our team once) no end.  ended up alting out all 3.  found out later that if you left map, then hit escape and forfeited, it ended.  just not normal is all.

I'm confused. There is no monster mission on The Forge...  :huh: Was it a NW patrol perhaps?

2- Drafted in a Convoy Raid with my D5L and ended up CTD.

Just once? You were drafted? So the drafter had taken a convoy escort mission? There is one TraceyG convoy raid mission and one Karnak convoy escort mission is why I ask, if it reoccurs I'll pull the corresponding mission.

3- Several other missions ended in CTD but all were with a particular wing.  He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.

Best to report mission issues with someone you know you have no connection issues with.

4- Had loads of fun.

 8)

Um...think all this happened the other night during the SQL test.  ;)  I had a non-ending MM also.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on November 27, 2005, 09:50:18 am
Bonk,
Played some missions last night.  Some solo, some with human allies.  I flew a variety of missions in different hexes.  Nothing negative to report.  Just had lots of fun.  Great map, great game concept.  Thanks for all of your hard work and dedication!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 10:27:52 am
Thanks for the feedback.

1-Drafted in 3 monster missions, all 3 did not end.  Had a D5L in 2 of the 3 and a FWL in the 3rd.  Tried leaving map(complete with AI once, and just our team once) no end.  ended up alting out all 3.  found out later that if you left map, then hit escape and forfeited, it ended.  just not normal is all.

I'm confused. There is no monster mission on The Forge...  :huh: Was it a NW patrol perhaps?

2- Drafted in a Convoy Raid with my D5L and ended up CTD.

Just once? You were drafted? So the drafter had taken a convoy escort mission? There is one TraceyG convoy raid mission and one Karnak convoy escort mission is why I ask, if it reoccurs I'll pull the corresponding mission.

3- Several other missions ended in CTD but all were with a particular wing.  He stated he did not have any blocking programs running, but unfortunate that this did happen when he was in same hex.

Best to report mission issues with someone you know you have no connection issues with.

4- Had loads of fun.

 8)

Um...think all this happened the other night during the SQL test.  ;)  I had a non-ending MM also.

Ah that makes sense....
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 10:28:33 am
Bonk,
Played some missions last night.  Some solo, some with human allies.  I flew a variety of missions in different hexes.  Nothing negative to report.  Just had lots of fun.  Great map, great game concept.  Thanks for all of your hard work and dedication!

Glad to hear it, and you're welcome!  ;D
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 10:39:04 am
My appologies Bonk, I forgot to mention it was during the SQL tests.  Was tired.
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on November 27, 2005, 10:57:27 am
I just changed my 'nick' in my GSA account and logged on sucessfully but now the same account cannot be found when I try to log onto dynaverse in OP. I know my forge career will be gone but is there a waiting period or something for the account in the game ??
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 27, 2005, 11:04:42 am
I just changed my 'nick' in my GSA account and logged on sucessfully but now the same account cannot be found when I try to log onto dynaverse in OP. I know my forge career will be gone but is there a waiting period or something for the account in the game ??

Since you already started the campaign under one certain name, with one certain email, you can't change it in the middle of it.
You can start a different account, or go back to your old account, one or the other.
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on November 27, 2005, 11:12:57 am
I actually started a new 'career' last night under the old name only as far as getting a character set up in the forge for the tourney i thought was gonna be on the forge. I have yet to play a mission on the forge since the reset a few days ago, and unless someone can delete my 'new' account on the forge I'll have to wait.. 4 months for the next reset.

:(
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 27, 2005, 11:15:49 am
Why delete it if you can get on under another name?
You can have as many accounts as you want. Probably should stick to the same side, but, it's just a fun server, not a seriious campaign, so you could even have accounts on both sides...it's just kinda "frowned" upon to do so normally.
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 12:43:04 pm
It is to my understanding that the Forge is more of a FFA.  there are no alliances I think(maybe I should check before saying this lol).  A new account needs a new email addy and new name.  do that, and you are in.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 01:00:34 pm
It is to my understanding that the Forge is more of a FFA.  there are no alliances I think(maybe I should check before saying this lol).  A new account needs a new email addy and new name.  do that, and you are in.


The Forge has been reset! New map, new alliances, slower years (4 days per game year).
Federation
Hydran
Gorn
Mirak
Orion
BeastRaiders
Syndicate
WyldeFire



    vs       
Klingon
Romulan
Lyran
ISC
Korgath
Prime
TigerHeart
Camboro

Still on OP+ 4.0: [url]http://klingon.stasis.ca/OP_plusrefit/[/url]

Missions updated: [url=http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe]www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]

Webmap still here: [url]http://www.dynaverse.net/webmap_op_sql/[/url]

Let me know soon if there are any serious issues before we get too far into it...

Last rounds winner is: The Froggies!

http://www.dynaverse.net/forum/index.php/topic,163359543.msg1122654647.html#msg1122654647

;)
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 04:46:01 pm
Well now, I seem to have run into a problem that so far I have not solved, which I beleive is the same problem posted earlier by Malak I believe.

I was on the old Forge and could access shiplist.  New Forge up and running, I have played on it(with a new email and account, from same computer) for the latest version.  I went to access the Webships and it tells me that I am not registered with them under the name of the old account.   

I have so far been unable to log into the Webship part with the new account as it keeps coming up that my old account is no longer registered.   
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 05:02:42 pm
To use the webyards your Dynaverse login e-mail must match your Dynaverse.net forums e-mail. (you can change the e-mail address associated with your forums account here...)

I guess I'll have to go back to the old way of doing it and abandon the idea of forums integration, it just does not seem to be getting through to people.

I will post when I have undone the work I put into integrating the webyards with the forums.  :(  (later this week)
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 05:51:48 pm
please dont undo, just explain, again and again, till we get it, how we can have more than one account, with more than 1 email addy, and be able to access both. 
One of mine is for Feds, and one for ISC.  Unfortunately I cannot access the webshiplist from my Fed account due to the fact that I have an ISC account from the former Forge.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 06:30:24 pm
lol, OK its like this:

The Forge webyards use the relatively secure forums login. It looks up the e-mail address associated with your forum account. Then it looks in the dynaverse server database for this e-mail address. If it exists, it loads the shipyard allowing that character to purchase ships. If that e-mail address does not exist in the dynaverse server database then it will give you some error message to that effect.

I have one character on The Forge. The Gamespy login that I use to login to the dynaverse has the same e-mail address associated with it as my e-mail address on this forums acount.

Lets say I wanted to have a second account on The Forge and be able to use the webyards with it. I could either change the e-mail address for my forums account to match the new dynaverse character or I could create a new account on the forums that uses the same e-mail address as the gamespy login associated with the new character.

Clear as mud?
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 06:33:58 pm
Clear as mud provided you mean these forum accounts email.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 27, 2005, 06:54:49 pm
Yes, I refer to the e-mail address used on your Dynaverse.net forums account(s).
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on November 27, 2005, 08:53:36 pm
Just change your e-mail addy here in your profile to match your e-mail addy for the acct you are using on the Dyna at the time.
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 27, 2005, 10:32:54 pm
ty guys
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on November 28, 2005, 08:10:14 pm
Bonk, I attacked hex 28,17 - a neutral hex, def 1 - with a Klingon ship and when the hex flipped it came up green, the news post read "Taken by Romulan Empire".  No Roms were in the area...
Title: Re: The Forge - Info and Feedback
Post by: Dfly on November 28, 2005, 10:35:15 pm
I half expected Josh to report the same type thing in another hexx earlier tonight.  He attacked it as a Hydran, and as he came out I came out only a second behind him, flipping it Fed.  I figured since he did not report it he must have seen me in there.  I am in no way saying this happened to Standarte and I do beleive his statement, just commenting on what Josh may have seen, which is similar.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 29, 2005, 07:25:35 am
Bonk, I attacked hex 28,17 - a neutral hex, def 1 - with a Klingon ship and when the hex flipped it came up green, the news post read "Taken by Romulan Empire".  No Roms were in the area...

OK that is truly weird. I have never seen that happen before. There is no good reason for it. Perhaps the mission is at fault. It wasn't "Joint Ops Patrol" by any chance was it?

Though as Dfly suggests something else may have happened. Were you in mission a long time and perhaps a Rom was busy there while you were in mission? Lemme check the battle log...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 29, 2005, 07:36:12 am
OK, I upped the "Recent Battles" page on the webmap to show the last 200 battles instead of the last 100 battles so I could see it easily and what you say is indeed true. No Roms were working in the hex... (not that I disbelieved you).

What I do notice is that there was a lot of AI characters associated with that mission. (see attached) Do you recall what mission it was?

(It occurs to me that it might be nice to add the script name to the kit code for the SQL battle log for these kind of diagnostics...)
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on November 29, 2005, 08:27:45 am
I should have noted the battle-type but I did not, sorry Bonk...  I was busy though.  The opponents were Feds but my AI "helpers" were Roms.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 29, 2005, 08:33:28 am
Yeah, that's why it would be nice to have the script name recorded in the battle log... it would be very helpful. If this happens again, try and remember the mission as it would be a real pain if it happens a lot so the mission should be pulled. Hopefully this was a one-time glitch.
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 29, 2005, 08:27:35 pm
Every once in a while I'll get a mission that crashes as soon as it begins...while flying alone. It's happend now with 2 different mission types (2x w/Patrol and 1x w/HomeLand Defense)happened over a few hour period, but has happened a couple times before, but not for a day or so...
Think it could be a model issue?
I'll try to pay more attention to the more exact mission type for next time.
Other than that, no issues at all with anything else.  ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 01:54:50 am
Hmmm, that does sound like a model issue. How old is your OP+4 install? Perhaps I'll start a klingon account for some testing as it seems to be the race with the most issues... I'll do so later today.
Title: Re: The Forge - Info and Feedback
Post by: Strat on November 30, 2005, 06:08:03 am
Isn't there a script in single player you can run that test all the models?
Title: Re: The Forge - Info and Feedback
Post by: Julin Eurthyr on November 30, 2005, 07:48:26 am
I should have noted the battle-type but I did not, sorry Bonk...  I was busy though.  The opponents were Feds but my AI "helpers" were Roms.

One thing I've noticed with the server kit in general is that somehow the AI factors into the mission results way too much...

Every time I've had "enemy" AI helpers survive, I've gotten zero defense shift.  Even though I won the mission for my race, the fact that I received enemy assistance caused the DV to shift one for me and once for them...

So, with the Rommie AIs, the kit must have thought they were the primary force in the mission, and awarded the hex to the Rommies.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 10:03:50 am
This, I suspect, is the by-product of the settings required for DV to shift by one and pass through zero.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 30, 2005, 02:01:39 pm
Are the ship yards working? Every time i try to use them this is what I get

You own 0 ships:
You have 0 active bids
You may bid on up to 3 ships (one at a time).

Stardate: 2274.710
(Please refresh the page before bidding from the Server Shipyard, but it is not necessary
to refresh before purchasing directly from the shiplist under General availability.)

If not using the forums, Please logout when finished.
Or just return to the webmap index if you are going to continue using the forums.

Logout     Webmap Index
 

--------------------------------------------------------------------------------
General availability ships:
--------------------------------------------------------------------------------
 
--------------------------------------------------------------------------------
Server shipyard:
--------------------------------------------------------------------------------
 
absolutly no ships are beeing shown.
Kurok
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 03:47:00 pm
Its working fine for me. Are you trying to use multiple accounts in some weird way?

(or it could be the load on the server from people searching the SMF forums whole 360 MB database without specifying boards to search in... I'm in the process of replacing the search script with my own and working on a cloned site to update Dynaverse.net to SMF 1.1.x)
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 30, 2005, 04:33:26 pm
nope im just trying to use my main account.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 04:35:26 pm
OK, lemme try a Klingon account...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 04:57:24 pm
Klingon account works fine for me...

Lemme look at your forum profile and account on The Forge to see if I can find anything wrong...
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on November 30, 2005, 04:59:54 pm
Actually, reloaded OP=4.0 just before starting playing on The Forge.
And, I've used the WebShipyards on both my Klingon and Romulan accounts with no problems...bummer, Kurok.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:04:28 pm
I just checked the character "KBF-Kurok" on the dynaverse server and its e-mail address does not match the one for the "KBF-Kurok" profile here on these forums...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:06:29 pm
Let me clarify, the e-mail address in your profile on the forums has a capital at the beginning, the one on the server does not.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 30, 2005, 05:07:01 pm
lso in the planet assult mission by nm their is a weird bug strat and i were seeing. If you launch drones while facing the planet we werent getting any damage but as soon as we turned away we were.real weird. this  happened in many missions with this same script. Planet assult.It was Strat and i i forget the hex number but it is a new klingon planet above isc space.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 30, 2005, 05:07:55 pm
ahh ok ill fix that
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:08:47 pm
change your e-mail address here on the forums to match and it should work...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:12:42 pm
lso in the planet assult mission by nm their is a weird bug strat and i were seeing. If you launch drones while facing the planet we werent getting any damage but as soon as we turned away we were.real weird. this  happened in many missions with this same script. Planet assult.It was Strat and i i forget the hex number but it is a new klingon planet above isc space.

Hmmm, that is weird, there is two NW planet assaults in there, wonder which one it is... I used the NW planet assaults and pulled the Karnak one as people complained it was too hard.

Not sure what to do about that... might have to turn mission names on... lemme test it out and decide on a plan.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on November 30, 2005, 05:19:09 pm
one shows up with a big A and one shows up as a small a The small a is the one we were seeing this on. Its the one that has no b ases or any thing but a couple of enemy ships and a planet.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:25:54 pm
one shows up with a big A and one shows up as a small a The small a is the one we were seeing this on. Its the one that has no b ases or any thing but a couple of enemy ships and a planet.

Cool, thanks for the detailed info!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 05:45:08 pm
Damn, I sill can't figure out which one it is I'll have to find the source for those missions and download it to figure out which one is the "small a" one...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on November 30, 2005, 06:11:33 pm
http://www.sfcx.org/downloads/mirrors/NuclearWessels/NWMissionSources.zip

 :(

Crap... I know I have that file somewhere from when it was posted there...

edit: aha! here they are:

http://klingon.stasis.ca/sources_and_utils/EvilDave/EDMissionSourceCode.zip
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on December 01, 2005, 12:06:55 am
ISC CVL drawing Hydran OVs in 74 :P and not once in a while it's consistant.Courier Patrol is very bad for it.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 01, 2005, 12:23:48 am
its not letting me change th cap k to a small one in my profile and when i change it on the dyna log in it just counts me out with an error when i try to log into  your server. Just thought you would like to know this.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 01, 2005, 06:17:41 am
I changed your e-mail address in the Dynaverse.net database directly. Try it now.

(P.S. I had do do it twice myself when I changed my e-mail here with the profile interface to test a klingon account, for some reason it didnt seem to take the first time but did the second time.... we will be updating SMF soon I hope...)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 01, 2005, 06:20:08 am
ISC CVL drawing Hydran OVs in 74 :P and not once in a while it's consistant.Courier Patrol is very bad for it.

All EEK missions timewarp, not much I can do but pull them all... I'll consider it.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 01, 2005, 11:09:24 am
actualy tried to change it 5 times and i wouldnt  work thanks bonk .
Title: Re: The Forge - Stability and team speak.
Post by: Flywh33l on December 01, 2005, 11:28:47 am
Ahoy!
     Last night was great lotsa people on and i had a wingman. however the dynaverse teamspeak server was crashing every game.  :huh:. and when it did such we got dropped from the forge. :-\

     Did a mission solo and when the mission started it said host flywheel left new host flywheel. about 5 secolndsafter that game froze then it spit me to the debrief screen where it said defeat. and i lost a vital defence point. owell other than that im havbein a blast , thanks "Bonk!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 01, 2005, 12:43:11 pm
Sounds like there was network issues last night, I'll check with Frey on it and keep an eye on the situation. Thanks for the report!
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 01, 2005, 06:57:02 pm
Bonk just wanted to tell you thanks for the server. I am realy liking how it is going so far. I hope this is just a precurser for better things to come. Thnks again
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 02, 2005, 02:18:10 pm
Hey Bonk... thnx for the server, it is fun.  8)

I had a weird thing happen to me yesterday... not sure if its a server related issue or not, but thought Id come here. When I went to log in yesterday, in the login screen to d2, I had strange font in the login info space... where I input my acct info. I ignored it and put my info in, and logged in... I went to the forge server, and came onto a different map. Players were there, and my profile seemed fine... but the map was completely different. At first I thought the map had been reset, but others there were seeing map as it was....

I logged out, back to d2 login screen... same strange font appeared in my login info slots. Changed and logged back into the forge... same new map. I then went and reinstalled the game, came back and all was back to normal. It was back to the proper map and all seemed fine.

Im using my gsa acct to login with... and also my gsa program itself quit working for me. It fails to load my profile, so Im guessing it was a gsa problem itself... although I was still able to login to d2 server list.

Anyway... thought Id come here and mention it. I seem to login fine right now onto the proper map, and no more weird font is appearing after I reinstalled OP. But if any have an idea what the hell happened, Id like to hear.

Sanfeng.


Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 02, 2005, 02:56:28 pm
got me swinging...was this when i tried drafting you and it sent us both to desktop?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 02, 2005, 05:00:01 pm
Hey Bonk... thnx for the server, it is fun.  8)

I had a weird thing happen to me yesterday... not sure if its a server related issue or not, but thought Id come here. When I went to log in yesterday, in the login screen to d2, I had strange font in the login info space... where I input my acct info. I ignored it and put my info in, and logged in... I went to the forge server, and came onto a different map. Players were there, and my profile seemed fine... but the map was completely different. At first I thought the map had been reset, but others there were seeing map as it was....

I logged out, back to d2 login screen... same strange font appeared in my login info slots. Changed and logged back into the forge... same new map. I then went and reinstalled the game, came back and all was back to normal. It was back to the proper map and all seemed fine.

Im using my gsa acct to login with... and also my gsa program itself quit working for me. It fails to load my profile, so Im guessing it was a gsa problem itself... although I was still able to login to d2 server list.

Anyway... thought Id come here and mention it. I seem to login fine right now onto the proper map, and no more weird font is appearing after I reinstalled OP. But if any have an idea what the hell happened, Id like to hear.

Sanfeng.


That is truly strange, since a reinstall fixed it, I can only conclude your client got corrupted somehow. I am curious to know exactly how, but since the files are now overwritten or replaced there is no way to tell.

With repect to GSA, who knows, they still insist my original nickname there belongs to someone else... (corresponds to when they gave paying customers nickname priority, effectively wiping all existing free account nicknames)

Glad to hear you are enjoying it. Our fearless leader Frey also deserves credit as the creative director and host of The Forge, I'm just the lowly tech guy.  ;D
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 02, 2005, 06:56:40 pm
Its always my solution to reinstall hehe...

If it happens again Ill leave it as is and request some help... Ive never seen anything like that before.

Rusk? is that risky? I know I got sent to desktop once last night when risky went to draft... Not the first time thats happened, That seems to happen occasionally depending on the night and the player... Theres even a hex (Id have to look wich one, and I will for the lowly tech guy... ;)) that consistantly sends me to desktop when I try to mission there... same thing with Nastinad, we've tried a few times to hit the hex and always get sent to desktop...

anyway... thnx for response. and you guys keep up the good work.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 02, 2005, 07:21:11 pm
aye that was me. I got sent to desktop several times that night so i left pretty soon after that
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 02, 2005, 07:41:19 pm
I just went a logged in to check that hex number we were having probs with... Its a neutral planet hex, 29, 5... although I ran a dockyard raid there just now without incident... but I believe it was the planet assault mission that was dropping us. Ill go back later...

Damn frogs are beating us back... we lost our supply route to get there... grrr... I told yous to get out of our space.  >:( >:(   :o  ;D
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on December 02, 2005, 07:58:25 pm
Think it be time for a db clean it's starting to get stickynot to mention all the forfieted missions i've seen in the news :police:prob have a bit to do with it ..."Helmsman falls asleep,relieve he/she of duty."ie ; log out ,forfieting missions hard on the system >:(
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 12:27:37 am
Rgr that, will do a clean. (thanks for the report)

and yes... NO FORFEITS PLEASE!!!! For the love of God and all that is holy, pleeeaaassssee!

I am going to increase the forfeit penalty to 1000 PP to deter forfeits, you are warned!

(guess this will have to wait till morning - there's a bunch of people on right now, nice to see...  :))
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 03, 2005, 03:46:03 am
I did forfeit some missions the other night... after being spawned far away, then mysteriously blowing up while fighting my way back and being sent to initial spawning... wont happen again, didnt realize it bugged it up... If it happens again Ill do as mentioned above. I didnt enjoy it, but I was homesick...  :-X

Albeit that one time, sometimes the game forfiets for you...

... Was just on server talking to Mansix, he had the same drop issue while running a planet assault on 29 5.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 07:42:32 am
Were all these drops on one night or different nights, and did other players remain on?

(I'll check the hex 29,5 for anomalies ehn I do the db clean this morning)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 08:23:36 am
I see no anomalies in the db for hex 29,5.

I suspect it is that small "a" planet assault again? I'll identify it later today and look at pulling a few missions.

db cleaned.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 12:53:49 pm
I just looked at the webmap in IE and 29,5 is an Asteroid Base 3 - I suspect that NW assault mission may be allergic to that planet type.

(P.S, ack, the fonts on the webmap look gawdaful in IE, too big, that must be rectified, everone install Firefox 1.5... lol, I'll fix the fonts anyway... and IE seems dreadfully slow compared to Firefox...)
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 01:05:47 pm
You mean that taking forever for the page to load on the webmap wasn't normal?

I was thinking the database access from the PHP was just too slow...

lol
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 01:18:21 pm
Nope, its much faster in Firefox, at least to start to render the display. The html output of that php script is rather large though (776Kb for this map) so what you are waiting for is the html to download, the MySQL queries and php script finish in a matter of milliseconds.

edit: and IE probably does not handle compressed output as gracefully as Firefox.

edit2: wow, it really is waaayyy faster in Firefox (all the webmap pages) I never really noticed before, dial-up must exaggerate the effect.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 01:23:38 pm
I can't identify which planet assault is the "small a" one from the mission sources (though I should be able to), however, the Met_NW9PlanetaryAssault.scr script lacks a reference to the common definitions file of the scripting API that allows identification of planet types, so I will pull that one as it is likely the offending script. (the other NW planet assault gets planet types correctly)

Is the timewarping tolerable? Or should I pull the EEK missions (decreased mission variety will result). Opinions?
Title: expencive bug
Post by: Flywh33l on December 03, 2005, 01:37:55 pm
ahoy!
     After a dock yard raid mission when the last yard was captured and it said mission complete i heard a explosion upon coming outa mission i no longer had my I-BB is ther a way to aviod this bug.  I was drafted by my wingman in this particular mission if that helps.

                                          Thanks , Flywheel
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 02:12:43 pm
Ah, the dreaded "Hand of Bethke"... alas nothing can be done about it (without the client source code).

If you see/hear it happen, ALT-F4 immediately and you may save your ship. Thankfully this bug is relatively rare.

I credited your account with the replacement value of the BB (16373 PP I think - damn! that's cheap!  :o). Watch out for that bug in future and be quick with your ALT-F4 fingers!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 02:14:13 pm
Ahhh, fixed up the fonts and spacing on the webmap pages. Looks much better in IE now.  :)

Now if only IE would display png image files properly... <sigh>
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 03, 2005, 03:18:31 pm
how are all these BB's floating around? am I missing something? Ive not seen anything close to a BB come up in shipyard.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 03:52:32 pm
how are all these BB's floating around? am I missing something? Ive not seen anything close to a BB come up in shipyard.


http://www.dynaverse.net/webmap_op_sql/shipyard.php  ;)

I'd ask the players to please refrain form making this a BB fest though, that has like so been done man...
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 04:12:24 pm
I sked some people about that. 

I was in a D5D forever and got chastized! lol

"Everyone has BB's Man!"  Personally I hate BB's.  Make them more expensive :P
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 04:14:10 pm
Ahh, the webmap is a billion times faster.

Thanks!
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 06:35:54 pm
I made a new account to help out the Mirak/Hydran/Feds guys.

StratF

I tried to make a new Dyna account also (with seperate working email) for access to webyards.


But I made a booboo.  I accidentally made the new account name "StrafF".

!!!!

Could an Admin rename my accound Username?
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 03, 2005, 06:45:24 pm
I made a new account to help out the Mirak/Hydran/Feds guys.

is gorn space that far gone already? or are they just not a threat? :)
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 06:53:34 pm
Gorn, who are the gorn?

 :screwloose:

Yeah I forgot them
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 03, 2005, 08:29:34 pm
Met_NW9PlanetaryAssault.scr - pulled.

StrafF changed to StratF:
Quote
To change this member's username, the forum must also reset their password, which will be emailed to the member with their new username.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 03, 2005, 08:34:45 pm
thanks!
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 04, 2005, 02:59:49 pm
cool, Ill have to get the webmap... thnx again Bonk.

btw... Gorn?  ;)

The map is starting to get some color now... theres even some good frontline action for some pvp. Lots of fun.
Title: Re: The Forge - Info and Feedback
Post by: Flywh33l on December 04, 2005, 05:39:08 pm
I have 2 machines and a friend came over today, and seen me playing sfc op, i put him on my spare machine but we could not get either machine to log into D2. firewall detected bologna, Is there away i can configure my router to get both machines onto D2?

ISC shipyards were produceing dreadnaughts but since we lost 2 100 eco hexes were back to heavys only.

     Bonk thank you much for the credit, i must say though that after feeling the wraith of "bethke" i was givin a regular old DN which i sold for approximatly 7345 PP. total lose is only around 8000.

     Worse comes to worse ill get the spare machine on a free dial up connection so my buddy can log in when he comes over LOL :D
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 04, 2005, 05:45:44 pm
Yeah, have to have 2 seperate IPs to get 2 machines on D2 at once.  ;)
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 05, 2005, 10:00:40 am
me and Ces did a planetary assault last night and after we won we couldn't end the mission. Eventually Ces disappeared and I was dumped onto the desktop, with the inet connection still intact.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 05, 2005, 10:23:22 am
me and Ces did a planetary assault last night and after we won we couldn't end the mission. Eventually Ces disappeared and I was dumped onto the desktop, with the inet connection still intact.

What hex? If it reoccurs, let me know, then perhaps I'll have to remove whatever planet type is causing the trouble from the map, or replace the remaining NW planet assault with a stock one or perhaps an EEK one.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 05, 2005, 03:02:21 pm
i dont know if it'll help but one of the planet hexes was giving me planet defenses while still neutral, if i tried to take it i CTDed. This was a few nights back though so i dont remember the hex number
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 06, 2005, 03:58:34 pm
Hey Bonk:

C7s showing up as AI in missions.

Since this server uses SQL, do you think we could make modifications on how much DV certain missions do?

Such as PvP vs PvAI, or give droners some kind of penalty. (lol)

And whats with the Core Worlds or Core Battlestaions?  They anything special?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 06, 2005, 04:08:49 pm
i dont know if it'll help but one of the planet hexes was giving me planet defenses while still neutral, if i tried to take it i CTDed. This was a few nights back though so i dont remember the hex number

Let me know if this happens again and try and note the hex number, I will look for a cause.

C7s showing up as AI in missions.

EEK timewarping. See above question about whether its bad enough for rne to pull all the EEK missions.

Since this server uses SQL, do you think we could make modifications on how much DV certain missions do?

Not without writing and testing new missions scripts and creating a new scripts download. I am not a scripter so I would have to ask Tracey to do this. However, we are not going to put any effort into SQL mission scripts until the SQL server has been stabilsed under load. We are still absorbing the results of the Debug server run.

And whats with the Core Worlds or Core Battlestaions?  They anything special?

Not really, some of them are worth 100 economy though.
Title: Re: The Forge - Info and Feedback
Post by: nastinad on December 06, 2005, 04:26:28 pm
BONK.....having probs getting into the forge.  Everything is working fine until the last logging on to server message, then it times out.  Never had this prob before, so I rebooted, then ran spyware seeker and rebooted, then cold booted, nothing helped, timed out at the same spot.  There were other players in game at the time, so it is an isolated incident, but heard that gatekeeper was having the same prob last night.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 06, 2005, 09:02:26 pm
Server dumped people today.

Been getting crashs as soon as I begin some missions.  Happens on different missions too.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 06, 2005, 09:31:04 pm
Bonk the connection to the Forge is real shaky.

People are being dropped and missions messed up all over the place.
Title: Re: The Forge - Info and Feedback
Post by: Flywh33l on December 07, 2005, 12:30:41 am
Ahoy!
     Yep server seems to be gettin unstable. Hard to get a complete PvP game without something goin wrong.
 
      Will captureing one of a players ships always cause them to drop from game? i captured one of the federation players 3 CL's and upon capture it said he left game and all his ships popped. If iit does then sorry ill only attak subsystems with marines while engageing a players ship or ships.

     On a dock yard raid will reinforcements keep on coming 4 ever? 40 minutes into mission (pvp mission) after all the player opposition dropped from game and i finished off the 10 minute reinforcement fleet another reinforcement fleet showed up upon the destruction of the last 10 minute reinf, fleet.

     I have been getting connection to server lost pretty often if 5 er more people are on it. seems to be dropping everyone not just me. Is there things we can avoid to help stabalize pvp missions.

     Also on dock yard raids if i beam over 10 marines and its like 9 isc vs 5 of the enemy aned i fly further than 20 kliks from it all my marines dissapear. I've had it 15vs 4 peeled off because a massive fleet showed up behind me and walla at a certain range all my marines vanish from the FRD its not very far either. 20.00 kms is approximate im not sure the exact range that this event occurs.


      please note*.... I'm not complaining i enjoy the forge and appreciate you running such a fine campaign for us to play. I know servers dont just take care of themselves.

                                              over n out,

     
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on December 07, 2005, 09:47:18 am
For me it's starting to fall apart as well
1)Map is taking longer to load,sometimes it doesn't load at all and locks up the pc
2)After I select a mission counts like normal then sits for 7-10 sec before I get to next screen
3)I have also started to experience multiple losses of connection to server over the course of the last few days.It seemed to get worse in stages starting with 3 then 1 then 2.The day I posted the need for db clean is when it started to go south for me.Dec 2 I think.Other then that I've been having fun ...thx
Title: Re: The Forge - Info and Feedback
Post by: StratF on December 07, 2005, 12:11:15 pm
This is only happening in the evenings though.

I'm on it now its its working perfectly.

Something about the evening as it goes haywire.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 12:43:52 pm
This is only happening in the evenings though.

I'm on it now its its working perfectly.

Something about the evening as it goes haywire.

Hmmm, sounds like the same trouble we had a while back. I will look into it today and tonight.

Edit: Frey is home from work sick at the moment but I'll get him to check the network status when he's on his feet again, so we just might have to bear with this in the meantime.
Title: Re: The Forge - Info and Feedback
Post by: StratF on December 07, 2005, 01:30:07 pm
Rgr that. 

Thanks Bonk
Title: Re: The Forge - Info and Feedback
Post by: StratF on December 07, 2005, 01:32:50 pm
Well, its losing connection every couple of minutes now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 01:37:04 pm
Rgr, will get to it shortly...

Edit: Down for diagnostics now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 03:19:04 pm
Well, the battlesrunning table was corrupted, which would explain the behaviour we were seeing. I fixed the db, cleaned it, restarted MySQL and the server. I think that should correct the situation. I wonder how the battlesrunning table got corrupted... hmmmm...

Lets see how it does now. 

(Flywheel, I'll take a look at your missions feedback, thanks)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 05:14:58 pm
Just ran several missions over the course of an hour, it seemed stable. (no crashes)

A few observations:

It is likely offering planet defenses on neutral planets as all empires are at tension 500 with the orions. (non-agression pact) This is not a critical issue. (considering the OP neutral hex DV issue anyway)

Ran some planet assaults with Grouper (Nastinad), they were fun, got an interesting mix of enemies and allies. I seem to recall that planet assault requires that everything be destroyed, if you capture anything it will not end? (unsure of this) I failed to get my pp award on two NW planet assaults in coop. (I thought only EEK was affected by the no coop PP bug, perhaps it is an SQL thing... this could be a valuable observation)

Basically, we're OK for now. I'll check in later tonight to see how its holding up.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 05:19:13 pm
     On a dock yard raid will reinforcements keep on coming 4 ever? 40 minutes into mission (pvp mission) after all the player opposition dropped from game and i finished off the 10 minute reinforcement fleet another reinforcement fleet showed up upon the destruction of the last 10 minute reinf, fleet.

Yes they will keep coming until you destroy two of the FRDs, focus on the dockyards. ;)

Stability issues have been addressed, it should be OK now. I suspect the db got corrupted when the network was wonky on sunday. I have fixed it as described above. Hopefully the network has stabilised as well.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 07, 2005, 10:30:47 pm
How much Economy before one can purchase a Base of some kind?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 07, 2005, 10:38:46 pm
How much Economy before one can purchase a Base of some kind?

Good question, not really sure. I just increased base contruction probabilites twofold and doubled the attempts to build bases from 5 to 10 today.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 08, 2005, 03:17:05 am
I just placed a base this morning..!  (economy at 1030, but I adjusted probabilites as described above, also I think an empire will produce more bases if it is allowed to produce more frigates... sounds counterintuitive but I think it is the case)

As it turns out the big "A" planet assault is the bugged one.... grrrrr!  >:(  Who reported the small "a" one was bugged? I have a t-bomb with your name on it! ;D  drb reports that the small "a" one was fine, the big "A" one is the bugged one, Chuut just hung on it and so did drb and I seperately, requiring a hard reboot.

I am going to pull the other NW planet assault and put in the stock one and an EEK one. I know those two are solid.

<sigh>
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 08, 2005, 03:23:28 am
Server was more stable tonight... thnx again Bonk.

There are planet Assault missions that demand all enemies be destroyed... ussually a couple dockyards, a couple bases and a couple def platforms.  :o It seems most planet assaults are in that format.

cool you found that bugged planet... Be a good planet for the mirak eh?  ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 08, 2005, 05:13:44 am
Yup, found the bugged planet assault mission, to be safe I removed all NW planet missions. I put in a stock and an EEK planet assault. There is a new missions installer but most probably already have the missions and won't need to download.

And it was quite stable last night it was up 12 hours straight, peaked at 9 players last evening, I just shut it down this morning for the missions switch. Its back up now on the new missions.

I'll keep an eye out for any more nasty bugs to squash.
Title: Re: The Forge - Info and Feedback
Post by: RFA-Wraith on December 08, 2005, 06:26:13 am
Just played a few missions for the first time on this server Bonk. Missions stables, server looked good and no crashes

Good work mate :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: Rex on December 08, 2005, 02:30:35 pm
I have noticed all my PvP matches crash withing minutes or are very unstable. I have done some tweaking of my computer to make sure nothing is wrong there. I have not tried it oday but will in an hour or so.

Nice server, great job.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 08, 2005, 02:55:25 pm
been having some issues like that also but suspect a router or fire wall problem with the person i tried drafting.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 08, 2005, 03:02:38 pm
Bonk knows that people are having troubles in missions.

Unfortunatly, he has no control over crashes in mission.

Spoke to him about those CTD in mission yesterday.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 08, 2005, 03:25:21 pm
Sigh... I think its time to pull all the NW missions... they seem to be a problem on this server for some reason. I'll do so later tonight or perhaps tomorrow.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 08, 2005, 04:41:09 pm
     Also on dock yard raids if i beam over 10 marines and its like 9 isc vs 5 of the enemy aned i fly further than 20 kliks from it all my marines dissapear. I've had it 15vs 4 peeled off because a massive fleet showed up behind me and walla at a certain range all my marines vanish from the FRD its not very far either. 20.00 kms is approximate im not sure the exact range that this event occurs.

that's weird...cause one way to win quickly is to dump superior forces on and hightail it for the edge of known space.
Title: Re: The Forge - Info and Feedback
Post by: LOD WARHORSE{Adm} on December 08, 2005, 05:08:15 pm
hi  i tryed loging in today says im missing file  kar planet assult  tryed reinstalling mission pack cant log in what can i do ?????
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 08, 2005, 06:08:33 pm
     Also on dock yard raids if i beam over 10 marines and its like 9 isc vs 5 of the enemy aned i fly further than 20 kliks from it all my marines dissapear. I've had it 15vs 4 peeled off because a massive fleet showed up behind me and walla at a certain range all my marines vanish from the FRD its not very far either. 20.00 kms is approximate im not sure the exact range that this event occurs.

that's weird...cause one way to win quickly is to dump superior forces on and hightail it for the edge of known space.

If thats the game where I was defending the FRDs from you:

I saw what you did and beamed more poeple onto the FRD from my ship so that my fed out-numbered ISC marines on it.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 08, 2005, 08:08:05 pm
Alrighty, I still don't see any bases to buy, either in webyard or shipyard.

 >:(

Am I doing soemthing wrong?

Thanks in advance
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 07:38:10 am
hi  i tryed loging in today says im missing file  kar planet assult  tryed reinstalling mission pack cant log in what can i do ?????


As mentioned above, I updated the scripts, just download and install the new scripts pack:

http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe

NOTE: as also mentioned above I will be updating the scripts pack again today.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 07:40:13 am
Alrighty, I still don't see any bases to buy, either in webyard or shipyard.

 >:(

Am I doing soemthing wrong?

Thanks in advance

Nope, I will further increase the production probabilities of bases, I will make them as a high a probability of being constructed as is possible.

(note: bases cannot be purchased on the webyards, there is a flag in the db that I have not been able to reproduce, if I allow base purchases from the webyards they will just be part of your normal fleet and you will not get base construction missions, though this might be a handy feature sometime for mobile bases...)
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 08:08:02 am
Alright sounds good. 

Thanks Bonk

Just tell me when you get it done.. I reeeeealy want to put a base in a certain place lol.

Great Server!
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 10:15:30 am
The Forge is back up, (those base construction probabilites will take now). I have not inspected the database for corruption, it appears that is was shut down properly... I will update the missions later today.

This might very well drive you batty but:

As a fed, I'm still not seeing any bases in the shipyard....
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 11:07:55 am
I will check the OP+4 shiplist to see if the BPV for fed bases is excessively high in this period... about all I can think of... or perhaps increasing frigate production probabilites will allow for more bases....
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 11:10:38 am
Don't know if you realized this too, the server been unavailable for about the last 10 minutes.

didn't say anything, figured it was maintinence again.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 12:14:15 pm
Did not notice, I was uploading scripts (can only do one thing at a time on my connection), I assume something must be happening at Xenocorp.net. I will check on it.

I am going to update the scripts now (as soon as the server is available)

RE bases:

Fed base BPVs are comparable to base BPVs for other races.

I finally got around to skimming the shipyard source code, I learned some very interesting things.

Base production does not depend on the production of smaller ships as I expected.

The BuildBaseFrequency setting in the economy gf has the opposite effect of what I thought.

Shipyards in general, build more ships for a race when more players of that race are logged in.

What it build depends on what is already in the possesion of players for that race.

There is a built in "racial flavour" such that some races have a hardcoded advantage in ship productions.

These are major revelations for me! I will later summarise in the Server Admin forum what I have discovered.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 12:22:40 pm
I do some programming myself and share that excitement after finally looking at the code.

Seeing all kinds of tid bits of how a program works is fun, at least to me.

Now you REALLY know how to set the shipyard. lol

Funny how they hardcoded racial bias.

Thanks!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 12:27:41 pm
lol, code analysis does have a strange appeal...

Maintenance is underway on The Forge's server, Frey is updating stuff. I'll reconfigure the missions and shipyard and restart The Forge shortly, Frey should be done working on it soon...
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 01:07:04 pm
An annoucment from Frey when its done would be nice.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 01:08:19 pm
An annoucment from Frey when its done would be nice.

His lunch hour should be over so it should be done now, it will depend on me when its back up, I will announce it, have no fear. (shouldn't be long)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 09, 2005, 01:45:25 pm
Server is back up. Scripts updated:

www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe

And hopefully you'll start seeing bases in your shipyards.

Edit: I'm getting quite adept at producing a missionlist blob between my hex editor and excel now, can probably apply it to the flatfile as well for mid server missionslist changes.  ;D
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 05:56:23 pm
Bonk, Guess what:

........................... No Bases!! ...............


Argghhh!
Title: Re: The Forge - Info and Feedback
Post by: Slider on December 09, 2005, 06:05:35 pm
Klink sabotuers Strat!!!

Remember you heard it here first.

Stinking Ridgeheads.

Title: Re: The Forge - Info and Feedback
Post by: Strat on December 09, 2005, 06:09:33 pm
Klink sabotuers Strat!!!

Remember you heard it here first.

Stinking Ridgeheads.



Hmmm, trying to shift the blame again huh?

We''l always know that EVERYTHING is your fault, including the earthquake is Africa last week.
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 09, 2005, 08:20:56 pm
no bases for the hydran either Bonk.  :-X
Title: Having Forge Problems
Post by: Hilton on December 10, 2005, 12:34:27 am
I have been trying to log on but it tells me this:

Ftrlist.text/Found Bad CRC

Shiplist.text/Found Bad CRC

How do I fix this so I can play?
Title: Re: Having Forge Problems
Post by: KBF-Crim on December 10, 2005, 01:01:13 am
I have been trying to log on but it tells me this:

Ftrlist.text/Found Bad CRC

Shiplist.text/Found Bad CRC

How do I fix this so I can play?

Ah...you need to Dl and install OP+ 4.0
Title: Re: The Forge - Info and Feedback
Post by: Hilton on December 10, 2005, 01:27:51 am
I already did.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 06:51:26 am
I already did.

You have more than one copy of OP installed?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 06:53:28 am
Bonk, Guess what:

........................... No Bases!! ...............


Argghhh!

Well crap...  >:(


Grrrr, I'll crank it up another step... to the absolute max this time.

There were five bases in the Mirak yards last I logged on... cranking it more and all we'll have is bases... I siuspect this is that hardcoded racial bias I mentioned above, the Klinks and Mirak will get plenty of bases and big ships everyone else will get virtually none. Grrr... Tracey and I just might fix that in the code.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 07:38:01 am
Base prodcution is at the absolute max and when I look in the database I only see bases in the Klingon and Mirak Yards, as I suspected. (6 bases in each). That hardcoded modifier in the serverkit source is definitely having an effect here. I'll look at rebuilding the kit with that changed so that all races have an equal "racial flavour"...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 09:43:53 am
"racial flavour" equalised, new exe in to see if all races will produce bases now. (Sorry Hilton, I rebooted it while you were in mission, I gotta go out, couldn't wait for ya to finish your mission, apologies.)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 09:52:05 am
Yup, that did it, I jsut checked the database, there are at least two bases in all the empires yards now.  :woot:
Title: Re: The Forge - Info and Feedback
Post by: Hilton on December 10, 2005, 09:58:03 am
I got it working! :) I had to reinstall everything. I still don't know what was wrong but it works now!  ;D
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 10, 2005, 11:19:49 am
YAHOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!1111


Thanks
Title: Re: The Forge - Info and Feedback
Post by: KBF-Soth on December 10, 2005, 12:47:50 pm
Here is my problem......Map still takes a long time to loadand when I select a mission it takes 4ever to load up.Once I finally get into mission everything works fine.When mission complets I get the "please wait" ALL the time and occasionally get the "It appears someone has lost connection this could take awhile"...any ideas?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 02:14:38 pm
Here is my problem......Map still takes a long time to loadand when I select a mission it takes 4ever to load up.Once I finally get into mission everything works fine.When mission complets I get the "please wait" ALL the time and occasionally get the "It appears someone has lost connection this could take awhile"...any ideas?

Hmm thats weird. The map will always take a bit longer to load on The Forge as it is using the dynaverse.net irc server for stability instead of gamepy's, but that delay only affects the map load on login. Other than that everything should be fine. (was OK for me for the last while)

You running any virus scanners? Norton and McAfee now include firewalls and privacy filters that will interfere with the D2, which must be disabled.

You behind a router or connecting directly?

Your OP+4 installed clean or restored by the mod swapper?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 02:15:26 pm
I got it working! :) I had to reinstall everything. I still don't know what was wrong but it works now!  ;D

Glad to hear it!  :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 02:17:52 pm
YAHOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!1111


Thanks

Yup, all races now have six bases in thier yards last I looked, I might have overdone it, I could probably back off the prodcution probablilties a bit now that the "racial flavour" modifier has been equalised so that all races have an equal chance of building larger ships and bases.

EDIT: in the process I think I figured out how to flag bases properly for purchase from the webyards, I'll give that a try later... (so starbases will be an option again!)
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 10, 2005, 02:46:23 pm
I saw starbases in the webyards this morning.. Didn't buy any, thought it would break something!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 10, 2005, 03:08:45 pm
I saw starbases in the webyards this morning.. Didn't buy any, thought it would break something!

Interesting, I thought I had that disabled... they will appear in the server shipyards displayed on the webyards in the column on the right if they are in the native shipyards, and bidding on those from the webyards will work ok,  but should not show up in the shiplist purchasing column at the left (for now).
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 10, 2005, 08:04:07 pm
This isn't a big deal, but...was noticing the reports under "destroyed ships" on the webmap, and see it still is showing a great number of erroneous reports.
It shows me and/or Malak as being destroyed during several missions when we were winging together tonight.  :huh:
None of those are accurate.  ;D
No mission bugs, other than one host left mission.
Just as an FYI... ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 11, 2005, 07:09:56 am
Yes, the battle logging of the kit leaves a little to be desired. I was aware that host left missions would erroneously report destroyed ships, it would be nice to correct this somehow, thanks for the report!
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 11, 2005, 10:41:50 pm
Bonk,

I suspect the Database need a clean.  Server going up and down again.

Also, you may have no way to do anything about it but, a LOT of people are getting CTD on mission starts lately.


And third, something happened again today where the server, TS, and d.net were unacccessible to many (note many not all) poeple.  Right at 11:30 PM EST

Sanfeng sems to keep a solid connection while this happend to everyone else.  Everyong else lot connetion to TS, and I could not get D.net.  Sanfeng was fine the whole tme.  I know ssmiers and Jack also lost connections durng this time.
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 11, 2005, 10:49:38 pm
Just backing up Strats post... I did stay connected to TS with a couple others when ts went down for most. Heard the overlaying <member left triple fold> ... as with the server dropping.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 12, 2005, 12:43:42 am
Yeah..I got booted after every mission for quite a while...D.net and SFC2.net were both unaccessible also... :'(
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 12, 2005, 09:12:48 am
I updated the scripts from this link:
http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe
..and 99% of my dropping problems went away.

Thanks Bonk
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 10:04:57 am
About Bases,

I notice that sometimes after attacking (and destroying) a base, the base will die in the hex also, but sometimes not.  It will stay for a few rounds before dying.

What are the rules for how long a base lives?

Also:

Could there be a way, (Hey, I'd do mission scripting, but I don't have a compiler...) to have the AI defenders in base or planet defence NOT leave the Planet or base farther than 15 or 20 range?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 10:15:36 am
About Bases,

I notice that sometimes after attacking (and destroying) a base, the base will die in the hex also, but sometimes not.  It will stay for a few rounds before dying.

What are the rules for how long a base lives?

Also:

Could there be a way, (Hey, I'd do mission scripting, but I don't have a compiler...) to have the AI defenders in base or planet defence NOT leave the Planet or base farther than 15 or 20 range?

Here are the gf settings for destruction of bases on The Forge:
Code: [Select]
[Base]
PostBattleMinimumRepair =1
PostBattleRepairRatio =0.05 // Maximum percentage of remaining damage to repair on a base after a battle - PostBattleMinimumRepair
PostBattleMinimumResupply =1
PostBattleResupplyRatio =0.05 // Maximum percentage of missing stores to resupply a base after a battle - PostBattleMinimumResupply
RemoveDestroyedBases =1

I have not looked into the exact meaning of these gfs in the serverkit source yet. I seem to recall having tested setting PostBattleMinimumRepair to 0 before and got errors... (thus setting the repair ratio to a very small number instead) I will put this on my todo list... What you might be observing is a delay in map update in your client.

Re: Keeping AI defenders in place, yes, I believe this is possible. I am at this very moment working on compiling a stock script under Visual C++ 2005 Express Edition so that the tools to script missions will be free. The scripting API requires quite a few changes to compile under VC++8, I'm working on it, with luck you'll soon be able to create mission scripts with free compiler tools.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 10:17:48 am
I updated the scripts from this link:
[url]http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]
..and 99% of my dropping problems went away.

Thanks Bonk


Glad to hear it. I think the NW scripts had problems with this server setup for some reason. Its now running Stock, EEK and TG missions only.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 10:20:16 am
Bonk,

I suspect the Database need a clean.  Server going up and down again.

Also, you may have no way to do anything about it but, a LOT of people are getting CTD on mission starts lately.


And third, something happened again today where the server, TS, and d.net were unacccessible to many (note many not all) poeple.  Right at 11:30 PM EST

Sanfeng sems to keep a solid connection while this happend to everyone else.  Everyong else lot connetion to TS, and I could not get D.net.  Sanfeng was fine the whole tme.  I know ssmiers and Jack also lost connections durng this time.

Just backing up Strats post... I did stay connected to TS with a couple others when ts went down for most. Heard the overlaying <member left triple fold> ... as with the server dropping.

Yeah..I got booted after every mission for quite a while...D.net and SFC2.net were both unaccessible also... :'(

Sounds like network issues again, I'll do a database clean later today to clean up the mess the connection losses will have caused.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 10:27:27 am
Taking the server down for a db clean now...

EDIT: seems the server was already down... hmmm... processsentinel was also not running, looks like it may have been shut down for server work again. The network definitely suffered an interruption.
Title: Re: The Forge - Info and Feedback
Post by: CaptJosh on December 12, 2005, 10:35:13 am
Well, it's not like we didn't know that the NW missions are buggy as hell. It's not like Dave actually tests these things. He just writes a batch and throws them out there.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 10:55:40 am
Here are the gf settings for destruction of bases on The Forge:
Code: [Select]
[Base]
PostBattleMinimumRepair =1
PostBattleRepairRatio =0.05 // Maximum percentage of remaining damage to repair on a base after a battle - PostBattleMinimumRepair
PostBattleMinimumResupply =1
PostBattleResupplyRatio =0.05 // Maximum percentage of missing stores to resupply a base after a battle - PostBattleMinimumResupply
RemoveDestroyedBases =1

I have not looked into the exact meaning of these gfs in the serverkit source yet. I seem to recall having tested setting PostBattleMinimumRepair to 0 before and got errors... (thus setting the repair ratio to a very small number instead) I will put this on my todo list... What you might be observing is a delay in map update in your client.

Re: Keeping AI defenders in place, yes, I believe this is possible. I am at this very moment working on compiling a stock script under Visual C++ 2005 Express Edition so that the tools to script missions will be free. The scripting API requires quite a few changes to compile under VC++8, I'm working on it, with luck you'll soon be able to create mission scripts with free compiler tools.

I was considering getting that new Visual C++ Express Edition (like the prce lol!).  So it would be great if it could compile on that.  I was thinking the same thing as I made the post, "Wonder of the new Express Edition could do that scripting...".

Anyhows, I have to say those GF settings are not really self-explanitory.  Especially since I'v never hosted a Dyna.  Looks like there is a modifier for resupplying the base itself after battles.  I guess it waits for the base to have so much damage before repairing it. Same for its supplies, wait for it to get so low before replenishing.  As for the RemoveDestroyedBases=1 (1=True I'm guessing), if its operation is independent from the other modifiers, then there is an inconsistency.  Becuase not always after battles where bases are destroyed are the bases removed from the hex.  I've pleyed enough battles to know that its not an inaccuracy on the clients part.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 11:08:26 am
db cleaned, directory server is down, looking into it...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 12:08:34 pm
Directory server and The Forge back up.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 12, 2005, 12:21:45 pm
 :thumbsup:
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 12, 2005, 12:27:12 pm
im not seing any servers
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 12:41:55 pm
Hmmm... lemme check it again...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 12:45:13 pm
The Forge is up and running... I'll take it down, restart the directory server and put The Forge back up...
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 12, 2005, 12:52:07 pm
ty
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 01:10:04 pm
Well crap, I just restarted the directory server and restarted The Forge, still no servers are listed in the campaign selector.

There have been some network changes in progress at Xenocorp.Net and they will continue for a few weeks but will ultimately improve the situation when complete.

This may be related to those changes...
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 12, 2005, 01:52:20 pm
 :banghead: Oh well have stuff to do anyways.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 02:23:46 pm
I see Tavern and Basement, not The Forge.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 02:43:17 pm
Just put it back up, all three are listed now. Just logged in ok. Some coalition bastard destroyed my base too!  >:( ;D
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 02:57:01 pm
Bonk, I'm here to plauge you:

OP says Failed to locate Directory Servers.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 12, 2005, 03:25:23 pm
Bonk, I'm here to plauge you:

OP says Failed to locate Directory Servers.


Frey just rebooted the server the directory server runs on about that time, you probably hit it then... lemme check again...

EDIT: yup, just logged in OK.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 04:56:50 pm
Yep got on and played a few.


Thanks Bonk

And saw that IRC chat you left :D

NP
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 12, 2005, 09:19:53 pm
I updated the scripts from this link:
[url]http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe[/url]
..and 99% of my dropping problems went away.

Thanks Bonk


Um...sorry if I didnt state it plainly enough....I was getting booted from the server along with everyone else....not CTD'ing out of missions...

But that was last night
Title: Re: The Forge - Info and Feedback
Post by: Braxton_RIP on December 12, 2005, 09:22:07 pm
Look out server, Braxton is coming.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 12, 2005, 09:27:47 pm
What will you be playing as?

The klingons were pushing real hard a week ago, taking over half fed space. 

But we pushed them back and took the ISC from 2 place down to like 5th at the same time.

Kzin are finally kicking in action. 

But klingons and Roms still hold first and second, respectively.  We got some work to do yet....
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 12, 2005, 11:13:55 pm
That not the Kzin, thats the semi independent Star's End Bar entertainment district  ;)
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 13, 2005, 02:05:54 am
New bug found

Got drafted into a convoy defense by one of the KHH guys and all the ships were flying around at incredible sppeds often in excess of 200!

Also the ships kept flashing toward me only to jump back, this was not an coccassional thing but the ships were constantly doing this about every 2 seconds or less.

After alting out of that one my account isn't  working either....grrrr

Acount was KATCR if that helps in fixing it.

Update:  Reinstalled OP and things are working fine again  :-X
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 13, 2005, 07:46:46 am
Wow! Put down the Big Bambus Chuut, better set the Scotch aside too... lol,

What hex were you in? 21,6? Were they Tigerheart ships?

If this reoccurs, I'll pull the EEK convoy missions.

The KATCR account looks OK in the db, just let me know if you still can't login on it.

edit: ah, I see your edit that you reinstalled ... interesting that your client got corrupted somehow...

Title: Re: The Forge - Info and Feedback
Post by: IAF Lyrkiller on December 13, 2005, 08:09:17 am
Anybody, what do I need to d/l to get on The Forge?

I have the itchy need to kill something. ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 13, 2005, 08:15:46 am
Anybody, what do I need to d/l to get on The Forge?

I have the itchy need to kill something. ;D


OP+4: http://klingon.stasis.ca/OP_plusrefit/

and

The Forge Scripts pack: http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe

...as indicated in the campaign description on the webmap: http://www.dynaverse.net/webmap_op_sql/  ;)

Happy killing!  ;D
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 13, 2005, 09:31:40 am
Re: Keeping AI defenders in place, yes, I believe this is possible. I am at this very moment working on compiling a stock script under Visual C++ 2005 Express Edition so that the tools to script missions will be free. The scripting API requires quite a few changes to compile under VC++8, I'm working on it, with luck you'll soon be able to create mission scripts with free compiler tools.

OMG, I just realized why you said FREE.

I'm doing some research for work and I just found out that on Nov 7 they released the Express Edition of Studio for FREE!  When I first saw information on the Express Edition of the tools they were priced at a very reduced rate, I didn't realize they started this promotion also!

Well, Bonk, just let me know how that is comming along to get scripting going under Visual C++ Express.

When I made the Mod Chooser I wrote the code using a debugger that could not compile to an exe.  This tool was free.  I would email the source to aonther person and have THEM compile it after I was sure I did everything right.  Heh, now I can cut out the middle man!

I'm only a hobbiest programmer, so I never spent all the money buying the full thing.  I'm happy now...  ;D ;D  :singing:
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 13, 2005, 09:49:05 am
Yes the new MSVC++ compiler is much improved and free.  :)

However it looks like the scrpting API lib files would need to be updated as well, which would require the client source.  :(  I got all the API source files updated to compile under VC8 and updated a test stock script but the linker gave a bunch of errors when it came time to link ScriptInterfaceR.lib. Oh well, it was worth a try.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 13, 2005, 09:55:24 am
Hmm, where can I get some script code to play with?

EDIT

This might be a total newbie question but:

Can not VC run code in a legacy mode? 

I mean, its a presumption to think that everone one should just update all thier files for VC 8.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 13, 2005, 11:30:59 am
You mean like this page's http://www3.telus.net/NuclearWessels/sfc/   ?
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 13, 2005, 11:46:05 am
Exactly, thanks Ruskah.

EDIT:

Okay.  Those links are bad. Appearently the domain hosting those downloads is OFFLINE.

So :P Risky.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 13, 2005, 12:00:54 pm
Hmm, where can I get some script code to play with?

EDIT

This might be a total newbie question but:

Can not VC run code in a legacy mode? 

I mean, its a presumption to think that everone one should just update all thier files for VC 8.



VC8 is an improvement because it generally complies with C++ standards now. Code compiled with it should be updated to be compliant as well.  (old library files for which you do not have the source, you really cannot do anything about)

Scripting resources:

http://www.khoromag.org/taldren/scripting_api/SFCOP_API_R2.zip
http://www.khoromag.org/taldren/scripting_api/MagnumScript.zip
http://klingon.stasis.ca/sources_and_utils/
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 13, 2005, 12:21:35 pm
Thanks,

I'll look at this.  To bad I won't be able to compile any of it...
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 13, 2005, 01:41:52 pm
the tutorial has a bit of the actual code though, so thats why i posted it
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 13, 2005, 02:10:54 pm
OHHHH, didn't even notice that!

Thanks!
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 13, 2005, 05:51:31 pm
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?
Title: Re: The Forge - Info and Feedback
Post by: Braxton_RIP on December 13, 2005, 06:32:43 pm
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?

I have been playing as mirak for the past two days and haven't had any crash issues.  I have run some C.D.P.s too... Can't really say though without knowing which Mirak ship... I have only flown two or three.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 13, 2005, 07:14:20 pm
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?


Is your OP+4 install clean?
Do you have the models tester scripts?


Standard version, 1 race at a time:
http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_models.scr

Complete test version, all models tested in a single run:
http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_all_models.scr

Test all bases' models, all in a single run:
http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_bases_models.scr
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 13, 2005, 10:03:55 pm
Yes... ;D
and, no...don't have the model tester thing...
I'll get it and check.  ;)
TY, sir.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 14, 2005, 04:47:55 am
joint ops crashed a couple of times on us, and Planet Assult doesnt take 3 allied pilots, Planetary Assult does.
thx for whatever you do
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 14, 2005, 05:17:24 am
Had a bug occur several times last night, seems that everytime I got drafted by Risky my ship would mysteriously explode......

Hand of Bethke I can live with but can you fix that ISC power curb bug, the PPD and Plasma armed ship bug, and most imporantly the opponent not dumb enough to get tractored so medium drones can blow him upo bug?  Thanks in advance Bonk  ;)

Well done Risky, you bastage!!!!!   ;D
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 14, 2005, 10:05:41 am
Had a bug occur several times last night, seems that everytime I got drafted by Risky my ship would mysteriously explode......

Hand of Bethke I can live with but can you fix that ISC power curb bug, the PPD and Plasma armed ship bug, and most imporantly the opponent not dumb enough to get tractored so medium drones can blow him upo bug?  Thanks in advance Bonk  ;)

Well done Risky, you bastage!!!!!   ;D

Not quite every time, but even in the loss we still got the victory according to the server.

Battle location: 24,8
Battle Participants:
Host: KATCR Victory level: Defeat
Regular prestige: 0 Bonus prestige: 0
KBF-MalaK Victory level: Victory
Regular prestige: 250 Bonus prestige: 0
a20risky Victory level: Victory
Regular prestige: 250 Bonus prestige: 0
Empire Defence value shift: 1-->2
Cartel Defence value shift: 10-->10
Battle finished at: 2005-12-14 00:22:19

Just outta curiousity, how come your missles travel faster than mine ?? I thought all mid era missles travel at the same speed.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 14, 2005, 06:00:48 pm
Had a bug occur several times last night, seems that everytime I got drafted by Risky my ship would mysteriously explode......

i don't see why you're complaining..you were getting the shifts even when you abandoned ship...

That game with Malak though was just weird...I saw him limp off, He saw himself get droned, I think you saw him blow up...
Your drones flew straight through an armed tbomb from my perspective...(yes, F1 view)
Ah well I wont be able to stop you tonight...Needed a doughnut break before exams.
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 15, 2005, 12:40:43 am
Wasn't complaing you dolt! was attempting to be funny while complimenting you :P

As for my drones going faster, trust me they weren't, but when you headed towards mine and I headed away from yours my drones closed faster despite traveling at the same speed  ;)

And I didn't see Malak blow up, after I had crippled him and gotten seperation from you saw him sitting almost dead in space and put a wave of drones into his ship but they didn't detonate.

As for the DV shifts I think that depended on the mission, the newer ones likely record properly, but some of the older ones might not.

Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 15, 2005, 12:45:09 am
Oh BTW Risky, wouldn't worry too much about not being on to stop me, you guys pretty much wiped out 5 days of my work in 5 hours last night.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 15, 2005, 01:05:12 am
Wasn't complaing you dolt! was attempting to be funny while complimenting you :P
....
As for the DV shifts I think that depended on the mission, the newer ones likely record properly, but some of the older ones might not.
heh, i know :P i was commenting on even a dead Chuut still caused a shift, especially since i just couldn't manage to send "engineering teams" over in time to save you from yourself those last couple of times
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 15, 2005, 01:40:58 am
Could those Engineering teams put a couple of PPD on a mirak cruiser?  That would be da Bomb! :P
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 15, 2005, 08:17:47 am
Wasn't complaing you dolt! was attempting to be funny while complimenting you :P

Quote
As for my drones going faster, trust me they weren't, but when you headed towards mine and I headed away from yours my drones closed faster despite traveling at the same speed  ;)

And I didn't see Malak blow up, after I had crippled him and gotten seperation from you saw him sitting almost dead in space and put a wave of drones into his ship but they didn't detonate.

As for the DV shifts I think that depended on the mission, the newer ones likely record properly, but some of the older ones might not.



Forgot you had MIRV's
Title: Re: The Forge - Info and Feedback
Post by: BM-Kor on December 15, 2005, 08:30:43 am
Meant to post this from last night...
Had 3 "Courier Duty" patrols in a row CTD on mission start. Each time it left a Mirak CL icon in the hex.
I've run dozens of those same missions with no problem in other areas of the map.
Methinks there may be a bad Mirak CL model...?


Is your OP+4 install clean?
Do you have the models tester scripts?


Standard version, 1 race at a time:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_models.scr[/url]

Complete test version, all models tested in a single run:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_all_models.scr[/url]

Test all bases' models, all in a single run:
[url]http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_bases_models.scr[/url]


Been a while since I've visited or played, but how do these files work?  I started playing on the server this morning as a Klingon.  Took out the starting ship (D5LR, I believe) and tried to run 3 missions: 2 Courier Duties, and 1 Deep Space.  All three caused a CTD.  The next time I logged in, I purchased an AD5, but I also moved to a different area of the map - I went from a Gorn/Fed area to a Hydran area.  Didn't seem to have any problems there.  The only thing I could think of as being wrong is that I've got a model somewhere that's not right.  I've taken a peek in some of my model directories and haven't found any files that seem to be incorrectly named or missing. :huh:
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 15, 2005, 09:03:26 am
Place the scripts in your scripts folder, run a single player skirmish, select one of these models tester scripts, start it and wait. It will log the test to c:\testmodels.txt. If it crashes, the last model listed in the log will be the problem one.

However I think I know what might be causing these crashes; my tensions settings. Everyone is at tension 500 to the Orions. This might be a problem for some unknown reason. Also, I put the tensions for all races in the same order, this might also be a problem for some unknown reason. Unfortunately I cannot edit tensions in the database (they make no sense at all) so fixing this might require a reset.  :( The other possibility is that there is a problem with the map. It is version 19 of the map, it has been through 3 different sets of terrain type definitions, one of the new terrain types tested in previoius map versions might have gotten missed in my excel edits of the text version of the map. The other possibility is that some of the illegal economy and DV values that remain form the original map may be causing problems.

I am currently working on a replacement search script for the Dynaverse.Net forums (one that does not place a hideous load on the server as the built-in SMF search does), this has turned into a huge amount of work. Once I get that done I will look at the situation on The Forge again. Hopefully I can sort it out without a reset.

Also, there are changes in the works on the host network here, expected to be complete in a few weeks, so its pretty tough to know what is going on until these network changes are complete.
Title: Re: The Forge - Info and Feedback
Post by: Bartok on December 15, 2005, 09:40:29 am
Have just started flying on the Forge in the last 3 days - AWESOME!!

I'm a little rusty as I've been flying cheezeball ships for far too long, missions are fantastic - would love to see the .gf files zipped up and made available for perusal by us newb's ;)

At the moment - the Forge seems to be down??  -- Perhaps testings scripts for the KCW?

Anyhow - thought I'd post

KBF Bartok
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 15, 2005, 09:54:27 am
A previous set of gfs for The Forge are posted here:
http://www.dynaverse.net/downloads/sfc2_op/server_kits/custom_gfs/
I will update the file when I get the current issues worked out.

Did not know the server was down, thanks for the report, I'll check on it.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 15, 2005, 09:59:35 am
Appears the server was shutdown (likely for windows updates reboots), it did not crash.

Server is back up.
Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 15, 2005, 01:56:20 pm


Forgot you had MIRV's

Wasn't using a MIRV ship that was a scatterpack.
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 15, 2005, 06:23:46 pm


Forgot you had MIRV's

Wasn't using a MIRV ship that was a scatterpack.

heh, server glitch, or your scatter packs are late era :P
 Lookin to play you again, soon
Title: Re: The Forge - Info and Feedback
Post by: Ces on December 15, 2005, 09:53:52 pm
Hey, wheres the forge gone, server doesn't seem to be there?!?!?!?!
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 15, 2005, 10:09:37 pm
I show it up and populated according to the webmap.
Try refreshing a couple of times.
Title: Re: The Forge - Info and Feedback
Post by: IAF Lyrkiller on December 15, 2005, 11:59:00 pm
I have a huge complaint, i have run several missions where I am outclassed my CA and up. I am flying a JPGMF.

and I get CA's and BC's. What do have to do to win a mission?

Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 16, 2005, 02:14:06 am
Use those transporters and cap the enemy ships like they were flown by t00l.  ;)
Title: Re: The Forge - Info and Feedback
Post by: Alphageek on December 16, 2005, 12:35:13 pm
I will say ( not to be a huge whiner) that when I first registered for the Forge I went Romulan.
I was hugely outclassed from the get-go.  The Fed AI was everwhere and in numbers.  I never faced less than two ships at a time.
-Cough-(i died horribly)-Cough  ...And it was a challenge.
Any tips on flying Romulan here?  I thought I was pretty good but my tactics don't seem to be cutting it.  D'oh!

Title: Re: The Forge - Info and Feedback
Post by: KAT Chuut-Ritt on December 16, 2005, 01:48:02 pm
http://www.xenocorp.net/Fleets_Guilds/Starfleet_Command/romulan_plasma_ballet_v55.htm

for starters.
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 16, 2005, 05:44:14 pm
I will say ( not to be a huge whiner) that when I first registered for the Forge I went Romulan.
I was hugely outclassed from the get-go.  The Fed AI was everwhere and in numbers.  I never faced less than two ships at a time.
-Cough-(i died horribly)-Cough  ...And it was a challenge.
Any tips on flying Romulan here?  I thought I was pretty good but my tactics don't seem to be cutting it.  D'oh!



Get a wing.... ;)
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 16, 2005, 11:48:19 pm
Getting some PP weirdness..as in not geting any...ran a couple assaults with a rommie wing and got no pp even though the de breifing screen said I got 1000 +...it never showed in my account even though my wing got his....

Weird.
Title: Re: The Forge - Info and Feedback
Post by: Alphageek on December 17, 2005, 01:25:53 am
Thanks, Chuut.  That's an interesting take on the SNB. 
I can't wait to apply some of that.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 17, 2005, 03:00:33 pm
I have a huge complaint, i have run several missions where I am outclassed my CA and up. I am flying a JPGMF.

and I get CA's and BC's. What do have to do to win a mission?



OK I will consider pulling all EEK missions and leave stock and TG missions only as they are much easier and allow for much faster missions times that players are accustomed to.

This is a recurring complaint with EEK missions.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 17, 2005, 03:04:07 pm
Yes the new MSVC++ compiler is much improved and free.  :)

However it looks like the scrpting API lib files would need to be updated as well, which would require the client source.  :(  I got all the API source files updated to compile under VC8 and updated a test stock script but the linker gave a bunch of errors when it came time to link ScriptInterfaceR.lib. Oh well, it was worth a try.

Correction: the code and project to compile the ScriptInterfaceR.lib library is in the API. Strat and I are taking a crack at it now.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 17, 2005, 03:07:44 pm
Getting some PP weirdness..as in not geting any...ran a couple assaults with a rommie wing and got no pp even though the de breifing screen said I got 1000 +...it never showed in my account even though my wing got his....

Weird.

Also an EEK mission quirk, though it seems to only occur on SQL servers that update the nextobject ID in the database without delay. But I also saw an NW mission do this recently, so I think it is an SQL quirk, but stock missions do not seem to show this problem. As noted above, I am thinking I will pull the EEK missions as well. Stock and TG missions will be OK.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 20, 2005, 10:01:20 am
EEK missions pulled based on feedback. Database cleaned. Missions installer updated. (may not be necessary to download if your stock scripts are intact and you have the latest TG missions).
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 22, 2005, 09:07:26 am
The Klingons are running away with it, they currently have a significant lead! Get off yer butts Alliance! Understandably though, I imagine many are practicing for KCW which promises to be a real furball!  ;D
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 22, 2005, 09:21:45 am
Yeah,

I looked at the webmap yesterday and saw the what the nastly klingons have done.

With the KCW comming up I haven't had time to play.  There was a good battle going on there for a little bit.  But now with the KWC a couple of us alliance guys have taken a break from the Forge.

But those klingons don't care....
They couldn't take on an even fight anyways....  :o

The fact is, they NEED the head start.... :P
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 22, 2005, 06:02:01 pm
Yeah,

I looked at the webmap yesterday and saw the what the nastly klingons have done.

With the KCW comming up I haven't had time to play.  There was a good battle going on there for a little bit.  But now with the KWC a couple of us alliance guys have taken a break from the Forge.

But those klingons don't care....
They couldn't take on an even fight anyways....  :o

The fact is, they NEED the head start.... :P

Bah..I only kill a man in a fair fight....or if I think he's gonna start a fair fight ;)

(one of my favorite serenity quotes)
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 23, 2005, 05:46:28 pm
If only all the other Forge Klingons were so honorable...

I am kind of discouraged about being so outnumbered on a server.

I'd work for entire days to just defend the Alliances from the Coalition, and in 4 hours 5 klingons, 2 ISCm and a ROM are on and mess it all up.

Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 23, 2005, 10:01:58 pm
Take heart, I've been doing my part... trying to hold off pilots flying two dreadnaughts with my MDC+... and I'm doing a pretty good job if I do say so myself! Its good to have lots of enemies, I enjoy an uphill battle.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 23, 2005, 10:20:15 pm
If only all the other Forge Klingons were so honorable...


You find a KBF member being dishonorable....please let me know... as for others...I have no control...

Quote
I am kind of discouraged about being so outnumbered on a server.

It's a game....dont give up....Tell you what...if I log on and find you alone...I'll start a second account and fly your wing for the alliance... ;)

Quote
I'd work for entire days to just defend the Alliances from the Coalition, and in 4 hours 5 klingons, 2 ISCm and a ROM are on and mess it all up.

same quote....drop the coalition...had chuut in a mirak CL... ;)

Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 24, 2005, 08:40:27 am
Since the buggy missions have been pulled over the last week, the forge has become way to easy. As much as I've been urged by my fellow klinks (lord knows I can afford it) I refuse to fly fleets or anything bigger than my trusty old D5, but have managed to royally mess up the feddies in their space. Stop crying about it and fight back !!!

Sheesh, humans are such weenies
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 24, 2005, 08:43:05 am
Since the buggy missions have been pulled over the last week, the forge has become way to easy.

Please note that the EEK missions were not pulled because of bugs but because they were too difficult for Lyrkiller flying as a Rom.  (I will admit that EEK missions are far more doable in drone armed ships than in plasma boats.)

Nothing meant by it, just a comment to clarify.

And yes, humans are such weenies!  ;D


edit: perhaps I'll crank up the server difficulty to Admirial to compensate somewhat...
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on December 24, 2005, 08:49:56 am
Since the buggy missions have been pulled over the last week, the forge has become way to easy.

Please note that the EEK missions were not pulled because of bugs but because they were too difficult for Lyrkiller flying as a Rom.  (I will admit that EEK missions are far more doable in drone armed ships than in plasma boats.)

Nothing meant by it, just a comment to clarify.

And yes, humans are such weenies!  ;D


It's boringly easy now.... ::)
Although I don't miss the EEK missions pulling X-Ships as enemy AI...
There's always the idea of getting a wing if you're having trouble handling the missions alone.
Especially if you're in a Plasma Boat.  ;)
Get a hold of me and I'll wing with ya Lyr, anytime... ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 24, 2005, 09:02:54 am
Since the buggy missions have been pulled over the last week, the forge has become way to easy.

Please note that the EEK missions were not pulled because of bugs but because they were too difficult for Lyrkiller flying as a Rom.  (I will admit that EEK missions are far more doable in drone armed ships than in plasma boats.)

Nothing meant by it, just a comment to clarify.

And yes, humans are such weenies!  ;D


It's boringly easy now.... ::)
Although I don't miss the EEK missions pulling X-Ships as enemy AI...
There's always the idea of getting a wing if you're having trouble handling the missions alone.
Especially if you're in a Plasma Boat.  ;)
Get a hold of me and I'll wing with ya Lyr, anytime... ;D


Couldn't agree more. Campaign difficulty now set to Admiral. (Sorry for rebooting the server on ya there Igafa.)
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on December 24, 2005, 09:11:39 am
Quote

Couldn't agree more. Campaign difficulty now set to Admiral. (Sorry for rebooting the server on ya there Igafa.)

Heh, no wonder, I was logging on to get Igafa when you reset.
You might have saved him, Muahahahaha
Title: Re: The Forge - Info and Feedback
Post by: Bonk on December 26, 2005, 12:35:27 pm
Holy crap! the Coalition is running amok on the map! Its looking dire for the Aliiance....  :o

I am testing a setup on The Forge today that might result in higher DV shifts for PvP (shift of 3 for PvP and a shift of one for AI).

Somone wanna login and help me test it out in a few minutes?

edit: nope, not quite there yet on PvP DV shifts, but getting close....
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on December 26, 2005, 11:32:34 pm
Whoa...
maybe they were just making it red and green for Christmas?

Seriously though. That's a litttle lopsided from looking at the map.
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 27, 2005, 08:53:39 am
Whoa...
maybe they were just making it red and green for Christmas?

Seriously though. That's a litttle lopsided from looking at the map.

Yeah, I deleted it.

Crazy post, feeling bad that day, crazt rant.

Still hows I feel about those kinds of games, though.

No more worries though. Post is gone, let everyone be happy.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on December 27, 2005, 05:21:42 pm
At the very least..it serve as a reminder of those days of yesteryear....when serious servers had no rules... ;)

Title: Re: The Forge - Info and Feedback
Post by: Walleye on December 27, 2005, 05:57:00 pm
At the very least..it serve as a reminder of those days of yesteryear....when serious servers had no rules... ;)



Ahhhh the glory days....the killing was good.

BTW does anyone play on this server all i see is Krueg. I suppose I could fly fed and chase him around.

OMG did I say that....Must painstick myself!

<><
Title: Re: The Forge - Info and Feedback
Post by: Flywh33l on December 27, 2005, 10:29:10 pm
youll see me on from time to time
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on December 28, 2005, 01:10:26 am
me to
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on December 28, 2005, 08:22:29 am
me to
Yeah, I have been on this game a while and it is well-constructed.  As for the red and green, well past servers have had other colors dominant.  The nice thing about The Forge is that a "comeback" is very possibile due to the nature of the map and resources available.  A couple of years ago another game "Red Alert" was basically blue and purple, Roms were down to a few hexes on the "far side" of the map.  We Roms then engineered a nice comeback of sorts against all odds and a pathetic shipyard (and some inactivity on behalf of ISC and Feds who thought the game was won...)  It ain't over until it's over - or Bonk says "it's over".   
Title: Re: The Forge - Info and Feedback
Post by: Sanfeng on December 29, 2005, 02:33:18 pm
Ive been on hiatus from the forge, logging in for a couple missions just to pull my ship back to friendly space. It is a nice map with still many neutral hexes and Im sure, supply for all us hammered on races.
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on December 29, 2005, 03:18:22 pm
I tried to log on today for the 1st time in a month and got a bunch of bad crc type messages...
Title: Re: The Forge - Info and Feedback
Post by: Strat on December 29, 2005, 03:37:15 pm
1) As I'm sure you are doing, make sure you have OP 4.0
2) Redownload and install TheForgeScripts.exe, you'll find a link elsewhere in this thread.

Bonk has updated the scripts over time.
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on December 29, 2005, 05:59:23 pm
Thanks.  8)
Title: Re: The Forge - Info and Feedback
Post by: KHH_Mrogue on January 03, 2006, 01:54:13 pm
Been sick over the holidays or you'll see me flying for the christmas colors of the Coalition
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on January 05, 2006, 08:22:44 pm
Ok, this was strange...was checking out the Battle reports after logging off, and noticed these (2) reports:

Battle location: 38,22
Battle Participants:
Host: LK Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
F.K.Kokul Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
AI
Empire Defence value shift: 5-->6
Cartel Defence value shift: 10-->10
Battle finished at: 2006-01-05 19:28:50

WTF is "F.K.Kohul"?  :huh:
there was one Fed and one Gorn on besides me at the time...no other players at all... :huh:
I did have an AI helper in both missions, I'm sure it was AI by the way it flew and the fact it had slow drones, and there's no player by that name in the roster lists.

I've just never encountered that before, is it some "feature" or bug...?
Title: Re: The Forge - Info and Feedback
Post by: KBF-Crim on January 05, 2006, 11:24:30 pm
K( can never spell it right) is one of the admins here you dope...I mean...Sir!....He's also XC......the F would denote he was flying fed...

Sheesh...leaders these days... :P
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on January 06, 2006, 11:02:55 am
 :-\
No Feds in mission, had Gorn AI, Gman was the only Fed online and we was way far away from where I was.
And, if that was the case, why did he get a victory also...?
I'm telling ya, there were NO other live players in the missions.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 06, 2006, 11:22:51 am
:-\
No Feds in mission, had Gorn AI, Gman was the only Fed online and we was way far away from where I was.
And, if that was the case, why did he get a victory also...?
I'm telling ya, there were NO other live players in the missions.


Missing some info here...

Are you telling me you drafted Gman the fed though he was not in your hex and you both got a victory when you defeated him?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 06, 2006, 11:26:40 am
Ok, this was strange...was checking out the Battle reports after logging off, and noticed these (2) reports:

Battle location: 38,22
Battle Participants:
Host: LK Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
F.K.Kokul Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
AI
Empire Defence value shift: 5-->6
Cartel Defence value shift: 10-->10
Battle finished at: 2006-01-05 19:28:50

WTF is "F.K.Kohul"?  :huh:
there was one Fed and one Gorn on besides me at the time...no other players at all... :huh:
I did have an AI helper in both missions, I'm sure it was AI by the way it flew and the fact it had slow drones, and there's no player by that name in the roster lists.

I've just never encountered that before, is it some "feature" or bug...?


That does sound like an AI character. The webmap battle log sorts AI from humans by looking in the character table for the presence of an e-mail address (AI don't have them) however, sometimes an '~' character gets inserted in the WONLogon (email) field for AI records for some unknown reason.

I'll take a look at the db... probably about due for a clean anyway.

The similarity of the AI character's name to FRA.E.Kehakoul_XC is purely coincidental.

In summary, a somewhat bugged mission.

EDIT: no it was not a case of a bogus e-mail for an AI character, but probably mistakenly flagged as a human in the battle log... I'll take a look there...
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on January 06, 2006, 11:39:40 am
:-\
No Feds in mission, had Gorn AI, Gman was the only Fed online and we was way far away from where I was.
And, if that was the case, why did he get a victory also...?
I'm telling ya, there were NO other live players in the missions.


Missing some info here...

Are you telling me you drafted Gman the fed though he was not in your hex and you both got a victory when you defeated him?

No, no...
Was referring to someone saying that was a real person/player name...who was that dork anyway that said that... :P

I'm saying Gman was a long way awy, he wasn't in the missions...nor was any live player.

I'm not realing complaining about this, the missions went as they should...it was just something usual I noticed and thought I'd point it out since you're (Bonk) always looking for little tweaks and adjustment for the SQL thing... ;)
It was just a "FYI" kinda thing... ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 06, 2006, 11:41:32 am
Cool, gotcha, thanks for the report, I was aware of this occasional bug in the battle logging, I'll take another more detailed look now while I'm here... to see if I learn something new.

Digging for the battle now using this query:
Code: [Select]
SELECT * FROM `battles` WHERE X=38 AND Y=22;returned 32 results...

EDIT: refined that search to:
Code: [Select]
SELECT * FROM `battles` WHERE X=38 AND Y=22 AND EndTime='2006-01-05 19:28:50';
which returned only the battle of interest:


+--------+---------------------+--------+-------------+---------------------+---------------------+----+----+--------+-----------------+-------------------+-------------------+---------------------+---------------------+------------------+------------------+--------------------+--------------------+
|_ID_____|_LOCKED______________|_LOCKID_|_MissionName_|_BeginTime___________|_EndTime_____________|_X__|_Y__|_HostID_|_NumParticipants_|_HexBeforeEmpireDV_|_HexBeforeCartelDV_|_HexBeforeEmpireRace_|_HexBeforeCartelRace_|_HexAfterEmpireDV_|_HexAfterCartelDV_|_HexAfterEmpireRace_|_HexAfterCartelRace_|
+--------+---------------------+--------+-------------+---------------------+---------------------+----+----+--------+-----------------+-------------------+-------------------+---------------------+---------------------+------------------+------------------+--------------------+--------------------+
|_899912_|_1969-12-31_19:00:00_|______0_|_____________|_1969-12-31_18:00:00_|_2006-01-05_19:28:50_|_38_|_22_|_590723_|_______________3_|_________________5_|________________10_|___________________1_|__________________23_|________________6_|_______________10_|__________________1_|_________________23_|
+--------+---------------------+--------+-------------+---------------------+---------------------+----+----+--------+-----------------+-------------------+-------------------+---------------------+---------------------+------------------+------------------+--------------------+--------------------+


HostID: 590723,  CharacterName:LK (from the servcharactertable)


Code: [Select]
SELECT * FROM `battleparticipant` WHERE BattleID=899912;
returned:


+--------+----------+-------------+-------------+--------------+-----------------+---------------+-------+---------------+------+
|_ID_____|_BattleID_|_CharacterID_|_MissionSlot_|_VictoryLevel_|_RegularPrestige_|_BonusPrestige_|_Medal_|_CampaignEvent_|_IsAI_|
+--------+----------+-------------+-------------+--------------+-----------------+---------------+-------+---------------+------+
|_899913_|___899912_|______590723_|___________0_|____________0_|_____________188_|_____________0_|_____0_|_____________0_|____0_|
|_899914_|___899912_|______899849_|___________1_|____________4_|_____________-75_|_____________0_|_____0_|_____________0_|____1_|
|_899915_|___899912_|______899524_|___________2_|____________0_|_____________188_|_____________0_|_____0_|_____________0_|____1_|
+--------+----------+-------------+-------------+--------------+-----------------+---------------+-------+---------------+------+


Hmmm... that reports both AI characters as AI.... (899849, 899524) neither of which remain in the servcharactertable (as should be the case as they were mission AI)...


Hmmm that battle is reporting correctly on the webmap recent battles page now... (server is shut down).

Quote
Battle location: 38,22
Battle Participants:
Host: LK Victory level: Astounding Victory
Regular prestige: 188 Bonus prestige: 0
AI
AI
Empire Defence value shift: 5-->6
Cartel Defence value shift: 10-->10
Battle finished at: 2006-01-05 19:28:50

Hmmm... I used to know what caused this transient error... dammit... arg! Maybe it will come back to me...

For now I'll just clean the db and move on...
Title: Re: The Forge - Info and Feedback
Post by: Austin on January 07, 2006, 11:51:05 pm
Just need more people and more DNs, but Im sure the DN thing is due to hex loss... make sure AIs dont take hexes
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 08, 2006, 08:17:25 am
Just need more people and more DNs, but Im sure the DN thing is due to hex loss... make sure AIs dont take hexes


AllowAIToTakeHexes is set to zero in the gfs. Got that covered. People come and go, it'll probably pick up after KCW.

If you want to buy a DN but there are none in the in-game shipyards, use the column on the left on the webyards linked on the webmap:
http://www.dynaverse.net/webmap_op_sql/ ;) (your D2 login e-mail must match your Dynaverse.Net forums account for it to work properly)
Title: Re: The Forge - Info and Feedback
Post by: Bisquik on January 08, 2006, 09:54:53 pm
Why does it seem that the Fed ships are not as competitive as the Roms or Klings? Maybe it is just me. I haven't played in a while.

Also, a friend and I were talking about putting up a server with modded ships... but it seems easier to just play on the Forge. (I looked up the server setup instructions and have not been very successful starting up even MYSQL!). :) Oh well. Bonk, would you be willing to take suggestions for ships and such from players who rarely inhabit the Dynaverse?

Btw, thanks for putting up the FORGE. It is nice to have an online place to play.

-Kevin (Bisquik).
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on January 08, 2006, 10:17:56 pm
The Fed ships are competitive...it's all in how ya use em.  ;D

Rarely are matches on D2 "even" matches. You and Fury were a bit out matched during our battle.
Big Kudos for fighting it out.
And NEVER let a fully loaded Rom DN tractor you, man...it's a Death sentence... ;)
Had that not happened, the battle could have gone different with all the fighters you two had.
Either way, you did guys have the odds against you a bit from the start.
But, you did put a hurting on me before you died.  ;)

GGs all tonight!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 09, 2006, 12:43:25 am
Why does it seem that the Fed ships are not as competitive as the Roms or Klings? Maybe it is just me. I haven't played in a while.

Also, a friend and I were talking about putting up a server with modded ships... but it seems easier to just play on the Forge. (I looked up the server setup instructions and have not been very successful starting up even MYSQL!). :) Oh well. Bonk, would you be willing to take suggestions for ships and such from players who rarely inhabit the Dynaverse?

Btw, thanks for putting up the FORGE. It is nice to have an online place to play.

-Kevin (Bisquik).

You're welcome. All suggestions are welcome.

MySQL is not necessary to run a server, you can run on the flatfile much easier and it is more reliable under load as well. (that is the default mode).
Title: Re: The Forge - Info and Feedback
Post by: Bisquik on January 09, 2006, 07:00:19 pm
Thanks KBFLordKrueg. You guys beat us pretty good. :)

Furry-Hawk keeps complaining about how we (as the feds) are just entertainment for the Roms and Klings since we have no empire left. I don't really care personally. We (feds) should try to re-establish the Federation. I just found out last night that I can buys ships online too... that is cool. I never saw that before.

Bonk, I think I will forgo setting up a server to play on yours. It is established already. But out of curiosity, how do I set up a non-mysql server? Using the game?

Questions about the Forge server (if you already answered these somewhere else, sorry!):
1. Why are the defenses of the neutral worlds so high (10, 20, 50, 100!)? :)
2. Why is the map so large?
3. How often is the server reset (or is it not reset?)?

I'm not a super experienced guy in this game, so please bear with me fo my questions are tedious. :)

Thanks for the responses!
-Bisquik
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on January 09, 2006, 07:10:22 pm
you can join the server admins part of the forum here http://www.dynaverse.net/forum/index.php/topic,163342509.0.html there is acess to many things and it is a great place to get the info your looking for.
Title: Re: The Forge - Info and Feedback
Post by: Bisquik on January 09, 2006, 08:46:57 pm
Thanks Kurok!
Title: Re: The Forge - Info and Feedback
Post by: Bonk on January 10, 2006, 07:53:09 am
Bonk, I think I will forgo setting up a server to play on yours. It is established already. But out of curiosity, how do I set up a non-mysql server? Using the game?


- Download http://www.dynaverse.net/downloads/sfc2_op/server_kits/SFCOPServer2552_B36.zip
- Unzip it.
- Edit the Assets\ServerProfiles\_CentralSwitchPlusAllServers\ServersSetup.gf so the [WONDirectoryServer/Addresses] section has these entries instead of the existing ones:
Code: [Select]
0="client.sfc.dynaverse.net:15101"
1="client.dynaverse.net:15101"
2="sfc2.directory.stasis.ca:15101"
- I reccomend that you also edit \Assets\ServerProfileschat.gf to point to irc.dynaverse.net port 6999 as well, though not critical.
- At a command prompt in the folder where serverplatform.exe resides, enter: "serverplatform.exe -install"
- To start the server double click serverplatform.exe in the windows explorer.
- That is all that is necessary.
- The server will appear in the list as "Test Server" until you edit the campaign mct file. (delete the database files [\Assets\db] to reset the server after changing settings)
- Read this page to get an idea of customising your campaign: http://www3.telus.net/NuclearWessels/sfc/mods.html


Questions about the Forge server (if you already answered these somewhere else, sorry!):
1. Why are the defenses of the neutral worlds so high (10, 20, 50, 100!)? :)
2. Why is the map so large?
3. How often is the server reset (or is it not reset?)?


1.
Quote
The original concept behind "The Forge" was that each race of the Alpha Quad had found a wormhole that ended....apparently no where - but they decided to send unmanned probes through, and found a location of space never before seen, but extremely rich in colonizable worlds, dilithium, resources, etc.

So, it becomes a race as to what Alpha Quad empire can get set up the quickest, and establish the power base enough to control this "new sector" of space. I'd like the map to represent this, hence the reason for the scattered and many planets, and the very small starting empire regions of influence and home hexes.


2. See #1.

3) Currently the server is set to run 4 months (started Nov 23 game year 2273, to end game year 2303 ~ March 20th) unless someone completely wipes up the map.
Title: Re: The Forge - Info and Feedback
Post by: Bisquik on January 11, 2006, 07:18:04 pm
Thanks Bonk!
Title: Re: The Forge - Info and Feedback
Post by: Age on January 11, 2006, 10:50:44 pm
 Those are some very nice scripts by Tracey G. ;)
Title: Re: The Forge - Info and Feedback
Post by: Bartok on January 13, 2006, 12:29:12 pm
The Fed ships are competitive...it's all in how ya use em.  ;D

VERY True LK.  Though I shouldn't be admiting this as a long time Klingon  ;)  I'm loving the Forge!!!!  will probably use the set of gf's that you posted before in another thread (Bonk) when I put a server up again.

It's tough going rebuilding the Federation (Bisquik) but it CAN and WILL be done!!! (least until KCW starts)  ;D  The yards aren't packed as the econs still in trouble, but we've got a couple pockets of planets/bases with good econs.  Last night I fought my way across the map from one such pockets (27.31 vicinity to 47.10) through about 8 or 9 mandatorys I got.  I SURVIVED but was realistically out of drones and spares and about 2/3's hull by the time I reached base.  was MAD FUN. NAC, NER great ships for the knife fight!

Being the underdog appeals to me more than a particular race.  After helping eliminate the original Fed Homeworld at 39.17 in my B11K thought it was time to put my blue jammies on for a spin  :D

Cheers,

Bartok
Title: Re: The Forge - Info and Feedback
Post by: Bartok on January 13, 2006, 12:31:40 pm
Those are some very nice scripts by Tracey G. ;)

I agree - love warping into my missions!  I liked the El-Karnak missions too, sorry they got pulled.  They were hard, but not impossible.  A good 25 minute mission can be very satisfying :D

Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on January 13, 2006, 05:20:15 pm
Those are some very nice scripts by Tracey G. ;)

I agree - love warping into my missions!  I liked the El-Karnak missions too, sorry they got pulled.  They were hard, but not impossible.  A good 25 minute mission can be very satisfying :D



I liked the EEK missions, too, even with the increased difficulty. Although, pulling AI ships out of era was a PITA, sometimes.
I agree with Bartok, a challenging mission is much more satisfying... ;D
Title: Re: The Forge - Info and Feedback
Post by: Bartok on January 15, 2006, 08:13:19 pm
Those are some very nice scripts by Tracey G. ;)

I agree - love warping into my missions!  I liked the El-Karnak missions too, sorry they got pulled.  They were hard, but not impossible.  A good 25 minute mission can be very satisfying :D



I liked the EEK missions, too, even with the increased difficulty. Although, pulling AI ships out of era was a PITA, sometimes.
I agree with Bartok, a challenging mission is much more satisfying... ;D

Hmm, you know - I didn't notice that AI ships were out of era, that is unusual.  Was that the "bug" that folks perceived in those EEK missions?  Hmmm.... either way, next time I run a server I'll probably throw in some of them.  Loved the planetary assaults where you had to take out defense platforms bases and planets.... least I think you'd have bases + planets, were there bases on planet assaults???? - now I can't remember...

Must be the blood wine in consort with my decrepitude :))
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on January 15, 2006, 10:53:09 pm
Those are some very nice scripts by Tracey G. ;)

I agree - love warping into my missions!  I liked the El-Karnak missions too, sorry they got pulled.  They were hard, but not impossible.  A good 25 minute mission can be very satisfying :D



I liked the EEK missions, too, even with the increased difficulty. Although, pulling AI ships out of era was a PITA, sometimes.
I agree with Bartok, a challenging mission is much more satisfying... ;D

Hmm, you know - I didn't notice that AI ships were out of era, that is unusual.  Was that the "bug" that folks perceived in those EEK missions?  Hmmm.... either way, next time I run a server I'll probably throw in some of them.  Loved the planetary assaults where you had to take out defense platforms bases and planets.... least I think you'd have bases + planets, were there bases on planet assaults???? - now I can't remember...

Must be the blood wine in consort with my decrepitude :))
aye, unfortunately with EEK missions, unless the shiplist is changed by admins yearly or something decently intensive like that, i forget the details, you can see X-ships and HDWs 10 or more years ahead of their time (10 is just what i remember) Still, we love karnak for being brave enough to script for us.
Title: Re: The Forge - Info and Feedback
Post by: Tumulorum Fossor on February 12, 2006, 04:06:52 pm
Hi, all!

Getting back into the SFCOP swing of things lately: great server, Bonk!

Just some clarifications, for others who might be just joining:
After a clean SFCOP install, then Pesty's Enhancement Package 3.2, I wasn't able to join the server, but merely followed the links posted on this thread to get to The Forge's script.exe file.  After installation, no problems.

I read through this thread just to understand the evolution of this server and the rules.  Some questions:

(1) As it stands, does The Forge's script.exe file wreak havoc with other ways OP is played, assuming one has the ubiquitous Pestalence Enhancement v3.2 installed?  So will any of the changes from the script.exe file need to be reversed eventually?

(2) SHOULD any of the changes to The Forge's script.exe file be reversed?  What I mean is, the server has essentially become a great playtest environment for a lot of 3rd party scripts.  MAYBE you should reenable scripts, even EEK's, one or two at a time to ensure their stability.  Those that fail "The Forge", well, perhaps they shouldn't be part of Pesty's Enhancement in the first place?

Great server, once again, Bonk!

-TF
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 12, 2006, 04:36:41 pm
1) As it stands, does The Forge's script.exe file wreak havoc with other ways OP is played, assuming one has the ubiquitous Pestalence Enhancement v3.2 installed?  So will any of the changes from the script.exe file need to be reversed eventually?

No. The current Forge scripts installer just ensures some of the correct stock missions are present and installs some of Tracey's latest scripts. It should not interfere with the enhancement pack and will not require reversal.

(2) SHOULD any of the changes to The Forge's script.exe file be reversed?  What I mean is, the server has essentially become a great playtest environment for a lot of 3rd party scripts.  MAYBE you should reenable scripts, even EEK's, one or two at a time to ensure their stability.  Those that fail "The Forge", well, perhaps they shouldn't be part of Pesty's Enhancement in the first place?

That is a good thought, The Forge is nearing the end of its current 4 month run, and I'll look at adding some more scripts back in for the next run. Dave ought to have some new ones coming out soon...

And thanks for the accolades.  :)
Title: Re: The Forge - Info and Feedback
Post by: Bartok on February 13, 2006, 07:59:43 am
Have been having fun on the Forge for a bit now, sorry to hear it'll be ending soon  :(

One thing popped out from Tumulorums post, what is Pesty's enhancement package?  -- I don't think i have it installed but have been flying fine ....

Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 13, 2006, 08:21:18 am
Have been having fun on the Forge for a bit now, sorry to hear it'll be ending soon  :(

One thing popped out from Tumulorums post, what is Pesty's enhancement package?  -- I don't think i have it installed but have been flying fine ....


Its a sort of unified OP mods package, has lots of handy stuff in it. But is not required for standard D2 play. Pestalence has been tied up with other stuff and has not been able to visit us much here lately to continue to support the package, but I'm pretty confident he'll be back when he gets the chance.

      OP Enhancement Package v3.2 (http://www.dynaverse.net/forum/index.php/topic,163355999.0.html)


Re: The Forge, actually there's 44 days left in the current run, (currently 2292 and running through to 2303 at 4 days per year). Once it is complete, a winner will be declared, and  it will simply be reset, perhaps with some mission additions. It is intended to be a persistent OP server always present and relatively easy to login to for new players to get used to the D2 and provide a place for D2 veterans between major servers for casual play too.  ;D
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on February 13, 2006, 06:16:16 pm
I really appreciate your work here Bonk, and the reasons behind this server.  This should be the default venue for OP where new players can be initiated and vets can do their thing.  Hope we can meet in honorable battle sometime...
Title: Re: The Forge - Info and Feedback
Post by: KBF MalaK on February 13, 2006, 08:48:46 pm
I too am gonna miss the forge, I can hardly wait for it's return. And Pesty's OP pack is awesome, but I've had to install a script pack for every server (and I thought that was normal), but with the included 'mod chooser' is totally painless to remove a campaign from play.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 14, 2006, 07:47:12 am
I too am gonna miss the forge, I can hardly wait for it's return.

I may have misled people, The Forge is not going anywhere, it still has ~40 days left in its current run and will simply be reset when it is finished.
Title: Re: The Forge - Info and Feedback
Post by: Bartok on February 14, 2006, 11:17:04 am
Speaking of the Forge.....

it seems to be down... FYI (12:08pm EST)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 14, 2006, 12:43:30 pm
Thanks, it appears it was shutdown. Frey was probably working on the server. Its back up now.
Title: Re: The Forge - Info and Feedback
Post by: Bartok on February 16, 2006, 08:53:57 pm
Sorry don't mean to make this a server status thread, but wasn't sure where else to post -

As of 9:45pm EST the Forge seems to be down

TIA - Bartok
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 16, 2006, 09:48:53 pm
10:45 pm EST, still down.
Webmap appears to be working, tho. It even let me bid on a ship... ;D
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 17, 2006, 07:37:11 am
There was an unplanned server shutdown. I'm guessing a power outage of some kind. Sorry I didn't get to it till this morning, but I was taking a little time-out from the PC. Database cleaned, server back up.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 19, 2006, 11:20:03 am
Very interesting... I was just going over the recent battles log on the webmap and noticed that solo missions that end in defeat are no longer dropping the DV of a neutral hex. Not quite sure how I achieved this, but I'd sure like to know... I wonder if its a side effect of the PvP DV shift code...(it shouldn't be) Very interesting indeed...  :skeptic:
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 19, 2006, 02:38:40 pm
Another "interesting" thing..
The Mirv variants in the Klingon shiplist still don't do correct drone damage.
They seem to do anywhere from normal damage to none at all.  :huh:
I did test this with all the Mirv variants, they all do it.
Non-Mirv variants of the same ships work fine... :-\
Not a huge deal, but irritating.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 19, 2006, 04:27:57 pm
Hmmm, that'd be an OP+ shiplist thing i think. You are aware that the dogfight drones that a multiwarhead drone launches are only 2 points of damage each, right? Or do you mean all the drone racks are affected by this? -Important question- Are these webyards ships or in-game ships? Hae you compared the two? (might be a webyards issue?)

Drones will often cause no damage at all in badly lagged missions... is that what you are seeing? It is also possible that mirvs will only work for the Mirak properly kinda like the hardcoded PF thing... I wonder if mirv "donation" might be necessary?
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 19, 2006, 05:32:56 pm
This has occurred on other servers also, it's not something new.
And, yes, I know the IS drones only do 2 each...
Actually, the Mirv's do the correct damage, the OTHER drones, don't.
Didn't test other races' Mirvs, but in the past, it has only been an issue with the Klingon versions.
It's especially easy to see this during Planet Assaults where you can watch the damage exactly per drone, that's where I noticed it on The Forge.
And I doubt very much it was lag, my connection's all good, good comp. and I was in mission(s) alone.  ;D
On previous servers when this was pointed out, the reply was simply "well, don't use them"... ::)
If it's in the shiplist, does that mean FireSoul has to make the corrections needed?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 19, 2006, 05:52:53 pm
Very interesting indeed, (and weird) I'm not sure if its the fault of the shiplist I'd have to take a close look, (I did find a few errors in OP+4 recently though while comparing the stock OP+4 and UAW shiplsts to QA the UAW list - I should take another look). If done properly it might just be a case of mirvs only work properly for the Mirak and I doubt Firesoul would want to implement a donation scheme in his shiplist so would probably just remove them. (that is if we ever see him again, he's been pretty sparse lately.)
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on February 19, 2006, 05:57:07 pm

It's especially easy to see this during Planet Assaults where you can watch the damage exactly per drone, that's where I noticed it on The Forge.
And I doubt very much it was lag, my connection's all good, good comp. and I was in mission(s) alone.  ;D
On previous servers when this was pointed out, the reply was simply "well, don't use them"... ::)
If it's in the shiplist, does that mean FireSoul has to make the corrections needed?


KCW light drones did the same thing for me...
Edit:  on several planet types and as DFly points out below when launched from racks and not scatters.
Title: Re: The Forge - Info and Feedback
Post by: Dfly on February 19, 2006, 08:44:25 pm
In several instances, some with Risky, some with others in my fleet during KCW, regular and heavy drones in B racks and A racks did not hit planets when fired from their launchers.  They would however hit the planet when launched from a ScatterPack.  This did make hurting planets that fired on us a tad more difficult to damage enough to get close with a small or damaged ship.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on February 19, 2006, 08:54:05 pm
i was curious as to whether not not the drones were softlanding on the planet. maybe hitting the model and not hitting for damage. like how you can hit a friendly planet when a drone curves into it?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 19, 2006, 09:09:15 pm
Is this only when mirv racks are on the ship? (And which race slot was your House in on KCW?)
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 19, 2006, 09:18:23 pm
Yeah, this happened on KCW...to us as well.
It's been around a while...
Yeah, I did forget, SP do normal damage.
The "damage bug" seems to be confined to the non-mirv racks on a mirv equipped ship...as far as I can tell from testing it, anyway.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 19, 2006, 09:32:31 pm
Hmmm testing it singleplayer on the KCW shiplist with the Mirak slot and then the others with the same ship ought to tell us if mirvs only work for the Mirak.
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on February 19, 2006, 10:02:39 pm
there were klinks with mirv on kcw?
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 20, 2006, 04:23:25 pm
there were klinks with mirv on kcw?

lol...not exactly, but they're in the shiplist...
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on February 20, 2006, 04:24:36 pm
Hmmm testing it singleplayer on the KCW shiplist with the Mirak slot and then the others with the same ship ought to tell us if mirvs only work for the Mirak.

Or we could just use the OP+4.0 shiplist... ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 20, 2006, 09:04:44 pm
Right you are... but using identical ships in the different slots might be a more accurate test.
Title: Re: The Forge - Info and Feedback
Post by: Dfly on February 20, 2006, 09:31:02 pm
We were using the Lyran interface.  I had it happen to me for sure in my  C7, D5W and D7W.  I also flew a D5L for quite some time but I dont believe I had used that ship for planet assaults.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 20, 2006, 09:32:56 pm
You had mirvs on a C7 on KCW?!
Title: Re: The Forge - Info and Feedback
Post by: Dfly on February 21, 2006, 08:21:11 pm
no , My point was that none of my ships had mirvs.  It was my light and heavy drones that were fired from my A and B racks (from a post about 6 back) that did not hit some planets.  If I put them into a scatterpack they would hit. If I fired them from my drone racks they would not.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 21, 2006, 09:36:08 pm
no , My point was that none of my ships had mirvs.  It was my light and heavy drones that were fired from my A and B racks (from a post about 6 back) that did not hit some planets.  If I put them into a scatterpack they would hit. If I fired them from my drone racks they would not.

Oi. now that is truly weird... I guess we now have to test all races to see if drones work properly in all of them, for future KCW type setups. Though I am beginning to suspect it is an isssue with some particular planet.... It might also be that Met_SG4_9PlanetaryAssault.scr mission... I'm starting to wonder... it will take a custom singleplayer campaign with missionnames on and just a stock and that planetary assault in the mission list and run it with the KCW shiplist to test all races agains the planet... that should tell us what is happening... any volunteers?  (though that mission is not present on The Forge)
Title: Re: The Forge - Info and Feedback
Post by: Riskyllama on February 22, 2006, 12:56:12 am
I was an affected party, I'll show up, assuming I can. It showed up on several planets. I know this cause it happpened on several different versions of terrain for the NW planet assults
 i.e the asteroid map, non asteroid map with armed and unarmed planets
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 22, 2006, 07:14:47 am
I was an affected party, I'll show up, assuming I can. It showed up on several planets. I know this cause it happpened on several different versions of terrain for the NW planet assults
 i.e the asteroid map, non asteroid map with armed and unarmed planets

Cool, but I was asking if someone would set it up and test it in singleplayer... no need to "show up", you can do so at your leisure, I maight be able to get to it myself eventually.
Title: Re: The Forge - Info and Feedback
Post by: Bartok on February 27, 2006, 01:23:34 pm
Argh Matie -

She seems to be down...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 27, 2006, 01:49:23 pm
Argh Matie -

She seems to be down...

Thanks for letting me know... I'll check it now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on February 27, 2006, 01:52:57 pm
Looks like some windows updates were applied to the server.  :)

The Forge is back up now.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 05, 2006, 02:13:17 pm
An "Officer Exchange Program" has now been implemented on The Forge:

http://www.dynaverse.net/forum/index.php/topic,163365198.0.html

 8)
Title: Re: The Forge - Info and Feedback
Post by: Capt Jeff on March 07, 2006, 11:46:04 am
Sweet !!   ;)
Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on March 08, 2006, 06:26:49 am
Something went awry in a mission last night.

Battle location: 27,35
Battle Participants:
RBFSoth Victory level: Defeat
Regular prestige: 0 Bonus prestige: 0
Host: FPF-TobinDax Victory level: Defeat
Regular prestige: 0 Bonus prestige: 0
Empire Defence value shift: 9-->9
Cartel Defence value shift: 10-->10
Battle finished at: 2006-03-07 18:17:37

This was an asteroid defence in which I drafted Soth. I forced him to disengage and we both wound up with defeats and he got 300 PP, while I got none, despite the posted results saying neither got any PP. As noted in the results, there was no DV shift.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 08, 2006, 10:08:05 am
Thanks for the report!

I saw similar things in the last SQL test. I think there is a problem with my PvP DV shift code. (though it makes perfect sense to me, I cannot see how it would result in this, though perhaps I have revealed deeper issues in the kit with this...) So I'll have to remove the PvP DV shift code from the servers and leave it out of the next SQL debug test until I can figure out what the issue is.
Title: Re: The Forge - Info and Feedback
Post by: Amadaeus on March 09, 2006, 07:03:32 pm
hey bonk you know of a way to get a cd key i lost mine?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 10, 2006, 08:07:39 am
hey bonk you know of a way to get a cd key i lost mine?

I replied to your PM.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 12, 2006, 08:29:21 am
Two weeks left in the current run! Once 2303 arrives I'll tally up the stats and declare a winner.

Make your wishes known for the next run now. I'll be going over this thread to see what I will modify.

I'll be doing a final db clean on it in the next day or so.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Standarte on March 12, 2006, 09:59:26 pm
This was big fun Bonk - and well administered.  No changes necessary.  Just wind it up again and let it run.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 13, 2006, 11:21:28 am
Thanks KBF-Standarte, glad you like it.  :)

Database cleaned.
Title: Re: The Forge - Info and Feedback
Post by: KBF-Kurok on March 13, 2006, 12:43:47 pm
maybe a map thjat isnt quite so sparse next time all in all been a fun server. Cant wait to what you do next.
Title: Re: The Forge - Info and Feedback
Post by: Age on March 13, 2006, 04:25:44 pm
  The only thing I wouldn't mind seeing is the starting prestige bigger and a line ship for your first ship other than it is great with Tracey G's cool scripts.Keep those.
Title: Re: The Forge - Info and Feedback
Post by: Bartok on March 14, 2006, 01:48:39 pm
ONLY 2 WEEKS LEFT!!!!

Omigosh - which BB shall I fly: Klink, ISC or Fed..... 

Have enjoyed the server muchly Bonk.  Look forward to the next iteration.  Any idea how long till u bring it up again?  I really love having a steady-state, non-campaign sorta server.  That being said, perhaps I'll bring the basement back with a semi-standard shiplist.  If u make the gfs for this server available let me know.  Would be a GREAT starting point. 

I'm a little bewildered right now about what shiplist too use.  The "hardcore" sounds good, but I've also started playing with Milkshape, so.... maybe i'll force people to do a 100 meg dl in the next couple months.  LOL....

Cheers Man - Great Server!
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on March 17, 2006, 04:27:38 pm
It was an unusual map set up at the start.
Considering the length of the server, it proved not too bad, tho.  ;D
Had fun, and it was a nice change to use the "stock" OP+4.0.  ;D
Was consistently rock steady and mostly bug free.
Good Job!
I await the next one... ;D
Title: Re: The Forge - Info and Feedback
Post by: [KBF]MuadDib on March 18, 2006, 10:32:13 pm
server seems to burp when a live player is moving thru hexes too quickly...

have had this happen to me several times within the last 24 hours...

ive adopted the idea that there is a "stop" sign in every hex...before moving to the next hex...too not encourage a burp in the server...

and as always +1 karma for ye Bonk...

even though im sore you're gonna take the server down when the cheesier "X" ships hit the yards...was looking forward to flying them for a bit...

at least until something "serious" comes along...unless of course there are too many complaints...but i think even if peeps are complaining for one reason or another...they gotta wanna fly the more cheesier"X" ships too???  dunno...but that would be cool!!!

at least for a little while...

 :notworthy:

Title: Re: The Forge - Info and Feedback
Post by: FPF-Tobin Dax on March 18, 2006, 10:53:02 pm
Considering all the people flying BBs, what would be so bad about the 2nd gen-X ships for a bit?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 19, 2006, 12:35:22 am
server seems to burp when a live player is moving thru hexes too quickly...

have had this happen to me several times within the last 24 hours...

ive adopted the idea that there is a "stop" sign in every hex...before moving to the next hex...too not encourage a burp in the server...

Interesting, I have not observed this, but I am on dial up. I have noticed that the battle log is huge, the database is ~5MB even after cleaning. This does not occur on the flatfile. This is worth investigating further. Can ya make it for a debug test tonight?


Considering all the people flying BBs, what would be so bad about the 2nd gen-X ships for a bit?

I'll probably leave the server up for a week or so before the next run while I decide what, if anything will change for the next run. I'll just collect the final stats when 2303 arrives.
Title: Re: The Forge - Info and Feedback
Post by: [KBF]MuadDib on March 19, 2006, 10:48:27 pm
server seems to burp when a live player is moving thru hexes too quickly...

have had this happen to me several times within the last 24 hours...

ive adopted the idea that there is a "stop" sign in every hex...before moving to the next hex...too not encourage a burp in the server...

Interesting, I have not observed this, but I am on dial up. I have noticed that the battle log is huge, the database is ~5MB even after cleaning. This does not occur on the flatfile. This is worth investigating further. Can ya make it for a debug test tonight?


Considering all the people flying BBs, what would be so bad about the 2nd gen-X ships for a bit?

I'll probably leave the server up for a week or so before the next run while I decide what, if anything will change for the next run. I'll just collect the final stats when 2303 arrives.

kewl!!!

sorry i missed the test server again...next weekend is looking kind of iffy for me too... 8(
Title: Re: The Forge - Info and Feedback
Post by: RogueJedi on March 22, 2006, 07:45:45 pm
Great server. Just a couple of things that I want to mention:

1) The map is way to big for the playerbase. Should be about half the size.
2) Forfiet missions in neutral hexes...ugh.
3) Where did all these damn Hydrans come from? Are the Feds and Mirak cowards now, hiding behind the methane breathers for protection? When I'm in a Fed hex I should fight Fed ships, ditto mirak. Instead, I get the same battle over and over again against Hydrans...every one of them loaded to the teeth with hellbores and fighters. Not that i can't handle them, I'd just like a little variety.
4) Where the h e double hockey sticks is everyone? How can I pacify the barbarians if they don't even bother to show up? Hm?
Title: Re: The Forge - Info and Feedback
Post by: Bartok on March 23, 2006, 07:37:36 am
Great server. Just a couple of things that I want to mention:

3) Where did all these damn Hydrans come from? Are the Feds and Mirak cowards now, hiding behind the methane breathers for protection? When I'm in a Fed hex I should fight Fed ships, ditto mirak. Instead, I get the same battle over and over again against Hydrans...every one of them loaded to the teeth with hellbores and fighters. Not that i can't handle them, I'd just like a little variety.

Just a thought on your Hydran overload.  I remember Dizzy remarking the the server admins area that the closes "base" not planet is what produces/determines to an extent who you get in a draft.  Must've been some hydran bases close by?

hey - I'd rather have to struggle against 2 H-XCF's and an MNR than have the O-CVA over and over and over....

Cheers,
Title: Re: The Forge - Info and Feedback
Post by: RogueJedi on March 23, 2006, 06:48:17 pm
Nearest base...I'll have to remember that. I did get to fight a couple of Miraks last night. The kittens had to send 2 BBs at me, though. Still, I put them down quietly. :D

The AI is so predictable...

Anyhow, 'tis all good. I'll keep an eye on the bases from now on.
Title: Re: The Forge - Info and Feedback
Post by: deadmansix on March 24, 2006, 06:37:21 am

 great Job Bonk, but my only suggestion is this keep the planets out of Neb hexes or set up the Neb hexes to run just patrols or some such thing as that other than that it was just fine ;D
Title: Re: The Forge - Info and Feedback
Post by: Icehawk on March 25, 2006, 08:14:36 am
iam curious why i can access the other features of the webmap but wont let me look at the  shipsyards
Title: Re: The Forge - Info and Feedback
Post by: Amadaeus on March 25, 2006, 09:00:46 am
its 2302 and there are no xca's or any second gen ships at all  except bases in the gorn yard or the webmap just wondering if theres a problem?
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 25, 2006, 09:37:11 am
iam curious why i can access the other features of the webmap but wont let me look at the  shipsyards

I noticed some errors in the log due to you trying to view the shipyards... I have not figured out why, its on my list of things to do. Thanks for letting me know.

Does your e-mail address for the gamespy login that you are using match your forums account e-mail address?

Ah, I just checked and it seems the case does not match, you are using some uppercase letters on your gamespy login but all lowercase in your forums e-mail address... this might be the cause... (I may have to add some case conversion code to the shipyard to get around this... not sure I want to though... hmmmm... I thought I had code in the webyards to inform you of such a mismatch... I'll have to look again.)

I can edit your email address in the server db to match the case of your forums e-mail address... then you'll need to adjust your dynaverse login to match... to login on the exisitng server character...

Actually, I'll just edit your e-mail address on the forums to match the case, that will be simpler...

...done... give it a try now...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 25, 2006, 09:39:09 am
its 2302 and there are no xca's or any second gen ships at all  except bases in the gorn yard or the webmap just wondering if theres a problem?

I will look into this, thanks for the info.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 25, 2006, 10:14:20 am
Re: no 2nd Gen X ships in the gorn yards:

Check the YFAs in the shiplist. The Gorn XCA YFA is 41 (2304) which explains why you do not see it in the in-game shipyards or on the webyards.

However, I have detected a problem with the webyards that seems to have arisen after the move to the new webserver. The "General availability ships" (direct shiplist purcahsing) column is incomplete, I saw the same thing happening on the destroyed ships page and simply shortened it to show only the last 200 destroyed ship records and it was fine, but I cannot do this with the shipyards and have it work properly, there must be a setting I missed somewhere or one that needs adjustment, output buffering perhaps or something like that, there is a pesky error appearing on the new webserver that may or may not be related. Hopefully I'll figure it out soon. It might be the fault of the new eAccelerator version I am using...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 25, 2006, 10:44:11 am
Seems our chat server is temporarily down. Looking into the situation...
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 25, 2006, 11:51:22 pm
Chat was restored a while ago... should be fine now.  :)
Title: Re: The Forge - Info and Feedback
Post by: KBFLordKrueg on March 27, 2006, 06:19:35 am
It's 2303.87.... ;)
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 27, 2006, 07:30:54 am
It's 2303.87.... ;)

Wow, time flies when you're having fun!  :)

I'll look at the stats later today and declare a winner. I'll probably let it run a few more days while I sort out the details for the next run.
Title: Re: The Forge - Info and Feedback
Post by: Bonk on March 27, 2006, 12:37:07 pm
While tallying up the stats today I realised there is not one asteroid hex on the map! Holy crap!  :o  Don't know how I missed that.

The ironic thing is, it looks like J'inn hasn't logged in once... he missed his big chance!  :D
Title: Re: The Forge - Info and Feedback
Post by: Age on April 01, 2006, 02:44:14 pm
  Great server Bonk and the rest of D.net Admins as well as Tracey G scripts.I snuck on a few times while taking a break from Guild Wars or taking my fustrations out on the Klinks.I did my part for the Federation although we didn't do so well and I forgot my other accounts password Like the Father.Great all around fun server.