Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: AsYlUm on October 17, 2007, 02:20:31 pm
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I dont know if it has been done before, but this is my project to make an tng era constitution class.. this ship / design i think would fit between A-C possibly along side the ambassidor class..
Still a long way to go.. but when the model is complete it will be one object and 100% clean. If you have any sugestions im always open to hear your ideas.
(http://img132.imageshack.us/img132/1138/94227074aq1.jpg) (http://imageshack.us)
(http://img81.imageshack.us/img81/9435/81012814hq1.jpg) (http://imageshack.us)
(http://img81.imageshack.us/img81/7220/19126206ff2.jpg) (http://imageshack.us)
(http://img132.imageshack.us/img132/3976/25987208sc6.jpg) (http://imageshack.us)
(http://img81.imageshack.us/img81/8808/87793397jh8.jpg) (http://imageshack.us)
(http://img299.imageshack.us/img299/7844/86383451qa0.jpg) (http://imageshack.us)
Thanks for taking the time to look.
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My first impresion would be a refit ambassador, not connie, due to the shape of the drive hull. You might want to consider slimming down the drive hull and not angling the deflector if you want to appear more in direct liniage to the connie. I would save a copy of the current drive hull because it's too nice a mesh to throw out if you do decide to change something. The nacelles rule.
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THanks for the input.... It was originally constructed flat... i then shaped it angular because i thought it would allow the traditional connie features to be brought forward i.e to the "C" era.. although i havent saved the flat version it is an interseting idea to keep a copy of it... although it would become an issue, as such a change later on would be quite drastic in the UVW mapping and texturing..
Thanks.
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ok.. I added some more detail... and added in an skylight to bring out the detail, I hope this shows the orientation of my idea a little more... (think im gonna stick with the slanted deflector for now)
(http://img136.imageshack.us/img136/741/62335756ug3.jpg) (http://imageshack.us)
(http://img136.imageshack.us/img136/586/46208325ls2.jpg) (http://imageshack.us)
(http://img136.imageshack.us/img136/2531/78475420vo1.jpg) (http://imageshack.us)
Ok I dont know what ur gonna think about the twin impulse things above the impulse engines... im not technical.. dont know what they do... but i seen some twin ones before, thought it looked like an advancement, but not reaching too far.. a nice feature i think. tradition impulse engines brings back that conny look too i feel.
as previously said, comments and suggestions more than welcome.
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Nice start, looking forward to seeing it advance. I'd like to suggest a 20% increase to the length of the nacelles. Or use the length to height ratio from TMP.
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Ok, how about having the deflector somewhere's between the angle now and flat?
Like the update dude, btw. Oh yea and those rings in the deflector (the onse you see from head on) have you thought about adding 1 or 2 more inside the exsisting rings?
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Thanks guys... Longer necelles.. I will have a pop and see how it looks, less of an angle on the deflector is a cool idea, as for more rings . . do you mean inside the last set? in the bowl as it where?
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Thanks guys... Longer necelles.. I will have a pop and see how it looks, less of an angle on the deflector is a cool idea, as for more rings . . do you mean inside the last set? in the bowl as it where?
My guess is that he's looking at something like this (and excuse the quick edit, I'm at work).
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Nice edit lol
thanks... thats what i ahd in mind. :)
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It's an awfully good start. TNG Constitution might be a bit misleading though - more like a TNG replacement/decendant. That aside, I do have a few suggestions:
I'd definitely consider downsizing that impulse deck because even the original Connie didn't have one that large and things haven't changed much by TNG era.
The boxes/greebles on the warp nacelles could be downsized also and you may want to try adding something to the flat end of them. That's something I learned with doing nacelles is that if the end is empty, you have to either drop in a box or greeble or make up extra texture detail so it doesn't look left out.
This isn't a critique but I'd definitely keep the bridge idea as trying to make a bridge merge with the curvature of the saucer is often more trouble than it's worth. Having that flat deck prevents it from being an issue.
Beyond the little things, it looks to be on the right track.
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Just me, but I think the bottom of the saucer needs to be, less pronounced. No room for the Photon Tubes to be placed on the Dorsal Connector if the Saucer sticks out that far.
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(http://img137.imageshack.us/img137/9210/10im5.jpg) (http://imageshack.us)
(http://img103.imageshack.us/img103/3703/11ky2.jpg) (http://imageshack.us)
(http://img85.imageshack.us/img85/8797/12px4.jpg) (http://imageshack.us)
(http://img103.imageshack.us/img103/426/13pv3.jpg) (http://imageshack.us)
Guys thanks allot for your comments and suggestions so far, so i initially made the necelles longer in the middle and overall they look quite nice now... although WZ you are right anout detailing the end with summat.. thats what im gonna work on next.
I have angled the front so its not so sheer and looks more flat and added an extra ring to the inside, i have shrunk the impulse (had to rebuild the saucer around it :'( ) and i have lowered the hull away from the saucer, thus allowing the neck to have a nice torp launcher. I have also begun shaping the shuttle bay.
Your suggestions so far have helped mold this model, thanks for the input ;)
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Looking sweet.
My last idea.
(http://img156.imageshack.us/img156/1104/tngeoz9.jpg)
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Guys thanks allot for your comments and suggestions so far, so i initially made the necelles longer in the middle and overall they look quite nice now... although WZ you are right anout detailing the end with summat.. thats what im gonna work on next.
I have angled the front so its not so sheer and looks more flat and added an extra ring to the inside, i have shrunk the impulse (had to rebuild the saucer around it :'( ) and i have lowered the hull away from the saucer, thus allowing the neck to have a nice torp launcher. I have also begun shaping the shuttle bay.
Your suggestions so far have helped mold this model, thanks for the input ;)
Glad to help.. and to mention it, it's a gorgeous mesh.. it's why you're getting good comments on it. People would like to see this one make it out. :D
But I know what was bugging me with this.. the impulse deck is scaled a bit too large I think for the size.. maybe about 65% or so of it's current size as a suggestion.
... and maybe about 85% scaling down for height on the secondary hull maintaining length.. that'll give you something that looks like this:
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Very nice mesh indeed. We definitely need a serious TNG-upgraded Connie "replacement" :D
And this one, fits the part.
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how about sticking a roundish bulb thing in the back of the nacelles like the concorde or carolina:
http://gallery82737.fotopic.net/p4793268.html
http://gallery82737.fotopic.net/p4712260.html (though I would ight the seams on this one it's too bland.)
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Carolina necelles look awsome... I may just use that idea for the rear of mine thanks starforce2, Vipre it took ten minutes to see what you had done but then i noticed you brought the necelles back ;) lol.. I will reduce the height of the impulse deck as atheorhaven (and wz) has suggested then i will see about moving the necelles slightly.. gonna work on it a bit more today and i will show you a wip a little later..
again thanks for all your comments and suggestions
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Vipre it took ten minutes to see what you had done but then i noticed you brought the necelles back ;) lol.. I will reduce the height of the impulse deck as atheorhaven (and wz) has suggested then i will see about moving the necelles slightly.. gonna work on it a bit more today and i will show you a wip a little later..
again thanks for all your comments and suggestions
Uh oh, I thought I gave a description. My mistake, I've such crap memory. I actually didn't move the nacelles back, I moved the saucer about a half inch forward. Depeding on the neck design it's meant to give a sense of movement even when the ship isn't. Also it's another throw back to the original E as that is about the same position in relation to the seconadary hull.
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I have now finished the rear of the necelles and the impulse deck is done, completed the shuttle bay and repositioned the saucer section... im gonna work on the bridge next.
(http://img138.imageshack.us/img138/7526/14qj9.jpg) (http://imageshack.us)
(http://img136.imageshack.us/img136/7491/15wm9.jpg) (http://imageshack.us)
(http://img136.imageshack.us/img136/3748/16xu9.jpg) (http://imageshack.us)
(http://img337.imageshack.us/img337/2357/17mv4.jpg) (http://imageshack.us)
(http://img136.imageshack.us/img136/6740/18cv8.jpg) (http://imageshack.us)
(http://img337.imageshack.us/img337/1733/19xj7.jpg) (http://imageshack.us)
thanks for all your feedback
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(http://img516.imageshack.us/img516/9656/20yy2.jpg) (http://imageshack.us)
so i have finished the bridge and upper saucer area and also reduced the size of the secondary hull slightly
im gonna finish the rest of the secondary hull next and then work on the neck
thanks.
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Really nice work. I don't know why we never saw one Connie variation on TNG. The design was only 80 years old. Even the TMP upgrade from TOS only used the frame, everything else was new. It seems odd that they wouldn't just build wholly new ship frames and redesignate it to fill a frigate class slot.
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Nice work again!
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Ill be damned someone actually decided to do a new TNG connie. I must say this is going to be the nicest to date. All we need now is a TNG connie bridge SF i like those nacelles in the second link u posted a bit up this page. Anyways ill be keepin an close eye on this.
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Here's another looking forward to seeing this baby finished.
Planting thread monitoring device here -------> :BoeseSmilies (71):
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([url]http://img516.imageshack.us/img516/9656/20yy2.jpg[/url]) ([url]http://imageshack.us[/url])
so i have finished the bridge and upper saucer area and also reduced the size of the secondary hull slightly
im gonna finish the rest of the secondary hull next and then work on the neck
thanks.
You could chamfer out the edges on the bridge's "steps", to make the transitions from the walls to the top of each of the two decks round, just a small suggestion.
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Guys thnk u very much for ur comments and suggestions so far..
i like the bridge idea too adonis.. i'll give it a slight chamfer... when im done im gonna make a tos style shuttle, with tng features to boot.
thanks. I'll post further progress later.
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What stype of weapons will you be giving it?
Oh and if you find this helpfull:
http://bridgecommander.filefront.com/file/Phaser_strip_tutorial;55648
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sorry fellas could not post a wip last night, i ended up rebuilding the entire saucer because of a glitch i wasnt happy with... however that meant i got to redesign the impulse engines which was nice ;)
thanks starforce2, i will take a look at that... as for phasers i was planning strips... thought the other original ones would be a little outdated for this particular design..
thanks guys... i'll put a wip up a little later
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(http://img87.imageshack.us/img87/1672/45985521wh3.jpg) (http://imageshack.us)
(http://img87.imageshack.us/img87/5159/31231477zu2.jpg) (http://imageshack.us)
(http://img134.imageshack.us/img134/7918/56635953hs6.jpg) (http://imageshack.us)
(http://img46.imageshack.us/img46/7681/60062278eo1.jpg) (http://imageshack.us)
(http://img134.imageshack.us/img134/8371/17577447iw3.jpg) (http://imageshack.us)
(http://img46.imageshack.us/img46/4946/52646732vw6.jpg) (http://imageshack.us)
Hi Guys... i have finished the basic shape of the neck, detail will be added, i.e extrusions where the photon tubes will be and things like that, still got along way to go on the mesh before i start to unwrap and texture it... however the mesh is all one object, and everything is tidy. For the pylons i was thinking traditional 1701a type.... mabey with a slight bend in... but i will look at that later, phaser stripps need to be added.. how many do you think i will need realistickly... im also debating as to where to place the rear phot tubes?
guys again your comments and suggestions are more than welcome.. you as a community have helped shape this into what it is
thanks
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Love the saucer redesign and the neck is a great bridge between TMP and TNG. Here's my suggestion for placement (not shape) of the dorsal phaser strips (black lines). The strips would be the normal "arc" and on the secondary hull would follow hull curves. Ventral placement on the saucer would be the same as the dorsal and the same as the TMP E on the secondary hull Also I'd like to suggest narrowing the width of the neck spine by 50% (red lines) and lowering the final end point by 50% so it doesn't look so "thick/high" in the side view
The white circle is the nav becon/sensor, same as the TOS E. For the rear tube I'd place it right under the rear edge of the shuttle deck and make it a single tube not a double like the front.
(http://img204.imageshack.us/img204/4183/connie3mc9.jpg)
Other than the beacon this is all inspired by TNG and by the Ent-C
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I think it'd look more like a Connie if the saucer rim tapered in on the bottom rather than flared out. Maybe taper the 2ndary hull sooner so the taper starts before the cutout, and slope the sides of the bridge. Just my .02. You, of course, are free to completely ignore everything I've said. 8)
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One more slight thing. The forward of the neck seems to be closer to the deflector on each new class that has the Constitutions setup. The TOS Connie has it like on this one, the TMP Connie's one is pushed more forward, the Ambassadors is even closer and the Galaxy's merges with the Deflector rim structure.
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There would be one really cool idea that hasn't been done if you do keep the raised back of the neck at the very bottom... you could do a small set of windows back there and either have an observation deck, or a hanger control deck up there. :)
Either would look kind of neat.. but then again, pulling the neck down flush at the back would look cleaner. :D
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Really nice job Asylum! Thanks for sharing with us.
I'd leave the raised back - it adds a lot of character to the ship and sets it up as a class of its own.
You asked for advice on rear photon torpedoe placement - I'd put it on the underside like WZ's Valiant.
Once again NICE JOB. I can't wait to see her textured and in game.
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Thanks guys... I like all ur ideas... im gonna have a long play 2nite and see what i come up with .
thanks
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.. just for the record, I'd have to say that this ship is visually *really* exciting. It's not complete yet, but I'm already mentally seeing this ship textured and in SFC and flying against some of the other ships in my test install. :D
The only thing I'll be wondering is what color the deflector is going to be.. I can mentally see all the rest of the ship. :)
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(http://img89.imageshack.us/img89/1396/conniefk1.jpg) (http://imageshack.us)
pylons complete
ok... so i decided to not bend them, because it looked like it was not a connie then.. i'm gonna leave the saucer the way it is because i tried to taper it the other way and it looked too old.. i want the connie feel but want it too look right along side the ent c etc... I love the advice regarding the observation lounge or somthing there... that hasnt been done before and really adds to the design so i will build on that idea... photon placement and phaser strips next..
guys thanks for ur input as always, i also moved the neck forward, wasnt aware of the linage neck shift in relation to the dish placement... top tip that
also for anyone interested.. here is why this is taking soo long.... im trying to make this mesh as neat and complete as i can.. at the moment its 100% ;)
(http://img132.imageshack.us/img132/6315/conniewireframell1.jpg) (http://imageshack.us)
thanks atheorhaven... as for dish colour... i was gona go completely traditional... but im always open for new ideas... i was also thinking about sticking a brown thing in the middle too like the intrepid class has.. but i might make a refit version with stuff like that
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Loving it, loving it :D
+1 Karma :angel:
Yeah, the observation deck above the shuttlebay sounds like a great idea. I think they had something similar on the Sovereign class, behind the main shuttlebay (on the saucer), but none on the aft end of the secondary hull. If your intention is to have a ship that sits along side the Ambassador class, might I suggest something similar to the Yamaguchi's deflector dish?
Adding both deflector variants as attachments for reference
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Well, if you want the mesh clean, you have a lot of redundant polies. Firstly, you really don't need that much circular segments on the saucer.
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this is looking REAL good. I appluad your modeling skills. Will u be getting this ported to BC?
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So, you're basically thinking of something like this then for the deflector?
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Btw, here's a quick edit to kind of give you an idea of what a rear observation deck would kind of look like once it was all done. Can't believe noone has done one before..
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Yeah... that is a great idea atheorhaven.... 100% credit to u there... very sweet... thanks for the image too... and as for the deflector exactly..... and very similar to the second one shown by Dawg... although i will have a blend between the connie.. many spike and brown bit tng / voy esc
as for redundant polys on a model.. that doesnt make it any less clean, and considering im still builing the model, and giving some insight into its creation, does not mean its final, eveyone who models knows that redundant polygons are exceptable, under the constraints of any particular build. AND we all know that before it is finished these are corrected, (any more comments regarding how to build meshes please pm me... i have been doing this for a long time and i'll chat to you about it ) but redundant polys in the saucer are intentional.. and considering the excessive detail that is being added... they are needed. As for porting, thats not something i can do... i can build the model and fully texture it... im familar with all the variations of texturing, suitable for all platforms.
I'll leave that to those that have expertise in such issues, but the model will be freely available when done, fully textured of course.
guys, crit is always welcome, guidance and tips and suggestions... keep em coming please....
heres a few new wips including phaser placement..
(http://img135.imageshack.us/img135/5840/conniern6.jpg) (http://imageshack.us)
(http://img518.imageshack.us/img518/8374/connie2dx8.jpg) (http://imageshack.us)
(http://img518.imageshack.us/img518/1825/connie3uv4.jpg) (http://imageshack.us)
(http://img515.imageshack.us/img515/9185/connie4rp5.jpg) (http://imageshack.us)
(http://img135.imageshack.us/img135/1806/connie5da7.jpg) (http://imageshack.us)
thanks guys :)
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it's looking great. BTW, did that phaser tut help ya out?
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As good as anything ever seen on screen, nice work indeed.
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I just noticed a detail in your phaserplacement I missed the first time around and wanted to question it's sensability. I am refering to those placed along the dorsal section of the drive hull. Wouldn't it be more logical to use a small bank from side to side directly over the shuttlebay (these would be like the short stubby ones used on the concorde models I showed you earlier in this thread) and then use an AGT galaxy setup on the nacelles adding phaserbanks there? You'd have a much wider coverage and due to the obvious galaxy influence on your nacelles, the nacelle platforms wouldn't look all that out of place. They could be reduced in side and slightly reshaped and what not, but it would give some pizzaz to the tops of the nacelles, unless you really want to keep the plain smooth lines there...
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I just noticed a detail in your phaserplacement I missed the first time around and wanted to question it's sensability. I am refering to those placed along the dorsal section of the drive hull. Wouldn't it be more logical to use a small bank from side to side directly over the shuttlebay (these would be like the short stubby ones used on the concorde models I showed you earlier in this thread) and then use an AGT galaxy setup on the nacelles adding phaserbanks there? You'd have a much wider coverage and due to the obvious galaxy influence on your nacelles, the nacelle platforms wouldn't look all that out of place. They could be reduced in side and slightly reshaped and what not, but it would give some pizzaz to the tops of the nacelles, unless you really want to keep the plain smooth lines there...
May i recommend placing phaser strips on the nacelle pylons both sides thought being that they would disuade enemy ships from targeting those critical areas plus the arc of those phasers would be wide enough to cover the aft sections
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that's true, pylon phasers would work, but it would disrupt the clean style of the tmp pylons. Plus, if he decides to add the intercooler vents from the Ent-A or some type of vent system (the TOS had it too) on the pylons, it's going to look cluttered.
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both excellent suggestions, i like them... im gonna continue work on this today and show a couple of wip's.
thanks guys.
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One would think a ship this nice necessitates the addition of Dnet karma.
Not rushing ya asylum. Keeping ya motivated. Nice work.
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(http://img228.imageshack.us/img228/3420/23086880jt3.jpg) (http://imageshack.us)
(http://img514.imageshack.us/img514/2658/99860268jc8.jpg) (http://imageshack.us)
(http://img514.imageshack.us/img514/5606/53917633kp0.jpg) (http://imageshack.us)
(http://img140.imageshack.us/img140/4681/95671851gr3.jpg) (http://imageshack.us)
(http://img140.imageshack.us/img140/9614/96655608yr5.jpg) (http://imageshack.us)
Ok so i am done with weapon placements, i took all suggestions in mind when i re did them.. thanks for the input guys.
And thanks for all your interest in this project, oh and the karma lol
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ive noticed that theres no weaponry on the ventral side of the secondary hull could use a traditional ventral phaser to discourage enemy ships from targeting the area
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yea, that's a good idea, but he'd hafta move the side phaser strips up and maybe back a bit otherwise it'd look kinda silly having phasers practicly meet at 90 degrees..it'd be ineffiecient/cluttered looking.
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Lol... ok where is that exactly
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Lol... ok where is that exactly
Might I suggest this as a phaser placement rather then the 2 phasers you have currently?
(http://screenshots.filesnetwork.com/8/files2/17665_1.jpg)
Commonly known as a "belly phaser". Ship looks awesome btw. The torpedo tube placements look good as well, with a slight influence of the Intrepid class in the aft torpedo tube placement :P
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u midas well paint a big red bullseye on the underside saying HIT ME HERE! as for the side phasers move them up and back towards the pylons. I wouldnt put the side phasers under the pylons as they will diminish the arc to which they can fire. Also have u given any thought as to a backstory for this mighty ship?
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u midas well paint a big red bullseye on the underside saying HIT ME HERE! as for the side phasers move them up and back towards the pylons. I wouldnt put the side phasers under the pylons as they will diminish the arc to which they can fire. Also have u given any thought as to a backstory for this mighty ship?
You wouldn't need to worry much about that because you start overlaping arcs with the dorsal and ventral saucer coverage. A deck or 2 under the pylons wouldn't be bad. If you fire exactly parallel to the pylons, that angle will overlap the dorsal saucer except at close range. Since those are defensive arcs anyways...
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My God, this ship is hot...and I am NOT a fan of TNG aesthetics. Can't wait to see what she looks like with a paint job.
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Indeed, she's definitely Connie's hot young granddaughter. :D
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She's looking nice. The bottom middle part of the saucer needs to be flattened some by transforming it up -- otherwise it appears the torpedoes will hit it when launched!Unless they take a turn down immediately after exiting the tubes .
She really does look great.
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i dont know its hard to tell where exactly the bottom of the saucer ends in relation to the lower neck and launchers
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As decieving as it does look their is plenty of clearance for the torps not to blow away where the captain yacht will be lol... but i am rebuilding the underside of the saucer as we speak, giving it an forward observation lounge as seen on the top of the uss voyager saucer facing forward, also i wanna stick a yacht in there and have some heavy detailing... im a long way off with the mesh yet.
As for weapon placements i have read all of your suggestions and re done a few, think they should now cover all arcs, as for a back story and details about the ship itself i am working on that but again im open to suggestions, its probably gonna sit on about 15k polys when done... and i plan on using some pretty heavy texture sizes and a few maps too..
I will post a wip very soon, showing the progress to the pylons, the deflector array, the underside of the saucer and the weapons placements..
thanks guys
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I absolutely love it, the only part I felt was off were the pylons/wings connecting the nacelles to the hull, so I included a suggestion, positive and hopefully helpful criticism. Posting it under the original for comparison. I can't wait until the TNG connie is released! Going to follow this project definately. :D
(http://img514.imageshack.us/img514/2658/99860268jc8.jpg)
(http://img508.imageshack.us/img508/7868/pylonvt7.jpg)
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Judging by that last pic, I think the ventral saucer needs to be "shortened" in height, or the neck connecting the secondary hull to the saucer needs to be lengthened slightly, or else the forward torpedoes may hit the sensor pod :P
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Judging by that last pic, I think the ventral saucer needs to be "shortened" in height, or the neck connecting the secondary hull to the saucer needs to be lengthened slightly, or else the forward torpedoes may hit the sensor pod :P
yes i agree from this side view oh yeah the sensor dome is in the path
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I did a check and there is enough clearance for the torpedoes but were the design real I would feel more comfortable as a crewman if I had an extra deck height of empty space there.
Great pylon design Jay.
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I did a check and there is enough clearance for the torpedoes but were the design real I would feel more comfortable as a crewman if I had an extra deck height of empty space there.
Great pylon design Jay.
Agreed.. the pylons look better tweaked like this. :)
And brought up the saucer bottom just a bit in this pic to show about how it'd look thinned a bit top to bottom... it is marginally too thick at the moment I think as well.. but not a whole lot..
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Agreed.. their does need to be more room for the torps and i have fixed that, love the pylon design, not sure why i didnt think of that, it will be implimented, i will show a wip a little later.
Thanks guys
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Agreed.. their does need to be more room for the torps and i have fixed that, love the pylon design, not sure why i didnt think of that, it will be implimented, i will show a wip a little later.
Thanks guys
just us modelers/bashers and what nots helping out. To be honest u have everyone drooling on this one both in SFC and BC communitiesi dont know what Legacy modders think but atm i dont give a rats @## I just wanmt to get her into BC and let loose the scripters they can do wonders to heroh and if ya are thinking of making multiple regs for this un-named class starship guys over at 3rd era have created a script called skinning and damaging tool that allows u to swap regs on the hull but would require all blank textures with the regs on a separate texture file not sure exactly how it actually works. If u are wondering talk to Mark over at BCC he would have all the details.
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Awesome work there Asylum. The ship is lookin great, will be awesome to add to the collection. :D
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(http://img130.imageshack.us/img130/4601/conniexsa4.jpg) (http://imageshack.us)
(http://img502.imageshack.us/img502/2091/conniex2ge0.jpg) (http://imageshack.us)
(http://img255.imageshack.us/img255/4028/conniex3gy4.jpg) (http://imageshack.us)
(http://img222.imageshack.us/img222/8399/conniex7xo8.jpg) (http://imageshack.us)
(http://img114.imageshack.us/img114/41/conniex6ti9.jpg) (http://imageshack.us)
pylons are done, my god they took about three hours, spent about an hour trying to adjust the ones i had, then gave up and remade new ones... mabey to shallow but that will be addressed, apart from that all observations are described on the images.
Dawg, thanks man, u feel free to update BC and i appreciate it :)
Again guys, i appreciate all the feedback but im not rushing the model, want it to be spot on.. the pylon adjustment was excellet... so keep them coming
Thanks guys
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I think it can look slightly more connie if the nacelles are closer together. :) I like the pylons, though they look fragile now, somehow, can't see right how though.
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It's just because there is a bit of a change to the nacelles now.. I've attached a picture to show the differences..
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Yes now I see it. A bit too thin maybe.. not sure. Used to like the size of the older ones better, just not the shape.
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I like the changes you've added to the pylons.
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indeed nolw dont forget to add the airlocks/docking ports to her
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Thanks guys, more to come 2nite
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(http://img216.imageshack.us/img216/1922/25151288he1.jpg) (http://imageshack.us)
(http://img251.imageshack.us/img251/4525/23545797zq4.jpg) (http://imageshack.us)
spent time on the lower part of the necelle pylons today.. look thicker and stronger now, i also spent alot of time on the neck, getting the centre to bend with the shape of the hull and making it fatter.
The underside of the saucer is currently being worked on.
again, comments and suggestions more than welcome guys thanks ;)
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H-O-T What else is there to say.
Those are rear facing torp tubes in the neck right? I'm sure it'll be clearer once textured but they look wide enough to be impulse vents. It's probably just a trick of my eye though. Are they the same size as the forward tubes?
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([url]http://img216.imageshack.us/img216/1922/25151288he1.jpg[/url]) ([url]http://imageshack.us[/url])
spent time on the lower part of the necelle pylons today.. look thicker and stronger now, i also spent alot of time on the neck, getting the centre to bend with the shape of the hull and making it fatter.
The underside of the saucer is currently being worked on.
again, comments and suggestions more than welcome guys thanks ;)
i like how u redid the nacelles more rounded more TNG love the weapons placements i have notice that thers a gap in the mesh where the saucer meets the neck in the pic in this post
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What I think would look nice is, three torp tubes instead of the usual two.
It says, "Lets play." :flame:
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lets not forget a couple aft.
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Absolutely.
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Might have to see if I can't commission a "special" edition of this model as one of my XC Command ships....
Hrmmm... it's that frikkin good.
Looking forward to more WIP!
Regards,
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"special edition"??????
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Two tubes'd feel far more connie.
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Even the Galaxy only has one front and back, what's next a mega phaser cannon? :-\
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Then that could be considered a regression from the connie and the Excelsior.
We're looking fer progression. :flame:
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We're looking fer progression. :flame:
Add a working toilet :P
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perhaps the nacelle pylons should be thicker to accomidate the warp plasma transfer conduits and additional hull to protect them from being breached
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We're looking fer progression. :flame:
Add a working toilet :P
Bathrooms are obsolete in the 23rd century.
Come to think of it I've never seen a floor plan of a starship with an area designated as the "head". :D
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Bathrooms are obsolete in the 23rd century.
Come to think of it I've never seen a floor plan of a starship with an area designated as the "head". :D
Don't care what the century, when you gotta go you gotta go.
The "head" for the TOS E Bridge is to the right of the viewscreen and accessed from a service corridor that runs around the circumference of the bridge according to the Tech manual which is the only full layout I've ever seen.
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Both versions of the NX deck plans I've seen have heads all over the place.
But we're digressing here.
Great job so far, can't wait to see some clothes on this beauty!
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OK... So i cant comment on super phasers or the placements of on suite toilet and bathroom facilities, what i can say is that their is a dul torp bank to the front and dual aft.. This is still open to change as im not rigid in such areas in the design and im flexible.
apart from that thanks for your comments their very much appreciated ;)
I have fixed the size issue with the rear torps and fixed the neck so it now blends 100% with the saucer, ill show a wip of that...
(http://img509.imageshack.us/img509/9278/87188474wc8.jpg) (http://imageshack.us)
(http://img505.imageshack.us/img505/9858/43540837nd9.jpg) (http://imageshack.us)
Over the next 3 or 4 days i wont be here, but I will be back with wip's after that period.
Thanks guys.
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I love it. :)
As on the galaxy having one tube. I imagine it had a 'clip' of torpedoes, as opposed to the 1701/1701-A having to reload a tropedo fully much like a submarine does. (heck photon torpedoes were likely based on those). We've seen the galaxy being able to fire 8 torpedoes in a burst at least. The old connie did what, 2 or 4?
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... personally, one of the things I don't want to see is the ship become a "God Ship"... some process has to power all the weapons, and I loved the fact that the lights dimmed on the original Connie when you fired photon torpedos. But too many weapons here will cut available power for warp, impulse and shields. Right now though, it'll make a nice little Command Cruiser or Presidential Cruiser.
Would love to see this decked out with alternative "Fed 1" textures once it's completed even if I have to do them myself.. ;)
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Im in love
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What else is there to do, this is a work of art even without textures. It's incredible, from the rear it looks TMP and from the front TNG. There have to be designers from the actual series who're kicking themselves they didn't think of that nacelle design.
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I think she'd look better with a galaxy style texture then a sovy one.
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Guys,
Thanks for all your comments and suggestions... (and the karma :D) Unfortunately im travelling at the minute, so no scope for working on this, without using the touch pad on my lappy, and thats a big no no for me, need my legitech mouse ;)
If the weapons are sitting fine with you guys i will leave them as they are, as for work that needs to be done, I am not happy with the pylons just yet, some minor refinements such as removing the kink and turning it into a smooth bend and the bottom, the deflector still needs the interpid style centerpiece and the underside of the saucer needs to have the forwards observation area built, yacht placed and an integrated sensor dome, apart from that the rear observation deck as it is now ;) needs some tweaking to ensure it does not look like an accident and more like a design feature, I was also thinking about the cutaway to the underside of the hull... the excelsior class has a feature their as seen on adonis's lakota, maybe.. i'll work around that idea, what do u guys think. As for textures im gonna work in massive layers, gonna try a connie texture first, then blend a connie wih ambassidor and excel textures.. then lastly a complete hibrid blend including features from most era's.
As for a background story for this ship, or technical stats, Im still sitting on that, but any help you guys can provide will be greatly appreciated.
Guys thanks again, I will start work on this again when i get back on sat night.
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I was also thinking about the cutaway to the underside of the hull... the excelsior class has a feature their as seen on adonis's lakota, maybe.. i'll work around that idea, what do u guys think.
Little lazy for searching and it's terribly late at the moment so anyone feel like describing the feature?
Other than minor tweaking as with the pylons and deflector piece you mentioned, the lakota feature aside for the moment, I'd say call it a day on the secondary hull. There can be such a thing as overdesigning and you've made such an elegant blend of the two eras it falls close to the quit while you're ahead line. Just my current opinion mind you so don't pay it too much heed, nothing you've done to this point has been a bad move.
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My only comment is that I think you should leave out the intrepid disk and give her an ordinary blue deflector array, maybe slightly TNG'ed by making it sovy styled. I'll even see if I can whip something up for that matter.
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Cool, ok show me a wip of what you had in mind, like i have said from the beginning im open to changes..
Lol.. and dont worry, apart from what I have mentioned, with the saucer and the possibility of the lakota feature http://www.dynaverse.net/forum/index.php/topic,163372713.60.html <---- seen here by adonis
The mesh is nearly complete.
I am also planning on an early release, with the model blank with just the uvw tiles fully mapped, so all those with crayons can get started the same time i do.. I will release that model first, while i spend allot of time with the texturing.
Thanks fellas.
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Here's a sovy-era dish. Feel free to use it as long as I'm credited. If not, use it for any inspiration you can get from it. :)
(http://img456.imageshack.us/img456/6199/dishow5.jpg)
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Here's a sovy-era dish. Feel free to use it as long as I'm credited. If not, use it for any inspiration you can get from it. :)
([url]http://img456.imageshack.us/img456/6199/dishow5.jpg[/url])
Very Very nice design. Me like
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Thanks, a bit of the dish I had in my mind for my De Ruyter class if I'd ever finish it.
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nice dish.
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I have been giving some thought how bout an aft observation lounge bejhind the main bridge similar to the Ent-D and E
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(http://img148.imageshack.us/img148/2231/20335074ja3.jpg) (http://imageshack.us)
(http://img148.imageshack.us/img148/7601/24607433hh0.jpg) (http://imageshack.us)
(http://img148.imageshack.us/img148/331/24248137zo6.jpg) (http://imageshack.us)
(http://img148.imageshack.us/img148/5231/33965416pe4.jpg) (http://imageshack.us)
(http://img148.imageshack.us/img148/9315/33179305pj6.jpg) (http://imageshack.us)
so thats the mesh complete with the additions of docking ports as asked for by dawg, simplified central deflector area, forward observation lounge, rear observation lounge, necelle pylon lower fix.
Im gonna map the saucer section 2nite and start texturing.. should be able to post some progress shots too..
thanks fellas, for ur patience and input
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Stunning
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Stunning
Hear! Hear! As mentioned before, this model is a real work of art.
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Ok, as I red back on this thread, I have a suggestion besides the one I mentioned on BCC.
Since she's definetly an Ambassador era ship, I'd suggest the coloring of the Ambassador too, as I did with my TNG version of the Joshua that I posted pix of below. I'll give you the hex codes of the colors if you'll go with it. Oh and get to MSN lol
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Ok, as I red back on this thread, I have a suggestion besides the one I mentioned on BCC.
Since she's definetly an Ambassador era ship, I'd suggest the coloring of the Ambassador too, as I did with my TNG version of the Joshua that I posted pix of below. I'll give you the hex codes of the colors if you'll go with it. Oh and get to MSN lol
With all due respect, that tan coloration would not be flattering, imo, on this ship.
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The two-tone grey just inside the tan is my vote. I'd base the palette totally on the Galaxy class. Or satin white, love that Excelsior wip
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The two-tone grey just inside the tan is my vote. I'd base the palette totally on the Galaxy class. Or satin white, love that Excelsior wip
The popular belief is that the Lakota is satin-white too, which is innacurate, she's duck-egg. the Mike Okuda Ambass scheme is a variation on that theme which I like a lot. Some pictures depict that one with the two gray-blue colors from that Joshua of mine, some with the pale-yellow/lighter gray blue where the dark one is used as an outline of the light gray blue.
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Lol... ill show a wip of the saucer section a little later... then ya can all get ur bats out :police:
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(http://img229.imageshack.us/img229/8959/43898873aj5.jpg) (http://imageshack.us)
OK So firstly i appologise for the size of the image.. but it is needed, secondly i am expecting a mass of mixed opinion... and i will listen to what u guys have to say as i have all the way through, but im pretty set on the design of the textures..
Im still working on it, no reg as of yet.. any ideas?? and i will post more later on.. this is very early and i still have so much work to do on the top saucer.. i hope some of u like the idea / theme...
oh... and when its released i have no objections for retextures and or kitbashes :)
thanks fellas
oh... whats the feeling on windows? it will be slightly bigger than the original connie, so would windows on the upper saucer sit well or not?
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I like it very much, great work so far :)!
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thanks man..
ok...
(http://img409.imageshack.us/img409/6655/70280375ad2.jpg) (http://imageshack.us)
the neck has the same texture theme.. the idea is to create the whole ship, basic.. like this.. then really add the detail and make it unique ;)
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Windows, yes.. on top indeed, though maybe only the outer edge of the saucer.
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Windows, yes.. on top indeed, though maybe only the outer edge of the saucer.
Count your decks Asylum, at the end, they dictate a lot of stuff on the ship, including size. Take 3.5 meters for one decks height.
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Thanks jay... and thanks adonis... thinking about it logically.. their are only a handfull of decks in the saucer, so their is no need for windows really.. unless they where roof ones in someones room... but thats a bit wierd.. ;)
thanks fellas ;)
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(http://img253.imageshack.us/img253/7155/67996798px8.th.jpg) (http://img253.imageshack.us/my.php?image=67996798px8.jpg)
8)
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([url]http://img253.imageshack.us/img253/7155/67996798px8.th.jpg[/url]) ([url]http://img253.imageshack.us/my.php?image=67996798px8.jpg[/url])
8)
Very Sharp. I like what you've done so far.
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Very very nice. The squares on the saucer are escape pods yes? I was wondering is red the usual outline for those, have you thought of looking at caution yellow to break up the mass of red?
The Reg is an easy one,
U.S.S. GAGARIN
NCC - 2361
Launched to honor the 400th anniversary of the first man in space.
Just fidget with the number a bit if you want to go earlier in year, something like 211961 (Commissioned in 2321 honoring the year 1961)
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(http://img444.imageshack.us/img444/5325/91510565hg6.jpg) (http://imageshack.us)
just a little more.. and in the progress managed to lose the registry lol..
oh well :D
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(http://img230.imageshack.us/img230/321/36313005xc4.jpg) (http://imageshack.us)
off too sleep now fellas.. ;)
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Quick! Someone pump him full of caffeine!
:notworthy: :notworthy: :notworthy: We should all bow down.
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The guy's gonna sleep when the fate of the entire alpha quadrant could weigh in the balance?
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Now all we need back is kirk *hides from criticism*. Still I love how it's comming along, I can definately imagine flying this ship!
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A seventy year old Kirk running around the ship going "Isolinear chips, Phaser strips, Quantum torpedoes, wtf? When I was your age we..."
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Lol... if kirk was to set foot on this ship id have to add more deck plating to cope with his hide ;D
(http://aycu04.webshots.com/image/31003/2000966779540776290_rs.jpg) (http://allyoucanupload.webshots.com/v/2000966779540776290)
just an update of the new buzzards and illum maps. more to come shortly ;)
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(http://aycu32.webshots.com/image/34311/2003749810182500815_rs.jpg) (http://allyoucanupload.webshots.com/v/2003749810182500815)
another quick update
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(http://aycu24.webshots.com/image/34783/2003014911464509513_rs.jpg) (http://allyoucanupload.webshots.com/v/2003014911464509513)
not forgetting the ASS shot of course ;)
questions.. is their enough room on the rim of the decks following the bridge to add windows? possibly smaller different shaped ones?.. change phaser array to a gray scheme? and how do u all feel about removing the rear shuttle bay and adding a fly through mcdonalds for when she is docked?
lol..
thanks guys.. oh... i was serious about the first two
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looks nice, though i would suggest you try not to add 3d appearances to escape pods (ie don't use bevel). it tends to lead to an optical illusion on whether is up or down. My suggestion would to be use a very light drop shadow that is not directional (ie no distance from the casting source). it provides a much better illusion that way. Might ask if you are going to color the panel work eventually or are you going to leave it as line art?
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Thanks rob ill try that.. and yes the panelling work is being shaded, not massively though just to show the apperance of panelling.. then im gonna really add detail, with dirt etc..
thanks for the tip, (love ur work btw i studied ur mcoy model when making this ;))
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(http://aycu25.webshots.com/image/35344/2004807594860659400_rs.jpg) (http://allyoucanupload.webshots.com/v/2004807594860659400)
and incase ur really that curious... this is how it looks grey...
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I really like the choice of coloring for the details so far.
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questions.. is their enough room on the rim of the decks following the bridge to add windows? possibly smaller different shaped ones?.. change phaser array to a gray scheme? and how do u all feel about removing the rear shuttle bay and adding a fly through mcdonalds for when she is docked?
lol..
thanks guys.. oh... i was serious about the first two
a) Known what? I'd add windows to the top bevel, but not the bottom one.. it'd look too cluttered then.. maybe an obs window in the back though, or an Officer's Lounge or "Ten Forward" style windows right in the very back only.. similar to what you see on the TMP Connie..
b) I'd go with the color change for the phasers to a darker grey, yeah..
c) Wouldn't work with the theme.. ;)
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cool thats what i had in mind... thanks for taking the time to do the adjustments lol ;)
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I think windows near the bridge would work as well. I'd like to suggest they be oval in shape rather than rectangular or square and wider than they are tall.
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(http://aycu13.webshots.com/image/30932/2000351838878613264_rs.jpg) (http://allyoucanupload.webshots.com/v/2000351838878613264)
little bit more guys and gals... going as ahrd and as fast as i can.. because im outta here 2morow.. patience is the game 8)
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I dunno man those gold phasers looked kinda neat. Perhaps keep that texture as an option? Then everyone can be happy. The gold trim pruces it up a bit.
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(http://aycu27.webshots.com/image/34586/2004657999634991239_rs.jpg) (http://allyoucanupload.webshots.com/v/2004657999634991239)
ass view
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ass view
It's got a nice ass.
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Phasers on the Nacelles itself? Doesn't that violate some engineering principles?
It also makes the Nacelles an even more tempting target than they already are. Just my opinion, but I think they should be removed from the Nacelles.
She's looking very purdy. Keep up the good work!
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Phasers on the Nacelles itself? Doesn't that violate some engineering principles?
It also makes the Nacelles an even more tempting target than they already are. Just my opinion, but I think they should be removed from the Nacelles.
She's looking very purdy. Keep up the good work!
Found what I was looking for..
It's been done in canon before, if you accept DS9 as canon. ;) The Oddessy and Venture both had phaser arrays on the nacelles in the Dominion War. From Wikipedia:
"USS Venture NCC-71854 DS9: "The Way of the Warrior, Part II", "Sacrifice of Angels", "Tears of the Prophets" Responds to Klingon attack on Deep Space Nine and participates in the Dominion War. The model has the two extra phaser arrays on top of its nacelles like the Enterprise D in "All Good Things"."
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that was explained as the people in the prop dept reversing the agt model back to a standard galaxy not realising those were supposed to be removed. But, how many things that defy engeneering principles end up happening due to advancements.
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I can imagine that Galaxy classes had a pretty nasty blindspot when approached from behind. They were after all large and a bit cumbersome. I think nacelles are a primary target anyway, adding phaserstrips would only make ships think twice before making a run for the nacelles.
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It's positions which mattered, the sovy had a dozen, yet it had a blindspot until it enjoyed additional strips.
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yea, pitty we never saw the galaxy use them very often. One instance with the tamarians (or was it the husnok) where the ancelle pylon strips fired foreward and another was when ensign Ro made her pretend escape from the E's shuttlebay and they fired a few intentionaly wide shots to make it look good.
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Now that's hot !!!!!
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bump for news.?
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I gotta say I just kinda stumbled into this thread out of curiosity. Honestly a TNG remake has been done alot and its never done well so I wasn't expecting much but I must say that your ship design has blown me away. That's incredible and your modeling skills are superb. Thats an incredible job your doing, love the design.
BTW. I'm with lieutenant_Q, having phasers on the Nacelles doesn't feel right, the way you did it leaves excellent detail on the nacelles so I'd leave it one way or another. Excellent work!
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I was going to wait another week before asking but.. Asylum? Will we see an update or are you experiencing delaying problems? :)
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Bump for news?
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I'm with you DarkThunder, I'm crossing my fingers this project hasn't died all of a sudden. I really want to see this one completed. Such a gorgeous design.
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little bit more guys and gals... going as ahrd and as fast as i can.. because im outta here 2morow.. patience is the game 8)
Sooo.. he's on holidays.. when he gets back, I'm sure that he'll post more. :)
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He is awat with work for up to six months he was not sure of an internet connection quess he was out of luck im sure he is still working on the design
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Hungry are you.... lol
I have been to afghanistan for the past 5 weeks or so... but managed some progress, by the way the dude abaove is my brother so he is in the know lol... say hi to davies78 everybody :)
so some wips... gis a sec ;)
as for phaser strips on the necelles... i understand the argument, but its done and past now lol... sorry :) i was not here for the argument :)
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I have been to afghanistan for the past 5 weeks or so...
Be safe and Merry Christmas to you. I'm looking forward to seeing this beautiful model finished.
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(http://img205.imageshack.us/img205/3346/45042724ma0.jpg) (http://imageshack.us)
(http://img205.imageshack.us/img205/2277/59318708py6.jpg) (http://imageshack.us)
(http://img213.imageshack.us/img213/7425/13948238en3.jpg) (http://imageshack.us)
(http://img528.imageshack.us/img528/554/35329714km5.jpg) (http://imageshack.us)
(http://img528.imageshack.us/img528/554/35329714km5.f0a5e7c6d0.jpg) (http://g.imageshack.us/g.php?h=528&i=35329714km5.jpg)
some wips.. ;)
work is ongoing :)
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Killer job on that deflector dish.
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stunning, you did an awsome job on the textures
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rengers, is that sig an ingame shot from something?
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Killer work on those textures Asylum. Christmas come early for us, huh? :P
I especially like the look of the deflector dish. Looks ace. Is it possible to give a rating higher than 10? rofl
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Only crittic i have are these.
1 the phaser strips on the lower hull under the suacer are not need and have really bad arcs of fire. Those arcs are covered better from the ones you put on the engines and the suacers. So unless they are there for to cover the arcs when the suacer is gone, like the Ent - D, they probably can be removed.
2 the escape pods just above them, probably not a good idea. if they are ejected while the saucer is still there they will more than likily hit it. the angle should be to the side and down for the pods on the lower hull, I think most TNG ships also fallow that pattern as well. Also depending on the size of the windows you put on her they seem to make the ship seem rather small, you might want to consider reducing them in size some.
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rengers, is that sig an ingame shot from something?
no, it's a sreenshot from BSG Exodus Part 2, I really like that show ;D
sorry for the offtopic answer, so again excellent work :)
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yeah the escape pods are a little big.. hmmm mabey they could be 10 man escape pods and not individual lol.. i dunno i'll have a play, and as for the placement i will looki into that also, thanks fellas ;)
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She's beaut, take your time with her dude. :)
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Be safe over there Asylum and merry christmas. BTW sweet looking deflector and hello asylums brother lol
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(http://img521.imageshack.us/img521/5503/21668839jl1.jpg) (http://imageshack.us)
(http://img508.imageshack.us/img508/5803/47137180fc1.jpg) (http://imageshack.us)
(http://img291.imageshack.us/img291/8610/60939272ai1.jpg) (http://imageshack.us)
(http://img508.imageshack.us/img508/5097/25875687gg4.jpg) (http://imageshack.us)
(http://img508.imageshack.us/img508/1013/10593403ob8.jpg) (http://imageshack.us)
jingle bells.. jingle bells.. merry christmas everybody, im spending mine, working on this model.
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Awesome work Asylum. Very nice work indeed.
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(http://img295.imageshack.us/img295/3771/40623698wx0.jpg) (http://imageshack.us)
(http://img340.imageshack.us/img340/7324/53297403hr9.jpg) (http://imageshack.us)
bear with it :D
keep an open mind as the rest of the hull will be shaded various gray schemes, i think its gonna work out quite well ;)
again, crit as always fellas welcome :)
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I liked the pics in the first post much better. Made the ship look lean and clean.
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Keeping an open mind, as requested. I'm curious to see your final vision of this model, Asylum. However, I'm inclined to agree with MP. The textures in your previous post have a simple elegance to them. I hope you don't 'overdo' anything that makes the final product look too busy.
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So long as the main colors don't contrast too much I think it's going to look great. This model just keeps getting better and better.
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DEAD SEXY!!!!!!!!!!!!!!!
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Yeah, you might want to lighten the blue ans darken the gray a bit to blend them closer together.
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([url]http://img295.imageshack.us/img295/3771/40623698wx0.jpg[/url]) ([url]http://imageshack.us[/url])
([url]http://img340.imageshack.us/img340/7324/53297403hr9.jpg[/url]) ([url]http://imageshack.us[/url])
bear with it :D
keep an open mind as the rest of the hull will be shaded various gray schemes, i think its gonna work out quite well ;)
again, crit as always fellas welcome :)
I like the contrast in colors, helps break it up. keep it up :)
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(http://img412.imageshack.us/img412/530/89833525fw1.th.jpg)
thanks fellas, have since changed the colour scheme to summat more realistic ;)
bump and spec maps created for top saucer and necelles.. test.
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Pure Hotness...
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eh... i liked the blue gray scheme better, especially on the secondary hull as it made it look like the original connie color scheme. Grey on grey is not my favorite way to panelling.
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Yeah the blue was great. :( Like GAFY said it just needed a second color with a better blend.
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([url]http://img412.imageshack.us/img412/530/89833525fw1.th.jpg[/url])
thanks fellas, have since changed the colour scheme to summat more realistic ;)
bump and spec maps created for top saucer and necelles.. test.
MUCH MUCH Better. I'd say perfect for this beauty :)
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Thanks for the input guys,
yeah.. about the panelling colour thingy :o I had the whole ship finished up with blues and different shades of gray, and no matter what i was just not happy with the way it looked, so i went for a dash of white / light grey and low and behold, i smiled :)
when i release the model, i will release the psd files and all the panelling is on seperate layers so it a simple enough task to change their hue and brightness / contrast to each persons taste.
thank you.
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Thanks for the input guys,
yeah.. about the panelling colour thingy :o I had the whole ship finished up with blues and different shades of gray, and no matter what i was just not happy with the way it looked, so i went for a dash of white / light grey and low and behold, i smiled :)
when i release the model, i will release the psd files and all the panelling is on seperate layers so it a simple enough task to change their hue and brightness / contrast to each persons taste.
thank you.
Thank YOU for creating such a magnificent model.
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Thank YOU for creating such a magnificent model.
I want to second this and add another thank you for letting everyone pitch ideas. 3-D modeling is so beyond my ability to understand it's almost like magic and to have so many of my ideas included in one design makes me feel like a kid on Christmas day.
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Thanks for the input guys,
yeah.. about the panelling colour thingy :o I had the whole ship finished up with blues and different shades of gray, and no matter what i was just not happy with the way it looked, so i went for a dash of white / light grey and low and behold, i smiled :)
when i release the model, i will release the psd files and all the panelling is on seperate layers so it a simple enough task to change their hue and brightness / contrast to each persons taste.
thank you.
Now that is a Thank you always nice to see how different ppl do textures and very rare for anyone to share the build files
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Very nice work there ;D
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Whoa - That is one outstanding model Asylum, excellent detail. I favor the grey hull color variant but a bluish tint might be a little better for TNG. The use of specular/bump mapping on the primary hull is over the top. Excellent!!!! I stand in awe..
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(http://img164.imageshack.us/img164/2770/45112797yv0.th.jpg) (http://img164.imageshack.us/my.php?image=45112797yv0.jpg)
(http://img120.imageshack.us/img120/2221/67859645it8.th.jpg) (http://img120.imageshack.us/my.php?image=67859645it8.jpg)
(http://img201.imageshack.us/img201/4305/60799545vv0.th.jpg) (http://img201.imageshack.us/my.php?image=60799545vv0.jpg)
small update before i fly out again tomorrow, thanks fellas.. see you all again soon, may post a wip a little later if i get time.
again nice to see you back LS 8)
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(http://img135.imageshack.us/img135/2571/12941944qm2.jpg) (http://imageshack.us)
Little more ;)
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This is an outstanding job that keeps getting better everytime I see an update. I don't really care for the designs of TNG, but had more of the ships been built with this line of thought ...
hm.
Nah. PreTOS/TOS rules.
(But this is a great looking ship!)
JM.
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Way hot textures asylum ... Im digging the unconventional grid pattern.
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(http://img167.imageshack.us/img167/5927/12451950bp4.jpg) (http://imageshack.us)
thanks fellas coming from 2 really experanced guys in this field ur comments mean allot, so thank you ;)
so now the poor little fedites can see outside... :D
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She's looking great. However, one small comment. Perhaps the number of windows on the saucer should be reduced, just a tad. Especially near the impulse engines.
Just a thought.
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looks good, but ya reduce the windows. you probably can remove the middle row for the 3 rows at the rim, and space out the windows around the center or the saucer (space them out alon the radius more)
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(http://img87.imageshack.us/img87/1111/41557739yf9.th.jpg) (http://img87.imageshack.us/my.php?image=41557739yf9.jpg)
(http://img524.imageshack.us/img524/7145/29835339dd2.th.jpg) (http://img524.imageshack.us/my.php?image=29835339dd2.jpg)
gentlemen, i will gracefully bow out there, i fly in 4 hours, back to the land of sand, keep ur comments and sugestions coming 8)
She's looking great. However, one small comment. Perhaps the number of windows on the saucer should be reduced, just a tad. Especially near the impulse engines.
Just a thought.
Why not have windows here? Im not a techinical buff BTW loll.. and im curious ;)
ty ;)
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One more suggestion. You must teach me to mesh!!!!
That way I can finally update the Resurrection. MUAHAHAHA!!!!! Been meaning to for a long time, but all the various tutorials that people tell me to read don't help me. :-(
Except FOAS's saucer tutorial. Now that one was excellent. Now he needs to make more in depth tutorials. *looks for FOAS*
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[She's looking great. However, one small comment. Perhaps the number of windows on the saucer should be reduced, just a tad. Especially near the impulse engines.
Just a thought.
Why not have windows here? Im not a techinical buff BTW loll.. and im curious ;)
ty ;)
No one wants to be sleeping right next to an impulse engine, especially when they're getting lucky with that cute girl from Astrometrics.
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The windows seem a tad large to me. Still a damned fine model, tho.
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The windows seem a tad large to me. Still a damned fine model, tho.
The window size doesn't seem off to me. Nice way of incorporating TNG design aspects into the ship. Like I said before, just the number of windows seems a bit high.
But you're right, damn fine model.
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Unless the ship is half the size of the original you may want to reduce the size of the windows at least 50%. I'm not usually one to go with the windows=size concept but this makes the saucer look one deck high.
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She's turning out really really good! I like the textures and color (I thought that the blue looked pretty good too.). I'd like to do something texture wise along the same lines. 2x :thumbsup:, man!
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.. I think that the main thing here is finding out from Asylum just how large the ship is going to be.
If it's the size of the TMP Connie, then realistically, window size should be roughly the same as you'd see on a p81 or WZ45 mesh and the ship should be scaled roughly the same size. But if it's a smaller ship (around the size of a Nova), then the current window size would be about right. If the size of an Ambassador, then the windows are definitely way too large, scaling down to about a third the size would be correct.
Referencing the above photos against studio shots over on Ex Astris Scientia is what's leading me to this conclusion:
The Ambassador page I was looking at:
http://www.ex-astris-scientia.org/scans/ambassador1.htm
.. and the shots I was comparing against..
http://www.ex-astris-scientia.org/scans/mechanics/1701c-studio-top.jpg
http://www.ex-astris-scientia.org/scans/other/ambassador-christies.jpg
http://img87.imageshack.us/img87/1111/41557739yf9.jpg
.. and the Nova:
http://www.ex-astris-scientia.org/scans/sfvarious1.htm
http://www.ex-astris-scientia.org/scans/stmagazine/equinox.jpg
*BUT* other than scale, I do love what he's done with the windows.. nothing makes a ship look like a living ship than being able to see "through the windows" and see into the rooms. :)
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Hello all my brother is back at work now for a few weeks.He has told me that the ship is only a little bigger than a nova class ship if that helps :)
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So the half the size guess was pretty close then.
(http://www.weblogimages.com/v.p?uid=vipre&pid=585912&sid=FMW66nAIX6)
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hmmmm...i always imagined it to be about the same size as the refit 'connie/constitution II. i guess the smaller size is my only real complaint. still, i'll definitely be looking forward to it. great job! ;)
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I hope I don't hurt any feelings or repeat any posts, but, uh... well, it looks like a TNG remake of a Constitution Class looks like an Ambassador Class!
Not that there's anything wrong with that... except redunancy... gets cyclic... check... right. :P
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.. yet, being Asylum's ship.. he can make it the size that he likes.
On the plus side, he's mentioned that I was going to release the PSD files as well.. and if someone wanted to scale up the size, then redoing the windows to match the scale would be easier. :)
I don't mind seeing the ship smaller, it makes it more ceremonial and more an homage to the history of the Federation. But, I was also expecting to see the ship larger as well..
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don't get me wrong, i'll take it any way i can get it. ;)
just wasn't expecting it to be smaller. :P
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I hope I don't hurt any feelings or repeat any posts, but, uh... well, it looks like a TNG remake of a Constitution Class looks like an Ambassador Class!
Not that there's anything wrong with that... except redunancy... gets cyclic... check... right. :P
Makes a change from another Constitution class (or one that looks like one) that looks like a Constitution class though, wouldn't you say? ;)
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I hope I don't hurt any feelings or repeat any posts, but, uh... well, it looks like a TNG remake of a Constitution Class looks like an Ambassador Class!
Makes sense, they would have been built at roughly the same time with similar materials and techniques. I've always took this to be an Ambassador era ship.
*in cheesy Dr. Evil voice*
I shall call her...Mini C
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"All I wanted was a frickin' Constitution Class with phasers on, people - is that really that hard to do?"
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"All I wanted was a frickin' Constitution Class with phasers on, people - is that really that hard to do?"
Give me a mesh and I can do it in roughly 10 minutes. But the arrays won't be mapped. You'll need someone else to do that for ya. MUAHAHAHA!!!!
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Yes, I know it is a game but with all the material out there on Star Trek Engineering models can be made pretty accuratily for scales of internal parts. Don't take this as Negitive as I think you did a great job so far and should continue to put the thought you did to the ship. The Windows make or break a model, because they are what gives it the scale.
Lets talk a little bit about scale. The ship well a WIP seemed as if it was going to be a much bigger ship. The Windows you put on it and then the told scale makes some things you did not quite work. Well the ship looks neat the scaling of the various items and placement on the hull now don't fit so well. Looking at the model it looks like the winows are about 2-2.5 meters tall. So I will call the average deck height about 3 meters which is good and will give no closed in feelings from anyone inside. It also means that escape pods are about 2.5 cubic meters or about 5 persons per pod, so based on that the reall max crew is about 110. Most actually all of that will be in the saucer section, as the lower hull will have to be almost all support areas. This means they will all be packed in tightly like on a Current Ohio Class Sub, or you will need less pods based on how many crew you want to carry, say about 60-80. Also it looks like you used the same window cover for all the windows without thinking about how the shape of the hull might effect there placement or appearent hieght.
So starting with Pic1 The top View
For a couple of Meters to any side of Thrusters and Engines you need room for Fuel Piping work space and a manual control room. So removing the windows from those areas helps for there to cover for that. Also since there will have to be fuel storage there The escape pods should be moved outside of the area as well as quarter area, Plus who wants to sleep near a noisy thruster. The next thing you will have to do if remove some windows for walls, bathrooms etc. So there are somethings to rethink in the placement of items here when you start to make smaller ships.
The Next one Pic2
The windows on the sloped top and bottom apear to have about a ceiling of 1.5 meters to small for a normal person to stand in, so unless they are skylights they should probably just be removed. Actually all things considered the upper half of the lower hull probably is all engineering ,and shuttle maintence, storage, etc, and probably should not have windows at all. The lower hull looks to be about 17-22 meters at the thickest section based on winow size. Now Windows on the lower half of this hull makes sense as this woulod probably be the only Rec area on the ship (no Windows would means storage, and longer missions) So escape pods on the side to bottom also make sense. The ones on the top of the lowere hull look to have very little clearance now about 3.5 x their hieght, which would make them difficult to manuver away from the ship in a hurry.
The Last one Pic3
This is just about the bridge area the 3 top structures on the saucer. With the scale you chose the upper most area the dome can only be a sensor dome. The next one down can be the bridge area and would extend into the layer below it, in the center part. The lowest one the one that actually touches the saucer looks to be about 1.2-1.8 meters tall. This limites it to being ducting and support equipment for the bridge, once again because it is not tall enough to stand in.
There is more but I think this is enough to get you thinking about it.
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Some good points there GAFY...
Also, just was playing around in PSP and tried to fit some squares to current window size, and also what would fit on the bridge.. (because people need to go up there as well).
To make them fit there, I had to size the windows at 2, as compared to the current windows size of 15. I'll attach an image to show what I mean..
Asylum, I know that you realize that we all want this ship to be the best that it can be.. which is why we're offering the feedback.. :)
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i wouldn't mind having both the textures for the original style windows as well as the scaled for to decks idea.
i was originally thinking she was gonna be roughly the same size as the refit connie. the 2 deck version would
fit that scale better. but as i said i'll take her however she turns out. ;)
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I agree with all the comments here. Even though I didn't think more about window size, it makes perfect sense. I still say however that the number of windows should still be reduced a bit.
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Was wondering when the next update was going to be expected, I know he is out of the country.
Just wondering the ETA to check up here again.
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Hi my brother should be home in about two weeks with a bit of luck
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thats good to hear.
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Hmmmm I actually finished the gagarin whilst i was away.. no internet access though lol... now after reading all your comments i may need to work on her a little more... i'll show a wip in a short while. ;)
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Hmmmm I actually finished the gagarin whilst i was away.. no internet access though lol... now after reading all your comments i may need to work on her a little more... i'll show a wip in a short while. ;)
Awesome! And good to see you back. :D
I think that the only worries with the ship now is primarily that people thought that the ship would be around the size of a Connie or Connie Refit (<> 305 meters), so the windows looked odd being that large, and there were some placement issues around thrusters, and if you wanted to have people on the bridge, you'd have to have smaller windows to scale the ship up. On the other hand, if the bridge were something that was more there for lines and simply housed a sensor with the actual bridge being elsewhere (ala a Battle Bridge type scenario), then you'd not need people up there and the ship could be scaled the size that it is. :)
But, the windows themselves have a fantastic amount of detailing, so please don't change that if you can.. I think we're just wanting them (or expecting them) smaller mostly. ;)
And you know that people love the ship simply because if it were something that noone cared about, you'd have a lot of "Looks Good", and "Good Work!". Or even "Top Drawer!!!1!" >=) Everyone really wants to see this ship out, downloadable, and playable.. and I'd expect to see quite a few kitbashes and requests for same once the ship is out. :D
So I'd suggest reserving your next project now if you're planning on doing a Miranda or something similar based off this ship.. because once it's released people are going to be downloading like mad, because they *want* this ship ingame. ;)
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Ok so I just had a shower and had a chance to read through all the posts properly, 1stly scaling of the ship is larger than you think, when i spoke to my brother i told him it would be somewhere imbetween the size of a nova class and connie, lol.. ill show the scaling..
all i knew when i was making it was that i wanted it to be smaller than a connie but bigger than a nova.. so... about....
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Thanks man... actually my next project turned out to be something quite different and i know its summat u guys want, i have the mesh about 85% done too.. ;)
The windows will be reduced in size, the placements will be amended and the number of escape pods increased, bump mapping will be dropped, depth will be textured, and their are still some minor texture tweeks to finish..
thanks for all your input, and time in working out your ideas and scalings etc, as i said before im not a tech buff and it all helps..
Now.... where did i put my WACOM ;) Lol :'(
Keep the suggestions coming :)
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Ok so I just had a shower and had a chance to read through all the posts properly, 1stly scaling of the ship is larger than you think, when i spoke to my brother i told him it would be somewhere imbetween the size of a nova class and connie, lol.. ill show the scaling..
all i knew when i was making it was that i wanted it to be smaller than a connie but bigger than a nova.. so... about....
So size-wise we're looking between a Miranda and an original Connie.. good. :)
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.. there we go, just found something about right in that chart for scaling, although it's a horrible thing to compare against.. ;)
Probably be better just to scale by eye against the Connie.. >=D
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Lol... so you take one step forward, then one back.. then you fall down the stairs and bang ur head and ur miles from where u where...
in the process of losing the windows i had to lose the bump mapping that was tied to a layer with details that crossed both because i got sloppy... lost a little bit of work.. started filling in the gaps today, here is where im at.. now...
the windows lol :D urgh >:(
ok so im thinking half the original size, none near the impulse engines... two decks on the rim of the saucer?
how does that sit :)
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also, someone pointed out that it looks like an ambassidor class...
Well yes it does and no it doesnt, from certain angles it looks ambassidor class, then from others it looks like a connie, and as such you then get something slightly original.
Nothing too bold, a simple and realistic approach, and something that can be considered as being quite a realistic step in a rather packed cannon line of ships throught the federations lineage.
I think it looks original enough to be considered my own take on a rather overwhelming fleet of federation ships 8)
anyhoot.. back to my wacom... i appreciate all your comments and suggestions, including what i have spoken about above, this ship has been created now not only by me,
but by the entire modelling community.. so its our ship.. :-*
lol :angel:
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i'm not to sure on making the saucer rim 2 decks since the airlock is there and its length is only supposed to be one deck high less u decide to turn those airlocks into gangway hatches and make that whole area a cargo bay on both sides
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Dude... that is such a valid point and well brought out...
im going to shrink the airlock and add windows in that area but keep the cut i think... ;)
cant believe i missed that :o
thanks :)
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it could be a 1 deck airlock. i imagined the inside of the airlock having some room. as an example:
(http://C:\Documents and Settings\Imoutosan\Desktop\gagarin airlock.JPG)
so it still could be 2 decks. just depends on how you imagine it. ;)
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ill bear that in mind... ty ;)
i hate windows... mabey it should just be plated like the defiant.. or summat lol jk :D
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ok so im thinking half the original size, none near the impulse engines... two decks on the rim of the saucer?
how does that sit :)
None near the engines or RCS thrusters.. (because you're going to have tanks and machinery there).. and two decks on the rim looked about right. :)
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also, someone pointed out that it looks like an ambassidor class...
Well yes it does and no it doesnt, from certain angles it looks ambassidor class, then from others it looks like a connie, and as such you then get something slightly original.
Nothing too bold, a simple and realistic approach, and something that can be considered as being quite a realistic step in a rather packed cannon line of ships throught the federations lineage.
I think it looks original enough to be considered my own take on a rather overwhelming fleet of federation ships 8)
anyhoot.. back to my wacom... i appreciate all your comments and suggestions, including what i have spoken about above, this ship has been created now not only by me,
but by the entire modelling community.. so its our ship.. :-*
lol :angel:
Agreed.. the input has come from the whole community (and that input has helped shape the ship), but it's you that is bringing the ship to life. :D
When this does come out, I'm planning a slight retexture and registry change to go along with another idea I had and still haven't released yet due to time.. :p Just have to find the right font to do it..
Btw, Never have a family if you have a consuming hobby like modding.. ;)
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Lol... thanks for the heads up.. 8) invaluable as always..
and yeah.. no family for me... im career oriantated, and between the armed forces and my hobbies i dont have time for a family lol... im only 27 plenty of time for that stuff yet and i have only done 11 years in the infantry and have 13 to go ;)
but still.. nice ship :police:
and hey... keep some mods to urself too... i like the though of alternitave versions being released.. keeps the lifespan of the idea going :)
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Something to keep in mind is that an airlock is an airlock is an airlock, meaning it's likely to stay the same size for compatability reasons regardless of ship size. Take a look at the TMP E and you'll find the airlocks on the port and starboard sides are actually two decks tall or at least appear to be.
(http://www.weblogimages.com/v.p?uid=vipre&pid=588273&sid=cOV61gpIW2)
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windows....
more lesss shorter.. taller :D
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ok with it glowing
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Im in love!!!! Marry me Asylum ROFL j/k
Edit after asylums latest post. Add a few more escape pods to the dorsal side. Also im looking forward to seeing how u modify the airlocks on the saucer and neck
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I still say you should reduce the number of windows just a tad more. Just my opinion of course.
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Looking at the top down view of the saucer hull, I get the feeling that the placement of the windows is a little 'off', as it were. I'm curious to know if you are going for an asymetrical look with window placement or no. Also, you might consider turning off some of the lights as an alternative to completely removing windows.
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Looking at the top down view of the saucer hull, I get the feeling that the placement of the windows is a little 'off', as it were. I'm curious to know if you are going for an asymetrical look with window placement or no. Also, you might consider turning off some of the lights as an alternative to completely removing windows.
Yeah, some of the windows should be "turned off" I think. I doubt that every room with a window on the ship has it's lights turned on at all times :P
I think you could do with lowering the amount of windows somewhat, but the size of the windows is a vast improvement over the last version. Only critism I have at this point besides the aforementioned suggestions, would be to use the canon TNG-era font for the registries.
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On a ship as large as the galaxy everyone having a cabin with a view is understandable, space cruise liner syndrome. On a small ship, less is more. One big thing I'd point out is varying the position of the windows. Not having them in a neat array also gives the impression of a varied interior configuration.
Kind of like the difference between a fan dancer and a quarter peep show. :laugh:
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did you put phaser on the warp engines?
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Definitely better, but the windows are still a little large if you want to have people on your bridge.. need to decrease their height by half again so that they'd fit on the the upper modules (Decks 2 and 3 it'd probably be) and also if you want to have two decks on the edge of your saucer..
Other minor point.. your registry illumination is just a bit too high towards the bridge, it's starting just above the light, and that's just a matter of adjusting it forward a little. It looks good otherwise. :)
I've done the same on this attached image as I did the last one I did for you.. included lines with scaled sizes across the saucer for illustration.
Still love the detailing in the windows.. :D
I know that you're probably worried that the windows are going to look too small, or make the ship look too large, but honestly, based off your mesh and those upper decks, they should be about the right size. :)
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I don't know if this will be any help or not, but this is a perspective shot of the gemini and the Maj. granted there is a size difference between our ships (especially the maj, she is huge) but it should give you a general idea on window spacing
http://outalance.battleclinic.com/tus/images2/gemini99-1.jpg
http://outalance.battleclinic.com/tus/images2/majesticf4.jpg
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Ok... thanks guys
reg font fixed, windows fixed
now time for some beer.. back later :)
thanks guys :angel:
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Windows look superb! And the airlocks look as it should.. ummm, one nitpick, and I'll add a picture to show..
There's just a few windows that should disappear from the saucer.. usually the registry won't be broken up with windows, and the windows near the thrusters should be lessened. If you're using vectored lines, just bring the back away from those sections, or break the line before them and add points to either end to pull them back..
Other than that, the windows look the right size now I think.. a good test for you should be, take a look at the window sizing on the Connie refit and then compare them against your TNG Connie.. I think that'll be the truest test. :)
(http://images.wikia.com/startrek/images/b/b5/1701_Refit.jpg)
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Ok... thanks guys
reg font fixed, windows fixed
now time for some beer.. back later :)
thanks guys :angel:
Better, I would suggest try to group windows together in 4s, 3s, 2s, and the occasional lone window. My meaning is this is you ahve a row of windows, try deleteing some out of there, make'em a bit more sporadic. Also i would suggest blacking out 25% of the windows, those folks will be on duty ;)
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Just trying Tus' suggestion in regards to darkened windows (went a little extreme as it's closer to 50%), plus added in a couple of things on my own just as a quick edit.. I made the airlock stand out a little more (more like the TMP version), added the nav lights to the RCS thrusters, moved the windows away from in front of the impulse engines, and added the previous suggestions I made in regards to windows in the registry..
Feel free to adapt or ignore at your leisure. ;)
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i think your mock up almost has it atheorhaven. Those windows you blackend out I personally would delete, then I would blacken out 25% of those remaining windows, my opinion of course
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Lol... if you gents were not so accurate in your sugestions i might be p*ssed off by now.
But im not, your suggestions are invaluable, and are always 100% spot on, it stems from being here so long . . . i remember most of you from the days before the dyna so their ya go, and i remember the rest of u the days after..
work continues, u are a hard lot to please, but still . . a commited, accurate passionate lot...
i'll.... - best picard voice..... "make it so!"
;)
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Lol... if you gents were not so accurate in your sugestions i might be p*ssed off by now.
But im not, your suggestions are invaluable, and are always 100% spot on, it stems from being here so long . . . i remember most of you from the days before the dyna so their ya go, and i remember the rest of u the days after..
work continues, u are a hard lot to please, but still . . a commited, accurate passionate lot...
i'll.... - best picard voice..... "make it so!"
;)
As always, we're doing our best to try and help make this the best possible that it can be. And to mention it, I went looking at some of p81's stuff when I was looking for visuals of RCS systems, and already, this ship is a lot more accurate than a good deal of the shots I saw of Rick's stuff just in browsing this morning.
I can guarantee you, once released, you'll be getting asked questions about this ship for a long long time. :)
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Pfffft i tell you now that even being metioned in the same sentence as such names is a massive boost for me... we all aspire to be the best we can be, and hell..... they where pretty hot!!!
I will not let you fellas down, and im gonna keep it going until we are all happy.... a hard criteria to meet im sure.. but one im grown to fullfilling :)
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Pfffft i tell you now that even being metioned in the same sentence as such names is a massive boost for me... we all aspire to be the best we can be, and hell..... they where pretty hot!!!
I will not let you fellas down, and im gonna keep it going until we are all happy.... a hard criteria to meet im sure.. but one im grown to fulfilling :)
It's not fluffing you up, the ship is good, the textures are great, and it's something totally new.
Case in point, I'll give you images of two of p81's ships.. (the first was also worked on by Knox, and I worked on the second with Mackie).
Enterprise-D (located here): http://www.battleclinic.com/docks/files/dist/index.php/file,0d75f31b82962f9c94948f82b8d07dec.zip
(http://www.battleclinic.com/docks/files/images/c/c99a4c5163d25dfb91fbf8ad5a5c8215.jpg)
Ophidian (located here: http://www.battleclinic.com/docks/files/dist/index.php/file,9c1eec6fc30726a63a55a33670a7c3d4.zip
(http://www.battleclinic.com/docks/files/images/1/145989c454d0ada48b80a6f3ba811a65.jpg)
and lastly, compare this with Will Decker and Khaliban's work
Will Decker's retexture of Khaliban's Enterprise (located here: http://www.battleclinic.com/docks/files/dist/index.php/file,f6959a530edfa53ea9f3b8195f5d7b58.zip
(http://www.battleclinic.com/docks/files/images/5/57ef80829da33daa6e46b794fcff34de.jpg)
Now compare your ship. It's nothing against Rick, these are older meshes now, and we've done a good amount to further the limit here in this forum. But Khaliban's ship I think looks tighter, and Will's textures are crisp. Your ship will have the advantage of being newer yet, plus, I think that you've gotten a lot more feedback than Rick or Will did on their textures, and the ship looks better as a result. And compare the ship now from your starting point on page 1, and it's a way *way* better ship. Feedback and care are the things that has made this ship shine, and your knowledge of what you're doing.
So it's not being overly kind, or fluffing you up.. it's an honest opinion. I know that 99% of the people here work better with feedback, it's just that maybe 50% of the people here accept it willingly. ;)
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Hey Asylum, I'm gonna be pestering you real soon to teach me a few tips and tricks on modelling.
*looks at TUS* You ain't off the hook either my friend. I intend to pick your brain. Same goes for Mudd. :-D
*begins plotting his fiendish schemes on his path to becoming a modeller* MUAHAHAHAHAHAA!!!!!!!!!!!!
Oh, and the ship is looking AWESOME!!!
When you release her, can I get a set of blanks for custom registries? Please?!?!?!?!?!?!
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Hey Asylum, I'm gonna be pestering you real soon to teach me a few tips and tricks on modelling.
*looks at TUS* You ain't off the hook either my friend. I intend to pick your brain. Same goes for Mudd. :-D
*begins plotting his fiendish schemes on his path to becoming a modeller* MUAHAHAHAHAHAA!!!!!!!!!!!!
Oh, and the ship is looking AWESOME!!!
When you release her, can I get a set of blanks for custom registries? Please?!?!?!?!?!?!
Think he said earlier in the thread that he was releasing with Photoshop files...
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Hey Asylum, I'm gonna be pestering you real soon to teach me a few tips and tricks on modelling.
*looks at TUS* You ain't off the hook either my friend. I intend to pick your brain. Same goes for Mudd. :-D
*begins plotting his fiendish schemes on his path to becoming a modeller* MUAHAHAHAHAHAA!!!!!!!!!!!!
Oh, and the ship is looking AWESOME!!!
When you release her, can I get a set of blanks for custom registries? Please?!?!?!?!?!?!
Think he said earlier in the thread that he was releasing with Photoshop files...
Ahhhh. Sorry. I just mainly look in this thread for the perty pictures.
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Looking great i am thinking the windows on the upper saucer are too numerous like tus said the ones youve blacked out delete. and then black out some more and she will really rock.
Photoshop files :( great gonna make it hard for me since i use paintshop pro, could anyone convert the files for me so i dont lose the layer info
what version of painshop pro are you using?
with it you can convert .psd to .jpg with it or i can do it for you.
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on my laptop PSP9 which looses alot of layers in conversions from PSD files and on my PC PSP8 which doesnt even know what a PSD is.
if you jpeged them not only would i lose the layers but i would also have to remove all the distortion caused by jpegs. PNGs of each layer would be awesome if possible
I should be able to convert them once complete.. my wife got a copy of PSD CS2 through work, and I use PSP 7. And I know the format that should work to import into PSP from PSD.
With luck that is..
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Lol.... their are 6 texture sheets as of now... all with 30+ layers.. to save them all as PNG's would be a horrible task lol..
I plan on refining the texture sheets, and get it down to 3 and the layers will be cut down to 10 at some point :)
As for the amounts of windows.. im gonna do the rest first then delete .. as its easier to bin em after.
thanks guys ;)
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i got psp 6 and 8, i know that 6 have it, don't know if 8 have it, so the conversion can be done.
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Lol... thanks man
OK.. so i remapped most of the upper areas around the bridge rims and that today, re made new escape pods and got the saucer rim completed.. should have the saucer complete 100% sometime 2nite i reckon.
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Rims done...
time for bed ;)
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indeed, i'm falling in love all over again.
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It is up to you...
Why not keep all the widows narrow horizontally and tall?
Also I would not have them near the thrusters still.
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Work of art.
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It is up to you...
Why not keep all the widows narrow horizontally and tall?
Also I would not have them near the thrusters still.
The only ones on the edges that I'd keep that orientation would be the one on Decks 2 and 3.. but the rim windows would look sharper horizontal, that's where they'd really shine.
The size is perfect now, I'd just start shutting some lights off now. ;)
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I'll turn em horizontal and see how it looks... thanks guys, oh and i am turning some off and cutting down too :)
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Looks awesome ! I would just delete a few of the windows like around the nav lights, thrusters etc. but size looks fine I like the vertical windows as you have them..
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Wanted to add I like the resized escape pods, look much more "realistic" in regard to ship scale.
I know scale has been put to bed, but have a look at scaling the ship to 322m which would make it about 6% larger than the MP ship which in turn was about 6% larger than the OS one.
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Thanks :)
ok, so i have reduced the window count, i will black them out at a later date.
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:D does this ship ever stop getting better every time i see it? i think not! ;)
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*begins playing Rock Of Ages by Def Leppard, followed by I Would Do Anything For Love by Meat Loaf, then Dreams by Van Halen, and finishes off the set with Magic Carpet Ride by Steppenwulf*
I think you're done Asylum. :-D
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aaah, them windows is perfecto :)
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Dude, this ship rocks in the most serious of fashions! I hope she looks half as good when we get her in game - maybe I should have paramedics standing by... especially if she has a couple of Arrow Class runabouts on board (hint, hint - I can't wait for the release of both your masterpieces) :D
Looks better every time you update us. Thanks for sharing!
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aaah, them windows is perfecto :)
Agreed.. windows are absolutely stellar. :)
The ones near the RCS thrusters are close to being too close, but there's enough distance there that with noise shielding, things should be fine. (Thinking from the point of view of a designer and/or passenger). ;)
There are three really killer things for me about the ship.. all the detail and extras. Was looking at the lower saucer, and I love how you've done the secondary registries, can't wait to see the lower main registry on there now. The secondary hull lights looks proportioned right, and the new lifepods look brilliant.
I'd say you're about 97% complete from the looks of it.. just a few things left from the looks of it...
Just a bit of work on the lower saucer and secondary hull to go it appears. Are you adding a TMP style Connie airlock on the back of the bridge module, or leaving it as is? Some plate detailing on the top of the impulse engine housing on the saucer? And the nav lights on the warp nacelles are getting a bit more detailing? As well as the saucer rim airlock? ;)
Think that's all that's remaining that jumps out at me. :D
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I'd say you're about 97% complete from the looks of it.. just a few things left from the looks of it...
Just a bit of work on the lower saucer and secondary hull to go it appears. Are you adding a TMP style Connie airlock on the back of the bridge module, or leaving it as is? Some plate detailing on the top of the impulse engine housing on the saucer? And the nav lights on the warp nacelles are getting a bit more detailing? As well as the saucer rim airlock? ;)
Think that's all that's remaining that jumps out at me. :D
I'd like to see all but one of these suggestions implemented. I like the bridge module as is. I'm also hoping for a little more detailing around the shuttlebay doors. Other than that, I have no constructive suggestions. I'm dying to get this gorgeous lady into my shiplist. Excellent work, Sir!
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A-freaking-mazing. You knocked the secondary hull out of the park in one shot, unbelievable. Perfect placement and amount of windows. The placement on and removal of excess windows from the primary is equally brilliant.
This model has come so far...
(http://www.weblogimages.com/v.p?uid=vipre&pid=589068&sid=bIM07hrsO8)
It's stunning.
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i love this constitution hope to see an orthographic view of the beauty
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All done... now.. who wants it lol.. you will need to catch me on msn :)
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All done... now.. who wants it lol.. you will need to catch me on msn :)
You *would* release when I'm at work.. gah. :p
How big is the completed archive Asylum?
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Lol.... 60 meg or so with the psd's.. but all the work in the folder, which is 3 scene files.. and loads of psd's and the actuall jpegs is 153meg :)
so its not worth me uploading it as it is of no use to anyone in its current state :)
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Only thing I see that needs to be fixed, is the flipped nacelle registry. Other than that, it's perfect now.
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The necelle registry is already fixed... look at the renders :)
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i will take it im on both my messengers and will be untill i get them :P
Fantastic.. then we could split it down into a general release package (finished mesh, textures and credits) and a development package (PSDs and scene files and credits).
That'd work for me.. ;)
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Well now since we are all looking for you on MSN, if any one gets it let us know so we can share or at least get it to some one that can host it
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*hangs upside down in mid air waiting on MSN to get his hands on the ship*
Signed,
Centurus
Your friendly, neighborhood D.net Constitution Class Whore.
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Outstanding work is nonetheless so because of era ... sign me up for a download!
(Peering into the future from the future's past ...)
JM.
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Ok... so I have converted it to 3ds.. and have scene files for max 9 and 5, it comes with 1024 x 1024 texture sheets.
the lights are easy to fix, and i had different opinions on which to turn off.. the illum map is easy to modify, and im sure when it is converted somebody will simply rub some windows out and walla.. lol the top of the impulse isnt blank, it has light aztecing on it.
anyway, im attatching it here, and if anybody wants more such as the bigger 2048 psd etc.. you will have to catch me on msn as they are too big.. thanks for all your help during this project and thanks for all the cookies..
http://www.mediafire.com/?4j9xxdnys1z
so... next project.
Oh.. and it should only be downloaded by those that want to develop it futher or those wishing to convert.. or just out of curiosity lol
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First, YOU ROCK! :D
Second, YOU ROCK! :o
Third, did i mention YOU ROCK! ::)
Thanks for sharing AsYlum - she'll looks great! I know she was dsigend for us here but I've got to figure out how to get past the 3K poly limit in Starlancer... maybe put her in Freelancer SCP, oh the wallpapers, oh the.... oh s&^t I've got to go to work!
Nice job and thanks again!
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Downloaded, and waiting to convert once I get home.
Just want to mention, you made this very nice for kitbashing, each part is on seperate textures, no bleedovers.
I can see a lot of new ships coming out of this one. ;)
If you made a TNG Miranda now based on the same spaceframe, you'd give kitbashers the means to remake (probably) 75 or more ships and update them from the TMP era to the TNG era. And so far, I think the latest Miranda that we have is still Rick's (p81). Unless one has been ported over from BC or something that's more recent that I haven't seen..
Just a suggestion, and I'm sure, not one that you want to visit right now. :D
But think about it, maybe three or four months from now, think about revisiting this idea. :)
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Zambie Zan's Miranda pack that's available for download through Outalance.
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Zambie Zan's Miranda pack that's available for download through Outalance.
Maybe, but he doesn't model his own stuff, he converts it if I remember correctly.. (I know that he converted a good deal of the stuff I'd worked on at any rate)..
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lol... thanks fellas....
i like the miranda idea.. i have a few things to wrap up, arrow is on the top of that list...
but yeah, i'll keep that in mind ;)
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lol... thanks fellas....
i like the miranda idea.. i have a few things to wrap up, arrow is on the top of that list...
but yeah, i'll keep that in mind ;)
Thanks.. that's all that I'm asking :)
There have been others at one point started (Khaliban had one going at one point that comes to mind), but so far nothing made it here that I remember seeing.
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Hmmmm would you rather have a miranda built from scratch... as per say in wrath of khan version... or one rebuilt, using the necelles and stuff from the gagrin tho?
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Hmmmm would you rather have a miranda built from scratch... as per say in wrath of khan version... or one rebuilt, using the necelles and stuff from the gagrin tho?
From a kitbashing and development point of view, I'd say the rebuilt version would be a faster build for you.
And if you rebuild the Gagarin into a Miranda class, you'll be reusing names for textures plus parts, which means less blanks to develop, mapping is the same, and it'll be a common base to build from for almost any platform. So my personal preference would be a rebuild, it's quicker and takes less build time for you. But... I don't think that it'd be as clean a mesh as a build from scratch.
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OK.. i'll look into that :)
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Zambie Zan's Miranda pack that's available for download through Outalance.
Maybe, but he doesn't model his own stuff, he converts it if I remember correctly.. (I know that he converted a good deal of the stuff I'd worked on at any rate)..
His Miranda pack he made from scratch. MP ported it to SFC. ZZ only ports to BC from SFC.
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Hmmmm would you rather have a miranda built from scratch... as per say in wrath of khan version... or one rebuilt, using the necelles and stuff from the gagrin tho?
From a kitbashing and development point of view, I'd say the rebuilt version would be a faster build for you.
And if you rebuild the Gagarin into a Miranda class, you'll be reusing names for textures plus parts, which means less blanks to develop, mapping is the same, and it'll be a common base to build from for almost any platform. So my personal preference would be a rebuild, it's quicker and takes less build time for you. But... I don't think that it'd be as clean a mesh as a build from scratch.
Actually it probably would. If you really think about it, the only real parts that can be used are the impulse engines, saucer, and warp engines. Everything else would have to be built from scratch. And as you already know, the Gagarin is pretty kitbasher friend as she is now. Also, he still has the original source files for the ship, so building a Miranda from that would yield a clean mesh.
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Actually it probably would. If you really think about it, the only real parts that can be used are the impulse engines, saucer, and warp engines. Everything else would have to be built from scratch. And as you already know, the Gagarin is pretty kitbasher friend as she is now. Also, he still has the original source files for the ship, so building a Miranda from that would yield a clean mesh.
True enough, but the entire Gagarin mesh is a solid piece. As such to use the parts, he'll have to break vertices to remove the engines and saucer (which is easy enough) and then reweld once he places them on the new parts. Where it'd save him time to rebuild though would be in using the already mapped and formed and finished parts.. he doesn't then have to redo all the work. :)
But the Miranda hull assembly, pylons, rollcage/torpedo assembly would have to be built totally from scratch..
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Actually it probably would. If you really think about it, the only real parts that can be used are the impulse engines, saucer, and warp engines. Everything else would have to be built from scratch. And as you already know, the Gagarin is pretty kitbasher friend as she is now. Also, he still has the original source files for the ship, so building a Miranda from that would yield a clean mesh.
True enough, but the entire Gagarin mesh is a solid piece. As such to use the parts, he'll have to break vertices to remove the engines and saucer (which is easy enough) and then reweld once he places them on the new parts. Where it'd save him time to rebuild though would be in using the already mapped and formed and finished parts.. he doesn't then have to redo all the work. :)
But the Miranda hull assembly, pylons, rollcage/torpedo assembly would have to be built totally from scratch..
Yep.
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im too nice to you guys
basic start
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im too nice to you guys
basic start
Damn you're quick!!! Or perhaps you already were making one, and wanted to surprise us. *raises an eyebrow and looks at asylum*
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Lol... no the mesh i have is still in seperate pieces allocated per the textures.. so i have spent an hour or so..
needs loads of work yet tho, again comments and suggestions welcome!
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Lol... no the mesh i have is still in seperate pieces allocated per the textures.. so i have spent an hour or so..
needs loads of work yet tho, again comments and suggestions welcome!
I would design a brand new torpedo pod. :-D
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Hey Asylum, how often are you on MSN? Just curious.
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lol... only when asked.. im on now 8)
new weapons pod... check :)
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yeah im gonna agree with Centurus, deffinately needs a new weapon pod. keeping to the old miranda one wont feel right
Agreed as well.. I'd start by looking at the Akira, there's a similar sort of TNG structure there.. but I think that the pod should be sleeker than the cubism feel you get with this pod..
http://www.strekschematics.utvinternet.com/shipgallery/shipgallery1/akira.jpg
.. and maybe more of a Nebula feel.. but not so triangular.
http://i66.photobucket.com/albums/h277/ffviiimaster/IN/nebula-class.jpg
And yes, you *are* being too nice.. ;) Glad that you are though..
(did up a very VERY quick edit of the idea using the Nebula weapons pod.. the more rounded section is more, I think, the idea. But I'd still have the pylon going through the pod instead of on top on the edit.
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yeah im gonna agree with Centurus, deffinately needs a new weapon pod. keeping to the old miranda one wont feel right
Agreed as well.. I'd start by looking at the Akira, there's a similar sort of TNG structure there.. but I think that the pod should be sleeker than the cubism feel you get with this pod..
[url]http://www.strekschematics.utvinternet.com/shipgallery/shipgallery1/akira.jpg[/url]
.. and maybe more of a Nebula feel.. but not so triangular.
[url]http://i66.photobucket.com/albums/h277/ffviiimaster/IN/nebula-class.jpg[/url]
And yes, you *are* being too nice.. ;) Glad that you are though..
I second the same motion that Atheorhaven made. Glad that you are, and glad that you're here. ;D
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Thanks fellas..
so after looking at ur design and speaking to centurus on msn, i have this pod.. im gonna split the left and right sides horizontaly in the centre too..
its now all cleaned up and stuff.. some refining and detailing to be done.. ;)
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sweeeeeeeeeeeeeeeeeeeeeeeeeeet!
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Amazing work, Asylum. :D
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Thanks fellas..
so after looking at ur design and speaking to centurus on msn, i have this pod.. im gonna split the left and right sides horizontaly in the centre too..
its now all cleaned up and stuff.. some refining and detailing to be done.. ;)
Love the pod.. but the rollbar reminded me of something you might want to consider for an idea.. ;)
The Ent-D bridge's back wooden consoles:
https://bravofleet.com/pegasus/images/bridge-9.gif
And the Andromeda Ascendant:
(http://www.space.com/images/h_in_andromeda_ascendant_03.jpg)
I used that basis playing around to come up with a side view like this:
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roll bars, thats interesting...
so... this is by no means perminant i was just toying with a secondary hull idea.... mabey two varients.. dunno :?
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I'm not digging the secondary hull idea....just doesn't fit my idea of a TNG Miranda. :-[
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it gives it a kind of akira/sabre vibe i like
As well as being Nebula-lite.. I could see this idea in a TNG FCL concept, sure.. would make a really good variant. :)
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I'm not digging the secondary hull idea....just doesn't fit my idea of a TNG Miranda. :-[
Doesn't say traditional Miranda maybe.. but I could see this idea as a precursor for something like an Intrepid or New Orleans.
Think about it in that sort of role.. and the design does make sense. :) But yeah, I'd like to see this as a variant as well.. :)
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Three posts in a row?
Geez, gotta keep it short then.
(psst: download SFC2 version of Gagarin here until it gets elsewhere):
http://www.4shared.com/file/37667940/b5a16b97/gagarin_release_SFC2.html
Converted and hopefully HP/DPed correctly.. someone want to fly it and try it out with a screenshot of it ingame?
(edit: Too tired to remember this last night.. I reduced the poly count on the break mod to try and make sure that all was well with the game if the ship does get blown up.. ;) And ship is scaled about where it should be as well ingame..
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Thanks can't check it out yet as the game is currently not installed, by any chance did anyone get the PSD files yet?
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.. someone want to fly it and try it out with a screenshot of it ingame?
Yep...glad to. And thanks Atheorhaven for the conversion. ;D
(http://img230.imageshack.us/img230/8172/tngconnie1hp5.jpg)
(http://img225.imageshack.us/img225/9631/tngconnie2dk4.jpg)
(http://img225.imageshack.us/img225/2684/tngconnie3iu1.jpg)
(http://img230.imageshack.us/img230/6135/tngconnie4js4.jpg)
Just awesome! Thank you so much for creating this fine ship, Asylum!
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.. someone want to fly it and try it out with a screenshot of it ingame?
Yep...glad to. And thanks Atheorhaven for the conversion. ;D
Just awesome! Thank you so much for creating this fine ship, Asylum!
Glad to see it, but is it shooting phasers from behind the bridge?
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.. someone want to fly it and try it out with a screenshot of it ingame?
Yep...glad to. And thanks Atheorhaven for the conversion. ;D
Just awesome! Thank you so much for creating this fine ship, Asylum!
Glad to see it, but is it shooting phasers from behind the bridge?
Yep. I put it in the game as a Fed XCA. Those are Heavy Phasers.
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looks like a few smoothin groups on the naccels didn't get detached... looks good otherwise
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There are some things to consider also when mapping a model
As you can see in Image 1 the mapping break line shows up quite clearly in the game on the side of the ship. This texture would have been better if the break line was across the top to hide it under the neck for the most part. It would be harder to find that way also by lighting that area with light colours would also have helped to hide it. The best place to unwarp from if it can be done is a natural edge, if not then from where it can be seen the least like the bottom or under another structure.
In image 2 we can see see it clearly here if it were on the bottom it would have been partially hide by the phaser. The other option would have been to move the unwrap point to the inside of the warp engine again because it would have been seen less
Just things to keep in mind as you work on future projects
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Another way to help alleviate that problem is to have those sections use the same texture map and just weld the points along the seam. That way the smoothing won't be broken up and it will be easier to handle. That doesn't work if the seamed areas use a different map each, so no matter how much welding you do the smoothing won't wrap around them.
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is the ship be hard point?
if yes, well it does need to be fix so the phaser will fire from the right place, and the torpedo are ok?
you should use the xca UI for the hard point so the weapons will fire from the right place.
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Bit of a holiday.. :)
smoothing groups on the necelles eh, means nothing to me that, detatch them.. so i highlight A surface or group of polies and then smooth it, then assign it to a smoothing group..
i think it was lost during conversion from the original max file.. thanks for the ingame shots too.. apart from the necelles its looking sweet.
And thanks for the advice with the mapping, I assume you mean to weld the vertices in the uvw mapping window is that correct ?
Im on msn now, so if anyone want the psd's etc come and give me a nudge ;)
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asyulm, go look at how sternbachs miranda like concept was drawn. I know the sec hull isn't shown but the tail of it is and one could infer the basic shape. I think the tng dude had the right idea, due to the fact was saw miradna in tng, this would be after tng, so there's no reason why this ship couldn't had a smaller, more angled sec hull with a sov deflector. You might also consider different nacelles, not sure how more traditional tng nacelles would look next to a sovish hull.
Edit: What is the proper scale for the gagarn?
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asyulm, go look at how sternbachs miranda like concept was drawn. I know the sec hull isn't shown but the tail of it is and one could infer the basic shape. I think the tng dude had the right idea, due to the fact was saw miradna in tng, this would be after tng, so there's no reason why this ship couldn't had a smaller, more angled sec hull with a sov deflector. You might also consider different nacelles, not sure how more traditional tng nacelles would look next to a sovish hull.
Edit: What is the proper scale for the gagarn?
Already answered earlier in the thread:
(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163377637.0;id=14237;image)
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alright, thanks. I thought I'd seen a chart but wasn't sure if it was the final size or was a guess during development.
anyways, to add to the secondary hull ideas, here are 2 other tng mirandas to consider:
http://bridgecommander.filefront.com/file/Chimera;15997
http://bridgecommander.filefront.com/file/Chimera;31174
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little more ;)
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That rollbar is amazing. Looking good so far. :D
I'd like to see the aft section of the hull extended a bit, but that is just my personal preference. She's shaping up to be a real beauty.
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Thanks, im not 100% on the necelles thus far and i have some tyding up to do.. :)
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Ok.. so taking influence from various other models i have remade some more appopriate necelles, im gonna fiddle with the detail on the rollbar too, i think it may be a little too much in places, adjusted the rollbar as suggested , shown in the front view.. need to work that aft section now.
buzzards will be as you can see in the last pic.. but obviously textured :D
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roll bar detail reduced..
explanation of rollbar features..
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another possible change would be to give the megaphsaers barrels so that they are more like defiant pulse weapons, because honestly a tng megaphaser would either be a smaller version of the fanboyish gal-x blaster everyone loves to diss on or be a form of technology that would be redundant and unessecary due to the advancement of standard phaser, which levaes us with the pulse cannon. Honestly, if you are doing this on the same scale as a gagarn, the miranda wont be that much larger than the defiant so pulse weapons may be an added bonus. Just a thought.
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Yeah thats interesting, havent given scale much thought.... oops :o
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As always I'm impressed with your work. I really like the way you've incorporated the thrusters, deflector, and toprpedoes on the new roll bar design.
If I were the king of design and not just a lowly squire ;) , I'd make the aft section of the hull slightly longer and thicker.
If you released her just the way she is I'd be thrilled so please take this for what it is worth.
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Im gonna make some adjustments to the torps cos they are lazily made..then im going to try the idea about the aft hull 8)
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what is on the roll bar between the mega phaser and the torpedo rack?
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thrusters i think.
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bump
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You've got such a talent for nacelle designs AsYlUm. :notworthy:
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Hi guys im back now, did some ligament damage to my leg so got taken off the course, im at home on my crap laptop, with my new dial up mobile connection.. gonna crack on and show some wips later on.... cant work on the arrow as its on my alienware lappy in cyprus.. so gonna finish this up.. nice to be back, and thanks for the comments ;)
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Get well soon AsYlUm - the Gagarinda and Arrow need you at full speed (and so do we)!
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OK... so thats that.. im now going to suspend work on this until i get back to cyprus on the 15th, my temp laptop is struggling to manage the 2048 textures whilst running max9, it hangs and crashes all the time, its probably due to the fact it only has 512mb ram and 64mb of that is shared with the video card, so you can see my dilemma..
when i get back on the 15th, i'll be reuinited with my alienware, and my wacom.. so work will flow, i have included some final wips until the 15th, and then i willcontinue.
in the meantime i might blow the dust off 3ds max 4 and photopshop 6, and work on something small. :D
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That texture is killer. Advanced tech meets 1958 Caddy. ;)
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Thanks fellas, i cant wait to get back to cyprus so i can actually start to do some serious workflow on her..