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Taldrenites => Starfleet Command Models => Topic started by: Centurus on December 26, 2007, 03:01:39 am

Title: My most recent project....
Post by: Centurus on December 26, 2007, 03:01:39 am
Well, someone asked if I was working on anything else recently, and I am, but still working on fixing a few problems.

I've already been given the green light for release, so I thought I'd make some renders for you guys.

Here's my own pre-refit Mars Class kitbash.

Original mesh and textures by WickedZombie45.  Retextures beautifully done by GAFY.  Kitbash and renders by me.

(http://xenocorp.net/Centurus/GAFY/Mars1.jpg)

(http://xenocorp.net/Centurus/GAFY/Mars2.jpg)

(http://xenocorp.net/Centurus/GAFY/Mars3.jpg)

(http://xenocorp.net/Centurus/GAFY/Mars4.jpg)
Title: Re: My most recent project....
Post by: Starforce2 on December 26, 2007, 04:09:21 am
interesting phaserpods.
Title: Re: My most recent project....
Post by: Rhaz on December 26, 2007, 07:28:17 am
great textures - really well  done
Title: Re: My most recent project....
Post by: Centurus on December 26, 2007, 09:49:02 am
The phaser banks are GAFY's idea, to help further express the feel that this is the first ship of her kind.  I have alternate phaser textures, which I'll show once the mapping errors are fixed.

MP is still helping me with that problem.
Title: Re: My most recent project....
Post by: ModelsPlease on December 26, 2007, 01:25:08 pm
Walla fixed  :)
Title: Re: My most recent project....
Post by: Starforce2 on December 26, 2007, 03:32:58 pm
what was wrong with it?
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 26, 2007, 03:37:28 pm
Lots of little mapping issues are what was wrong I had a pretty big list for that one, which is why that ship was on hold.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 26, 2007, 03:47:46 pm
Walla fixed  :)

That include the neck area as well?
Also the Photon tubes shouls all be of the silvered launcher the all black ones will have to be replaced as well
Also the windows by the upper warp pylons (Saucer) needs to be removed by a remap
Title: Re: My most recent project....
Post by: ModelsPlease on December 26, 2007, 04:06:35 pm
Walla fixed  :)

That include the neck area as well?
Also the Photon tubes shouls all be of the silvered launcher the all black ones will have to be replaced as well
Also the windows by the upper warp pylons (Saucer) needs to be removed by a remap

I wasn't asked to do any of that bro, just fix the mesh issues. Textures are your speciality  ;)
Title: Re: My most recent project....
Post by: Centurus on December 26, 2007, 08:14:43 pm
Walla fixed  :)

That include the neck area as well?
Also the Photon tubes shouls all be of the silvered launcher the all black ones will have to be replaced as well
Also the windows by the upper warp pylons (Saucer) needs to be removed by a remap

Windows by the upper pylons?  Must not have noticed that.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 26, 2007, 08:34:26 pm
Walla fixed  :)

That include the neck area as well?
Also the Photon tubes shouls all be of the silvered launcher the all black ones will have to be replaced as well
Also the windows by the upper warp pylons (Saucer) needs to be removed by a remap

I wasn't asked to do any of that bro, just fix the mesh issues. Textures are your speciality  ;)

The fastest way to fix the Photon tubes is to delete the all black ones and copy the silver ones and use that to replace them mesh wise. The all black ones would have to be remapped complete otherwise as they double up on a few areas as the backing. The area on the neck was where he added the additional polies just above the launcher they show black in the first picture. There is room for those polies on the neck texture but they needed mapping. You can see the windows that need to mapped off in the third picture they should not be near the engine pylons. Was just going to sqweeze the polies mapping closer orginally without having to reassign it, if I ever got Milkshape running again. Lastly The pylfront.bmp needs the pylfronti.bmp map added to the mesh. Then it looks like you got everything I rememeber.
Title: Re: My most recent project....
Post by: Red_Sharif on December 26, 2007, 08:49:41 pm
if I ever got Milkshape running again.

You mean you can actually open a WZ model in milkshape? I've tried and, unless the model is < 5500 polys, milkshape blows up every time. I get this with some of Atra's more detailed models as well.

Sorry for the thread-jack. WZ has plenty of work I'd love to bash up for personal use, or even release, with his permission. Good work, folks. :)
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 26, 2007, 08:57:13 pm
Milkshape tops out about just under 12,000 polies for being able to handle it. So you might be hitting a bad area of RAM on your PC or you need to update the DLLs of Milkshape.

My problem is milkshape will not load at all and it is a DLL issue thta I fixed before but don't really want to go through that again.
Title: Re: My most recent project....
Post by: Centurus on December 27, 2007, 06:19:50 am
Well, here's an update, but without renders.

The bottom torpedo pod was just too much trouble, so I deleted the damn thing.  But, MP showed me a nice concept that I had dismissed myself early on in the process.  Turns out it works nicely, and also helps sets the ship apart from other Mars models out there.  Thanks for showing me the concept could work MP.  :-D

The lower aft torpedo launchers are fixed.  Swapped the tubes themselves with ones that already had the desired mapping.  Thanks for the suggestion GAFY.

The mapping on the rim is not done, nor do I think it'll get done.  Don't know how to fix it.

The neck is fixed.  MP helped as much as he could, but MS3D kept wanting to resize and rotate the model the way it wanted, and I couldn't handle it.  However, Lint showed me how to solve the problem in MAX, so the neck is fixed. 

I've gone through each texture entry and made sure that those textures that are supposed to have lightmaps have them, and those that don't, do not have any. 

I'm wondering if I should even bother with spec maps in the renders.  I've already counted.  58 textures to make spec maps for.  That's alot of spec maps, and alot of attaching of spec maps.  I know in the end the results would be nice, but I'm debating if I should use spec maps in renders. 

I am however gonna make a few renders right now.  They'll be in my next post.
Title: Re: My most recent project....
Post by: AsYlUm on December 27, 2007, 09:40:54 am
interesting idea... i like it so far  ;)
Title: Re: My most recent project....
Post by: Centurus on December 27, 2007, 02:47:21 pm
Well, as I said, here are renders of how she stands so far.

(http://xenocorp.net/Centurus/GAFY/M1.jpg)

(http://xenocorp.net/Centurus/GAFY/M2.jpg)

(http://xenocorp.net/Centurus/GAFY/M3.jpg)

(http://xenocorp.net/Centurus/GAFY/M4.jpg)

Title: Re: My most recent project....
Post by: Starforce2 on December 27, 2007, 03:48:34 pm
2 things:

1) since the pix are so big you should try a photo album like blaxxer has so they load faster. Dynaverse loads them really slow.

2) You ought to try one of the deflector patterns off denis bailey's concord or carolina. That'd jazz it up bit.

Nice touch with the 4 tubes in the front btw.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 27, 2007, 04:43:55 pm
If you have some pic on those deflectors please show them, but the more complex defeletor are late TMP alittle to more TNG. The TMP era ones are actually quite simple looking.
Title: Re: My most recent project....
Post by: Starforce2 on December 27, 2007, 06:39:30 pm
I was under the impression that this was late tmp, hence the extra phaser designs and the advanced engines.
Title: Re: My most recent project....
Post by: Centurus on December 27, 2007, 08:42:03 pm
2 things:

1) since the pix are so big you should try a photo album like blaxxer has so they load faster. Dynaverse loads them really slow.

2) You ought to try one of the deflector patterns off denis bailey's concord or carolina. That'd jazz it up bit.

Nice touch with the 4 tubes in the front btw.

1.) Hate photo albums, so Xenocorp shall do nicely.

2.) This is TMP, not TNG.  I like to keep things simple and within reason.  Very rarely do I jazz things up.

3.) Thanks for the 4 tubes.  I had originally thought of doing something similar to my Resurrection kitbash, but using 3 tubes, but decided against it.  MP was playing around with a few things on the mesh, and showed me that for a ship this size, 4 tubes facing forward works nicely.  It allows the ship to maintain the same number of torpedo launchers now that I've deleted that second torpedo pod that I had on the ventral of the ship.
Title: Re: My most recent project....
Post by: Fedman NCC-3758 on December 27, 2007, 08:45:45 pm


Nice job.


Title: Re: My most recent project....
Post by: Centurus on December 27, 2007, 08:49:29 pm
I was under the impression that this was late tmp, hence the extra phaser designs and the advanced engines.

Nothing advanced about those engines.  Granted, because of the intercooler grille texture being the same as those from the Indomitable, you can be mistaken, but look at the design of the engines.  They're upscaled versions of the Refit Connie engines, beefed up too.

The phasers were a unique design that GAFY came up with on his own that I really loved.  To help set this ship apart from other Mars classes out there, and to further enhance the feel that this was the first of her kind, a prototype if you will.

I built this bash the way I did because, as much as I love WZ's Mars Refit, I wanted something more traditional, that was reminiscent of earlier times in Trek.  Using many of the same components as the Refit Connie during early TMP, I felt that this bash accomplished just that.

I wanted new clothes for this lady, and GAFY provided them nicely.  These textures were the basis for those Connie retextures he did.

I might include an alternate set of textures with more traditional phasers and engine glows.  Haven't decided yet.  

Should be noted that this ship, unlike the Connie retextures, is meant to be in the standard Trek timeline.  However, if I include the alternate textures, this ship could fit into both timelines easily.  

I'll think about it.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 27, 2007, 09:54:01 pm
I was under the impression that this was late tmp, hence the extra phaser designs and the advanced engines.

Nothing advanced about those engines.  Granted, because of the intercooler grille texture being the same as those from the Indomitable, you can be mistaken, but look at the design of the engines.  They're upscaled versions of the Refit Connie engines, beefed up too.

The phasers were a unique design that GAFY came up with on his own that I really loved.  To help set this ship apart from other Mars classes out there, and to further enhance the feel that this was the first of her kind, a prototype if you will.

I built this bash the way I did because, as much as I love WZ's Mars Refit, I wanted something more traditional, that was reminiscent of earlier times in Trek.  Using many of the same components as the Refit Connie during early TMP, I felt that this bash accomplished just that.

I wanted new clothes for this lady, and GAFY provided them nicely.  These textures were the basis for those Connie retextures he did.

I might include an alternate set of textures with more traditional phasers and engine glows.  Haven't decided yet.  

Should be noted that this ship, unlike the Connie retextures, is meant to be in the standard Trek timeline.  However, if I include the alternate textures, this ship could fit into both timelines easily.  

I'll think about it.

Actually the Indomitable uses these Engines textures as they were designed for this ship, I liked them enough to reuse them on that ship. So a smaller more powerful version that is on the Indomitable is probably more true. As stated this ship is the one that the Connie retextures were based off of, basically some of the builds i did for this one that I rejected went to the connies which just got released sooner as this one was still under build so to speak. This one also has the textures I did not use on the Connies included so that means he can mix and match this ship quite a bit more to fit a few time lines. I have no idea if he plans to use any of them or will include them, which might also include blanks, his ship his choice. Either way this one also is a first as this one will probably be released before I finish my custom version of it, which usually Cent gets to see but releases the non-custom version.
Title: Re: My most recent project....
Post by: Centurus on December 28, 2007, 03:55:19 am
I was under the impression that this was late tmp, hence the extra phaser designs and the advanced engines.

Nothing advanced about those engines.  Granted, because of the intercooler grille texture being the same as those from the Indomitable, you can be mistaken, but look at the design of the engines.  They're upscaled versions of the Refit Connie engines, beefed up too.

The phasers were a unique design that GAFY came up with on his own that I really loved.  To help set this ship apart from other Mars classes out there, and to further enhance the feel that this was the first of her kind, a prototype if you will.

I built this bash the way I did because, as much as I love WZ's Mars Refit, I wanted something more traditional, that was reminiscent of earlier times in Trek.  Using many of the same components as the Refit Connie during early TMP, I felt that this bash accomplished just that.

I wanted new clothes for this lady, and GAFY provided them nicely.  These textures were the basis for those Connie retextures he did.

I might include an alternate set of textures with more traditional phasers and engine glows.  Haven't decided yet. 

Should be noted that this ship, unlike the Connie retextures, is meant to be in the standard Trek timeline.  However, if I include the alternate textures, this ship could fit into both timelines easily. 

I'll think about it.

Actually the Indomitable uses these Engines textures as they were designed for this ship, I liked them enough to reuse them on that ship. So a smaller more powerful version that is on the Indomitable is probably more true. As stated this ship is the one that the Connie retextures were based off of, basically some of the builds i did for this one that I rejected went to the connies which just got released sooner as this one was still under build so to speak. This one also has the textures I did not use on the Connies included so that means he can mix and match this ship quite a bit more to fit a few time lines. I have no idea if he plans to use any of them or will include them, which might also include blanks, his ship his choice. Either way this one also is a first as this one will probably be released before I finish my custom version of it, which usually Cent gets to see but releases the non-custom version.

It's beginning to look alot like Christmas, everywhere I warp.   ;)
Title: Re: My most recent project....
Post by: Starforce2 on December 28, 2007, 04:37:24 am
so when does this fit in the standard ttrek timeline as compared with canon vessels such as the 1701-A, excelcior/excel reft?

Oh and I've seen 3 tubes on a pod before...It doesn't look as nice.
Title: Re: My most recent project....
Post by: Centurus on December 28, 2007, 05:25:46 am
I intend for her to come in around the same time as the Enterprise's refit in 2271, or shortly thereafter.  I haven't written up the storyline for her yet, but I don't intend for her to be introduced any later than 2280.
Title: Re: My most recent project....
Post by: ModelsPlease on December 28, 2007, 09:27:46 am
I intend for her to come in around the same time as the Enterprise's refit in 2271, or shortly thereafter.  I haven't written up the storyline for her yet, but I don't intend for her to be introduced any later than 2280.


 I think you're spot on, and agree somewhere between 2270 - 2275 as that coincides with the TMP refits. I believe originally the ship enters service somewhere around 2260 about the same time as the Federation DN.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 28, 2007, 09:53:32 am
Actually in Trek the ship would never be built, and if Gene had not died DS9 would not have happened.

Gene was against the war and the things in it, so no Battleship would have ever been in Trek. This ship would however fit in SFB with no problems and the timelines that game uses. Putting this all aside then yes aroundthe TMP refits works out just fine.
Title: Re: My most recent project....
Post by: Starforce2 on December 28, 2007, 03:32:26 pm
hey gafy?, not to hijack the thread here, but how hard would it be to convert the X-era (the spruced up taldren ones) from the bar of 4 phasers to the 3 phaser pod like this ship? I assume I'd hafta cut off all the phaser mounts and then..paste a texture on the saucer textures? I honestly am not liking the idea of having 4 beams comming out of each pod I think it's a tad silly. That is if you 2 don't mind letting me put your new phaserpod on other ships...
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 28, 2007, 05:12:30 pm
hey gafy?, not to hijack the thread here, but how hard would it be to convert the X-era (the spruced up taldren ones) from the bar of 4 phasers to the 3 phaser pod like this ship? I assume I'd hafta cut off all the phaser mounts and then..paste a texture on the saucer textures? I honestly am not liking the idea of having 4 beams comming out of each pod I think it's a tad silly. That is if you 2 don't mind letting me put your new phaserpod on other ships...

That would be pretty much what you would have to do then shange the specs in the shiplist files. Unfortuantly though you will have to get premissions from Centurus as the textures were for his ship so they are under his control for useage
Title: Re: My most recent project....
Post by: Centurus on December 28, 2007, 08:35:35 pm
hey gafy?, not to hijack the thread here, but how hard would it be to convert the X-era (the spruced up taldren ones) from the bar of 4 phasers to the 3 phaser pod like this ship? I assume I'd hafta cut off all the phaser mounts and then..paste a texture on the saucer textures? I honestly am not liking the idea of having 4 beams comming out of each pod I think it's a tad silly. That is if you 2 don't mind letting me put your new phaserpod on other ships...

That would be pretty much what you would have to do then shange the specs in the shiplist files. Unfortuantly though you will have to get premissions from Centurus as the textures were for his ship so they are under his control for useage

*twiddles his thumbs and whistles innocently*
Title: Re: My most recent project....
Post by: Starforce2 on December 28, 2007, 10:08:58 pm
lol. Well, deleting the phaserbanks on all of these ships might be about as much work as making 4 beams and I've not seen what they look like. I'll keep ya in mind.
Title: Re: My most recent project....
Post by: Centurus on December 28, 2007, 10:21:01 pm
This is why when it comes to TMP type phasers, I just like to have them textured on.  Phaser arrays on the other hand I like meshed.  Good thing for me I know how to do that now.

Now I just need to learn to make ships instead of kitbashing them.  I'm still working on it.  MUAHAHAAHA!!!!!!!!!!!!!
Title: Re: My most recent project....
Post by: Starforce2 on December 29, 2007, 12:54:35 am
This is why when it comes to TMP type phasers, I just like to have them textured on.  Phaser arrays on the other hand I like meshed.  Good thing for me I know how to do that now.

Now I just need to learn to make ships instead of kitbashing them.  I'm still working on it.  MUAHAHAAHA!!!!!!!!!!!!!

did you use that phaser tut by capt hooker? The only question I have is if I've already made a saucer or I am adding a phaserbank to a tmp vessel like you sometimes do, how do I get my arc to match the saucer? Cuz if you don't it will look funny.
Title: Re: My most recent project....
Post by: Centurus on December 29, 2007, 12:56:47 am
This is why when it comes to TMP type phasers, I just like to have them textured on.  Phaser arrays on the other hand I like meshed.  Good thing for me I know how to do that now.

Now I just need to learn to make ships instead of kitbashing them.  I'm still working on it.  MUAHAHAAHA!!!!!!!!!!!!!

did you use that phaser tut by capt hooker? The only question I have is if I've already made a saucer or I am adding a phaserbank to a tmp vessel like you sometimes do, how do I get my arc to match the saucer? Cuz if you don't it will look funny.

I use FOAS's saucer tutorial, cause in it he teaches how to extrude the phaser arrays.  That way the shape and angle of the phasers always match the shape of the saucer, no matter what shape the saucer is in. 

As for TMP phasers, again, I like them textured on.
Title: Re: My most recent project....
Post by: Centurus on December 29, 2007, 01:00:04 am
http://www.dynaverse.net/forum/index.php/topic,163376232.0.html

Just in case you're wondering where that tutorial is.
Title: Re: My most recent project....
Post by: Centurus on December 29, 2007, 01:10:46 am
GAFY.

Just wanted to let you know that I got that lightmap and attached it.  What do you think of the effect?

P.S.

For you Starforce, the render features one of the alternate warp textures.
Title: Re: My most recent project....
Post by: Starforce2 on December 29, 2007, 01:49:53 am
gone back to a more traditional setup I see. it looks good.

The sacuer tut I based mine on was from deemon, where as you start with a slice profile out of a spline. (so, you think of what the saucer would look like cut down the middle and then make the left or right hand side from the centerpoint, ofcourse it needs to be round) With this you can make say a bell starbase for the feds (sfhq) or a ufo, ect. The I made the spline, did the lathe and forgot what other thing I pressed, weld core or something...to get rid of the extra crap. Since i lost deemons tut I forgot how to do it right and it took a couple hrs of tinkering to figure what I messed up on, but I got something close to the volantis from JOAT which is what I want to build. (my thread is on BCC if you were curious)
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 29, 2007, 01:56:06 am
GAFY.

Just wanted to let you know that I got that lightmap and attached it.  What do you think of the effect?

P.S.

For you Starforce, the render features one of the alternate warp textures.

I like the look better than the glowing grill definatily, the copper blends nicily with the red.

The Alternate wapside texture you used should also use the Alt_wrplit.bmp to get the silver matched on the back side of warp scoop area. When I read the post with out looking at the Picture I thought you did the renders using the wrpout_Alt4, wrpin_Alt4, and wrplit_alt4 in place of the orginals, as I know you liked the look of the warp engines using that build version. Either way i still like the orginal side texture over the silver lining one.
Title: Re: My most recent project....
Post by: Centurus on December 29, 2007, 01:59:28 am
GAFY.

Just wanted to let you know that I got that lightmap and attached it.  What do you think of the effect?

P.S.

For you Starforce, the render features one of the alternate warp textures.

I like the look better than the glowing grill definatily, the copper blends nicily with the red.

The Alternate wapside texture you used should also use the Alt_wrplit.bmp to get the silver matched on the back side of warp scoop area. When I read the post with out looking at the Picture I thought you did the renders using the wrpout_Alt4, wrpin_Alt4, and wrplit_alt4 in place of the orginals, as I know you liked the look of the warp engines using that build version. Either way i still like the orginal side texture over the silver lining one.

Ahhh, my mistake.  I had been thinking about that warp side texture for the longest time, and wondered how it would look if used, so I threw it in there along with the more traditional warp intercooler grille texture.  And the warp bus texture, yep, it does look nice, doesn't it.  And the red comes out just beautifully.

Title: Re: My most recent project....
Post by: Centurus on December 29, 2007, 02:01:53 am
gone back to a more traditional setup I see. it looks good.

The sacuer tut I based mine on was from deemon, where as you start with a slice profile out of a spline. (so, you think of what the saucer would look like cut down the middle and then make the left or right hand side from the centerpoint, ofcourse it needs to be round) With this you can make say a bell starbase for the feds (sfhq) or a ufo, ect. The I made the spline, did the lathe and forgot what other thing I pressed, weld core or something...to get rid of the extra crap. Since i lost deemons tut I forgot how to do it right and it took a couple hrs of tinkering to figure what I messed up on, but I got something close to the volantis from JOAT which is what I want to build. (my thread is on BCC if you were curious)

I remember Cpt. Hooker had made a tutorial like that as well over at BCU some time back.  I had studied that tutorial numerous times.  Not bad.  I like it cause it explains a different way of doing it, and you never know when that can come in handy.

But when it comes to making saucer phaser arrays, I like the extrude method the best, since no matter if you're using a Sovereign type saucer, Galaxy type saucer, or a round saucer like the Connie's saucer, the phaser array will always follow the shape of the saucer precisely.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 29, 2007, 02:22:26 am
GAFY.

Just wanted to let you know that I got that lightmap and attached it.  What do you think of the effect?

P.S.

For you Starforce, the render features one of the alternate warp textures.

I like the look better than the glowing grill definatily, the copper blends nicily with the red.

The Alternate wapside texture you used should also use the Alt_wrplit.bmp to get the silver matched on the back side of warp scoop area. When I read the post with out looking at the Picture I thought you did the renders using the wrpout_Alt4, wrpin_Alt4, and wrplit_alt4 in place of the orginals, as I know you liked the look of the warp engines using that build version. Either way i still like the orginal side texture over the silver lining one.

Ahhh, my mistake.  I had been thinking about that warp side texture for the longest time, and wondered how it would look if used, so I threw it in there along with the more traditional warp intercooler grille texture.  And the warp bus texture, yep, it does look nice, doesn't it.  And the red comes out just beautifully.



Happens not like I send out instrustions on how to use the altnerate stuff I sent with it. I try to label them so you know what goes with what but don't always do a good job with that, after all the Alternates is usually the rejects folder renamed. Just because I did not care forthe look of some things doesn't mean the everyone will share the same opinion, which is why I try to give you options to play with. I liked the Triangle arrangement of the phasers over linear versions, but you also have those options to explore just incase. Who knows you might find a bash you want to do where those might look good (will not hold my breath for it though).

In the end it is all about opinion and the options availble that you get to make them with, and everyone will have their own favorite, just as Fallen_Warrior liked the Purple/Blue Chabot.

Either way you should be getting close to the final build soon and putting a registry on it.
Title: Re: My most recent project....
Post by: Starforce2 on December 29, 2007, 04:28:26 pm
purple and blue chabot??!! I got to see that.
Title: Re: My most recent project....
Post by: GotAFarmYet? on December 30, 2007, 02:09:42 am
So texturing Changes seem to be all done now, So that just leaves one thing to do

Renders, Renders, Renders... :laugh: :drinkinsong:

So where are they?
Title: Re: My most recent project....
Post by: Centurus on December 30, 2007, 06:13:25 am
So texturing Changes seem to be all done now, So that just leaves one thing to do

Renders, Renders, Renders... :laugh: :drinkinsong:

So where are they?


Ran into a few problems concerning the warp engines and the registries for them.  I made the problem, but didn't discover it until now.

When I was prepping the engines at the beginning, what I should have done was modify them as a pair, not as a single engine and clone it a few times and mirror 2 of them.  That just cause the mapping to mirror as well, so when I made one registry for one side of the warp engines, 2 of them showed properly, while the other 2 showed them mirrored, and on the opposite side of where they should have been.

Took me a while, but I decided to cut corners.  Needless to say, problem is fixed, and no remapping was required.

What I would really like to know though if there is a way in MAX to merge identical materials into one single material.  Cause the fix I had to make for the engines caused the model to now have multiple identical materials for the engines. 

While this doesn't affect how the ship will work in game, it's a major pain when it comes to, say, attaching spec maps for rendering, or even porting the ship to another game like BC because of all the times the same texture would have to be reassigned from the BMP to the TGA in order to make sure the entire ship was mapped.

I'll post some renders, with registries, in a bit.
Title: Re: My most recent project....
Post by: Centurus on December 30, 2007, 06:39:09 am
Here are some quick renders.  Didn't want to play with the lighting or render effect much right now.

(http://xenocorp.net/Centurus/GAFY/M5.jpg)

(http://xenocorp.net/Centurus/GAFY/M6.jpg)

(http://xenocorp.net/Centurus/GAFY/M7.jpg)

(http://xenocorp.net/Centurus/GAFY/M8.jpg)

(http://xenocorp.net/Centurus/GAFY/M9.jpg)
Title: Re: My most recent project....
Post by: Centurus on January 02, 2008, 06:29:40 am
Hey everyone.

I have come to the decision that I want to include an alternate registry set for this ship upon release, with the name U.S.S. Flying Dutchman.

Thing is, I can't think of a good registry number for her.  I'm open to suggestions.  The suggestion I like most of all I shall use.  :-D
Title: Re: My most recent project....
Post by: Centurus on January 03, 2008, 07:00:22 am
Hey everyone.

I have come to the decision that I want to include an alternate registry set for this ship upon release, with the name U.S.S. Flying Dutchman.

Thing is, I can't think of a good registry number for her.  I'm open to suggestions.  The suggestion I like most of all I shall use.  :-D

Bumping my own post to see if anyone has any suggestions.
Title: Re: My most recent project....
Post by: atheorhaven on January 03, 2008, 12:32:34 pm
Hey everyone.
I have come to the decision that I want to include an alternate registry set for this ship upon release, with the name U.S.S. Flying Dutchman.
Thing is, I can't think of a good registry number for her.  I'm open to suggestions.  The suggestion I like most of all I shall use.  :-D
Bumping my own post to see if anyone has any suggestions.

According to Wikipedia, the Dutchman sailed from Holland in 1751.. so add 1000 = 2751, mix the digits to put it into a similar range as the registry that you have for the Mars = 2157, which puts it into the "Unknown" class in MP's registry and class list, and 5 digits away from what you currently have.

Just my suggestion.. ;)

Title: Re: My most recent project....
Post by: Centurus on January 03, 2008, 06:50:07 pm
Hey everyone.
I have come to the decision that I want to include an alternate registry set for this ship upon release, with the name U.S.S. Flying Dutchman.
Thing is, I can't think of a good registry number for her.  I'm open to suggestions.  The suggestion I like most of all I shall use.  :-D
Bumping my own post to see if anyone has any suggestions.

According to Wikipedia, the Dutchman sailed from Holland in 1751.. so add 1000 = 2751, mix the digits to put it into a similar range as the registry that you have for the Mars = 2157, which puts it into the "Unknown" class in MP's registry and class list, and 5 digits away from what you currently have.

Just my suggestion.. ;)



Interesting idea.  I like it very much.  +1 for ya.
Title: Re: My most recent project....
Post by: Centurus on January 04, 2008, 07:43:03 am
Here are some renders of the ship, but this time, with more traditional phaser banks instead of the triangular ones.  Also I have changed the inner warp grille texture, again, to be more traditional.  Same with the hull.

When the ship is released, she will come with both variants, so if anyone wishes to choose between one or the other, they may do so. 

(http://xenocorp.net/Centurus/GAFY/M10.jpg)

(http://xenocorp.net/Centurus/GAFY/M11.jpg)

(http://xenocorp.net/Centurus/GAFY/M12.jpg)

(http://xenocorp.net/Centurus/GAFY/M13.jpg)
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 04, 2008, 11:48:43 am
Dang it,
In that top Picture there is something wrong in the hulls light map the lights should not be in the middle of the pods door. Looks like another fix will have to done

Ok found it.
You are using the older hull light map for the orginal ship, before you changed the model. You need to use the newer one
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 11, 2008, 07:06:31 pm
Updates?
Title: Re: My most recent project....
Post by: Centurus on January 11, 2008, 07:10:43 pm
The model itself has been hardpointed, and the SFC3 UI has been completed.  I've been working on the storyline for a while.  I've been half lazy, and half suffering from writer's block.

I'm hoping to have the story finished and begin on the specs by Sunday.  Also, I've decided to release a registry pack as a separate download.
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 11, 2008, 07:13:43 pm
The model itself has been hardpointed, and the SFC3 UI has been completed.  I've been working on the storyline for a while.  I've been half lazy, and half suffering from writer's block.

I'm hoping to have the story finished and begin on the specs by Sunday.  Also, I've decided to release a registry pack as a separate download.

Speaking of registry packs, did you ever release the ones or the blanks for the Chabot?
I know DarkThunder was waiting for those.
Never did finish the More Excelsior looking version of that ship either, guess I should see if I saved them somewhere.
Title: Re: My most recent project....
Post by: Centurus on January 11, 2008, 07:27:09 pm
WHOOPS!!!!!

Let me see if I still have them somewhere.  :-p

If and when I find them, I'll upload them to SFC3Files.com.

I still need to find someone to make me some replacement parts for the original Chabot.  Then again you said you weren't interested in making textures for the pre-refit version. 
Title: Re: My most recent project....
Post by: Centurus on January 12, 2008, 04:30:17 pm
Stories are done.  Specs, done.  The ship works nicely in SFC3.

Now, just have to make some registries for the other ships, pack them up, get some in game shots, and post the babies for download.

Anyone wanna help?  :-D
Title: Re: My most recent project....
Post by: Jay1886 on January 13, 2008, 08:11:38 am
As suggestion for the registry of the flying dutchman: The first reference in print to the ship itself appears to be in Chapter VI of George Barrington's Voyage to Botany Bay. This was written in 1795. Thus how does NCC 1795 sound? (unless that's taken).

Title: Re: My most recent project....
Post by: atheorhaven on January 13, 2008, 01:58:13 pm
Stories are done.  Specs, done.  The ship works nicely in SFC3.
Now, just have to make some registries for the other ships, pack them up, get some in game shots, and post the babies for download.
Anyone wanna help?  :-D

I wouldn't mind giving you a hand if you'd like.. if you don't have a blank, shouldn't take that long to create one..
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 13, 2008, 03:03:20 pm
He has Blanks for all 3 versions of the ship
Title: Re: My most recent project....
Post by: Centurus on January 13, 2008, 03:07:13 pm
I was asking if anyone wanted to help with in game screenshots.  Keep in mind, the ship is only for SFC3 right now.

I have blanks for the entire ship.  GAFY provided them for me.  That's how I've been able to make registries.  The registries you see in the renders are done by me. 
Title: Re: My most recent project....
Post by: atheorhaven on January 14, 2008, 10:53:55 am
I was asking if anyone wanted to help with in game screenshots.  Keep in mind, the ship is only for SFC3 right now.

I have blanks for the entire ship.  GAFY provided them for me.  That's how I've been able to make registries.  The registries you see in the renders are done by me.

Ahhh.. :)

Well, am also willing to help with a SFC 3 > SFC 2 & SFC 1 conversion if you'd like..
Title: Re: My most recent project....
Post by: Centurus on January 14, 2008, 11:13:41 am
I was asking if anyone wanted to help with in game screenshots.  Keep in mind, the ship is only for SFC3 right now.

I have blanks for the entire ship.  GAFY provided them for me.  That's how I've been able to make registries.  The registries you see in the renders are done by me.

Ahhh.. :)

Well, am also willing to help with a SFC 3 > SFC 2 & SFC 1 conversion if you'd like..

YOU'RE HIRED!!!
Title: Re: My most recent project....
Post by: atheorhaven on January 14, 2008, 11:20:19 am
YOU'RE HIRED!!!

Right, then drop me a PM with a download link so that I can convert it for you, and you should then have all versions ready for a release within a day or so..
Title: Re: My most recent project....
Post by: Centurus on January 14, 2008, 12:04:44 pm
YOU'RE HIRED!!!

Right, then drop me a PM with a download link so that I can convert it for you, and you should then have all versions ready for a release within a day or so..

I don't have it for download anywhere right now.  You'll have to get it from me through IM.

Would you be able to do SFC1 and 2/OP hardpoints?
Title: Re: My most recent project....
Post by: atheorhaven on January 14, 2008, 12:09:02 pm
I don't have it for download anywhere right now.  You'll have to get it from me through IM.
Would you be able to do SFC1 and 2/OP hardpoints?

I would be able to.. yes.  :)

I have 3dsMax at home, and it shouldn't be that had to get hp/dp's on the ship..

The trick for me though is more finding time to get into IM.. unless someone is a night owl, by the time I get a chance to get into IM, it'll be around 2300 or so MST, and for the guys across the Pond, they're on their way to work and on this side of the pond, most people have been in bed for a bit..
Title: Re: My most recent project....
Post by: Centurus on January 14, 2008, 12:11:39 pm
I don't have it for download anywhere right now.  You'll have to get it from me through IM.
Would you be able to do SFC1 and 2/OP hardpoints?

I would be able to.. yes.  :)

I have 3dsMax at home, and it shouldn't be that had to get hp/dp's on the ship..

The trick for me though is more finding time to get into IM.. unless someone is a night owl, by the time I get a chance to get into IM, it'll be around 2300 or so MST, and for the guys across the Pond, they're on their way to work and on this side of the pond, most people have been in bed for a bit..

The ship's already hp/dp for SFC3.  I just don't do SFC1/2/OP hardpoint arrangements. 

As for being a nite owl, I've been known to have extremely odd hours.  :-D

Just contact me on MSN IM.  Golden_Centurion@hotmail.com
Title: Re: My most recent project....
Post by: atheorhaven on January 14, 2008, 12:32:05 pm
The ship's already hp/dp for SFC3.  I just don't do SFC1/2/OP hardpoint arrangements. 
As for being a nite owl, I've been known to have extremely odd hours.  :-D
Just contact me on MSN IM.  Golden_Centurion@hotmail.com

Okay, will do tonight then..
Title: Re: My most recent project....
Post by: Centurus on January 14, 2008, 12:36:52 pm
 :flame: :flame:
Title: Re: My most recent project....
Post by: atheorhaven on January 15, 2008, 12:36:44 am
... trying to IM you now..
Title: Re: My most recent project....
Post by: Centurus on January 15, 2008, 12:59:03 am
I'M HOME!!!!!!!!

Sorry, had some late night errands to run.

You know, bodies to bury, dead to raise, ATMs to stop by to take some money out of my checking account, places to go.  That sort of thing.
Title: Re: My most recent project....
Post by: atheorhaven on January 15, 2008, 09:26:59 am
Let's try again tonight.. or try putting it up on 4shared.com, that's been working well for Mudd.. :)

I registered for a free account as well there, and it gives you a gig to play with..
Title: Re: My most recent project....
Post by: I, Mudd. on January 15, 2008, 12:46:16 pm
Actually, Desty Nova started using it, turned Atra on to it, and I dig it enough to use it too ... and if you should fill up the space, register for a new one ... it's unlimited, to my knowledge ... that and the easy management ... that really helped me decide where I was moving Planet Mudd.

(that sounded more like a late night commercial than an endorsement ... lol)

:P

JM.
Title: Re: My most recent project....
Post by: Centurus on January 15, 2008, 01:00:00 pm
*wonders if he saw Mudd as a featured spokesman for a male enhancement drug on TV the other night*   ;D ;D
Title: Re: My most recent project....
Post by: I, Mudd. on January 15, 2008, 01:08:13 pm
(http://cache.consumerist.com/consumer/images/smiling_bob-thumb.jpg)
Title: Re: My most recent project....
Post by: atheorhaven on January 15, 2008, 01:31:30 pm
([url]http://cache.consumerist.com/consumer/images/smiling_bob-thumb.jpg[/url])


Think we're looking more like this:

Title: Re: My most recent project....
Post by: Centurus on January 15, 2008, 01:33:44 pm
 :laugh: :laugh:
Title: Re: My most recent project....
Post by: I, Mudd. on January 15, 2008, 03:01:42 pm
Boy-yoi-yoi-yoi-ing!!!

Too damn funny!!!

:laugh:

JM.



Title: Re: My most recent project....
Post by: Centurus on January 15, 2008, 03:04:21 pm
The first guy looks like he's got something up his butt and enjoying it.

The new picture actually looks like he's benefitting from the medication.
Title: Re: My most recent project....
Post by: atheorhaven on January 25, 2008, 08:46:55 pm
Okay, have hp'ed it for SFC 2 and 1, and had a chance to fly it in SFC 1 tonight.. attaching screenies..
Title: Re: My most recent project....
Post by: Centurus on January 25, 2008, 09:05:42 pm
Ummm.....she's supposed to be a TMP battleship.  Early TMP. 

But those textures look incredible in SFC1.
Title: Re: My most recent project....
Post by: atheorhaven on January 25, 2008, 09:20:28 pm
Ummm.....she's supposed to be a TMP battleship.  Early TMP. 

But those textures look incredible in SFC1.

It still is and has been hardpointed as such.. I always fly a new ship in the FCA slot in the SFC 1 demo.. this way I can fly it in "Repair Rendevous"  ;)

Title: Re: My most recent project....
Post by: Centurus on January 25, 2008, 09:22:49 pm
AAAAHHHHH!!!!!!!
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 25, 2008, 11:02:23 pm
I like the Dalek opponent you got there!  ;D

It is interesting to see how much light maps added to the ships in the games of SFC 2 and 3. It really allows the ships to look less less like models in a game and more of a scene from a movie.

So did you get to play with all three versions atheorhaven?
And you might want to add the red do not walk past this point red boxes around the phasers I seem to have forgottten.
Title: Re: My most recent project....
Post by: atheorhaven on January 25, 2008, 11:10:53 pm
I like the Dalek opponent you got there!  ;D

Thanks.. made him myself.. it also comes in a squad version, and I think flying against it is more eyecandy and fun.  Haven't released it yet though..

It is interesting to see how much light maps added to the ships in the games of SFC 2 and 3. It really allows the ships to look less less like models in a game and more of a scene from a movie.
So did you get to play with all three versions atheorhaven?

I have.. I had SFC 1 (though I no longer can find anything other than the demo), have SFC 2 EAW and OP and the demo, and have SFC 3 that Nanner picked up for me to playtest the G@W mod as we wee developing it.  But I haven't tried out this ship yet in 2 or 3..

And you might want to add the red do not walk past this point red boxes around the phasers I seem to have forgottten.

Can do.  :D
Title: Re: My most recent project....
Post by: Centurus on January 25, 2008, 11:15:42 pm
Oh great, that means more registry work for me again.  DANG IT!!!!!!

*considers smacking GAFY with a rubber chicken, but doesn't want to offend GAFY*
Title: Re: My most recent project....
Post by: Centurus on January 25, 2008, 11:16:25 pm
Screw it.  I'll send ya the blanks to the ship.  :-p.  Even the 3rd saucer set that only GAFY and I know of.  :-p
Title: Re: My most recent project....
Post by: atheorhaven on January 25, 2008, 11:22:05 pm
Screw it.  I'll send ya the blanks to the ship.  :-p.  Even the 3rd saucer set that only GAFY and I know of.  :-p

Sounds fine to me..  ;)
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 26, 2008, 12:10:28 am
Oh great, that means more registry work for me again.  DANG IT!!!!!!

*considers smacking GAFY with a rubber chicken, but doesn't want to offend GAFY*

Nah,
All you do is make a templet and just copy them from ship to ship, takes 5 minutes to do,Ok two templets swo 10 minutes.
How many different registries did you do anyways?

Plus I have allot of WIPS ppl don't know about that I can use as Bribery Like this Terran_Anubis_v2
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 12:14:53 am
I have my registries saved in PSD files, so I can always just swap the texture out and just regenerate the individual registry sets for the saucers.

And GAFY......DAMN YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

So when can I get me hands on that retexture of my Terran Anubis?
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 12:16:58 am
P.S.

The Terran Anubis purposely is supposed to have 5 twin banks on the dorsal and ventral of the saucer.  :-D
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 26, 2008, 12:34:58 am
Whenever I finish it I will send it to you.

It will be in two variations one is the the normal Fderationn what is pictured here, the other will be a darker Terran Empire version.
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 12:38:02 am
Whenever I finish it I will send it to you.

It will be in two variations one is the the normal Fderationn what is pictured here, the other will be a darker Terran Empire version.


So then you also have my other Anubis bash?

http://starfleetcommand3.filefront.com/file/USS_Anubis;47174
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 26, 2008, 01:18:20 am
Don't think I have that one, I am just doing two colour versions of the one styled one, because I liked the engines.
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 01:29:10 am
Ahhh ok.

I wonder what you could do with the U.S.S. Anubis bash I did.
Title: Re: My most recent project....
Post by: Rod ONeal on January 26, 2008, 01:55:26 am
Looks fantastic, gentleman. Super work!
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 02:20:28 am
Looks fantastic, gentleman. Super work!

Thank you!!  :-D

Perhaps one day you'd like to join in on a project with us.  :-D
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 02:23:13 am
Oh, by the way, +1 for all the great work you've done so far Rod, and also for the nice comment.

I also gave GAFY +1 for really getting to me with his teasing me with retextures of my Anubis bashes. 

*thinks he might have to have GAFY do retextures of all his bashes*

MUAHAHAHA!!!!
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 26, 2008, 09:33:01 pm
What Akula?
Title: Re: My most recent project....
Post by: Centurus on January 26, 2008, 11:49:49 pm
What Akula?

Go to SFC3Files.com and search for Bellerophon, but I have a fixed version.  I recently repaired a couple little problems I didn't discover when I originally did the kitbash.  She's my TNG refit for the Akula Class.
Title: Re: My most recent project....
Post by: GotAFarmYet? on January 27, 2008, 04:59:46 pm
After seeing that one I think I will wait and see what your next attempt at it looks like.

So the Anubis is off to Cent for a few minor fixes, for the Federation Version. Once I get the corrected model I will see about reducing the textures to a more releasible sized set and Add registyries to it.

So Alec where are you at with the Mars?
Title: Re: My most recent project....
Post by: atheorhaven on January 27, 2008, 05:46:21 pm
So Alec where are you at with the Mars?

SFC 1 and 2 conversions are complete, tested in SFC 1.  SFC 2 test is today, was up until 3am putting together a new loft bed for the kid (the Tormso, and what a pain to get together).

Once the SFC 2 test is done, finished packages will come back, and then he should be good for release.  :)
Title: Re: My most recent project....
Post by: Centurus on February 03, 2008, 09:08:21 am
Well, thought I'd give everyone an update.

I've gotten the rehardpoints from Atheorhaven, and am just waiting for the damage textures for SFC3.

In the meantime, I thought I'd show some SFC3 screenshots.

Keep in mind, I'm not the best when it comes to screenshots.
Title: Re: My most recent project....
Post by: GotAFarmYet? on February 03, 2008, 12:39:18 pm
Bummer,

Looks like you are going with the more standard looking version. Anyways have you tried to fix the Phaser boxes yet?
Just so you can learn alittle more about how PSP, PS works?
Title: Re: My most recent project....
Post by: Centurus on February 03, 2008, 12:49:57 pm
Bummer,

Looks like you are going with the more standard looking version. Anyways have you tried to fix the Phaser boxes yet?
Just so you can learn alittle more about how PSP, PS works?

Already did.  And I'm gonna do in game screenshots of the alternate version too.  Don't worry.  I just had these textures in for game testing purposes. 
Title: Re: My most recent project....
Post by: Don Karnage on February 03, 2008, 12:55:29 pm
the mars class look cool.

i know that WZ did one, but another version of it is always welcome :)

btw: have you finish with my kitbash?
Title: Re: My most recent project....
Post by: Centurus on February 03, 2008, 12:59:37 pm
the mars class look cool.

i know that WZ did one, but another version of it is always welcome :)

btw: have you finish with my kitbash?

The Fed/Klink hybrid?
Title: Re: My most recent project....
Post by: Don Karnage on February 03, 2008, 01:11:50 pm
yes, well its the only one you have  :D
Title: Re: My most recent project....
Post by: Centurus on February 06, 2008, 10:00:02 am
GAFY, here are some screenshots of the alternate texture set.  :-D

Title: Re: My most recent project....
Post by: Don Karnage on February 06, 2008, 10:45:59 am
weak shield :)

did you do heavy damage to the romulan at least?  8)
Title: Re: My most recent project....
Post by: Centurus on February 06, 2008, 10:50:23 am
weak shield :)

did you do heavy damage to the romulan at least?  8)


There were 3 Romulans.  Destroyed 1, moderately damaged a second, but got killed.
Title: Re: My most recent project....
Post by: Don Karnage on February 06, 2008, 11:40:52 am
hmm, what ship did the romulan have to beat a battleship?
Title: Re: My most recent project....
Post by: Centurus on February 06, 2008, 11:45:14 am
hmm, what ship did the romulan have to beat a battleship?

A TMP battleship against a couple TNG heavy cruisers and battlecruiser.
Title: Re: My most recent project....
Post by: Don Karnage on February 06, 2008, 12:46:21 pm
ahhh,well did you recored that in op?
Title: Re: My most recent project....
Post by: Centurus on February 06, 2008, 12:49:36 pm
ahhh,well did you recored that in op?

SFC3.  I'm an SFC3 modder, remember?
Title: Re: My most recent project....
Post by: Starforce2 on February 06, 2008, 01:18:23 pm
you should put a peice of trim around the place where the pylon enters the saucer on the mars, it will make it look less like it's just stuck on.
Title: Re: My most recent project....
Post by: Don Karnage on February 06, 2008, 01:19:10 pm
 :'( arrrggg.
Title: Re: My most recent project....
Post by: Centurus on February 06, 2008, 01:32:11 pm
you should put a peice of trim around the place where the pylon enters the saucer on the mars, it will make it look less like it's just stuck on.

It would require reworking part of the model and major remapping of the aft saucer, which I can't do, and am not willing to do.