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Taldrenites => Starfleet Command Models => Topic started by: atheorhaven on March 30, 2008, 06:09:54 pm

Title: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on March 30, 2008, 06:09:54 pm
Had some fun doing this, and am pretty happy with how it turned out.  Here's some ingame shots in SFC 1 and downloads are over here:
http://www.battleclinic.com/docks/dock.php?id=4622 (http://www.battleclinic.com/docks/dock.php?id=4622)
http://www.battleclinic.com/docks/files/dist/index.php/file,dbe41985a47f2afbb8aaae71354bf884.zip (http://www.battleclinic.com/docks/files/dist/index.php/file,dbe41985a47f2afbb8aaae71354bf884.zip)

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 30, 2008, 06:12:07 pm
And SFC2 screenshots.
http://www.battleclinic.com/docks/files/dist/index.php/file,c8debd07828d60d2258df661dff3f951.zip
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 30, 2008, 06:14:21 pm
.. and ready for SFC3 as well.
http://www.battleclinic.com/docks/files/dist/index.php/file,89895ec7c53ab397a091a4866c74fec6.zip

Plus, something to go with it.. (here's a teaser).
Title: Re: TARDIS v3 released.. :)
Post by: Klingon Fanatic on March 30, 2008, 06:51:09 pm
 ;D Cool! The SFC1 Repair Roundevous skirmish. Too bad after all these years that skirmish and the Quantum Factor haven't been ported toi either SFC2 or SFC:OP.

Nice TARDIS Atheorhaven.

KF
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on March 30, 2008, 07:47:41 pm
A pity ships can't be made to rotate while they travel :(

Nice TARDIS.
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 31, 2008, 12:47:34 am
Thanks guys..

Nice thing about these are 100% mine from start to finish.. I'm not the best mesher, but I am slowly starting to get better.  :)

I'm happy enough with this TARDIS that I can call it done for now and move onto other things in the series..
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on March 31, 2008, 01:32:17 am
That's one sweet-looking Type 40 Travel Capsule.  Did you have any particular era/Doctor in mind as far as the appearance of the TARDIS?  If you were looking to do a 60s style TARDIS you could add the St. John's Ambulence Society marker to the right-hand door.  Or, if you're looking to do something slightly more modern you could replace the standard white lamp with the blue rotating flasher from Horns of the Nimon
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 31, 2008, 10:08:58 am
That's one sweet-looking Type 40 Travel Capsule.  Did you have any particular era/Doctor in mind as far as the appearance of the TARDIS?  If you were looking to do a 60s style TARDIS you could add the St. John's Ambulence Society marker to the right-hand door.  Or, if you're looking to do something slightly more modern you could replace the standard white lamp with the blue rotating flasher from Horns of the Nimon

I went for the Mark III version (2005+ era) as visually, I think it's more interesting looking.  :)
I'm actually still thinking of releasing the Mark II (Baker and after era) skin, as well as the Mark I skin as well.  Haven't decided if I'm going to do the movie or TV movie versions yet.. but am definitely thinking about those as well.  If I do these, I'll just release as a skin pack. 

And it's hard to tell in the shots, but the lamp is a very light blue with a white illumination map.

Glad that you like it BB, never seen you post in a ship release thread before.  ;)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 31, 2008, 01:21:30 pm
A skin pack sounds cool and the model and texture rocks! although a suggestion...get a bit of dirt on its edges....ive seen many a phone box, none of them have ever been that clean :P

Good suggestion actually.. I forgot to do that before release.  :p
Title: Re: TARDIS v3 released.. :)
Post by: Klingon Fanatic on March 31, 2008, 06:55:56 pm
A pity ships can't be made to rotate while they travel :(

Nice TARDIS.

If he were to substitute the TARDIS for a starbase or battlestation, I'm sure it could rotate. It doesn't appear to be one of those oversized bases that only rotates 75% of the way stops and goes back the other way...

KF
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 01, 2008, 03:03:32 am
Btw, decided to add this to the break MOD for the classic skins of the TARDIS.. took me most of the afternoon.  ;)

Still to come, the new console for the break mod for the new series..

And for those "calorie-counting".. the new mesh, without console is around 5100 polies.. with console, it comes in around 5200.
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 01, 2008, 07:00:05 pm
You should have the classic break model like how the TARDIS breaks up in the Mind Robber (2nd Doctor).

Kudos if you can put Jamie and Zoe clinging to the console as it goes spinning off into space :)

Quote
If he were to substitute the TARDIS for a starbase or battlestation, I'm sure it could rotate. It doesn't appear to be one of those oversized bases that only rotates 75% of the way stops and goes back the other way...

The one time I got my hands on a starbase to play in SP it didn't rotate on it's own. I was convinced the game just orders bases to turn continually as if they were starships.
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 02, 2008, 11:29:16 am
You should have the classic break model like how the TARDIS breaks up in the Mind Robber (2nd Doctor).
Kudos if you can put Jamie and Zoe clinging to the console as it goes spinning off into space :)

I remember that but don't have the episode.  If I can find the sequence, then there shouldn't be a reason why I can't create a break mod to do something similar.. but adding Jamie and Zoe to the console (unless I add them in as a screencap on a low poly mesh addition) is going to add a lot of polies to the console.  :p

Quote
If he were to substitute the TARDIS for a starbase or battlestation, I'm sure it could rotate. It doesn't appear to be one of those oversized bases that only rotates 75% of the way stops and goes back the other way...
The one time I got my hands on a starbase to play in SP it didn't rotate on it's own. I was convinced the game just orders bases to turn continually as if they were starships.
Quote

I'd love to have the TARDIS spinning as it travels.. but that's currently a game limitation that nothing but starbases rotate..  Mind you, I'd also like to add with a spin something like the Doomsday maw effect as well to show it's really not a normal ship.  ;)
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 02, 2008, 02:10:05 pm
The TARDIS was always just a spinny box whenever it was shown in space though (at least during the classic era). Even when confronted by anti-ship missiles (Armageddon factor)

As for the Break Model and things....well...Youtube Provides (http://www.youtube.com/watch?v=pPitIie-2EE&feature=related). :)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 04, 2008, 02:17:35 am
At the risk of being sexist, and more in the line of appreciating beauty.. all I can say is "Ooooo... sparkly...Oooo, curvy".

She really was a fine, fine, FINE piece of art in those days.  :D

(ahem, cough)

In-laws have been in town all week.. :p  Kind of delaying me doing anything really productive.

But I have managed to squeeze in an hour tonight, which gave me enough time to get these arranged, and to get another idea together and in here.  Also gave me time to get the bottom of my Daleks complete.

Originally, I didn't have this guy.. now I do.  :)  Just a bit more work to his upper body to complete him, and now that I have the arms reversed to what they *should* be.. it's really close to being complete.

So, here's my Black Dalek, plus his attack wing..
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 04, 2008, 04:47:39 am
Yeah... the future was a much more interesting of a place back during the 1960s. Now you have your choice of death by nuclear Armageddon, death by uprising robots, death by post-apocalyptic gangs, death by rampant mutant viruses... and so on.

If you're on a who-spree, are you doing to cover some of the pre-revival spaceships? (there's a lot of them, after all.) Some popular favorites might include Jagaroth's ship (http://tardis.wikia.com/wiki/Jagaroth_ship), the movellan spaceship, the various dalek (http://tardis.wikia.com/wiki/Category:Dalek_spacecraft) and cybermen ships, Nerva Beacon (the ark) (http://shillpages.com/dw/story/d4/st--4c01.jpg),  W3 (The Wheel) (http://tardis.wikia.com/wiki/Space_Station_W3), among others.

If nothing else, I dare you to do a DARDIS (http://tardis.wikia.com/wiki/DARDIS)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 04, 2008, 08:36:14 am
If you're on a who-spree, are you doing to cover some of the pre-revival spaceships? (there's a lot of them, after all.) Some popular favorites might include Jagaroth's ship ([url]http://tardis.wikia.com/wiki/Jagaroth_ship[/url]), the movellan spaceship, the various dalek ([url]http://tardis.wikia.com/wiki/Category:Dalek_spacecraft[/url]) and cybermen ships, Nerva Beacon (the ark) ([url]http://shillpages.com/dw/story/d4/st--4c01.jpg[/url]),  W3 (The Wheel) ([url]http://tardis.wikia.com/wiki/Space_Station_W3[/url]), among others.

If nothing else, I dare you to do a DARDIS ([url]http://tardis.wikia.com/wiki/DARDIS[/url])


Well, I'm willing to give almost anything a try.. whether or not I have the skills to do it is another matter.  ;)

I can texture, and that does forgive a multitude of sins on meshing.  :D

I was thinking of doing more, yes..  I can think of at least two more TARDIS' to go, I wanted to try the "Madame Du Pompedour" from the new series, Station 5 (The Game Station), and would love to try some stuff from the Doctor Who: TOS.  Just didn't know what was available for ships and structures for it.

Because everyone tries doing a TARDIS, I've only ever seen one other person do a Dalek (Atra I think), but I wanted to have more from the Who universe myself.  :)

Thanks for the links btw to the above pictures.. I do think that there are some I can do from these.  :)

The Jagaroth's ship will probably a bit chunky though to reduce the number of polies.  But I can see me doing about half of these without problems and the rest with a bit of effort.  :D
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 04, 2008, 02:32:44 pm
Atrahasis has done the mothership from the new series and the pertwee-era saucer from "death to the Daleks". He's also done Daleks from both stories to serve as space fighters.

I think most new who fans are missing out on some pretty great episodes from the TOS series... and I have to wonder if elements introduced in TNS are not quite as kind to fans of the old. The romantic interplay between the doctor and companions is just one example; the Daleks wiping out the Time Lords is another. *shrug*

And am I the only one who thinks Station 5 is sort of the Nerva Beacon / The Ark of TNS?
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 04, 2008, 02:54:56 pm
Atrahasis has done the mothership from the new series and the pertwee-era saucer from "death to the Daleks". He's also done Daleks from both stories to serve as space fighters.

I think most new who fans are missing out on some pretty great episodes from the TOS series... and I have to wonder if elements introduced in TNS are not quite as kind to fans of the old. The romantic interplay between the doctor and companions is just one example; the Daleks wiping out the Time Lords is another. *shrug*

And am I the only one who thinks Station 5 is sort of the Nerva Beacon / The Ark of TNS?

Personally, I think we're still going to see more Timelords.. there's going to be a time when The Doctor is going to be offered a choice that's going to be relatively pain-free (a mere 40 years from his life or something) and he'll jump at the chance to bring back the Timelords.  Seeing that he had a hand in their demise, having a hand at bringing them back will help him sleep better at night I'd think.

And I think we're going to see the Rani at least once more.. we know that the Cult of Skaro survived Bad Wolf in Void Space, and the Master survived by Chemeleon Arch, and someone as ruthless as the Rani should be able to survive the Time War as well.

I doubt that we'll see someone like the Meddling Monk again though.. just maybe the Rani and maybe Romana.
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 04, 2008, 04:48:11 pm
It would be AWESOME if they reached THAT far back into the series by bringing back the meddling monk. It would also be nice to see Drax in the series, as well as bringing Davros and his Imperial Daleks back into the picture.
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on April 04, 2008, 08:22:54 pm
Quote
...just maybe the Rani and maybe Romana.



Romana became Lord President of Gallifrey.  I doubt very seriously that the ruler of the Time Lords was either absent or overlooked during the Time War.  Knowing Romana she was most likely in there pitching until the very end.  The Rani was much more likely to be found in a laboratory working on weapons to use against the Daleks in the Time War than to be found in the trenches.  She probably fried when the Doctor did whatever it was that burned Gallifrey and 10 million Dalek ships.

Oh, and if you want a seriously retro Who model, try modelling the SIDRAT from the Patrick Troughton episode "The War Games".


(Oh, and the woman who played Romana II married Richard Dawkins.  What a lucky bastard he is.)

This is the only picture of a SIDRAT I was able to find.  The Target novelization of this episode claims that the SIDRAT is colored dark green on the outside.  Oh, and here's a good source of older pictures from Doctor Who episodes.  http://www.shillpages.com/dw/story-2.shtml



Title: Re: TARDIS v3 released.. :)
Post by: Rod ONeal on April 05, 2008, 07:57:24 pm
Has anyone ever tried adding a "pivot point" like on a brk.mod to a model? Might make it rotate?
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 06, 2008, 11:54:35 am
Has anyone ever tried adding a "pivot point" like on a brk.mod to a model? Might make it rotate?

Just tried it last night on this mesh.. it didn't do anything in SFC 1 at least..
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on April 06, 2008, 01:33:23 pm
I would have thought that using a full-on battlestation would be more in keeping with a TARDIS.  It would give the TARDIS model something closer to the indestructability it's meant to have.  It would also sort of ease you into the "bigger on the inside" thing since you'd have a tiny blue box with 20 Ph4s, torpedoes, etc.  Just imagine a load of Ph4s whipping out and zapping the living Christ out of some unsuspecting starship in a server like.....Slave Girls 8.  I can hear the Teamspeak chatter in my head now (from the non-Who fans).  "Hey, there are no enemy ships here.  There's just a stupid box floating around me."  "I can't believe we wasted our F-SBB on this."  ZAPP ZAPP ZAPP ZAPP KABLOWIE VREEEE VREEEE TWANG TWANG ZAPP ZAPP!!!!!!!!  "Holy Flaming Jesus!!  What the Hell happened to my ship?!?!?!?!?"
Title: Re: TARDIS v3 released.. :)
Post by: boxy on April 07, 2008, 03:12:41 am
Question if I may, when i try to use the model attribute editior to give my models some glows, they dont show in the editor, only in game? on your wips it shows the glows..  is their a function i need to switch on to see the glows whilst in the editor as it is a massive pain, having to guess them, and it normally looks awfull.  thanks.
Title: Re: TARDIS v3 released.. :)
Post by: FA Frey XC on April 07, 2008, 04:52:38 am
Has anyone ever tried adding a "pivot point" like on a brk.mod to a model? Might make it rotate?

Just tried it last night on this mesh.. it didn't do anything in SFC 1 at least..

Do you just have something against SFC OP?

Regards,
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 07, 2008, 09:47:32 am
Just tried it last night on this mesh.. it didn't do anything in SFC 1 at least..
Do you just have something against SFC OP?
Regards,

Not at all Frey.. just that the SFC 1 Demo loads faster.  ;)

I usually test ships in the SFC 1 Demo and SFC 2 Demo, and if there ever would have been a SFC 3 Demo, I'd test in there as well.  Generally, the demos load quicker than the main game, so they're ideal for testing sandboxes.  :)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 07, 2008, 09:50:33 am
Question if I may, when i try to use the model attribute editior to give my models some glows, they dont show in the editor, only in game? on your wips it shows the glows..  is their a function i need to switch on to see the glows whilst in the editor as it is a massive pain, having to guess them, and it normally looks awfull.  thanks.

Normally, before I start on a glow, I manually create the glow file.

So for something like this:

tardis2.bmp
tardis2i.bmp
tardis_v3.mod
tardis_v3_brk.mod

I'll then right click in the directory, create a new textfile (that'll be 0 bytes) and name it:

tardis_v3.gf

Then at that point, I'll recache, and then open up Model Attribute Editor.  When I save the attributes and reopen it, it seems to work everytime.  :D
Title: Re: TARDIS v3 released.. :)
Post by: AsYlUm on April 09, 2008, 09:59:24 am
That tardis rocks man.. great work.. love the way you have detailed in with textures and kept the poly limit low low with out decresing the quality  8)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 09, 2008, 10:19:48 am
That tardis rocks man.. great work.. love the way you have detailed in with textures and kept the poly limit low low with out decresing the quality  8)

Thanks AsYlUm.. high praise coming from someone who textures like you can  :)

The thing that is actually the most polies is the light cage up top.. without it, the mesh would probably be around 1200 polies max.

But this TARDIS is probably one of the more detailed texture projects I've done.. the door panels alone were three layers for just the panels.

I do have to correct the windows though.. instead of 3x3 they should be 2 high and three across.  (sigh).

With that change, and the addition of the console to the break .MOD that I have planned.. I may just re-release it..
Title: Re: TARDIS v3 released.. :)
Post by: AsYlUm on April 09, 2008, 10:28:10 am
cool... make a low poly doctor too, and make him one of the _brk pieces in the .brk_.mod... then when we blow it up we will see him and the console fly out..  ;)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 09, 2008, 12:01:26 pm
cool... make a low poly doctor too, and make him one of the _brk pieces in the .brk_.mod... then when we blow it up we will see him and the console fly out..  ;)


I liked the idea of Zoe and Jamie on the console actually.. especially this shot which shows it's happened in the past:
(http://img.photobucket.com/albums/v698/mikeyb_137/MindRobber_PDVD_057_400.jpg)

Although the color is wrong on it.. should be more like this:
(http://www.shillpages.com/dw/padbuw11.jpg)

Although... Rose on the console would be cool too.  ;)

Personally though, I don't think that having the Doctor fly out would look right.. if anything, he should always survive.. maybe on the console as well though.  :D
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on April 09, 2008, 01:34:23 pm
For showing accumulated damage prior to actual destruction you could use the method depicted in the Virgin Doctor Who Missing Adventure The Crystal Becephalus.  Under pressure from two time-related forces generated by a time-traveling restaurant (secretly owned by the Doctor) the TARDIS tries to vent the accumulated pressure via having the roof lamp explode and fountain time-energy straight out the top.

Atheorhaven, the Doctor did survive the breakup of his TARDIS in the episode people are referencing with the "Zoe on the console" pictures.  The next episode after the TARDIS breaks up the Doctor finds himself in a bizarre forest made entirely of cliched aphorisms ("Look before you leap.", "In for a penny; in for a pound.", etc.).  From there he must battle his way across the forest and through hostile fictional characters such as Gulliver and the Minotaur.  Finally the Doctor encounters the foe responsible for his woes:  the Master of the Land of Fiction.  I'm afraid you'll have to watch the episode to find out if the Doctor manages to save the day and rescue his beloved companions from the clutches of the Master of the Land of Fiction and return them to a state of reality.   
Title: Re: TARDIS v3 released.. :)
Post by: MajorRacal on April 09, 2008, 08:42:17 pm
The question you the have to ask yourself about The Mind Robber, is were the events as literal or as fictitious as they appeared to be?
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 14, 2008, 02:40:13 am
Couple more quick things.. added something else to the break mod and corrected the main textures (had too many windows).

Needed to have something in the TARDIS with the console, and tried something that I *haven't* seen done before in SFC or BC.  ;)
Grand total: 60 polies added to the break mod.

Also, now have Red and While Daleks colored in the new series format in addition to the standard and Black Dalek..
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on April 14, 2008, 12:20:08 pm
Ha!  Good old K-9.  If there's any way possible you should include a tiny sound bite from K-9 when the TARDIS explodes.  Maybe something as simple as "Apologies, master!".  If you truly want to model something from Doctor Who that has never been done for SFC or OP try doing Chameleon from the Peter Davison eral.  They dreadfully underused him and it would be nice to see him again, even if it is an appearance as minor as explosion debris.

Here's a bit of him from his first episode.  Back in the early 80s that robot was the absolute pinnacle of special effects technology.   

http://www.youtube.com/watch?v=ot0Pwi7F6-c

It's just a rotten shame they kept him stuffed in a closet from The King's Demons until Planet of Fire which is when they killed him off.

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 14, 2008, 02:16:17 pm
Ha!  Good old K-9.  If there's any way possible you should include a tiny sound bite from K-9 when the TARDIS explodes.  Maybe something as simple as "Apologies, master!".  If you truly want to model something from Doctor Who that has never been done for SFC or OP try doing Chameleon from the Peter Davison eral.  They dreadfully underused him and it would be nice to see him again, even if it is an appearance as minor as explosion debris.
It's just a rotten shame they kept him stuffed in a closet from The King's Demons until Planet of Fire which is when they killed him off.

Unfortunately, I don't think there's a way to do a custom death sound for a particular ship. :p 

And the reason that I chose K-9 was because I could do him up in only 60 polies.. doing a human-ish form is a lot more than that.  I *am* trying to make the TARDIS playable after all.  ;)

 On the plus side though, if I did release K-9 as a standalone, his nose laser is about the color of a PH-1.  :D
Title: Re: TARDIS v3 released.. :)
Post by: Norsehound on April 14, 2008, 02:37:18 pm
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.

And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 14, 2008, 03:08:43 pm
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.
And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.

That was initially the plan.. do a set of skins for my new TARDIS to match the original, Pertwee era, Baker era and maybe McCoy era skins.  But I was also thinking of him being in the regular break mod more like an Easter Egg.  :)
Title: Re: TARDIS v3 released.. :)
Post by: Beeblebrox on April 14, 2008, 05:15:17 pm
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.
And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.


That was initially the plan.. do a set of skins for my new TARDIS to match the original, Pertwee era, Baker era and maybe McCoy era skins.  But I was also thinking of him being in the regular break mod more like an Easter Egg.  :)



K-9's nose laser is actually the color of a PH-3---bright red.  Every once in a while they would slip in another color to represent stun or some other setting.  The TARDIS prop was the same prop all the way through Hartnell, Troughton, Pertwee, and partway through Tom Baker.  The one and only change done to the original TARDIS box was that the St. Michael's Ambulance Society decal on the door was painted over early in the Hartnell era.

  I believe it was in The Hand of Fear that the beat-up old police box finally collapsed and damn near brained Elizabeth Sladen (Sarah Jane Smith) when the roof fell in on her.  After that they built a new TARDIS prop and it underwent a number of minor changes over the years.  The roof had different slopes, became a stacked roof, the light on top changed a few times and the color/patina changed as well, from lighter and newer-looking to darker and battered.  Oh, and don't forget about the one episode with the infamous blue flashing light on top. 

And if you're going to do a Who-related TARDIS destruction sound you should go with something really impressiv and use one of the "TARDIS take-off malfunction" sounds.  You know, lots of scraping and beeping and bellowing and grinding.  Sort of a "We've got to get out of here, Doctor!"  "I'm trying!!  Oh, these stupid controls!!!!"  "Doctor, hurry!"  "Too late!!!!"  Kaboom!

Here are a few good materialisations/dematerialisations for you to try out.

http://www.youtube.com/watch?v=moa9fGXghw0

(This one is probably your best bet.  The sound is taken from Spearhead from Space and was a sound effect for the Doctor's first attempt to escape his exile to Earth in the TARDIS.  Needless to say the take-off was unsuccesful in the extreme.)  http://www.youtube.com/watch?v=wYUNvA5FGNs

Or you could just say "Eat hot death, Beeblebrox!" and do something really clever and original. 

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 30, 2008, 11:11:32 am
As requested.. also starting on the Jagoroth ship.  Trying Lithunwrap to build the initial sphere because it's portable and I can take it with me.  :)  (Going to narrow down the white band yet).

Original image:
(http://members.fortunecity.com/freethinker1of1/st--5h02.jpg)
Title: Re: TARDIS v3 released.. :)
Post by: Panzergranate on April 30, 2008, 01:14:12 pm
So when is the Dalek mothership model coming out.... the one from the 1960's film??

Maybe a Soltaran warship with fighters maybe as well??

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 30, 2008, 01:40:00 pm
So when is the Dalek mothership model coming out.... the one from the 1960's film??

Maybe a Soltaran warship with fighters maybe as well??

Point me to pics, I'll try almost anything once.  :D
Title: Re: TARDIS v3 released.. :)
Post by: Panzergranate on April 30, 2008, 01:51:15 pm
You'll have to find them as I'm already busy with a few projects.

The Dalek ship in question is that thing that looks like a 1950's Yank car crossed with a flting saucer.

The Soltaran starship is shown several times in a recent Doctor Who episode.

 
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on April 30, 2008, 05:05:52 pm
Just came across something, but don't go to it unless you have three hours to kill and you're a big Who fan.

http://www.shipsinker.com/wordpress/2007/03/10/a-doctor-who-comic-the-10-doctors/
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 07, 2008, 12:07:42 pm
Okay, still working on things slowly.. I think though that my TARDIS is going to a v4.  :p

Redid the textures a little bit (okay a lot) to get them closer to the show's current, (actually matched the base texture color.. oooo )

And got the windows done similarly.  :)

Also, work continues on the Jagoroth ship..
Title: Re: TARDIS v3 released.. :)
Post by: worfhonour on May 08, 2008, 01:30:29 pm
Hello,
Nice work on the Tardisv3, I am testing it in an Sfc3 Mod. After all only a TimeLord can stop the Shadows from B5 who are running rampant in the alpha quadrent, he he.

Loads and plays well, just one comment it is very tiny in Sfc3 smaller than a shuttle.

Any advice on how to make it similar in size as maybe a talon, sabre, bop or pyramid?

I have used Tardisv2 this model does not appear as small in Sfc3.

Worfy  ;D
Title: Re: TARDIS v3 released.. :)
Post by: markyd on May 08, 2008, 01:40:52 pm
Im pretty sure the scale of any ship can be changed by accessing a simple file.. cant remember which but im sure that someone will pipe in and point you in the right direction.. great work atheorhaven.. ;)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 08, 2008, 04:04:12 pm
Im pretty sure the scale of any ship can be changed by accessing a simple file.. cant remember which but im sure that someone will pipe in and point you in the right direction.. great work atheorhaven.. ;)

Thanks MarkyD.. nice to see you on.  :D

Model.siz is the file..
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 08, 2008, 04:16:28 pm
Hello,
Nice work on the Tardisv3, I am testing it in an Sfc3 Mod. After all only a TimeLord can stop the Shadows from B5 who are running rampant in the alpha quadrent, he he.

Absolutely.. Timelords can create tractor beams that can pull starships out of black holes, surely they can create something to disrupt phasing into hyperspace..

Loads and plays well, just one comment it is very tiny in Sfc3 smaller than a shuttle.
Any advice on how to make it similar in size as maybe a talon, sabre, bop or pyramid?

The model.siz file is the one that you'd want to edit, but it was scaled that small on purpose.. it's scaled to the same size that it is on the show, a bit larger than human size.  Personally, I think that adds oomph having something that small creating such havoc.  :D

Otherwise it'd be like scaling the 289m TOS Enterprise to match the length of the 1500m Omega Class Destroyer from B5, just wouldn't look right..

I have used Tardisv2 this model does not appear as small in Sfc3.
Worfy  ;D

Well, the new textures that I'm creating will bring the look closer to the show yet, and there'll be multiple texture sets.  So you'll be able to have it look like the TARDIS from your favorite Doctor.  And those skins will work with the current mesh.  :)

The v2 TARDIS wasn't quite as small because of initial model scaling.
Title: Re: TARDIS v3 released.. :)
Post by: Panzergranate on May 09, 2008, 05:06:54 pm
We'll keep quite about the fact that everybody does fighters and shuttles out of scale, just like the stock items in all the SFC game versions. ::)

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 09, 2008, 06:24:54 pm
We'll keep quite about the fact that everybody does fighters and shuttles out of scale, just like the stock items in all the SFC game versions. ::)

Maybe... but I did want to make sure that what I'd released was to scale, otherwise I'd hear from people about how it wasn't.  ;)
Title: Re: TARDIS v3 released.. :)
Post by: Panzergranate on May 09, 2008, 06:44:49 pm
If you can make it move and spin, like the Tardis does on TV, then that would be great.

Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 12, 2008, 02:43:19 pm
If you can make it move and spin, like the Tardis does on TV, then that would be great.

Been discussed, but unfortunately, the only ships that are able to spin ingame are starbases.  Any starship appears to be locked in regards to rotation mostly unless stopped and then usually only turns very slowly.  I'd have to have the TARDIS spinning at warp turn speed to even get close to how it appears on the show and even then it'd probably be spinning at less than a quarter speed.

About the only thing that I could do at this point would be to move the Z axis (vertical) to an angle to the ecliptic like 55 degrees or so.. that'd tilt the TARDIS over in the direction that it was moving, but it still won't be spinning.  :p
Title: Re: TARDIS v3 released.. :)
Post by: Starforce2 on May 12, 2008, 08:50:13 pm
anyone doing the titanic?
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on May 14, 2008, 11:08:45 pm
anyone doing the titanic?

Not that I'm aware of, no.. not yet at any rate..
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on January 03, 2010, 12:18:55 am
I know.. necro-thread..

Posting on this one because I'm going to release an update for the end of the Tennant era..

Adding an addition to the break mod for a v3r release, but am attaching an image of what it's going to be.

You'll be able to see this during the break mod, when the Doctor manages to jettison the Console Room from the TARDIS in order to save himself and his Companion from Death, yet again... just before he enters the Time Vortex and goes elsewhere to make emergency repairs..

*HAD* to do something for the end of Eccleston and Tennant's eras.. after this, the old TARDIS won't be the same..

And here's the download link.. will upload 'er to Battleclinic in the morning.  SFC 2 and SFC 3 version only for now, but the main textures will work on the SFC 1 previous version as well..

http://www.4shared.com/file/187135320/5e8e14f4/tardis_v3r.html

(edit: Second shot shows what I did in the break .MOD, the TARDIS itself is a good number of seperate pieces  with the Console Room being one piece.  So when the break .MOD is triggered, the Console Room will pop into being, and the TARDIS shell will break up beside it.  :)

Also shows the illumination textures a bit better in the second photo.  New addition.. 518 polies..
Title: Re: TARDIS v3 released.. :)
Post by: Kreeargh on January 03, 2010, 12:42:32 am
I know.. necro-thread..

Posting on this one because I'm going to release an update for the end of the Tennant era..

Adding an addition to the break mod for a v3r release, but am attaching an image of what it's going to be.

You'll be able to see this during the break mod, when the Doctor manages to jettison the Console Room from the TARDIS in order to save himself and his Companion from Death, yet again... just before he enters the Time Vortex and goes elsewhere to make emergency repairs..

*HAD* to do something for the end of Eccleston and Tennant's eras.. after this, the old TARDIS won't be the same..

And here's the download link.. will upload 'er to Battleclinic in the morning.  SFC 2 and SFC 3 version only for now, but the main textures will work on the SFC 1 previous version as well..

[url]http://www.4shared.com/file/187135320/5e8e14f4/tardis_v3r.html[/url]


Necro my azz you are the thread creator this is an UPDATE  we are necro posters if we bump it :thumbsup: {necro posters stupid concept for those who havent seen it and want to comment on it}
Title: Re: TARDIS v3 released.. :)
Post by: Kreeargh on January 03, 2010, 12:46:28 am
cool... make a low poly doctor too, and make him one of the _brk pieces in the .brk_.mod... then when we blow it up we will see him and the console fly out..  ;)


I liked the idea of Zoe and Jamie on the console actually.. especially this shot which shows it's happened in the past:
([url]http://img.photobucket.com/albums/v698/mikeyb_137/MindRobber_PDVD_057_400.jpg[/url])

Although the color is wrong on it.. should be more like this:
([url]http://www.shillpages.com/dw/padbuw11.jpg[/url])

Although... Rose on the console would be cool too.  ;)

Personally though, I don't think that having the Doctor fly out would look right.. if anything, he should always survive.. maybe on the console as well though.  :D

ohh i want to see more of this for sfc given non nudety and more green fyi  ;)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on January 03, 2010, 01:42:58 am
Then one more bump.. ;)

It's up on Battleclinic now as well..

http://sfc.battleclinic.com/docks/view.php?id=4752

Took me a bit to figure out how to upload on the new weird format, I don't intuitively see "Upload" under "Tools".. I'd see it as being attached to the SFC (or whatever game) section and then "Upload" from there.

But whatever, I overcame my internal weirdness and found it, so there you go.  ;)

And thanks Kreeargh.. hopefully someone downloads her and plays with her and tells me how it works for them.  Seems to work okay for me, but YMMV..
Title: Re: TARDIS v3 released.. :)
Post by: Kreeargh on January 03, 2010, 02:41:11 am
Then one more bump.. ;)

It's up on Battleclinic now as well..

[url]http://sfc.battleclinic.com/docks/view.php?id=4752[/url]

Took me a bit to figure out how to upload on the new weird format, I don't intuitively see "Upload" under "Tools".. I'd see it as being attached to the SFC (or whatever game) section and then "Upload" from there.

But whatever, I overcame my internal weirdness and found it, so there you go.  ;)

And thanks Kreeargh.. hopefully someone downloads her and plays with her and tells me how it works for them.  Seems to work okay for me, but YMMV..

I
 have found it easyer to just go to dynaverse.net main page and click on the upload button where the model release area is  ;) battleclinic.com finding through it is not the best option for SFC releases.
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on January 03, 2010, 02:52:43 am
I
 have found it easyer to just go to dynaverse.net main page and click on the upload button where the model release area is  ;) battleclinic.com finding through it is not the best option for SFC releases.

Just tried it... and it's now up here as well.
ftp://www.dynaverse.net/Models/Uploads/tardis_v3r.zip
Title: Re: TARDIS v3 released.. :)
Post by: Kreeargh on January 03, 2010, 03:16:53 am
ANy thoughts on adding rose herself and the Doctor charicter models to the mesh?  ;) Beautifull work by the way  :thumbsup:
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on January 03, 2010, 01:54:09 pm
ANy thoughts on adding rose herself and the Doctor charicter models to the mesh?  ;) Beautifull work by the way  :thumbsup:

I could do it via textures or small cubies, if I do that via textures, then I have to create a way of putting them in front of the console and having something viewable from both sides.  Think the better option here would be small cubies, but then you're looking at possible stretching of textures and probably 20+ textures for each figure.  Again, doable..
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on January 08, 2010, 01:40:46 pm
I'm definitely expecting to see at least bit of dialogue asking why the Doctor travels around in a "porta-loo".  ;)
Title: Re: TARDIS v3 released.. :)
Post by: atheorhaven on March 15, 2011, 12:23:03 pm
Bit of an update.. trying to get back to these (on lunches at work).  Been going through and building the templates I need to do different eras with the TARDIS.  Have some pictures and screen caps for Hartnell's, Troughton's (more or less the same), Pertwee's, TBaker's, Davison's, CBaker's, McCoy's, and McGann's.  Also, some for Smith's as well.  Interior shots may be tricky for some of these, but will do what I can.  McGann's and Smith's TARDIS' will probably be the most work.

Also, going to try and finish the Jagoroth finally, as well as finish and release the Dalek's.. I now need to update them to add the Red Dalek from near the end of Series 4 w/Tennant and do a slightly expanded mesh for the Series 5 Daleks (with Smith).

(edit: shots of the WIP textures for Pertwee's TARDIS and Smith's TARDIS so far.. upper sign needs to be changed yet on Pertwee's TARDIS and need to get a darker blue on Smith's along with SJAmbulance logo on door and text in phone door.)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on March 30, 2011, 01:13:19 am
Annnnnd, it looks like we're back up.  But I've been a bit busy in the meanwhile.. ;)

Working on what will be v4 when it's all completed.. Classic Series and New Series TARDIS'.. as I've been going along I've definitely found differences between most of the various eras ships.  So I'm doing up the changes as I find them.

Have at least six variants that I've found so far starting with Hartnell's TARDIS, then Troughton's has some changes from Hartnell's, Pertwee's has changes again, totally new prop used for Pertwee and then more changes as it went along.  McGann's TARDIS was a new one as well as Eccleston's, with Tennant using it.  And Smith's we know is different again.  :)  I'm counting at least eight different variants, but will be checking to make completely sure.

At any rate, here's what's done so far along with a shot of the break MOD for McGann's TARDIS just to show you that I've not been lounging while the board has been down..

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 13, 2011, 03:53:47 pm
Had a thought to go along with the old versions of the TARDIS, anyone up for old versions of the Daleks?

Also, adding the Hawk to this thread as well.  :)

Background for those that don't know.. we had a request to get a Hawk from Space: 1999 in game, so have been kitbashing one together from Atra's Eagle.  It's going pretty good, close to complete now.  Still need to finish getting the pods mapped properly, and get the bottom cleaned up, I have 20 jets on the bottom at this point as opposed to 8.  :p

Pics below..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 14, 2011, 10:36:50 am
I just wanted to put another thanks out there for this, since I got this started. I had put up some pics of a S:1999 Eagle in game and wished out loud for a Hawk.

And poof, atheorhaven to the rescue!

Thanks again for the work.
T
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 14, 2011, 12:13:49 pm
I just wanted to put another thanks out there for this, since I got this started. I had put up some pics of a S:1999 Eagle in game and wished out loud for a Hawk.
And poof, atheorhaven to the rescue!
Thanks again for the work.
T

No worries, it's been fun so far.  :)

How does it look to you now?  I'm thinking I may leave off those second weapon struts simply because at PF size, they won't be seen anyways and it's a few less polies.  And I fixed the back pods last night, snuck in some time.  :D

Also, beefed up the Det texture a bit more to add a bit of depth to the struts and such.. may not be seen, but if it does, it'll look a teeny bit deeper now.  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 14, 2011, 03:27:15 pm
It's looking really great.
If you mean by "those second weapon struts" the 2 forward pods (see attached image), oh, gee, it'd be nice to keep them. Part of the iconic look of the Hawk. But if you mean something else that I'm not seeing in these pics, then,  no biggie.
I prefer low poly for in the game misself; it'd be nice to have a game with top-end models, but then again, this is a 10-year old game...


Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 14, 2011, 07:59:33 pm
I'll give you an overhead shot to show you what I'm looking at.  On the right is the studio model (replica) on the left, the mesh as it is about 5 minutes ago.  :)  The guns on the wings are what I'm mentioning that I think I'll leave off, it's just more polies.  (Which reminds me, I need to do a poly count on this one soon).

And now that I have a good overhead shot, I can clean up the textures now and make things look closer yet.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 16, 2011, 12:39:07 am
looking fantastic alec :)

Thanks man.. credit mostly goes to Atra, I'm just bending around his mesh a bit.  Credits will reflect that as well.  Did have a debate this morning about the textures for the scaffolding and I think I'm going to leave them dark and emphasised.  Won't match the reference picture, but this will be a ship to see from a distance and if I go too close to the reference picture, it'll not be similar enough to Atra's Eagle to make the design heritage obvious.  So I'll leave that texture as is.

Mostly texture tweaks now, mesh is pretty close as it is.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 19, 2011, 09:41:32 am
Here's *almost* where it was last night.. attaching a shot of some of the texture changes after the renders (ala, as it is this morning as well).

Shows the problem I was having with the under belly, and my "solution".  Won't be quite accurate, but at least it's the proper number of lower thrusters now.

Finally, a bit of a long shot to show you how the textures are sitting.  I'm going to have to replace a generic texture mapping with a new texture as that's what's causing the white areas on the pods and the sphere on the rear thruster.

But mesh wise, think it's there now.. maybe put the fronts of the pods on a diet to slim them down and match the reference picture a bit closer.

How's it looking now though?  (not counting the pods and rear bell which is the generic texture issue I'd already mentioned)..


Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 20, 2011, 11:17:03 am
Going to hate the see the fourth page go.. will miss Zoe on the console above.  :p

Good news!  Lookie lookie.. figured out the mapping issue.. it wasn't a mapping issue.  Just needed to redirect the mesh to a different texture, that was all.  Just need to adjust the temporary texture now to match the rest of the ship, and we'll be ready for initial flight tests.  :)

Don't imagine that there'd be a volunteer to check for issues before general release, eh?  Assuming I can do a general release, checked the Permissions thread and Atra and WZ are Ask Permissions.  So just dropped a msg to WZ for his permission, and will try to get ahold of Atra for the same..

Oh, and before I forget.. I'll be doing the War Games look as well as the originally planned white version (to match the Eagles).

(edited again: and here's a pic of the white version)..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 20, 2011, 01:30:36 pm
Looks freakin fantastic! Top notch! Really torn between the "WarGames" look and the all-white, 'cause when I made the plastic model (mumble mumble 34 mumble years ago)) that's the look I went with too. :)
I'll gladly run a check for any issues, off work the next few days/weeks anyway.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 20, 2011, 01:50:19 pm
Looks freakin fantastic! Top notch! Really torn between the "WarGames" look and the all-white, 'cause when I made the plastic model (mumble mumble 34 mumble years ago)) that's the look I went with too. :)
I'll gladly run a check for any issues, off work the next few days/weeks anyway.

Well, you'll be able to try both and see which you like better ingame.  :)

Two conditions.. post screenshots pls.. I want to see how they look ingame as well againsr a foe, and pass me an email I can send this (or a private download link) to.. until I get permission to do a general release from Atra/WZ45, this is a private request  kitbash.

What I will be able to do no matter what though is to attach the updated textures for Atra's Eagle to bring them up a bit from 256x256 and give a non-red striped version at the same time.  All I ask for is that if someone uses them.. again, send me some ingame screenshots please.. I love to see stuff ingame and being used!

(sidenote:  :p  Page 5.. sans Zoe).  :p  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 20, 2011, 06:58:23 pm
Okay, a few pictures while I'm waiting for this install to finish..

Been playing on the textures a bit simply to rebuild/beef them up from the 256x256 textures.  And adding some detail as well.  It also gives me the option (now) to add in some variants, and to add in some stuff to the mesh like the cargo pod simply by texturing in some of the details.  Check out the pictures, you'll see where I'm going, and the progress as I'm waiting here anyways.  :)

(ps: I know the mesh is ten years old, and as a PF noone will ever see this level of detail.  But that doesn't mean that it can't be done anyways simply to bring up the level of textures to a more modern standard.  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 20, 2011, 07:45:06 pm
Oh, look, Gromit! Wensleydale!
 I like the detail on the pod door, itsa vurry nice.

and who says page 5 needs to stay Zoe free?

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 20, 2011, 07:56:28 pm
Oh, look, Gromit! Wensleydale!
 I like the detail on the pod door, itsa vurry nice.

Well really.. when you have a moonship, who else is going to maybe hitch a ride?  The moon is full of cheese you know...

Bit more coming down the pipe on it as well.. the aquaish logo on the side is the Moonbase Alpha logo from the Eagles.. found some good pictures of it and where it goes.  :)

and who says page 5 needs to stay Zoe free?

(sigh)..  :)

(ps: Here's an idea I'm playing with.. playing with multiple textures to show the nuclear waste barrels going into Alpha's nuke storage area.. ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 20, 2011, 09:11:47 pm
but should the waste barrels increase the ships explosion size? I mean, too many of those barrels will blast the moon out of orbit! ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 20, 2011, 11:31:52 pm
but should the waste barrels increase the ships explosion size? I mean, too many of those barrels will blast the moon out of orbit! ;)

Probably not, otherwise we'd have people sending Eagles in as suicide bombers to take out entire fleets of capital ships.  :p

It's more the idea of building the texture to be modular sort of.. having different textures that I can quickly change for different needs.

The red striping for instance is just a layer that I can turn on and off in my paint program, and can change the colour to do different things.  Was thinking of a medical Eagle for instance, diplomatic Eagle, that kind of thing.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 22, 2011, 10:50:44 pm
Got the go-ahead from WZ45 on the kitbash, just hoping to hear from Atra now..

Am also hoping that getting a msg from Atra won't turn into a SETI project.. I hear he's been difficult to reach for the last year or so..

Going to do up the base for the Medical Eagle shortly, as well as the Diplomatic Eagle.  May do up a couple more versions and then release those skins as a texture pack on this thread.  Then people can download those textures once they get their hands on the Eagle itself.  Can't repackage the Eagle as it's Atra's and WZ45's with them, so will release the textures sperately.

On the other fronts, sending Mackie a battleship tonight and also going to recommence some work on my TARDIS pack., as well as doing some conversions for Mackie and some small things here and there to support some of my other stuff.  As I mentioned earlier, have an idea for my Dalek mesh I want to try.  :)

It's a long weekend here, so hopefully I'll get more than a little bit of time to work on things this weekend..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 24, 2011, 04:08:38 pm
Quick shot of the varients completed so far for th Eagle.. barring one (the transporter/lab varient) which requires mesh changes.  (Need to extrude out the side doors for that varient).

Raises a question though, the Red Rock version was non-canon and in Atra's.. would anyone like to see it updated as well for completeness?

Picture shows (top to bottom):

Standard
Medical
Frieghter
VIP

Was also thinking of doing two more non-caanon varients, a light or dark blue striped version (maybe an Earth varient) and the Red Rock version if anyone wants it updated.

Also, one concern I had would be how the textured freighter varient would look, but I think it's not looking too bad at all, even at angle..

(ps: Hawk update.. sent out a link for testing how it looks ingame.  Seeing I haven't gotten permission for a general release yet, I'm sending out a private request version (*not final*) for testing purposes ingame to see how it plays/looks).
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on April 24, 2011, 09:32:42 pm
Eagles are looking really good, I like the variety, and a blue & Red rock version would be neat to see. And if you can extrude the pod to make the Lab, that'd be awesome lookin, I bet.

Ran a few test flights with the MarkX Hawk as a PF. Looked great! Below are some screen grabs, some with Kreeargh's Valkie model taking the place of a Sparrowhawk-E. Tried to grab a pic with a Eagle alongside for scale, but the AI wouldn't cooperate... :) 

I may post a few more for comparison, but fantastic looking. Great work Atheorhaven.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 24, 2011, 09:47:51 pm
Eagles are looking really good, I like the variety, and a blue & Red rock version would be neat to see. And if you can extrude the pod to make the Lab, that'd be awesome lookin, I bet.

Ran a few test flights with the MarkX Hawk as a PF. Looked great! Below are some screen grabs, some with Kreeargh's Valkie model taking the place of a Sparrowhawk-E. Tried to grab a pic with a Eagle alongside for scale, but the AI wouldn't cooperate... :) 

I may post a few more for comparison, but fantastic looking. Great work Atheorhaven.

Looking sweet as I'd hoped.  Would live to see a shot or two of it firing at something to make sure weapons placement is correct, but these are awesome shots.  Thanks!

(ps: sent you a PM as well, hoping that you'll try out the new Eagle textures ingame..)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Chrystoff on April 24, 2011, 11:13:04 pm
That Hawk is looking very, very nice!
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 25, 2011, 01:09:02 pm
That Hawk is looking very, very nice!

Certainly think so in some of these shots.. I particularly like shots 41 and 44.  :)

Almost finished it along with the Eagle retexture as well.  Been finding some great reference shots of the Eagles that I've been using to tweak textures for both, and once I'm happish with them and say they're done, I'll send the corrected textures out.  I've asked TAnimal if he wants to try the almost final Eagle textures as well so he can see how they fly against his other ships again.  Once/if I get Atra's permission for a general release for the Hawk kitbash, I'll release it.   Otherwise I can't release it without his permission.  But I should be able to release the new textures for the Eagles as I built them pretty well back up from scratch.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 28, 2011, 01:28:44 am
Think the Eagle and the orange Hawk are completed now.. now it's just finishing the white Hawk.

So, improvement, yes?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 05, 2011, 12:20:18 am
Okay.. the white Hawk am done.. :)

Now, it's just waiting for permissions from Atra to release, and as well.. want to pass along updated textures to TAnimal to test with for both the Eagle and Hawk.

After this, probably back to my TARDIS once the Eagle and Hawks are released.  And that sounds a lot cooler than it probably will be... ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 05, 2011, 02:24:18 am
Nice! ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 06, 2011, 01:38:29 am
Nice! ;D

Thanks.. just reposted over at Atra's board.. no response from the first one though.. may have to come up with an alternate idea on how to release..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 12, 2011, 01:51:35 pm
I was thinking that if Atra is no longer reading his board or the one here, that the best way to release would be to include his original archive of the Eagle, and then wrap it with an archive that has two seperate other archives, one with the updated textures (properly credited back to Atra and WZ45 with modifications by myself) and another with the Hawk kitbash and possible Eagle lab mesh, referring back to the original archive for the Eagle mesh credits (WZ45 and Atra) with mesh modifications and kitbash being done by myself.

That should allow a release making sure that all proper crediting is being done, especially if I can't get ahold of Atra directly.  Does this sound okay to everyone?  Original mesh is currently 10 years old and I've not been able to get ahold of Atra.  Otherwise, about all that I'll be able to release will be the updated texture pack for the Eagle.  :/
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on May 12, 2011, 11:11:23 pm
I think that what you propose should cover all the bases but I'm admittedly biased; as long as credit is given, though, all should be good, yes?

To help push the release along, I'll tempt you all with some pics of the White Hawk firing weapons and alongside  Atra's original Eagle; I'll try to post some of the re-textured Eagles in flight tomorrow.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 13, 2011, 10:31:41 am
I think that what you propose should cover all the bases but I'm admittedly biased; as long as credit is given, though, all should be good, yes?

I'd hope so, yes.. that's why I'd like to hear from him directly.. so I can know one way or another.  Otherwise, I risk honking him off, and I'd rather not do that..

To help push the release along, I'll tempt you all with some pics of the White Hawk firing weapons and alongside  Atra's original Eagle; I'll try to post some of the re-textured Eagles in flight tomorrow.

Any chances of flying both of the Eagles together?  The freighter hasn't been seen ingame before as an example, and should help demonstrate the difference between the original and retextured versions.

And the second question is: Is the Hawk fitting the look that you were wanting?  Is it fun to fly?  :D

Screenshots look great btw. :)

Also..

Diplomatic Eagle is almost complete.. here's a preview shot or two.  +1 for the first person who guesses what that logo is and another for where it came from.  ;)   (I expect Bernard to get this one btw).

 Also, anyone have an idea where the Red Rock logo came from?  Would like to see a clear version of it..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 15, 2011, 08:40:33 pm
Booster pack for the Eagles is done... no one has any idea where the Red Rock logo comes from, or if there's a better view of it?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 16, 2011, 06:21:14 am
Looks Great :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Chrystoff on May 16, 2011, 12:42:42 pm
Agreed! These look terrific!
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 16, 2011, 01:03:07 pm
Thanks guys.. wasn't sure if anyone was looking at these or not.  :)

Booster pack of course required mods to the mesh, and brought up the polies on the final mesh (booster pack mesh is 2626 polies thereabouts)..  but uses all the original texture names so it's still a drop-in replacement.  My wife's "honey-do" list was compromised to allow me to complete this as a FYI for you guys, so I took some doghouse time for you guys.  ;)

There are always sacrifices for art, right?  :p

Anyways, still puzzling on how I'm going to be able to add in the laboratory version and keep the original textures aligned properly.. still a WIP.  :/
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 25, 2011, 01:04:00 pm
Been working on a couple of side projects last couple of days while I'm waiting for feedback from Atra... oddly enough, working on something of Atra's.  Unintentional, but hey..

Had someone mention a carrier, so I started beefing up the original textures and brought them (size-wise) into the modern age.  You'll be able to see a bit how I work here as well.. I tend to start at the outsides and as well work on the centre and then work on the in-between bits, makes it seem like I work faster or something.  ;)  Illumination maps have been totally redone, and I think the base texture is probably going to change (unless people want it to stay the same), this ship looks like it's trolling for girls to go work the streets or something.  >=)  Image 5 shows how the textures are looking now that they've been increased so much in size, and the spine shot shows the re-worked area to show the comparison.

Dude that requested had what looked like a turtle on his head, and the other guy was wearing gold lame' , seemed a bit gruff and they didn't want "that stupid Federation nail polish" and then a word like "botox" that I think means that I'm Number One.  Or Number Two. :)

Oh, and thanks to Bernard for supplying the original archive.. otherwise I'd not be working on this side distraction while I'm waiting for word back on The Eagle/Hawk.  But if I don't hear back by Friday, I'll package up the original with the Hawk and the changed textures and point out in the credits for the Hawk that all credit for the mesh goes to Atra, and all blame for the kitbash is my fault.  ;)

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Klingon Fanatic on May 25, 2011, 01:36:08 pm
The late TMP era IKV Gorkon KCV SFB style for the win!

Although, I suspect that in true SFB style would be plain TOS gray.

This was Atrahasis's answer to the Federation Napoleon and McArthur FCVs in classic SFB. It is perhaps one of the oldest non-kitbashed Klingon models in the history of SFC. It is showing it's age when compare to all the uber detailed Fed ships out there.

I wish you best of luck retexturing this monster...

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 25, 2011, 02:35:41 pm
The late TMP era IKV Gorkon KCV SFB style for the win!

Although, I suspect that in true SFB style would be plain TOS gray.

This was Atrahasis's answer to the Federation Napoleon and McArthur FCVs in classic SFB. It is perhaps one of the oldest non-kitbashed Klingon models in the history of SFC. It is showing it's age when compare to all the uber detailed Fed ships out there.

I wish you best of luck retexturing this monster...

So, you'd be good with it being plain TOS grey?  One of the people I'm primarily doing this for is you btw... you were mentioning that the Klingons need a good carrier, and with so much effort always being put into Feddies, I thought that I'd try doing a turn at this.  :)

Texturing-wise, this won't be so bad, but I honestly think the worst part of it is the head.  That's a butt ugly head.. If anything needs to be kitbashed on it, it's the head.

Annnnd.. plus side, this mesh has given me another idea for a retexture/kitbash.. we'll see where that goes..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Klingon Fanatic on May 25, 2011, 03:32:27 pm
I am TMP era all the way.

I will pass on a TOS version, I was just giving a nod to the SFB fan base out there.

I have no doubt your retexture of the Gorkon will turn out great.

Qapla'

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 26, 2011, 02:10:23 am
Initial work done on the upper wing.  This'll blend in a lot better once the wing and illums are complete, but it does show a bit of the base spotlights on the registry.

Also, added a spotlight above one of the hanger doors.. after all, it has to light the wing from somewhere.  And removed the bit from the upper deck (the bling trim).  Work continues..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: FoaS_XC on May 26, 2011, 05:42:50 am
I - I don't think I've ever seen this model. can you give us a full-ship view?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 26, 2011, 10:01:20 am
Yea She reminds me of a shellback but the propotions are wrong
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 26, 2011, 02:40:39 pm
I - I don't think I've ever seen this model. can you give us a full-ship view?

Sure can... it'll be a bit, but I'll get you top, back, front, and side views and put that into one image so you can see it all together.

(edit: Okay, here's how it looks, as it stands currently)..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: FoaS_XC on May 27, 2011, 02:10:13 pm
Why have I never seen this model?!?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Chrystoff on May 27, 2011, 02:18:05 pm
Why have I never seen this model?!?
I know, it's nice ain't it?  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 27, 2011, 02:27:38 pm
interesting :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 27, 2011, 03:24:26 pm
Why have I never seen this model?!?


No idea big guy.. it's one of Atra's.. :)

Checking for credits, one sec..

Quote
Name: Gorkon-class
Race: Klingon
ERA:  late TMP / early 24th century
Hull Designation: CVH
Class: HEAVY CARRIER

Date : MAR 2000
Author : ATRA-HASIS
Email : ATRAHASIS1@HOTMAIL.COM
Homepage: [url]http://www.geocities.com/atrahasis1/index.html[/url] ([url]http://www.geocities.com/atrahasis1/index.html[/url])
Credits-AN ATRA-HASIS ORIGINAL DESIGN



Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Klingon Fanatic on May 28, 2011, 05:27:39 am
Why have I never seen this model?!?

It is perhaps one of the oldest non-kitbashed Klingon models in the history of SFC. 

It disappeared along with most of Atrahasis' earlier models when Atrahasis remodelled his website and then, later he too vanished. I believe he was working on a Battlestar Galactica project/game before he vanished.

The lesson here is that many great model makers create wonderful ships that never see widespread use because they are never put out or are but for such a limited time few people have time to collect them. It's sad because now only Terradyhne and Wicked Zombie are the only reliable makers of quality SFC non-kitbashed, Klingon ships. We need more Klingon, Lyran, Tholians, etc. to actually be released.

Again not much point in having an uber cool fed ship without an equally cool adversaries.  New players won't even try non-Federation races without equally cool ships. Cool new adversaries have to actually be released and not left on a model maker's hard drive to tease the SFC fan base...

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on May 28, 2011, 05:53:14 am
nice work on the retexturing nice to see a few more miles on the old girl  ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 28, 2011, 11:18:57 am
you know someone really should tak all his model and put thme up on Battleclinic to pretect them from HD crashes
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 28, 2011, 03:51:18 pm
you know someone really should tak all his model and put thme up on Battleclinic to pretect them from HD crashes

That depends on the modeller though and their policy.  FoaS for instance wants to release through his site, so if he ever decides to wrap it up, he'd have to release that policy and allow people to upload them to Battleclinic. 

With my work, I don't want them ported over to other games without someone letting me know (and sending me a screenshot of it in that game) simply because then I can see my pretties in another game format.  Some of it was ported to Vegastrike and I was good with it becuse he let me know and sent over shots.  Some of it was ported to Bridge Commander without the same courtesy, as well as there's a MMO (think it's an MMO) that uses 2D top view screenshots using my work that didn't notify me.  Found that doing a Google search for Defiant one day.  Not happy with that happening, so that's why I'd like screenshots just to see it ported and how it looks.  So if I ever wrapped it all up and said that that was it, I'd have to post something somewhere saying not to bother doing screenshots after porting and sending them to me because noone does anyway and it all sucks and my life is over and boo hoo woe is me.  ;)

So while Atra's work is disappearing, ultimately it comes down to respecting his wishes.  If he doesn't want the work out there anymore, then it'll disappear without people like Bernard collecting and sharing.  I do think though that someone seriously needs to go to Bernards with a couple of terabyte external hard drives and do some serious backups.  Without Bernard (and others including old sites doing this), we're losing these old ships.  Maybe take beer or his beverage of choice for doing the community such service.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 28, 2011, 10:36:25 pm
That was kinda my point. Models like that are compariable to the treasure from Tut's tomb but one lighting strike or spilled cup of coffee and it could be gone for ever.  :'( That already happened to the original Köerner Enterprise model and I have seen it repeated many times over the last 3 years. I would hate for these to fall victim to that too.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on May 29, 2011, 07:02:55 am
you know someone really should tak all his model and put thme up on Battleclinic to pretect them from HD crashes

That depends on the modeller though and their policy.  FoaS for instance wants to release through his site, so if he ever decides to wrap it up, he'd have to release that policy and allow people to upload them to Battleclinic. 

With my work, I don't want them ported over to other games without someone letting me know (and sending me a screenshot of it in that game) simply because then I can see my pretties in another game format.  Some of it was ported to Vegastrike and I was good with it becuse he let me know and sent over shots.  Some of it was ported to Bridge Commander without the same courtesy, as well as there's a MMO (think it's an MMO) that uses 2D top view screenshots using my work that didn't notify me.  Found that doing a Google search for Defiant one day.  Not happy with that happening, so that's why I'd like screenshots just to see it ported and how it looks.  So if I ever wrapped it all up and said that that was it, I'd have to post something somewhere saying not to bother doing screenshots after porting and sending them to me because noone does anyway and it all sucks and my life is over and boo hoo woe is me.  ;)

So while Atra's work is disappearing, ultimately it comes down to respecting his wishes.  If he doesn't want the work out there anymore, then it'll disappear without people like Bernard collecting and sharing.  I do think though that someone seriously needs to go to Bernards with a couple of terabyte external hard drives and do some serious backups.  Without Bernard (and others including old sites doing this), we're losing these old ships.  Maybe take beer or his beverage of choice for doing the community such service.  :D

Thank you Alec   ;D  I'll let you all know that I do back my drive up I have a 500 gig acomidata drive so that all these models and star trek pictures and drawings that I work on are backed up on a semi regular basis.  My only disapontment was Missing Arthahasis's first version on the Arial class Carrier, I do have his early concept excelsior meshes  I would have loved to have gotten my hands on his later work namely the  Texas class rework and  Science cruiser  they were sweet but they were never released as well as the early Constitution class that he was working on.  I know that some people move on to other interests  but it would have been nice to to have that matieral released even in an unfinished form so some one else could finish it up and release it to the community.

Beer or hard liquor works for me  ;D  and if the weather is nice I'll treat you to a BBQ   I'm just glad that I can do something for the the group
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 29, 2011, 11:35:51 am
Thank you Alec   ;D  I'll let you all know that I do back my drive up I have a 500 gig acomidata drive so that all these models and star trek pictures and drawings that I work on are backed up on a semi regular basis.  My only disapontment was Missing Arthahasis's first version on the Arial class Carrier, I do have his early concept excelsior meshes  I would have loved to have gotten my hands on his later work namely the  Texas class rework and  Science cruiser  they were sweet but they were never released as well as the early Constitution class that he was working on.  I know that some people move on to other interests  but it would have been nice to to have that matieral released even in an unfinished form so some one else could finish it up and release it to the community.

Beer or hard liquor works for me  ;D  and if the weather is nice I'll treat you to a BBQ   I'm just glad that I can do something for the the group

No, see there's doing something for the group and then there's actively going out and seeking the material and ships to archive, which is what you do.  I think that I've approached you now about a dozen times for stuff, and each time you've come through.. and that's whether it was images and schematics and links.. or meshes like the Gorkon.  I don't think that you get enough recognition for what you do, and you're quiet enough that you do tend to not get noticed or appreicated for it.

I'm calling you out sir.. :D

Thank you for helping to support this community as much as you have.. you can't texture a model without having the model to texture.. you can't model the model without having decent reference material to build it from, and even in some cases, you can't even know what to look for without some links and reference material to call on to ID what you're looking for.  You're a great go-to person for all of this, and that takes dedication and perseverance on your part to maintain all of it.

Bernard, thank you for the years of support to me and all of us here.  If I was closer to where you live, I'd swing by and take you up on your BBQ offer.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 30, 2011, 02:03:54 am
Got a bit more done tonight.. less and less of the original bitmap layer on the top and bottom is peeking through now.. and since I took the shots, the top and bottom reddish colour are now colour matched as well.  :)

Also, Eagle and Hawk will be sent out for final testing tomorrow.. think we're ready for that, and then final  release.  Atra's original archive will be included inside the release, with the Eagle mesh coming from there and the new Eagle textures just being an add-in pack.  The Hawk will have credits indicating that it is a kitbash and that Atra is the original modeller of the Eagle.  Really don't want to take away from his work, just want to release something new with it.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on May 30, 2011, 10:38:20 am
Nice ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 07, 2011, 09:40:00 pm
Update pics, made them all one shot and such.  Btw, there's no bump mapping in this shot, those are textured in.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on June 08, 2011, 12:29:57 am
Nice ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: GotAFarmYet? on June 13, 2011, 12:41:14 am
found a Space 199 model site that had the horent as a 3ds file
http://www.space1999.org/gallery/cgi_models_meshes/index.html (http://www.space1999.org/gallery/cgi_models_meshes/index.html)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 13, 2011, 11:39:01 pm
found a Space 199 model site that had the horent as a 3ds file
[url]http://www.space1999.org/gallery/cgi_models_meshes/index.html[/url] ([url]http://www.space1999.org/gallery/cgi_models_meshes/index.html[/url])


Thanks for the link GAFY, downloading the lab and Ultra Probe to try and see how both are constructed.  Would like to release Atra's Eagle with a modified pod (ie: Lab module), but need to figure out how to extrude the section without screwing up the mapping.  :p

And the Ultra Probe 3ds will be used to build a kitbash off Atra's Eagle, again, want to use that to make sure that I get the idea correct at the very least.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on June 15, 2011, 08:18:17 pm
Atra had also done a Ultra Probe (10 years ago?? srsly?) that's on Battleclinic for those interested
http://sfc.battleclinic.com/docks/view.php?id=4304 (http://sfc.battleclinic.com/docks/view.php?id=4304)

And here's some in-game pics of Atheorhaven's Freighter Eagle and a flight of Hawks

(I'm thinking the freighters would make good Deathrider PFs. Just increase the explosion strength to 100 or so  :D )

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 16, 2011, 01:10:41 am
Atra had also done a Ultra Probe (10 years ago?? srsly?) that's on Battleclinic for those interested
[url]http://sfc.battleclinic.com/docks/view.php?id=4304[/url] ([url]http://sfc.battleclinic.com/docks/view.php?id=4304[/url])

And here's some in-game pics of Atheorhaven's Freighter Eagle and a flight of Hawks

(I'm thinking the freighters would make good Deathrider PFs. Just increase the explosion strength to 100 or so  :D )


Damn... those are *nice* screnies!  Really happy with the frieghter, despite being textured, the mid section looks good.  :D

Now just need to figure out the lab module to release..

Thanks for the shots TAnimaL.. is it living up to your expectations?  And how is it for rendering?  Those textures are double the resolution as the originals, so things may be slower(?)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on June 16, 2011, 12:06:52 pm
I haven't noticed any speed issues with  4 to 8 Eagles & Hawks flying around, and my box isn't anything special. I may just have to run a test later with a LOT of them flying. You know, just to be thorough... ;)


Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 16, 2011, 05:25:06 pm
Speaking of Eagles and Hawks..

The last two Eagles (minus the Labratory Eagle I'm still working on.

Here's the Diplomatic Eagle, and the updated Red Rock Eagle.  Also, downloaded Atra's Ultra Probe (thanks TAnimaL!) and did a bit of work on it to make it match my scheme here.  If there's an interest in it, will post it as well.  :)

Btw, if anyone is interested in what the Red Rock Eagle and Ultra Space Probe started as so they can see the changes I've made, I'm attaching an image as well.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 17, 2011, 11:29:38 am
both the space 1999 and that kink are looking downright impressive, so nice to see your dedication and attention to detail

Thanks man.. :D

Small goal of trying to make it look closer to the studio model for the Eagles (and Hawks), and from there also apply to same look to the ones that you don't (or didn't) see in the show.  (Red Rock and even though they never mentioned it, you could bet there was a Diplomatic Eagle as well).

Wish I could've done a bit more justice to the Hawk's weapons pods, but was attempting not to add more textures to that.  I may still do so for the Ultra Probe.. had to add in an illumination texture for the thrusters last night, so if I'm going that far.. may as well add those solts into all the texture slots and the textures to go with them.  Then later on down the road, (maybe tomorrow or next month, or next year, or next decade or whenever) if someone finds this museum piece of code, they could play with it more and see what they come up with.  :)

As for the Gorkon.. I've never really redone textures for a Klingon before in such depth, so thought that I'd experiment and see what I could do with it.  Been a lot of work so far (and I haven't been mirroring the textures as in the original) but I like how it's coming out.  Well, may still change the top wing a bit, not a super big fan of how that  registry and illumination completely looks at the moment.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: intermech on June 18, 2011, 04:43:32 pm
Que classic Interstellar Machine line . . . have you considered applying transparent textures to that Eagle?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 19, 2011, 12:03:39 am
Que classic Interstellar Machine line . . . have you considered applying transparent textures to that Eagle?

Completely have thought of it, but that only works in SFC3, yes?

Just found my demo installs for SFC1 and SFC2, will have to start trying some of my stuff ingame again.  :)

(ps: Can you PM me?  I do have a question about the tranparent textures I wanted to ask you.. I think I have the idea reversed and just want to clarify with you.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 29, 2011, 12:39:38 pm
Okay, quick update because I have to get on the road.. and I'm modding when I should be driving.  :p

Did a bit more work to the Ultra Probe last night, and dropped a PM to TAnimaL to see if he'd like to play test it ingame..

Major things were adding a bit more detail to the upper parts of the ship, and added a few small lights, plus an access hatch (small and designed for unfueled inspections and inside welding) on the tank assemblies. 

Nothing too major because I don't want to radically change the look, just beef it up a bit.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on July 02, 2011, 04:47:25 pm
I promised atheorhaven I'd battle-test his new Ultra Probe, here it is in-game...

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on July 02, 2011, 05:00:22 pm
and a few more in game, alongside some Eagles and Hawks.

Besides just looking frakin' awesome, the models seem small enough not to cause any problems. I ran one battle that was 8 sides, each with 3 Ultras as PFTs carrying 2 Eagles and 2 Hawks. Lessee, 18 ships, 72 PFs, and things ran smoothly... Well, as smoothly as it can with 75 hostiles coming after you, but my PC had no problems handling that many models
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 03, 2011, 01:13:45 am
Thanks for testing these.. it's helped identify an issue.. looks like I didn't get the illumination texture added into the mesh for the tanks.  There should be lights front and back and they're not showing in the screenshots.  Also, didn't see the cockpit door light either, and that should also be there.

Will corrrect the mesh entries and resend you the corrected mesh for you to try.  Should be an immediate difference.  :)
[edit: check your PM's for download link, issue was maps, not mesh)

Cool to hear that they're running as smoothly as I was hoping though, doubling the size of the textures doesn't appear to be an issue thanks to Moore's Law.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 15, 2011, 06:00:06 pm
Working on a couple of things in addition to the carrier.  Found Rogue's "USS Atheorhaven" the other day and was playing with it a bit updating illumination textures and such.. which turned into more.  A lot more.. wound up starting to amalgamate Khaliban and p81's FCA textures on it, plus started the Alseides lighting treatment on it.. yeah, a bit more than I was thinking of originally.

Also got gmax installed on a laptop so that I can use something that will import and export MOD files legally away from home, should allow me to work on that airship/aeronef update I was planning on a while back.  FoaS got me looking seriously at those, and it looks like a good project to try and beef up my modelling skills.  Just working on basic shapes at the moment, not even at the joining together stage.  But I'm a bit excited at the idea.. :)

Pics of the FBCV later on when I fire the laptop up.. also, going to go for a Hawk/Eagle release this weekend because I think it's fair to say that I've certainly waited patiently for Atra to get back to me.  Will go with the idea of including his original model in the download and will include an "update" pack in the wrapper to update his texture sets with the ones I've done.. plus updated MODs for the Eagles/Hawks to add in the proper illumination maps.

Will do the same with the UltraProbe.  Now.. anyone interested in the Swift/SuperSwift or their Space Dock?  Been thinking of doing those as well.. :)

(edit: pictures are up.. I've done "before" and "after" shots just to show where I'm at.  Early days, illumination textures isn't properly aligned yet on the secondary hull even.. but it's a start.  Always wanted to something with Khaliban's textures.. and this seemed a good ship to play with them on.  After all, if it has my name on it, I should at least *TOUCH* it once or twice.. ;)  And thanks again to Rogue for doing this up way back when.. :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on July 16, 2011, 09:34:53 am
nice shangrala ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Chrystoff on July 16, 2011, 12:39:14 pm
Can't wait to see how this turns out!
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Kreeargh on July 17, 2011, 12:27:31 am
This would make a real nice medical ship and could also  serve as a pf fighter transport with minor modeling needed. Good work there!  :thumbsup:
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 17, 2011, 05:12:34 pm
No need to wait for this one.. Rogue has it up on Battleclinic since 2007.. ;)
http://sfc.battleclinic.com/docks/view.php?id=1383 (http://sfc.battleclinic.com/docks/view.php?id=1383)

All I'm trying with it is working on the textures on his work (after all, it's not everyday someone names a ship after you).  Just tying some ideas on it, some of the same things I was doing on "Generations at War" and Atolms USS Alseides as mentioned, but also am going to use this one as the test bed for the SFC3 Transparent texture test I wanted to try.  That side door simply screams to try opening that up via transparent textures.  :D

But it's a good kitbash as is, so feel free to grab it now if you'd like.   I will make the texture pack available once I've completed it if people would like, but I have a subtle modification in mind for public release if I do that.  (Mouahaha)..

Kreeargh, what kind of modifications are you suggesting to make it a PF transport?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on July 20, 2011, 11:27:22 am
      Now.. anyone interested in the Swift/SuperSwift or their Space Dock?  Been thinking of doing those as well.. :)


Arrgg, Atheorhaven, you tempt me so! My love for the ships of S:1999 requires me to answer a resounding "YES!" to your question.

Soon, all we'll need is a flyable Moon model to complete the set! ;)

I don't know about Kreeargh's thoughts, but a landing platform and some sort of docking clamp near the bay doors might make that carrier a PFT...
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 20, 2011, 09:58:55 pm
Arrgg, Atheorhaven, you tempt me so! My love for the ships of S:1999 requires me to answer a resounding "YES!" to your question.
Soon, all we'll need is a flyable Moon model to complete the set! ;)

Actually, that's easier than doing these.. but a whole lot bigger.  :)  Better to have it as a planet model for a battle.  ;)

Swift and SuperSwift will take a bit of tweaking of the mesh (a *lot* of tweaking of the mesh), but I think I can do it.  :D  It'd be a good challenge anyways..

I don't know about Kreeargh's thoughts, but a landing platform and some sort of docking clamp near the bay doors might make that carrier a PFT...

See, that's the thing though, doors for a PFT I'd think would be smaller, you'd have the equivalent of Cobra bays (launch tubes) all along the secondary hull.  They're a lot smaller ship.  Landing bay should be smaller as well, more of a two-tiered deck I'd think at that size..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on July 21, 2011, 01:42:18 pm
I've always stuck to the rough size estimate for PFs mentioned in SFB - about 25 to 35 meters, and the shuttlebays on a Connie could barely fit one and close the doors. So, for me, I thought most of a PF flotilla would be hung on external docking clamps, except for when being repaired or such.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 23, 2011, 12:29:08 pm
Okay, Eagles and Hawks are up at Battleclinic:

http://sfc.battleclinic.com/docks/view.php?id=4865 (http://sfc.battleclinic.com/docks/view.php?id=4865)

Includes:
Standard Eagle
Freighter Eagle
Diplomatic Eagle
Medical/Rescue Eagle
VIP Eagle

Also, the new Orange and White Hawk kitbashes .. and Atra's original Eagle archive (as I couldn't ever contact him).  Took me a bit to re-find the Upload page.. I had to finally resort to doing a thread search here to locate the silly thing.

Those that want them, go get them!  TAnimal, used one of your screenies that showed the Eagles and Hawks as the upload pic btw.. :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on July 23, 2011, 01:15:54 pm
Thank you very much
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 23, 2011, 01:39:37 pm
Thank you very much

np.. there might be an updated mesh with the Ultra Probe release.. I still need to figure out how to extend the sides of the Eagle to give me the Labratory Eagle.  Once that's done, I'll either upload it by itself, or include it with the Ultra Probe to tie the two sets together.  :)

And I'm pretty sure I can tweak the Eagle mesh enough to work a Swift and SuperSwift too.  But the Space Dock will be a new mesh most likely.. I might be able to use the tanks from the Ultra Probe though to keep things consistent for look.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Ervinc on July 23, 2011, 10:40:00 pm
Yes Thank you very much
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Kreeargh on July 23, 2011, 10:55:53 pm
No need to wait for this one.. Rogue has it up on Battleclinic since 2007.. ;)
[url]http://sfc.battleclinic.com/docks/view.php?id=1383[/url] ([url]http://sfc.battleclinic.com/docks/view.php?id=1383[/url])

All I'm trying with it is working on the textures on his work (after all, it's not everyday someone names a ship after you).  Just tying some ideas on it, some of the same things I was doing on "Generations at War" and Atolms USS Alseides as mentioned, but also am going to use this one as the test bed for the SFC3 Transparent texture test I wanted to try.  That side door simply screams to try opening that up via transparent textures.  :D

But it's a good kitbash as is, so feel free to grab it now if you'd like.   I will make the texture pack available once I've completed it if people would like, but I have a subtle modification in mind for public release if I do that.  (Mouahaha)..

Kreeargh, what kind of modifications are you suggesting to make it a PF transport?

Sorry for the late reply, my thoughts had to do with the fasa hornet class fighter i belive its called. Make hangers from the back of the warp pylons and the fuel and rearm ships would deploy from the existing bays you have there.  :-\ If i can find my old hornet fighter i will mock up the idea. 
 Here is a quick pic modeing needed would be clamps to hold the fighters to the pylons. If the fighters design would allow the wings to fold the ship could carry 12 in to battle with a row on top of the pylons.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 24, 2011, 03:02:34 am
Sorry for the late reply, my thoughts had to do with the fasa hornet class fighter i belive its called. Make hangers from the back of the warp pylons and the fuel and rearm ships would deploy from the existing bays you have there.  :-\ If i can find my old hornet fighter i will mock up the idea. 
 Here is a quick pic modeing needed would be clamps to hold the fighters to the pylons. If the fighters design would allow the wings to fold the ship could carry 12 in to battle with a row on top of the pylons.

You know, I don't think that you'd need to model in pylons if you simply put mag/tractor locks on the pylons.. then they could be textured on and no model work needed.  Really like this idea Kreeargh.. and those fighters are pretty sweet.  I was initially thinking Gow's Penguin, but these look great as well.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on July 24, 2011, 06:09:21 am
Nice work Kreeargh   ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on July 24, 2011, 12:29:25 pm
interesting ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Kreeargh on July 24, 2011, 10:37:50 pm
Here - texting of the new pylons my thought for the pf carrier.  This with hopes the hornet class fighter could fold wings that is. All just thoughts.  Other fighters could work also. Just more crap thoughts nothing else.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 25, 2011, 09:06:05 am
Here - texting of the new pylons my thought for the pf carrier.  This with hopes the hornet class fighter could fold wings that is. All just thoughts.  Other fighters could work also. Just more crap thoughts nothing else.

Can you send me over a copy of the modified mesh and fighters?  I'll see if I can't make it work.  With what you have, I'm pretty sure I can do this.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Kreeargh on July 25, 2011, 07:32:52 pm
Here you go :-X Dont forget to re mirror the right side looking from back all of that is mirrored.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 25, 2011, 09:55:23 pm
Here you go :-X Dont forget to re mirror the right side looking from back all of that is mirrored.

Okay, I've downloaded it.. :)
Title: Re: atheorhaven's WIP and release thread (re: Albion release and WIPs.. :)
Post by: atheorhaven on August 10, 2011, 09:55:49 am
Quick shot for keeping continuity so I know later on what I was working on and when.. ;)

Albion DNH (released)
(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163391785.0;attach=33749)

Federation YCA (in progress)
(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163391857.0;attach=33825)

Also, retext of the Atheorhaven, the Gorkon, potential kitbash to make the Swift and SuperSwifts plus Spacedock from Space 1999.  And no doubt a lot more now that I have my old WIP folders back on my NAS where I can see/reach them again.. (still trying to get my old Windows 2000 modelling laptop booting in a different mode other than Safe Mode).

Oh yes.. and a blast from the past mystery project I re-found after digging through old forum posts... and ongoing work on the TARDIS!
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on September 09, 2011, 05:50:36 pm
Quick note: should have some time (I think) to work on these this weekend.  With summer coming to a close, work has been super busy and the honey-do list isn't shrinking quickly enough.  :p

Hoping to get the base shapes done for the Swift and Space Dock this weekend...
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Dizzy on October 18, 2011, 03:05:21 am
No need to wait for this one.. Rogue has it up on Battleclinic since 2007.. ;)
[url]http://sfc.battleclinic.com/docks/view.php?id=1383[/url] ([url]http://sfc.battleclinic.com/docks/view.php?id=1383[/url])

All I'm trying with it is working on the textures on his work (after all, it's not everyday someone names a ship after you).  Just tying some ideas on it, some of the same things I was doing on "Generations at War" and Atolms USS Alseides as mentioned, but also am going to use this one as the test bed for the SFC3 Transparent texture test I wanted to try.  That side door simply screams to try opening that up via transparent textures.  :D

But it's a good kitbash as is, so feel free to grab it now if you'd like.   I will make the texture pack available once I've completed it if people would like, but I have a subtle modification in mind for public release if I do that.  (Mouahaha)..

Kreeargh, what kind of modifications are you suggesting to make it a PF transport?


LOL, I remember texturing those BCV doors on there. That was a LONG time ago. Be nice to see an updated version. Be good do that model!
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on October 18, 2011, 03:32:25 pm
Naw, long time ago was talking to Hollis J Woods.. :D

I remember you doing that model and me being all embarrased.  Didn't seems so long ago.. ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Chrystoff on October 18, 2011, 04:28:36 pm
That was a really nice model, and I still use it. Was always wondering what it would look like as a 3-nacelle dreadnought...
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on October 18, 2011, 06:31:37 pm
Will see if I can get some current shots of where it sits now.. remember how I said work was getting busy?  It's gotten busy on top of busy.  :/

Plus side is that apparently the hard work is getting noticed..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 19, 2012, 12:48:31 am
Quick bump for this.. am playing around with trying to convert meshes from Orbiter and am having a bit of luck.  This is WIP.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: BOxSee on January 19, 2012, 08:24:33 am
That looks very nice.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on January 19, 2012, 03:45:29 pm
Yea she looksl ike she is made out of Saturn V parts ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 20, 2012, 11:10:11 am
Thanks.. it's one that TAnimal has been waiting for.  The Space Dock from Space:1999

I'm currently scaling it to the Eagles so that the Eagles have somewhere to fly to.  ;)

Once I've got it done, I'll attempt to get permission to release and once/if that's out, get back to the kitbashes I was working on (Feddies and also the Swift and SuperSwift).  I also have a Romulan to get out the door, my Gorkon retexture and continue work on the multiple versions of the TARDIS to get them all complete.  Once done, there'll be versions of the TARDIS you can fly so you can match it to your favourite Doctor.  Like Tom Baker?  His version of the TARDIS will be there.  Like the new series with Matt Smith?  Not a problem, outer skin for his is done, and inner skin should be done soon.

I'm also half seriously thinking of taking K-9 out of the break mod and release him as a standalone drone fighter.. my kid was watching Sarah Jane Adventures and they had a season opener where K-9 was floating in some form of pocket universe keeping some rupture from coming through.  Attacking a Klingon with a flotilla of K-9's would make for an awesome screenshot.  :D

So I've still got a bit on my plate, not to mention some stuff on the back burner.  I spotted the Jagoroth ship the other day for instance... ;)

Getting closer to the 400 ship mark everyday.. :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on January 20, 2012, 01:47:44 pm
I'm excited about the spacedock. Poor Eagles, floating around out there with no where to go... and you're right, the original model DOES look like it was made from Saturn V parts!

I'm excited about your TARDISs (TARDI? Tardae?), if for no other reason to show off to my kids, but I'm curious. How different will the models be based on the Doctor? I know the inside was different but I've always assumed the outside never really changes, maybe Pertwee used a physically different set piece than Smith does, but aren't they the same?

(edit) OK, a little search shows they are different per se... just how detailed are this models you're making atheorhaven??? Or can you really see inside thiese things? ;)

Personally, I like the 2011 version....
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TAnimaL on January 20, 2012, 01:59:14 pm
No doubt you know of thie aetheorhaven, but for teh rest of us...
Great "making of" page on the S:1999 space station with lots of closeups and details. And yes, those are Starun Vs from the old Airfix plastic model, not to mention a 1701 saucer as the Eagle docking pad!
http://www.space1999.net/catacombs/main/models/spacestn/w2mspacestn.html (http://www.space1999.net/catacombs/main/models/spacestn/w2mspacestn.html)

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 20, 2012, 03:27:12 pm
I'm excited about the spacedock. Poor Eagles, floating around out there with no where to go... and you're right, the original model DOES look like it was made from Saturn V parts!


Using Saturn V parts tied into the whole Apollo/NASA thing that was still going on.  It was probably a logical progression at the time...

I'm excited about your TARDISs (TARDI? Tardae?), if for no other reason to show off to my kids, but I'm curious. How different will the models be based on the Doctor? I know the inside was different but I've always assumed the outside never really changes, maybe Pertwee used a physically different set piece than Smith does, but aren't they the same?

(edit) OK, a little search shows they are different per se... just how detailed are this models you're making atheorhaven??? Or can you really see inside thiese things? ;)
Personally, I like the 2011 version....


Here's what I'm doing with the TARDIS mesh.. on this version, in the break .MOD file the ship will break apart leaving a central "bubble" with a view of the interior.  I'd posted a shot earlier using McGann's TARDIS, but basically, here's what I'm doing:

(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163379949.0;attach=31729;image)

This also shows some of the different versions of the ship as it went along.  Am still looking for a decent coloured version of Hartnell's to complete his.  But in the picture above, it goes:  Eccelston/Tennant, Pertwee, Davison/Colin Baker, McGann, Smith.  I'm going to treat Tom Baker's version as different because there seems to be at least two of them used, so I'm going to use the one not coloured like Pertwee or Davison's.  Troughton and Hartnell's were slightly different from each other as well, mostly interior but there are a couple of exterior differences as well.

Bottom shows the break mod, the TARDIS and "bubble" seperates before the Doctor "disappears into the time vortex to make his daring escape" (ie: the break mod sequence finishes).  ;)

I think Smith's is probably going to be the toughest for the interior just because there's so much going on.. I may have to go what I did for the v3 interior, simplify it a bit.  We'll see when I get there.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on January 20, 2012, 05:49:10 pm
Good luck. You planning on a mor modern Tardis from the Time War?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 21, 2012, 12:23:05 pm
Hard to say.. a TARDIS from the Time War has never been shown, so it'd be conjecture if I did one.  :/

Also, I don't think they've ever said that TARDIS' were used duing the Time War.. but it would make sense for the Master to have had a TARDIS at the Cruciform (or else the Time Lords just dropped him off there and he "ran" with some other Dalek means or other backup plan).  And we know that the Doctor was there at the Time War.  But it sounds like the Time Lords worked remotely or with agents for the most part, and if they moved directly against the Daleks, it was only during the early battles.  Lastly, with functional chaemeleon circuits on a TARDIS, it really could look like anything.  The closest to a solid fixed state ever described was in the Faction Paradox books where the TARDIS was turned inside out with its internal dimension mapped on normal space.  It then sort of resembeled a lotus flower apparently.

So with all of that, the Doctor could have lead a battalion of dozens of identical police box TARDIS', or random objects (even potentially some looking like Daleks or their saucers) or asteroids, or you name it.  Leading a fleet of hobby horses, or Santa's sleigh I doubt would have happened though.  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on January 21, 2012, 02:28:02 pm
Well I know that durring the Tenant 2 parter where the Darleks stole Earth The Doctor mentioned that the Darleks had "years of experiance fighting Tardises". As for wht they would look like that depends I supose on how big on the outside they can get.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 30, 2012, 10:58:03 pm
Well I know that durring the Tenant 2 parter where the Darleks stole Earth The Doctor mentioned that the Darleks had "years of experiance fighting Tardises". As for wht they would look like that depends I supose on how big on the outside they can get.

They've never imposed a limit that I'm aware of on the exterior shell for size or shape.  That's all generated by the TARDIS which had access to the Eye of Harmony.  So you could get a TARDIS the size of a statue, a building, and I'd imagine larger if necessary for blending in to the enviornment.  ("That's not a moon..." )  ;)   I'd imagine that now that there is no longer any Eye of Harmony to draw power from, the TARDIS would tend to take smaller shapes simply to conserve power.  But during the Time War, if a TARDIS was dispatched, I'd suspect that the early battles would have sent in TARDIS' using larger plasmic shells and probably really ornate to show the majesty and pomp of the Time Lords.  I suspect that they got destroyed pretty quickly by the Daleks too..

WIP Smith TARDIS interior btw.. the floor will be transparent soon.  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Starfox1701 on January 31, 2012, 02:36:55 pm
We don't know if the tardis was cut off from the eye as the haven't shown the cloister room in the new show yet. So there still might be a Black Hole at the heart of the Tardis ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 31, 2012, 09:19:09 pm
We don't know if the tardis was cut off from the eye as the haven't shown the cloister room in the new show yet. So there still might be a Black Hole at the heart of the Tardis ;)

If it's still there, it's not stable enough to be used to power the ship though, remember that at times like "The Unquiet Dead", "Utopia", and "The Doctor's Wife" he's now fueling the ship with Rift energy.. which is a different power source than the Eye of Harmony.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 03, 2014, 01:22:32 pm
So, seeing that I finally found almost everything again.. updates.

Since it's been a few years.. there's been some new stuff.  And I've been updating as I go.  Currently have a War Doctor TARDIS in the works, and also, now that I found my K-9 and console meshes and their textures.. working on a decent Tom Baker-era version complete with K-9 inside (as was always the intent).

Completed my Matt Smith first gen TARDIS, and am 70% completed on his last gen TARDIS interior as well.

The v4 TARDIS pack will have every Doctor's TARDII in there I can possibly find to do.. all canon Doctor's will be in there so that you all can fly your favourite.  :D

So there will be a mesh change from Hartnell to McCoy TARDIII in that I'll be using the shorter TARDIS console for them as opposed to the tall console from McGann forward.

All of them will have a custom break mod escape bubble that breaks off on destruction so that Doctor can fly away and live another day.  But Tom Baker's TARDIS will have K-9 in it as well.  (May release K-9 seperately HP'ed as a small fighter just for fun).
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Ervinc on April 03, 2014, 02:06:12 pm
That would be so cool to have K-9 as a fighter  ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on April 03, 2014, 02:20:56 pm
That would be so cool to have K-9 as a fighter  ;D

Well, I even found my SFC 1 Demo test platform, so I'll put my WIP K-9 into it and see how he flies later on tonight.  :D

I have a mapping issue to fix under his nose though before I can release him..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 03, 2014, 12:17:33 pm
Kreeargh, just so you know, this has never dropped off my plate.  :D

Guys, Kreeargh is an amazing mesher and this is a good example of his work... this was a request of mine for a long time.

SS Madame De Pompadour.  Have fixed most of the initial mapping issues, just need to still correct the end caps of the arms.

(edit: added SFC2 render with lightmaps.. also, have scaled the ship to be about roughly 1.5km in length.. I've not been able to find anything anywhere in regards to scaling for her so scaled her sizewise off Kane's ISA Victory).
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 03, 2014, 05:55:46 pm
Play tests..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 15, 2014, 02:37:15 am
Okay, here's one off my bucket list.  One I've wanted to do forever.

One of the things I like to do, as you may know, is I like to take on underdogs.  Sometimes, people will say that something is so horrible that no one likes to see it.  I like those because chances are no one has done it before, or there aren't many versions of it out there.  But sometimes, something comes from a show that is itself so horribly bad that no one wants to see it.  This one comes from a show so bad that the co-creator removed his name from it before the first show aired.  :)

Just four years after ST:TOS left the air, there was a show that was pitched to BBC.  They didn't want it, so they went low budget on it, and filmed it in Canada.  Took one of the lead actors from 2001: A Space Oddyessy, some Canadian actors, some familiar actors for one offs (John Colicos and Walter Koening are two examples) and tried making it.  Well, it only went for 16 episodes which kind of showed you how that went, but the talent they put into the show came up with some good science, poor scripts, and cool props.  One of them was the ship they travelled in, the Ark, and the show was called "The Starlost".

The Ark has been on my bucket list for a while, and I had a start on it before.  That mesh disappeared, so I restarted it from scratch this morning.  It has the dubious honour of being (I think) the first major mesh I've worked on from scratch all in Max.

It's somewhere near 20,000 polies right now so I suspect I'll have to poly chop down the domes a bit, but here's some WIP shots.  You can kind of see how I do things a bit here.. start off with base textures, mesh, get thigs to a point, get out of meshing and textures a bit more, then go back in and do more meshing.  Don't know if anyone else does it like that, but it seems to work for me.  :D

Anyways, let me know what you think.. I've included a shot here from ModViewer that shows an above view, a shot of a refernce model, and a overhead shot of the original prop for comparison.. showing what work needs to continue.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 15, 2014, 02:40:53 am
Last two for tonight...
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on June 15, 2014, 07:01:11 am
I actually watched the Starlost when it first appeared on tv. I think that I saw every episosde. Its been a while. The 2 episodes
I mostly remember was the John Colicos episode and the Walter Koneig episodes he did 2 I think.  Yes it was very low
budget and filmed directly to Video Tape at the time.  It was an interesting premise.  An Arc sent out to save the last
of humanities Cultures from a dying Earth but now its self being threatened because it was on a collision course with an alien
sun and the original crew members now long dead from some malfunction only the humans in the different cultural domes
are left alive. Harlen Ellison came up with the concept I think. I also remember starlog having articles on it.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Vipre on June 15, 2014, 03:42:33 pm
Entire series is on youtube Play list (http://www.youtube.com/playlist?list=PL5NyEofT8jJntr4gXnz0w40beiaC4Dc5l)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Vipre on June 15, 2014, 04:58:45 pm
Watched the first episode, it wasn't that bad. It reminds me of "Land of the Lost"/"Land of the Giants"/"Dr. Who (circa 1976)" production/quality wise.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 16, 2014, 02:13:41 pm
I always liked it because it tried some amazing stuff for its time.  Usually, sci fi wasn't taken very seriously then (Lost in Space was more the norm), so when you look at the facts that it was made in Canada, serious, syndicated, and more or less direct to video.. this show was decades ahead.  The scripts were the poorest thing about the show, but the ideas were pretty good.  And considering what they had, the sets were pretty decent.  Plywood spaceships aside, I like it.  The thing that stuck with me the longest was the ship itself and the Sphere Projector Computer AI.  The voice and his weirdness (William Oster) was the thing I remembered the most from being a kid watching this besides the characters Amishy clothes.

Didn't have time to work on it again yet, more updates when I get them.  As fun as it is to do this from scratch, am really worried about the poly count.  :p

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Tulwar on June 16, 2014, 11:31:16 pm
I remember that show!  Only one or two episodes actually aired where I lived.  Every night the show would come on, there was a basket ball game.  Folks wonder why I hate basketball.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 12, 2014, 02:44:23 pm
Had to redo a bit, still not totally happy with the domes.  They're too crunched down for my liking.  Once I find a good shot with a side profile, I'll raise the dome to match.  Also, there's a bit of a gap at the base of the domes, and I need to reduce a poly duplication at the bottom of these domes.  I know what to do, just working a lot.  Dome textures is greatly improved now finding a method to increase the depth of the dome visually.  That way  the bottom of the dome isn't near the top.  Also am debating inverting polices on the dome so seeing inside is possible, but the better option would be the alpha blending under SFC3.  So many decisions.. I'm enjoying it though..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on July 13, 2014, 07:32:32 am
Looking forward to seeing the results alec  ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 13, 2014, 06:05:51 pm
Spent SEVERAL hours on it last night.. and it's almost complete.  :)

Now it's just texture matching and I think I have to flip it around, plus scaling.  Using the default scale might make it close to the original story bible scale (8000 miles/13000 km), but I'm going to scale it down to be B5 size (5 miles).  Otherwise it's just far too large for the game.

But I'm pretty happy with where it is, even though I had to make the domes darker.  It looks closer to in show, and that was the most important part. 

And we're looking around 20,000 polies which is about our upper limit, so I think we're good.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Bernard Guignard on July 13, 2014, 07:50:37 pm
Fracking Incredible  ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 16, 2014, 02:47:21 pm
Thanks Bernard.. going to pull it back into 3dsmax and compare it to the overhead model shot.. I think the arms are too short, and I want to try and scale it against that comparison.  Once that's done, I think it'll be ready for ingame testing.

Starting to get a few ready for release including this.. just looked today and other than glow files for a lot of these, I've got at least seven or eight ready to post.  All will have SFC1, SFC2, and SFC3 versions where I can.

Checked and updated a couple of Daleks today.. made sure the Black Dalek with the Classic Dalek wing had the proper eye for the period, plus the right pad underneath (have attached a pic).
Also, have almost all the Daleks done.. but I think I'm going to do up two more, the red/gold one from the Davros appearance with Tennant's Doctor.. and also the Ironside version from Smith's Doctor.

So I have eight subfolders so far, but there's two versions of the Black Dalek now (for nine) and with the other two, that'll bring them up to eleven.  A lot of Daleks to play with, so everyone should have pretty well their "favourite" one in there when complete.

Kreeargh's SS Madame De Pompadour is about ready to release as well.. working on SFC3 glow files and shots for it.

Jagoroth should be ready to go more or less, just need to test in SFC next.

You've seen K-9 scooting around in game now, just working on his SFC3 shots and glowfiles, but he's ready for SFC 1 and 2..

Looking in my mesh folder (what I used to start a lot of these).. I got reminded I have a Suliban Cellship, Dalek Baseship, Farscape 1, Levithan Pod, Lexx, and the Rani and Master's TARDIS to work on at some point as well.  :)

Now you can see why I wanted to find my original meshes folder again.. had too much on the go to remember it all.  ;)

Attaching the Smartie gang Dalek pic to show what they all look like, plus a shot of the Black Dalek led Classic Dalek flight wing.  :)

Thinking I may want to send some of these out for play testing in someone else's game.. any volunteers?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Corbomite on July 16, 2014, 10:28:43 pm
I suppose you're the guy to ask since you like non-conventional models. Would you make Dr.Evil's sub from Goldmember?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Terradyhne on July 17, 2014, 09:20:20 am
great Starlost Ark atheorhaven and your Daleks are great to  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 17, 2014, 01:08:35 pm
I suppose you're the guy to ask since you like non-conventional models. Would you make Dr.Evil's sub from Goldmember?

I can try.. how about I promise that.  :)

But you know who'd be better at doing the mesh?  Kreeargh.  He and I worked on the Pompadour together and he's a better mesher than I am.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Corbomite on July 17, 2014, 02:24:38 pm
I suppose you're the guy to ask since you like non-conventional models. Would you make Dr.Evil's sub from Goldmember?

I can try.. how about I promise that.  :)

But you know who'd be better at doing the mesh?  Kreeargh.  He and I worked on the Pompadour together and he's a better mesher than I am.  :)


Considering what I'm paying you that's about all I can ask.  ;) ;D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 19, 2014, 11:37:58 pm
Checked and updated a couple of Daleks today.. made sure the Black Dalek with the Classic Dalek wing had the proper eye for the period, plus the right pad underneath (have attached a pic).
Also, have almost all the Daleks done.. but I think I'm going to do up two more, the red/gold one from the Davros appearance with Tennant's Doctor.. and also the Ironside version from Smith's Doctor.
So I have eight subfolders so far, but there's two versions of the Black Dalek now (for nine) and with the other two, that'll bring them up to eleven.  A lot of Daleks to play with, so everyone should have pretty well their "favourite" one in there when complete.


Additional on these.. I finished the ironside version, as well as the "Supreme Dalek" from "Tne End of Time".. which reminded me that there was another Supreme Dalek before that..
(http://i826.photobucket.com/albums/zz187/StarTrekker09/ImperialDaleks.jpg)
So those are almost ready.. I just need to do the Davros version as well..
(http://v019o.popscreen.com/eGpqcjgwMTI=_o_davros---remembrance-of-the-daleks.jpg)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on September 02, 2014, 07:58:12 pm
Just doing up the credits for the Madame De Pompadour..  and really need a place to upload these.  Will try Battleclinic.

Also, need to add a new version for Capaldi to my TARDIS now..

Daleks I think are done, can't think of any others to do.  (Besides the Peter Cushing ones, and most of those are simple recolours of the lights on the dome).

Still working on the Ark, need to lengthen the arms a bit.  Haven't started on the sub... one of these days..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 08, 2018, 01:32:53 am
So, that was a bit of a break.. (yawn)

This was a request that I had of Kreeargh, to do up the "SS Madame de Pompador" from "Girl in the Fireplace" during David Tennant's run.  I think he did a fantastic job of it, and I've been meaning to upload it for a bit now.  Just needed to find a place to put it, and thanks to the deal I got with the phone, I have 100GB of space on Onedrive for a couple of years to upload things to.  Hopefully, people can download from there as well.


So, from the show:
(https://vignette3.wikia.nocookie.net/tardis/images/7/7d/DW20052x04GirlFireplace-0037.jpg/revision/latest?cb=20070119195649)

And Kreeargh's rendition is above.. :)

He's done a spot on job, and it's gorgeous in game.  Hopefully, the Onedrive links will work now:

SFC1 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQKhbSHy8W7p2GZK

SFC2 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQAUSsiyTPnlZ6vi

SFC3 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQGupWHE3Nfea9RS

If someone can download it and try it out ingame and then post an ingame pic, I'd appreciate it.  :)

Enjoy, and again, I really appreciate Kreeargh for doing this for me, it's one that I needed to see ingame.  :D


Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Tulwar on January 08, 2018, 02:18:22 am
They only ran one or two episodes of Starlost in my market.  I watched the full run on Youtube.  It's not that bad.  I've tried to watch Space 1999, but it make me cringe too much.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on January 08, 2018, 02:43:11 am
They only ran one or two episodes of Starlost in my market.  I watched the full run on Youtube.  It's not that bad.  I've tried to watch Space 1999, but it make me cringe too much.

I've got the full runs for both, which is why I'm trying the Ark.  I liked Starlost as a kid, and the computer on the show was my first computer UI.  Forever warped me into liking snarky UIs.  For Space.. I liked the first series better than the second. just wish that they'd paid more attention to the science in it.  Even as such, am doing some kitbashes in it, because I loved the show.  May do a mesh for a show that Issac Asimov was a science advisor on in roughly that time period as well, where they got the science right.  Not going to name it yet as of yet in case I don't get around to it.. don't want to promise something I might not do.  :)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Panzergranate on April 25, 2018, 04:40:59 pm
Do you guys know that in the UK that the slang name for a portable toilet is "The Turdis"??
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: TC Kreeargh on July 28, 2018, 08:20:57 pm
So, that was a bit of a break.. (yawn)

This was a request that I had of Kreeargh, to do up the "SS Madame de Pompador" from "Girl in the Fireplace" during David Tennant's run.  I think he did a fantastic 0job of it, and I've been meaning to upload it for a bit now.  Just needed to find a place to put it, and thanks to the deal I got with the phone, I have 100GB of space on Onedrive for a couple of years to upload things to.  Hopefully, people can download from there as well.


So, from the show:
(https://vignette3.wikia.nocookie.net/tardis/images/7/7d/DW20052x04GirlFireplace-0037.jpg/revision/latest?cb=20070119195649)

And Kreeargh's rendition is above.. :)

He's done a spot on job, and it's gorgeous in game.  Hopefully, the Onedrive links will work now:

SFC1 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQKhbSHy8W7p2GZK

SFC2 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQAUSsiyTPnlZ6vi

SFC3 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQGupWHE3Nfea9RS

If someone can download it and try it out ingame and then post an ingame pic, I'd appreciate it.  :)

Enjoy, and again, I really appreciate Kreeargh for doing this for me, it's one that I needed to see ingame.  :D

Hows it goin bro its been a while . I just got sfc1 back after 15 years of it not working. I just dl the sfc1 version the model is white in the game i think the maps have to be resized to 512 i dont think sfc1 can run a 3 meg texture map. Im gona play with it see if i cant get textures to show up in the game.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 04, 2019, 04:27:08 am
Did that work for you?  If not, let me know and I'll put up a small texture pack..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: d4v1ks on July 07, 2019, 06:32:15 pm
not a modeler myself, but i found an interesting toaster, and converted it to MOD using my 'model browser' program in a few minutes.
Didnt had all textures, so i used the same for everything.
But it ended looking cool anyway.
Even added the custom ingame UI's in a couple of minuts.

I can almost imagine an epic battle against the phone booth posted in the start of this topic !
I attached the model bellow... :)

(https://i.imgur.com/UQpQKqB.jpg)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: d4v1ks on July 07, 2019, 06:36:41 pm
Atheorhaven, sorry to bother you, but i wanted to convert the model to SFC1, and tried the script you posted on H&S...
But the model had initially 51 materials, but your script only goes to 50.
What you recommend for removing the luminance textures?
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Javora on July 07, 2019, 07:38:14 pm
Let me know when you make photons look like toast and plasma look like rolling/melting balls of butter.  I’ll have to load it up myself then.  Have you ever thought about creating SFC:  The Monopoly Edition??!?  That would look really cool.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 08, 2019, 01:14:05 am
Atheorhaven, sorry to bother you, but i wanted to convert the model to SFC1, and tried the script you posted on H&S...
But the model had initially 51 materials, but your script only goes to 50.
What you recommend for removing the luminance textures?

Easy enough.. I can modify the script to add however many I need to add to it.

I'll PM you over there with the modified script.

(edit: PM was sent, you should have it now).
(second edit: just for fun, I've started modding your Toaster.mod file to add in illumination images for the toast, chrome on the toaster, a texture for the cord, and the slots for the top so that they "heat up" and show their illumination maps.  I'll play around with this and send it back on here when that's done.  Just a fun project)..

Btw, if anyone here wants to have a copy of this Maxscript let me know.. I haven't tried it with gmax, but it always worked flawlessly on my old 3dsmax 3.1..

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: d4v1ks on July 08, 2019, 07:23:57 am
(second edit: just for fun, I've started modding your Toaster.mod file to add in illumination images for the toast, chrome on the toaster, a texture for the cord, and the slots for the top so that they "heat up" and show their illumination maps.  I'll play around with this and send it back on here when that's done.  Just a fun project)..

You gave me an idea.
What if, when the toaster explodes, the toasts jump from it, and its parts split away!
That would be really cool!
Maybe we can even make a short video of it and post on Redit or Youtube for maximum exposure.
An entire culture can be built around this solo project.

The "toaster" initiative !
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 08, 2019, 05:13:16 pm
You gave me an idea.
What if, when the toaster explodes, the toasts jump from it, and its parts split away!
That would be really cool!
Maybe we can even make a short video of it and post on Redit or Youtube for maximum exposure.
An entire culture can be built around this solo project.
The "toaster" initiative !

That could easily be done, and Atra and myself (along with others have done this.  If you look early in the thread, you'll see a break MOD that shows a spheroid with a TARDIS console and the TARDIS exterior inside the sphereoid.  What happens on destruction of the "ship" is that the break .MOD fires up and shows the TARDIS shell breaking apart and the sphereoid speeding off.  So that's exactly where your toast jump off, in the break .MOD.  Pretty easy.  :D
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on August 01, 2019, 03:28:04 pm
Do you guys know that in the UK that the slang name for a portable toilet is "The Turdis"??

Yessir, and there is a company there called that.  I did look it up.  ;)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 25, 2021, 01:58:53 am
Revivng this necro thread..

Mostly because I finally got my butt around to extracting out some of the work I did on Generations at War for SFC3 into separate downloadable files. So did a *LOT* of work today to get that all up on the Box folder.

All viewable here (that I've found so far that is):
https://app.box.com/s/jj0psvlihdkn5gn299njf7itx1o0ifdy

Found some oldies and goodies. NodelsPlease' TravelPod is up there again. A lot of ships from Kane's "The Station" (Babylon 5 stuff). Some of my Space 1999 kitbashes. A lot of work, but I didn't find some of what I was looking for. Didn't find my Red Dwarf mesh yet, nor my Starbug mesh (with textures). Did find the work files for both. Found my old Blue Midget as well. Without textures of course.  More of Mackie's kitbashes that I'd converted and did illumination work on.

One thing though, to reduce file size Nannerslug did scale down the BMPs for size. So any of the SFC3 stuff will have low res textures. But this gets the Space Amoeba back, the Doomsday Machine, a lot of good work. I put credits files with all of them. What I did find today that I didn't find credits for, I didn't upload. And there was a *lot* of cool stuff I've found over the years, so that was a shame. Maybe when I eventually give up all the fame and glamour and nightlife, I'll send it to someone. >=)

A note from the readme's for G@W btw: "The New Orleans, Niagra, Freedom and TOS Aukla Models were done exclusively for Generations by Alec Theorhaven. If you desire to use these models, you MUST contact him." So, I think the only people that ever contacted me on those were Vegastrike people again, even though my kitbashes showed up in STBC (of course). Which is why I stopped for a long while.

Link up above, and enjoy poking around.

 
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 28, 2021, 05:24:57 pm
Looking for the credit file before I release this.. but I converted a mesh over for Tanimal to play with.

Attached two pictures as a hint. SFC1 and SFC2 versions are pretty done. Just need to complete illumination textures and then the SFC3 version.

(edit: One for John, just have to colour match better on the warp engines)  ;)
(double edit: This one was inspired by Kreeargh, if it looks familiar, it should.. it's a Confederation).
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: MadmanMudd on May 31, 2021, 10:11:06 am
Looking for the credit file before I release this.. but I converted a mesh over for Tanimal to play with.

Attached two pictures as a hint. SFC1 and SFC2 versions are pretty done. Just need to complete illumination textures and then the SFC3 version.

(edit: One for John, just have to colour match better on the warp engines)  ;)
(double edit: This one was inspired by Kreeargh, if it looks familiar, it should.. it's a Confederation).

Yummy!

 8)

Mudd.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on May 31, 2021, 12:02:48 pm
Hey, going to put this out here as an "in case".

By chance, does anyone have copies of all the stuff I've released that was original? Some of it was crap, but I'd like to get copies of it all back at the very least for nostalgia's sake. Missing my Starbug, missing my 'Dwarf, missing my TOS Station.. :(

PM me please, I'll take what I can get. Few too many HD crashes. :p
(edit: as I said, I missed my Starbug, so I recreated all the textures. I had the mesh, such as it is..)
(double edit: and for giggles, also did up glow textures for SFC3)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 07, 2021, 03:30:49 pm
Adding these here..

Btw, if anyone ever wonders why the creative choices and such.. I'm basing the new solar panels for the TOS Jupiter Station off a near analogue time wise, the panels from a Soyuz capsule. More than a little ways to go yet..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 08, 2021, 10:26:55 pm
Brief update..

Wanted to do the TOS version of Jupiter Station since Redragon and I released his TNG Jupiter Station and then Enterprise mentioned Jupiter Station in its show. So I thought about how you could revert back a TNG station into a TOS one. Decided that the TNG station would expand on what was already there, so looked at the core components: saucers, panels, upiies/downies amd connectors. Seeing the station is kind of a set of "portable school room" idea, this is what I came up with. Put a reactor below the station where it could be ejected from, will have shuttle bays above the saucers and cooling fins below the reactor.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 10, 2021, 02:58:14 pm
Man, this *is* a good week for me. Was scrounging through an old hard drive and found a file called fca_brk.zip. Opened it up and FOUND MY FLAGSHIP. Super happy!

Okay, so my plan is that I'm going to update my flagship for myself and then use that as a basis for a general release as a pirate. That way I'll have my custom flagship, while you all can enjoy the ship as well.

Back story on the ship. Instory, the ship is crewed by Rangers from the Babylon 5 universe. Lost in hyperspace with a scientist onboard and way off the beacon, they were dying.. running out of supplies and desperate to get back to help with the War against the Shadows. They tried an experimental jump drive enhancement to try and regain the beacon, and it instead shunted them into what was unknown space. The process destroyed their ship although they escaped in escape pods. The pods took them to the nearest habitable planet, where fortunately there was a spaceport and civilization. Where they discovered that they were not in their own universe with the Insterstellar Alliance, but something called the United Federation of Planets. Working together, they built themselves a base of operations and took scouting and recon work and eventually were able to get their hands on a surplus Federation starship which they rebuilt to suit their need to get home. Although the scientist who had gotten them there was killed in the accident, his assistant was still alive and was familiar with some of the basics of his mentors theory. So now, these Rangers are travelling the galaxy attempting to gather the technology to allow them to form a jumppoint in warp space and follow the beacon home.  That's the story at any rate. :D

Out of story and on the ship itself.. way way back, I decided that I really liked the looks of WZ45's Lethality v1 and wanted to make it my own. So with my limited skill, I flipped and chopped and painted and came up with something unique to myself. Flew her around lots and lots, then started using other ships to test with and backed her up. Then a couple of hard drive crashes and lost drives later and I couldn't find her again.  Until yesterday.

I had started to recreate her using more modern meshes. Took WZ45's v2 Lethality and parts of the Terran Anubis and Sorcerer, plus his new LN-68 nacelles. Wasn't looking right, but was getting there. But today was mostly a drag and drop and tweak session. Still not done yet, but here's some WIP pictures showing the original (well except the deflector) with where I am with the rebuild.  Again, this will be released as a modified pirate version once I've updated my flagship and do a few more tweaks. :D

So wow, a few things on the go again, totally happy about that. ALSO, Starbug with updated textures is up for download, as is Red Dwarf again. I'm working on SFC3 versions of both.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on June 22, 2021, 01:24:59 am
Looking for the credit file before I release this.. but I converted a mesh over for Tanimal to play with.
Attached two pictures as a hint. SFC1 and SFC2 versions are pretty done. Just need to complete illumination textures and then the SFC3 version.

Still looking for the credit file, but it's ready to playtest.  Think I can set up "portable" versions of the demo for playtests. Then I can have a Space 1999 playtest, a Babylon 5 play tester, a Red Dwarf play tester, Trek, and then likely a Doctor Who one as well.

(edit: One for John, just have to colour match better on the warp engines)  ;)
(double edit: This one was inspired by Kreeargh, if it looks familiar, it should.. it's a Confederation).

And after the playtest of the station, it's the Confederation.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 02, 2021, 08:48:59 pm
Well, decided that I needed something pretty to fly Shining Hope by.. WIP rejigging these textures to look more like the show..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: MadmanMudd on July 03, 2021, 07:23:48 am
... All Alone in the Night.

Nice.

 8)

Mudd.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 03, 2021, 09:29:34 pm
... All Alone in the Night.

Nice.

 8)
Mudd.

Yeah, the mesh itself is low poly, and the textures were as well (256 or 512's in some cases). If I were to simply upscale them, especially as the size of the Station (scaled ingame at 5 miles), then every pixel will be blocky. So, I'm reworking them as I upscale and when it's all done will be 1024 or 2048 respectively. The SFC1 version will downscaled back to 512/1024 respectively simply because I'm expecting those will be seen in VM's more likely than not.

Still WIP (of course), but here's a difference on the level of detail, and the amount this is getting reworked. Docking bay, same texture and a before/after where I'm at at the moment.


Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 06, 2021, 05:59:41 pm
HA! I thought that I'd be able to do this, and I can...  now I can do a before and after comparison to see WIPs. Awesome. :D

I renamed the stock Taldren MODViewer as ModviewerSD.exe and then copied D4v1ks Modviewer into the same directory named as ModviewerHD.exe and Modviewer.exe so NOW by default, Modviewer opens as a full screen resolution view of the mesh. But if I want PiP, I can also open ModviewerSD and open the original mesh for comparison. How cool is that? :D

Just checking the differences on my flagship from original to where it is now to get an idea of what to change. Pretty happy with where it is at the moment, but more to do.

(ps: I'll archive those up and put them onto my Box share so you all can do this as well.)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 07, 2021, 11:33:30 am
BTW, just so you're not feeling left out. I've incorporated all my flagship ideas into the ship I was planning to release, so you guys will get to play with it as well.

So, this is the "Theorhaven's Folly". Going to release it in SFC 1, 2, and 3.. and am thinking this will give you guys a pirate to play with. Will include the MODs for both nacelle sets, so that you can play with the one that you like the best. :)

Only restriction I'm going to put on it. I don't want to ever see it ported to Bridge Commander and released to that scene. I don't mind it being used anywhere else, at all. But not Bridge Commander. I don't mind it being converted into BC if you guys are going to play with it in your own local games, that's fine. But not released to the BC scene. Reason being.. I went through Gamespot the other day and found about 30 ships that I've worked on over the years released without a "by your leave", a screenshot, or even credit for the work that I've done getting the ship to where they could port it to BC. Three, maybe four major culprits as well. And all I've ever asked for porting the work I do is to say,"Hey, I'd like to do this, and here's a screenie" and include me in the credits. If it gets converted and released to Bridge Commander, I'd like to do that myself.

That's the only restriction on it's use.  Otherwise, enjoy.. she shoar looks purty. :D

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 10, 2021, 09:26:16 pm
Finishing off the "Folly" and have finished off my flagship today. Still have the underside of the "Folly" to complete, but I wanted to show you some of the differences. So, understand, this is exactly the same ship with a few cosmetic differences for release. For the "Folly", I wanted to release a pirate cruiser that took all the same design elements of my flagship, but looks a bit different. That way, you guys can enjoy the ship, but my flagship will be unique. :)

And I'll release the two mod differences in the archive, the original nacelles and the LN-68 nacelles. This front right shot shows the LN-69 nacelles, the "Folly" is in the back with the yellow deflector.

Second image is upper back right, original nacelles, again the "Folly" is in the back. You can see how much cleaner the "Folly" saucer is than my flagship, I know what it is and why, so am okay with it, but I wanted to clean up the top and bottom wings for you guys on the "Folly"

Third image, I did some work to the hanger I was quite excited by, love how that looked when it was completed. Gave it a more "B5/BSG" type feel with the landing lights.

Anyways, will finish off the "Folly" saucer tonight, and it should be out by morning. All of this is WZ45's meshes, I just kitbashed and played with moving my original textures over from the v1 Lethality to a new mesh.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 13, 2021, 01:06:35 pm
Werkin on da glows.. basically, ready to release for SFC 1 and SFC 2.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Panzergranate on July 14, 2021, 04:38:46 pm
In the UK, on construction sites, portable chemical toilets are called "The Turdis"...... ::)

Obviously, a "Turdis" contains about the same amount of crap as the current BBC leftist PC Woke Doctor Who Tardis.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: Tulwar on July 15, 2021, 05:05:51 pm
These "Leftist" are being funded by big business interests.  Their messaging isn't slick.  We are reacting to it exactly as they intend us to.  These sci-fi franchises are being destroyed very deliberately.  Who does it serve?  Certainly, the white men who wield power don't want step onto the trap door with a rope around their necks, so who is in back of this messaging?  The only people I can think of are the people who control Chinese investments.  They are the only people with both the means and reason to destroy Western cultural exports.  Marx might have been a leftist, but from Lenin to Jinping, the so-called "Left" has been making Hitler look like pussy.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 15, 2021, 05:37:08 pm
In the UK, on construction sites, portable chemical toilets are called "The Turdis"...... ::)

Obviously, a "Turdis" contains about the same amount of crap as the current BBC leftist PC Woke Doctor Who Tardis.

I'll say this. I don't really have a problem with the character of "Missy" because the actress did an outstanding job in the role. I thought that rather than the character being "The Master" though I thought that the better choice would have been "The Rani" or even Romana or Jennie because you get more mileage out of it with them being underserved.  Being another Master was actually a poorer choice story wise. And to compound on that, they flipped back to whatever is going on with the current guy, who is just a whackamole.

My problem with Whittaker's Doctor though is Whittaker isn't strong enough to carry the lead of the show, and the writers are shovelling messages out that have little to do with scifi. I've watched maybe three episodes with Whittaker, and most of those were Harkness episodes. When your guest star (Barrowman) steals each episode he's in, you have a series problem with your lead because Barrowman isn't playing the character any different than he did with Eccleston, Tennant, or in his own series. The problem is that Whittaker can't carry the lead where Eccleston and Tennant could and the Barrowman stores prove that. When the Doctor is a secondary character drawing chalk lines and is literally a damsel in distress, your writing staff has failed.

My honest plan is when Whittaker's regen scene is filmed and released, I'll grab a clip of it and if the new person can carry the show, will splice in Capaldi's regen at the beginning with the new one at the end. I am willing to walk out on a ledge far enough to maybe accept a gender swap for the character in a scifi show, but Whittaker isn't someone to make me walk out on the ledge.  Alex Kingston, Karen Gillian, even Jenna Coleman to a degree can show that you can follow the show with a strong female lead, and when you compare those actresses to Whittaker? You can see where she lacks.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 15, 2021, 06:38:59 pm
These "Leftist" are being funded by big business interests.  Their messaging isn't slick.  We are reacting to it exactly as they intend us to.  These sci-fi franchises are being destroyed very deliberately.  Who does it serve?  Certainly, the white men who wield power don't want step onto the trap door with a rope around their necks, so who is in back of this messaging?  The only people I can think of are the people who control Chinese investments.  They are the only people with both the means and reason to destroy Western cultural exports.  Marx might have been a leftist, but from Lenin to Jinping, the so-called "Left" has been making Hitler look like pussy.

My belief here is that "the left" and "the right" are shadow puppets. The ruler of the world is currency, and the BBC (among other media) is losing money as tax writeoffs. More money you lose, the bigger the writeoff and the more money gets laundered. But I wouldn't say that it's just "white men", because it's not just white men in the World's Richest lists. I think that money opens all the right doors at the country clubs and hooker & blow parties.

But BBC is simply a sign of the changing media from "The Big Three" in the US and BBC in the UK to the more decentralized model with Netflix/Amazon. Unless/until they change their model, the BBC is on a long slide.

Back to topic though... I found Brad Bowerman's B5 mesh the other day again, but had lost the textures. Fortunately however, I found someone had converted it to BC of all things, so I have the base textures. Doesn't help for illums though too much, so I'll have to create those and then apply them through 3dsmax.  Attached a screenie of that WIP, plus also an example of the difference between the two meshes. I've done a bit of work on Brad's textures, the solar panels are changed and I'm working on the hangers and docks. You can see that on the Modviewer and in my screenie of PSP.. So given a choice, I'd do a kitbash of these two. The first mesh has the arms, Brad's has better definition for the mapping and the cylinder body is less poly chopped.

Again, I like to work on multiples at a time, so the "Folly" and "Hope" are complete for SFC 2, I need to back convert to SFC 1 and finish the extras for SFC 3 to release that. Working on the changes to Brad's textures and will release that, then will use those to fix some glaring issues with the old textures on the old mesh.  This weekend, expecting to do a bit of work on the TOS Jupiter Station.. namely if I'm going to and where if I do, put in a hanger for shuttles to land at. And what to add to the lower assembly.

(edit: Just showing you my SFC XP VM, this is what I have for my copy of 3dsmax r3.1 these days. Lost the CD a while back now along with the dongle in a move, so had to patch my installed 3dsmax r3.1 to get it to run in the VM. Good thing as well, because that machine went belly up after I created the VM from it. Here's a shot of me starting to apply the illum textures to the mesh. I'm also working on doing up a Windows 2000 VM for this, depends on if I can get a program installed under both Windows 2000 and XP to retrofit the W2K version. Otherwise, I need to export the Musicmatch Jukebox into the XP version. That's what should let me start trying to play around with working on SFCSound.zip for the SFCDemo to put in my own custom music. :D

Did I mention that I'm doing all of this so that I could run these under Zorin?)
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 25, 2021, 12:36:28 pm
Playing around with spec and bump mapping.. the Folly and Hope look pretty good like this, yes?
(edit: just finished damage textures for the ships, trying to think if there's anything else I need for an SFC3 release now).

Also, using the new Babylon 5 mesh to fix some flaws in the old textures. The original textures were *teeny* compared to the ones on the new mesh. So, I scaled up the originals, and used the new ones to help build up the old ones. You can see a bit of the difference in meshes here between the new and old, the old is blockier and designed for lower end systems, where the new ones.. I'm not such a fan of those textures. (Lighting where the show didn't have them, etc). That can be a good thing sometimes (I've been known to do it), but I'd like to have a pretty show accurate Babylon 5 in my game if possible. Or at least have it look really really similar. Also, the old mesh has the arms, with the new mesh having them textured. So, potato/potatoe.

The station with the notable lights on the ends of the collector/dissipaters is the old mesh, btw..
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 27, 2021, 02:07:09 am
Okay guys, the Folly and the Hope are up.

I used install creators to extract the ships to their own subdirectory under your Downloads folder so you can rename the .MOD files to something like fca.mod etc before you put them into your game.

Also, if you do go to install the ship, someone looking to port is going to get a big nasty blurb not to port the ship to Bridge Commander. At all. Poked around  Gamefront and have found 30 ships from 4 or 5 different people all ported over without letting me know. It's not terribly difficult to say,"Hey.. I'm porting your ship to Bridge Commander, and here are some screenies." Then, I can go, "Oooo, ahhh.. thnaks! Looks good!" Or "Hey, why do you have it flying upside down?"

But 30 ships ported without credit (including the one named after my wife) is too much. Obviously, the Bridge Commander porters don't really respect the work we do here, it's just raw material. And stripping credit is *NOT* cool. Not just my name, but a good number others. So, no ports to Bridge Commander for this ship. No ports for the textures (other than WZ45's included textures, those are his to determine what he does with them) for this ship. If it is to get ported, I'll do it. I've basically got that done already. I just don't know how to test it ingame. I know how to create the BCMod install, the ship is in a NIF, and the textures are ported. Opens fine in the viewer I have, just don't have an install of BC to try it in. If there's a demo of BC floating around somewhere, I'll try it and download Brex->Mackie at the same time.

Any rate, SFC 1, SFC 2, and SFC 3 installers are in my Box share in a buried Trek folder I am helpfully sharing here:
https://app.box.com/s/h7e8fqe0r8ftfosdg0w914a5jn7n4vgx

I also have some of my other Trek work that was in SFC3: Generations at War in that folder. So you might see some other ships that were ported over to BC in that folder. I didn't do that porting either.

[rant] Can you tell that porting and then claiming all credit for all the work annoys the crap out of me? I've ported lots and lots of work with others and the credits will always indicate the original author first, and a line stating I converted the ship to SFC (or their name/atheorhaven if I have to do texture work). I would have thought that the same held true for BC. But I guess that unless your name is P81/Rick Knox, they don't seem to know how to share credit. [/rant] Sorry, forgot to say "get off my lawn".

Anyways...

Okay, work continues on the new B5 mesh, scaled and HP'ed to the proper size, all the textures are applied and I just have to track down one texture reference to get rid of a white area. Then it should be about ready mesh wise. I'm going to further modify the textures to get it to approach how it looks more in the show. Because that was part of it in the first place.. to give us a station ingame that looked more like the show. When I'm finished, should have two.. this new mesh, and also the original one with better textures on it. Good for low and higher poly games.

And now that the Folly and Hope are out the door, I'll be doing some more work on the TOS Jupiter station (remembered I already had a hanger available, derp), and I'm starting to play with a Blue Midget for Red Dwarf. And the Centuri Station from Space 1999 is about ready. I've decided I'm going to create a few test beds for SFC.. a Who, Trek, RD, B5, and 1999 install of the Demo. That'll give me a quick way to try out the new stuff ingame and make sure that it works. And haven't forgotten about Mudd's stuff either. Finally toying around with the idea of sprucing up an old Lord Vader mesh I have (if there's interest) for his Daedelus class. Think I still have it at any rate. Vader and I were buds way back in the day, along with Pataflafla and Sandman, and we all were learning together. So, trying to get some texture on his mesh that are as close to photorealistic as possible is the goal for that. We'll see if I still have the original mesh (I should) and will go for it if I do. I used it as the basis for my Cletus, so I should have it floating around.
Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on July 30, 2021, 09:45:12 am
Hey, we're back. :)

Couple updates.. starting on converting the Cletus back to a serious Daedelus mesh. Have some colour matching to do yet, but basic texture work has started. You can see the old rusty Cletus panel still on the back side of the primary hull. I mentioned this previously, this is an old Lord Vader mesh he gave me carte blanche to play around with. One of the ideas that gave me the idea for the Cletus was the Ptolemy tug idea.. space pickup with old ships. So I'm kitbashing a variant with Schtupp's Ptolemy tug attachment and container and Vader's Daedelus, I think it looks like a pretty good freighter personally. Sort of like a Starfleet kei truck. ;)

Also, got 105 of the 106 textures mapped to the new B5 mesh and illumination textures added into the mesh as well..

Title: Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
Post by: atheorhaven on August 01, 2021, 01:19:36 am
Spent a few hours last night because I knew I wasn't going to get much time on it today. Good thing, because I had to consolidate my office into the bedroom closet to move back the kid.

Cramped, but operational again.

So, playing with textures to get layouts and am using temp textures right now that are grabs from a CGI model. I'll use those to do up new ones that are original, but based off these CGI ones because they look pretty good. Front of the primary hull is the beginning of the new textures. I do like the frosted milkcan look of the secondary hull.. may try to keep that look.  Also, redid the nacelle swirlies, quite like how they look now..