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Taldrenites => Starfleet Command Models => Topic started by: ReyvinVinnex on July 05, 2008, 12:21:52 pm

Title: In need of GAFY? textures
Post by: ReyvinVinnex on July 05, 2008, 12:21:52 pm
I REALLY need GAFY?'s F-CAX and F-DDX texture sets, if full sets exist. Does anyone know where I can find These textures? Better yet, if there's some sort of complete texture set out there, with everything in it, I want it! I want all of GAF?'s textures!
Title: Re: In need of GAFY? textures
Post by: Spartan-039 on July 05, 2008, 12:26:17 pm
I'm not sure if they exist or not. I rarely use my 3D modeler.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 05, 2008, 12:45:08 pm
THEY HAD BETTER EXIST!!!! What's the point of making partial texture sets of a ship!!?!! I NEED THEM!!! I have everything but fdx5.bmp and pod.bmp (from Eras of War). If someone could just post the textures on this page that'd be perfect! I suspect I may find them on filefront, but I can't download from them!
Title: Re: In need of GAFY? textures
Post by: Spartan-039 on July 05, 2008, 12:54:28 pm
I'm usless then, I could act like a scout though to help you find them.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 05, 2008, 06:16:39 pm
You have any pictures?

Or at least a better discription of the ships, who they were orginally from. (Ok, Pics would work best)
Since Mackie no longer has his site anymore lots of the ships I did are gone, I probably have backups but that is a large directory.
if you have a particular texture post the pic of it and I will look through my folders

Or you can try BattleClinic lots of stuff I did has shown up there, or if I did not do the model others have used the textures.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 06, 2008, 12:21:39 am
I'm guessing the models he's asking about were originally P81 models, GAFY.  That's just my guess.

Oh, by the way, I had forgotten all about the Anubis retexture project you had started until I found the ship in my messenger received files.  Just wondering if you had managed to do the retexture of the other Anubis bash.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 06, 2008, 12:51:07 am
Nope been lazy and have not been working on anything, least texture wise
Been playing First Person Shooters again
Title: Re: In need of GAFY? textures
Post by: Centurus on July 06, 2008, 05:17:20 am
Nope been lazy and have not been working on anything, least texture wise
Been playing First Person Shooters again

Ahhh, I love first person shooter games.  I love it when I have God Mode enabled and I start blowing everything up, including all the things I shouldn't be blowing up.  Sometimes I blow up the spot where I'm standing and end up 25 feet from where I was before.
Title: Re: In need of GAFY? textures
Post by: Spartan-039 on July 06, 2008, 11:33:06 am
Nice, too bad there's no God mode for Halo.................yet.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 07, 2008, 10:47:12 am
Well, I've made my own, but I don't know ho to post them. I like them, but I think GAFY? could do better . . .
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 07, 2008, 08:57:50 pm
Well, I've made my own, but I don't know ho to post them. I like them, but I think GAFY? could do better . . .

If it is a Jpeg image there is a additional options button at the bottom of the text box you type in.
Just click there browse to the place you have the pic or texture and post it

As for if I could do better, who knows
It is at this starting point though that most of us got into doing this that you are at though.
The I think I can do that that better, or I want it like this, or that doesn't exist to make it fit right. Don't be afraid to post it you never know we might like it or you could end up being the next WickedZombie or something. You never know until you try, which you started doing.
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 08, 2008, 03:41:34 pm
Do a search for my name on some of the sites, I ported over a good deal of Mackie's works, and probably have the files that you need included on a released ship.

Also check out the Bridge Commander sites for Mackie's stuff.. they ported over a lot, and just converted his BMPs to TGA files for their versions..
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 10, 2008, 11:14:07 am
Quote
Posted by: GotAFarmYet?;If it is a Jpeg image there is a additional options button at the bottom of the text box you type in.
Just click there browse to the place you have the pic or texture and post it

As for if I could do better, who knows
It is at this starting point though that most of us got into doing this that you are at though.
The I think I can do that that better, or I want it like this, or that doesn't exist to make it fit right. Don't be afraid to post it you never know we might like it or you could end up being the next WickedZombie or something. You never know until you try, 
Yeah, maybe! Game design with CAD is my intended career, so I guess this is a first step!
Speaking of WickedZombie45, has anyone seen the Klingon version of his W'ked? I have a Federation and a Romulan one, but not the original!
Here are my textures;
Title: Re: In need of GAFY? textures
Post by: Rod ONeal on July 10, 2008, 06:19:38 pm
The Klingon W'ked is still available at Wicked Zombie's site

http://drs.battleclinic.com/
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 12, 2008, 02:51:53 am
Quote
Posted by: GotAFarmYet?;If it is a Jpeg image there is a additional options button at the bottom of the text box you type in.
Just click there browse to the place you have the pic or texture and post it

As for if I could do better, who knows
It is at this starting point though that most of us got into doing this that you are at though.
The I think I can do that that better, or I want it like this, or that doesn't exist to make it fit right. Don't be afraid to post it you never know we might like it or you could end up being the next WickedZombie or something. You never know until you try, 
Yeah, maybe! Game design with CAD is my intended career, so I guess this is a first step!
Speaking of WickedZombie45, has anyone seen the Klingon version of his W'ked? I have a Federation and a Romulan one, but not the original!
Here are my textures;


CAD is more of a machining tool, if you are working in Mechanical design nad architexture, stuff like that.
If you are wanting to work on gaming you need to look at Lightwave, 3DMax, Maya and programs like that. Look at what type of gaming company you are trying to work for and ask them what are the tools that they use and start learning those. P81 started doing things this way and now works for the gaming devision at Sony.

The next question is what tools did you use to make the textures?
MS Paint (comes with Windows)
Picture Editing tools that came with my scanner (Usually limited version of PS or Corel)
Panit Shop Pro (Poor mans PhotoShop)
PhotoShop (professional tool if you can afford it)

Knowing this will help in furthering a discussion about textures, and hopefully help you to get idea to improve your skills with.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 12, 2008, 01:06:54 pm
Yeah, sure, CAD-CAM is, but you can use Computer-Aided-Design with game design, in theory! Just take out the Computer-Aided-Manufacturing part! Might not be the proper term, but it's definately CAD!
On my Textures; Okay, What I used was one of your textues for a carrier, which had a lot of blank hull. I used that with paint to create a 512-square blank. I then cut out the black and blue parts (separatley) from P81's or DonKarnage's model from Eras of War with Paint Shop Pro 9, tweaking the tink of the blue parts to look more GAFY?-ish. I then got the federaition star banner from fcx3.bmp, mirroring it to make the full banner, then merged them all together to create my own fdx5.bmp. The pod.bmp's torpedo tubes came from its original. All I did was cut-and-paste! Anyone can do THAT!
About the W'ked; This W'ked is a completely different model than the Fed and Rom versions I found on Battleclinic!! Where's the Klingon Version of THAT one!?!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 14, 2008, 09:45:47 pm
Once again a picture can help I believe that he might have two versions of that ship.

But once again if you want to work in the game movie industry you will need to know they tools the company uses, they will want productive ppl and currently are not all that interested in training ppl. There are alot of ppl they can pick from out on the internet all it takes to hire them is a moving truck.

Here is a trick for if you want the texture to be 512 x 512, make it at 1024 x 1024
paste in the places you want things and clean up the lines with a blur and some lines around the edges then resize it to the 512 x 512 and it cleqns it up alittle for you and tends to make a cleaner edge

Since you have PSP9 learn to use layers for past work and selected areas, with cut and paste into a selected area with ctrl+Shift+L you can get square items to fit in round holes.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 16, 2008, 09:22:43 am
Well, I have plans for going to ITT Tech for their 3D Modeling program under the Multimedia field. If I go through with it, people will WANT me!
Title: Re: In need of GAFY? textures
Post by: Centurus on July 16, 2008, 07:07:59 pm
Well, I have plans for going to ITT Tech for their 3D Modeling program under the Multimedia field. If I go through with it, people will WANT me!

Do you know what program they use for 3D modeling?
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 20, 2008, 02:53:59 pm
Quote
Posted by: F9thCenturus; Do you know what program they use for 3D modeling?
I wish I knew. I did a tour at the local campus in Albany, NY. I can't remember asking that question. I'm hoping they use 3D Studio Max, since that's the only program I know to be compatible with Starfleet Command's .MOD file extension. I've actually downloaded the required patch before I realized I needed a separate program to use it! I thought it was model editing software, not a patch! I'm gonna have a hard enough time scraping up the over dozen Grand I'll need to get in to ITT Tech! Let alone the $700 I'd need to get 3DS Max! I just hope that's what they use, because then I'll get it for FREE!!! Sweet!
I know this is a forum or whatever about GAFY? textures (I should, I started it) but I might as well use it to my advantage, seeing as I've already gotten valuable tips; Having said that, has anyone seen a newer version of the Scotch and Soda Galaxy Class, with fixed PhasER strips? I've got one of his, but the Stardrive's PhasER strips (with the sole exception of the ventral strip behind the deflector) strangely appear inside the saucer section! Is there a fixed version with those srips in the right places? I love his model, with that sole eyesore. If I could find a database containing numerous ships he at least textured, I'd be delighted! His Federation hull colors are just what I like to see; whitish!
here's a .jpg of the W'ked I'm lookin' for;
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 20, 2008, 03:35:44 pm
I've got pictures of the errant PhasER strips; first is where they are, second is where some of them should have gone.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 20, 2008, 03:37:01 pm
Well, I don't know what's wrong with the W'ked picture. Look for it on Battleclinic's Romulan Page. That's the model I'm talking about.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 20, 2008, 04:28:23 pm
The SNS Galaxy is a pain to port to SFC.  Whenever the model is brought into MS3D, it literally tears itself apart.  I don't think many of us have the skills to properly put it back together again.

But, since DJ released his Galaxy model, the SNS is now outdated.

As for the modeling programs, even if they use say Lightwave or Maya, you can still apply a great many of the techniques to 3D Studio Max, or so I've been told.  And the tools are also virtually the same, again, so I've been told. 
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 20, 2008, 04:54:24 pm
The Forum is about a game, this subsection is about modelling and textureing ships for this game and how to work on and improve them. The thread you started was about something you wanted/needed and you did it in the right area.

Since the object here is to be helpful to ppl to do the work they are doing improve or help it get done, you are not taking advantage of it. Pretty much this is what it is about, and why we check in here time to time. It is to help out were we can and get new ships or at least see them being made.

As for ITT last person I talked to about the computer Cesign side they were just doing CAD, this however was 10 years ago so hopefully they have expanded their programs to be more general and inline with the job market. This is the only advantage a Tech school has over a college, they prepare you for the job market to get you into faster with the skills a company needs, by usually focusing on the entry level areas. A college is about a higher education and generally will get you the higher paying jobs, or upper positions, read this as managment etc. If they have extended it to Max and lightwave I might go look it up for some fun to see if they will do what I want to learn.

So you are talking this one?
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 20, 2008, 05:03:10 pm
I have the lower one in gray, basically grayscaled the textures because I like my kligons gray, but will have to find it on my HDD.

The upper of the two is on WZ site, the lower one was replaced there by the upper one. Pretty sure BC has the lower on the site (green version).
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 22, 2008, 02:53:29 pm
The second one is the one I'm looking for. The newer one above is better, but I haven't seen Federation or Romulan Versions. Plus, I'm a packrat when it comes to models. Most I have no intention of using, I just like looking at them, tring to draw inspiration for my own designs.
Now, where can I find DJ's models? I've only got his Enterprise F, Supremus, Vivace, and Libertas models. I've never seen cannon models by him, but I can tell he's got the right stuff. I'm certian he'd make an awesome Intrepid!
Title: Re: In need of GAFY? textures
Post by: Centurus on July 22, 2008, 06:39:06 pm
The second one is the one I'm looking for. The newer one above is better, but I haven't seen Federation or Romulan Versions. Plus, I'm a packrat when it comes to models. Most I have no intention of using, I just like looking at them, tring to draw inspiration for my own designs.
Now, where can I find DJ's models? I've only got his Enterprise F, Supremus, Vivace, and Libertas models. I've never seen cannon models by him, but I can tell he's got the right stuff. I'm certian he'd make an awesome Intrepid!

www.bcfiles.com

DJ doesn't like making cannon models.  Too many people nitpick so many minor things to death.  Plus he likes making original designs, which is cool.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 23, 2008, 05:46:21 am
Greeeeaaaat. FileFront. Figures. I can't get anything from FileFront. It used to be just hard, now I'm lucky if I get a download dialouge box. "Only one connection to the server is supported, so if you are using a download manager that attempts to establish multiple connections, you will receive this error." I follow thier tips to get rid of it, but I still get it. This SUCKS! Maybe some of you know where to find this elusive "Download Manager". I'd change its settings right now if I knew where it was. Is it in internet options? I don't see anything on my system labled "Download Manager". And, yeah, FileFront's list of tips for fixing this problem; less than helpfull. I've been infuriated by this for the better part of a year now. Why can't FileFront just . . . support multiple connections!?! Battleclinic apparently does! This problem simply should not exist!!!! I'm FURIOUS!!!!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 23, 2008, 02:36:25 pm
I sent the ship to you to the E-mail addy in your profile
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 23, 2008, 07:19:12 pm
Yeah, I've got the W'ked you sent me. But that dosen't help me with the countless downloads I'd love to have from FileFront! And I'd hate to have to use you as my own personal FileFront mirror, though that'd suit me fine.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 23, 2008, 07:32:28 pm
Yeah, I've got the W'ked you sent me. But that dosen't help me with the countless downloads I'd love to have from FileFront! And I'd hate to have to use you as my own personal FileFront mirror, though that'd suit me fine.

Why not post your wishlist, and some of us may be able to help you, given the proper time.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 24, 2008, 08:21:07 am
Heh, Yeah, that'll be one heck-of-a list! Every time I go to a download site I want something I had no interest in the last time I loged on.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 24, 2008, 09:53:23 am
Here's A list;
SFCIII HardPoint Placer BETA, DJ's Galaxy, Intrepid Class - USS Voyager Filename: intrepid.rar by LB, Intrepid Class With Nacells Up Filename: intrepid_nacells_up.zip by gourasrs4, Nova Class By Serbian Knight, Nova Class by Interstellar Machine,the cursor mod, the music replacement mod, and that mod with the StarGate Ships! More will probably come!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 30, 2008, 09:02:01 pm
did you ever get your downloading issues worked out?

I found a pod texture at least but I think the layout on it is a bit differnet than the one you pictucred. Also it looks like I never did a complete texture for the other one, mostly I think I only did the areas necessary for Mackies kit bashes on that one.

Tell you what though, if you can send me a link to the ship you are refering to I can see what can be done and in most cases the work can usually be done quickly enough. Ask Cent how fast he got the majority of the new FCS ship done, small details asside that I am trying to get him to experiment with that one is just about ready to go.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 31, 2008, 03:44:55 am
The bashing of that model was relatively quick, given that the two models I used shared many of the same components and those shared components were the same size, so size ratio was taken care of instantly.

All I did was swap out one pair of pylons with another, and repositioned the pylons and warp engines till they looked right, and since GAFY had already done those incredible textures for some Connies, dropping his textures onto the model was a piece of cake.  Just needed a couple texture fixes which only GAFY could provide.

However, I am having problems trying to finish the pylon texture he gave me.  Since I can't texture and don't know the first thing about texturing, it's gonna be an extremely long while before I ever get it done.

Also, I'm thinking about just using the ship for renders and such, and who knows, maybe one day use it as a testbed for remapping.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 31, 2008, 02:05:02 pm
No, I still can't get anything off of FileFront.

Quote
I found a pod texture at least but I think the layout on it is a bit differnet than the one you pictucred. Also it looks like I never did a complete texture for the other one, mostly I think I only did the areas necessary for Mackies kit bashes on that one.

Tell you what though, if you can send me a link to the ship you are refering to I can see what can be done and in most cases the work can usually be done quickly enough. Ask Cent how fast he got the majority of the new FCS ship done, small details asside that I am trying to get him to experiment with that one is just about ready to go.

Are you guys back on the F-DX texture topic? All of a sudden the subject changed, and it's got me confused . . .
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 31, 2008, 08:09:02 pm
No, I still can't get anything off of FileFront.

Quote
I found a pod texture at least but I think the layout on it is a bit differnet than the one you pictucred. Also it looks like I never did a complete texture for the other one, mostly I think I only did the areas necessary for Mackies kit bashes on that one.

Tell you what though, if you can send me a link to the ship you are refering to I can see what can be done and in most cases the work can usually be done quickly enough. Ask Cent how fast he got the majority of the new FCS ship done, small details asside that I am trying to get him to experiment with that one is just about ready to go.

Are you guys back on the F-DX texture topic? All of a sudden the subject changed, and it's got me confused . . .

As usual I am discussing two things at once, with me it is always reader beware!

Talking about Cents FCS and letting him play with it for a bit well I am stuck in Texas, until Saturday. It also looks like he will not be trying for a bit, like until he learns how to draw a picture on paper scan it and trace it with PS. But really I am not saying how he could try things yet. Yes Cent eventually I will get back to it if you don't just don't know when that will be still have those other ships to work on two, which you will probably want as well.

The other topic in the mist there was I never did a complete texture for that area, only the parts needed for Mackies kit bashes. If you can give me a link to the actual ship, and it is one ofthe easy fixes that can be done, like Cents pylons, I probably could do it and send you the file.
Title: Re: In need of GAFY? textures
Post by: Centurus on August 01, 2008, 01:55:34 am
Actually, my mom saw how much trouble I was having trying to do it, she's actually trying to re-learn Photoshop in order to help me out.  She's having a few probs though trying to follow some of the texture tutorials that are on the net.

Maybe with two heads, the texturing can get done.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 01, 2008, 11:04:53 am
I don't mean to sound (or BE) rude here, but are you guys working on getting some of the things on my list? I'd really like that stuff, if your'e willing to help.
Title: Re: In need of GAFY? textures
Post by: Centurus on August 01, 2008, 07:17:40 pm
I don't mean to sound (or BE) rude here, but are you guys working on getting some of the things on my list? I'd really like that stuff, if your'e willing to help.

The models need to be in SFC format, correct?  Just wanting to make sure.  Also, LB's Intrepid is a bit outdated.  I can grab a newer one if you'd like.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 01, 2008, 11:10:12 pm
I don't mean to sound (or BE) rude here, but are you guys working on getting some of the things on my list? I'd really like that stuff, if your'e willing to help.

Keep telling you to post the links, I know you can't download them but you could at least get us to the cut page with the ship in question. I don't mind sending the ships after a download but I really don't want to search for them by name either.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 02, 2008, 12:22:05 pm
Got it. I'll do that soon enough. Sorry about that. Busy day, today, though. Got a family picnic to attend.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 02, 2008, 02:13:33 pm
AH-HA!!! I'm here with a Wi-Fi connection, and FileFront is totally cooperative! I don't need to post links, now! YES!!!! ;D
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 02, 2008, 04:30:22 pm
LOL, yeah pretty much the way it always goes
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 03, 2008, 07:20:10 am
It kinda makes me wish I lived at my grandparents' . . . I'm out here in 'da sticks, thus no Wi-Fi for me at home . . . I'll need to go back to my grandparents' hose, about 20 minutes away . . . and with only a mini-van to get me there, it's a bit of a costly trip just to access the internet from my laptop . . . still, it's good to know there is a way into FileFront for me . . .
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 08, 2008, 02:27:55 pm
Okey-dokey, now I've got a small list of liks here
http://starfleetcommand3.filefront.com/file/Intrepid_Class_With_Nacells_Up;21556
http://starfleetcommand3.filefront.com/file/Lord_Vaders_Saber_Class;8106
http://starfleetcommand3.filefront.com/file/Gtea_Miranda_Class;26008
I'll have more, sooner or later . . .
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 11, 2008, 12:54:00 pm
Okay, buddies, I've got your e-mails, and it turns out that the only one worth keeping was the Nacelles-Up Intrepid; GAFY?, you were right- Lord Vader's Saber ain't that good (no offense to him)- and I already had the GTEA Miranda in my extensive database of MODels (i capitalize the first three letters because of SFC's .MOD format).

Again on DJ Chopin's Galaxy model (notice the capitalization . . . . . . !); it's for Bridge Commander!!! I'm sure it looks great, but I don't have either Bridge Commander, or the means to convert BC model files to SFC .MOD files! Unless someone ports it to SFC 3, I can't use it! When I saw how big the file was, I figured that it came with an SFC version; but after downloading it on the 2nd this month I found that it diddn't! If you know anyone who does BC to SFC3 ports, could you request them to port DJ's Galaxy (with permissions, of course) to SFC for me?

I'm also looking for a canon pulse PhasER sound, and I was wondering if I had it; take a listen;

I also want to know if Starfleet Command 3 supports the .WMA sound format; I've ripped some Star Trek music and would like to try it out in the game, but I can only rip it into said format, and I'm unsure if the game will play it. Of course, the quick way would just be to "rip it 'n' stick it", but I also would rather ere on the side of caution than screw up my game, requiring another reinstall.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 11, 2008, 04:30:06 pm
GAFY? Quote;
Quote
The other topic in the mist there was I never did a complete texture for that area, only the parts needed for Mackies kit bashes. If you can give me a link to the actual ship, and it is one ofthe easy fixes that can be done, like Cents pylons, I probably could do it and send you the file.


(I know this is a long delayed response to an old post, but I tend to get overwhelmed with large paragraphs and such; it's why I've always hated math! I'm actually pretty good, but seeng whole pages full of equations needing solutions ... made me ... nervous. So, sorry about the delay)

Yeah, I'd definately enjoy the real thing. I'll assemble links and post them soon enough! Or I could e-mail you my MODels that I have downloaded already, complete with your textures and my fdx5/i.bmp and pod/i.bmp texture sets, and you can make them yourself! I may need to re-download a few of them, since I often delete the readmes and credits (although I really shoudn't) in favor of saving my hardrive space(having only about 60GB or so on my laptop, and not nearly enough dough to get a portable hardrive).  So, I'll wait for your post and get back to you.

I would also like to forward you to other topics of mine;
http://www.dynaverse.net/forum/index.php?topic=163382101.new#new
http://www.dynaverse.net/forum/index.php?topic=163382100.new#new
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 12, 2008, 12:05:32 am
Okay, buddies, I've got your e-mails, and it turns out that the only one worth keeping was the Nacelles-Up Intrepid; GAFY?, you were right- Lord Vader's Saber ain't that good (no offense to him)- and I already had the GTEA Miranda in my extensive database of MODels (i capitalize the first three letters because of SFC's .MOD format).

Again on DJ Chopin's Galaxy model (notice the capitalization . . . . . . !); it's for Bridge Commander!!! I'm sure it looks great, but I don't have either Bridge Commander, or the means to convert BC model files to SFC .MOD files! Unless someone ports it to SFC 3, I can't use it! When I saw how big the file was, I figured that it came with an SFC version; but after downloading it on the 2nd this month I found that it diddn't! If you know anyone who does BC to SFC3 ports, could you request them to port DJ's Galaxy (with permissions, of course) to SFC for me?

I'm also looking for a canon pulse PhasER sound, and I was wondering if I had it; take a listen;

I also want to know if Starfleet Command 3 supports the .WMA sound format; I've ripped some Star Trek music and would like to try it out in the game, but I can only rip it into said format, and I'm unsure if the game will play it. Of course, the quick way would just be to "rip it 'n' stick it", but I also would rather ere on the side of caution than screw up my game, requiring another reinstall.

Like I said before its not that his is bad there are just better versions of the Saber availble at Battle Clinic. I did not get into SFC 3 so much actually did not like it, so I gave it away to a friend.
The Persons to talk to to see if it was converted would be StarForce2, ModelsPlease and Kligon Fanatic. The last two collect just about every model that came out, and StarForce converts between the two plateforms so PM those three and one should know.

There is a Music file for the game somewhere it is in a zero compression zip file if I remember right. If you can find it the file formats should be in there, other than that as FireSoul or FireFox forget which he dd the mass OP+ mod and would probabaly know. All else fails backup the file and edit it and find out.

Post the links or E-mail them makes no difference to me, but it will not be until the weekend before I can get to them, travelling again. As long as the models are for personal use and you don't repost or upload them, what you do on your HDD is your business delete the files if you want to. I find it helpful not to because there is normally contact info in the there and web addies to their sites to find more ships, the contact info helps for blanks to make your own registries etc.

The other two topics I will post in those when I get a chance
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 12, 2008, 09:26:28 am
What about longpulse.wav? Is it canon for a pulse PhasER sound?
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 12, 2008, 07:34:17 pm
Sounds more like its from Buck Rogers than DS9, but if it works for you use it.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 14, 2008, 10:21:37 am
What does it sound like, then? The few clips I've seen of Pulse PhasERs make them sound like Photon Torpedoes! I dearly hope that's not canon!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 14, 2008, 11:04:14 am
Only way to tell for sure would be if you have any DS9 episodes wit hthe Defiant firing in them, and compare. I have been watching Erin...


Buck Rogers show recently (somehting about a thread mentioned here or there) and it sounds pretty close to the starfighter shooting.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 15, 2008, 09:01:09 am
I searched YouTube for "defiant fires pulse phasers" but came up empty.
Title: Re: In need of GAFY? textures
Post by: Centurus on August 15, 2008, 11:34:09 am
Just look around Youtube for DS9 episodes.  You'll more than likely find them with the Defiant firing pulse phasers.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 15, 2008, 03:11:33 pm
I found a video, and the sound is unremarkable, but hard to forget. Don't think I have anything similar, though. I think I'll either stick to stock, or find something interesting to stitch up into a pule PhasER sound, using Windows' Sound Recorder program. I know there's better software for editing soundfiles, but I'd perfer a FreeWare program to something that'd cost me an arm and a leg . . .
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 17, 2008, 04:01:37 pm
I'd perfer a FreeWare program to something that'd cost me an arm and a leg . . .
And so one have I found! Good program, too. Not skimping on the freeware! I love top-quality freeware!
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on August 24, 2008, 02:31:02 pm
Alright, GAFY, here's the model I want re-textured
http://www.battleclinic.com/docks/dock/4210-eras-of-war--details.html#4210
I'm looking at the Araxes, in case the link dosen't take you straight to it.
I want it re-textured according to this texture;
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on August 25, 2008, 03:50:36 pm
Stuck travelling again will take a look at it when I get back on Saturday (I hope)
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 07, 2008, 12:54:45 am
Ok, here We go again!

Well looking over youre request for a white number 5 texture, which you already did yourself, I decided that I did not really like the look of old 2002-3 texture set for it. Also since I never did the ship before, only the CA DN and a BB, I decided to do a retexture of the ship. Yup a complete one to give it more of a updated advanced look, might actually do this to the other 3 eventaully as well. I like the look of this one better, it is based off of the Chabot Refit texture set. This set was pretty much meant for advanced, or X-Class ships.

will post some more pics in a bit, as it still needs light maps and eventually registries work.
Also needs to be rescaled to that of a destroyer, and a bit on the bottom moved back.

So it is close

One of the problems with me and textures, you never know where I will go with them!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 07, 2008, 01:58:29 am
Few In game shots will play more with G-Max tomorrow to see if I can work out the things I want fixed.
Title: Re: In need of GAFY? textures
Post by: Centurus on September 07, 2008, 11:52:44 am
The mesh needs work.  Textures are fine as always.  Mesh just needs work.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 07, 2008, 03:51:20 pm
The mesh needs work.  Textures are fine as always.  Mesh just needs work.

Yeah,
A higher polyh version of this ship needs to be made, this one is not to bad a few things that need fixing but most of it can be covered by how it is textured. Mostly it is all fixed now, just need to scale it down to a destroyer size. Right now I place it in the game next to WZ Constitution_Valiant and it is slightly larger than his ship. SO one is out of scale and I am willing to bet it is this one, that needs to be resized some.

I figured out how to resize it in GMax but I still have not figured out how to scale it, or use a scale to compare it with. Will finish the light maps tonight and add a registry to it, the lighting that needs to be added is for the registries anyways.
Title: Re: In need of GAFY? textures
Post by: Centurus on September 07, 2008, 08:52:07 pm
From the looks of it, the pylons and engines need redoing/replacement.  The saucer looks pretty decent. 
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 07, 2008, 09:09:15 pm
its an old ship the engines are from the XCA P81 did in truth they should not have been used for this model. Not the maker of the model though think it wa the guy who did the eras of war site that did the actual kitbash.

I just thought it looks close enough to the Chabot to retexture the ship that way.

Adding the light maps now to it and probably a registry as well then it will just need resizing.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 08, 2008, 10:09:37 pm
Alright all done except the resizing, will also check the HP points well I do that to make sure they are in the right locations. Most of it will have to wait again though as I have to travel again.

Mostly the Scaling would go easier if they had a scale built in I could use as a way to compare, right now it is resize test, resize test not exactly a science.
Title: Re: In need of GAFY? textures
Post by: Starforce2 on September 16, 2008, 11:06:45 pm
I just had those 2 textures done for the FDX and cyrethina or whatever it is. If you'd like them I'll make sure it's ok that the upgrades be distributed. I've also had many X era vessels upgraded to feature small phaserstrips rather than 4 tit tmp phasermounts. If anyone is interested in those versions for modding here I shal make sure it's ok with Cord that those be released as well.
http://bridgecommander.filefront.com/file/SFP_XDN_Lost_Era_Dreadnought;88684  For instance. the XCA, and XBB were also done. FDX and Cyrethina are next.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 17, 2008, 02:26:32 pm
It looks good, but it's not the texture set I had in mind. I'll e-mail them to you when I get the chance. I'm pretty busy, now that I've started school at ITT-Tech. I'll get back to you.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 17, 2008, 06:05:06 pm
It looks good, but it's not the texture set I had in mind. I'll e-mail them to you when I get the chance. I'm pretty busy, now that I've started school at ITT-Tech. I'll get back to you.

No problem,
It seems we lost a few post here about what was going on, but yes please do send a more detailed idea of what you were looking for.
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on September 22, 2008, 04:17:31 pm
 ;D Nice! I love the new textures GAFY? I can't wait to try them out.

Qapla'

KF
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 22, 2008, 05:55:55 pm
trying a few different engines on them to see how things work out as it seems pretty much universal no one, and it includes me, is happy with the current engines.
Centurus was going to bash a few different ones to see what looks better and maybe a new impulse housing. The current set is just kind of literially painted on.
Title: Re: In need of GAFY? textures
Post by: Centurus on September 22, 2008, 07:29:16 pm
Correction!!!  I have built a new impulse engine assembly, complete with warp pylons.  For a still beginning mesher, I think they came out pretty damned sweet!!!!

Other than that, pretty much what GAFY said.  The old warp engines were horrible, and literally beyond salvaging.  Luckily for me, there are already suitable warp engines available to keep that X era feel, and also, as GAFY said, we're gonna try out a few other sets to see if anything else works.

The saucer of the Araxes is decent enough, so not really gonna touch it.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 23, 2008, 01:24:23 pm
here are the screenies of my GAFY?-style Araxes.
Title: Re: In need of GAFY? textures
Post by: Centurus on September 23, 2008, 02:09:56 pm
Uh-oh.  Looks like I'll be making a few more changes to the mesh.  Hmmm....I'll wait till I talk to GAFY.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 23, 2008, 06:11:02 pm
No F9thCenturus, no changes for what he is doing are needed yet. What you and I are doing is a different project to keep us busy and learning the software so to speak. It is good fun and I like the new look for the X-class ships better than the old one anyways. So what you are doing is updating the ships a bit to go with the new set of textures. If FW was close to getting his mod out I would say let these guys go with that mod, but since that will not be done for the forseeable future they can be released when done.

Well ReyvinVinnex, I still don't see what you need me to do it appears you already have the ship with the textures you want. I guess I am still waiting to see what you where looking for in terms of changes. Either way I still think those engines need replacing to a better set
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 23, 2008, 06:22:21 pm
Also what I started to play with last night is in the pic below. will have to replace the neck section as it will not work. I don't like the size of the engine to the rest of the ship but that is changiable
Title: Re: In need of GAFY? textures
Post by: Centurus on September 23, 2008, 08:00:46 pm
Be prepared to be doing some patching on the saucer when that neck goes.  It looks as if it was extruded from the mesh, or when both pieces were made, each were booleaned on each other so the connections would match.

Only WZ knows for sure, but I do know that when that neck goes, there will be a hole in the saucer.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 23, 2008, 08:15:08 pm
ReyvinVinnex,

As usual hotmail fails to let me download a zip with embedded zips in it. They will not let you upload past a certain size and if you put multiple zips (which really doesn't change the size any) you can not download it as it can not be scaned by microtrend, a short coming on their part.

I will read the E-mail mesdage later
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 24, 2008, 12:15:01 pm
ReyvinVinnex,

As usual hotmail fails to let me download a zip with embedded zips in it. They will not let you upload past a certain size and if you put multiple zips (which really doesn't change the size any) you can not download it as it can not be scaned by microtrend, a short coming on their part.

I will read the E-mail mesdage later
So, what? You can't extract the .RAR file from my e-mail!?!
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 24, 2008, 12:22:11 pm
No F9thCenturus, no changes for what he is doing are needed yet. What you and I are doing is a different project to keep us busy and learning the software so to speak. It is good fun and I like the new look for the X-class ships better than the old one anyways. So what you are doing is updating the ships a bit to go with the new set of textures. If FW was close to getting his mod out I would say let these guys go with that mod, but since that will not be done for the forseeable future they can be released when done.

Well ReyvinVinnex, I still don't see what you need me to do it appears you already have the ship with the textures you want. I guess I am still waiting to see what you where looking for in terms of changes. Either way I still think those engines need replacing to a better set
It's the torpedo pod and the neck textures I want changed. But if you think they look good enough, hey, what the heck! I'll take pride in my work and be on my merry way, as it were. I'd still like those textures tweaked and adjusted to better fit the model (not that they don't fit the model, it's just that, if you remember texturing an advanced Shelly with those nacelles, you'll notice a problem with the  . . . . i think it's fdx3, on the inside of the rim around the bridge complex dosen't show up right), they could just fit better.
I'll post pictures of that Shelly, and the error I mentioned, in a post soon enough. I'm at school right now, and I've got work to do. Gotta get out @ 1:50 Eastern which would be in . . . . . . . half an hour. Ain't much work. Just boring work, very boring work. Basicaly a how-to on MSWord. Yeah. ::Agony:: AHHHHHRGH!!!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 24, 2008, 12:52:46 pm
ReyvinVinnex,

As usual hotmail fails to let me download a zip with embedded zips in it. They will not let you upload past a certain size and if you put multiple zips (which really doesn't change the size any) you can not download it as it can not be scaned by microtrend, a short coming on their part.

I will read the E-mail mesdage later
So, what? You can't extract the .RAR file from my e-mail!?!

You got it!
MicroTrend can not Scan the file, so hotmail will not let me download it or get near it
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 24, 2008, 12:57:19 pm
No F9thCenturus, no changes for what he is doing are needed yet. What you and I are doing is a different project to keep us busy and learning the software so to speak. It is good fun and I like the new look for the X-class ships better than the old one anyways. So what you are doing is updating the ships a bit to go with the new set of textures. If FW was close to getting his mod out I would say let these guys go with that mod, but since that will not be done for the forseeable future they can be released when done.

Well ReyvinVinnex, I still don't see what you need me to do it appears you already have the ship with the textures you want. I guess I am still waiting to see what you where looking for in terms of changes. Either way I still think those engines need replacing to a better set
It's the torpedo pod and the neck textures I want changed. But if you think they look good enough, hey, what the heck! I'll take pride in my work and be on my merry way, as it were. I'd still like those textures tweaked and adjusted to better fit the model (not that they don't fit the model, it's just that, if you remember texturing an advanced Shelly with those nacelles, you'll notice a problem with the  . . . . i think it's fdx3, on the inside of the rim around the bridge complex dosen't show up right), they could just fit better.
I'll post pictures of that Shelly, and the error I mentioned, in a post soon enough. I'm at school right now, and I've got work to do. Gotta get out @ 1:50 Eastern which would be in . . . . . . . half an hour. Ain't much work. Just boring work, very boring work. Basicaly a how-to on MSWord. Yeah. ::Agony:: AHHHHHRGH!!!

Yeap, I remapped those on the CA and so that I did, I never did the DD, StarForce2 was the one who copied the textures to those for a BC release and eventually SFC. I will look around and see if I still have the orginal files, probably not as it was a PC or two ago when I did those and see if I still have the saucer 3ds on file
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 24, 2008, 05:20:41 pm

You got it!
MicroTrend can not Scan the file, so hotmail will not let me download it or get near it
Quote
So, what now? Send the images themselves? Because I can do that, too. I can also track down the models whose textures I used, along with a sort of set of instructions, based on what I did. That way you can compare how the textures appear on their respective models and then find out how to adjust them to fit the Eras of War F-DX and, later, the F-CX.

So, do you remember making those color sets? 'Cause I'd like them on the latest Excelsior and Lakota, the ones in Yoshen-something's re-balence expansions. I love, love, love blue-green colors! Then again, if they look like crap I obviously won't want them. I can see how this set might make a ship look like an over-painted hot-rod.

BTW, I happen to like the nacelles I'm using, I don't see anything wrong with them, they look pretty good! (those are from the Shelly; NCC-26123, U.S.S. Philedelphia on wasp.mod)
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 24, 2008, 06:08:43 pm
You can send the files but you can not send them as multiple zips in one file, Micro tend only allows the primary zip. You can put things into seperate directories and zip the whole thing. The last option is to send multiple E-mails with the different zips, takes the longest and the easiest way to miss somthing

I did a set for a BB, DN, and CA I actually still have those files, as they are copies of the uploaded ones which use to be at mackies. Most of the ships mackie kitbashed used the teal colours, I would just correct things for him and blend the backings so that the various parts would all look like they were from the same era. What I can't find anymore are the 3ds model files I modified or the build files for those textures. I can redo them and probably do a better job at it now, but having the orginals would speed up the process. I will see if the links to the ships still exist as Mackie has closed up shop and left the SFC universe, someone I think took over the download section of the site to keep the models available.

Never be afraid of the work you posted, heck we never know you might end up being the next WZ or P81. All I will say about it is if you are happy about the work you did, be happy with it. As for Instructions they never hurt sometimes it is in the instructions that I( finally figure out what they really wanted.

These three I did do though
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 25, 2008, 02:37:01 am
Where the CA and DN are at Now...
Still have the Impulse Engines to do and add the hanger back on texture 3, then it is all lower hull work. Either way this set is getting closer to done.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on September 27, 2008, 09:02:07 am
Did you do excelsior like that? The Shelly I mentioned had an FDN texture in that color set. By the way, I can see the bridge area texture I mentioned that dosen't show up on the F-DX. It's that ring of blue lights. You know, that is the texture set I'm looking for. If you could just make FDX5 and POD textures based on those, I won't need to e-mail you the textures!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on September 29, 2008, 02:01:53 am
Yes I did a excelsior in the Aqua blue, it was a P81 version the older one he lit up from SFC 1. Mackie used parts from it for various kitbashes. The textures for the TMP looking X-class ships above will only work for those as they were remapped by me to fit those areas the way I wanted. I currently don't have the software I used in the past and I don't have the knowledge yet in GMax to remap them. About the only thing that can be done is to remove the other parts and try to merge that suacer with new hull. to make it work on the FDDX.

I have a FCX8 but it doesn't cover all  the areas the FDX one does, I only did the areas I needed for the BB. I also have a pod texture for the BB, but again I think I remapped it for that model. So well the pod model can be merged with other ships only that version will the set work for.

I can send you the files if you want them, the white BB, CA, and DN
You will have to send a link to the Shelly as I can not find a reference to her.

will be back in a few more days from my trips and then we can discuss this more.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 02, 2008, 01:17:07 am
Quote
Posted by: GotAFarmYet?;If it is a Jpeg image there is a additional options button at the bottom of the text box you type in.
Just click there browse to the place you have the pic or texture and post it

As for if I could do better, who knows
It is at this starting point though that most of us got into doing this that you are at though.
The I think I can do that that better, or I want it like this, or that doesn't exist to make it fit right. Don't be afraid to post it you never know we might like it or you could end up being the next WickedZombie or something. You never know until you try, 
Yeah, maybe! Game design with CAD is my intended career, so I guess this is a first step!
Speaking of WickedZombie45, has anyone seen the Klingon version of his W'ked? I have a Federation and a Romulan one, but not the original!
Here are my textures;


Don't know if the pics showed up but it looks like the pod texture I used will not match up looks like I moved the mapping. The other one for the DD neck you could probably clean up yourself with some line work and a blend tool if you have PS or PSP. Well see about getting something on that one later as I want to finish these guys, that I am currently doing, first. You can try this pod version but I am pretty sure it will not work
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on October 03, 2008, 01:28:01 pm
That looks pretty good, but it'll need adjusting; see post #13 on page 1 for the correct layout.

Here's a link to that Shelly;
http://www.battleclinic.com/docks/dock/3666-U-S-S-Philadelphia-NCC-26123-details.html#3666

I've tied myself up with customizing my XP system, so I haven't spent much time on models recently.

When you say "PS or PSP" do you mean Corel Paintshop / Paintshop Pro? Because I have Paintshop Pro 11; I use it to create PNG templates for making icons (as in Windows .ico format). I haven't explored the advanced features so far . . . so many to choose and test.
Title: Re: In need of GAFY? textures
Post by: Centurus on October 03, 2008, 09:04:47 pm
PS = Photoshop

PSP = Paintshop Pro

:-D
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 04, 2008, 02:27:36 am
That looks pretty good, but it'll need adjusting; see post #13 on page 1 for the correct layout.

Here's a link to that Shelly;
[url]http://www.battleclinic.com/docks/dock/3666-U-S-S-Philadelphia-NCC-26123-details.html#3666[/url]

I've tied myself up with customizing my XP system, so I haven't spent much time on models recently.

When you say "PS or PSP" do you mean Corel Paintshop / Paintshop Pro? Because I have Paintshop Pro 11; I use it to create PNG templates for making icons (as in Windows .ico format). I haven't explored the advanced features so far . . . so many to choose and test.


As Cent said the programs are listed there for the abrv.
The Shelby was done by ModelsPlease he basically kitbashed the ship together. The textures are mine from various ships I retextured, or from the bits and pieces I fixed up for Mackie. Yes, I did do a P81 FDn in the aqua set, and also a lighter blue later along with a few Connies and other ships.

The real problem is this I don't have the modified saucer anymore. The 3ds files are long gone, and currently i don't know GMax well enough to redo it. The Saucer would have to copied from a model and merged to the Destroyer without a saucer to do what you are asking. The texture that has already been done could be used at that point, but only a remapping or Kitbash can do what you are asking. Well I am hunting and pecking my way through GMax for my own uses, it will be some time until I am able to reproduce those items. Except for getting things to export right I could probably kitbash it, but not really interested in doing that quite yet.

The Pod is the version I did for the Justice BB, XClass BB, which I remapped to make it more towards my liking. Without the orginal pod, unremapped, available to test things on I doubt I will move things around. Just one of those oddities I like to be able to check my work as I go to see if I like it or not, you can't always tell what it actually will look like on nthe model compared to a flat BMP file. I can get to the DX5 texture in a bit as it uses a stock area.
Title: Re: In need of GAFY? textures
Post by: Centurus on October 04, 2008, 06:41:19 am
So I take it you haven't had any luck yet with getting those impulse engines and pylons mapped that I sent you?

Oh, did you ever get that e-mail I sent you with the background story attached?
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 04, 2008, 10:01:03 am
I got the story have not had time to read it yet, or work on anything. Hours at work + travel have stopped me from doing almost everything else. The Pod texture is literially from the Justice BB I redid in about 2003-4 I just uploaded the pic from that file of it.

So currently most projects are on hold for me
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on October 05, 2008, 12:17:55 pm
To tell the truth, I think I've lost interest in this by now.  Too many other things to think about . . . . like, I dunno, HOMEWORK.  Yeah, I think I'm done hitting you up for textures.  Besides, mine are fine, and could get even better with a little work.  Thanks for your help, though!  I'll see you again, sometime!
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 05, 2008, 03:55:22 pm
Np, at least it got me doing some work again

Been kind of in a rut for not finishing things. Think I figured out how to get the area around the bridge done without having to remap it, which would be a big help. Unfortuantly you also caught me at a bad time as well, work picked up and I had to many different projects going. Not to mention I need to learn GMax if I want to remap rework ships like I could in the past with Milkshape which doesn't work on this PC.

Either way I will look at and if anything gets done on it I will post it in this thread.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 05, 2008, 05:30:56 pm
Well at least I know why the pod texture got remapped, and it is better off that way trust me.

It covers a extremely small area, and has streching issues as well. You are better off cutting the pod from the Justice BB and putting it on the model than using the existing one. This is one of those should have shot the kitbasher type moments.  ::)

Just look at the wasted space, most textures that waste this much space are because there are other things appliedto those areas on the ship. Not this one it is mapped that way and was never used for anything but the pod.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 12, 2008, 11:46:21 pm
Well still finishing the final bits on these fo9r the CA and DN. The DN needs Registries and some Impulse engine work, to make it different from the CA. The CA just some Registries.

Either Way here are some pics
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 12, 2008, 11:47:45 pm
And the DN
Title: Re: In need of GAFY? textures
Post by: Centurus on October 13, 2008, 11:59:54 am
That secondary hull just really sucks.  The mesh that is.  But anyone who knows me already knows how I feel about that.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 13, 2008, 01:39:14 pm
I completely again.

It is not continous on the side but made of three seperate area that don't line up. The bottom is a seperate piece that overlaps a few spots. There is streching issues allover it, making detailed work almost impossible. The Saucer can at least be dealt with but could use a remapping not very centered on the ship but that is easy to hide. The engines although low poly and have areas that over lap can be done, and look desent.

Over all experience with the these ships were:
FDDX fun to work on but least options available for the engines.
FDNX and FCAX lower hull kills the model, it is almost impossible to work on.

Almost threw them out but finished it on pure determination, just to do it. I doubt I will ever touch these ships again.
Title: Re: In need of GAFY? textures
Post by: FoaS_XC on October 13, 2008, 02:54:56 pm
well crap. I have yet to touch these guys for my fleet :-(
Title: Re: In need of GAFY? textures
Post by: Centurus on October 13, 2008, 05:46:06 pm
well crap. I have yet to touch these guys for my fleet :-(

You'd probably be better off just making new versions of them from the ground up.  Half the mesh components aren't really worth the effort, unless you want to see what you can do with what's there.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 13, 2008, 08:35:31 pm
well crap. I have yet to touch these guys for my fleet :-(

If I were you I would ignore them, as they more or less fit a altnerate universe rather then the more traditional one. X-Class ships really did not have a place in Trek for the Federation as they would be expirimental warships which they pretty much would not do.
Title: Re: In need of GAFY? textures
Post by: FoaS_XC on October 13, 2008, 08:57:59 pm
well, come on, how much do I adhere to traditional trek.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 14, 2008, 12:02:45 am
well, come on, how much do I adhere to traditional trek.

Just was trying to help you out abit there. So what I sjhould have said was:
"These are just the thing they fit too well to be Ignored, but since that would be traditional Trek you will have to skp them"

Either way if you do decide to do them I would replace the lower hull on the CA/DN one with a better one. Nice clean textures can't be done on the current one without allot of remapping.
Title: Re: In need of GAFY? textures
Post by: Centurus on October 14, 2008, 01:52:19 am
well, come on, how much do I adhere to traditional trek.

Just was trying to help you out abit there. So what I sjhould have said was:
"These are just the thing they fit too well to be Ignored, but since that would be traditional Trek you will have to skp them"

Either way if you do decide to do them I would replace the lower hull on the CA/DN one with a better one. Nice clean textures can't be done on the current one without allot of remapping.

I've got one, but it's not exactly the best.  I made it myself.  It needs mapping anyway.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 15, 2008, 02:10:02 am
Well keep working at it and I am sure you will get it worked out Centurus. I do have one sugustion to you though when mapping your new hull make a grid pattern and use that for mapping. You will see all the alignment and streching issues very clearly with it.

Anyways lost interest in these guys again. The DD is done, the CA, and the DN are all set except for registries. At this point in time though I have no plans on finishing, and ask Cent if he wants them. After working on that lower hull I could not stand looking at them anymore, to me that section pretty much ruins a ship. It has far to many streching and alignment issues to deal with and I did not want to spend the time on remapping this ship. It was a fun thing to do until I got to that part of the hull.
Title: Re: In need of GAFY? textures
Post by: Centurus on October 15, 2008, 10:13:01 am
I ain't gonna map even the stuff I've made from scratch.  Gonna wait to see if someone comes along that's willing to help walk me through it cause I'll be damned if I gotta figure it out all on my own.  Hell, I still haven't finished the ship, and I'm already looking at a ship that's around 10-11k polys, and that's if I'm lucky.  I'm gonna remake the the torpedo launchers into something that isn't as defined, to cut down on the polys.  May do the same with the deflector.

However, as I said, if anyone wants that secondary hull right now, I can try and fix some of the things I can fix right now, and then send the hull on over and collaborate further, but the hull won't be mapped.

And GAFY, you're right, I don't even wanna touch those old models.  Got way too many headaches.   :P
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 15, 2008, 06:59:06 pm
Ok, so here it is...
Centurus doesn't have the time to finish these ships either, and I am not going to. So I leave it it up to someone here who wants to finish them off, or they go to the folder of pretty much no return. Not allot left to do on them mostly two need registires, and one needs the SFC1 adjusted. All will need coverting to SFC3 if you want to use them in that game, as those files are not in the zips.

So the list of what needs to be done:
Coversion to SFC 3 if you want to, don't care if you do or don't as I play SFC 2 and they work there.
XCA and XDN need registries added to them
XDD needs the SFC 1 model resized, again don't care if you do this one or not I still play SFC 2

Blanks can be provided for them, well actually the blanks are there they need registries after all.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on October 27, 2008, 11:02:36 pm
Ok, so here it is...
Centurus doesn't have the time to finish these ships either, and I am not going to. So I leave it it up to someone here who wants to finish them off, or they go to the folder of pretty much no return. Not allot left to do on them mostly two need registires, and one needs the SFC1 adjusted. All will need coverting to SFC3 if you want to use them in that game, as those files are not in the zips.

So the list of what needs to be done:
Coversion to SFC 3 if you want to, don't care if you do or don't as I play SFC 2 and they work there.
XCA and XDN need registries added to them
XDD needs the SFC 1 model resized, again don't care if you do this one or not I still play SFC 2

Blanks can be provided for them, well actually the blanks are there they need registries after all.

No takers I guess
off to the grave yard they go
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on October 28, 2008, 07:06:59 pm
C'mon GAFY? At least post them somewhere for us to at least try them out. Maybe someody will be able to help out afterall.

KF
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on November 19, 2008, 06:00:01 pm
Well, I'm back.  For now, at least.
My dastardly plan to turn my XP operating system into a Vista clone has hit what you might call a little snag; my laptop bit the bullet.  And untill I can suck whatever may be left outta its bricked hard-drive, I'm gonna need your help to at least start to rebuild my model collection.  Most of it's from BattleClinic, though, so I won't need any help there.  I just though I'd stop by and say "Hi! My computer's dead!"  So, I did!
In the meantime, however, my education is coming along.  I don't know if I've mentioned it but I've been taking courses at ITT-Technical Institute for 3-D modelling since September, and coming up in December I'll be starting real Media Arts classes.  So I'm pretty excited!  I plan to start with YouTube submissions (I've made a few suggestions, gotten warm responses, and now I'm getting the cold shoulder) before I work my way on up to more sophisticated (and expensive) endeavors.  (I hate, HATE sounding selfish, but;)  Wish me luck!

>>>>Reyvin Nokaya Vinnex
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on November 19, 2008, 09:48:26 pm
Well, I'm back.  For now, at least.
My dastardly plan to turn my XP operating system into a Vista clone has hit what you might call a little snag; my laptop bit the bullet.  And untill I can suck whatever may be left outta its bricked hard-drive, I'm gonna need your help to at least start to rebuild my model collection.  Most of it's from BattleClinic, though, so I won't need any help there.  I just though I'd stop by and say "Hi! My computer's dead!"  So, I did!
In the meantime, however, my education is coming along.  I don't know if I've mentioned it but I've been taking courses at ITT-Technical Institute for 3-D modelling since September, and coming up in December I'll be starting real Media Arts classes.  So I'm pretty excited!  I plan to start with YouTube submissions (I've made a few suggestions, gotten warm responses, and now I'm getting the cold shoulder) before I work my way on up to more sophisticated (and expensive) endeavors.  (I hate, HATE sounding selfish, but;)  Wish me luck!

>>>>Reyvin Nokaya Vinnex

Sorry to Hear about your lap top, which is why I always suggest that ppl make backups. I don't and know from experience that you should, unless you don't ming lossing everything everytime.

Good luck in school, hope you can succeed in a career of your choosing
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on January 05, 2009, 03:20:32 pm
Sorry to Hear about your lap top, which is why I always suggest that ppl make backups. I don't and know from experience that you should, unless you don't ming lossing everything everytime.

A little late for that!
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on January 05, 2009, 03:29:35 pm
Ok, so here it is...
Centurus doesn't have the time to finish these ships either, and I am not going to. So I leave it it up to someone here who wants to finish them off, or they go to the folder of pretty much no return. Not allot left to do on them mostly two need registires, and one needs the SFC1 adjusted. All will need coverting to SFC3 if you want to use them in that game, as those files are not in the zips.

So the list of what needs to be done:
Coversion to SFC 3 if you want to, don't care if you do or don't as I play SFC 2 and they work there.
XCA and XDN need registries added to them
XDD needs the SFC 1 model resized, again don't care if you do this one or not I still play SFC 2

Blanks can be provided for them, well actually the blanks are there they need registries after all.

Are these textures you're talking about or whole models?
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on January 05, 2009, 04:23:05 pm
Mostly it is just Textures Two needed Registries and then all the SFC 2 ones would be done.

The SFC 1 DD would need resizing to match what it is in SFC 2, but is not really needed as few play SFC 1 anymore.
These ships are from SFC 2 and no SFC 3 versions have been made to my knowledge.

Centurus just took them from me a few days ago to put them in a mod he is working on, so they will be finished for SFC 3 after all. No telling when the mod will happen but that is another story.
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on June 09, 2009, 05:13:23 pm
I know it's been a loooooooooong time since this topic was active (mainly because the web page told me so) but I must know if those ships shown above have hit the web yet or if they're still WIPs.

And oh, yeah, I Aced my MAX class last quarter, despite leaving the final project, an airport 'till the very last day possible.  I even got the highest grade on the final exam, well known to be the most stupidly phrased in the whole of ITT-Tech (87%!  I wasn't told I did the best per say, but the instructor said was the highest grade and that's what I got).  So despite being a remorseful yet dedicated slacker, I'm really good!

I think, though, my real strength is in Photoshop!

P.S.  I turned 20!!!!!       :D
Title: Re: In need of GAFY? textures
Post by: Centurus on June 10, 2009, 08:08:21 pm
1.)  I have the ships, and I'll be finishing work on the minor parts, i.e. smoothing errors and verts needing welding.

2.)  Now that you've mastered your MAX classes, you can teach me what I need to know.

3.)  Happy Birthday!!!!
Title: RENDERS!!!! RENDERS!!!!
Post by: Centurus on June 24, 2009, 03:12:10 am
Like I said, I would work on these ships after finals, and I've done the registries for the FXCA.  I'm gonna just give her some SFC3 specs, and then release her.  The same with the other ships, however I'm waiting for GAFY to get back to me on the new pylons I made for the XDD.  They're already mapped, just needing textures.

Anyway, U.S.S. Majestic...

Title: Re: In need of GAFY? textures
Post by: Starforce2 on June 24, 2009, 05:23:43 am
that looks nice. The new impulse vents and the spade shapped greebles on the nacelles are a nice detail.
Title: Re: In need of GAFY? textures
Post by: Centurus on June 24, 2009, 05:47:47 am
GAFY did great work on these textures.  Who would have known these old models of P81's could look this good.
Title: Re: In need of GAFY? textures
Post by: Centurus on June 25, 2009, 02:48:26 am
Here's the F-XDN.  Textures by GAFY, registries and renders by me.  :-D  Again, I'm gonna make an SFC3 version of these ships and release.

Title: Re: In need of GAFY? textures
Post by: Starforce2 on June 25, 2009, 09:12:07 am
you may want to consider doing something about those 4-nipple phaserbanks. It's the only part of the ship that still looks ugly. The awsome textures make them stand out even worse. Sinec these clearly look too modern for traditional TMP, adding phaserbanks of equil size wouldn't be a bad idea. I had this done for the BC releases for gafy's original set on these 3 ships, it looked good and I had them added to several other compatable x-era as well.
Title: Re: In need of GAFY? textures
Post by: Starforce2 on June 25, 2009, 04:13:33 pm
SF... These are X-Era you dope. Also i think the quad phasers should remain.

Ok. But they had phasers for the ent-C so I was just sayin the lost era's could have them too. esp since these textures make them look alot more advanced.
Title: Re: In need of GAFY? textures
Post by: Wicked Zombie on June 25, 2009, 05:31:06 pm
The X-Era is several decades before the Ent-C, long before phaser arrays were developed. X-Ships are late-TMP, not lost-era.
Title: Re: In need of GAFY? textures
Post by: Starforce2 on June 25, 2009, 08:09:56 pm
Maybe there ought to be a community project in which a sort of wiki-timeline is created with actual trek events, sfc events, era divisions and the occasional "my ship is here" thrown in to keep track of all this crap.

Anyways, regardless of what is done with the phasers, they seem to be far behind the rest of the ship in quality of appearence, something should be done about that.
Title: Re: In need of GAFY? textures
Post by: Centurus on June 25, 2009, 10:58:53 pm
I'm not doing any mesh upgrades.  I've got enough problems of my own trying to learn to mesh a whole ship from the ground up.

Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on June 26, 2009, 10:20:59 pm
Maybe there ought to be a community project in which a sort of wiki-timeline is created with actual trek events, sfc events, era divisions and the occasional "my ship is here" thrown in to keep track of all this crap.

Anyways, regardless of what is done with the phasers, they seem to be far behind the rest of the ship in quality of appearence, something should be done about that.

All my retexture work has been of a I don't give a *&^% about where it fits in Trek, it has always been a SEP (Someone Elses Problem) to me. I do things, even when I like the orginals, because I like it to look different or think hey this would look cool this way. In this case it was I don't feel like learning to remap them in GMax and I can do better than that with new textures rather then complete the older set for ReyvinVinnex. Since this was more or less a public WIP that I decided not to finish, like allot of things I do just less public, I left it up to anyone who wanted to finish them to have them. As always if you don't like something you are free to change it, I do that all the time just don't release much of it. the phasers are a mess of mapping on a corner of a texture, see the GMax comment earlier. So if you want to replace the phasers go for it, that is what bashing models and retexturing them is all about making them fit what you want.

Hi ReyvinVinnex, glad school went well for you!
Cent will release the models sooner or later (and finished) =)

Title: Re: In need of GAFY? textures
Post by: Bernard Guignard on June 28, 2009, 06:39:01 am
Looking forward to the  OP Versions of these  Thank alot for the great work  ;D
Title: Re: In need of GAFY? textures
Post by: ReyvinVinnex on July 02, 2009, 02:04:00 pm
::Rubs hands in glee::  Can't wait to see those models!  Mind you, I've been mooching around in MAX 10 - Just viewing and rendering models (and classwork, mind you) but I haven't done anything myself.  (None oif the really good plug-ins work on the version!  It sucks!)  I might try a re-vamp of a 1974 Doctor Who Title sequence in MAX; it won't be too dificult; just vector-tracing (via Illustrator)  and extrusion.  The real difficulty will be to create a suitable animated texture map.  But if push comes to shove I can always just MOVE STUFF.  This is an example of what I'm trying to do on YouTube; http://www.youtube.com/watch?v=KO0ch36muQU&fmt=18 (http://www.youtube.com/watch?v=KO0ch36muQU&fmt=18)  (BTW; this was done by my suggestion).  As you can see, vector-tracing ol' Tom's curly head'll be a nightmare!  But I'm optimistic. 

Feel free to laugh, Brittish Sci-Fi is still wierd, let alone in 1974.  It was another world . . .
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 03, 2009, 01:54:38 am
I liked the old Doctor Who show, Peter Baker was one of my favorite Doctors!
He had that Crazy mad Genius look to him
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 03, 2009, 02:14:44 am
Well Cent next time we meet up on-line I will send the PSP and PSD conversions to you. They are 32 and 37 megs apiece so I can not mail them to you. As usually the PSD converted files will not convert everything correctly (vectors and filters) as the way they do them in PS compared to PSP is to different and I am to lazy to correct everything for the conversion.

So the orginal formate was PSP, use the PS ones at your own risk as they might be different because of the layering processes.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 03, 2009, 02:58:09 am
I was trying to upload to SFC3Files, but their services were a little wonky for a few days.  I'm gonna try again tonight.

I don't want to upload to Battleclinic, because it's too much of a pain for me.  Never had anything but problems.  And the upgrades to battleclinic, just makes me even more uneasy about hosting anything on Battleclinic.

If I can upload the ships, I'll post the links here for download.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 03, 2009, 04:11:32 am
Here ya go!!!

http://starfleetcommand3.filefront.com/file/;100679

http://starfleetcommand3.filefront.com/file/;100678

http://starfleetcommand3.filefront.com/file/;100680
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on July 03, 2009, 12:27:47 pm
I'm getting a page not found error on the XCA and XDN.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 03, 2009, 12:42:55 pm
I'm getting a page not found error on the XCA and XDN.

I just checked and all three worked for me, might be you got there to quick for Filefront, they might not have finished the processing at the time you tried

Nope are right the DD was the only file that downloaded the other two where empty zips I could not open and on the second try the DN and the CA both could not be downloaded.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 03, 2009, 01:01:17 pm
I think FileFront is still having problems with their services.  Give it a day or two.  In the meantime, I'll try and find out who I'm supposed to send these complaints to.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 04, 2009, 06:40:38 am
Until the issues with Filefront have been fixed, I've decided to host the files myself.  Here are the links.

http://www.4shared.com/file/115924958/f3dc496d/FXCA.html

http://www.4shared.com/file/115925017/b062cd12/FXDD.html

http://www.4shared.com/file/115925110/2fc43286/FXDN.html
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on July 04, 2009, 09:54:34 am
 ;D Thank you!

On another note, if we can get a matching pod texture for these ships the pod texture can be used on some of Mackie's old XCA/XDD kitbashes.
This new pod texture would then make immediately available:

1.The 4 nacelled SFB style FBB w/pod
2. a one nacelled DD/FF w/pod (needs matching mega phasers on the sides of the pod strut)
3. a tri-nacelled HDW w/pod
4. XCA w/pod
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 04, 2009, 01:23:15 pm
Thats easy enough to do as it was done with the rest of the textures

If you are using my version of the BB though you will notice that the front edge on the saucer by the photon launchers doesn't work with this texture set. It will need to be fixed as I mapped those areas differently than the orginals, the poded CA has the same error it is easy to fix eother copy the gray pattern to that area, remap it, move the pod to the existing models

Attached the pod texture in a zip
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on July 04, 2009, 02:24:48 pm
If you are using my version of the BB though you will notice that the front edge on the saucer by the photon launchers doesn't work with this texture set. It will need to be fixed as I mapped those areas differently than the orginals, the poded CA has the same error it is easy to fix eother copy the gray pattern to that area, remap it, move the pod to the existing models

Bummer. I missed that.

Also the XDD kitbashes have the pod texture in the lower corner and 75% of it is stock gray textures. (see attached pod texture)
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 05, 2009, 01:46:39 pm
Looks like Cent had to give up on FileFont and go to 4shared to get the files up
Title: Re: In need of GAFY? textures
Post by: Centurus on July 05, 2009, 02:54:40 pm
The files are still on SFC3Files, but I uploaded the ships also to 4shared so that people could enjoy the texture goodness of the ships.

Also, GAFY gave me the insane idea of making higher poly versions of the X-ships.  I can do it actually, but not 100% identical. 
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 05, 2009, 05:59:48 pm
It is not Insane, I tell you

Well at least not for us, it gets you off the streets and in a known location. Quite sane for the rest of us I should think, now let me get back to getting those keep out signs put up.
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 07, 2009, 03:02:06 pm
Bummer. I missed that.
Also the XDD kitbashes have the pod texture in the lower corner and 75% of it is stock gray textures. (see attached pod texture)

Try this one, modified your sample to colour match...
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 07, 2009, 05:30:49 pm
Thanks atheorhaven,

Saved the me the trouble of having to color correct them
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 07, 2009, 05:53:47 pm
Not a problem GAFY... as long as they match up how KF wants them.  ;)
Title: Re: In need of GAFY? textures
Post by: Klingon Fanatic on July 07, 2009, 07:39:45 pm
Not a problem GAFY... as long as they match up how KF wants them.  ;)

Well done Atheorhaven. Thanks for the assist on this.

KF
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 07, 2009, 11:09:46 pm
Well done Atheorhaven. Thanks for the assist on this.
KF

As always, just show a screenie of the result.. just want to see how well it blends in.  :)
Title: Re: In need of GAFY? textures
Post by: Starforce2 on July 09, 2009, 10:47:15 pm
so if you go and make higher poly versions of the x classes, and they wont be identicle, what details will you be changing?
Title: Re: In need of GAFY? textures
Post by: Centurus on July 09, 2009, 11:04:27 pm
so if you go and make higher poly versions of the x classes, and they wont be identicle, what details will you be changing?

The reason I say they won't be identical is that I don't think any 2 people can make the exact same model to be 100% identical in every detail.

However, I've already started work on the recreations, starting with the XCA.  The secondary hull I'm playing around with different things to see what looks right.  I might rebuild it yet again.  Some things I'm not too happy with.  The neck is gonna be completely changed.  I've got a few ideas in my head, but I won't know how they'll look until I build them.  I may or may not make new warp engines, or just use some already existing ones.

When it comes to the XDD, the pylons and impulse engines are gonna be considerably different, yet not really flashy.  Simple, functional. 
Title: Re: In need of GAFY? textures
Post by: Starforce2 on July 10, 2009, 04:22:31 pm
http://bc-central.com/forums/index.php/topic,6065.0.html

Nitpicks: The inner bridge ring, dome and all shuttlebays need their lighting ajusted, they seem a bit hot.
Also, the saucer windows seem to light the walls where the banks of windows are rather than just the windows, I assume that has got to be an error.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 10, 2009, 06:43:20 pm
Was probably just a mistake I never got around to finishing off.

Remember I pretty stopped working on these and never really finished them up, the only thing I veiwed them in would have been the mod viewer with a blue back ground also porting between games aways does that anyways. What looks right in one game will never look the same in another. Either way what you are showing are light map errors and pretty simple to correct
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 10, 2009, 06:45:34 pm
I just get three posts and no pics.. I assume that you need to have a login there to see anything..
Title: Re: In need of GAFY? textures
Post by: Starforce2 on July 10, 2009, 07:27:18 pm
I just get three posts and no pics.. I assume that you need to have a login there to see anything..

yea BCC requies login..but I thought atleast you, cent and gafy were all members anyhow.. not sure if the zip is small enough to upload here..
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 10, 2009, 08:50:52 pm
He was talking about the windows on the saucers rim a easy fix and the hangers also a easy fix. The intesity around the bridge area is also easy to fix.

The area around the windows would just need a remove tool or a black paint brush to fix. The hanger and Bridge deflector could easily be made black or reduce them by 50% on brightness on a adjustment layer.
Title: Re: In need of GAFY? textures
Post by: Starforce2 on July 10, 2009, 10:04:23 pm
yea I wont even need to re-convert it. Just apply the new lightmaps. This is the same reason I did the foas screenshots, sometimes lightmaps set for sfc2 or sfc3 look F***ed up in BC.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 10, 2009, 10:28:22 pm
yea I wont even need to re-convert it. Just apply the new lightmaps. This is the same reason I did the foas screenshots, sometimes lightmaps set for sfc2 or sfc3 look F***ed up in BC.

Here try this set it might help
Title: Re: In need of GAFY? textures
Post by: Centurus on July 11, 2009, 05:46:06 am
Oh, SFC3files.com is fully functional again.  Well, as far as I know.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 11, 2009, 06:14:55 pm
By the way the Fixed Light maps work for SFC as well.

Did this fix your issues with the lighting SF?
Title: Re: In need of GAFY? textures
Post by: Starforce2 on July 11, 2009, 06:17:12 pm
I've not had time to do anything. I'm waiting for nebula to get back to me since he amde the original pix, so it makes sense to test them on the same rig. Mine looks totally different and no where near as good.
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 13, 2009, 01:33:55 pm
yea BCC requies login..but I thought atleast you, cent and gafy were all members anyhow.. not sure if the zip is small enough to upload here..

Nope, I'm not a member over at BCC... I'm not usually over at the Bridge Commander forums.  Don't have the game, and have pretty well stayed away from the BC community after a lot earlier debacle.  Lost my taste for it..
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 13, 2009, 05:37:06 pm
yea BCC requies login..but I thought atleast you, cent and gafy were all members anyhow.. not sure if the zip is small enough to upload here..

Nope, I'm not a member over at BCC... I'm not usually over at the Bridge Commander forums.  Don't have the game, and have pretty well stayed away from the BC community after a lot earlier debacle.  Lost my taste for it..

Don't own BC either never got into it and traded my copy for a different game. Was not around the BC forums when they had the great war I guess, and I think I am on my third login at BCC the old ones keep getting deleted it seems. Usually only go there when some one points my attention to something going on there they think might interest me. I got the login only becauswe without it you can not see the pics, which makes going there pointless if you can't.

Anyways have not seen any work from you for awhile now atheorhaven, have anything in the works?
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 13, 2009, 06:57:45 pm
Don't own BC either never got into it and traded my copy for a different game. Was not around the BC forums when they had the great war I guess, and I think I am on my third login at BCC the old ones keep getting deleted it seems. Usually only go there when some one points my attention to something going on there they think might interest me. I got the login only becauswe without it you can not see the pics, which makes going there pointless if you can't.

That's kind of what I thought as well..  I'd have to have a really REALLY compelling reason to swing by over that way, and I can't say that I do at this point.  If anyone needs a hand on those lightmaps, let me know.. if I can get the originals (even TGAs) it'd only take me about 10 minutes or so to fix them up..

Anyways have not seen any work from you for awhile now atheorhaven, have anything in the works?

I have a good amount in the works, the problem has been time at the computer.  I'll see if I can't get something released soon.. without trying to take over this thread, the new TARDIS has been ready for months, and there's a bit more in addition to it pretty well ready to go.

And Azel/Atolm and I are collaborating on a TOS idea too.. he suggested it as it's been a long time since we did anything together (the Alseides was the last thing I think).  I think you guys'll be interested in the concept.  :)
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 13, 2009, 09:39:47 pm
Don't own BC either never got into it and traded my copy for a different game. Was not around the BC forums when they had the great war I guess, and I think I am on my third login at BCC the old ones keep getting deleted it seems. Usually only go there when some one points my attention to something going on there they think might interest me. I got the login only becauswe without it you can not see the pics, which makes going there pointless if you can't.

That's kind of what I thought as well..  I'd have to have a really REALLY compelling reason to swing by over that way, and I can't say that I do at this point.  If anyone needs a hand on those lightmaps, let me know.. if I can get the originals (even TGAs) it'd only take me about 10 minutes or so to fix them up..

Anyways have not seen any work from you for awhile now atheorhaven, have anything in the works?

I have a good amount in the works, the problem has been time at the computer.  I'll see if I can't get something released soon.. without trying to take over this thread, the new TARDIS has been ready for months, and there's a bit more in addition to it pretty well ready to go.

And Azel/Atolm and I are collaborating on a TOS idea too.. he suggested it as it's been a long time since we did anything together (the Alseides was the last thing I think).  I think you guys'll be interested in the concept.  :)

I fixed a set for Him, you can find them a few posts above this one and under the pics I posted of the problem. Took long for them to upload than fix, the oginals are still in layered format.

As for the thread take it over start a new one it is all the same to me, as long as you get active again its good for this community.

Thats cool TOS ships are good ships, working on one with FoaS which is a bridge between TOS and TMP. Hopefully the textures will complete themselves, but if not I will continue to help them along. The real problem will be if FoaS will add the parts I want added at this point as I like a certain look but it needs to be hard modelled in as the texture will not do it the area is just to large.
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 14, 2009, 11:37:37 am
I fixed a set for Him, you can find them a few posts above this one and under the pics I posted of the problem. Took long for them to upload than fix, the oginals are still in layered format.

Okay cool... I did up a method a long time back that would work to fix these.. had to figure it out when I was working on G@W with nanner.  :)

As for the thread take it over start a new one it is all the same to me, as long as you get active again its good for this community.

Thanks GAFY... it's kind of you to say that.  Didn't think that I did a whole lot that was used for the community (other than G@W, I did some work that was used elsewhere, but a lot of the stuff that I enjoy doing didn't seem to really get used.  :)

Thats cool TOS ships are good ships, working on one with FoaS which is a bridge between TOS and TMP. Hopefully the textures will complete themselves, but if not I will continue to help them along. The real problem will be if FoaS will add the parts I want added at this point as I like a certain look but it needs to be hard modelled in as the texture will not do it the area is just to large.

Well, I'll give you a hint as to what Chris and I are working on.. think Union Pacific.  >=)

And FoaS is usually open to suggestions, it may be more if he can find/make the correct parts to do what you need.  :)
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 18, 2009, 01:28:50 pm
FoaS is easy to work with but he is on the busy side so, it takes a bit to get items back. I work in spurts as it is so if the ideas are rolling in I work, when they dry up (when it seems I actually get the time) I am stuck.

A space Train that should be interesting

Don't feel bad about your work not seeming to be appricated, it is by quite a few of us. I get allot of lack of responses too, mostly it is the negitive ppl that use to post or the 5 words or less reply. If it wasn't for Mackies KitBashes and the work you and MP did converting so many of them, I don't think anyone would have heard of me.

Title: Re: In need of GAFY? textures
Post by: Centurus on July 19, 2009, 05:37:58 am
Hey, I love your work GAFY.  Why else would I want to work with you so much?  Also, I always tell people the work you've done.
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 19, 2009, 02:30:28 pm
I know you do Cent.

Its just that I agree with atheorhaven, out side a small group of ppl it seems we are not known. In side that small group we are well recieved though.
Title: Re: In need of GAFY? textures
Post by: Centurus on July 19, 2009, 04:40:44 pm
True.  You got me there. 
Title: Re: In need of GAFY? textures
Post by: atheorhaven on July 20, 2009, 01:28:23 pm
I know you do Cent.
Its just that I agree with atheorhaven, out side a small group of ppl it seems we are not known. In side that small group we are well recieved though.

There's a term for that.. but it's not very polite.  >=)

It involves a circle..
Title: Re: In need of GAFY? textures
Post by: Centurus on July 21, 2009, 07:06:52 am
*runs around in a circle on the floor making Curly noises*
Title: Re: In need of GAFY? textures
Post by: GotAFarmYet? on July 21, 2009, 05:39:26 pm
*runs around in a circle on the floor making Curly noises*

Well at least one of us is getting entertained
Title: Re: In need of GAFY? textures
Post by: Centurus on July 22, 2009, 09:50:27 am
*runs around in a circle on the floor making Curly noises*

Well at least one of us is getting entertained

Hardly.  They closed down the club near my house several months ago.